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- // credits to rory!
- var master = {
- dir: "back",
- cycle: false,
- iteration: 0,
- showArrows: false,
- showCycle: false,
- showDegree: false,
- showInverted: false,
- getJitter: function() { return UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset") },
- setJitter: function(jitter) { return UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter) },
- getJitterValue: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Jitter Value") },
- getJitterRandom: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Jitter Random") },
- leftPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Left") },
- backPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Back") },
- rightPressed: function() { return UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script Items", "Right") },
- getYaw: function() { return UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset") },
- setYaw: function(yaw) { return UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw) },
- getAAInvert: function() { return UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") },
- setAAInvert: function() { return UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter") },
- getWidth: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "[CJitter] Jitter Width") },
- getFreq: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "[CJitter] Jitter Frequency") },
- getRandom: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Yaw Randomization") },
- getInvert: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "[CJitter] Auto-Inverter") },
- getVisuals: function() { return UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "[CJitter] Visuals") },
- setVisible: function() {
- var selected = master.getVisuals();
- var alias = {
- [1]: "showArrows",
- [2]: "showCycle",
- [4]: "showDegree",
- [8]: "showInverted"
- }, binaries = [8, 4, 2, 1];
- for (i in binaries) {
- i = binaries[i];
- if (selected - i >= 0) {
- selected -= i;
- master[alias[i]] = true;
- } else {
- master[alias[i]] = false;
- }
- }
- }
- }
- var colors = {
- neg: [255, 255, 255, 255],
- pos: [250, 161, 255, 255]
- }
- function ui() {
- UI.AddSliderInt(" ", 0, 0);
- UI.AddSliderInt("LBY's Jitter Script", 0, 0);
- UI.AddSliderInt("Jitter Value", 0, 180);
- UI.AddSliderInt("Jitter Random", 0, 180);
- UI.AddSliderInt("Yaw Randomization", 0, 180);
- UI.AddHotkey("Left");
- UI.AddHotkey("Right");
- UI.AddHotkey("Back");
- UI.AddSliderInt(" ", 0, 0);
- UI.AddSliderInt("Rory's Original Jitter", 0, 0);
- UI.AddSliderInt("[CJitter] Jitter Width", 0, 1);
- UI.AddSliderInt("[CJitter] Jitter Frequency", 0, 1);
- UI.AddCheckbox("[CJitter] Auto-Inverter");
- UI.AddMultiDropdown("[CJitter] Visuals", ["Arrows", "Cycle", "Degree", "Inverted"]);
- UI.AddSliderInt(" ", 0, 0);
- }
- function hud() {
- if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
- master.setVisible();
- var offset = 30;
- var x = Global.GetScreenSize()[0]/2, y = Global.GetScreenSize()[1]/2;
- function arrows() {
- Render.String(x-50, y-20, 1, "<", master.dir == "left" ? colors.pos : colors.neg, 4);
- Render.String(x, y+30, 1, "v", master.dir == "back" ? colors.pos : colors.neg, 4);
- Render.String(x+50, y-20, 1, ">", master.dir == "right" ? colors.pos : colors.neg, 4);
- }
- function cycle() {
- Render.String(x, y+30+offset, 0, "CYCLE", master.cycle ? colors.pos : colors.neg, 1);
- offset += 12;
- }
- function inverted() {
- Render.String(x, y+30+offset, 0, "INVERTED", master.getAAInvert() ? colors.pos : colors.neg, 1);
- offset += 12;
- }
- function degree() {
- var yaw = master.getYaw();
- Render.String(x, y+30+offset, 0, "DEG: " + yaw.toString(), colors.pos, 1);
- }
- if (master.showArrows) arrows();
- if (master.showCycle) cycle();
- if (master.showInverted) inverted();
- if (master.showDegree) degree();
- }
- function getRandomInt(min, max) {
- min = Math.ceil(min);
- max = Math.floor(max);
- return Math.floor(Math.random() * (max - min)) + min;
- }
- function jitter() {
- master.iteration++;
- if (master.iteration % master.getFreq() != 0) return;
- master.cycle = !master.cycle;
- if (master.dir == "left") master.setYaw((master.cycle ? -90 : master.getWidth()-90)+getRandomInt(-master.getRandom(), master.getRandom()));
- else if (master.dir == "back") master.setYaw((master.cycle ? master.getWidth()/2 : -(master.getWidth()/2))+getRandomInt(-master.getRandom(), master.getRandom()));
- else if (master.dir == "right") master.setYaw((master.cycle ? 90 : 90-master.getWidth())+getRandomInt(-master.getRandom(), master.getRandom()));
- master.setJitter((master.cycle ? (master.getJitterValue()/2)*2 : -(master.getJitterValue()/2)*2)+getRandomInt(-master.getJitterRandom(), master.getJitterRandom()));
- }
- function invert() {
- if (!master.getInvert() || Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) return;
- master.setAAInvert();
- }
- function keys() {
- if (master.leftPressed()) master.dir = "left";
- if (master.backPressed()) master.dir = "back";
- if (master.rightPressed()) master.dir = "right";
- }
- function main() {
- ui();
- Global.RegisterCallback("Draw", "hud");
- Global.RegisterCallback("CreateMove", "jitter");
- Global.RegisterCallback("player_hurt", "invert");
- Global.RegisterCallback("Draw", "keys");
- Global.Print("LBY's Jitter Script Loaded.");
- } main();
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