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- # It is recommended that you edit these settings in game via the '/lt settings' command to avoid disrupting the file.
- #
- # Edit your default Arrow Turret settings, everytime you create a turret these are the settings
- # the arrow turrets will have by default. Feel free to add extra levels in the 'Levels' section and make
- # sure to format the file properly. You can modify specific turrets in game by using the '/lt menu' command.
- #
- Arrow_Turret_Default_Settings:
- # This section will only take the UUID of the player open the settings menu in game to edit this section.
- Player_Blacklist: [ ]
- # Add mobs to the blacklist so turrets don't target them (EntityTypes: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html)
- Mob_Blacklist:
- - CREEPER
- # Edit your settings for each individual level (you can also add levels)
- Levels:
- 1:
- # How far should the turrets shoot from
- Range: 15
- # How much health should the turret have
- Health: 100
- # How expensive should it be to buy a turret
- Price: 500
- # Enable or disable laser pointers that track the target
- Enable_Laser_Pointers: false
- # How much damage should a laser deal per a second (set the value to 0 if you would like to disable this feature) (this features is disabled if 'Laser_Pointers' has been set to false)
- Laser_Pointer_Damage: 0
- # What loot should drop when the turret is destroyed (Edit this section in game via the settings menu)
- Loot_Drops:
- # Item 1 - Set the item to drop
- - Key:
- type: DIAMOND
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 50.0
- 2:
- # How far should the turrets shoot from
- Range: 16
- # How much health should the turret have
- Health: 120
- # How expensive should it be to upgrade this turret
- Price: 750
- # Enable or disable laser pointers that track the target
- Enable_Laser_Pointers: true
- # How much damage should a laser deal per a second (set the value to 0 if you would like to disable this feature) (this features is disabled if 'Laser_Pointers' has been set to false)
- Laser_Pointer_Damage: 0.5
- # What loot should drop when the turret is destroyed (Edit this section in game via the settings menu)
- Loot_Drops:
- # Item 1 - Set the item to drop
- - Key:
- type: DIAMOND
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 50.0
- # Item 2 - Set the item to drop
- - Key:
- type: EMERALD
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 100.0
- 3:
- # How far should the turrets shoot from
- Range: 18
- # How much health should the turret have
- Health: 150
- # How expensive should it be to upgrade this turret
- Price: 1000
- # Enable or disable laser pointers that track the target
- Enable_Laser_Pointers: true
- # How much damage should a laser deal per a second (set the value to 0 if you would like to disable this feature) (this features is disabled if 'Laser_Pointers' has been set to false)
- Laser_Pointer_Damage: 1
- # What loot should drop when the turret is destroyed (Edit this section in game via the settings menu)
- Loot_Drops:
- # Item 1 - Set the item to drop
- - Key:
- type: DIAMOND
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 50.0
- # Item 2 - Set the item to drop
- - Key:
- type: EMERALD
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 100.0
- # Item 2 - Set the item to drop
- - Key:
- type: DIAMOND_SWORD
- damage: 120
- # Set the drop chance for the item (percentage)
- Value: 100.0
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