Selvut283

Item Revamps 3

Nov 27th, 2018
565
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.78 KB | None | 0 0
  1. Warchief:
  2.  
  3. WHAT IS IT GOOD FOR? ABSOLUTELY NOTHING. SAY IT AGAIN!
  4.  
  5. 5000 -> 5250 Health
  6. -100 -> -75 Fire/Air Defense
  7. -150 -> -125 Water Defense
  8. -150 -> -100 Thunder Defense
  9.  
  10. 120 -> 100 Strength Requirement
  11. 50% -> 60% Melee Damage (18-78%)
  12. 23 -> 15 Strength (5-20)
  13. 35% -> 25% Earth Damage (8-33%)
  14.  
  15. Reasoning: After literally no less than half a year of full cowling debates on how to improve warchief, we believe we have reached the all mighty solution. Thanks to Selvut receiving an explosive character development arc and increasing his compromise with the team, the new and improved Warchief has shed its dark shadows and overhauled its defenses to be much easier to use. With the lowered Strength requirement on top of that, we hope Warchief will be less deterring to use and the community can find its newfound power in more melee focused builds.
  16.  
  17. Fate's Shear:
  18.  
  19. '“Hyper Luck!~ Lunatic Stabbity Paradise Deluxe” Powdered Remix Edition' OUT IN STORES SOON.
  20.  
  21. 3 Slots
  22.  
  23. 40-60 Neutral Damage
  24. 85-115 Earth Damage
  25. Super Fast Attack Speed
  26.  
  27. Level 97
  28. Requires 55 Strength and 45 Defense
  29.  
  30. -15% Health Regen(10-19%)
  31. 5 Defense(2-7)
  32. -7 Intelligence(5-9)
  33. 12% Soul Point Regen(4-16%)
  34. 120 Melee Damage(36-156)
  35. 20% Fire Damage(6-26%)
  36. -20% Water Defense(14-26%)
  37.  
  38. Reasoning: Wow! What is this? So we heard the community have been asking for an end game earth (spell) dagger, and we heard the community likes memeing Fate’s Shears. So we thought, why not put the two together? The new and improved Fate’s Shear defies all logic of item making as we abandoned humanity to put all of the craziest ideas together, giving you what you have asked for, along with what you have never asked for.
  39.  
  40. With 3 slots, you can either powder it with 3 T6 Earth Powders to get an Earth dagger, or you can put 3 T6 Fire Powders for a 50:50 Earth/Fire base damage, a duo elemental Earth Fire dagger. Moreover, the super fast attack speed lets you take full advantage of the raw melee damage. We expect this new design will introduce a more innovative play style and build style so we hope you guys will enjoy this abomination!
  41.  
  42. Next up is Pandemonium Pachinko.
  43.  
  44.  
  45. Crown of Suzaku:
  46.  
  47. THE PHOENIX'S REBIRTH.
  48.  
  49. 2525 Health
  50. 30 Fire Defense
  51. -90 Water Defense
  52. 200 Air Defense
  53.  
  54. Level 88
  55. Requires 55 Strength and 40 Dexterity
  56.  
  57. 115 Life Steal(35-150)
  58. 20% Exploding(6-26%)
  59. -9 Speed(6-12%)
  60. 8% Stealing(2-10%)
  61. 14% Earth Damage(4-18%)
  62. 14% Thunder Damage(4-18%)
  63.  
  64. Reasoning: The old Suzaku was underpowered by design due to several systematic factors, so we revamped the system. The new design adopts thematic Air defense patch for its Earth/Thunder archetypes. As Earth/Thunder is signatured by overwhelming power and lack of survivability, the theme of Suzaku (Vermillion Bird/Phoenix of the Eastern Four Gods legend) is the perfect opportunity for it to become the patch that is needed. While the similar original design was rejected when it was first made, the team has now came to the consensus that this can be what it takes to make Crown of Suzaku usable effectively.
  65.  
  66.  
  67. Djinni:
  68.  
  69. YOUR WISH FOR A BETTER ITEM IS MY COMMAND.
  70.  
  71. 2 Slots
  72.  
  73. 170-210 Fire Damage
  74. 200-370 Air Damage
  75.  
  76. Level 89
  77. Requires 30 Defense and 40 Agility
  78.  
  79. 170 Life Steal(51-221)
  80. 15% Loot Bonus(5-20%)
  81. 6 Agility(2-8)
  82. 4 Defense(1-5)
  83. 10% Speed(3-13%)
  84. 12% Fire Damage(4-16%)
  85. -20% Earth Damage(14-26%)
  86. 15% Fire Defense(5-20%)
  87.  
  88. Reasoning: It wasn’t very well representative of Fire/Air in the past, given it had spell damage and no real Fire/Air effects aside from skill points, as well as being just plain and underpowered. This should wrap it around to being something worthwhile.
  89.  
  90.  
  91. Ciel:
  92.  
  93. THUNDER BOLTS AND LIGHTNING, VERY VERY FRIGHTENING, ME.
  94.  
  95. 3 Slots
  96.  
  97. 43-72 Neutral Damage
  98. 64-107 Thunder Damage
  99. Fast Attack Speed
  100.  
  101. Level 94
  102. Requires 55 Dexterity
  103.  
  104. XP Bonus: 10%
  105. Dexterity: 5
  106. Speed: 14%
  107. Thunder Damage: 22%
  108. Thunder Defense: 8%
  109.  
  110. Reasoning: Ciel was swapped from Air to Thunder as there are several Air wands in that level range while not a lot of Thunder ones. Buy something, will ya?
  111.  
  112.  
  113. Predposledni:
  114.  
  115. Это больше не будет бесполезной копией оружия на двадцать уровней ниже.
  116.  
  117. 3 Slots
  118.  
  119. 65-85 Water Damage
  120. 60-120 Air Damage
  121. Fast Attack Speed
  122.  
  123. Level 99
  124. Requires 40 Intelligence and 50 Agility
  125.  
  126. 1 Mana Regen
  127. 12% Spell Damage(4-16%)
  128. -25% Melee Damage(17-32%)
  129. 8 Intelligence(2-10)
  130. 12% Speed(4-16%)
  131. 15% Water(5-20%)
  132. -16% Thunder Defense(11-20%)
  133. -10% Earth Defense(7-13%)
  134.  
  135. Reasoning: The old design was, well, really really plain and boring, the new design gives Mages an extra kick in that combo since the last Water/Air wand was Sigil of Existence.
  136.  
  137.  
  138. Ancient Battle Crossbow:
  139.  
  140. 0 -> 2 Slots
  141.  
  142. 40-65 -> 65-85 Neutral Damage
  143. 40-65 -> 55-95 Earth Damage
  144.  
  145. 8% -> 0 Health Regen
  146. 6% -> 23% Melee Damage(7-30%)
  147. 5% -> 10% XP Bonus(3-13%)
  148. 0% -> 12% Loot Bonus(4-16%)
  149. 5 -> 15 Strength(5-20)
  150. 2 -> 6 Dexterity(2-7)
  151. -80 -> 0 Health Bonus
  152.  
  153. Reasoning: Ancient Battle Crossbow had low damage, high requirements for its level as well as no powder slots and reduced health. All of these factors combined made it virtually useless compared to other options around this level. A change like this should make it more worthwhile while keeping it interesting.
  154.  
  155.  
  156. Thermosphere:
  157.  
  158. 0 -> 50 Fire Defense
  159. 0 -> 70 Air Defense
  160. 150 -> 90 Thunder Defense
  161. -70 -> -110 Earth Defense
  162.  
  163. 20% -> 0 Health Regen
  164. 0 -> 3 Agility(1-4)
  165. 0 -> 9% Air Damage(3-11%)
  166. 0 -> 15% Thunder Damage(5-20%)
  167. 35% -> 10% Thunder Defense(3-13%)
  168.  
  169. Reasoning: Thermosphere was no good as a thunder item as it was, so we decided to actually make it relevant to thunder while also giving it some unique utility.
  170.  
  171.  
  172. Blindblight:
  173.  
  174. -10 -> -3 All Element Defenses
  175.  
  176. 10% -> 0 Health Regen
  177. 8% -> 0 Melee Damage
  178. 32 -> 15 Life Steal(5-20)
  179. 125 -> 155 Poison(47-202)
  180. -120 -> -50 Health Bonus(-35- -65)
  181. 8 -> 25 Raw Melee(8-33)
  182.  
  183. Reasoning: Blindblight was messy, unfocused, and strangely, weak despite the fact that it had enough poison on it to nearly ensure the death of any enemies of that level, a revamp was needed to make sure this item stays balanced in the wake of further upcoming changes.
  184.  
  185. Rekkr:
  186.  
  187. GET REKKT.
  188.  
  189. 3 Slots
  190.  
  191. 4300 Health
  192. 130 Fire Defense
  193. 100 Earth Defense
  194.  
  195. Level 99
  196. Requires 45 Strength and 60 Defense
  197.  
  198. 40% Melee Damage (12-52%)
  199. 12 Strength (4-16)
  200. 10 Defense (3-13)
  201. -15% Speed (10-19%)
  202. 20% Fire Defense (6-26%)
  203. 20% Earth Defense (6-26%)
  204. 20% Air Defense (6-26%)
  205.  
  206. Reasoning: Old Rekkr was in a weird spot without a clear design direction. The new design puts it as a “support” type item with much lower requirements to make use of its high skill point bonuses, along with strong melee damage and defensive capability as a trademark of Earth/Fire. We hope this change cements its place as a signature piece of the Earth/Fire archetype.
  207.  
  208.  
  209. Thunderous Step:
  210.  
  211. 0 -> -80 Fire Defense
  212. -90 -> 0 Earth Defense
  213.  
  214. 30 -> 40 Dexterity Requirement
  215. 10 -> 25 Agility Requirement
  216.  
  217. 125 -> 140 Raw Spell Damage
  218. 75 -> 110 Raw Melee Damage
  219. 0% -> 15% Air Damage
  220. -20% -> -15% Earth Damage
  221. 20% -> 0% Air Defense
  222.  
  223. Reasoning: Thunderous Step, like much of Thunder Hive, was lacking in power. We gave it much more focus on offensive raw values. The extra damage should help fulfill its role as an offensive thunder/air piece quite well, along with a weakness swap to make it different from other similar options. Requirements increased alongside its new power level, though that shouldn’t be an issue with what it gives.
  224.  
  225.  
  226. Static-Charged Leggings:
  227.  
  228. -100 -> -130 Earth Defense
  229.  
  230. 0 -> 70 Dexterity Requirement
  231.  
  232. -30 -> -40% Health Regen
  233. 25% -> 0 Damage Bonus
  234. 0 -> 1 Attack Speed Bonus
  235. 45% -> 30% Thunder Damage
  236. -15% -> -25% Water Defense
  237.  
  238. Reasoning: Static-Charged Leggings hardly saw use due to its scattered power. This change both puts it in a well-defined niche and gives another option for attack speed, of which are quite limited.
  239.  
  240. Insulated Plate Mail:
  241.  
  242. 0 -> 50 Water/Earth Defense
  243. 200 -> 150 Thunder Defense
  244.  
  245. 10 -> 20 Dexterity Requirement
  246. 15 -> 20 Defense Requirement
  247. 10% -> 15% Health Regen
  248. -20% -> -12% Speed
  249. -10% -> 0% Water Defense
  250.  
  251. Reasoning: Insulated Plate Mail was an odd defensive piece that rarely saw use due to its nature. Hopefully by iterating on it’s current defensive design it can become a more viable option for elemental defense.
  252.  
  253.  
  254. Turbine Greaves:
  255.  
  256. WEARING A WINDMILL ON YOUR LEGS IS A REALLY UNWISE DECISION.
  257.  
  258. 3 Slots
  259.  
  260. 2550 Health
  261. 90 Fire Defense
  262. 150 Air Defense
  263. -100 Earth Defense
  264.  
  265. Level 86
  266.  
  267. 25% Reflection
  268. 5 Agility
  269. 10% Speed
  270. 70 Raw Melee Damage
  271. 12% Air Damage
  272. 20% Air Defense
  273. 15% Fire Defense
  274.  
  275. Reasoning: Turbine Graves is rarely used within air builds and is rather used as an easy way to gain significant air defense without suffering major penalties or investments. The rework aims to build upon the idea of it being an air defense “patch” while still giving it some use within air, if the user wishes to do so.
  276.  
  277. Vortex Bracer:
  278.  
  279. -30 -> -40 Fire Defense
  280.  
  281. 7% -> 10% Speed
  282. 0 -> 45 Raw Spell Damage
  283. 30 -> 35 Raw Melee Damage
  284. 9% -> 12% Air Damage
  285. -6% -> 0 Earth Damage
  286.  
  287. Reasoning: Vortex Bracer, with the status of a hive item, was disappointingly weak. A global improvement of its identifications as well as the addition of spell damage seeks to give it a use as a powerful offensive air bracelet.
  288.  
  289. Elder Oak Roots:
  290.  
  291. I AM NOT GROOT, WHAT ARE YOU TALKING ABOUT.
  292.  
  293. 2 Slots
  294.  
  295. 2725 Health
  296. 120 Water Defense
  297. 120 Earth Defense
  298.  
  299. Level 90
  300. Requires 40 Strength and 30 Intelligence
  301.  
  302. 20% Health Regen
  303. 15% Spell Damage
  304. 2 Mana Regen
  305. -14 Defense
  306. -12% Speed
  307. 120 Raw Health Regen
  308. 20% Water Damage
  309. 20% Earth Damage
  310. -25% Air Defense
  311.  
  312. Reasoning: A radical change of elder oak roots’ identifications aims to both clean up the item’s design and make it a powerful option for earth/water builds. Shuffling the raw defenses around to exclude the negative fire made it much less of an issue to deal with the item’s discouragement of defense points. This change also focuses much more intensely on earth/water’s regenerative properties while still maintaining substantial offense.
  313.  
  314. Beetle Aegis:
  315.  
  316. 2500 -> 2800 Health
  317. -70 -> -60 Fire/Water/Air Defense
  318.  
  319. 20 -> 30 Dexterity Requirement
  320.  
  321. 16% -> 18% Spell Damage
  322. 20% -> 24% Melee Damage
  323. 10 -> 12 Strength/Dexterity
  324. 18% -> 24% Thunder Damage
  325. 20% -> 30% Earth Damage
  326. -14% -> 0 Air/Water/Fire Defense
  327.  
  328. Reasoning: A rework not quite on the scale of other reworks, but significant nonetheless. These changes are improved upon its offensive properties to stand among popular options such as Cardiac Arrest and Bete Noire while making it less, but still significantly, punishing to use.
  329.  
  330. Cinderchain:
  331.  
  332. -150 -> -100 Water Defense
  333. -150 -> 0 Air Defense
  334. 0 -> -100 Earth Defense
  335.  
  336. 125 -> 225 Raw Melee Damage
  337. 30% -> 45% Fire Damage
  338. 30% -> 40% Thunder Damage
  339. 15% -> 0 Earth Damage
  340. -20% -> 0 Water/Air Defense
  341.  
  342. Reasoning: Cinderchain was previously messy and unfocussed in its design, leading its power lagging behind. This rework changes the inconsistency in its elemental defenses while focussing the design to be more clearly damage based.
  343.  
  344. Charcoal:
  345.  
  346. ARE YOU CHARCOAL AND GRILLFACE'S SECRET LOVECHILD OR SOMETHING?
  347.  
  348. 2 Slots
  349.  
  350. 2800 Health
  351. 120 Fire/Air Defense
  352.  
  353. Level 95
  354. Requires 20 Strength and 80 Defense
  355.  
  356. 150 Lifesteal
  357. 6 Strength
  358. 6 Defense
  359. 150 Raw Health Regen
  360. 10 Fire Damage %
  361. 15 Air Defense %
  362. 25 Earth Defense %
  363.  
  364. Reasoning: Charcoal was too similar to Mantlewalkers; earth/fire boots with skill points, damage, no elemental defense negatives? One or the other needed to change. The revamp introduces raw air defense into a foreign elemental combo and is hyper-focused on defense and sustain in hopes of it acting as a defensive piece for earth/fire builds. Between its regen, lifesteal and air defense, it should surely fulfill this role and find its spot in some builds.
Advertisement
Add Comment
Please, Sign In to add comment