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- on damage:
- if victim isn't a player:
- if name of victim contains "Lv.140 BOSS 殘暴炎魔祭祀柱":
- chance of 10%:
- loop entities in radius 6 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 2
- ignite the loop-entity for 5 second
- make victim damage loop-entity by 665
- play raw sound "liquid.splash" at victim with pitch 0 volume 1
- spawn 20 of particle drip lava offset by 1, 1, -1 at location of loop-entity
- stop
- chance of 2%:
- loop entities in radius 15 of victim:
- if loop-entity is a player:
- thrust loop-entity downwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.2)
- apply blindness 1 to the loop-entity for 10 seconds
- apply slowness 5 to the loop-entity for 1 seconds
- spawn 35 of particle fireworks spark offset by 0.1, 4, -0.1 at location of loop-entity
- play raw sound "ambient.weather.thunder" at victim with pitch 0 volume 1
- stop
- chance of 2%:
- play raw sound "mob.zombie.infect" at victim with pitch 0 volume 1
- loop 5 times:
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity downwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.1)
- spawn 35 of particle happy villager offset by 0.5, 1, -0.5 at location of loop-entity
- wait 20 ticks
- stop
- chance of 2%:
- loop entities in radius 15 of victim:
- if loop-entity isn't a player:
- heal loop-entity by 2000000
- spawn 35 of particle heart offset by 0.5, 1, -0.5 at location of loop-entity
- stop
- chance of 2%:
- play raw sound "mob.blaze.breathe" at victim with pitch 0 volume 1
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 0.2
- make victim damage loop-entity by 550
- apply confusion 1 to the loop-entity for 10 seconds
- spawn 35 of particle witch magic offset by 0.5, 1, -0.5 at location of loop-entity
- stop
- if name of victim contains "Lv.140 BOSS 殘暴炎魔本體":
- chance of 15%:
- loop entities in radius 8 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 3
- ignite the loop-entity for 5 second
- make victim damage loop-entity by 999
- play raw sound "liquid.splash" at victim with pitch 0 volume 1
- spawn 40 of particle drip lava offset by 1, 1, -1 at location of loop-entity
- stop
- chance of 2%:
- loop entities in radius 15 of victim:
- if loop-entity is a player:
- thrust loop-entity downwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.4)
- apply blindness 1 to the loop-entity for 10 seconds
- apply slowness 5 to the loop-entity for 1 seconds
- spawn 35 of particle fireworks spark offset by 0.1, 4, -0.1 at location of loop-entity
- play raw sound "ambient.weather.thunder" at victim with pitch 0 volume 1
- stop
- chance of 2%:
- play raw sound "mob.zombie.infect" at victim with pitch 0 volume 1
- loop 5 times:
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity downwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.2)
- spawn 35 of particle happy villager offset by 0.5, 1, -0.5 at location of loop-entity
- wait 20 ticks
- stop
- chance of 2%:
- heal victim by 2500000
- spawn 35 of particle heart offset by 0.5, 1, -0.5 at location of victim
- stop
- chance of 2%:
- play raw sound "mob.blaze.breathe" at victim with pitch 0 volume 1
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 0.2
- make victim damage loop-entity by 850
- apply confusion 1 to the loop-entity for 10 seconds
- spawn 35 of particle witch magic offset by 0.5, 1, -0.5 at location of loop-entity
- stop
- chance of 1%:
- play raw sound "mob.blaze.breathe" at victim with pitch 2 volume 1
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} - 1)
- stop
- chance of 1%:
- play raw sound "mob.blaze.breathe" at victim with pitch 2 volume 1
- apply resistance to the loop-entity for 5 seconds
- spawn 35 of particle red dust offset by 0.3, 2, -0.3 at location of victim
- stop
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