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  1. Overeating: Allows the user to ingest food beyond normal limitations. In
  2. addition, the resultant stamina can be stocked as surplus. However, the user will gain
  3. weight proportionate to this. The amount of stamina that can be stocked increases
  4. with higher skill levels.>
  5.  
  6. <Strength: Adds to average attack capability by the number of the skill level>
  7.  
  8. <Solidity: Adds to average defense capability by the number of the skill level>
  9.  
  10. <Skanda: Multiplies average speed capability by the number of the skill level.
  11. Also, the growth of this stat at each level-up increases by 10x the skill level.>
  12. <n% I = W: Cannot be Appraised>
  13.  
  14. <Taboo: A skill given to those who commit a taboo. Must never be raised.>
  15.  
  16. <HP Auto-Recovery: HP gradually recovers over time. Can even recover injuries
  17. that would not otherwise recover naturally.>
  18.  
  19. <Poison Fang: Attacks using fangs will be given the poison attribute.>
  20.  
  21. <Poison Synthesis: MP can be used to purify and customize poison. Poisons that
  22. can be synthesized vary depending on the level. LV 1: Weak Poison.>
  23.  
  24. <Spider Thread: A special skill possessed by spider-type creatures. Can make
  25. customizable threads. Customizable Qualities: Viscosity, Elasticity, Resilience,
  26. Texture, Strength, Size.>
  27.  
  28. <Thread Control: Allows the user to freely manipulate thread>
  29.  
  30. <Throw: Improves power and accuracy when throwing objects>
  31.  
  32. <Concentration: Ability to concentrate increases>
  33.  
  34. <Hit: Improves accuracy rate in any situation>
  35.  
  36. <Appraisal: Can read information about objects, creatures, etc.>
  37.  
  38. <Detection: A skill that combines all perception systems. Summary: Magic
  39. Perception, Physical Perception, Material Perception, Presence Perception, Danger
  40. Perception, Motion Perception, Heat Perception, Reaction Perception, Spatial
  41. Perception.>
  42.  
  43. <Stealth: Hides signs of the user’s presence>
  44.  
  45. <Night Vision: Allows clear sight even without a light source>
  46.  
  47. <Vision Expansion: Widens range of visible light>
  48.  
  49. <Poison Resistance: Ability to defend against poison attribute increases>
  50.  
  51. <Paralysis Resistance: Ability to defend against paralysis attribute increases>
  52.  
  53. <Petrification Resistance: Ability to defend against petrification attribute
  54. increases>
  55.  
  56. <Acid Resistance: Ability to defend against acid attribute increases>
  57.  
  58. <Rot Resistance: Ability to defend against rot attribute increases>
  59.  
  60. <Fear Resistance: Makes it harder for the user to experience fear>
  61.  
  62. <Pain Nullification: Negates any faculty limitations on the body and mind due to
  63. pain>
  64.  
  65. <Pain Mitigation: Reduces the sensation of pain. Danger signals to the brain will
  66. still continue.>
  67.  
  68. <Rot Attribute: Attribute that regulates the decay of death>
  69.  
  70. <Heretic Magic: Magic that directly assaults the soul. The available spells depend
  71. on the skill level. LV 1: Discomfort. LV 2: Phantom Pain.>
  72.  
  73. <Shadow Magic: Lower-ranking Dark Magic that manipulates shadows. The
  74. available spells depend on the skill level. LV 1: Dark Shadow.>
  75.  
  76. <Poison Magic: Magic that manipulates poison. The available spells depend on
  77. the skill level. LV 1: Poison Touch.>
  78.  
  79. <Magic: An established phenomenon that allows magic power to be transformed
  80. using skills>
  81.  
  82. <Discomfort: Plants discomfort directly in the soul>
  83.  
  84. <Phantom Pain: Plants phantom pain directly in the soul>
  85.  
  86. <Dark Shadow: Makes a shadow darker>
  87.  
  88. <Poison Touch: Adds a poison-attribute attack to a target upon contact>
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