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- Overeating: Allows the user to ingest food beyond normal limitations. In
- addition, the resultant stamina can be stocked as surplus. However, the user will gain
- weight proportionate to this. The amount of stamina that can be stocked increases
- with higher skill levels.>
- <Strength: Adds to average attack capability by the number of the skill level>
- <Solidity: Adds to average defense capability by the number of the skill level>
- <Skanda: Multiplies average speed capability by the number of the skill level.
- Also, the growth of this stat at each level-up increases by 10x the skill level.>
- <n% I = W: Cannot be Appraised>
- <Taboo: A skill given to those who commit a taboo. Must never be raised.>
- <HP Auto-Recovery: HP gradually recovers over time. Can even recover injuries
- that would not otherwise recover naturally.>
- <Poison Fang: Attacks using fangs will be given the poison attribute.>
- <Poison Synthesis: MP can be used to purify and customize poison. Poisons that
- can be synthesized vary depending on the level. LV 1: Weak Poison.>
- <Spider Thread: A special skill possessed by spider-type creatures. Can make
- customizable threads. Customizable Qualities: Viscosity, Elasticity, Resilience,
- Texture, Strength, Size.>
- <Thread Control: Allows the user to freely manipulate thread>
- <Throw: Improves power and accuracy when throwing objects>
- <Concentration: Ability to concentrate increases>
- <Hit: Improves accuracy rate in any situation>
- <Appraisal: Can read information about objects, creatures, etc.>
- <Detection: A skill that combines all perception systems. Summary: Magic
- Perception, Physical Perception, Material Perception, Presence Perception, Danger
- Perception, Motion Perception, Heat Perception, Reaction Perception, Spatial
- Perception.>
- <Stealth: Hides signs of the user’s presence>
- <Night Vision: Allows clear sight even without a light source>
- <Vision Expansion: Widens range of visible light>
- <Poison Resistance: Ability to defend against poison attribute increases>
- <Paralysis Resistance: Ability to defend against paralysis attribute increases>
- <Petrification Resistance: Ability to defend against petrification attribute
- increases>
- <Acid Resistance: Ability to defend against acid attribute increases>
- <Rot Resistance: Ability to defend against rot attribute increases>
- <Fear Resistance: Makes it harder for the user to experience fear>
- <Pain Nullification: Negates any faculty limitations on the body and mind due to
- pain>
- <Pain Mitigation: Reduces the sensation of pain. Danger signals to the brain will
- still continue.>
- <Rot Attribute: Attribute that regulates the decay of death>
- <Heretic Magic: Magic that directly assaults the soul. The available spells depend
- on the skill level. LV 1: Discomfort. LV 2: Phantom Pain.>
- <Shadow Magic: Lower-ranking Dark Magic that manipulates shadows. The
- available spells depend on the skill level. LV 1: Dark Shadow.>
- <Poison Magic: Magic that manipulates poison. The available spells depend on
- the skill level. LV 1: Poison Touch.>
- <Magic: An established phenomenon that allows magic power to be transformed
- using skills>
- <Discomfort: Plants discomfort directly in the soul>
- <Phantom Pain: Plants phantom pain directly in the soul>
- <Dark Shadow: Makes a shadow darker>
- <Poison Touch: Adds a poison-attribute attack to a target upon contact>
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