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Mapa BCC organizacije

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Feb 21st, 2019
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  1.  
  2. new bcc_map;
  3. bcc_map = CreateObject(9090, 2317.085938, 572.270996, -20.961000, 0.000000, 0.000000, 0.000000);
  4. SetObjectMaterial(bcc_map, 1, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
  5. SetObjectMaterial(bcc_map, 3, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
  6. SetObjectMaterial(bcc_map, 4, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
  7. SetObjectMaterial(bcc_map, 5, 13006, "sw_office", "ws_carparknew2", 0xFFFFFFFF);
  8. bcc_map = CreateObject(19461, 2295.804932, 549.156006, 14.670000, 0.000000, 90.000000, 0.000000);
  9. SetObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  10. bcc_map = CreateObject(19461, 2292.305908, 549.156006, 14.670000, 0.000000, 90.000000, 0.000000);
  11. SetObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  12. bcc_map = CreateObject(19461, 2358.166992, 549.145996, 14.650000, 0.000000, 90.000000, 0.000000);
  13. SetObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  14. bcc_map = CreateObject(19461, 2361.667969, 549.145996, 14.650000, 0.000000, 90.000000, 0.000000);
  15. SetObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  16. CreateDynamicObject(767, 2231.012939, 598.262024, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  17. CreateDynamicObject(874, 2231.550049, 605.177002, 10.806000, 0.000000, 0.000000, 0.000000, -1, -1);
  18. CreateDynamicObject(874, 2231.550049, 590.546997, 10.806000, 0.000000, 0.000000, 0.000000, -1, -1);
  19. CreateDynamicObject(767, 2231.012939, 572.601990, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  20. CreateDynamicObject(874, 2231.550049, 573.987000, 10.806000, 0.000000, 0.000000, 0.000000, -1, -1);
  21. bcc_map = CreateDynamicObject(18980, 2237.834961, 602.729004, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  22. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  23. bcc_map = CreateDynamicObject(19461, 2237.878906, 598.260986, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  24. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  25. bcc_map = CreateDynamicObject(19461, 2237.878906, 589.651001, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  26. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  27. bcc_map = CreateDynamicObject(18981, 2237.835938, 589.729980, 2.174000, 0.000000, 0.000000, 0.000000, -1, -1);
  28. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  29. bcc_map = CreateDynamicObject(19461, 2237.878906, 580.020996, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  30. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  31. bcc_map = CreateDynamicObject(19461, 2237.878906, 570.390991, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  32. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  33. bcc_map = CreateDynamicObject(18981, 2237.835938, 564.729980, 2.174000, 0.000000, 0.000000, 0.000000, -1, -1);
  34. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  35. bcc_map = CreateDynamicObject(19461, 2237.878906, 560.770996, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  36. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  37. bcc_map = CreateDynamicObject(18981, 2237.845947, 559.000000, 2.164000, 0.000000, 0.000000, 0.000000, -1, -1);
  38. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  39. CreateDynamicObject(1568, 2242.281006, 598.427002, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  40. CreateDynamicObject(1558, 2240.042969, 568.771973, 7.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  41. bcc_map = CreateDynamicObject(19461, 2242.551025, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  42. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  43. CreateDynamicObject(1558, 2240.042969, 567.601990, 7.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  44. CreateDynamicObject(3279, 2242.678955, 598.340027, 5.963000, 0.000000, 0.000000, 88.699997, -1, -1);
  45. CreateDynamicObject(1558, 2240.042969, 566.392029, 7.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  46. CreateDynamicObject(1558, 2240.042969, 565.151978, 7.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  47. bcc_map = CreateDynamicObject(19461, 2237.878906, 551.142029, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  48. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  49. bcc_map = CreateDynamicObject(19461, 2244.123047, 602.757019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  50. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  51. bcc_map = CreateDynamicObject(18980, 2237.834961, 546.007996, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  52. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  53. CreateDynamicObject(18260, 2240.784912, 559.630005, 8.358000, 0.000000, 0.000000, -91.099998, -1, -1);
  54. CreateDynamicObject(1568, 2238.731934, 547.935974, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  55. CreateDynamicObject(1568, 2242.441895, 568.916016, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  56. CreateDynamicObject(767, 2245.272949, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  57. CreateDynamicObject(10183, 2245.635010, 589.799988, 6.812000, 0.000000, 0.000000, 135.798996, -1, -1);
  58. CreateDynamicObject(3279, 2243.570068, 551.260010, 6.593000, 0.000000, 0.000000, 0.000000, -1, -1);
  59. CreateDynamicObject(874, 2250.423096, 609.096985, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  60. bcc_map = CreateDynamicObject(18981, 2250.822998, 602.724976, 2.154000, 0.000000, 0.000000, 89.999001, -1, -1);
  61. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  62. bcc_map = CreateDynamicObject(19461, 2242.733887, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  63. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  64. bcc_map = CreateDynamicObject(19461, 2253.732910, 602.757019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  65. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  66. bcc_map = CreateDynamicObject(18981, 2250.833984, 546.028992, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  67. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  68. bcc_map = CreateDynamicObject(19461, 2252.362061, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  69. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  70. bcc_map = CreateDynamicObject(19461, 2263.353027, 602.757019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  71. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  72. bcc_map = CreateDynamicObject(18981, 2264.895020, 602.734985, 2.144000, 0.000000, 0.000000, 89.999001, -1, -1);
  73. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  74. CreateDynamicObject(10183, 2258.895020, 551.012024, 6.812000, 0.000000, 0.000000, -134.598999, -1, -1);
  75. CreateDynamicObject(874, 2267.392090, 608.919006, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  76. bcc_map = CreateDynamicObject(19461, 2261.990967, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  77. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  78. CreateDynamicObject(1568, 2263.902100, 547.935974, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  79. CreateDynamicObject(10009, 2272.174072, 596.192993, 11.383000, 0.000000, 0.000000, 0.400000, -1, -1);
  80. bcc_map = CreateDynamicObject(19461, 2272.982910, 602.757019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  81. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  82. CreateDynamicObject(767, 2275.004883, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  83. bcc_map = CreateDynamicObject(18980, 2275.160889, 603.913025, 2.301000, -12.699000, 0.000000, -90.199997, -1, -1);
  84. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  85. CreateDynamicObject(1568, 2276.081055, 598.427002, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  86. bcc_map = CreateDynamicObject(19376, 2276.856934, 599.994995, 3.329000, 18.200001, 0.000000, 0.000000, -1, -1);
  87. SetDynamicObjectMaterial(bcc_map, 0, 13006, "sw_office", "ws_carparknew2", 0xFFFFFFFF);
  88. bcc_map = CreateDynamicObject(970, 2277.540039, 599.880005, 15.118000, 0.000000, 0.000000, -90.098999, -1, -1);
  89. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  90. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  91. bcc_map = CreateDynamicObject(18980, 2277.885986, 602.739014, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  92. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  93. bcc_map = CreateDynamicObject(18762, 2277.888916, 603.737000, 16.938999, 0.000000, 0.000000, 0.000000, -1, -1);
  94. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  95. CreateDynamicObject(19124, 2278.104004, 604.013977, 9.728000, 0.000000, 0.000000, 0.000000, -1, -1);
  96. bcc_map = CreateDynamicObject(18980, 2278.176025, 593.080994, 2.425000, -14.999000, 0.000000, 0.000000, -1, -1);
  97. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  98. bcc_map = CreateDynamicObject(19461, 2271.610107, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  99. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  100. bcc_map = CreateDynamicObject(19461, 2279.114990, 599.705994, 14.529000, 0.000000, 90.000000, 0.000000, -1, -1);
  101. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  102. CreateDynamicObject(1568, 2279.020996, 613.556030, 9.449000, 0.000000, 0.000000, 0.000000, -1, -1);
  103. bcc_map = CreateDynamicObject(970, 2279.945068, 594.987976, 15.118000, 0.000000, 0.000000, 0.099000, -1, -1);
  104. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  105. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  106. bcc_map = CreateDynamicObject(970, 2281.216064, 594.989990, 15.118000, 0.000000, 0.000000, 0.099000, -1, -1);
  107. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  108. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  109. bcc_map = CreateDynamicObject(18981, 2274.343018, 546.039001, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  110. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  111. bcc_map = CreateDynamicObject(19376, 2282.031006, 598.380005, 8.232000, 18.198999, 90.000000, 0.000000, -1, -1);
  112. SetDynamicObjectMaterial(bcc_map, 0, 13006, "sw_office", "ws_carparknew2", 0xFFFFFFFF);
  113. bcc_map = CreateDynamicObject(19461, 2282.614014, 599.705994, 14.529000, 0.000000, 90.000000, 0.000000, -1, -1);
  114. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  115. bcc_map = CreateDynamicObject(19461, 2282.922119, 604.129028, 16.389999, 0.000000, 0.000000, -90.099998, -1, -1);
  116. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  117. bcc_map = CreateDynamicObject(970, 2285.875977, 594.997986, 15.118000, 0.000000, 0.000000, 0.099000, -1, -1);
  118. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  119. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  120. bcc_map = CreateDynamicObject(19461, 2286.104980, 599.705994, 14.529000, 0.000000, 90.000000, 0.000000, -1, -1);
  121. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  122. CreateDynamicObject(10009, 2281.906006, 552.710022, 11.463000, 0.000000, 0.000000, 0.100000, -1, -1);
  123. bcc_map = CreateDynamicObject(18981, 2287.583984, 602.723022, -5.437000, 0.000000, 0.000000, -90.000000, -1, -1);
  124. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  125. bcc_map = CreateDynamicObject(19461, 2281.239014, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  126. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  127. bcc_map = CreateDynamicObject(19461, 2282.620117, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  128. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  129. bcc_map = CreateDynamicObject(19461, 2289.605957, 599.705994, 14.529000, 0.000000, 90.000000, 0.000000, -1, -1);
  130. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  131. bcc_map = CreateDynamicObject(970, 2290.547119, 595.005981, 15.118000, 0.000000, 0.000000, 0.099000, -1, -1);
  132. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  133. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  134. bcc_map = CreateDynamicObject(19376, 2292.530029, 598.380005, 8.232000, 18.198999, 90.000000, 0.000000, -1, -1);
  135. SetDynamicObjectMaterial(bcc_map, 0, 13006, "sw_office", "ws_carparknew2", 0xFFFFFFFF);
  136. bcc_map = CreateDynamicObject(19461, 2292.554932, 604.112000, 16.389999, 0.000000, 0.000000, -90.099998, -1, -1);
  137. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  138. bcc_map = CreateDynamicObject(19461, 2293.104980, 599.705994, 14.529000, 0.000000, 90.000000, 0.000000, -1, -1);
  139. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  140. bcc_map = CreateDynamicObject(970, 2287.156006, 549.153015, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  141. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  142. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  143. bcc_map = CreateDynamicObject(18980, 2287.673096, 550.864014, 2.164000, 0.000000, 0.000000, 0.000000, -1, -1);
  144. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  145. bcc_map = CreateDynamicObject(18980, 2287.336914, 546.038025, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  146. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  147. bcc_map = CreateDynamicObject(970, 2289.551025, 553.875000, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  148. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  149. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  150. bcc_map = CreateDynamicObject(19461, 2288.806885, 549.156006, 14.670000, 0.000000, 90.000000, 0.000000, -1, -1);
  151. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  152. bcc_map = CreateDynamicObject(970, 2295.208008, 595.013977, 15.118000, 0.000000, 0.000000, 0.099000, -1, -1);
  153. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  154. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  155. CreateDynamicObject(19126, 2290.569092, 553.093018, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  156. bcc_map = CreateDynamicObject(19461, 2295.645996, 599.705994, 14.539000, 0.000000, 90.000000, 0.000000, -1, -1);
  157. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  158. bcc_map = CreateDynamicObject(18980, 2291.701904, 555.401001, 2.395000, 11.200000, 0.000000, 0.000000, -1, -1);
  159. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  160. bcc_map = CreateDynamicObject(970, 2289.564941, 545.114990, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  161. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  162. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  163. CreateDynamicObject(19124, 2296.596924, 604.013977, 9.728000, 0.000000, 0.000000, 0.000000, -1, -1);
  164. CreateDynamicObject(1568, 2296.553955, 613.556030, 9.449000, 0.000000, 0.000000, 0.000000, -1, -1);
  165. bcc_map = CreateDynamicObject(18980, 2296.896973, 602.749023, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  166. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  167. bcc_map = CreateDynamicObject(18980, 2296.636963, 593.080994, 2.425000, -14.999000, 0.000000, 0.000000, -1, -1);
  168. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  169. bcc_map = CreateDynamicObject(18762, 2296.892090, 603.737000, 17.069000, 0.000000, 0.000000, 0.000000, -1, -1);
  170. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  171. CreateDynamicObject(19126, 2290.489014, 545.413025, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  172. bcc_map = CreateDynamicObject(970, 2297.281006, 601.245972, 15.118000, 0.000000, 0.000000, -90.098999, -1, -1);
  173. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  174. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  175. bcc_map = CreateDynamicObject(970, 2297.275879, 597.106018, 15.118000, 0.000000, 0.000000, -90.098999, -1, -1);
  176. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  177. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  178. CreateDynamicObject(19126, 2296.418945, 578.052979, 7.052000, 0.000000, 0.000000, 0.000000, -1, -1);
  179. bcc_map = CreateDynamicObject(19376, 2297.696045, 599.994995, 3.329000, 18.200001, 0.000000, 0.000000, -1, -1);
  180. SetDynamicObjectMaterial(bcc_map, 0, 13006, "sw_office", "ws_carparknew2", 0xFFFFFFFF);
  181. CreateDynamicObject(19126, 2296.408936, 571.143005, 7.052000, 0.000000, 0.000000, 0.000000, -1, -1);
  182. CreateDynamicObject(1568, 2298.373047, 598.427002, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  183. bcc_map = CreateDynamicObject(970, 2294.381104, 553.882996, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  184. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  185. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  186. CreateDynamicObject(980, 2294.009033, 550.687988, 6.570000, 0.000000, 0.000000, -0.099000, -1, -1);
  187. CreateDynamicObject(3928, 2294.023926, 549.184998, 14.770000, 0.000000, 0.000000, -90.199997, -1, -1);
  188. CreateDynamicObject(767, 2299.764893, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  189. bcc_map = CreateDynamicObject(18980, 2300.232910, 603.825012, 2.463000, 16.000000, 0.000000, -90.199997, -1, -1);
  190. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  191. bcc_map = CreateDynamicObject(19381, 2294.541016, 549.460999, 0.740000, 0.000000, 90.000000, 0.000000, -1, -1);
  192. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  193. bcc_map = CreateDynamicObject(970, 2294.004883, 545.122009, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  194. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  195. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  196. CreateDynamicObject(728, 2294.324951, 546.229980, -0.124000, 0.000000, 0.000000, 149.399002, -1, -1);
  197. bcc_map = CreateDynamicObject(18980, 2296.424072, 555.401001, 2.395000, 11.200000, 0.000000, 0.000000, -1, -1);
  198. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  199. CreateDynamicObject(3934, 2300.389893, 574.697998, 6.804000, 0.000000, 0.000000, 0.000000, -1, -1);
  200. bcc_map = CreateDynamicObject(19461, 2302.113037, 602.757019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  201. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  202. CreateDynamicObject(19126, 2297.340088, 553.093018, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  203. bcc_map = CreateDynamicObject(970, 2298.912109, 553.890991, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  204. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  205. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  206. CreateDynamicObject(19126, 2297.388916, 545.413025, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  207. bcc_map = CreateDynamicObject(19461, 2304.625000, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  208. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  209. bcc_map = CreateDynamicObject(19461, 2299.305908, 549.156006, 14.670000, 0.000000, 90.000000, 0.000000, -1, -1);
  210. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  211. CreateDynamicObject(19126, 2304.138916, 578.052979, 7.052000, 0.000000, 0.000000, 0.000000, -1, -1);
  212. bcc_map = CreateDynamicObject(970, 2298.686035, 545.130981, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  213. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  214. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  215. bcc_map = CreateDynamicObject(18980, 2300.313965, 550.864014, 2.164000, 0.000000, 0.000000, 0.000000, -1, -1);
  216. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  217. CreateDynamicObject(19126, 2304.118896, 571.143005, 7.052000, 0.000000, 0.000000, 0.000000, -1, -1);
  218. bcc_map = CreateDynamicObject(970, 2300.988037, 551.818970, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  219. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  220. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  221. bcc_map = CreateDynamicObject(970, 2300.980957, 547.669006, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  222. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  223. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  224. bcc_map = CreateDynamicObject(18980, 2300.787109, 546.038025, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  225. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  226. CreateDynamicObject(874, 2307.840088, 608.495972, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  227. bcc_map = CreateDynamicObject(18981, 2309.895020, 602.744995, 2.154000, 0.000000, 0.000000, 89.999001, -1, -1);
  228. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  229. bcc_map = CreateDynamicObject(18980, 2310.320068, 575.080017, 6.815000, 0.000000, 89.999001, -89.999001, -1, -1);
  230. SetDynamicObjectMaterial(bcc_map, 0, 8839, "vgsecarshow", "sw_wallbrick_06", 0xFFFFFFFF);
  231. bcc_map = CreateDynamicObject(19461, 2305.920898, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  232. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  233. bcc_map = CreateDynamicObject(19461, 2314.247070, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  234. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  235. CreateDynamicObject(9833, 2312.132080, 568.044006, 3.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  236. CreateDynamicObject(751, 2312.027100, 565.135010, 6.821000, 0.000000, 0.000000, 0.000000, -1, -1);
  237. CreateDynamicObject(801, 2312.508057, 568.395996, 6.176000, 0.000000, 0.000000, 0.000000, -1, -1);
  238. CreateDynamicObject(1568, 2309.792969, 547.935974, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  239. CreateDynamicObject(19604, 2315.761963, 581.028015, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  240. CreateDynamicObject(19604, 2315.770996, 576.038025, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  241. CreateDynamicObject(19604, 2315.779053, 571.036987, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  242. CreateDynamicObject(19604, 2315.788086, 566.036987, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  243. bcc_map = CreateDynamicObject(18981, 2313.781006, 546.039001, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  244. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  245. CreateDynamicObject(899, 2319.079102, 578.741028, 2.477000, 0.000000, 0.000000, -62.898998, -1, -1);
  246. CreateDynamicObject(767, 2320.835938, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  247. bcc_map = CreateDynamicObject(19461, 2315.552002, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  248. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  249. bcc_map = CreateDynamicObject(18980, 2322.315918, 587.107971, 6.835000, 0.000000, 89.999001, 0.000000, -1, -1);
  250. SetDynamicObjectMaterial(bcc_map, 0, 8839, "vgsecarshow", "sw_wallbrick_06", 0xFFFFFFFF);
  251. bcc_map = CreateDynamicObject(19461, 2323.876953, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  252. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  253. CreateDynamicObject(896, 2322.832031, 578.591980, 2.208000, 153.899994, -47.098999, -110.500000, -1, -1);
  254. bcc_map = CreateDynamicObject(18980, 2322.315918, 563.067993, 6.835000, 0.000000, 89.999001, 0.000000, -1, -1);
  255. SetDynamicObjectMaterial(bcc_map, 0, 8839, "vgsecarshow", "sw_wallbrick_06", 0xFFFFFFFF);
  256. CreateDynamicObject(896, 2323.025879, 568.481995, 3.011000, 153.899994, -47.098999, -12.900000, -1, -1);
  257. CreateDynamicObject(874, 2325.218994, 608.314026, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  258. CreateDynamicObject(744, 2324.747070, 584.445007, 6.617000, 0.000000, 0.000000, -89.599998, -1, -1);
  259. CreateDynamicObject(744, 2325.041016, 565.596985, 6.617000, 0.000000, 0.000000, -10.700000, -1, -1);
  260. CreateDynamicObject(3630, 2323.055908, 548.447998, 8.248000, 0.000000, 0.000000, 0.000000, -1, -1);
  261. CreateDynamicObject(744, 2328.485107, 584.471985, 6.617000, 0.000000, 0.000000, -89.599998, -1, -1);
  262. CreateDynamicObject(19604, 2329.431885, 582.942017, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  263. CreateDynamicObject(19604, 2329.437988, 577.942017, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  264. bcc_map = CreateDynamicObject(19461, 2325.180908, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  265. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  266. CreateDynamicObject(19604, 2329.446045, 572.950989, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  267. CreateDynamicObject(744, 2328.583008, 565.445984, 6.617000, 0.000000, 0.000000, -10.700000, -1, -1);
  268. CreateDynamicObject(19840, 2330.128906, 578.505981, 5.397000, 0.000000, 0.000000, 94.199997, -1, -1);
  269. CreateDynamicObject(19604, 2329.452881, 567.971008, 6.986000, 0.000000, 0.000000, -89.900002, -1, -1);
  270. CreateDynamicObject(744, 2331.272949, 584.492004, 6.617000, 0.000000, 0.000000, -89.599998, -1, -1);
  271. CreateDynamicObject(9833, 2331.231934, 572.885010, 3.369000, 0.000000, 0.000000, 0.000000, -1, -1);
  272. bcc_map = CreateDynamicObject(18981, 2333.062012, 602.734985, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  273. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  274. CreateDynamicObject(801, 2331.717041, 573.125977, 6.176000, 0.000000, 0.000000, 0.000000, -1, -1);
  275. bcc_map = CreateDynamicObject(19461, 2333.517090, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  276. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  277. CreateDynamicObject(744, 2331.553955, 565.333008, 6.617000, 0.000000, 0.000000, -10.700000, -1, -1);
  278. bcc_map = CreateDynamicObject(18980, 2334.321045, 575.080017, 6.815000, 0.000000, 89.999001, -89.999001, -1, -1);
  279. SetDynamicObjectMaterial(bcc_map, 0, 8839, "vgsecarshow", "sw_wallbrick_06", 0xFFFFFFFF);
  280. CreateDynamicObject(3279, 2335.988037, 598.098022, 6.593000, 0.000000, 0.000000, 179.699005, -1, -1);
  281. bcc_map = CreateDynamicObject(19461, 2334.802002, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  282. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  283. bcc_map = CreateDynamicObject(1533, 2341.552002, 598.723999, 6.769000, 0.000000, 0.000000, 0.000000, -1, -1);
  284. SetDynamicObjectMaterial(bcc_map, 2, 12954, "sw_furniture", "CJ_WOOD5", 0);
  285. CreateDynamicObject(1568, 2337.482910, 547.935974, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  286. CreateDynamicObject(874, 2342.779053, 608.130005, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  287. bcc_map = CreateDynamicObject(19461, 2343.146973, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  288. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  289. bcc_map = CreateDynamicObject(18981, 2338.780029, 545.991028, 2.164000, 0.000000, 0.000000, 89.799004, -1, -1);
  290. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  291. CreateDynamicObject(1568, 2346.492920, 598.427002, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  292. bcc_map = CreateDynamicObject(984, 2347.558105, 600.601990, 7.418000, 0.000000, 0.000000, -0.000000, -1, -1);
  293. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  294. bcc_map = CreateDynamicObject(984, 2347.558105, 587.783020, 7.418000, 0.000000, 0.000000, -0.000000, -1, -1);
  295. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  296. CreateDynamicObject(1568, 2347.802979, 581.005981, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  297. CreateDynamicObject(1568, 2347.802979, 578.385986, 6.429000, 0.000000, 0.000000, 0.000000, -1, -1);
  298. CreateDynamicObject(782, 2348.852051, 590.559998, 6.769000, 0.000000, 0.000000, 0.000000, -1, -1);
  299. bcc_map = CreateDynamicObject(984, 2347.558105, 571.752991, 7.418000, 0.000000, 0.000000, -0.000000, -1, -1);
  300. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  301. CreateDynamicObject(782, 2348.852051, 582.650024, 6.769000, 0.000000, 0.000000, 0.000000, -1, -1);
  302. bcc_map = CreateDynamicObject(19461, 2344.422119, 546.017029, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  303. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  304. bcc_map = CreateDynamicObject(984, 2347.558105, 563.463013, 7.418000, 0.000000, 0.000000, -0.000000, -1, -1);
  305. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  306. CreateDynamicObject(782, 2348.852051, 574.419983, 6.769000, 0.000000, 0.000000, 0.000000, -1, -1);
  307. CreateDynamicObject(869, 2350.721924, 597.226013, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  308. CreateDynamicObject(869, 2350.721924, 593.494995, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  309. CreateDynamicObject(808, 2350.962891, 594.661987, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  310. CreateDynamicObject(869, 2350.721924, 588.216003, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  311. CreateDynamicObject(808, 2350.962891, 590.481995, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  312. CreateDynamicObject(782, 2348.852051, 564.650024, 6.769000, 0.000000, 0.000000, 0.000000, -1, -1);
  313. CreateDynamicObject(869, 2350.721924, 583.684998, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  314. CreateDynamicObject(808, 2350.962891, 584.831970, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  315. CreateDynamicObject(869, 2350.721924, 576.255981, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  316. CreateDynamicObject(10009, 2347.785889, 552.703979, 11.483000, 0.000000, 0.000000, 0.100000, -1, -1);
  317. CreateDynamicObject(808, 2350.962891, 574.812012, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  318. CreateDynamicObject(869, 2350.721924, 572.176025, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  319. CreateDynamicObject(767, 2352.645020, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  320. CreateDynamicObject(808, 2350.962891, 569.302002, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  321. CreateDynamicObject(869, 2350.721924, 567.075989, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  322. bcc_map = CreateDynamicObject(19461, 2352.778076, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  323. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  324. bcc_map = CreateDynamicObject(19381, 2352.757080, 595.760986, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  325. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  326. bcc_map = CreateDynamicObject(19381, 2352.757080, 586.130981, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  327. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  328. bcc_map = CreateDynamicObject(19461, 2347.993896, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  329. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  330. CreateDynamicObject(869, 2350.721924, 562.056030, 7.209000, 0.000000, 0.000000, 0.000000, -1, -1);
  331. CreateDynamicObject(808, 2350.962891, 563.622009, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  332. CreateDynamicObject(808, 2350.962891, 559.252014, 8.273000, 0.000000, 0.000000, 0.000000, -1, -1);
  333. bcc_map = CreateDynamicObject(19381, 2352.757080, 573.380981, 6.708000, 0.000000, -89.999001, 0.000000, -1, -1);
  334. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  335. bcc_map = CreateDynamicObject(19381, 2352.757080, 571.491028, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  336. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  337. bcc_map = CreateDynamicObject(984, 2353.947998, 581.364014, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  338. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  339. CreateDynamicObject(11737, 2353.852051, 579.721985, 6.798000, 0.000000, 0.000000, 88.899002, -1, -1);
  340. bcc_map = CreateDynamicObject(984, 2353.947998, 578.143982, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  341. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  342. bcc_map = CreateDynamicObject(1533, 2354.593018, 581.229004, 6.730000, 0.000000, 0.000000, -90.699997, -1, -1);
  343. SetDynamicObjectMaterial(bcc_map, 2, 12954, "sw_furniture", "CJ_WOOD5", 0);
  344. bcc_map = CreateDynamicObject(1533, 2354.573975, 579.739014, 6.730000, 0.000000, 0.000000, -90.699997, -1, -1);
  345. SetDynamicObjectMaterial(bcc_map, 2, 12954, "sw_furniture", "CJ_WOOD5", 0);
  346. bcc_map = CreateDynamicObject(19381, 2352.757080, 561.861023, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  347. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  348. bcc_map = CreateDynamicObject(18980, 2351.774902, 545.947998, 2.170000, 0.000000, 0.000000, 0.000000, -1, -1);
  349. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  350. bcc_map = CreateDynamicObject(984, 2353.947998, 557.083984, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  351. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  352. bcc_map = CreateDynamicObject(970, 2353.148926, 549.038025, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  353. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  354. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  355. bcc_map = CreateDynamicObject(18980, 2352.666016, 545.947998, 2.160000, 0.000000, 0.000000, 0.000000, -1, -1);
  356. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  357. bcc_map = CreateDynamicObject(18980, 2353.543945, 550.864014, 2.164000, 0.000000, 0.000000, 0.000000, -1, -1);
  358. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  359. bcc_map = CreateDynamicObject(18980, 2353.166992, 545.927979, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  360. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  361. bcc_map = CreateDynamicObject(970, 2355.170898, 553.908997, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  362. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  363. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  364. bcc_map = CreateDynamicObject(19461, 2354.667969, 549.145996, 14.650000, 0.000000, 90.000000, 0.000000, -1, -1);
  365. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  366. bcc_map = CreateDynamicObject(18981, 2358.061035, 602.734985, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  367. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  368. CreateDynamicObject(808, 2356.300049, 558.215027, 8.273000, 0.000000, 0.000000, -91.299004, -1, -1);
  369. bcc_map = CreateDynamicObject(970, 2355.185059, 544.859009, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  370. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  371. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  372. CreateDynamicObject(19126, 2356.879883, 552.903015, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  373. bcc_map = CreateDynamicObject(18980, 2357.553955, 555.401001, 2.395000, 11.200000, 0.000000, 0.000000, -1, -1);
  374. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  375. CreateDynamicObject(874, 2360.349121, 607.945984, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  376. CreateDynamicObject(19126, 2356.879883, 545.221985, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  377. bcc_map = CreateDynamicObject(970, 2359.700928, 553.916992, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  378. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  379. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  380. bcc_map = CreateDynamicObject(19461, 2362.376953, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  381. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  382. CreateDynamicObject(980, 2359.948975, 550.603027, 6.570000, 0.000000, 0.000000, 0.000000, -1, -1);
  383. bcc_map = CreateDynamicObject(19381, 2360.103027, 549.280029, 0.740000, 0.000000, 90.000000, 0.000000, -1, -1);
  384. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  385. CreateDynamicObject(3928, 2360.393066, 548.953979, 14.770000, 0.000000, 0.000000, -90.199997, -1, -1);
  386. bcc_map = CreateDynamicObject(970, 2359.746094, 544.867004, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  387. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  388. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  389. CreateDynamicObject(728, 2360.212891, 545.940979, -0.124000, 0.000000, 0.000000, 149.399002, -1, -1);
  390. bcc_map = CreateDynamicObject(18980, 2362.256104, 555.401001, 2.395000, 11.200000, 0.000000, 0.000000, -1, -1);
  391. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  392. bcc_map = CreateDynamicObject(19381, 2363.248047, 561.861023, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  393. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  394. bcc_map = CreateDynamicObject(984, 2363.549072, 557.083984, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  395. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  396. CreateDynamicObject(19126, 2363.760986, 552.833008, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  397. bcc_map = CreateDynamicObject(970, 2364.302002, 553.926025, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  398. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  399. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  400. CreateDynamicObject(19126, 2363.760986, 545.221985, 15.392000, 0.000000, 0.000000, 0.000000, -1, -1);
  401. bcc_map = CreateDynamicObject(970, 2364.386963, 544.875000, 15.258000, 0.000000, 0.000000, 0.099000, -1, -1);
  402. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  403. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  404. bcc_map = CreateDynamicObject(19461, 2365.159912, 549.145996, 14.650000, 0.000000, 90.000000, 0.000000, -1, -1);
  405. SetDynamicObjectMaterial(bcc_map, 0, 3646, "ganghouse1_lax", "comptroof4", 0xFFFFFFFF);
  406. CreateDynamicObject(808, 2366.537109, 557.981995, 8.273000, 0.000000, 0.000000, -91.299004, -1, -1);
  407. bcc_map = CreateDynamicObject(18980, 2366.295898, 550.864014, 2.164000, 0.000000, 0.000000, 0.000000, -1, -1);
  408. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  409. bcc_map = CreateDynamicObject(970, 2366.854004, 551.823975, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  410. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  411. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  412. bcc_map = CreateDynamicObject(18980, 2366.635986, 545.947998, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  413. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  414. bcc_map = CreateDynamicObject(970, 2366.846924, 547.674011, 15.258000, 0.000000, 0.000000, -90.098999, -1, -1);
  415. SetDynamicObjectMaterial(bcc_map, 0, 5631, "apartmentalpha", "ws_railing1", 0);
  416. SetDynamicObjectMaterial(bcc_map, 1, 10631, "queensammo_sfs", "black32", 0xFFFFFFFF);
  417. bcc_map = CreateDynamicObject(19461, 2372.007080, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  418. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  419. bcc_map = CreateDynamicObject(19461, 2371.613037, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  420. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  421. bcc_map = CreateDynamicObject(19381, 2373.738037, 561.861023, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  422. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  423. bcc_map = CreateDynamicObject(4602, 2374.939941, 579.744995, -1.332000, 0.000000, 0.000000, 0.000000, -1, -1);
  424. SetDynamicObjectMaterial(bcc_map, 1, 9495, "vict_sfw", "newall10_seamless", 0xFFFFFFFF);
  425. SetDynamicObjectMaterial(bcc_map, 0, 3979, "civic01_lan", "sl_laglasswall2", 0xFFFFFFFF);
  426. CreateDynamicObject(808, 2375.444092, 558.159973, 8.273000, 0.000000, 0.000000, -91.299004, -1, -1);
  427. bcc_map = CreateDynamicObject(984, 2376.347900, 557.083984, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  428. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  429. CreateDynamicObject(874, 2376.579102, 607.776001, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  430. bcc_map = CreateDynamicObject(18981, 2379.628906, 545.945984, 2.154000, 0.000000, 0.000000, 89.999001, -1, -1);
  431. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  432. bcc_map = CreateDynamicObject(19461, 2381.232910, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  433. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  434. bcc_map = CreateDynamicObject(18981, 2383.060059, 545.955994, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  435. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  436. CreateDynamicObject(808, 2383.837891, 558.219971, 8.273000, 0.000000, 0.000000, -91.299004, -1, -1);
  437. bcc_map = CreateDynamicObject(19381, 2384.236084, 561.861023, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  438. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  439. bcc_map = CreateDynamicObject(19461, 2381.616943, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  440. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  441. bcc_map = CreateDynamicObject(18981, 2383.059082, 602.734985, 2.164000, 0.000000, 0.000000, 89.999001, -1, -1);
  442. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  443. CreateDynamicObject(2942, 2300.280029, 540.619019, 1.794380, 0.000000, 0.000000, 271.700012, -1, -1);
  444. CreateDynamicObject(767, 2386.716064, 609.302002, 9.729000, 0.000000, 0.000000, 0.000000, -1, -1);
  445. bcc_map = CreateDynamicObject(19461, 2391.225098, 602.747009, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  446. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  447. bcc_map = CreateDynamicObject(984, 2389.158936, 557.083984, 7.418000, 0.000000, 0.000000, 89.999001, -1, -1);
  448. SetDynamicObjectMaterial(bcc_map, 9, 10835, "navybasefence", "ws_leccyfncetop", 0xFFFFFFFF);
  449. CreateDynamicObject(874, 2393.048096, 607.603027, 10.806000, 0.000000, 0.000000, 89.399002, -1, -1);
  450. CreateDynamicObject(808, 2391.460938, 558.257019, 8.273000, 0.000000, 0.000000, -91.299004, -1, -1);
  451. CreateDynamicObject(3279, 2391.202881, 551.268005, 6.593000, 0.000000, 0.000000, 179.699005, -1, -1);
  452. bcc_map = CreateDynamicObject(19461, 2390.853027, 546.007019, 15.509000, 0.000000, 0.000000, -89.999001, -1, -1);
  453. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  454. bcc_map = CreateDynamicObject(19461, 2396.097900, 598.260986, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  455. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  456. bcc_map = CreateDynamicObject(18980, 2396.055908, 602.729004, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  457. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  458. bcc_map = CreateDynamicObject(19461, 2396.097900, 588.630981, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  459. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  460. bcc_map = CreateDynamicObject(18981, 2396.056885, 589.729980, 2.174000, 0.000000, 0.000000, 0.000000, -1, -1);
  461. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  462. bcc_map = CreateDynamicObject(19461, 2396.097900, 579.002014, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  463. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  464. bcc_map = CreateDynamicObject(19381, 2394.736084, 561.861023, 6.718000, 0.000000, -89.999001, 0.000000, -1, -1);
  465. SetDynamicObjectMaterial(bcc_map, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
  466. bcc_map = CreateDynamicObject(19461, 2396.097900, 569.372009, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  467. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  468. bcc_map = CreateDynamicObject(18981, 2396.056885, 564.729980, 2.174000, 0.000000, 0.000000, 0.000000, -1, -1);
  469. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  470. bcc_map = CreateDynamicObject(19461, 2396.097900, 559.752014, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  471. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  472. bcc_map = CreateDynamicObject(18981, 2396.047119, 558.960022, 2.154000, 0.000000, 0.000000, 0.000000, -1, -1);
  473. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  474. bcc_map = CreateDynamicObject(19461, 2396.097900, 550.382019, 15.509000, 0.000000, 0.000000, 0.000000, -1, -1);
  475. SetDynamicObjectMaterial(bcc_map, 0, 10442, "graveyard_sfs", "ws_graveydfence", 0);
  476. bcc_map = CreateDynamicObject(18980, 2396.055908, 545.958984, 6.060000, 0.000000, 0.000000, 0.000000, -1, -1);
  477. SetDynamicObjectMaterial(bcc_map, 0, 4020, "fighot", "sl_lavicdtwall1", 0xFFFFFFFF);
  478. CreateDynamicObject(874, 2403.535889, 597.729004, 10.806000, 0.000000, 0.000000, 179.098999, -1, -1);
  479. CreateDynamicObject(2942, 2335.830078, 574.671021, 7.789000, 0.000000, 0.000000, 94.021004, -1, -1);
  480. RemoveBuildingForPlayer(playerid, 9090, 2317.085938, 572.265625, -20.968800, 0.250000);
  481. RemoveBuildingForPlayer(playerid, 9091, 2317.085938, 572.265625, -20.968800, 0.250000);
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