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May 12th, 2018
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  1. _____ _ _ _ _ _____ ______ _ ____ _____
  2. / ____| | | | /\ | \ | |/ ____| ____| | / __ \ / ____|
  3. | | | |__| | / \ | \| | | __| |__ | | | | | | | __
  4. | | | __ | / /\ \ | . ` | | |_ | __| | | | | | | | |_ |
  5. | |____| | | |/ ____ \| |\ | |__| | |____| |___| |__| | |__| |
  6. \_____|_| |_/_/ \_\_| \_|\_____|______|______\____/ \_____|
  7.  
  8.  
  9.  
  10. 3/?? - Added fullscreen key
  11. Removed screenshake
  12.  
  13. 4/?? - Added varied scaling and translucence of splats
  14. Added "Swarmers Remaining" counter
  15. Added crosshair in place of mouse cursor
  16. Swarmers now always spawn next to boomers in the tutorial
  17. Removed remaining swarmer that spawns at the end of the tutorial
  18.  
  19. 4/20 - Would've gotten high, but I had no weed
  20. New splats layer on top of old splats
  21. Background music added, hope to improve this
  22. Increased speed of swarmers
  23.  
  24. 4/21 - Improved background music, level theme plays continuously throughout levels instead of restarting with every new level
  25.  
  26. 4/22 - Used the built-in move_bounce_solid to improve enemy collision detection, this produced a strange bug wherein swarmers will be attached to a wall only when locked onto to the player
  27. Implemented a simple scoring system, definitely plan to refine this
  28.  
  29. 4/23 - Used http://jsbeautifier.org to properly format the source code, been bothering me ever since I started Tom Francis' tutorial
  30. Removed splash screen from final executable, turns out even the paid version of GMS has the splash screen by default, what bullshit
  31.  
  32. 4/24 - Made adjustments to scoring system, making closer to what I wanted
  33. Added a timer
  34. Created a bonus based on the timer, unfortunately it only shows after the next level starts, need to find a fix for this
  35.  
  36. 4/28 - Scoring system adjustments: boomers now multiply the worth of a swarmer based on how many boomerchunks exists
  37. Added a multiplier based on how many boomers have been destroyed
  38. Began work on additional multiplier for how many boomers were destroyed simultaneously
  39.  
  40. 5/06 - Added speed change to swarmer when in alert state. Thanks to r/gamemaker user abso1ution for helping me with this.
  41.  
  42. 5/9 - Added "Freaked The Fuck Out" state to the swarmer, causing it to increase speed even further and chase the player.
  43. Cleaned up on-screen text
  44.  
  45. 5/10 - Cleaned up text considerably. Now it almost looks presentable.
  46.  
  47. 5/11 - Improved timer to now display both minutes and seconds.
  48.  
  49. 5/12 - Timer now displays two digits instead of one when minutes or seconds are less than ten, giving a more consistent look.
  50. The score multiplier is now displayed whenever it is set above two.
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