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- Using Version Month_Day_Year format
- Pokemon DBZTT V5 8_4_2017 Update:
- Removed starters/fusions from the wild.
- Added second forms to some fighters. Now there are 167 fighters.
- Added/Changed/Fixed some fighter entries.
- Changed evolutions for some fighters.
- Added fusion! You can fuse by talking to the older man in Aru Village.(The house next to where you get the teachy tv)
- if Goku has (Attack < Defense) he evolves into Goku 2.
- if Goku 2 reaches (level 20) he evolves into Goku SSJ.
- if SSB Gohan reaches (level 65) he evolves into Gohan Full.
- if Raditz reaches (level 25) he evolves into Raditz 2.
- if Kid Gohan reaches (level 25) he evolves into Kidgohan 2.
- if Yamcha reaches (level 25) he evolves into Yamcha 2.
- if Krillan reaches (level 30) he evolves into Krillan.
- if Tenshinhan reaches (level 25) he evolves into Tenshihan2.
- if Saibaman reaches (level 20) he evolves into Saibaman 2.
- if Bear Thief reaches (level 20) he evolves into Bearthief2.
- if Giran reaches (level 20) he evolves into Giran 2.
- if Zamasu reaches (level 25) he evolves into Zamasu 2.
- if Pikkon reaches (level 30) he evolves into Pikkon 2.
- if Tapion reaches (level 40) he evolves into Tapion 2.
- if any pre-god Yamcha form uses (God Stone) he evolves into Yamcha God.
- if any pre-god Goku form uses (God Stone) he evolves into Goku SSG.
- if any pre-god Goku form uses (God Stone) he evolves into Goku SSJ4.
- if any pre-god Vegeta form uses (God Stone) he evolves into Vegeta SSG.
- if any pre-god Vegeta uses (God Stone) he evolves into Vegeta SSJ4.
- if any pre-god Gohan uses (God Stone) he evolves into Gohan SSG.
- All added/changed/fixed pokedex entries:
- V4 saves should now be (pokedex) compatible with V5.
- 16 Bear Thief pokedex type fixed
- 128 UUB/129 Super UUB pokedex type changed to INCARNATE
- 120 Frost -> 148
- 121 Frost 2 -> 149
- 122 Frost 3 -> 150
- 123 Hit -> 120
- 124 Black -> 121
- 125 SSR Black -> 122
- 126 Zamasu -> 123
- 127 M. Zamasu -> 124
- 128 UUB -> 125
- 129 Super UUB -> 126
- 130 Ledgic -> 127
- 131 Sligma -> 128
- 132 Rild -> 129
- 133 Mega Rild -> 130
- 134 Metal Rild -> 131
- 135 Baby -> 132
- 136 Babyvegeta -> 133
- 137 Gapebaby -> 152
- 138 Super C-17 -> 134
- 139 Goku SSJ4 -> 135
- 140 Vegeta SSJ4 -> 136
- 141 Gogeta SSJ4 -> 137
- 142 SU Shenron -> 138
- 143 Sanshenron -> 139
- 144 LI Shenron -> 140
- 145 SSR Trunks -> 151
- 146 Goku SSG -> 141
- 147 Goku SSB -> 142
- 148 Vegeta SSG -> 143
- 149 Vegeta SSB -> 144
- 150 Gohan SSG -> 145
- 151 Gohan SSB -> 146
- 152 Vegeto SSB -> 147
- Goku 2 -> 153
- Pikkon 2 -> 154
- Zamasu 2 -> 155
- Tapion 2 -> 156
- Kidgohan 2 -> 157
- Raditz 2 -> 158
- Chiaotsu 2 -> 159
- Bearthief2 -> 160
- Saibaman 2 -> 161
- Giran 2 -> 162
- Krillan 2 -> 163
- Yamcha 2 -> 164
- Tenshihan2 -> 165
- Yamcha God -> 166
- Gohan Full -> 167
- An explanation for fusion:
- Fusion is when two fighters fuse into one stronger fighter. The fighters combine levels (up to 100)
- and attack moves (two from each seperate fighter or the default) to make a unique fighter. The
- unique fighter also has 31 IV in each stat. Use fusion well, as it is pretty OP, as you can combine
- say Goten and Trunks that you caught in the wild to make Gotenks with the combined level. Another
- thing is that this is a forced combination, not a natural fusion, so you cannot defuse once you
- fuse said fighters. This is the only disadvantage, so have fun using it.
- All fighters that can fuse:
- GOKU
- Goku + Vegeta -> Gogeta
- Goku + F.Trunks -> Gogeta (using a forceful combination, and they are the same size, so it works)
- Goku 2 + Vegeta -> Gogeta
- SSJ Goku + SSJ Vegeta -> SSJ Gogeta
- SSJ Goku + SSJ Trunks -> SSJ Gogeta
- SSJ4 Goku + SSJ4 Vegeta -> SSJ4 Gogeta
- VEGETA
- Vegeta + Goku -> Vegito
- Vegeta + Gohan -> Vegito
- Vegeta + Goku 2 -> Vegito
- SSJ Vegeta + SSJ Goku -> SSJ Vegeto
- SSJ Vegeta + SSJ Gohan -> SSJ Vegeto
- SSB Vegeta + SSB Goku -> SSB Vegeto
- SSB Vegeta + SSB Gohan -> SSB Vegeto
- GOHAN
- Gohan + Vegeta -> Gogeta
- SSJ Gohan + SSJ Vegeta -> SSJ Gogeta
- GOTEN
- Goten + Trunks -> Gotenks
- SSJ Goten + SSJ Trunks -> SSJ Gotenks/SSJ3 Gotenks (Alternate forms)
- TRUNKS
- Trunks + Goten -> Gotenks
- Trunks + Kid Gohan -> Gotenks
- Trunks + Teen Gohan -> Gotenks
- Trunks + Kid Gohan 2 -> Gotenks
- SSJ Trunks + SSJ Goten -> SSJ Gotenks/SSJ3 Gotenks (Alternate forms)
- ZAMASU
- Zamasu + Black -> M.Zamasu
- Zamasu + SSR Black -> M.Zamasu
- Zamasu 2 + Black -> M.Zamasu
- Zamasu 2 + SSR Black -> M.Zamasu
- BLACK
- Black + Zamasu -> M.Zamasu
- Black + Zamasu 2 -> M.Zamasu
- SSR Black + Zamasu -> M.Zamasu
- SSR Black + Zamasu 2 -> M.Zamasu
- For the developer of the game/people who wish to edit it...
- Pokemon DBZTT V5 offsets edited:
- offset 0xCE91A; replaced (97 28 14 DD) with (00 00 14 E0) (for evolutions beyond 151)
- offset 0x80A000; replaced 64 bytes of data for the remove pokemon script (for fusion)
- offset 0x80A050; replaced 46 bytes of data for the move ID script (for fusion)
- offset 0x80A090; replaced 676 bytes of data for the custom give pokemon script (for fusion)
- offset 0x80A350; replaced 396 bytes of data for the custom movesets (for fusion)
- replaced the offset of the man in an ARU Village house from 0x169E9B to 0x802500
- offset 0x802500; replaced 3200 bytes of data for the fusion script
- ASM scripts that are used:
- Remove Pokemon.asm
- Custom Give Pokemon.asm
- att_change_fr.asm (custom move sets)
- Moveid.asm
- Scripts used:
- Fusion Script.rcb
- The ASM scripts are not mine, but the script took a while to make. If there are any bugs, please
- let me know somehow.
- Pokemon DBZTT V5 8_6_2017 Update:
- Fixed a bug where it would crash when battling Paxton.
- Removed some fusions from the wild.
- Added new forms/fusions. Now there are 173 fighters.
- Added/Changed/Fixed some fighter entries.
- Changed/Fixed evolutions for some fighters.
- Fixed some bugs with fusion.
- Added more fusions.
- All added/changed fighters/evolutions:
- now Kibito does not evolve.
- now Kaioshin does not evolve.
- if Nappa reaches (level 25) he evolves into Nappa 2.
- if Turles reaches (level 25) he evolves into Turles 2.
- Piccolo FS -> 168
- Super C-16 -> 169
- Super C-18 -> 170
- Turles 2 -> 171
- Nappa 2 -> 172
- Super C-17 -> 173
- All fighters that can fuse now:
- C-16
- C-16 + C-16 -> Super C-16
- C-17
- C-17 + C-17 -> Super C-17/Super C-17 (Alternate forms)
- C-18
- C-18 + C-18 -> Super C-18
- PICCOLO
- Piccolo + Nail -> Piccolo FS
- SP Piccolo + Nail -> Piccolo FS
- KAIOSHIN
- Kaioshin + Kabito -> Kabitoshin
- KiBITO
- Kibito + Kaioshin -> Kibitoshin
- For the developer of the game/people who wish to edit it...
- Pokemon DBZTT V5 offsets edited:
- offset 0x802500; replaced 4436 bytes of data for the fusion script
- Pokemon DBZTT V5 8_9_2017 Update:
- Changes some fighter evolutions.
- Changed some fighter stats.
- Added a fighter. Now there are 174 fighters.
- Added/Changed/Fixed some fighter entries.
- Fixed fanfare when fusing some fighters.
- Fixed the "ROGA FUFUKEN" bug in fusion.
- Changed locations for fighters.
- Added fighter:
- PFCT Cell2 -> 174
- Changed fighter evolutions:
- now Bug Cell does not evolve.
- now IMPFT Cell does not evolve.
- if PRFCT Cell reaches (level 50) he evolves into PFCT Cell2
- now Majin Buu does not evolve.
- now Evil Buu does not evolve.
- Fighters that can now fuse:
- BUG CELL
- Bug Cell + C-17 -> IMPFT Cell
- Bug Cell + C-18 -> IMPFT Cell
- IMPFT CELL
- IMPFT Cell + C-17 -> PRFCT Cell
- IMPFT Cell + C-18 -> PRFCT Cell
- MAJIN BUU
- Majin Buu + Evil Buu -> Super Buu
- EVIL BUU
- Evil Buu + Majin Buu -> Super Buu
- Changed fighter locations:
- Evil Buu is now found on Bycicle Road & Imperial Cave.
- IMPFT Cell and evolutions are removed from the wild.
- Super Buu and evolutions are removed from wild.
- Changed stats explanation:
- After looking at the stats for fusion fighters, I noticed that the stats
- don't have that much in common with the fusing fighters, so I changed
- the stats of most fusions by using the formula:
- Fusionfighterstat=Fighter1stat+(Fighter1stat*Fighter2stat/(Fighter1stat+Fighter2stat)/2).
- This could add or lower the original fusion fighter stat.
- For the developer of the game/people who wish to edit it...
- Pokemon DBZTT V5 offsets edited:
- offset 0x802500; replaced 4269 bytes of data for the fusion & combination script
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