Advertisement
TheHunterManX

Dragon ball z team training V5 addon

Aug 5th, 2017
493
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.01 KB | None | 0 0
  1. Using Version Month_Day_Year format
  2. Pokemon DBZTT V5 8_4_2017 Update:
  3. Removed starters/fusions from the wild.
  4. Added second forms to some fighters. Now there are 167 fighters.
  5. Added/Changed/Fixed some fighter entries.
  6. Changed evolutions for some fighters.
  7. Added fusion! You can fuse by talking to the older man in Aru Village.(The house next to where you get the teachy tv)
  8.  
  9. if Goku has (Attack < Defense) he evolves into Goku 2.
  10. if Goku 2 reaches (level 20) he evolves into Goku SSJ.
  11. if SSB Gohan reaches (level 65) he evolves into Gohan Full.
  12. if Raditz reaches (level 25) he evolves into Raditz 2.
  13. if Kid Gohan reaches (level 25) he evolves into Kidgohan 2.
  14. if Yamcha reaches (level 25) he evolves into Yamcha 2.
  15. if Krillan reaches (level 30) he evolves into Krillan.
  16. if Tenshinhan reaches (level 25) he evolves into Tenshihan2.
  17. if Saibaman reaches (level 20) he evolves into Saibaman 2.
  18. if Bear Thief reaches (level 20) he evolves into Bearthief2.
  19. if Giran reaches (level 20) he evolves into Giran 2.
  20. if Zamasu reaches (level 25) he evolves into Zamasu 2.
  21. if Pikkon reaches (level 30) he evolves into Pikkon 2.
  22. if Tapion reaches (level 40) he evolves into Tapion 2.
  23. if any pre-god Yamcha form uses (God Stone) he evolves into Yamcha God.
  24. if any pre-god Goku form uses (God Stone) he evolves into Goku SSG.
  25. if any pre-god Goku form uses (God Stone) he evolves into Goku SSJ4.
  26. if any pre-god Vegeta form uses (God Stone) he evolves into Vegeta SSG.
  27. if any pre-god Vegeta uses (God Stone) he evolves into Vegeta SSJ4.
  28. if any pre-god Gohan uses (God Stone) he evolves into Gohan SSG.
  29.  
  30. All added/changed/fixed pokedex entries:
  31. V4 saves should now be (pokedex) compatible with V5.
  32. 16 Bear Thief pokedex type fixed
  33. 128 UUB/129 Super UUB pokedex type changed to INCARNATE
  34. 120 Frost -> 148
  35. 121 Frost 2 -> 149
  36. 122 Frost 3 -> 150
  37. 123 Hit -> 120
  38. 124 Black -> 121
  39. 125 SSR Black -> 122
  40. 126 Zamasu -> 123
  41. 127 M. Zamasu -> 124
  42. 128 UUB -> 125
  43. 129 Super UUB -> 126
  44. 130 Ledgic -> 127
  45. 131 Sligma -> 128
  46. 132 Rild -> 129
  47. 133 Mega Rild -> 130
  48. 134 Metal Rild -> 131
  49. 135 Baby -> 132
  50. 136 Babyvegeta -> 133
  51. 137 Gapebaby -> 152
  52. 138 Super C-17 -> 134
  53. 139 Goku SSJ4 -> 135
  54. 140 Vegeta SSJ4 -> 136
  55. 141 Gogeta SSJ4 -> 137
  56. 142 SU Shenron -> 138
  57. 143 Sanshenron -> 139
  58. 144 LI Shenron -> 140
  59. 145 SSR Trunks -> 151
  60. 146 Goku SSG -> 141
  61. 147 Goku SSB -> 142
  62. 148 Vegeta SSG -> 143
  63. 149 Vegeta SSB -> 144
  64. 150 Gohan SSG -> 145
  65. 151 Gohan SSB -> 146
  66. 152 Vegeto SSB -> 147
  67. Goku 2 -> 153
  68. Pikkon 2 -> 154
  69. Zamasu 2 -> 155
  70. Tapion 2 -> 156
  71. Kidgohan 2 -> 157
  72. Raditz 2 -> 158
  73. Chiaotsu 2 -> 159
  74. Bearthief2 -> 160
  75. Saibaman 2 -> 161
  76. Giran 2 -> 162
  77. Krillan 2 -> 163
  78. Yamcha 2 -> 164
  79. Tenshihan2 -> 165
  80. Yamcha God -> 166
  81. Gohan Full -> 167
  82.  
  83.  
  84. An explanation for fusion:
  85. Fusion is when two fighters fuse into one stronger fighter. The fighters combine levels (up to 100)
  86. and attack moves (two from each seperate fighter or the default) to make a unique fighter. The
  87. unique fighter also has 31 IV in each stat. Use fusion well, as it is pretty OP, as you can combine
  88. say Goten and Trunks that you caught in the wild to make Gotenks with the combined level. Another
  89. thing is that this is a forced combination, not a natural fusion, so you cannot defuse once you
  90. fuse said fighters. This is the only disadvantage, so have fun using it.
  91. All fighters that can fuse:
  92. GOKU
  93. Goku + Vegeta -> Gogeta
  94. Goku + F.Trunks -> Gogeta (using a forceful combination, and they are the same size, so it works)
  95. Goku 2 + Vegeta -> Gogeta
  96. SSJ Goku + SSJ Vegeta -> SSJ Gogeta
  97. SSJ Goku + SSJ Trunks -> SSJ Gogeta
  98. SSJ4 Goku + SSJ4 Vegeta -> SSJ4 Gogeta
  99. VEGETA
  100. Vegeta + Goku -> Vegito
  101. Vegeta + Gohan -> Vegito
  102. Vegeta + Goku 2 -> Vegito
  103. SSJ Vegeta + SSJ Goku -> SSJ Vegeto
  104. SSJ Vegeta + SSJ Gohan -> SSJ Vegeto
  105. SSB Vegeta + SSB Goku -> SSB Vegeto
  106. SSB Vegeta + SSB Gohan -> SSB Vegeto
  107. GOHAN
  108. Gohan + Vegeta -> Gogeta
  109. SSJ Gohan + SSJ Vegeta -> SSJ Gogeta
  110. GOTEN
  111. Goten + Trunks -> Gotenks
  112. SSJ Goten + SSJ Trunks -> SSJ Gotenks/SSJ3 Gotenks (Alternate forms)
  113. TRUNKS
  114. Trunks + Goten -> Gotenks
  115. Trunks + Kid Gohan -> Gotenks
  116. Trunks + Teen Gohan -> Gotenks
  117. Trunks + Kid Gohan 2 -> Gotenks
  118. SSJ Trunks + SSJ Goten -> SSJ Gotenks/SSJ3 Gotenks (Alternate forms)
  119. ZAMASU
  120. Zamasu + Black -> M.Zamasu
  121. Zamasu + SSR Black -> M.Zamasu
  122. Zamasu 2 + Black -> M.Zamasu
  123. Zamasu 2 + SSR Black -> M.Zamasu
  124. BLACK
  125. Black + Zamasu -> M.Zamasu
  126. Black + Zamasu 2 -> M.Zamasu
  127. SSR Black + Zamasu -> M.Zamasu
  128. SSR Black + Zamasu 2 -> M.Zamasu
  129.  
  130.  
  131. For the developer of the game/people who wish to edit it...
  132. Pokemon DBZTT V5 offsets edited:
  133. offset 0xCE91A; replaced (97 28 14 DD) with (00 00 14 E0) (for evolutions beyond 151)
  134. offset 0x80A000; replaced 64 bytes of data for the remove pokemon script (for fusion)
  135. offset 0x80A050; replaced 46 bytes of data for the move ID script (for fusion)
  136. offset 0x80A090; replaced 676 bytes of data for the custom give pokemon script (for fusion)
  137. offset 0x80A350; replaced 396 bytes of data for the custom movesets (for fusion)
  138. replaced the offset of the man in an ARU Village house from 0x169E9B to 0x802500
  139. offset 0x802500; replaced 3200 bytes of data for the fusion script
  140.  
  141. ASM scripts that are used:
  142. Remove Pokemon.asm
  143. Custom Give Pokemon.asm
  144. att_change_fr.asm (custom move sets)
  145. Moveid.asm
  146.  
  147. Scripts used:
  148. Fusion Script.rcb
  149.  
  150. The ASM scripts are not mine, but the script took a while to make. If there are any bugs, please
  151. let me know somehow.
  152.  
  153.  
  154.  
  155. Pokemon DBZTT V5 8_6_2017 Update:
  156. Fixed a bug where it would crash when battling Paxton.
  157. Removed some fusions from the wild.
  158. Added new forms/fusions. Now there are 173 fighters.
  159. Added/Changed/Fixed some fighter entries.
  160. Changed/Fixed evolutions for some fighters.
  161. Fixed some bugs with fusion.
  162. Added more fusions.
  163.  
  164. All added/changed fighters/evolutions:
  165. now Kibito does not evolve.
  166. now Kaioshin does not evolve.
  167. if Nappa reaches (level 25) he evolves into Nappa 2.
  168. if Turles reaches (level 25) he evolves into Turles 2.
  169. Piccolo FS -> 168
  170. Super C-16 -> 169
  171. Super C-18 -> 170
  172. Turles 2 -> 171
  173. Nappa 2 -> 172
  174. Super C-17 -> 173
  175.  
  176. All fighters that can fuse now:
  177. C-16
  178. C-16 + C-16 -> Super C-16
  179. C-17
  180. C-17 + C-17 -> Super C-17/Super C-17 (Alternate forms)
  181. C-18
  182. C-18 + C-18 -> Super C-18
  183. PICCOLO
  184. Piccolo + Nail -> Piccolo FS
  185. SP Piccolo + Nail -> Piccolo FS
  186. KAIOSHIN
  187. Kaioshin + Kabito -> Kabitoshin
  188. KiBITO
  189. Kibito + Kaioshin -> Kibitoshin
  190.  
  191.  
  192. For the developer of the game/people who wish to edit it...
  193. Pokemon DBZTT V5 offsets edited:
  194. offset 0x802500; replaced 4436 bytes of data for the fusion script
  195.  
  196. Pokemon DBZTT V5 8_9_2017 Update:
  197. Changes some fighter evolutions.
  198. Changed some fighter stats.
  199. Added a fighter. Now there are 174 fighters.
  200. Added/Changed/Fixed some fighter entries.
  201. Fixed fanfare when fusing some fighters.
  202. Fixed the "ROGA FUFUKEN" bug in fusion.
  203. Changed locations for fighters.
  204.  
  205. Added fighter:
  206. PFCT Cell2 -> 174
  207.  
  208. Changed fighter evolutions:
  209. now Bug Cell does not evolve.
  210. now IMPFT Cell does not evolve.
  211. if PRFCT Cell reaches (level 50) he evolves into PFCT Cell2
  212. now Majin Buu does not evolve.
  213. now Evil Buu does not evolve.
  214.  
  215. Fighters that can now fuse:
  216. BUG CELL
  217. Bug Cell + C-17 -> IMPFT Cell
  218. Bug Cell + C-18 -> IMPFT Cell
  219. IMPFT CELL
  220. IMPFT Cell + C-17 -> PRFCT Cell
  221. IMPFT Cell + C-18 -> PRFCT Cell
  222. MAJIN BUU
  223. Majin Buu + Evil Buu -> Super Buu
  224. EVIL BUU
  225. Evil Buu + Majin Buu -> Super Buu
  226.  
  227. Changed fighter locations:
  228. Evil Buu is now found on Bycicle Road & Imperial Cave.
  229. IMPFT Cell and evolutions are removed from the wild.
  230. Super Buu and evolutions are removed from wild.
  231.  
  232. Changed stats explanation:
  233. After looking at the stats for fusion fighters, I noticed that the stats
  234. don't have that much in common with the fusing fighters, so I changed
  235. the stats of most fusions by using the formula:
  236. Fusionfighterstat=Fighter1stat+(Fighter1stat*Fighter2stat/(Fighter1stat+Fighter2stat)/2).
  237. This could add or lower the original fusion fighter stat.
  238.  
  239. For the developer of the game/people who wish to edit it...
  240. Pokemon DBZTT V5 offsets edited:
  241. offset 0x802500; replaced 4269 bytes of data for the fusion & combination script
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement