Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //
- // config.cfg
- //
- // comments are written with "//" in front of them.
- // GLOBAL SETTINGS
- hostname = "3xA-Hive|Chernarus|VETERAN|50+ Vehicles with unique locations!(1.7.2.6/98220)[3DP:ON|CH:ON][GMT-8][hosted by 3xA-Gaming.net]"; // The name of the server that shall be displayed in the public server list
- password = ""; // Password for joining, eg connecting to the server
- passwordAdmin = "password"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
- logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[] = {
- "Welcome to the 3xA Hive! This server is running the latest version of DayZ and Arma 2!",
- "We perform routine Full Hive Backups every 24 hours! Player and vehicle data will do Hourly Backups soon!",
- "This server has 67 vehicle types! More than 50 spawned vehicles and random care packages.",
- "This is a new server! There may be bugs!! Email bugs/issues to [email protected]",
- "Join 3xA's Teamspeak 3 server for voice chat @ 66.55.142.230:9177 or visit us @ www.3xA-Gaming.net",
- "Anyone in cherno or electro ? (lol)"
- "*** N O * V O I C E * O N * S I D E * C H A N N E L ***"
- };
- motdInterval = 5; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
- verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
- equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
- requiredBuild = 96584; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
- // VOTING
- voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- // INGAME SETTINGS
- disableVoN = 0; // If set to 1, Voice over Net will not be available
- vonCodecQuality = 10; // Quality from 1 to 30
- persistent = 1; // If 1, missions still run on even after the last player disconnected.
- timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
- BattlEye = 1; // Server to use BattlEye system
- // SCRIPTING ISSUES
- onUserConnected = ""; //
- onUserDisconnected = ""; //
- doubleIdDetected = ""; //
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
- onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
- // MISSIONS CYCLE (see below)
- class Missions
- {
- class DayZ {
- template = dayz_1.chernarus;
- difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment