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  1. ############################################
  2. # +---------------------------------------+#
  3. # | Config Revision 16 |#
  4. # +---------------------------------------+#
  5. ############################################
  6.  
  7. Bronze:
  8. type: KEYCRATE
  9. displayName: '&8[&3&lBronze &7&lCrate&8]'
  10. holographic:
  11. - ''
  12. preview:
  13. enabled: true
  14. rows: 3
  15. buy:
  16. enabled: false
  17. cost: 0
  18. message:
  19. onOpen: ''
  20. broadcast: ''
  21. key:
  22. item: 'Tripwire_Hook'
  23. enchantment: '34:10'
  24. name: '&3&lBronze &7&lKey'
  25. lore:
  26. - ''
  27. effect:
  28. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  29. dormantEffects: 'happyVillager'
  30. reward:
  31. minimumRewards: 3
  32. maximumRewards: 3
  33. rewards:
  34. - 'item:(351:14 1 &7Lifetime_&6&lGold_&7Rank), chance:(5), noduplicate:()'
  35. - 'item:(351:8 1 &7Lifetime_&7&lIron_&7Rank), chance:(5), noduplicate:()'
  36. - 'item:(beacon 1), display:(beacon 1 &7[Bronze]_&fBeacon &fPossible_Loot_Reward), chance:(10)'
  37. - 'item:(iron_block 2), display:(iron_block 2 &3[Bronze]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  38. - 'item:(gold_block 2), display:(gold_block 2 &3[Bronze]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  39. - 'item:(emerald_block 2), display:(emerald_block 2 &3[Bronze]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  40. - 'item:(diamond_block 2), display:(diamond_block 2 &3[Bronze]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  41. - 'item:(322:1 1), display:(322:1 1 &3[Bronze]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  42. - 'item:(ender_pearl 4), display:(ender_pearl 4 &3[Bronze]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  43. - 'item:(diamond_helmet 1 &3[Bronze]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &3[Bronze]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  44. - 'item:(diamond_chestplate 1 &3[Bronze]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &3[Bronze]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  45. - 'item:(diamond_leggings 1 &3[Bronze]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &3[Bronze]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  46. - 'item:(diamond_boots 1 &3[Bronze]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &3[Bronze]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  47. - 'item:(diamond_sword 1 &3[Bronze]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &3[Bronze]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  48. - 'item:(diamond_pickaxe 1 &3[Bronze]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &3[Bronze]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  49. - 'cmd:(/lives give %player% 1), display:(paper 1 &3[Bronze]_&f1_Life &fPossible_Loot_Reward), chance:(20)'
  50. - 'cmd:(/lives give %player% 3), display:(paper 1 &3[Bronze]_&f3_Life &fPossible_Loot_Reward), chance:(15)'
  51. - 'cmd:(/lives give %player% 5), display:(paper 1 &3[Bronze]_&f5_Life &fPossible_Loot_Reward), chance:(10)'
  52. - 'item:(289 8), display:(289 8 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  53. - 'item:(speckled_melon 8), display:(speckled_melon 8 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  54. - 'item:(372 8), display:(372 8 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  55. - 'item:(glowstone_dust 8), display:(glowstone_dust 8 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  56. - 'item:(slime_ball 4), display:(slime_ball 4 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  57. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  58. - 'item:(120 1), display:(120 1 &6Portal &fPossible_Loot_Reward), chance:(20)'
  59. - 'item:(web 8), display:(web 8 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  60. - 'item:(383:92 2), display:(383:92 2 &7Cow_Eggs &fPossible_Loot_Reward), chance:(20)'
  61. Ultra:
  62. type: KEYCRATE
  63. displayName: '&8[&d&lUltra &7&lCrate&8]'
  64. holographic:
  65. - ''
  66. preview:
  67. enabled: true
  68. rows: 3
  69. buy:
  70. enabled: false
  71. cost: 0
  72. message:
  73. onOpen: ''
  74. broadcast: ''
  75. key:
  76. item: 'Tripwire_Hook'
  77. enchantment: '34:10'
  78. name: '&d&lUltra &7&lKey'
  79. lore:
  80. - ''
  81. effect:
  82. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  83. dormantEffects: 'happyVillager'
  84. reward:
  85. minimumRewards: 3
  86. maximumRewards: 3
  87. rewards:
  88. - 'item:(351:12 1 &7Lifetime_&b&lDiamond_&7Rank), chance:(5), noduplicate:()'
  89. - 'item:(351:14 1 &7Lifetime_&6&lGold_&7Rank), chance:(5), noduplicate:()'
  90. - 'item:(beacon 1), display:(beacon 1 &d[Ultra]_&fBeacon &fPossible_Loot_Reward), chance:(10)'
  91. - 'item:(iron_block 4), display:(iron_block 4 &d[Ultra]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  92. - 'item:(gold_block 4), display:(gold_block 4 &d[Ultra]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  93. - 'item:(emerald_block 4), display:(emerald_block 4 &d[Ultra]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  94. - 'item:(diamond_block 4), display:(diamond_block 4 &d[Ultra]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  95. - 'item:(322:1 1), display:(322:1 1 &d[Ultra]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  96. - 'item:(ender_pearl 8), display:(ender_pearl 8 &d[Ultra]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  97. - 'item:(diamond_helmet 1 &d[Ultra]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &d[Ultra]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  98. - 'item:(diamond_chestplate 1 &d[Ultra]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &d[Ultra]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  99. - 'item:(diamond_leggings 1 &d[Ultra]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &d[Ultra]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  100. - 'item:(diamond_boots 1 &d[Ultra]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &d[Ultra]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  101. - 'item:(diamond_sword 1 &d[Ultra]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &d[Ultra]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  102. - 'item:(diamond_pickaxe 1 &d[Ultra]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &d[Ultra]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  103. - 'cmd:(/lives give %player% 1), display:(paper 1 &d[Ultra]_&f1_Life &fPossible_Loot_Reward), chance:(20)'
  104. - 'cmd:(/lives give %player% 3), display:(paper 1 &d[Ultra]_&f3_Life &fPossible_Loot_Reward), chance:(15)'
  105. - 'cmd:(/lives give %player% 5), display:(paper 1 &d[Ultra]_&f5_Life &fPossible_Loot_Reward), chance:(10)'
  106. - 'item:(289 16), display:(289 16 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  107. - 'item:(speckled_melon 16), display:(speckled_melon 16 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  108. - 'item:(372 16), display:(372 16 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  109. - 'item:(glowstone_dust 16), display:(glowstone_dust 16 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  110. - 'item:(slime_ball 8), display:(slime_ball 8 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  111. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  112. - 'item:(120 2), display:(120 2 &6Portal &fPossible_Loot_Reward), chance:(20)'
  113. - 'item:(web 16), display:(web 16 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  114. - 'item:(383:92 4), display:(383:92 4 &7Cow_Eggs &fPossible_Loot_Reward), chance:(20)'
  115. Fire:
  116. type: KEYCRATE
  117. displayName: '&8[&b&lFire &7&lCrate&8]'
  118. holographic:
  119. - ''
  120. preview:
  121. enabled: true
  122. rows: 3
  123. buy:
  124. enabled: false
  125. cost: 0
  126. message:
  127. onOpen: ''
  128. broadcast: ''
  129. key:
  130. item: 'Tripwire_Hook'
  131. enchantment: '34:10'
  132. name: '&b&lFire &7&lKey'
  133. lore:
  134. - ''
  135. effect:
  136. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  137. dormantEffects: 'happyVillager'
  138. reward:
  139. minimumRewards: 3
  140. maximumRewards: 3
  141. rewards:
  142. - 'item:(351:10 1 &7Lifetime_&a&lEmerald_&7Rank), chance:(1), noduplicate:(5)'
  143. - 'item:(351:12 1 &7Lifetime_&b&lDiamond_&7Rank), chance:(1), noduplicate:(5)'
  144. - 'item:(beacon 1), display:(beacon 1 &b[Fire]_&fBeacon &fPossible_Loot_Reward), chance:(10)'
  145. - 'item:(iron_block 6), display:(iron_block 6 &b[Fire]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  146. - 'item:(gold_block 6), display:(gold_block 6 &b[Fire]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  147. - 'item:(emerald_block 6), display:(emerald_block 6 &b[Fire]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  148. - 'item:(diamond_block 6), display:(diamond_block 6 &b[Fire]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  149. - 'item:(322:1 1), display:(322:1 1 &b[Fire]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  150. - 'item:(ender_pearl 16), display:(ender_pearl 16 &b[Fire]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  151. - 'item:(diamond_helmet 1 &b[Fire]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &b[Fire]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  152. - 'item:(diamond_chestplate 1 &b[Fire]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &b[Fire]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  153. - 'item:(diamond_leggings 1 &b[Fire]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &b[Fire]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  154. - 'item:(diamond_boots 1 &b[Fire]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &b[Fire]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  155. - 'item:(diamond_sword 1 &b[Fire]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &b[Fire]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  156. - 'item:(diamond_pickaxe 1 &b[Fire]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &b[Fire]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  157. - 'cmd:(/lives give %player% 1), display:(paper 1 &b[Fire]_&f1_Life &fPossible_Loot_Reward), chance:(20)'
  158. - 'cmd:(/lives give %player% 3), display:(paper 1 &b[Fire]_&f3_Life &fPossible_Loot_Reward), chance:(15)'
  159. - 'cmd:(/lives give %player% 5), display:(paper 1 &b[Fire]_&f5_Life &fPossible_Loot_Reward), chance:(10)'
  160. - 'item:(289 32), display:(289 32 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  161. - 'item:(speckled_melon 32), display:(speckled_melon 32 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  162. - 'item:(372 32), display:(372 32 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  163. - 'item:(glowstone_dust 32), display:(glowstone_dust 32 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  164. - 'item:(slime_ball 16), display:(slime_ball 16 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  165. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  166. - 'item:(120 3), display:(120 3 &6Portal &fPossible_Loot_Reward), chance:(20)'
  167. - 'item:(web 32), display:(web 32 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  168. - 'item:(383:92 6), display:(383:92 6 &7Cow_Eggs &fPossible_Loot_Reward), chance:(20)'
  169. OP:
  170. type: KEYCRATE
  171. displayName: '&8[&c&lOP &7&lCrate&8]'
  172. holographic:
  173. - ''
  174. preview:
  175. enabled: true
  176. rows: 3
  177. buy:
  178. enabled: false
  179. cost: 0
  180. message:
  181. onOpen: ''
  182. broadcast: ''
  183. key:
  184. item: 'Tripwire_Hook'
  185. enchantment: '34:10'
  186. name: '&c&lOP &7&lKey'
  187. lore:
  188. - ''
  189. effect:
  190. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  191. dormantEffects: 'happyVillager'
  192. reward:
  193. minimumRewards: 3
  194. maximumRewards: 3
  195. rewards:
  196. - 'item:(351:6 1 &7Lifetime_&9&lSapphire_&7Rank), chance:(5), noduplicate:()'
  197. - 'item:(351:1 1 &7Lifetime_&c&lRuby_&7Rank), chance:(5), noduplicate:()'
  198. - 'item:(beacon 2), display:(beacon 2 &c[OP]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  199. - 'item:(iron_block 12), display:(iron_block 12 &c[OP]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  200. - 'item:(gold_block 12), display:(gold_block 12 &c[OP]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  201. - 'item:(emerald_block 12), display:(emerald_block 12 &c[OP]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  202. - 'item:(diamond_block 12), display:(diamond_block 12 &c[OP]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  203. - 'item:(322:1 1), display:(322:1 1 &c[OP]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  204. - 'item:(ender_pearl 32), display:(ender_pearl 32 &c[OP]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  205. - 'item:(diamond_helmet 1 &c[OP]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &c[OP]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  206. - 'item:(diamond_chestplate 1 &c[OP]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &c[OP]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  207. - 'item:(diamond_leggings 1 &c[OP]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &c[OP]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  208. - 'item:(diamond_boots 1 &c[OP]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &c[OP]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  209. - 'item:(diamond_sword 1 &c[OP]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &c[OP]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  210. - 'item:(diamond_pickaxe 1 &c[OP]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &c[OP]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  211. - 'cmd:(/lives give %player% 5), display:(paper 1 &c[OP]_&f5_Life &fPossible_Loot_Reward), chance:(20)'
  212. - 'cmd:(/lives give %player% 10), display:(paper 1 &c[OP]_&f10_Life &fPossible_Loot_Reward), chance:(15)'
  213. - 'cmd:(/lives give %player% 15), display:(paper 1 &c[OP]_&f15_Life &fPossible_Loot_Reward), chance:(10)'
  214. - 'item:(289 48), display:(289 48 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  215. - 'item:(speckled_melon 48), display:(speckled_melon 48 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  216. - 'item:(372 48), display:(372 48 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  217. - 'item:(glowstone_dust 48), display:(glowstone_dust 48 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  218. - 'item:(slime_ball 24), display:(slime_ball 24 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  219. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  220. - 'item:(120 4), display:(120 4 &6Portal &fPossible_Loot_Reward), chance:(20)'
  221. - 'item:(web 48), display:(web 48 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  222. - 'item:(383:92 8), display:(383:92 8 &7Cow_Eggs &fPossible_Loot_Reward), chance:(20)'
  223. badatmc:
  224. type: KEYCRATE
  225. displayName: '&8[&4&lbadatmc &7&lCrate&8]'
  226. holographic:
  227. - ''
  228. preview:
  229. enabled: true
  230. rows: 3
  231. buy:
  232. enabled: false
  233. cost: 0
  234. message:
  235. onOpen: ''
  236. broadcast: ''
  237. key:
  238. item: 'Tripwire_Hook'
  239. enchantment: '34:10'
  240. name: '&4&lbadatmc &7&lKey'
  241. lore:
  242. - ''
  243. effect:
  244. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  245. dormantEffects: 'happyVillager'
  246. reward:
  247. minimumRewards: 3
  248. maximumRewards: 3
  249. rewards:
  250. - 'item:(351:7 1 &7Lifetime_&f&lPlatinum_&7Rank), chance:(5), noduplicate:()'
  251. - 'item:(351:6 1 &7Lifetime_&9&lSapphire_&7Rank), chance:(5), noduplicate:()'
  252. - 'item:(beacon 2), display:(beacon 2 &4[badatmc]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  253. - 'item:(iron_block 18), display:(iron_block 18 &4[badatmc]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  254. - 'item:(gold_block 18), display:(gold_block 18 &4[badatmc]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  255. - 'item:(emerald_block 18), display:(emerald_block 18 &4[badatmc]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  256. - 'item:(diamond_block 18), display:(diamond_block 18 &4[badatmc]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  257. - 'item:(322:1 2), display:(322:1 2 &4[badatmc]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  258. - 'item:(ender_pearl 48), display:(ender_pearl 48 &4[badatmc]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  259. - 'item:(diamond_helmet 1 &4[badatmc]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &4[badatmc]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  260. - 'item:(diamond_chestplate 1 &4[badatmc]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &4[badatmc]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  261. - 'item:(diamond_leggings 1 &4[badatmc]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &4[badatmc]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  262. - 'item:(diamond_boots 1 &4[badatmc]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &4[badatmc]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  263. - 'item:(diamond_sword 1 &4[badatmc]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &4[badatmc]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  264. - 'item:(diamond_pickaxe 1 &4[badatmc]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &4[badatmc]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  265. - 'cmd:(/lives give %player% 10), display:(paper 1 &4[badatmc]_&f10_Life &fPossible_Loot_Reward), chance:(20)'
  266. - 'cmd:(/lives give %player% 15), display:(paper 1 &4[badatmc]_&f15_Life &fPossible_Loot_Reward), chance:(15)'
  267. - 'cmd:(/lives give %player% 20), display:(paper 1 &4[badatmc]_&f20_Life &fPossible_Loot_Reward), chance:(10)'
  268. - 'item:(289 64), display:(289 64 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  269. - 'item:(speckled_melon 64), display:(speckled_melon 64 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  270. - 'item:(372 64), display:(372 64 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  271. - 'item:(glowstone_dust 64), display:(glowstone_dust 64 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  272. - 'item:(slime_ball 32), display:(slime_ball 32 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  273. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  274. - 'item:(120 5), display:(120 5 &6Portal &fPossible_Loot_Reward), chance:(20)'
  275. - 'item:(web 64), display:(web 64 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  276. - 'cmd:(/give %player% skull 1 3 {SkullOwner:"badatmc"}), display:(397:3 1 &fbadatmcs_Head &fPossible_Loot_Reward), chance:(10)'
  277. Fire:
  278. type: KEYCRATE
  279. displayName: '&8[&7&lFire &7&lCrate&8]'
  280. holographic:
  281. - ''
  282. preview:
  283. enabled: true
  284. rows: 3
  285. buy:
  286. enabled: false
  287. cost: 0
  288. message:
  289. onOpen: ''
  290. broadcast: ''
  291. key:
  292. item: 'Tripwire_Hook'
  293. enchantment: '34:10'
  294. name: '&7&lFire &7&lKey'
  295. lore:
  296. - ''
  297. effect:
  298. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  299. dormantEffects: 'happyVillager'
  300. reward:
  301. minimumRewards: 3
  302. maximumRewards: 3
  303. rewards:
  304. - 'item:(351:7 1 &7Lifetime_&f&lPlatinum_&7Rank), chance:(5), noduplicate:()'
  305. - 'item:(351:6 1 &7Lifetime_&9&lSapphire_&7Rank), chance:(5), noduplicate:()'
  306. - 'item:(beacon 2), display:(beacon 2 &7[Fire]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  307. - 'item:(iron_block 16), display:(iron_block 16 &7[Fire]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  308. - 'item:(gold_block 16), display:(gold_block 16 &7[Fire]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  309. - 'item:(emerald_block 16), display:(emerald_block 16 &7[Fire]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  310. - 'item:(diamond_block 16), display:(diamond_block 16 &7[Fire]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  311. - 'item:(322:1 2), display:(322:1 2 &7[Fire]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  312. - 'item:(ender_pearl 48), display:(ender_pearl 48 &7[Fire]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  313. - 'item:(diamond_helmet 1 &7[Fire]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &7[Fire]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  314. - 'item:(diamond_chestplate 1 &7[Fire]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &7[Fire]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  315. - 'item:(diamond_leggings 1 &7[Fire]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &7[Fire]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  316. - 'item:(diamond_boots 1 &7[Fire]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &7[Fire]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  317. - 'item:(diamond_sword 1 &7[Fire]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &7[Fire]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  318. - 'item:(diamond_pickaxe 1 &7[Fire]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &7[Fire]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  319. - 'cmd:(/lives give %player% 10), display:(paper 1 &7[Fire]_&f10_Life &fPossible_Loot_Reward), chance:(20)'
  320. - 'cmd:(/lives give %player% 15), display:(paper 1 &7[Fire]_&f15_Life &fPossible_Loot_Reward), chance:(15)'
  321. - 'cmd:(/lives give %player% 20), display:(paper 1 &7[Fire]_&f20_Life &fPossible_Loot_Reward), chance:(10)'
  322. - 'item:(289 64), display:(289 64 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  323. - 'item:(speckled_melon 64), display:(speckled_melon 64 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  324. - 'item:(372 64), display:(372 64 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  325. - 'item:(glowstone_dust 64), display:(glowstone_dust 64 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  326. - 'item:(slime_ball 32), display:(slime_ball 32 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  327. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  328. - 'item:(120 5), display:(120 5 &6Portal &fPossible_Loot_Reward), chance:(20)'
  329. - 'item:(web 64), display:(web 64 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  330. - 'cmd:(/give %player% skull 1 3 {SkullOwner:"Fire"}), display:(397:3 1 &fFire_Head &fPossible_Loot_Reward), chance:(10)'
  331. Gf9:
  332. type: KEYCRATE
  333. displayName: '&8[&9&lGf9 &7&lCrate&8]'
  334. holographic:
  335. - ''
  336. preview:
  337. enabled: true
  338. rows: 3
  339. buy:
  340. enabled: false
  341. cost: 0
  342. message:
  343. onOpen: ''
  344. broadcast: ''
  345. key:
  346. item: 'Tripwire_Hook'
  347. enchantment: '34:10'
  348. name: '&9&lGf9 &7&lKey'
  349. lore:
  350. - ''
  351. effect:
  352. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  353. dormantEffects: 'happyVillager'
  354. reward:
  355. minimumRewards: 3
  356. maximumRewards: 3
  357. rewards:
  358. - 'item:(351:7 1 &7Lifetime_&f&lPlatinum_&7Rank), chance:(5), noduplicate:()'
  359. - 'item:(351:6 1 &7Lifetime_&9&lSapphire_&7Rank), chance:(5), noduplicate:()'
  360. - 'item:(beacon 2), display:(beacon 2 &9[Gf9]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  361. - 'item:(iron_block 16), display:(iron_block 16 &9[Gf9]_&fIron_Blocks &fPossible_Loot_Reward), chance:(50)'
  362. - 'item:(gold_block 16), display:(gold_block 16 &9[Gf9]_&fGold_Blocks &fPossible_Loot_Reward), chance:(50)'
  363. - 'item:(emerald_block 16), display:(emerald_block 16 &9[Gf9]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(50)'
  364. - 'item:(diamond_block 16), display:(diamond_block 16 &9[Gf9]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(50)'
  365. - 'item:(322:1 2), display:(322:1 2 &9[Gf9]]_&fGopple &fPossible_Loot_Reward), chance:(30)'
  366. - 'item:(ender_pearl 48), display:(ender_pearl 48 &9[Gf9]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  367. - 'item:(diamond_helmet 1 &9[Gf9]_&fHelmet &7 0:1;34:3), display:(diamond_helmet 1 &9[Gf9]_&fHelmet &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  368. - 'item:(diamond_chestplate 1 &9[Gf9]_&fChestplate &7 0:1;34:3), display:(diamond_chestplate 1 &9[Gf9]_&fChestplate &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  369. - 'item:(diamond_leggings 1 &9[Gf9]_&fLeggings &7 0:1;34:3), display:(diamond_leggings 1 &9[Gf9]_&fLeggings &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  370. - 'item:(diamond_boots 1 &9[Gf9]_&fBoots &7 0:1;34:3), display:(diamond_boots 1 &9[Gf9]_&fBoots &fPossible_Loot_Reward 0:1;34:3), chance:(40)'
  371. - 'item:(diamond_sword 1 &9[Gf9]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &9[Gf9]_&fSword &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(40)'
  372. - 'item:(diamond_pickaxe 1 &9[Gf9]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &9[Gf9]_&fPickaxe &fPossible_Loot_Reward 32:5;34:3;35:3), chance:(40)'
  373. - 'cmd:(/lives give %player% 10), display:(paper 1 &9[Gf9]_&f10_Life &fPossible_Loot_Reward), chance:(20)'
  374. - 'cmd:(/lives give %player% 15), display:(paper 1 &9[Gf9]_&f15_Life &fPossible_Loot_Reward), chance:(15)'
  375. - 'cmd:(/lives give %player% 20), display:(paper 1 &9[Gf9]_&f20_Life &fPossible_Loot_Reward), chance:(10)'
  376. - 'item:(289 64), display:(289 64 &aGunpowder &fPossible_Loot_Reward), chance:(50)'
  377. - 'item:(speckled_melon 64), display:(speckled_melon 64 &aGlistering_Melon &fPossible_Loot_Reward), chance:(50)'
  378. - 'item:(372 64), display:(372 64 &cNether_Wart &fPossible_Loot_Reward), chance:(50)'
  379. - 'item:(glowstone_dust 64), display:(glowstone_dust 64 &eGlowstone &fPossible_Loot_Reward), chance:(50)'
  380. - 'item:(slime_ball 32), display:(slime_ball 32 &aSlime_Balls &fPossible_Loot_Reward), chance:(50)'
  381. - 'cmd:(/crowbar %player%), display:(diamond_hoe 1 &dCrowbar &fPossible_Loot_Reward), chance:(10)'
  382. - 'item:(120 5), display:(120 5 &6Portal &fPossible_Loot_Reward), chance:(20)'
  383. - 'item:(web 64), display:(web 64 &fCobweb &fPossible_Loot_Reward), chance:(20)'
  384. - 'cmd:(/give %player% skull 1 3 {SkullOwner:"Gf9"}), display:(397:3 1 &fGf9s_Head &fPossible_Loot_Reward), chance:(10)'
  385. God:
  386. type: KEYCRATE
  387. displayName: '&8[&5&lGod &7&lCrate&8]'
  388. displayItem: ''
  389. holographic:
  390. - ''
  391. preview:
  392. enabled: true
  393. rows: 2
  394. buy:
  395. enabled: false
  396. cost: 0
  397. message:
  398. onOpen: ''
  399. broadcast: ''
  400. key:
  401. item: 'Tripwire_Hook'
  402. enchantment: '34:10'
  403. name: '&5&lGod &7&lKey'
  404. lore:
  405. - ''
  406. effect:
  407. onOpenEffects: 'firework'
  408. dormantEffects: 'angryVillager'
  409. dormantRoulette: 'WOOD_CLICK'
  410. onRouletteEnd: 'BAT_TAKEOFF'
  411. reward:
  412. minimumRewards: 1
  413. maximumRewards: 1
  414. rewards:
  415. - 'item:(diamond_helmet 1 &b&l&nGod_Diamond_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(diamond_helmet 1 &b&l&nGod_Diamond_Helmet &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  416. - 'item:(diamond_chestplate 1 &b&l&nGod_Diamond_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(diamond_chestplate 1 &b&l&nGod_Diamond_Chestplate &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  417. - 'item:(diamond_leggings 1 &b&l&nGod_Diamond_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(diamond_leggings 1 &b&l&nGod_Diamond_Leggings &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  418. - 'item:(diamond_boots 1 &b&l&nGod_Diamond_Boots &7 0:2;1:4;34:3;3:4;4:4), display:(diamond_boots 1 &b&l&nGod_Diamond_Boots &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  419. - 'item:(diamond_sword 1 &b&l&nGod_Sword &7 16:2;17:4;18:4;34:4;21:4), display:(diamond_sword 1 &b&l&nGod_Sword &fPossible_Loot_Reward 16:2;17:4;18:4;34:4;21:4), chance:(50)'
  420. - 'item:(gold_helmet 1 &e&l&nGod_Bard_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(gold_helmet 1 &e&l&nGod_Bard_Helmet &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  421. - 'item:(gold_chestplate 1 &e&l&nGod_Bard_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(gold_chestplate 1 &e&l&nGod_Bard_Chestplate &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  422. - 'item:(gold_leggings 1 &e&l&nGod_Bard_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(gold_leggings 1 &e&l&nGod_Bard_Leggings &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  423. - 'item:(gold_boots 1 &e&l&nGod_Bard_Boots &7 0:2;1:4;34:3;3:4;4:4), display:(gold_boots 1 &e&l&nGod_Bard_Boots &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  424. - 'item:(iron_helmet 1 &f&l&nGod_Miner_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(iron_helmet 1 &f&l&nGod_Miner_Helmet &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  425. - 'item:(iron_chestplate 1 &f&l&nGod_Miner_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(iron_chestplate 1 &f&l&nGod_Miner_Chestplate &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  426. - 'item:(iron_leggings 1 &f&l&nGod_Miner_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(iron_leggings 1 &f&l&nGod_Miner_Leggings &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  427. - 'item:(iron_boots 1 &f&l&nGod_Miner_Boots &7 0:2;1:4;34:3;3:4;4:4), display:(iron_boots 1 &f&l&nGod_Miner_Boots &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  428. - 'item:(bow 1 &d&l&nGod_Bow &7 48:4;50:2;34:4;51:1), display:(bow 1 &d&l&nGod_Bow &fPossible_Loot_Reward 48:4;50:2;34:4;51:1), chance:(50)'
  429. - 'item:(leather_helmet 1 &d&l&nGod_Archer_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(leather_helmet 1 &d&l&nGod_Archer_Helmet &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  430. - 'item:(leather_chestplate 1 &d&l&nGod_Archer_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(leather_chestplate 1 &d&l&nGod_Archer_Chestplate &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  431. - 'item:(leather_leggings 1 &d&l&nGod_Archer_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(leather_leggings 1 &d&l&nGod_Archer_Leggings &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  432. - 'item:(leather_boots 1 &d&l&nGod_Archer_Boots &7 0:2;1:4;34:3;3:4;4:4), display:(leather_boots 1 &d&l&nGod_Archer_Boots &fPossible_Loot_Reward 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  433. Koth:
  434. type: ROULETTEKEYCRATE
  435. displayName: '&8[&6&lKoth &7&lCrate&8]'
  436. displayItem: ''
  437. holographic:
  438. - ''
  439. preview:
  440. enabled: true
  441. rows: 2
  442. buy:
  443. enabled: false
  444. cost: 0
  445. message:
  446. onOpen: ''
  447. broadcast: ''
  448. key:
  449. item: 'Tripwire_Hook'
  450. enchantment: '34:10'
  451. name: '&6&lKoth &7&lKey'
  452. lore:
  453. - ''
  454. effect:
  455. onOpenEffects: 'firework'
  456. dormantEffects: 'happyVillager'
  457. dormantRoulette: 'WOOD_CLICK'
  458. onRouletteEnd: 'BAT_TAKEOFF'
  459. reward:
  460. minimumRewards: 1
  461. maximumRewards: 1
  462. rewards:
  463. - 'item:(beacon 2), display:(beacon 2 &6[Koth]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  464. - 'item:(iron_block 32), display:(iron_block 32 &6[Koth]_&fIron_Blocks &fPossible_Loot_Reward), chance:(40)'
  465. - 'item:(gold_block 32), display:(gold_block 32 &6[Koth]_&fGold_Blocks &fPossible_Loot_Reward), chance:(40)'
  466. - 'item:(emerald_block 32), display:(emerald_block 32 &6[Koth]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(40)'
  467. - 'item:(diamond_block 32), display:(diamond_block 32 &6[Koth]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(40)'
  468. - 'item:(diamond_helmet 1 &6[Koth]_&fHelmet &7 0:2;34:3), display:(diamond_helmet 1 &6[Koth]_&fHelmet &fPossible_Loot_Reward 0:2;34:3), chance:(30)'
  469. - 'item:(diamond_chestplate 1 &6[Koth]_&fChestplate &7 0:2;34:3), display:(diamond_chestplate 1 &6[Koth]_&fChestplate &fPossible_Loot_Reward 0:2;34:3), chance:(30)'
  470. - 'item:(diamond_leggings 1 &6[Koth]_&fLeggings &7 0:2;34:3), display:(diamond_leggings 1 &6[Koth]_&fLeggings &fPossible_Loot_Reward 0:2;34:3), chance:(30)'
  471. - 'item:(diamond_boots 1 &6[Koth]_&fBoots &7 0:2;34:3), display:(diamond_boots 1 &6[Koth]_&fBoots &fPossible_Loot_Reward 0:2;34:3), chance:(30)'
  472. - 'item:(diamond_sword 1 &6[Koth]_&fFire &7 16:2;20:2;34:3), display:(diamond_sword 1 &6[Koth]_&fFire &fPossible_Loot_Reward 16:2;20:2;34:3), chance:(20)'
  473. - 'item:(diamond_sword 1 &6[Koth]_&fLooting &7 16:1;21:4;34:3), display:(diamond_sword 1 &6[Koth]_&fLooting &fPossible_Loot_Reward 16:1;21:4;34:3), chance:(20)'
  474. - 'item:(diamond_pickaxe 1 &6[Koth]_&fFortune &7 35:4;34:3), display:(diamond_pickaxe 1 &6[Koth]_&fFortune &fPossible_Loot_Reward 35:4;34:3), chance:(20)'
  475. - 'item:(diamond_pickaxe 1 &6[Koth]_&fEfficiency &7 32:6;34:3), display:(diamond_pickaxe 1 &6[Koth]_&fEfficiency &fPossible_Loot_Reward 32:6;34:3), chance:(20)'
  476. - 'cmd:(/lives give %player% 10), display:(paper 1 &6[Koth]_&f10_Life &fPossible_Loot_Reward), chance:(20)'
  477. - 'cmd:(/lives give %player% 15), display:(paper 1 &6[Koth]_&f15_Life &fPossible_Loot_Reward), chance:(15)'
  478. - 'cmd:(/lives give %player% 20), display:(paper 1 &6[Koth]_&f20_Life &fPossible_Loot_Reward), chance:(10)'
  479. - 'item:(322:1 3), display:(322:1 3 &6[Koth]_&fGopple &fPossible_Loot_Reward), chance:(40)'
  480. - 'item:(ender_pearl 64), display:(ender_pearl 64 &6[Koth]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
  481. Conquest:
  482. type: ROULETTEKEYCRATE
  483. displayName: '&8[&6&lConquest &7&lCrate&8]'
  484. displayItem: ''
  485. holographic:
  486. - ''
  487. preview:
  488. enabled: true
  489. rows: 2
  490. buy:
  491. enabled: false
  492. cost: 0
  493. message:
  494. onOpen: ''
  495. broadcast: ''
  496. key:
  497. item: 'Tripwire_Hook'
  498. enchantment: '34:10'
  499. name: '&6&lConquest &7&lKey'
  500. lore:
  501. - ''
  502. effect:
  503. onOpenEffects: 'firework, BAT_TAKEOFF'
  504. dormantEffects: 'happyVillager'
  505. dormantRoulette: 'WOOD_CLICK'
  506. onRouletteEnd: 'BAT_TAKEOFF'
  507. reward:
  508. minimumRewards: 1
  509. maximumRewards: 1
  510. rewards:
  511. - 'item:(beacon 3), display:(beacon 3 &6[Conquest]_&fBeacon &fPossible_Loot_Reward), chance:(20)'
  512. - 'item:(iron_block 64), display:(iron_block 64 &6[Conquest]_&fIron_Blocks &fPossible_Loot_Reward), chance:(40)'
  513. - 'item:(gold_block 64), display:(gold_block 64 &6[Conquest]_&fGold_Blocks &fPossible_Loot_Reward), chance:(40)'
  514. - 'item:(emerald_block 64), display:(emerald_block 64 &6[Conquest]_&fEmerald_Blocks &fPossible_Loot_Reward), chance:(40)'
  515. - 'item:(diamond_block 64), display:(diamond_block 64 &6[Conquest]_&fDiamond_Blocks &fPossible_Loot_Reward), chance:(40)'
  516. - 'item:(diamond_helmet 1 &6[Conquest]_&fHelmet &7 0:3;34:3), display:(diamond_helmet 1 &6[Conquest]_&fHelmet &fPossible_Loot_Reward 0:3;34:3), chance:(30)'
  517. - 'item:(diamond_chestplate 1 &6[Conquest]_&fChestplate &7 0:3;34:3), display:(diamond_chestplate 1 &6[Conquest]_&fChestplate &fPossible_Loot_Reward 0:3;34:3), chance:(30)'
  518. - 'item:(diamond_leggings 1 &6[Conquest]_&fLeggings &7 0:3;34:3), display:(diamond_leggings 1 &6[Conquest]_&fLeggings &fPossible_Loot_Reward 0:3;34:3), chance:(30)'
  519. - 'item:(diamond_boots 1 &6[Conquest]_&fBoots &7 0:3;34:3), display:(diamond_boots 1 &6[Conquest]_&fBoots &fPossible_Loot_Reward 0:3;34:3), chance:(30)'
  520. - 'item:(diamond_sword 1 &6[Conquest]_&fFire &7 16:3;20:2;34:3), display:(diamond_sword 1 &6[Conquest]_&fFire &fPossible_Loot_Reward 16:3;20:2;34:3), chance:(20)'
  521. - 'item:(diamond_sword 1 &6[Conquest]_&fLooting &7 16:1;21:3;34:3), display:(diamond_sword 1 &6[Conquest]_&fLooting &fPossible_Loot_Reward 16:1;21:3;34:3), chance:(20)'
  522. - 'item:(diamond_pickaxe 1 &6[Conquest]_&fFortune &7 35:5;34:3), display:(diamond_pickaxe 1 &6[Conquest]_&fFortune &fPossible_Loot_Reward 35:5;34:3), chance:(20)'
  523. - 'item:(diamond_pickaxe 1 &6[Conquest]_&fEfficiency &7 32:7;34:3), display:(diamond_pickaxe 1 &6[Conquest]_&fEfficiency &fPossible_Loot_Reward 32:7;34:3), chance:(20)'
  524. - 'cmd:(/lives give %player% 20), display:(paper 1 &6[Conquest]_&f20_Life &fPossible_Loot_Reward), chance:(20)'
  525. - 'cmd:(/lives give %player% 25), display:(paper 1 &6[Conquest]_&f25_Life &fPossible_Loot_Reward), chance:(15)'
  526. - 'cmd:(/lives give %player% 30), display:(paper 1 &6[Conquest]_&f30_Life &fPossible_Loot_Reward), chance:(10)'
  527. - 'item:(322:1 5), display:(322:1 5 &6[Conquest]_&fGopple &fPossible_Loot_Reward), chance:(40)'
  528. - 'item:(ender_pearl 64), display:(ender_pearl 64 &6[Conquest]_&fEnderpearls &fPossible_Loot_Reward), chance:(50)'
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