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king's field ancient city, slus-20318, CE Table CreatureSwap

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Nov 27th, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <CheatTable CheatEngineTableVersion="26">
  3. <CheatEntries/>
  4. <UserdefinedSymbols/>
  5. <LuaScript>function kingsFieldEnemyAddresses(baseAddress, baseName, length)
  6. local num = 256
  7. local step = 1104
  8. local al = getAddressList()
  9. local base = al.createMemoryRecord()
  10. base.setAddress(baseAddress)
  11. base.setDescription(baseName)
  12. base.Type = vtString
  13. base.String.Size = 0
  14.  
  15. for i=0, num-1 do
  16. local offset = i*step
  17. local rec = al.createMemoryRecord()
  18. local str = string.format("+%X", offset)
  19. rec.setAddress(str)
  20. if offset==0x0 then str = str .. " : ManEater" end
  21. if offset==0x450 then str = str .. " : !RemovedReaper(1)" end
  22. if offset==0x8A0 then str = str .. " : GreenSlime" end
  23. if offset==0xCF0 then str = str .. " : PoisonSlime" end
  24. if offset==0x1140 then str = str .. " : !RemovedManEater(4)" end
  25. if offset==0x1590 then str = str .. " : Scorpion" end
  26. if offset==0x19E0 then str = str .. " : Spider" end
  27. if offset==0x1E30 then str = str .. " : GiantSpider" end
  28. if offset==0x2280 then str = str .. " : AcidCrawlerMansionEdge" end
  29. if offset==0x26D0 then str = str .. " : DragonFly" end
  30. if offset==0x2B20 then str = str .. " : BloodBat" end
  31. if offset==0x2F70 then str = str .. " : Beetle" end
  32. if offset==0x33C0 then str = str .. " : Critter" end
  33. if offset==0x3810 then str = str .. " : Snake" end
  34. if offset==0x3C60 then str = str .. " : LavaLizard" end
  35. if offset==0x40B0 then str = str .. " : FireLord" end
  36. if offset==0x4500 then str = str .. " : Salamander" end
  37. if offset==0x4950 then str = str .. " : Widdaconda" end
  38. if offset==0x4DA0 then str = str .. " : !Phagos" end
  39. if offset==0x51F0 then str = str .. " : EarthBeetle" end
  40. if offset==0x5640 then str = str .. " : GiantBeetle" end
  41. if offset==0x5A90 then str = str .. " : LivingStatue" end
  42. if offset==0x5EE0 then str = str .. " : StoneGuardian" end
  43. if offset==0x6330 then str = str .. " : Sentinel" end
  44. if offset==0x6780 then str = str .. " : LivingArmor" end
  45. if offset==0x6BD0 then str = str .. " : GoldenStatue" end
  46. if offset==0x7470 then str = str .. " : Sol" end
  47. if offset==0x78C0 then str = str .. " : !ArrowLauncher" end
  48. if offset==0x7D10 then str = str .. " : WindyFace" end
  49. if offset==0x8160 then str = str .. " : Watcher" end
  50. if offset==0x85B0 then str = str .. " : Slasher" end
  51. if offset==0x8A00 then str = str .. " : GiantClub" end
  52. if offset==0x8E50 then str = str .. " : GiantArm" end
  53. if offset==0x92A0 then str = str .. " : EarthKing" end
  54. if offset==0x96F0 then str = str .. " : Genean" end
  55. if offset==0x9B40 then str = str .. " : Fadin" end
  56. if offset==0x9F90 then str = str .. " : MasterFadin" end
  57. if offset==0xA3E0 then str = str .. " : LavaFace" end
  58. if offset==0xA830 then str = str .. " : FrostBeetle" end
  59. if offset==0xAC80 then str = str .. " : Makara" end
  60. if offset==0xB0D0 then str = str .. " : AquaLizard" end
  61. if offset==0xB520 then str = str .. " : BeetleRed" end
  62. if offset==0xB970 then str = str .. " : SeaFang" end
  63. if offset==0xBDC0 then str = str .. " : Widda" end
  64. if offset==0xC210 then str = str .. " : WiddaQueen" end
  65. if offset==0xC660 then str = str .. " : WiddaArcher" end
  66. if offset==0xCAB0 then str = str .. " : Skull" end
  67. if offset==0xD350 then str = str .. " : DarkFlower" end
  68. if offset==0xD7A0 then str = str .. " : SkeletonSwordShield" end
  69. if offset==0xDBF0 then str = str .. " : SkeletonVest" end
  70. if offset==0xE040 then str = str .. " : SkeletonAxeShield" end
  71. if offset==0xE490 then str = str .. " : SkeletonArcher" end
  72. if offset==0xE8E0 then str = str .. " : Skeleton" end
  73. if offset==0xED30 then str = str .. " : FortZombie" end
  74. if offset==0xF180 then str = str .. " : LivingDeadMiner" end
  75. if offset==0xF5D0 then str = str .. " : AncientKing" end
  76. if offset==0xFA20 then str = str .. " : HighSkeleton" end
  77. if offset==0xFE70 then str = str .. " : MinionHellHound" end
  78. if offset==0x102C0 then str = str .. " : !Bell" end
  79. if offset==0x10710 then str = str .. " : Mummy" end
  80. if offset==0x10B60 then str = str .. " : AdeptMummy" end
  81. if offset==0x10FB0 then str = str .. " : !RemovedSpinalKnight(63)" end
  82. if offset==0x11400 then str = str .. " : GiantLeader" end
  83. if offset==0x11CA0 then str = str .. " : Malice" end
  84. if offset==0x120F0 then str = str .. " : FireElemental" end
  85. if offset==0x12540 then str = str .. " : EarthElemental" end
  86. if offset==0x12990 then str = str .. " : WindElemental" end
  87. if offset==0x12DE0 then str = str .. " : WaterElemental" end
  88. if offset==0x13230 then str = str .. " : DarkSuccubus" end
  89. if offset==0x13680 then str = str .. " : DarkKnight" end
  90. if offset==0x13AD0 then str = str .. " : DarkSoldier" end
  91. if offset==0x13F20 then str = str .. " : FireGenie" end
  92. if offset==0x14370 then str = str .. " : GreaterDemon" end
  93. if offset==0x147C0 then str = str .. " : DarkArcher" end
  94. if offset==0x15060 then str = str .. " : DarkSorcerer" end
  95. if offset==0x15900 then str = str .. " : IceGolem" end
  96. if offset==0x15D50 then str = str .. " : Larva" end
  97. if offset==0x161A0 then str = str .. " : DarkPuppet" end
  98. if offset==0x165F0 then str = str .. " : DarkBird" end
  99. if offset==0x16A40 then str = str .. " : ParaStool" end
  100. if offset==0x16E90 then str = str .. " : ReaperTree" end
  101. if offset==0x172E0 then str = str .. " : Crow" end
  102. if offset==0x17730 then str = str .. " : Stool" end
  103. if offset==0x17B80 then str = str .. " : !AtlasStatue" end
  104. if offset==0x17FD0 then str = str .. " : !FigureHead" end
  105. if offset==0x18420 then str = str .. " : !FishStatue" end
  106. if offset==0x18870 then str = str .. " : !EyeSecurity" end
  107. if offset==0x18CC0 then str = str .. " : ExpeditionArcher" end
  108. if offset==0x19110 then str = str .. " : ExpeditionSoldier" end
  109. if offset==0x19560 then str = str .. " : !RemovedJouster(94)" end
  110. if offset==0x199B0 then str = str .. " : !RemovedRedKnight(95)" end
  111. if offset==0x19E00 then str = str .. " : !RemovedLeatherMan(96)" end
  112. if offset==0x1A250 then str = str .. " : ZombieLeeMaynor" end
  113. if offset==0x1A6A0 then str = str .. " : !FatWidda" end
  114. if offset==0x1B390 then str = str .. " : !UnknownGirl" end
  115. if offset==0x1B7E0 then str = str .. " : !ShaneLloyd" end
  116. if offset==0x1BC30 then str = str .. " : !DavidBunch" end
  117. if offset==0x1C080 then str = str .. " : !LynnGenne" end
  118. if offset==0x1C4D0 then str = str .. " : !SharylGenne" end
  119. if offset==0x1C920 then str = str .. " : !SharylGenneBed" end
  120. if offset==0x1CD70 then str = str .. " : !DuhrinPathwarden" end
  121. if offset==0x1D1C0 then str = str .. " : !CecileYeala" end
  122. if offset==0x1D610 then str = str .. " : !HarmurahForgefistFreed" end
  123. if offset==0x1E300 then str = str .. " : !JemarcNeely" end
  124. if offset==0x1E750 then str = str .. " : !ChadBreshers" end
  125. if offset==0x1EBA0 then str = str .. " : !UnknownMan" end
  126. if offset==0x1EFF0 then str = str .. " : !MarcusZan" end
  127. if offset==0x1F440 then str = str .. " : !UnknownWoman" end
  128. if offset==0x1F890 then str = str .. " : !UnknownGuy" end
  129. if offset==0x1FCE0 then str = str .. " : !OaghBurleigh" end
  130. if offset==0x20130 then str = str .. " : !HarmurahForgefistWorking" end
  131. if offset==0x20580 then str = str .. " : !MistaFopa" end
  132. if offset==0x209D0 then str = str .. " : !BelrixPsytar" end
  133. if offset==0x20E20 then str = str .. " : !LeeMaynor" end
  134. if offset==0x21270 then str = str .. " : !Dog" end
  135. if offset==0x216C0 then str = str .. " : !Akryal" end
  136. if offset==0x21F60 then str = str .. " : !RamirezMartin" end
  137. if offset==0x22800 then str = str .. " : !PaulHutchinson" end
  138. if offset==0x230A0 then str = str .. " : !AeineVigil" end
  139. if offset==0x23940 then str = str .. " : !JoshuaGriffin" end
  140. if offset==0x23D90 then str = str .. " : !JohnPark" end
  141. if offset==0x241E0 then str = str .. " : !LyleKagata" end
  142. if offset==0x24630 then str = str .. " : !LyleKagataDark" end
  143. if offset==0x24A80 then str = str .. " : !KyleCampbell" end
  144. if offset==0x286E0 then str = str .. " : SkeletonSwordShieldSpecial" end
  145. if offset==0x28B30 then str = str .. " : GiantSpiderFinal" end
  146. if offset==0x29820 then str = str .. " : !SkeletonSmith" end
  147. if offset==0x28F80 then str = str .. " : MiniBeetle" end
  148. if offset==0x29C70 then str = str .. " : MutantWall" end
  149. if offset==0x2A0C0 then str = str .. " : MutantFloor" end
  150. if offset==0x2A510 then str = str .. " : MutantCeiling" end
  151. if offset==0x2A960 then str = str .. " : LavaBird" end
  152. if offset==0x2ADB0 then str = str .. " : Onyx" end
  153. if offset==0x2B200 then str = str .. " : FirstWidda" end
  154. if offset==0x2B650 then str = str .. " : FirstWiddaArcher" end
  155. if offset==0x2BAA0 then str = str .. " : !LynnGenneMourn" end
  156. if offset==0x2C340 then str = str .. " : HighSkeletonFinal" end
  157. if offset==0x2C790 then str = str .. " : AcidCrawler" end
  158. if offset==0x2D480 then str = str .. " : SkeletonArcherBell" end
  159. rec.setType(vtByteArray)
  160. rec.Aob.Size = length
  161. rec.setDescription(str)
  162. rec.appendToEntry(base)
  163. end
  164. end
  165. kingsFieldEnemyAddresses("2047EB90", "Address", 1104)
  166. </LuaScript>
  167. </CheatTable>
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