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RoM GM commands

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Apr 3rd, 2020
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  1. 1. enter "/gm ? 2013RuneWaker_Rom0628" in chat to enable GM commands
  2. 2. use ? as syntax, i.e. "? givemoney 10"
  3.  
  4.  
  5. COMMAND COMMAND TYPE COMMAND HELP
  6.  
  7. help GM_Help Help List all or GM instructions starting with an English word \ n help a or help
  8. GMCommand GM_EnabledGMCommand GMCommand Enable or disable \ n GMCommand on (off)
  9. Give GM_Give Give Give items \ n Give TargetName ItemID or Give ItemID
  10. DelBodyItem GM_DelBodyItem DelBodyItem Delete item \ n DelBodyItem TargetName ItemID Count or Give ItemID Count
  11. TestNPCSave GM_TestNPCSave test
  12. TestNPCLoad GM_TestNPCLoad test
  13. Zone GM_ChangeZone Change area test \ n Zone ZoneID RoomID X Y Z
  14. World GM_ChangeWorld Change World Test \ n World WorlID ZoneID RoomID X Y Z
  15. WorldReturn GM_ReturnWorld Back to the original world \ n WorldReturn
  16. ParallelID GM_ChangeParallelID Change Parallel World \ n ParallelID ID
  17. Room GM_ChangeRoom Space test \ n Room RoomID
  18. RunPlot GM_RunPlot Plot test \ n RunPlot OwnerID PlotName \ nor RunPlot PlotName \ nor RunPlot OwnerID PlotName TargetID
  19. PCall GM_Pcall Execute a plot directly \ n \ n PCall OwnerID PlotName \ nor PCall PlotName \ nor PCall OwnerID PlotName TargetID
  20. CreateObj GM_CreateObj CreateObj Spawn objects in the world \ n CreateObj OrgObjID x y z dir count Mode vx vy vz
  21. ReloadPlot GM_ReloadPlot ReloadPlot reloads LUA plot
  22. ReloadPlotEx GM_ReloadPlotEx ReloadPlot reloads LUA Ex plot
  23. ReloadObj GM_ReloadObj ReloadObj reload template data
  24. GiveMoney GM_GiveMoney GiveMoney gives money \ n GiveMoney 10000
  25. GiveMoney_Account GM_GiveMoney_Account GiveMoney_Account gives account currency \ n GiveMoney_Account 10000
  26. GiveMoney_Bonus GM_GiveMoney_Bonus GiveMoney_Bonus bonus bonus \ n GiveMoney_Bonus 10000
  27. DelObj GM_DelObj DelObj delete object \ nDelObj 0x10000
  28. Modify GM_ModifyObj Modify objects \ nModify 0x10000
  29. DelKeyItem GM_DelKeyItem DelKeyItem deletes important items on a character
  30. GotoID GM_GotoID GotoID jumps to the position of an object \ nGotoID 0x10000
  31. GotoOrgID GM_GotoOrgID GotoOrgID jumps to the position of an object \ nGotoID OrgID (the number of N) \ nGotoID 100052 2
  32. SearchObj GM_SearchObj SearchObj Search Object \ nSearchObj Type (0 all 1 player 2 npc) name
  33. SearchObjCount GM_SearchObjCount SearchObjCount number of objects searched \ nSearchObjCount Type (0 room 1 all)
  34. AttackFlag GM_AttackFlag AttackFlag switch attack flag \ nAttackFlag 0x10000
  35. NPCGoHome GM_NPCGoHome NPCGoHome switch attack flag
  36. NPCMoveFlag GM_NPCMoveFlag NPCMoveFlag switches all NPC move flags
  37. UsePathFind GM_UsePathFind PathFind switch PathFind
  38. CreateFlag GM_CreateFlag CreateFlag \ nCreateFlag 1 (flag class) 1 (ID)
  39. ShowFlag GM_ShowFlag ShowFlag \ nShowFlag FlagID (-1 for all)
  40. HideFlag GM_HideFlag HideFlag \ nHideFlag FlagID (-1 for all)
  41. SetValue GM_SetValue SetValue changes the basic value of the character \ n Example / SetValue GItemID valuename value / n valuename (LV EXP RACE VOC STR WIS ...) / n SetValue 1 STR 100
  42. SetValueID GM_SetValueID SetValueID Change the basic value of a character \ n Example / SetValueID GItemID ID value / n
  43. SpellMagic GM_SpellMagic SpellMagic Character Casting \ n Example / SpellMagic TargetID MagicID
  44. GetValue GM_GetValue GetValue GUID TYPE / n
  45. QuestFlag GM_QuestFlag Set Quest status \ n QuestFlag [all or number] [0 = off 1 = on]
  46. ClsQuest GM_ClsQuest Clear all mission information
  47. CreatePet GM_CreatePet Generate a pet object \ n CreatePet object ID LV name PetType
  48. PetCmd GM_PetCmd Command pet \ n PetCmd [Stop Follow Attack AttackOff Guard Protect] TargetID \ nexample PetCmd Stop or PetCmd Attack 0x10000 ...
  49. CallPlayerName GM_CallPlayerName Call a player \ n CallPlayerName RoleName
  50. GotoPlayerName GM_GotoPlayerName Teleport to a player \ n GotoPlayerName RoleName
  51. Logout GM_Logout Disconnect yourself from GameServer
  52. Who GM_Who list all players \ n Who ZoneID
  53. ShowKeyItem GM_ShowKeyItem Show special items owned by the character
  54. OpenAC GM_OpenAC Open AC
  55. ChangeJob GM_ChangeJob Open corner change
  56. SaveNPCMove GM_TestSaveNPCMove Test Save NPC Move Points \ n SaveNPCMove ObjID FlagID Range MoveType (1walk 2run 3rand) WaitTime_Base WaitTime_Rand
  57. ShowNPCMove GM_ShowNPCMoveFlag Show stored NPC move points \ n ShowNPCMove ObjID FlagID
  58. DelFlagList GM_DelFlagList Delete a series of flags \ n DelFlagList FlagID
  59. SetPathByFlag GM_SetPathByFlag Test stored NPC move points \ n SetPathByFlag ObjID FlagID
  60. GetPathInfo GM_GetPathInfo Obj Patrol Path Information \ n GetPathInfo ObjID
  61. SetPathInfo GM_SetPathInfo Obj Patrol Path Information \ n SetPathInfo ObjID PathNodeID
  62. SetPathLua GM_SetPathLua Obj Patrol Path Information \ n SetPathLua ObjID Lua
  63. SetPathPos GM_SetPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
  64. AddPathPos GM_AddPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
  65. DelPathPos GM_DelPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
  66. SavePathPos GM_SavePathPos Obj Patrol Path Information \ n SavePathLua ObjID
  67. ReviveType GM_SetReviveType NPC rebirth time mode changed \ n example ReviveType
  68. ResetEQ GM_ResetEQ Reset the equipment at this level \ n Example ResetEQ Level Rank
  69. SetGuildReady GM_SetGuildReady Set the Guild of Guilds to Formal Guild \ n SetGuildReady
  70. DelGuild GM_DelGuild Delete your own guild
  71. CheckMem GM_CheckMem Memory check
  72. ClearInstanceInfo GM_ClearInstanceInfo Clear copy progress Ranch
  73. ObjVersion GM_ObjVersion Get item version information
  74. SetMagicPoint GM_SetMagicPoint Set magic point
  75. KillRate GM_SetKillRate Set how many kills a monster equals \ n KillRate N
  76. DSysTime GM_DSysTime Accelerate system time in minutes \ n DSysTime (N minutes)
  77. ItemExchange GM_ItemExchange Redeem password item \ n ItemExchange (password)
  78. SetTitleStr GM_SetTitleStr Set Custom Title \ n SetTitleStr (Custom Title)
  79. GMHide GM_GMHide Turn the GM stealth effect on or off \ n GMHide
  80. RandCreateFlag GM_RandCreateFlag RandCreateFlag FlagID Range MoveDest Count
  81. ClearGuildWarTime GM_ClearGuildWarTime ClearGuildWarTime Ranch
  82. RoleRight GM_RoleRight It is forbidden to enable certain abilities of the role \ n RoleRight id type (trade talk) Value (0 off 1 on) \ n Example: RoleRight% t_id trade 0
  83. ZonePlayerCount GM_ZonePlayerCount ZonePlayerCount
  84. PKFlag GM_PKFlag Enable PK \ n examples of PKFlag Type (0 level 1 single 2Party 3Party & Guild)
  85. GMTell GM_GMTell For GM tool messaging \ n GMTell Msg or GMTell PlayerDBID Msg
  86. StopLogin GM_StopLogin Temporarily make this area unavailable \ nStopLogin Type (0 can log in 1 can't log in)
  87. PingLog GM_PingLog Write client packet Ping information \ nPingLog times
  88. ProxyPingLog GM_ProxyPingLog Write Proxy Packet Ping Information \ nProxyPingLog Times
  89. SrvProcTimeLog GM_SrvProcTimeLog Write the information of Ser Proc Time Log \ nSrvProcTimeLog times
  90. CancelAcSellItem GM_CancelAcSellItem Return items sold by AC \ n CancelAcSellItem PlayerDBID GUID Ranch
  91. SkillValue GM_SkillValue SkillValue modifies player skills, please refer to the table for skill codes \ n SkillValue skill number points
  92. SkillFull GM_SkillFull SkillFull Modify the player's skills to make the proficiency full \ n SkillFull
  93. CardFull GM_CardFull CardFull modifies the player card to make it full \ n CardFull
  94. Full GM_Full Full HP MP SP full \ n Full
  95. CallID GM_CallID CallID (single area) calls an object in front of it \ n CallID area object ID
  96. CallName GM_CallName CallName (single area) calls an object in front of it \ n CallName area object name
  97. GotoName GM_GotoName GotoName (single area) is passed to an object \ n GotoName area object name
  98. ResetMagic GM_ResetMagic ResetMagic erases all spell states on the body \ n ~ ResetMagic area object ID
  99. KillID GM_KillID KillID kills player or NPC \ n KillID area object ID instantly
  100. KickID GM_KickID KickID kicks a player out of the game \ n KickID area object ID
  101. KickBanID GM_KickBanID KickBanID kicks a player out of the game and freezes the account \ n KickBanID area object ID
  102. KickAll GM_KickAll KickAll kicks all players out of the game \ n KickAll
  103. BcastAll GM_BcastAll BcastAll Broadcasting \ n BcastAll Broadcasting Content
  104. Bcast GM_Bcast Bcast area broadcast \ n Bcast area broadcast content
  105. FaceOff GM_FaceOff Faceoff becomes a monster \ n Name after Faceoff monster object ID
  106. Visible GM_Visible Visible sets the character's invisibility switch. Such invisible players cannot find \ n Visible
  107. OrgObjList GM_OrgObjList OrgObjList list area object data \ n OrgObjList type (NPC QuestNPC Item Armor Weapon Magic Title Suit Recipe) Start ID End ID \ n For example: ObjList Weapon 0 100
  108. SearchOrgObj GM_SearchOrgObj SearchOrgObj finds a command with a certain string on the original object \ n SearchOrgObj string \ n string: (*) represents all, other as long as the object name class has a function, this string is counted \ nFor example: ~ SearchOrgObj Wolf
  109. BindingItemMagic GM_BindingItemMagic BindingItemMagic sets the effect to be used by an object, (this object should be available originally) \ n BindingItemMagic Item ID Spell ID
  110. TimeSpeed GM_TimeSpeed ​​ TimeSpeed ​​accelerated game \ n TimeSpeed ​​multiple
  111. ResetColdown GM_ResetColdown ResetColdown clears the spell's Coldown time \ nexample ResetColdow
  112. NewResetColdown GM_NewResetColdown NewResetColdown clears the spell's Coldown time, but it cannot be cleared if it is set and cannot be cleared
  113. ShowRoom GM_ShowRoom GM_ShowRoom
  114. GetMineFlag GM_GetMineFlag Find the number of objects whose PID is FLAG in the mineral parts
  115. Crash GM_Crash CRASH
  116. CreateImageNPC GM_CreateImageNPC NPC with different image lines \ nCreateImageNPC BeginNPCID EndNPCID Example: nCreateImageNPC 100052 100062
  117. RandTransport GM_TestRandTransport The random number is transmitted to an NPC for testing the robot \ nExample: RandTransport
  118. CompareTarget GM_CompareTarget Value relationship with target \ n CompareTarget ID Type (0 basic 1 attack and defense ratio 2 dodge ratio)
  119. SetBTI GM_SetBTI Set BTI anti-addiction time
  120. DelUnSaveObject GM_DelUnSaveObject Delete all unsaved objects \ nDelUnSaveObject)
  121. ResetDailyQuest ResetDailyQuest Reset daily tasks \ n
  122. SetLua SetLua Set ZONE LUA XXX XXXX \ n
  123. SetRoleCamp SetRoleCamp SetRoleCamp \ n
  124. ClearTitle GM_ClearTitle ClearTitle \ n Clear all obtained titles
  125. ClearHuntingCount GM_ClearHuntingCount ClearHuntingCount \ nClear the kill count
  126. HideNPC GM_HideNPC HideNPC hides or displays the NPC of an ID \ nHideNPC (0 Hide 1 Show) object number \ nExample? HideNPC 0 100001
  127. ClientSkyType GM_ClientSkyType ClientSkyType sets the client sky display type \ nClientSkyType (0 Normal 1 day 2 nightfall 3 night 4 dawn)
  128. CalReborn GM_CalReborn CalReborn counts the number of heavy organisms (one day) \ nCalRebone ObjID Count RebornTime
  129. SetIni GM_SetIni SetIni resets some Ini settings \ n SetIni iniStr Value \ nExample SetIni IsAutoRevive \ n SetIni DeadExpDownRate 5
  130. RunLottery GM_RunLottery RunLottery immediately Lottery draws prizes
  131. SetChangeGuild GM_SetChangeGuild Require guild name
  132. PlantGrowRate GM_PlantGrowRate Set planting growth rate \ nexample PlantGrowRate 10
  133. GuildWarTime GM_GuildWarTime Set the current time of the guild house war \ n Example: GuildWarTime Week (-1 means current) Hour (-1 means current) \ n GuildWarTime -1 21
  134. SQ GM_SQLCmd SQL Select Command Search
  135. CheckGuildNameRules GM_CheckGuildNameRules Test if the string conforms to the naming rules of the guild
  136. GetObjectInfo GM_GetObjectInfo GetObjectInfo% t_id Get complete object information
  137.  
  138. // ################################################### #################################################### #####################
  139. // GM test for PE test
  140. PERelease GM_PE_ReleasePE Release the specified PE
  141. PEReset GM_PE_Reset Reset PE at specified index
  142. PEGetStatus GM_PE_GetStatus Get the status of the specified PE
  143. PEGetDetail GM_PE_GetDetail Get detailed status of specified PE
  144. PEInstSucc GM_PE_InstSucc The PE with the specified index succeeded directly
  145. PEInstFail GM_PE_InstFail The PE of the specified index failed directly
  146. PEJumpToPH GM_PE_JumpToPH Jump to the Phase of the specified index within the specified PE
  147. PEPHInstSucc GM_PE_PH_InstSucc Phase with specified index succeeds directly
  148. PEPHInstFail GM_PE_PH_InstFail Phase of the specified index failed directly
  149. PEOBInstAchieve GM_PE_OB_InstAchieve Objective of the specified index is reached directly
  150. PEListAllVar GM_PE_ListAllVar List the variable names and values ​​used by all PEs
  151. PEGetVar GM_PE_GetVar List the value of the specified name variable
  152. PESetVar GM_PE_SetVar Set the value of the specified name variable
  153. PEAddVar GM_PE_AddVar Increase the value of the specified name variable
  154. PEGiveScore GM_PE_GiveScore Give points to designated players
  155. PEGetScore GM_PE_GetScore Get the score of the specified player
  156. LuaDebug GM_GetLuaErrorInfo Set whether to get LUA error information
  157. TestLuaPause GM_TestLuaPause Test plot pause
  158. TestLuaStart GM_TestLuaStart Test plot continues
  159. StopAllVM GM_StopAllVM pause
  160. // ################################################### #################################################### #####################
  161. ListLuaGVars GM_ListLuaGVars List all global variables of Lua
  162. ListLuaTable GM_ListLuaTable List LuaTable
  163. GetLuaTableInfo GM_GetLuaTableInfo Get LuaTable content
  164. EnableLogPCall GM_EnableLogPCall Enable logging PCall history
  165. DisableLogPCall GM_DisableLogPCall Disable logging PCall history
  166. // ################################################### #################################################### #####################
  167. OpenWeekInst GM_OpenWeekInstancesFrame Open Mirror World Copy Interface
  168. ClearPhantom GM_ClearPhantom Clear all phantoms
  169. OpenPhantom GM_OpenPhantomFrame Open Phantom Interface
  170. }
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