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- 1. enter "/gm ? 2013RuneWaker_Rom0628" in chat to enable GM commands
- 2. use ? as syntax, i.e. "? givemoney 10"
- COMMAND COMMAND TYPE COMMAND HELP
- help GM_Help Help List all or GM instructions starting with an English word \ n help a or help
- GMCommand GM_EnabledGMCommand GMCommand Enable or disable \ n GMCommand on (off)
- Give GM_Give Give Give items \ n Give TargetName ItemID or Give ItemID
- DelBodyItem GM_DelBodyItem DelBodyItem Delete item \ n DelBodyItem TargetName ItemID Count or Give ItemID Count
- TestNPCSave GM_TestNPCSave test
- TestNPCLoad GM_TestNPCLoad test
- Zone GM_ChangeZone Change area test \ n Zone ZoneID RoomID X Y Z
- World GM_ChangeWorld Change World Test \ n World WorlID ZoneID RoomID X Y Z
- WorldReturn GM_ReturnWorld Back to the original world \ n WorldReturn
- ParallelID GM_ChangeParallelID Change Parallel World \ n ParallelID ID
- Room GM_ChangeRoom Space test \ n Room RoomID
- RunPlot GM_RunPlot Plot test \ n RunPlot OwnerID PlotName \ nor RunPlot PlotName \ nor RunPlot OwnerID PlotName TargetID
- PCall GM_Pcall Execute a plot directly \ n \ n PCall OwnerID PlotName \ nor PCall PlotName \ nor PCall OwnerID PlotName TargetID
- CreateObj GM_CreateObj CreateObj Spawn objects in the world \ n CreateObj OrgObjID x y z dir count Mode vx vy vz
- ReloadPlot GM_ReloadPlot ReloadPlot reloads LUA plot
- ReloadPlotEx GM_ReloadPlotEx ReloadPlot reloads LUA Ex plot
- ReloadObj GM_ReloadObj ReloadObj reload template data
- GiveMoney GM_GiveMoney GiveMoney gives money \ n GiveMoney 10000
- GiveMoney_Account GM_GiveMoney_Account GiveMoney_Account gives account currency \ n GiveMoney_Account 10000
- GiveMoney_Bonus GM_GiveMoney_Bonus GiveMoney_Bonus bonus bonus \ n GiveMoney_Bonus 10000
- DelObj GM_DelObj DelObj delete object \ nDelObj 0x10000
- Modify GM_ModifyObj Modify objects \ nModify 0x10000
- DelKeyItem GM_DelKeyItem DelKeyItem deletes important items on a character
- GotoID GM_GotoID GotoID jumps to the position of an object \ nGotoID 0x10000
- GotoOrgID GM_GotoOrgID GotoOrgID jumps to the position of an object \ nGotoID OrgID (the number of N) \ nGotoID 100052 2
- SearchObj GM_SearchObj SearchObj Search Object \ nSearchObj Type (0 all 1 player 2 npc) name
- SearchObjCount GM_SearchObjCount SearchObjCount number of objects searched \ nSearchObjCount Type (0 room 1 all)
- AttackFlag GM_AttackFlag AttackFlag switch attack flag \ nAttackFlag 0x10000
- NPCGoHome GM_NPCGoHome NPCGoHome switch attack flag
- NPCMoveFlag GM_NPCMoveFlag NPCMoveFlag switches all NPC move flags
- UsePathFind GM_UsePathFind PathFind switch PathFind
- CreateFlag GM_CreateFlag CreateFlag \ nCreateFlag 1 (flag class) 1 (ID)
- ShowFlag GM_ShowFlag ShowFlag \ nShowFlag FlagID (-1 for all)
- HideFlag GM_HideFlag HideFlag \ nHideFlag FlagID (-1 for all)
- SetValue GM_SetValue SetValue changes the basic value of the character \ n Example / SetValue GItemID valuename value / n valuename (LV EXP RACE VOC STR WIS ...) / n SetValue 1 STR 100
- SetValueID GM_SetValueID SetValueID Change the basic value of a character \ n Example / SetValueID GItemID ID value / n
- SpellMagic GM_SpellMagic SpellMagic Character Casting \ n Example / SpellMagic TargetID MagicID
- GetValue GM_GetValue GetValue GUID TYPE / n
- QuestFlag GM_QuestFlag Set Quest status \ n QuestFlag [all or number] [0 = off 1 = on]
- ClsQuest GM_ClsQuest Clear all mission information
- CreatePet GM_CreatePet Generate a pet object \ n CreatePet object ID LV name PetType
- PetCmd GM_PetCmd Command pet \ n PetCmd [Stop Follow Attack AttackOff Guard Protect] TargetID \ nexample PetCmd Stop or PetCmd Attack 0x10000 ...
- CallPlayerName GM_CallPlayerName Call a player \ n CallPlayerName RoleName
- GotoPlayerName GM_GotoPlayerName Teleport to a player \ n GotoPlayerName RoleName
- Logout GM_Logout Disconnect yourself from GameServer
- Who GM_Who list all players \ n Who ZoneID
- ShowKeyItem GM_ShowKeyItem Show special items owned by the character
- OpenAC GM_OpenAC Open AC
- ChangeJob GM_ChangeJob Open corner change
- SaveNPCMove GM_TestSaveNPCMove Test Save NPC Move Points \ n SaveNPCMove ObjID FlagID Range MoveType (1walk 2run 3rand) WaitTime_Base WaitTime_Rand
- ShowNPCMove GM_ShowNPCMoveFlag Show stored NPC move points \ n ShowNPCMove ObjID FlagID
- DelFlagList GM_DelFlagList Delete a series of flags \ n DelFlagList FlagID
- SetPathByFlag GM_SetPathByFlag Test stored NPC move points \ n SetPathByFlag ObjID FlagID
- GetPathInfo GM_GetPathInfo Obj Patrol Path Information \ n GetPathInfo ObjID
- SetPathInfo GM_SetPathInfo Obj Patrol Path Information \ n SetPathInfo ObjID PathNodeID
- SetPathLua GM_SetPathLua Obj Patrol Path Information \ n SetPathLua ObjID Lua
- SetPathPos GM_SetPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
- AddPathPos GM_AddPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
- DelPathPos GM_DelPathPos Obj Patrol Path Information \ n SetPathLua ObjID Lua
- SavePathPos GM_SavePathPos Obj Patrol Path Information \ n SavePathLua ObjID
- ReviveType GM_SetReviveType NPC rebirth time mode changed \ n example ReviveType
- ResetEQ GM_ResetEQ Reset the equipment at this level \ n Example ResetEQ Level Rank
- SetGuildReady GM_SetGuildReady Set the Guild of Guilds to Formal Guild \ n SetGuildReady
- DelGuild GM_DelGuild Delete your own guild
- CheckMem GM_CheckMem Memory check
- ClearInstanceInfo GM_ClearInstanceInfo Clear copy progress Ranch
- ObjVersion GM_ObjVersion Get item version information
- SetMagicPoint GM_SetMagicPoint Set magic point
- KillRate GM_SetKillRate Set how many kills a monster equals \ n KillRate N
- DSysTime GM_DSysTime Accelerate system time in minutes \ n DSysTime (N minutes)
- ItemExchange GM_ItemExchange Redeem password item \ n ItemExchange (password)
- SetTitleStr GM_SetTitleStr Set Custom Title \ n SetTitleStr (Custom Title)
- GMHide GM_GMHide Turn the GM stealth effect on or off \ n GMHide
- RandCreateFlag GM_RandCreateFlag RandCreateFlag FlagID Range MoveDest Count
- ClearGuildWarTime GM_ClearGuildWarTime ClearGuildWarTime Ranch
- RoleRight GM_RoleRight It is forbidden to enable certain abilities of the role \ n RoleRight id type (trade talk) Value (0 off 1 on) \ n Example: RoleRight% t_id trade 0
- ZonePlayerCount GM_ZonePlayerCount ZonePlayerCount
- PKFlag GM_PKFlag Enable PK \ n examples of PKFlag Type (0 level 1 single 2Party 3Party & Guild)
- GMTell GM_GMTell For GM tool messaging \ n GMTell Msg or GMTell PlayerDBID Msg
- StopLogin GM_StopLogin Temporarily make this area unavailable \ nStopLogin Type (0 can log in 1 can't log in)
- PingLog GM_PingLog Write client packet Ping information \ nPingLog times
- ProxyPingLog GM_ProxyPingLog Write Proxy Packet Ping Information \ nProxyPingLog Times
- SrvProcTimeLog GM_SrvProcTimeLog Write the information of Ser Proc Time Log \ nSrvProcTimeLog times
- CancelAcSellItem GM_CancelAcSellItem Return items sold by AC \ n CancelAcSellItem PlayerDBID GUID Ranch
- SkillValue GM_SkillValue SkillValue modifies player skills, please refer to the table for skill codes \ n SkillValue skill number points
- SkillFull GM_SkillFull SkillFull Modify the player's skills to make the proficiency full \ n SkillFull
- CardFull GM_CardFull CardFull modifies the player card to make it full \ n CardFull
- Full GM_Full Full HP MP SP full \ n Full
- CallID GM_CallID CallID (single area) calls an object in front of it \ n CallID area object ID
- CallName GM_CallName CallName (single area) calls an object in front of it \ n CallName area object name
- GotoName GM_GotoName GotoName (single area) is passed to an object \ n GotoName area object name
- ResetMagic GM_ResetMagic ResetMagic erases all spell states on the body \ n ~ ResetMagic area object ID
- KillID GM_KillID KillID kills player or NPC \ n KillID area object ID instantly
- KickID GM_KickID KickID kicks a player out of the game \ n KickID area object ID
- KickBanID GM_KickBanID KickBanID kicks a player out of the game and freezes the account \ n KickBanID area object ID
- KickAll GM_KickAll KickAll kicks all players out of the game \ n KickAll
- BcastAll GM_BcastAll BcastAll Broadcasting \ n BcastAll Broadcasting Content
- Bcast GM_Bcast Bcast area broadcast \ n Bcast area broadcast content
- FaceOff GM_FaceOff Faceoff becomes a monster \ n Name after Faceoff monster object ID
- Visible GM_Visible Visible sets the character's invisibility switch. Such invisible players cannot find \ n Visible
- OrgObjList GM_OrgObjList OrgObjList list area object data \ n OrgObjList type (NPC QuestNPC Item Armor Weapon Magic Title Suit Recipe) Start ID End ID \ n For example: ObjList Weapon 0 100
- SearchOrgObj GM_SearchOrgObj SearchOrgObj finds a command with a certain string on the original object \ n SearchOrgObj string \ n string: (*) represents all, other as long as the object name class has a function, this string is counted \ nFor example: ~ SearchOrgObj Wolf
- BindingItemMagic GM_BindingItemMagic BindingItemMagic sets the effect to be used by an object, (this object should be available originally) \ n BindingItemMagic Item ID Spell ID
- TimeSpeed GM_TimeSpeed TimeSpeed accelerated game \ n TimeSpeed multiple
- ResetColdown GM_ResetColdown ResetColdown clears the spell's Coldown time \ nexample ResetColdow
- NewResetColdown GM_NewResetColdown NewResetColdown clears the spell's Coldown time, but it cannot be cleared if it is set and cannot be cleared
- ShowRoom GM_ShowRoom GM_ShowRoom
- GetMineFlag GM_GetMineFlag Find the number of objects whose PID is FLAG in the mineral parts
- Crash GM_Crash CRASH
- CreateImageNPC GM_CreateImageNPC NPC with different image lines \ nCreateImageNPC BeginNPCID EndNPCID Example: nCreateImageNPC 100052 100062
- RandTransport GM_TestRandTransport The random number is transmitted to an NPC for testing the robot \ nExample: RandTransport
- CompareTarget GM_CompareTarget Value relationship with target \ n CompareTarget ID Type (0 basic 1 attack and defense ratio 2 dodge ratio)
- SetBTI GM_SetBTI Set BTI anti-addiction time
- DelUnSaveObject GM_DelUnSaveObject Delete all unsaved objects \ nDelUnSaveObject)
- ResetDailyQuest ResetDailyQuest Reset daily tasks \ n
- SetLua SetLua Set ZONE LUA XXX XXXX \ n
- SetRoleCamp SetRoleCamp SetRoleCamp \ n
- ClearTitle GM_ClearTitle ClearTitle \ n Clear all obtained titles
- ClearHuntingCount GM_ClearHuntingCount ClearHuntingCount \ nClear the kill count
- HideNPC GM_HideNPC HideNPC hides or displays the NPC of an ID \ nHideNPC (0 Hide 1 Show) object number \ nExample? HideNPC 0 100001
- ClientSkyType GM_ClientSkyType ClientSkyType sets the client sky display type \ nClientSkyType (0 Normal 1 day 2 nightfall 3 night 4 dawn)
- CalReborn GM_CalReborn CalReborn counts the number of heavy organisms (one day) \ nCalRebone ObjID Count RebornTime
- SetIni GM_SetIni SetIni resets some Ini settings \ n SetIni iniStr Value \ nExample SetIni IsAutoRevive \ n SetIni DeadExpDownRate 5
- RunLottery GM_RunLottery RunLottery immediately Lottery draws prizes
- SetChangeGuild GM_SetChangeGuild Require guild name
- PlantGrowRate GM_PlantGrowRate Set planting growth rate \ nexample PlantGrowRate 10
- GuildWarTime GM_GuildWarTime Set the current time of the guild house war \ n Example: GuildWarTime Week (-1 means current) Hour (-1 means current) \ n GuildWarTime -1 21
- SQ GM_SQLCmd SQL Select Command Search
- CheckGuildNameRules GM_CheckGuildNameRules Test if the string conforms to the naming rules of the guild
- GetObjectInfo GM_GetObjectInfo GetObjectInfo% t_id Get complete object information
- // ################################################### #################################################### #####################
- // GM test for PE test
- PERelease GM_PE_ReleasePE Release the specified PE
- PEReset GM_PE_Reset Reset PE at specified index
- PEGetStatus GM_PE_GetStatus Get the status of the specified PE
- PEGetDetail GM_PE_GetDetail Get detailed status of specified PE
- PEInstSucc GM_PE_InstSucc The PE with the specified index succeeded directly
- PEInstFail GM_PE_InstFail The PE of the specified index failed directly
- PEJumpToPH GM_PE_JumpToPH Jump to the Phase of the specified index within the specified PE
- PEPHInstSucc GM_PE_PH_InstSucc Phase with specified index succeeds directly
- PEPHInstFail GM_PE_PH_InstFail Phase of the specified index failed directly
- PEOBInstAchieve GM_PE_OB_InstAchieve Objective of the specified index is reached directly
- PEListAllVar GM_PE_ListAllVar List the variable names and values used by all PEs
- PEGetVar GM_PE_GetVar List the value of the specified name variable
- PESetVar GM_PE_SetVar Set the value of the specified name variable
- PEAddVar GM_PE_AddVar Increase the value of the specified name variable
- PEGiveScore GM_PE_GiveScore Give points to designated players
- PEGetScore GM_PE_GetScore Get the score of the specified player
- LuaDebug GM_GetLuaErrorInfo Set whether to get LUA error information
- TestLuaPause GM_TestLuaPause Test plot pause
- TestLuaStart GM_TestLuaStart Test plot continues
- StopAllVM GM_StopAllVM pause
- // ################################################### #################################################### #####################
- ListLuaGVars GM_ListLuaGVars List all global variables of Lua
- ListLuaTable GM_ListLuaTable List LuaTable
- GetLuaTableInfo GM_GetLuaTableInfo Get LuaTable content
- EnableLogPCall GM_EnableLogPCall Enable logging PCall history
- DisableLogPCall GM_DisableLogPCall Disable logging PCall history
- // ################################################### #################################################### #####################
- OpenWeekInst GM_OpenWeekInstancesFrame Open Mirror World Copy Interface
- ClearPhantom GM_ClearPhantom Clear all phantoms
- OpenPhantom GM_OpenPhantomFrame Open Phantom Interface
- }
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