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- --[_Auto_Heaven_Ranked_]--
- --[By: Roblox username helpguestslikeme]--
- _G.lvl = "2000" --Change this to the level you want to stop at, leave blank for infinite.
- if not game:IsLoaded() then
- local loadedcheck = Instance.new("Message",workspace)
- loadedcheck.Text = 'Loading...'
- game.Loaded:Wait()
- loadedcheck:Destroy()
- end
- function GetPlayer(String)
- local strl = String:lower()
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name:lower():sub(1, #String) == String:lower() then
- table.insert(Found,v)
- end
- end
- return Found
- end
- rank = false
- glitch = false
- lag = false
- game:GetService('RunService').Stepped:connect(function()
- if rank == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Action" then
- v:Destroy()
- end
- if v.Name == "SuperAction" then
- v:Destroy()
- end
- if v.Name == "Super Action" then
- v:Destroy()
- end
- end
- end
- if glitch == true then
- game:GetService("TeleportService"):Teleport(3552157537)
- end
- if lag == true then
- wait()
- settings():GetService("NetworkSettings").IncommingReplicationLag = 2
- end
- end)
- local lplr = game.Players.LocalPlayer
- local char = lplr.Character
- local earth = 536102540
- local heaven = 3552157537
- local ranked = 3618359401
- if game.PlaceId == earth then
- if _G.lvl ~= "" then
- if lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text >= _G.lvl then
- warn("Level Obtained.")
- elseif lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text < _G.lvl then
- while wait() do
- wait(3)
- game:GetService("TeleportService"):Teleport(3552157537)
- end
- end
- else
- while wait() do
- wait(3)
- game:GetService("TeleportService"):Teleport(3552157537)
- end
- end
- elseif game.PlaceId == heaven then
- if _G.lvl ~= "" then
- if lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text >= _G.lvl then
- warn("Level Obtained.")
- elseif lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text < _G.lvl then
- while wait() do
- wait(3)
- game:GetService("TeleportService"):Teleport(3618359401)
- end
- end
- else
- while wait() do
- wait(3)
- game:GetService("TeleportService"):Teleport(3618359401)
- end
- end
- elseif game.PlaceId == ranked then
- if _G.lvl ~= "" then
- if lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text >= _G.lvl then
- warn("Level Obtained.")
- elseif lplr.PlayerGui:WaitForChild("HUD").Bottom.Stats.LVL.Val.Text < _G.lvl then
- wait(3)
- rank = true
- lag = true
- repeat
- wait(1)
- if #game.Players:GetPlayers() == 2 then
- wait(30)
- glitch = true
- end
- until glitch == true
- end
- else
- wait(3)
- rank = true
- lag = true
- repeat
- wait(1)
- if #game.Players:GetPlayers() == 2 then
- wait(30)
- glitch = true
- end
- until glitch == true
- end
- end
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