carlosname

Untitled

Apr 9th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --[ Fixed by all_suck ]--
  153. taunting = false
  154. math.randomseed(tick())
  155. local plr = game.Players.LocalPlayer
  156. local uis = game:GetService("UserInputService")
  157. repeat
  158. wait()
  159. until plr.Character and plr.Character:WaitForChild("Torso") and plr.Character:WaitForChild("Humanoid")
  160. local char = plr.Character
  161. local torso = char.Torso
  162. local humanoid = char.Humanoid
  163. local canTaunt = false
  164. local charStats = Instance.new("Folder", char)
  165. charStats.Name = "CharStats"
  166. speed = Instance.new("NumberValue", charStats)
  167. speed.Name = "Speed"
  168. speed.Value = 10
  169. local Anim
  170. LS = torso["Left Shoulder"]
  171. LH = torso["Left Hip"]
  172. RS = torso["Right Shoulder"]
  173. RH = torso["Right Hip"]
  174. Neck = torso.Neck
  175. it = Instance.new
  176. vt = Vector3.new
  177. cf = CFrame.new
  178. euler = CFrame.fromEulerAnglesXYZ
  179. angles = CFrame.Angles
  180. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  181. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  182. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  183. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  184. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  185. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  186. RootPart = char.HumanoidRootPart
  187. RootJoint = RootPart.RootJoint
  188. RootCF = euler(-1.57, 0, 3.14)
  189. player = nil
  190. RSH, LSH = nil, nil
  191. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  192. RW.Name = "Right Shoulder"
  193. LW.Name = "Left Shoulder"
  194. Sheathed = true
  195. SwordStance = false
  196. Charge = 0
  197. RSH = char.Torso["Right Shoulder"]
  198. LSH = char.Torso["Left Shoulder"]
  199. RSH.Parent = nil
  200. LSH.Parent = nil
  201. RW.Name = "Right Shoulder"
  202. RW.Part0 = char.Torso
  203. RW.C0 = cf(1.5, 0.5, 0)
  204. RW.C1 = cf(0, 0.5, 0)
  205. RW.Part1 = char["Right Arm"]
  206. RW.Parent = char.Torso
  207. LW.Name = "Left Shoulder"
  208. LW.Part0 = char.Torso
  209. LW.C0 = cf(-1.5, 0.5, 0)
  210. LW.C1 = cf(0, 0.5, 0)
  211. LW.Part1 = char["Left Arm"]
  212. LW.Parent = char.Torso
  213. local cam = workspace.CurrentCamera
  214. local Effects = Instance.new("Model", char)
  215. Effects.Name = "Effects"
  216. local currentattack, basicattacking
  217. local walkspeed = 14
  218. humanoid.WalkSpeed = walkspeed
  219. mouse = plr:GetMouse()
  220. sinecount, normcount, tweentick, tweenrot, tweenrotm = 0, 0, 0, 0, 0
  221. Mode = "Positive"
  222. local Key1 = Enum.KeyCode.Q
  223. local Key2 = Enum.KeyCode.E
  224. local Key3 = Enum.KeyCode.R
  225. local Key4 = Enum.KeyCode.F
  226. local key1re = 5
  227. local key2re = 6
  228. local key3re = 10
  229. local key4re = 1
  230. local atk1d = 3.2
  231. local atk2d = 1.8
  232. local atk3d = 3
  233. local atk4d = 0
  234. local key1db = false
  235. local key2db = false
  236. local key3db = false
  237. local key4db = false
  238. local attacking = Instance.new("BoolValue", charStats)
  239. attacking.Value = false
  240. attacking.Name = "Attacking"
  241. local PosAtk1 = "Up"
  242. local PosAtk2 = "Force Push"
  243. local PosAtk3 = "Gravity Field"
  244. local PosAtk4 = "Inverse Polarity"
  245. local NegAtk1 = "Down"
  246. local NegAtk2 = "Fissure"
  247. local NegAtk3 = "Black Hole"
  248. local NegAtk4 = "Inverse Polarity"
  249. local Click1 = Enum.UserInputType.MouseButton1
  250. local ComboAttacks = {
  251. "Combo1",
  252. "Combo2",
  253. "Combo3"
  254. }
  255. local counter = 1
  256. local countermax = #ComboAttacks
  257. local combo1duration = 0.8
  258. local combo2duration = 1
  259. local combo3duration = 1.2
  260. click1db = false
  261. local Stab1Dam = 10
  262. local Stab2Dam = 10
  263. local Stab3Dam = 1
  264. local Attack1Damage = 2.5
  265. local Attack2Damage = 15
  266. local Attack3Damage = 13
  267. local Attack4Damage
  268. local Energy = Instance.new("NumberValue", charStats)
  269. Energy.Name = "EnergyAmount"
  270. Energy.Value = math.huge
  271. local Attack1Energy = 0
  272. local Attack2Energy = 0
  273. local Attack3Energy = 0
  274. local Attack4Energy = 0
  275. function rayCast(Pos, Dir, Max, Ignore)
  276. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  277. end
  278. function thread(f)
  279. coroutine.resume(coroutine.create(f))
  280. end
  281. function swait(num)
  282. if num == 0 or num == nil then
  283. game:service("RunService").Stepped:wait(0)
  284. else
  285. for i = 0, num do
  286. game:service("RunService").Stepped:wait(0)
  287. end
  288. end
  289. end
  290. function clerp(a, b, t)
  291. local qa = {
  292. QuaternionFromCFrame(a)
  293. }
  294. local qb = {
  295. QuaternionFromCFrame(b)
  296. }
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302. function QuaternionFromCFrame(cf)
  303. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  304. local trace = m00 + m11 + m22
  305. if trace > 0 then
  306. local s = math.sqrt(1 + trace)
  307. local recip = 0.5 / s
  308. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  309. else
  310. local i = 0
  311. if m00 < m11 then
  312. i = 1
  313. end
  314. if m22 > (i == 0 and m00 or m11) then
  315. i = 2
  316. end
  317. if i == 0 then
  318. local s = math.sqrt(m00 - m11 - m22 + 1)
  319. local recip = 0.5 / s
  320. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  321. elseif i == 1 then
  322. local s = math.sqrt(m11 - m22 - m00 + 1)
  323. local recip = 0.5 / s
  324. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  325. elseif i == 2 then
  326. local s = math.sqrt(m22 - m00 - m11 + 1)
  327. local recip = 0.5 / s
  328. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  333. local xs, ys, zs = x + x, y + y, z + z
  334. local wx, wy, wz = w * xs, w * ys, w * zs
  335. local xx = x * xs
  336. local xy = x * ys
  337. local xz = x * zs
  338. local yy = y * ys
  339. local yz = y * zs
  340. local zz = z * zs
  341. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  342. end
  343. function QuaternionSlerp(a, b, t)
  344. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  345. local startInterp, finishInterp
  346. if cosTheta >= 1.0E-4 then
  347. if 1 - cosTheta > 1.0E-4 then
  348. local theta = math.acos(cosTheta)
  349. local invSinTheta = 1 / math.sin(theta)
  350. startInterp = math.sin((1 - t) * theta) * invSinTheta
  351. finishInterp = math.sin(t * theta) * invSinTheta
  352. else
  353. startInterp = 1 - t
  354. finishInterp = t
  355. end
  356. elseif 1 + cosTheta > 1.0E-4 then
  357. local theta = math.acos(-cosTheta)
  358. local invSinTheta = 1 / math.sin(theta)
  359. startInterp = math.sin((t - 1) * theta) * invSinTheta
  360. finishInterp = math.sin(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  366. end
  367. function round(num)
  368. local a, b = math.modf(num)
  369. if num % 1 ~= 0 then
  370. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  371. else
  372. return math.floor(num)
  373. end
  374. end
  375. function NoOutline(Part)
  376. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  377. end
  378. function newPart(parent, brickcolor, transparency, anchored, cancollide, size, name)
  379. local fp = Instance.new("Part")
  380. fp.Parent = parent
  381. fp.Transparency = transparency
  382. fp.Anchored = anchored
  383. fp.CanCollide = cancollide
  384. fp.Locked = true
  385. fp.BrickColor = BrickColor.new(brickcolor)
  386. fp.Name = name
  387. fp.Size = size
  388. fp.Position = torso.Position
  389. NoOutline(fp)
  390. fp.Material = "SmoothPlastic"
  391. fp:BreakJoints()
  392. fp.CFrame = RootPart.CFrame
  393. return fp
  394. end
  395. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  396. local mesh = Instance.new(Mesh)
  397. mesh.Parent = part
  398. if Mesh == "SpecialMesh" then
  399. mesh.MeshType = meshtype
  400. if meshid then
  401. mesh.MeshId = meshid
  402. end
  403. end
  404. if offset then
  405. mesh.Offset = offset
  406. end
  407. mesh.Scale = scale
  408. return mesh
  409. end
  410. function weld(parent, part0, part1, c0)
  411. local weld = Instance.new("Weld")
  412. weld.Parent = parent
  413. weld.Part0 = part0
  414. weld.Part1 = part1
  415. weld.C0 = c0
  416. return weld
  417. end
  418. function createBlockPart()
  419. local part = Instance.new("Part", Effects)
  420. part.Anchored = true
  421. part.CanCollide = false
  422. part.Size = Vector3.new(1, 1, 1)
  423. part.BrickColor = BrickColor.new(Mode == "Negative" and "Really black" or "Lily white")
  424. part.Transparency = 0.4
  425. part.Material = Mode == "Negative" and "Granite" or "Neon"
  426. part.CFrame = RootPart.CFrame
  427. coroutine.resume(coroutine.create(function()
  428. if humanoid.Health <= 0 then
  429. part:Destroy()
  430. end
  431. end), part)
  432. return part
  433. end
  434. function createSpherePart()
  435. local part = Instance.new("Part", Effects)
  436. part.Anchored = true
  437. part.CanCollide = false
  438. part.Size = Vector3.new(1, 1, 1)
  439. part.BrickColor = BrickColor.new(Mode == "Negative" and "Really black" or "Lily white")
  440. part.Transparency = 0.4
  441. part.Material = "Neon"
  442. part.Material = Mode == "Negative" and "Granite" or "Neon"
  443. local pmesh = Instance.new("SpecialMesh", part)
  444. pmesh.MeshType = "Sphere"
  445. part.CFrame = RootPart.CFrame
  446. return part, pmesh
  447. end
  448. function createPulsePart()
  449. local pulse = Instance.new("Part", Effects)
  450. pulse.BrickColor = BrickColor.new("Lily white")
  451. pulse.Material = "Neon"
  452. pulse.Transparency = 0.2
  453. pulse.Anchored = true
  454. pulse.CanCollide = false
  455. pulse.Size = Vector3.new(5, 5, 0.2)
  456. local pulsem = Instance.new("SpecialMesh", pulse)
  457. pulsem.MeshId = "http://www.roblox.com/asset/?id=3270017"
  458. pulsem.Scale = Vector3.new(10, 10, 0.2)
  459. pulse.CFrame = RootPart.CFrame
  460. return pulse, pulsem
  461. end
  462. function createBodyVelocity(vtors)
  463. local bv = Instance.new("BodyVelocity", vtors)
  464. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  465. bv.P = 1250
  466. return bv
  467. end
  468. function randomangles()
  469. local random = math.rad((math.random() - 0.5) * 180)
  470. local randomangles = CFrame.Angles(random, random, random)
  471. return randomangles
  472. end
  473. function findCloseHumanoid(centre, distance)
  474. local tab = {}
  475. for _, child in pairs(game.Workspace:GetChildren()) do
  476. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= humanoid and child:findFirstChild("Torso") then
  477. local vtors = child.Torso
  478. local mag = math.abs((vtors.Position - centre).magnitude)
  479. if distance >= mag then
  480. table.insert(tab, child.Humanoid)
  481. end
  482. end
  483. end
  484. return tab
  485. end
  486. function sound(id, par, vol, dur, pit)
  487. coroutine.resume(coroutine.create(function()
  488. local sou = Instance.new("Sound", par or workspace)
  489. sou.Volume = vol
  490. sou.Pitch = pit or 1
  491. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  492. swait()
  493. sou:play()
  494. thread(function()
  495. wait(dur)
  496. sou:Destroy()
  497. end)
  498. return sou
  499. end))
  500. end
  501. --loldamage
  502. function basicDamage(vhum, damage, colour)
  503. if not vhum or not vhum.Parent:findFirstChild("Humanoid") then
  504. return
  505. end
  506. vhum.Parent.Humanoid:TakeDamage(damage)
  507. local damagepart = Instance.new("Part", Effects)
  508. damagepart.Transparency = 1
  509. damagepart.Anchored = true
  510. damagepart.CanCollide = false
  511. damagepart.Size = Vector3.new(1, 1, 1)
  512. damagepart.Name = "DamagePart"
  513. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  514. local g = Instance.new("BillboardGui", damagepart)
  515. g.Enabled = true
  516. g.Adornee = damagepart
  517. g.Size = UDim2.new(5, 0, 5, 0)
  518. g.ExtentsOffset = Vector3.new(0, 0, 0)
  519. g.StudsOffset = Vector3.new(0, 0, 0)
  520. local t = Instance.new("TextLabel", g)
  521. t.BackgroundTransparency = 1
  522. t.Font = "ArialBold"
  523. t.TextSize = 24
  524. t.Text = "-" .. round(damage)
  525. if round(damage) % 1 == 0 then
  526. t.Text = "-" .. round(damage) .. ".0"
  527. end
  528. t.Size = UDim2.new(1, 0, 1, 0)
  529. t.TextStrokeTransparency = 0
  530. t.TextTransparency = 0
  531. t.TextScaled = true
  532. t.TextWrapped = true
  533. t.TextXAlignment = "Center"
  534. t.TextYAlignment = "Center"
  535. t.TextColor3 = colour
  536. coroutine.resume(coroutine.create(function()
  537. for i = 1, 50 do
  538. game:GetService("RunService").Heartbeat:wait()
  539. local sinewave = math.sin(i / 500) * 4
  540. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  541. t.TextTransparency = t.TextTransparency + 0.02
  542. t.TextStrokeTransparency = t.TextTransparency + 0.02
  543. end
  544. damagepart:Destroy()
  545. end), t)
  546. end
  547. --xdddddddddddd
  548. function keyDown(key, clientinput)
  549. if clientinput then
  550. return
  551. end
  552. if not humanoid or not torso or humanoid.Health <= 0 then
  553. return
  554. end
  555. if attacking.Value == true then
  556. return
  557. end
  558. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  559. if click1db then
  560. return
  561. end
  562. local attack = ComboAttacks[counter]
  563. currentattack = attack
  564. if attack == "Combo1" then
  565. attacking.Value = true
  566. do
  567. local p = createBlockPart()
  568. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  569. p.Size = Vector3.new(1.25, 1.25, 1.25)
  570. p.Transparency = 0.4
  571. p.Parent = Effects
  572. local p2 = createBlockPart()
  573. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  574. p2.Size = Vector3.new(1.75, 1.75, 1.75)
  575. p2.Transparency = 0.6
  576. p2.Parent = Effects
  577. for i = 0, 1.1, 0.05 do
  578. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(90)), 0.14)
  579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-90)), 0.14)
  580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.14)
  581. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.14)
  582. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, -math.rad(45)), 0.14)
  583. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  584. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  585. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  586. swait()
  587. end
  588. for i = 0, 0.8, 0.05 do
  589. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.16)
  590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(80)), 0.16)
  591. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.16)
  592. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(35)), 0.16)
  593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(60)), 0.16)
  594. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.16)
  595. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  596. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  597. if i > 0 and i < 0.1 then
  598. thread(function()
  599. sound(300915947, char.Head, 0.5, 4, 1)
  600. for i = 1, 2 do
  601. do
  602. local s, smesh = createSpherePart()
  603. s.Transparency = 0.2
  604. thread(function()
  605. for i = 1, 18 do
  606. wait()
  607. local sinewave = 100 * math.asin(i / 100)
  608. smesh.Scale = smesh.Scale + Vector3.new(sinewave * 0.05, sinewave * 0.05, sinewave * 0.05)
  609. s.CFrame = p.CFrame
  610. s.Transparency = s.Transparency + 0.044444444444444446
  611. end
  612. s:Destroy()
  613. end)
  614. wait(0.05)
  615. end
  616. end
  617. end)
  618. thread(function()
  619. wait(0.1)
  620. local closeHumanoids = findCloseHumanoid(p.Position, 7)
  621. for _, vhum in pairs(closeHumanoids) do
  622. if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
  623. end
  624. basicDamage(vhum, Stab1Dam, (Color3.fromRGB(0, 0, 0)))
  625. if vhum.Parent:findFirstChild("Torso") then
  626. do
  627. local vtors = vhum.Parent.Torso
  628. local bv = createBodyVelocity(vtors)
  629. bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -4 or 10) + Vector3.new(0, 2, 0)
  630. delay(0.5, function()
  631. bv:Destroy()
  632. end)
  633. end
  634. end
  635. end
  636. end)
  637. end
  638. swait()
  639. end
  640. thread(function()
  641. for i = 1, 10 do
  642. wait()
  643. p.Transparency = p.Transparency + 0.06
  644. p2.Transparency = p.Transparency + 0.04
  645. end
  646. p:Destroy()
  647. p2:Destroy()
  648. end)
  649. wait(0.1)
  650. attacking.Value = false
  651. end
  652. end
  653. if attack == "Combo2" then
  654. attacking.Value = true
  655. do
  656. local p = createBlockPart()
  657. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  658. p.Size = Vector3.new(1.25, 1.25, 1.25)
  659. p.Transparency = 0.4
  660. p.Parent = Effects
  661. local p2 = createBlockPart()
  662. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  663. p2.Size = Vector3.new(1.75, 1.75, 1.75)
  664. p2.Transparency = 0.6
  665. p2.Parent = Effects
  666. for i = 0, 1.1, 0.05 do
  667. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(-90)), 0.14)
  668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(90)), 0.14)
  669. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(45)), 0.14)
  670. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  671. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), 0, 0), 0.14)
  672. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  673. p.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  674. p2.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  675. swait()
  676. end
  677. for i = 0, 0.8, 0.05 do
  678. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.16)
  679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-80)), 0.16)
  680. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-60)), 0.16)
  681. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.16)
  682. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0), 0.16)
  683. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(-35)), 0.16)
  684. p.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  685. p2.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  686. if i > 0 and i < 0.1 then
  687. thread(function()
  688. sound(300915983, char.Head, 0.5, 4, 1)
  689. for i = 1, 2 do
  690. do
  691. local s, smesh = createSpherePart()
  692. s.Transparency = 0.2
  693. thread(function()
  694. for i = 1, 18 do
  695. wait()
  696. local sinewave = 100 * math.asin(i / 100)
  697. smesh.Scale = smesh.Scale + Vector3.new(sinewave * 0.05, sinewave * 0.05, sinewave * 0.05)
  698. s.CFrame = p.CFrame
  699. s.Transparency = s.Transparency + 0.044444444444444446
  700. end
  701. s:Destroy()
  702. end)
  703. wait(0.05)
  704. end
  705. end
  706. end)
  707. thread(function()
  708. wait(0.1)
  709. local closeHumanoids = findCloseHumanoid(p.Position, 7)
  710. for _, vhum in pairs(closeHumanoids) do
  711. if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
  712. end
  713. basicDamage(vhum, Stab1Dam, (Color3.fromRGB(0, 0, 0)))
  714. if vhum.Parent:findFirstChild("Torso") then
  715. do
  716. local vtors = vhum.Parent.Torso
  717. local bv = createBodyVelocity(vtors)
  718. bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -4 or 10) + Vector3.new(0, 2, 0)
  719. delay(0.5, function()
  720. bv:Destroy()
  721. end)
  722. end
  723. end
  724. end
  725. end)
  726. end
  727. swait()
  728. end
  729. thread(function()
  730. for i = 1, 10 do
  731. wait()
  732. p.Transparency = p.Transparency + 0.06
  733. p2.Transparency = p.Transparency + 0.04
  734. end
  735. p:Destroy()
  736. p2:Destroy()
  737. end)
  738. wait(0.1)
  739. attacking.Value = false
  740. end
  741. end
  742. if attack == "Combo3" then
  743. attacking.Value = true
  744. do
  745. local p = createBlockPart()
  746. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  747. p.Size = Vector3.new(1.25, 1.25, 1.25)
  748. p.Transparency = 0.4
  749. p.Parent = Effects
  750. local p2 = createBlockPart()
  751. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  752. p2.Size = Vector3.new(1.75, 1.75, 1.75)
  753. p2.Transparency = 0.6
  754. p2.Parent = Effects
  755. local p3 = createBlockPart()
  756. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  757. p3.Size = Vector3.new(1.25, 1.25, 1.25)
  758. p3.Transparency = 0.4
  759. p3.Parent = Effects
  760. local p4 = createBlockPart()
  761. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  762. p4.Size = Vector3.new(1.75, 1.75, 1.75)
  763. p4.Transparency = 0.6
  764. p4.Parent = Effects
  765. for i = 0, 1.1, 0.05 do
  766. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
  767. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
  768. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
  769. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  770. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  771. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  772. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  773. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  774. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  775. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  776. swait()
  777. end
  778. thread(function()
  779. sound(300916014, char.Head, 0.5, 4, 2)
  780. local s, smesh = createSpherePart()
  781. s.Transparency = 0.2
  782. smesh.Scale = Vector3.new(2, 2, 2)
  783. thread(function()
  784. for i = 1, 25 do
  785. wait()
  786. local sinewave = 100 * math.asin(i / 100)
  787. smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.08, 2 - sinewave * 0.08, 2 - sinewave * 0.08)
  788. s.CFrame = char.HumanoidRootPart.CFrame
  789. s.Transparency = s.Transparency + 0.032
  790. end
  791. s:Destroy()
  792. end)
  793. wait(0.1)
  794. local closeHumanoids = findCloseHumanoid(p.Position, 12)
  795. for _, vhum in pairs(closeHumanoids) do
  796. if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
  797. end
  798. basicDamage(vhum, Stab3Dam, (Color3.fromRGB(0, 0, 0)))
  799. if vhum.Parent:findFirstChild("Torso") then
  800. do
  801. local vtors = vhum.Parent.Torso
  802. local bv = createBodyVelocity(vtors)
  803. bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -10 or 20) + Vector3.new(0, 4, 0)
  804. delay(0.5, function()
  805. bv:Destroy()
  806. end)
  807. end
  808. end
  809. end
  810. end)
  811. for i = 0, 1.1, 0.05 do
  812. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.14)
  813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.05, 0, math.rad(0)), 0.14)
  814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
  815. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  816. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
  817. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  818. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  819. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  820. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  821. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  822. swait()
  823. end
  824. thread(function()
  825. for i = 1, 10 do
  826. wait()
  827. p.Transparency = p.Transparency + 0.06
  828. p2.Transparency = p.Transparency + 0.04
  829. p3.Transparency = p.Transparency + 0.06
  830. p4.Transparency = p.Transparency + 0.04
  831. end
  832. p:Destroy()
  833. p2:Destroy()
  834. p3:Destroy()
  835. p4:Destroy()
  836. end)
  837. wait(0.1)
  838. attacking.Value = false
  839. end
  840. end
  841. if counter <= countermax then
  842. counter = counter + 1
  843. end
  844. if counter > countermax then
  845. counter = 1
  846. end
  847. end
  848. if key.KeyCode == Enum.KeyCode.T then
  849. if canTaunt == false then
  850. return
  851. end
  852. if Anim ~= "Idle" then
  853. return
  854. end
  855. do
  856. local function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  857. local fp = Instance.new("Part")
  858. fp.formFactor = formfactor
  859. fp.Parent = parent
  860. fp.Reflectance = reflectance
  861. fp.Transparency = transparency
  862. fp.CanCollide = false
  863. fp.Locked = true
  864. fp.BrickColor = brickcolor
  865. fp.Name = name
  866. fp.Size = size
  867. fp.Position = torso.Position
  868. NoOutline(fp)
  869. fp.Material = "SmoothPlastic"
  870. fp:BreakJoints()
  871. return fp
  872. end
  873. local mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  874. local mesh = Instance.new(Mesh)
  875. mesh.Parent = part
  876. if Mesh == "SpecialMesh" then
  877. mesh.MeshType = meshtype
  878. if meshid then
  879. mesh.MeshId = meshid
  880. end
  881. end
  882. if offset then
  883. mesh.Offset = offset
  884. end
  885. mesh.Scale = scale
  886. return mesh
  887. end
  888. local function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  889. local prt = part(3, Effects, 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893. return prt, msh
  894. end
  895. if taunting == true then
  896. return
  897. end
  898. if 0 >= charStats.Speed.Value then
  899. return
  900. end
  901. taunting = true
  902. attacking.Value = true
  903. charStats.Speed.Value = charStats.Speed.Value - 10
  904. for i = 0, 1.1, 0.05 do
  905. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
  906. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
  907. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
  908. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  909. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  910. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  911. swait()
  912. end
  913. local ts = sound(300916082, char.Head, 1, 4, 0.5)
  914. local ncount = 0
  915. for i = 0, 5, 0.05 do
  916. ts = char.Head:findFirstChild("Sound")
  917. if not ts then
  918. return
  919. end
  920. ncount = ncount + 1
  921. if ncount % 1 == 0 then
  922. do
  923. local mb = MagicBlock(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(math.random(-7, 7), math.random(-5, 5), math.random(-7, 7)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 2, 2, 2, 0.05, 2, Part)
  924. local mb2 = MagicBlock(BrickColor.new("Lily white"), RootPart.CFrame * CFrame.new(math.random(-7, 7), math.random(-5, 5), math.random(-7, 7)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 2, 2, 2, 0.05, 2, Part)
  925. mb.Transparency = 0.2
  926. mb2.Transparency = 0.2
  927. mb.Material = "Granite"
  928. mb2.Material = "Neon"
  929. thread(function()
  930. local now = mb.CFrame
  931. for i = 1, 20 do
  932. swait()
  933. mb.CFrame = clerp(mb.CFrame, char["Right Arm"].CFrame * CFrame.new(0, -0.9, 0), 0.05)
  934. mb2.CFrame = clerp(mb2.CFrame, char["Left Arm"].CFrame * CFrame.new(0, -0.9, 0), 0.05)
  935. mb.Transparency = mb.Transparency + 0.04
  936. mb2.Transparency = mb2.Transparency + 0.04
  937. end
  938. mb:Destroy()
  939. mb2:Destroy()
  940. end)
  941. end
  942. end
  943. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.14)
  944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.05, 0, math.rad(0)), 0.14)
  945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
  946. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  947. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
  948. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  949. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.98, -0.2) * CFrame.Angles(-0.2, math.rad(90), 0), 0.14)
  950. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.14)
  951. swait()
  952. end
  953. for i = 0, 1.1, 0.05 do
  954. ts = char.Head.Sound
  955. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
  956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
  957. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
  958. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  959. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  960. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  961. swait()
  962. end
  963. taunting = false
  964. attacking.Value = false
  965. charStats.Speed.Value = charStats.Speed.Value + 10
  966. end
  967. end
  968. if key.KeyCode == Key1 then
  969. if key1db then
  970. return
  971. end
  972. if Energy.Value < Attack1Energy then
  973. return
  974. end
  975. key1db = true
  976. delay(key1re + atk1d, function()
  977. key1db = false
  978. end)
  979. coroutine.resume(coroutine.create(function()
  980. local rewinddelay = atk1d
  981. local reloaddelay = key1re
  982. Re1:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
  983. wait(rewinddelay)
  984. Re1:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
  985. end))
  986. Energy.Value = Energy.Value - Attack1Energy
  987. attacking.Value = true
  988. if Mode == "Positive" then
  989. attacking.Value = true
  990. for i = 0, 2, 0.05 do
  991. swait()
  992. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(-0.15, 0, math.rad(-20)), 0.2)
  993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(15)), 0.2)
  994. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-15)), 0.2)
  995. if i < 0.2 then
  996. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * CFrame.Angles(math.rad(90), 0, math.rad(15)), 0.1)
  997. else
  998. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * CFrame.Angles(math.rad(175), 0, math.rad(15)), 0.1)
  999. end
  1000. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
  1001. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1002. end
  1003. do
  1004. local bvtable = {}
  1005. thread(function()
  1006. for i = 1, 4 do
  1007. sound(301033949, char.Head, 0.5, 4, 1)
  1008. for _, vhum in pairs(findCloseHumanoid(torso.Position, 18)) do
  1009. basicDamage(vhum, 4, Color3.fromRGB(255, 255, 255))
  1010. end
  1011. do
  1012. local s, smesh = createSpherePart()
  1013. s.Transparency = 0.2
  1014. thread(function()
  1015. for i = 1, 25 do
  1016. wait()
  1017. local sinewave = 100 * math.asin(i / 100)
  1018. smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.1, 2 - sinewave * 0.1, 2 - sinewave * 0.1)
  1019. s.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1020. s.Transparency = s.Transparency + 0.0404
  1021. end
  1022. s:Destroy()
  1023. end)
  1024. wait(0.25)
  1025. end
  1026. end
  1027. end)
  1028. for i = 1, 13 do
  1029. wait(0.1)
  1030. for _, vhum in pairs(findCloseHumanoid(torso.Position, 16)) do
  1031. thread(function()
  1032. if not vhum.Parent.Torso:findFirstChild("UpVelocity" .. char.Name) then
  1033. local vtors = vhum.Parent.Torso
  1034. local bv = createBodyVelocity(vtors)
  1035. bv.Name = "UpVelocity" .. char.Name
  1036. bv.Velocity = Vector3.new(0, 4, 0)
  1037. table.insert(bvtable, bv)
  1038. end
  1039. end)
  1040. end
  1041. end
  1042. for _, v in pairs(bvtable) do
  1043. v:Destroy()
  1044. end
  1045. for i = 0, 1, 0.05 do
  1046. swait()
  1047. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  1048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  1049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  1050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
  1051. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
  1052. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1053. end
  1054. attacking.Value = false
  1055. end
  1056. elseif Mode == "Negative" then
  1057. attacking.Value = true
  1058. for i = 0, 1.5, 0.05 do
  1059. swait()
  1060. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.2, 0, math.rad(0)), 0.2)
  1061. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  1062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-20)), 0.2)
  1063. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(20)), 0.2)
  1064. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
  1065. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1066. end
  1067. do
  1068. local bvtable = {}
  1069. thread(function()
  1070. for i = 1, 4 do
  1071. sound(301033949, char.Head, 0.5, 4, 1)
  1072. for _, vhum in pairs(findCloseHumanoid(torso.Position, 18)) do
  1073. basicDamage(vhum, 4, Color3.fromRGB(0, 0, 0))
  1074. end
  1075. do
  1076. local s, smesh = createSpherePart()
  1077. s.Transparency = 0.2
  1078. s.BrickColor = BrickColor.new()
  1079. thread(function()
  1080. for i = 1, 25 do
  1081. wait()
  1082. local sinewave = 100 * math.asin(i / 100)
  1083. smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.1, 2 - sinewave * 0.1, 2 - sinewave * 0.1)
  1084. s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.3, 0)
  1085. s.Transparency = s.Transparency + 0.0404
  1086. end
  1087. s:Destroy()
  1088. end)
  1089. wait(0.25)
  1090. end
  1091. end
  1092. end)
  1093. for i = 1, 13 do
  1094. wait(0.1)
  1095. for _, vhum in pairs(findCloseHumanoid(torso.Position, 16)) do
  1096. thread(function()
  1097. if not vhum.Parent.Torso:findFirstChild("DownVelocity" .. char.Name) then
  1098. local vtors = vhum.Parent.Torso
  1099. local bv = createBodyVelocity(vtors)
  1100. bv.Name = "DownVelocity" .. char.Name
  1101. bv.Velocity = Vector3.new(0, -2, 0)
  1102. table.insert(bvtable, bv)
  1103. end
  1104. end)
  1105. end
  1106. end
  1107. for i, v in pairs(bvtable) do
  1108. v:Destroy()
  1109. end
  1110. attacking.Value = false
  1111. end
  1112. end
  1113. end
  1114. if key.KeyCode == Key2 then
  1115. if key2db then
  1116. return
  1117. end
  1118. if Energy.Value < Attack2Energy then
  1119. return
  1120. end
  1121. key2db = true
  1122. delay(key2re + atk2d, function()
  1123. key2db = false
  1124. end)
  1125. coroutine.resume(coroutine.create(function()
  1126. local rewinddelay = atk2d
  1127. local reloaddelay = key2re
  1128. Re2:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
  1129. wait(rewinddelay)
  1130. Re2:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
  1131. end))
  1132. Energy.Value = Energy.Value - Attack2Energy
  1133. if Mode == "Positive" then
  1134. attacking.Value = true
  1135. for i = 0, 1.5, 0.05 do
  1136. swait()
  1137. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(80)), 0.12)
  1138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-80)), 0.12)
  1139. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(math.rad(90), 0, math.rad(45)), 0.14)
  1140. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  1142. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1143. end
  1144. do
  1145. local bvtable = {}
  1146. sound(301031757, char.Head, 0.5, 8, 1)
  1147. local pushpart = createBlockPart()
  1148. pushpart.Anchored = false
  1149. pushpart.Size = Vector3.new(30, 0.65, 30)
  1150. pushpart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2) * CFrame.Angles(math.rad(90), 0, 0)
  1151. local pushmesh = Instance.new("CylinderMesh", pushpart)
  1152. local pushbv = createBodyVelocity(pushpart)
  1153. local prevvector = char.HumanoidRootPart.CFrame.lookVector
  1154. thread(function()
  1155. for i = 1, 30 do
  1156. wait()
  1157. local sinewave = math.sin(i / 45) * 60
  1158. pushbv.Velocity = prevvector * (40 - sinewave)
  1159. end
  1160. end)
  1161. thread(function()
  1162. wait(0.2)
  1163. for i = 1, 30 do
  1164. wait()
  1165. pushpart.Transparency = pushpart.Transparency + 0.030000000000000002
  1166. end
  1167. pushpart:Destroy()
  1168. for _, v in pairs(bvtable) do
  1169. v:Destroy()
  1170. end
  1171. end)
  1172. pushpart.Touched:connect(function(hit)
  1173. if hit.Parent == char then
  1174. return
  1175. end
  1176. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1177. if hit.Parent.Torso:findFirstChild("PushVelocity" .. char.Name) then
  1178. return
  1179. end
  1180. local vhum = hit.Parent.Humanoid
  1181. local vtors = hit.Parent.Torso
  1182. basicDamage(vhum, Attack2Damage, Color3.new(255, 255, 255))
  1183. local bv = createBodyVelocity(vtors)
  1184. bv.Name = "PushVelocity" .. char.Name
  1185. bv.Velocity = pushpart.BodyVelocity.Velocity
  1186. game.Debris:AddItem(bv, 2.5)
  1187. table.insert(bvtable, bv)
  1188. end
  1189. end)
  1190. for i = 0, 1.5, 0.05 do
  1191. swait()
  1192. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(-80)), 0.14)
  1193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(80)), 0.14)
  1194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
  1195. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
  1197. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1198. end
  1199. attacking.Value = false
  1200. end
  1201. elseif Mode == "Negative" then
  1202. attacking.Value = true
  1203. local hyperdrive = false
  1204. charStats.Speed.Value = charStats.Speed.Value - 1
  1205. for i = 0, 1.3, 0.05 + (hyperdrive == true and 0.05 or 0) do
  1206. swait()
  1207. Neck.C0 = clerp(Neck.C0, necko * euler(math.rad(23), 0, 0), 0.13 + (true == true and 0.1 or 0))
  1208. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
  1209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2 + (hyperdrive == true and 0.1 or 0))
  1210. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-math.rad(17), 0, math.rad(12)), 0.13 + (hyperdrive == true and 0.1 or 0))
  1211. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
  1212. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-math.rad(17), 0, -math.rad(12)), 0.13 + (hyperdrive == true and 0.1 or 0))
  1213. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
  1214. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * euler(0, math.rad(90), math.rad(-25)) * cf(0, 0.7, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
  1215. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-math.rad(0), -math.rad(90), 0), 0.2 + (hyperdrive == true and 0.1 or 0))
  1216. end
  1217. for i = 0, 1, 0.05 + (hyperdrive == true and 0.05 or 0) do
  1218. swait()
  1219. Neck.C0 = clerp(Neck.C0, necko * euler(math.rad(23), 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1220. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
  1221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1222. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-math.rad(17), 0, math.rad(12)), 0.15 + (hyperdrive == true and 0.1 or 0))
  1223. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1224. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-math.rad(17), 0, -math.rad(12)), 0.15 + (hyperdrive == true and 0.1 or 0))
  1225. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1226. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * euler(0, math.rad(90), math.rad(15)) * cf(0, -0.1, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1227. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-math.rad(0), -math.rad(90), 0), 0.15 + (hyperdrive == true and 0.1 or 0))
  1228. end
  1229. for i = 1, 3 do
  1230. sound(300916105, char.Head, 0.5, 12, 1)
  1231. do
  1232. local sphere, spherem = createSpherePart()
  1233. sphere.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, -18 * i)
  1234. sphere.Transparency = 0.1
  1235. spherem.Scale = Vector3.new(3, 8, 3)
  1236. local cnow = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, -18 * i)
  1237. for _, vhum in pairs(findCloseHumanoid(sphere.Position, 18)) do
  1238. basicDamage(vhum, 12, Color3.fromRGB(0, 0, 0))
  1239. do
  1240. local vtors = vhum.Parent.Torso
  1241. local bv = createBodyVelocity(vtors)
  1242. bv.Name = "UpVelocity" .. char.Name
  1243. bv.Velocity = (vtors.Position - sphere.Position).unit * -5 + Vector3.new(0, 5, 0)
  1244. thread(function()
  1245. wait(0.5)
  1246. bv:Destroy()
  1247. end)
  1248. end
  1249. end
  1250. thread(function()
  1251. for i = 1, 15 do
  1252. wait()
  1253. local sinewave = 3 - math.sin(i / 45) * 5
  1254. spherem.Scale = spherem.Scale + Vector3.new(0, sinewave, 0)
  1255. sphere.CFrame = cnow
  1256. end
  1257. for i = 1, 15 do
  1258. wait()
  1259. sphere.Transparency = sphere.Transparency + 0.060000000000000005
  1260. end
  1261. end)
  1262. local pulse, pulsem = createPulsePart()
  1263. pulse.CFrame = sphere.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1264. pulse.BrickColor = BrickColor.new("Really black")
  1265. local cnow = sphere.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1266. thread(function()
  1267. for i = 1, 30 do
  1268. wait()
  1269. local sinewave = 2.5 - math.sin(i / 45) * 4
  1270. pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
  1271. pulse.Transparency = pulse.Transparency + 0.030000000000000002
  1272. pulse.CFrame = cnow
  1273. end
  1274. pulse:Destroy()
  1275. end)
  1276. wait(0.2)
  1277. end
  1278. end
  1279. charStats.Speed.Value = charStats.Speed.Value + 1
  1280. attacking.Value = false
  1281. end
  1282. end
  1283. if key.KeyCode == Key3 then
  1284. if key3db then
  1285. return
  1286. end
  1287. if Energy.Value < Attack3Energy then
  1288. return
  1289. end
  1290. key3db = true
  1291. delay(key3re + atk3d, function()
  1292. key3db = false
  1293. end)
  1294. coroutine.resume(coroutine.create(function()
  1295. local rewinddelay = atk3d
  1296. local reloaddelay = key3re
  1297. Re3:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
  1298. wait(rewinddelay)
  1299. Re3:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
  1300. end))
  1301. Energy.Value = Energy.Value - Attack3Energy
  1302. if Mode == "Positive" then
  1303. attacking.Value = true
  1304. do
  1305. local p = createBlockPart()
  1306. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1307. p.Size = Vector3.new(1.25, 1.25, 1.25)
  1308. p.Transparency = 0.4
  1309. p.Parent = Effects
  1310. local p2 = createBlockPart()
  1311. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1312. p2.Size = Vector3.new(1.75, 1.75, 1.75)
  1313. p2.Transparency = 0.6
  1314. p2.Parent = Effects
  1315. local p3 = createBlockPart()
  1316. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1317. p3.Size = Vector3.new(1.25, 1.25, 1.25)
  1318. p3.Transparency = 0.4
  1319. p3.Parent = Effects
  1320. local p4 = createBlockPart()
  1321. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1322. p4.Size = Vector3.new(1.75, 1.75, 1.75)
  1323. p4.Transparency = 0.6
  1324. p4.Parent = Effects
  1325. for i = 0, 1.1, 0.05 do
  1326. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
  1327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
  1328. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
  1329. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1330. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  1331. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1332. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1333. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1334. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1335. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1336. swait()
  1337. end
  1338. local pulses = -1
  1339. for i = 1, 3 do
  1340. sound(301033949, char.Head, 0.5, 4, 1)
  1341. pulses = pulses + 1
  1342. do
  1343. local pulse, pulsem = createPulsePart()
  1344. pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1345. thread(function()
  1346. for i = 1, 30 do
  1347. wait()
  1348. local sinewave = 2 - math.sin(i / 45) * 3
  1349. pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1350. pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
  1351. pulse.Transparency = pulse.Transparency + 0.030000000000000002
  1352. end
  1353. pulse:Destroy()
  1354. end)
  1355. local s, smesh = createSpherePart()
  1356. s.Transparency = 0.2
  1357. thread(function()
  1358. for i = 1, 25 do
  1359. wait()
  1360. local sinewave = 8 - 100 * math.asin(i / 100) * 0.8
  1361. if pulses == 3 then
  1362. sinewave = 10 - 100 * math.asin(i / 100) * 0.8
  1363. end
  1364. smesh.Scale = smesh.Scale + Vector3.new(sinewave, sinewave, sinewave)
  1365. s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0)
  1366. s.Transparency = s.Transparency + 0.04
  1367. end
  1368. s:Destroy()
  1369. end)
  1370. local closeHumanoids = findCloseHumanoid(pulse.Position, pulses == 3 and 40 or 25)
  1371. for _, vhum in pairs(closeHumanoids) do
  1372. basicDamage(vhum, pulses == 3 and 12 or 8, Color3.fromRGB(255, 255, 255))
  1373. if vhum.Parent:findFirstChild("Torso") then
  1374. do
  1375. local vtors = vhum.Parent.Torso
  1376. local bv = createBodyVelocity(vtors)
  1377. bv.Velocity = (vtors.Position - torso.Position).unit * ((pulses == 3 and 35 or 30) - (vtors.Position - torso.Position).magnitude) + Vector3.new(0, 7, 0)
  1378. delay(0.5, function()
  1379. bv:Destroy()
  1380. end)
  1381. end
  1382. end
  1383. end
  1384. for i = 0, 2.1, 0.05 do
  1385. swait()
  1386. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(0)), 0.14)
  1387. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.14)
  1388. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-95)), 0.08)
  1389. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(95)), 0.08)
  1391. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1392. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1393. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1394. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1395. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1396. end
  1397. end
  1398. end
  1399. thread(function()
  1400. for i = 1, 10 do
  1401. wait()
  1402. p.Transparency = p.Transparency + 0.06
  1403. p2.Transparency = p.Transparency + 0.04
  1404. p3.Transparency = p.Transparency + 0.06
  1405. p4.Transparency = p.Transparency + 0.04
  1406. end
  1407. p:Destroy()
  1408. p2:Destroy()
  1409. p3:Destroy()
  1410. p4:Destroy()
  1411. end)
  1412. end
  1413. elseif Mode == "Negative" then
  1414. attacking.Value = true
  1415. do
  1416. local p = createBlockPart()
  1417. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1418. p.Size = Vector3.new(1.25, 1.25, 1.25)
  1419. p.Transparency = 0.4
  1420. p.Parent = Effects
  1421. local p2 = createBlockPart()
  1422. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1423. p2.Size = Vector3.new(1.75, 1.75, 1.75)
  1424. p2.Transparency = 0.6
  1425. p2.Parent = Effects
  1426. local p3 = createBlockPart()
  1427. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1428. p3.Size = Vector3.new(1.25, 1.25, 1.25)
  1429. p3.Transparency = 0.4
  1430. p3.Parent = Effects
  1431. local p4 = createBlockPart()
  1432. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
  1433. p4.Size = Vector3.new(1.75, 1.75, 1.75)
  1434. p4.Transparency = 0.6
  1435. p4.Parent = Effects
  1436. p.BrickColor = BrickColor.new("Really black")
  1437. p2.BrickColor = BrickColor.new("Really black")
  1438. p3.BrickColor = BrickColor.new("Really black")
  1439. p4.BrickColor = BrickColor.new("Really black")
  1440. for i = 0, 1.1, 0.05 do
  1441. swait()
  1442. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(0)), 0.14)
  1443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.14)
  1444. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-95)), 0.14)
  1445. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(95)), 0.14)
  1447. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1448. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1449. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1450. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1451. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1452. end
  1453. local pulses = -1
  1454. for i = 1, 3 do
  1455. sound(301033949, char.Head, 0.5, 4, 1)
  1456. pulses = pulses + 1
  1457. do
  1458. local pulse, pulsem = createPulsePart()
  1459. pulse.BrickColor = BrickColor.new("Really black")
  1460. pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1461. thread(function()
  1462. for i = 1, 30 do
  1463. wait()
  1464. local sinewave = 2 - math.sin(i / 45) * 3
  1465. pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1466. pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
  1467. pulse.Transparency = pulse.Transparency + 0.030000000000000002
  1468. end
  1469. pulse:Destroy()
  1470. end)
  1471. local s, smesh = createSpherePart()
  1472. s.Transparency = 0.2
  1473. thread(function()
  1474. for i = 1, 25 do
  1475. wait()
  1476. local sinewave = 8 - 100 * math.asin(i / 100) * 0.8
  1477. if pulses == 3 then
  1478. sinewave = 10 - 100 * math.asin(i / 100) * 0.8
  1479. end
  1480. smesh.Scale = smesh.Scale + Vector3.new(sinewave, sinewave, sinewave)
  1481. s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0)
  1482. s.Transparency = s.Transparency + 0.04
  1483. end
  1484. s:Destroy()
  1485. end)
  1486. local closeHumanoids = findCloseHumanoid(pulse.Position, pulses == 3 and 40 or 25)
  1487. for _, vhum in pairs(closeHumanoids) do
  1488. basicDamage(vhum, pulses == 3 and 12 or 8, Color3.fromRGB(0, 0, 0))
  1489. if vhum.Parent:findFirstChild("Torso") then
  1490. do
  1491. local vtors = vhum.Parent.Torso
  1492. local bv = createBodyVelocity(vtors)
  1493. bv.Velocity = -(vtors.Position - torso.Position).unit * ((pulses == 3 and 35 or 30) - (vtors.Position - torso.Position).magnitude) + Vector3.new(0, 0, 0)
  1494. delay(0.5, function()
  1495. bv:Destroy()
  1496. end)
  1497. end
  1498. end
  1499. end
  1500. for i = 0, 2.1, 0.05 do
  1501. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
  1502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
  1503. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
  1504. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
  1505. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
  1506. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
  1507. p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1508. p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1509. p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1510. p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
  1511. swait()
  1512. end
  1513. end
  1514. end
  1515. thread(function()
  1516. for i = 1, 10 do
  1517. wait()
  1518. p.Transparency = p.Transparency + 0.06
  1519. p2.Transparency = p.Transparency + 0.04
  1520. p3.Transparency = p.Transparency + 0.06
  1521. p4.Transparency = p.Transparency + 0.04
  1522. end
  1523. p:Destroy()
  1524. p2:Destroy()
  1525. p3:Destroy()
  1526. p4:Destroy()
  1527. end)
  1528. end
  1529. end
  1530. attacking.Value = false
  1531. end
  1532. if key.KeyCode == Key4 then
  1533. if key4db then
  1534. return
  1535. end
  1536. if Energy.Value < Attack4Energy then
  1537. return
  1538. end
  1539. Energy.Value = Energy.Value - Attack4Energy
  1540. key4db = true
  1541. delay(key4re, function()
  1542. key4db = false
  1543. end)
  1544. coroutine.resume(coroutine.create(function()
  1545. local rewinddelay = 0.5
  1546. local reloaddelay = key4re
  1547. Re4:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
  1548. wait(rewinddelay)
  1549. Re4:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
  1550. end))
  1551. attacking.Value = true
  1552. delay(0.5, function()
  1553. attacking.Value = false
  1554. end)
  1555. do
  1556. local boom = Instance.new("Part", Effects)
  1557. boom.BrickColor = BrickColor.new(Mode == "Positive" and "Really black" or "Lily white")
  1558. boom.Material = Mode == "Positive" and "Granite" or "Neon"
  1559. boom.Transparency = 0.2
  1560. boom.Anchored = true
  1561. boom.CanCollide = false
  1562. boom.Shape = "Ball"
  1563. boom.Size = Vector3.new(8, 8, 8)
  1564. boom.CFrame = char.HumanoidRootPart.CFrame
  1565. thread(function()
  1566. for i = 1, 30 do
  1567. wait()
  1568. boom.Size = boom.Size + Vector3.new(0.2, 0.2, 0.2)
  1569. boom.CFrame = char.HumanoidRootPart.CFrame
  1570. boom.Transparency = boom.Transparency + 0.02666666666666667
  1571. end
  1572. boom:Destroy()
  1573. end)
  1574. local pulse = Instance.new("Part", Effects)
  1575. pulse.BrickColor = BrickColor.new(Mode == "Positive" and "Really black" or "Lily white")
  1576. pulse.Material = Mode == "Positive" and "Granite" or "Neon"
  1577. pulse.Transparency = 0.1
  1578. pulse.Anchored = true
  1579. pulse.CanCollide = false
  1580. pulse.Size = Vector3.new(5, 5, 0.2)
  1581. pulse.CFrame = boom.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1582. local now = pulse.CFrame
  1583. local pulsem = Instance.new("SpecialMesh", pulse)
  1584. pulsem.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1585. pulsem.Scale = Vector3.new(10, 10, 0.2)
  1586. thread(function()
  1587. for i = 1, 30 do
  1588. wait()
  1589. pulsem.Scale = pulsem.Scale + Vector3.new(0.3, 0.3, 0)
  1590. pulse.CFrame = boom.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1591. pulse.Transparency = pulse.Transparency + 0.030000000000000002
  1592. end
  1593. pulse:Destroy()
  1594. end)
  1595. sound(300916105, char.Head, 0.5, 12, 1)
  1596. if Mode == "Positive" then
  1597. Mode = "Negative"
  1598. Atk1.AttackLabel.Text = NegAtk1
  1599. Atk2.AttackLabel.Text = NegAtk2
  1600. Atk3.AttackLabel.Text = NegAtk3
  1601. Atk4.AttackLabel.Text = NegAtk4
  1602. Atk1.AttackLabel.TextColor3 = Color3.new(255, 255, 255)
  1603. Atk1.EnergyLabel.TextColor3 = Color3.new(255, 255, 255)
  1604. Atk1.KeyLabel.TextColor3 = Color3.new(255, 255, 255)
  1605. Atk1.Reload.BackgroundColor3 = Color3.new(0, 0, 0)
  1606. Atk1.BackgroundColor3 = Color3.new(0, 0, 0)
  1607. Atk2.AttackLabel.TextColor3 = Color3.new(255, 255, 255)
  1608. Atk2.EnergyLabel.TextColor3 = Color3.new(255, 255, 255)
  1609. Atk2.KeyLabel.TextColor3 = Color3.new(255, 255, 255)
  1610. Atk2.Reload.BackgroundColor3 = Color3.new(0, 0, 0)
  1611. Atk2.BackgroundColor3 = Color3.new(0, 0, 0)
  1612. Atk3.AttackLabel.TextColor3 = Color3.new(255, 255, 255)
  1613. Atk3.EnergyLabel.TextColor3 = Color3.new(255, 255, 255)
  1614. Atk3.KeyLabel.TextColor3 = Color3.new(255, 255, 255)
  1615. Atk3.Reload.BackgroundColor3 = Color3.new(0, 0, 0)
  1616. Atk3.BackgroundColor3 = Color3.new(0, 0, 0)
  1617. Atk4.AttackLabel.TextColor3 = Color3.new(255, 255, 255)
  1618. Atk4.EnergyLabel.TextColor3 = Color3.new(255, 255, 255)
  1619. Atk4.KeyLabel.TextColor3 = Color3.new(255, 255, 255)
  1620. Atk4.Reload.BackgroundColor3 = Color3.new(0, 0, 0)
  1621. Atk4.BackgroundColor3 = Color3.new(0, 0, 0)
  1622. elseif Mode == "Negative" then
  1623. Mode = "Positive"
  1624. Atk1.AttackLabel.Text = PosAtk1
  1625. Atk2.AttackLabel.Text = PosAtk2
  1626. Atk3.AttackLabel.Text = PosAtk3
  1627. Atk4.AttackLabel.Text = PosAtk4
  1628. Atk1.AttackLabel.TextColor3 = Color3.new(0, 0, 0)
  1629. Atk1.EnergyLabel.TextColor3 = Color3.new(0, 0, 0)
  1630. Atk1.KeyLabel.TextColor3 = Color3.new(0, 0, 0)
  1631. Atk1.Reload.BackgroundColor3 = Color3.new(255, 255, 255)
  1632. Atk1.BackgroundColor3 = Color3.new(0, 0, 0)
  1633. Atk2.AttackLabel.TextColor3 = Color3.new(0, 0, 0)
  1634. Atk2.EnergyLabel.TextColor3 = Color3.new(0, 0, 0)
  1635. Atk2.KeyLabel.TextColor3 = Color3.new(0, 0, 0)
  1636. Atk2.Reload.BackgroundColor3 = Color3.new(255, 255, 255)
  1637. Atk2.BackgroundColor3 = Color3.new(0, 0, 0)
  1638. Atk3.AttackLabel.TextColor3 = Color3.new(0, 0, 0)
  1639. Atk3.EnergyLabel.TextColor3 = Color3.new(0, 0, 0)
  1640. Atk3.KeyLabel.TextColor3 = Color3.new(0, 0, 0)
  1641. Atk3.Reload.BackgroundColor3 = Color3.new(255, 255, 255)
  1642. Atk3.BackgroundColor3 = Color3.new(0, 0, 0)
  1643. Atk4.AttackLabel.TextColor3 = Color3.new(0, 0, 0)
  1644. Atk4.EnergyLabel.TextColor3 = Color3.new(0, 0, 0)
  1645. Atk4.KeyLabel.TextColor3 = Color3.new(0, 0, 0)
  1646. Atk4.Reload.BackgroundColor3 = Color3.new(255, 255, 255)
  1647. Atk4.BackgroundColor3 = Color3.new(0, 0, 0)
  1648. end
  1649. end
  1650. end
  1651. end
  1652. uis.InputBegan:connect(keyDown)
  1653. thread(function()
  1654. tweentick = 45
  1655. tweenrot = 0.9
  1656. tweenrotm = 0.15
  1657. while true do
  1658. swait()
  1659. humanoid.WalkSpeed = ((speed.Value / 10) * 16)
  1660. sinecount = sinecount + 1
  1661. normcount = normcount + 1
  1662. local sinewave = math.sin(sinecount * 3 / 75) * 0.2
  1663. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1664. local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1665. if attacking.Value == false and taunting == false then
  1666. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1667. Anim = "Jump"
  1668. canTaunt = false
  1669. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1671. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1672. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1673. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1675. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1676. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1677. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1678. Anim = "Fall"
  1679. canTaunt = false
  1680. Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1681. Neck.C1 = clerp(Neck.C1, necko2 * CFrame.Angles(0, 0, 0), 0.2)
  1682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1683. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1684. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1686. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1687. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1688. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1689. elseif torvel < 1 and hitfloor ~= nil then
  1690. Anim = "Idle"
  1691. canTaunt = true
  1692. Neck.C0 = clerp(Neck.C0, necko, 0.1)
  1693. RootJoint.C0 = clerp(RootJoint.C0, RootCF, 0.1)
  1694. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.new(-0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 0, math.rad(-35)), 0.2)
  1695. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.new(0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 0, math.rad(35)), 0.2)
  1697. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1698. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
  1699. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
  1700. elseif torvel > 1 and hitfloor ~= nil then
  1701. sinewave = sinewave / 10
  1702. Anim = "Walk"
  1703. canTaunt = false
  1704. Neck.C0 = clerp(Neck.C0, necko, 0.1)
  1705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.1, 0, 0), 0.1)
  1706. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.new(-0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 0, math.rad(-35)), 0.2)
  1707. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.new(0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 0, math.rad(35)), 0.2)
  1709. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1710. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
  1711. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
  1712. end
  1713. RootJoint.C0 = clerp(RootJoint.C0, RootJoint.C0 * CFrame.new(0, 0, sinewave / 3), 0.1)
  1714. RW.C0 = clerp(RW.C0, RW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2)
  1715. LW.C0 = clerp(LW.C0, LW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2)
  1716. RH.C0 = clerp(RH.C0, RH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2)
  1717. LH.C0 = clerp(LH.C0, LH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2)
  1718. end
  1719. end
  1720. end)
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