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- Mod made by Silvercide.
- Thank you Laser, Scotty, Basinga, and the rest of the BYOC crew for helping me test.
- All added graphics and sounds made by Sega I think.
- Feel free to use the code for anything. If you need anything from me put it as a comment on the itch page.
- Sorry for the formatting on this.
- SERVER VARIABLES: (values set are the default)
- +sv_ropedistance = 20 (how long you can walk away from your partner before you get pulled closer (multiplied by 10).)
- +sv_combiheavywhenstill = FALSE (normally when your partner isnt moving you can drag them weightlessly. turn this on to considerably increase the challenge.)
- +sv_combihud = TRUE (display partner health, armor, and when being held.)
- +sv_combiholdslam = TRUE (slams you to the ground at a high force when holding. turn this off if you're playing with some sort of fall damage since this will pulp you in that case.)
- +sv_combizaxis = TRUE (pulls the player upwards towards a partner if they are high up.)
- +sv_combiholdsnap = TRUE (if the player holds while the partner tries to walk away, eventually when the player lets go they will both be flung forward at a high speed. may let you skip some map sections.)
- +sv_combiforcecompatibility = FALSE (constantly force the player tid to be what combidoom uses. this is SUPER UNSTABLE and will barely work but may make mods that dont work with combidoom work.)
- +sv_combitid = 1000 (what number plus your player number to set the tid to. some mods use different numbers but 1000 is the standard i believe. dont touch if you dont know what you're doing.)
- +sv_combiforcesameteam = TRUE (only partners people who are on the same team together. set this to 0 if it breaks some mod or you want to have the most morally confusing deathmatch of all time.)
- //ZANDRONUM ONLY
- +sv_useserversidesparkles = FALSE (usually the sparkles are clientside. setting this to 1 will make them global at the cost of heavy server use. Dont use this if you plan to have a large group.)
- +sv_enableinsurancelives = TRUE (when your partner dies you get an extra life.)
- +sv_insurancelifelimit = 30 (if insurance lives are on, the health you have to be over when your partner dies to get one. Set to 0 to always get one.)
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