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- public playerHasItem(player: PlayerMp,name: string,quantity: number = 1): any{
- let inventory : string = null;
- let Item : Item = null;
- let com : InventoryComponente = InventoryObj.inventorySystem.InventoryComponents[player.socialClub];
- if(com.Backpack.Items.length > 0){
- if(inventory !== null){
- com.pBackpack.Items.forEach((item) => {
- if(item.BaseItem.Name === name && item.Quantity === quantity){
- inventory = "pBackpack";
- Item = item;
- }
- });
- }
- }
- if(com.Wallet.Items.length > 0){
- if(inventory !== null){
- com.pWallet.Items.forEach((item) => {
- if(item.BaseItem.Name === name && item.Quantity === quantity){
- inventory = "Wallet";
- Item = item;
- }
- });
- }
- }
- if(com.Pockets.Items.length > 0){
- if(inventory !== null){
- com.Pockets.Items.forEach((item) => {
- if(item.BaseItem.Name === name && item.Quantity === quantity){
- inventory = "Pockets";
- Item = item;
- }
- });
- }
- }
- if(com.WeaponBelt.Items.length > 0){
- if(inventory !== null){
- com.WeaponBelt.Items.forEach((item) => {
- if(item.BaseItem.Name === name && item.Quantity === quantity){
- inventory = "Weaponbelt";
- Item = item;
- }
- });
- }
- }
- return [Item,inventory];
- }
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