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- permission = {"SirAdamFletcher","LordRichardFletcher","SirDavidWashington","SirLiamWashington","Androve2","lightrater","Warriorcatz25","Websnoopy","SUPERTAILSXX",
- "mith1","castleguarder","EmrysVelion","joe1253","CeaselessNickpc","enchantingdison1","SuperGohan13"} --Enter all of your freinds, family, maybe even leave me in there if you want. LOL
- function check(player)
- if table.maxn(permission)==0 then return true end
- for i = 1,#permission do --Scripty Scripty Stuff
- if string.lower(player.Name)==string.lower(permission[i]) then return true end
- end
- return false
- end
- function onPlayerRespawned(newPlayer) --More Scripity Script Script
- if (newPlayer == nil) then return end
- if not check(newPlayer) then return end
- game.Lighting.VIP:findFirstChild("Cavalry Sword"):clone().Parent = newPlayer.Backpack
- wait(0)
- game.Lighting.VIP:findFirstChild("Flintlock Pistol"):clone().Parent = newPlayer.Backpack
- wait(0)
- game.Lighting.VIP:findFirstChild("Musket"):clone().Parent = newPlayer.Backpack
- wait(0)
- game.Lighting.VIP:findFirstChild("Salute"):clone().Parent = newPlayer.Backpack
- wait(0)
- end
- function onPlayerEntered(newPlayer)
- newPlayer.Changed:connect(function (property)
- if (property == "Character") then
- onPlayerRespawned(newPlayer)
- end
- end)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered)
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