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- written by x coord: /* 0x14 */ s16 xRotation; //Initial Rotation when spawned
- written by x coord: /* 0x16 */ s16 yRotation; //Initial Rotation when spawned
- written by y coord: /* 0x18 */ s16 zRotation; //Initial Rotation when spawned
- written by y coord: /* 0x1A */ u16 unkown_0x01A;
- written by z coord: /* 0x1C */ u16 variable; //Configurable variable set by an actor's spawn data
- written by z coord: /* 0x1E */ s8 objTableIndex; //index to table at Global Context + 0x117A4
- written by z coord: /* 0x1F */ u8 unkown_0x01F;
- /* 0x20 */ u16 soundEffect; //Plays sound effect relative to actor's location (if within range of camera?)
- + other values by things like rotation, held actor pointer, and possibly stuff we havent found yet
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