Thecodeeasar

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Aug 10th, 2025
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  1. --[=[
  2.  d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
  3. 88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b
  4. 88      88    88    88            odD'      88      88    88 88ooo88
  5. 88  ooo 88    88    88          .88'        88      88    88 88~~~88
  6. 88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
  7.  Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER
  8.  
  9. designed using localmaze gui creator
  10. ]=]
  11.  
  12. local CollectionService = game:GetService("CollectionService");
  13. local G2L = {};
  14.  
  15. G2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
  16. G2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
  17.  
  18. CollectionService:AddTag(G2L["ScreenGui_1"], [[main]]);
  19.  
  20. G2L["Frame_2"] = Instance.new("Frame", G2L["ScreenGui_1"]);
  21. G2L["Frame_2"]["BorderSizePixel"] = 0;
  22. G2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
  23. G2L["Frame_2"]["Size"] = UDim2.new(0.14375, 0, 0.13747, 0);
  24. G2L["Frame_2"]["Position"] = UDim2.new(0.21563, 0, 0.11051, 0);
  25.  
  26.  
  27. G2L["TextBox_3"] = Instance.new("TextBox", G2L["Frame_2"]);
  28. G2L["TextBox_3"]["CursorPosition"] = -1;
  29. G2L["TextBox_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
  30. G2L["TextBox_3"]["Size"] = UDim2.new(0.73913, 0, 0.54902, 0);
  31. G2L["TextBox_3"]["Position"] = UDim2.new(0.09783, 0, 0.05882, 0);
  32. G2L["TextBox_3"]["Text"] = [[]];
  33.  
  34.  
  35. G2L["TextButton_4"] = Instance.new("TextButton", G2L["Frame_2"]);
  36. G2L["TextButton_4"]["BorderSizePixel"] = 0;
  37. G2L["TextButton_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
  38. G2L["TextButton_4"]["Size"] = UDim2.new(0.19565, 0, 0.2549, 0);
  39. G2L["TextButton_4"]["Position"] = UDim2.new(0.36957, 0, 0.72549, 0);
  40.  
  41.  
  42. G2L["UIAspectRatioConstraint_5"] = Instance.new("UIAspectRatioConstraint", G2L["Frame_2"]);
  43. G2L["UIAspectRatioConstraint_5"]["AspectRatio"] = 1.80392;
  44.  
  45.  
  46.  
  47. return G2L["ScreenGui_1"], require;
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