Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[=[
- d888b db db d888888b .d888b. db db db .d8b.
- 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
- 88 88 88 88 odD' 88 88 88 88ooo88
- 88 ooo 88 88 88 .88' 88 88 88 88~~~88
- 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
- Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
- designed using localmaze gui creator
- ]=]
- local CollectionService = game:GetService("CollectionService");
- local G2L = {};
- G2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
- G2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
- CollectionService:AddTag(G2L["ScreenGui_1"], [[main]]);
- G2L["Frame_2"] = Instance.new("Frame", G2L["ScreenGui_1"]);
- G2L["Frame_2"]["BorderSizePixel"] = 0;
- G2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
- G2L["Frame_2"]["Size"] = UDim2.new(0.14375, 0, 0.13747, 0);
- G2L["Frame_2"]["Position"] = UDim2.new(0.21563, 0, 0.11051, 0);
- G2L["TextBox_3"] = Instance.new("TextBox", G2L["Frame_2"]);
- G2L["TextBox_3"]["CursorPosition"] = -1;
- G2L["TextBox_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
- G2L["TextBox_3"]["Size"] = UDim2.new(0.73913, 0, 0.54902, 0);
- G2L["TextBox_3"]["Position"] = UDim2.new(0.09783, 0, 0.05882, 0);
- G2L["TextBox_3"]["Text"] = [[]];
- G2L["TextButton_4"] = Instance.new("TextButton", G2L["Frame_2"]);
- G2L["TextButton_4"]["BorderSizePixel"] = 0;
- G2L["TextButton_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
- G2L["TextButton_4"]["Size"] = UDim2.new(0.19565, 0, 0.2549, 0);
- G2L["TextButton_4"]["Position"] = UDim2.new(0.36957, 0, 0.72549, 0);
- G2L["UIAspectRatioConstraint_5"] = Instance.new("UIAspectRatioConstraint", G2L["Frame_2"]);
- G2L["UIAspectRatioConstraint_5"]["AspectRatio"] = 1.80392;
- return G2L["ScreenGui_1"], require;
Advertisement
Add Comment
Please, Sign In to add comment