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- Log file opened Sat Oct 04 19:49:25 EDT 2014
- ***Server: Welcome to MegaMek. Server is running version 0.39.1, build date Tue Aug 26 10:48:40 UTC 2014.
- ***Server: Machine IP is 127.0.0.1
- ***Server: Listening on port 2349
- ***Server: Zeether connected from /24.110.142.117
- ***Server: Aleksandr connected from /71.197.250.6
- ***Server: For Zeether Server reports:
- Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 2:48 PM
- ***Server: For Aleksandr Server reports:
- Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 5:48 PM
- Restless: wow. Joined like, immediately one after the other
- ***Server: Kojak connected from /75.172.12.37
- ***Server: For Kojak Server reports:
- Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 6:48 PM
- Restless: o_o
- Kojak: lol
- Restless: I was gonna suggest clan lights based on my die roll
- Restless: First Round let's do Clan Lights with 3/4 pilots, any era (or an IS Light if you really want to)
- Kojak: How many are we taking apiece?
- Zeether: I'll take a couple Jenners I guess
- Aleksandr: Customs allowed?
- Restless: Zeether - You can... but I'd suggest trying something new!
- Restless: Aleks - I'm cool with that. any objections?
- Aleksandr: wtf, why do all my customs say they have IS weapons o.O
- Kojak: Like custom Omni poddings? Yeah, I'm good with that
- Aleksandr: ...how are there IS iHMLs?
- Restless: MM Oddity
- Restless: they arent actually IS weapons
- Aleksandr: oh okay
- Aleksandr: Zeether, you're gonna be at a bit of a disadvantage if you go with IS mechs
- Zeether: should I do clan?
- Aleksandr: yea\
- Aleksandr: the new kit fox picture looks terrible
- Kojak: So we're taking two each?
- Aleksandr: Guess so
- Restless: I had been thinking one each, but if we'd rather have two, I'm game for that
- ***Server: Player Restless changed map settings
- Aleksandr: one light each is kind of lame
- Kojak: I'm good with whatever
- Kojak: One, two, whatever y'all wanna do
- Restless: Let's do two then
- Zeether: can we do custom pilot names
- ***Server: Player Restless changed map settings
- Aleksandr: yea
- Kojak: I'm gonna
- Zeether: okay
- ***Server: Player Restless changed map settings
- Zeether: warning: these will be anime references
- ***Server: Unit Morrigan 5 (Aleksandr) has been customized.
- ***Server: Unit Kit Fox Prime (Zeether) has been customized.
- ***Server: Unit Hellion Wrath (Aleksandr) has been customized.
- ***Server: Unit Jenner IIC 2 (Zeether) has been customized.
- ***Server: Unit Wulfen (Prime) (Restless) has been customized.
- Zeether: "Ana L'fisting"
- Aleksandr: I am clever.
- Zeether: lol
- ***Server: Unit Wulfen (Prime) (Restless) has been customized.
- ***Server: Unit Puma (Adder) Prime (Restless) has been customized.
- Aleksandr: this morrigan is like
- Aleksandr: better than the Ice Ferret prime at everything
- Restless: Huh, yeah
- Kojak: Have you used the Morrigan 5 yet?
- Aleksandr: no
- Restless: my BV and Kojaks are anagrams of each other
- Kojak: It's already one of my favorite light 'Mechs and I've only used it once
- Aleksandr: I never really got the chance to play in the era the morrigan is around for
- Kojak: My force may not be the most effective one on the field but I daresay be it'll be the most wacky
- Restless: when is it?
- ***Server: Unit Locust IIC 10 (Kojak) has been customized.
- ***Server: Unit Locust IIC 10 #2 (Kojak) has been customized.
- Aleksandr: 80s
- ***Server: Unit Locust IIC 10 #2 (Kojak) has been customized.
- Aleksandr: brb gonna grab water
- Kojak: This should be a good test run for these Locusts, I've never used this variant before
- Restless: those look speddy
- Restless: speedy
- Aleksandr: the fuck how do I not have the fastest mech here
- Aleksandr: what is this shit
- Kojak: lol
- Restless: XD
- Restless: man, you arent even second
- Aleksandr: i know
- Initiative Phase for Deployment
- -------------------
- Restless rolls a 3[3+0].
- Zeether rolls a 5[5+0].
- Aleksandr rolls a 4[4+0].
- Kojak rolls a 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Restless: Starting north
- Aleksandr: how do I scroll left/right
- Kojak: It's WASD
- Restless: I always drag with right-click
- Aleksandr: oh shit
- Aleksandr: I didnt know either of those worked
- Aleksandr: also my minimap is stuck below my task bar
- Kojak: It's only in the newer versions
- Aleksandr: I guess ill go south
- Kojak: West
- Restless: try ctrl+m twice
- Zeether:
- okay, where do I wanna deploy
- Aleksandr: it pops back up below the task bar lol
- Aleksandr: go east side
- Aleksandr: there we go
- Aleksandr: ...this map is way bigger than i originally thought
- Restless: LOL whoops
- Initiative Phase for Round #1
- -------------------
- Restless rolls a 7[7+0].
- Zeether rolls a 6[6+0] / 10[10+0].
- Aleksandr rolls a 6[6+0] / 12[12+0].
- Kojak rolls a 5[5+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: this map is way too big
- Targeting Phase
- -------------------
- Restless: big maps are good for light mechs
- Zeether:
- oh right
- Restless: it gives them room to run
- Zeether: they can run fast
- Zeether: I'm gonna lose
- Restless: You never know
- Zeether: I forgot how sometimes Megamek is a bit clunk
- Zeether: clunky
- Kojak: Are the "Better MASC" rules on?
- Restless: yes
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Kojak: Oh man, we should've turned Simultaneous Firing Phase on
- Restless: I had it off so people could see who was shooting who
- Zeether: I really can't shoot anyone
- Restless: Won't always be able to
- Kojak: @Steve: Ah, that makes sense
- Aleksandr: just click done
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 5: No ghost targets.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Puma (Adder) Prime (Restless) gains 2 heat, sinks 2 heat and is now at 0 heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Kit Fox Prime (Zeether) gains 3 heat, sinks 3 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Locust IIC 10 #2 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #2
- -------------------
- Restless rolls a 6[6+0] / 10[10+0].
- Zeether rolls a 6[6+0] / 5[5+0].
- Aleksandr rolls a 11[11+0].
- Kojak rolls a 3[3+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether: that puma is in my sights
- Movement Phase
- -------------------
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 8 : succeeds.
- Restless: I feel surrounded XD
- Offboard Attack Phase
- -------------------
- Zeether: I'm gonna open a can of Fairy Tail whoopass
- Restless:
- I know somebody who did a pretty good Ezra cosplay
- Zeether: cool
- Aleksandr: did you see that ludicrous display/
- Zeether: was it her armor or
- Restless: but that's about the extent of my knowlege of the show. mostly "that it exists"
- Restless: yeah, armor.
- Aleksandr: woo shots at 11
- Restless: XD who, my wulfen?
- Aleksandr: nah, the kit fox
- Zeether: oh noooo
- Weapon Attack Phase
- -------------------
- ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
- ???? (????) needs a ???? for Ghost Targets, rolls a ????: No ghost targets.
- Weapons fire for Kit Fox Prime (Zeether)
- ER Large Laser at Puma (Adder) Prime (Restless), the shot is an automatic miss (attacker sprinted), rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
- Small Pulse Laser at Puma (Adder) Prime (Restless), the shot is an automatic miss (attacker sprinted), rolls 7 : misses
- Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 8 : misses
- ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 10 : hits LL
- Kit Fox Prime (Zeether) takes 12 damage to LL.
- Armor destroyed, 3 Internal Structure remaining
- Critical hit on LL. Roll is 2; no effect.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Kit Fox Prime (Zeether); needs 11, rolls 9 : misses
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Puma (Adder) Prime (Restless); needs 13, rolls 9 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Kit Fox Prime (Zeether); needs 9, rolls 5 : misses
- Weapons fire for Morrigan 5 (Aleksandr)
- Streak LRM 5 at Kit Fox Prime (Zeether); needs 11, rolls 3 : fails to achieve lock.
- Streak LRM 5 at Kit Fox Prime (Zeether); needs 11, rolls 6 : fails to achieve lock.
- Zeether: fuck
- Restless: If you go into pink movement, that's sprinting, and you can't shoot.
- Restless: hit esc (clear all) or backspace (clear one step) to clear movement
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Puma (Adder) Prime (Restless) gains 26 heat, sinks 22 heat and is now at 4 heat.
- Morrigan 5 (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 4 heat, sinks 4 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #3
- -------------------
- Restless rolls a 4[4+0].
- Zeether rolls a 9[9+0].
- Aleksandr rolls a 7[7+0].
- Kojak rolls a 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3414 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: oh, whoops
- Targeting Phase
- -------------------
- Restless: sprinting gets you extra movement by sacrificing the ability to shoot and makes you 1 easier to hit
- Zeether:
- I won't sprint next turn then
- Kojak: It's mostly useful if you're trying to close on someone by moving from cover to cover
- Restless: feel like I've got a falcon after me
- Kojak: HOLY SHIT
- Restless: o_o
- Kojak: Somehow I just activated some kind of "movement bubble" for my unit
- Aleksandr: wat
- Restless: yeah, right click the unit "show possible moves"
- Kojak: Wait...how long has that been a feature?
- Restless: that's been in for atleast three or four iterations.
- Restless: I think we've had it longer than that even.
- Kojak: *smacks forehead*
- Aleksandr: Thats news to me
- Aleksandr: Same for backspace to undo movement
- Kojak: And how do you do it, again?
- Restless: right-click the unit during your turn "show possible moves"
- Restless: might be in the move submenu?
- Restless: they've been shuffling a few things around, I dont remember if its in a submenu, and can't see till myturn
- Zeether: where's the 4th group of 2 units
- Kojak: That's another feature that I suggested to Taharqa years ago...I had no idea they'd actually done it
- Restless: Kojak's sneaking up behind me, Aleks is sneaking up behind you
- Zeether: I can
- Zeether: I can't see Kojak's units
- Restless: "Double blind" is on, which means you wont see him unless you have LOS or sensor readings for him
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 9 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 3 : succeeds.
- Restless: i still feel surrounded
- Offboard Attack Phase
- -------------------
- Zeether: alright, now it's time for the jenner to own
- Kojak: Y'know, Zeether, the more I look at the 'Mechs you like, the more I think that maybe the Draconis Combine is for you
- Kojak: At least equipment-wise
- Restless: just FYI Zeether, the dice rolls are 2d6, so anything over 12 is impossible to hit.
- Weapon Attack Phase
- -------------------
- ???? (????) needs a ???? for Ghost Targets, rolls a ????: No ghost targets.
- ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Kit Fox Prime (Zeether); needs 10, rolls 10 : - Glancing Blow - hits (using Left Side table) RT
- Kit Fox Prime (Zeether) takes 7 damage to RT.
- 1 Armor remaining.
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Puma (Adder) Prime (Restless); needs 11, rolls 8 : misses
- Streak LRM 5 at Puma (Adder) Prime (Restless); needs 12, rolls 8 : fails to achieve lock.
- Streak LRM 5 at Puma (Adder) Prime (Restless); needs 12, rolls 8 : fails to achieve lock.
- Weapons fire for Kit Fox Prime (Zeether)
- Streak SRM 4 at Puma (Adder) Prime (Restless); needs 13, rolls 3 : fails to achieve lock.
- ER Large Laser at Wulfen (Prime) (Restless); needs 10, rolls 10 : - Glancing Blow - hits CT
- Wulfen (Prime) (Restless) takes 5 damage to CT.
- 10 Armor remaining.
- Small Pulse Laser at Wulfen (Prime) (Restless); needs 16, rolls 3 : misses
- Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 5 : misses
- fires a second shot in ultra mode.
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 2 : THE AUTOCANNON JAMS;
- misses
- ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 10, rolls 6 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Jenner IIC 2 (Zeether); needs 8, rolls 3 : misses
- Weapons fire for Jenner IIC 2 (Zeether)
- ER Large Laser at Wulfen (Prime) (Restless); needs 9, rolls 8 : misses
- Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
- LRM 5 at Wulfen (Prime) (Restless); needs 9, rolls 12 : - Direct Blow - 4 missile(s) hit (w/ +2 bonus).
- Wulfen (Prime) (Restless) takes 4 damage to CT.
- 6 Armor remaining.
- Aleksandr: LOL
- Restless: son of a bitch
- Kojak: LMAO
- Zeether: hahaha
- Zeether: jam
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Puma (Adder) Prime (Restless) gains 16 heat, sinks 20 heat and is now at 0 heat.
- Morrigan 5 (Aleksandr) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #4
- -------------------
- Restless rolls a 3[3+0].
- Zeether rolls a 6[6+0].
- Aleksandr rolls a 7[7+0].
- Kojak rolls a 4[4+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3384 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether:
- I should probably use the woods
- Movement Phase
- -------------------
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- Locust IIC 10 #2 (Kojak) checking for MASC failure:
- Needs 0, rolls 5 : succeeds.
- Locust IIC 10 #2 (Kojak) checking for Supercharger failure:
- Needs 0, rolls 8 : succeeds.
- Kojak: Woods cover is pretty much always a smart move
- Restless: i dont think my adder pilot is happy
- Kojak: You better hope he's got eyes in his asshole, cuz he's about to receive a Lasik treatment
- Restless: LOL
- Restless: Zeether? you still with us?
- Offboard Attack Phase
- -------------------
- Zeether: sorry
- Zeether: zoned out
- Weapon Attack Phase
- -------------------
- ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
- Locust IIC 10 #2 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
- Weapons fire for Puma (Adder) Prime (Restless)
- Flamer at Jenner IIC 2 (Zeether); needs 11, rolls 9 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 4 : misses
- ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : misses
- Weapons fire for ???? (????)
- ???? at ???? (????); needs ????, rolls ???? : misses
- Checking for accidental fire; needs ???? or below, rolls ???? : no fire..
- Weapons fire for Kit Fox Prime (Zeether)
- Streak SRM 4 at Puma (Adder) Prime (Restless); needs 15, rolls 9 : fails to achieve lock.
- LB 5-X AC (Cluster ammo) at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Kit Fox Prime (Zeether); needs 10, rolls 7 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- Weapons fire for Locust IIC 10 #2 (Kojak)
- Improved Heavy Medium Laser at Puma (Adder) Prime (Restless); needs 6, rolls 8 : hits (using Rear table) LA
- Puma (Adder) Prime (Restless) takes 10 damage to LA.
- 2 Armor remaining.
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 3 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 9 : - Direct Blow - hits (using Rear table) RL
- Puma (Adder) Prime (Restless) takes 6 damage to RL.
- 8 Armor remaining.
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 8 : hits (using Rear table) RA
- Puma (Adder) Prime (Restless) takes 5 damage to RA.
- 7 Armor remaining.
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 3 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 5 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 10 : - Direct Blow - hits (using Rear table) RA
- Puma (Adder) Prime (Restless) takes 6 damage to RA.
- 1 Armor remaining.
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Locust IIC 10 #2 (Kojak); needs 9, rolls 4 : misses
- ER Large Laser at Puma (Adder) Prime (Restless); needs 7, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
- Puma (Adder) Prime (Restless) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 4 : falls.
- Puma (Adder) Prime (Restless) falls on its left side, suffering 4 damage.
- Puma (Adder) Prime (Restless) takes 4 damage to RT.
- 8 Armor remaining.
- Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 6 to avoid damage; rolls 11 : succeeds.
- Kojak: Huzzah!
- Zeether: shit
- Zeether:
- Zeether: no hits from me
- Restless: damn
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Morrigan 5 (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 19 heat, sinks 19 heat and is now at 0 heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Locust IIC 10 #2 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #5
- -------------------
- Restless rolls a 8[8+0] / 9[9+0].
- Zeether rolls a 8[8+0] / 7[7+0].
- Aleksandr rolls a 3[3+0].
- Kojak rolls a 9[9+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 3384 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Restless:
- turning into a right bloody clusterfuck in here
- Movement Phase
- -------------------
- Puma (Adder) Prime (Restless) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
- Needs 4 [4 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 3, rolls 8 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 2 : succeeds.
- Locust IIC 10 #2 (Kojak) checking for MASC failure:
- Needs 3, rolls 5 : succeeds.
- Locust IIC 10 #2 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 7 : succeeds.
- Offboard Attack Phase
- -------------------
- RAC/UAC unjam attempts for Wulfen (Prime) (Restless)
- Unjamming Ultra AC/2; needs 6, rolls 4 : Still jammed!
- Zeether:
- looks like someone's still in a JAM
- Restless: he's unjamming this round.
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
- Locust IIC 10 #2 (Kojak) needs a 6 for Ghost Targets, rolls a 4: No ghost targets.
- Weapons fire for Hellion Wrath (Aleksandr)
- Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 9, rolls 9 : - Glancing Blow - hits LT
- Locust IIC 10 #2 (Kojak) takes 5 damage to LT.
- Ferro-Lamellor armor takes reduced damage: 4 damage.
- 5 Armor remaining.
- Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 #2 (Kojak); needs 10, rolls 11 : hits (using Right Side table) LT
- Locust IIC 10 #2 (Kojak) takes 15 damage to LT.
- Ferro-Lamellor armor takes reduced damage: 12 damage.
- Armor destroyed, SECTION DESTROYED,
- LIMB BLOWN OFF Left Arm blown off.
- 1 damage transfers to CT.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Locust IIC 10 #2 (Kojak) takes 1 damage to CT.
- Ferro-Lamellor armor takes reduced damage: 0 damage.
- 12 Armor remaining.
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 11, rolls 9 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 11, rolls 5 : fails to achieve lock.
- Weapons fire for Kit Fox Prime (Zeether)
- Streak SRM 4 at Puma (Adder) Prime (Restless); needs 11, rolls 8 : fails to achieve lock.
- Small Pulse Laser at Puma (Adder) Prime (Restless); needs 11, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- ER Large Laser at Puma (Adder) Prime (Restless); needs 9, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
- Needs 9 [7 (ER Large Laser) + 2 (accidental)] to ignite, rolls 9
- Fire started in hex 2416.
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 11 : hits LA
- Kit Fox Prime (Zeether) takes 15 damage to LA.
- Armor destroyed, SECTION DESTROYED,
- 3 damage transfers to LT.
- Critical hit on LA. Roll is 7; no effect.
- Kit Fox Prime (Zeether) takes 3 damage to LT.
- 5 Armor remaining.
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Puma (Adder) Prime (Restless); needs 7, rolls 9 : hits (using Rear Partial cover (horizontal 50%) table) CTR
- Puma (Adder) Prime (Restless) takes 10 damage to CTR.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 4 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 8 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 7 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 7 : misses
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 11 : hits (using Rear Partial cover (horizontal 50%) table) RTR
- Puma (Adder) Prime (Restless) takes 5 damage to RTR.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 8 : misses
- Weapons fire for Locust IIC 10 #2 (Kojak)
- Improved Heavy Medium Laser at Hellion Wrath (Aleksandr); needs 8, rolls 10 : hits (using Left Side table) LA
- Hellion Wrath (Aleksandr) takes 10 damage to LA.
- 0 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) RT
- Hellion Wrath (Aleksandr) takes 2 damage to RT.
- 8 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 5 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Left Side table) RT
- Hellion Wrath (Aleksandr) takes 5 damage to RT.
- 3 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
- Locust IIC 10 #2 (Kojak) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 9 : succeeds.
- Restless: I must be dangerous
- Restless: most of you are like "kill restless first"
- Aleksandr: oh damn, I actually hit something
- Aleksandr: Oh what the fuck those things have Ferro-lam?
- Kojak: Oh, sonuvabitch
- Kojak: Yeah, for all the good it did them
- Aleksandr: Now I can never use them
- Kojak: lol
- Zeether: FIRE
- Restless: huh. whotf is putting armor that expensive on locust IIcs?
- Physical Attack Phase
- -------------------
- Physical attacks for Locust IIC 10 #2 (Kojak)
- Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 11 : - Direct Blow - hits (using Left Side Punch table) LA
- Hellion Wrath (Aleksandr) takes 6 damage to LA.
- SECTION DESTROYED,
- 1 damage transfers to LT.
- Critical hit on LA. Roll is (4+1) = 5; no effect.
- Hellion Wrath (Aleksandr) takes 1 damage to LT.
- 9 Armor remaining.
- Hellion Wrath (Aleksandr) must make 1 piloting skill roll(s) (was kicked).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 6 : succeeds.
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
- Puma (Adder) Prime (Restless) gains 27 heat, sinks 22 heat and is now at 17 heat.
- Puma (Adder) Prime (Restless) needs a -1+ to avoid shutdown, rolls 7 : avoids successfully!
- Morrigan 5 (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Locust IIC 10 #2 (Kojak) gains 31 heat, sinks 18 heat and is now at 14 heat.
- Locust IIC 10 #2 (Kojak) needs a -1+ to avoid shutdown, rolls 6 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- Fire at 2416 was started this round.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #6
- -------------------
- Restless rolls a 11[11+0] / 5[5+0].
- Zeether rolls a 6[6+0] / 8[8+0] / 4[4+0].
- Aleksandr rolls a 6[6+0] / 8[8+0] / 8[8+0].
- Kojak rolls a 11[11+0] / 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2752 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Kojak: Clan Hell's Horses
- Aleksandr: more reason for me to hate them >.>
- Kojak: As the Inner Sphere's most avid users of the Locust IIC
- Targeting Phase
- -------------------
- Aleksandr: Im surprised though
- Aleksandr: the Falcons build the bulk of em
- Zeether:
- why can't I get a lock with SRMs
- Aleksandr: Streaks only fire if you're gonna hit
- Aleksandr: cant get a lock means you wouldnt have hit
- Kojak: The Clans build Locust IICs at Sudeten, Satalice, New Oslo and Alshain in 3067
- Aleksandr: they havent build them on Alshain since... forever lol
- Kojak: But at least going by the RATs, the Horses and Wolves seems to be by far the most prolific users
- Aleksandr: Satalice yeah
- Aleksandr: but most of the variants are either shared between Bears and Wolves or like, 3 unique falcon ones
- Kojak: The Ravens also used to build 'em on Circe, IIRC
- Aleksandr: Ive never found a source for that, so i dunno
- Kojak: The Horses have a couple of their own
- Zeether: I'm boxing the Adder in
- Restless: it's probably the least threatening mech at this point!
- Restless: XD
- Aleksandr: now that I know the locusts have ferro-lam
- Aleksandr: they have to die
- Movement Phase
- -------------------
- Locust IIC 10 #2 (Kojak) checking for MASC failure:
- Needs 3, rolls 3 : succeeds.
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 8 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 3, rolls 7 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 10 : succeeds.
- Offboard Attack Phase
- -------------------
- RAC/UAC unjam attempts for ???? (????)
- Unjamming ????; needs ????, rolls ???? : Successfully unjammed!
- Zeether: goodbye Badder
- Restless: hes gonna try an take someone down with him
- Zeether: kit fox may be fucked
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 3: No ghost targets.
- Weapons fire for Kit Fox Prime (Zeether)
- LB 5-X AC (Cluster ammo) at Puma (Adder) Prime (Restless); needs 7, rolls 3 : misses
- Streak SRM 4 at Puma (Adder) Prime (Restless); needs 6, rolls 5 : fails to achieve lock.
- Weapons fire for Jenner IIC 2 (Zeether)
- ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 5 : - Glancing Blow - hits RT
- Puma (Adder) Prime (Restless) takes 5 damage to RT.
- 3 Armor remaining.
- Small Pulse Laser at Puma (Adder) Prime (Restless); needs 3, rolls 3 : - Glancing Blow - hits LT
- Puma (Adder) Prime (Restless) takes 1 damage to LT.
- 11 Armor remaining.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 7, rolls 8 : hits (using Left Side table) LA
- Locust IIC 10 #2 (Kojak) takes 10 damage to LA.
- 10 damage transfers to LT.
- Locust IIC 10 #2 (Kojak) takes 10 damage to LT.
- 10 damage transfers to CT.
- Locust IIC 10 #2 (Kojak) takes 10 damage to CT.
- Ferro-Lamellor armor takes reduced damage: 8 damage.
- 4 Armor remaining.
- Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 8, rolls 6 : misses
- Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) CT
- Locust IIC 10 #2 (Kojak) takes 5 damage to CT.
- Ferro-Lamellor armor takes reduced damage: 4 damage.
- 0 Armor remaining.
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 #2 (Kojak); needs 7, rolls 6 : misses
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 4 : fails to achieve lock.
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Kit Fox Prime (Zeether); needs 8, rolls 8 : - Glancing Blow - hits RT
- Kit Fox Prime (Zeether) takes 7 damage to RT.
- Armor destroyed, 1 Internal Structure remaining
- Critical hit on RT. Roll is (7-2) = 5; no effect.
- ER PPC at Kit Fox Prime (Zeether); needs 8, rolls 10 : hits RA
- Kit Fox Prime (Zeether) takes 15 damage to RA.
- Armor destroyed, SECTION DESTROYED,
- 3 damage transfers to RT.
- Critical hit on RA. Roll is 4; no effect.
- Kit Fox Prime (Zeether) takes 3 damage to RT.
- SECTION DESTROYED,
- 2 damage transfers to CT.
- Critical hit on RT. Roll is 10; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Kit Fox Prime (Zeether) takes 2 damage to CT.
- 7 Armor remaining.
- Flamer at Kit Fox Prime (Zeether); needs 11, rolls 8 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 7, rolls 4 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 9 : hits (using Rear table) RA (critical)
- Morrigan 5 (Aleksandr) takes 5 damage to RA (critical).
- 5 Armor remaining.
- Critical hit on RA. Roll is 8; 1 location.
- CRITICAL HIT on Upper Arm.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 9 : hits (using Rear table) LA
- Morrigan 5 (Aleksandr) takes 5 damage to LA.
- 5 Armor remaining.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 4 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 5 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 10 : - Direct Blow - hits (using Rear table) LA
- Morrigan 5 (Aleksandr) takes 6 damage to LA.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on LA. Roll is (10+1) = 11; 2 locations.
- CRITICAL HIT on Upper Arm.
- CRITICAL HIT on Shoulder.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 8 : hits (using Rear table) RL
- Morrigan 5 (Aleksandr) takes 5 damage to RL.
- 11 Armor remaining.
- Weapons fire for Locust IIC 10 #2 (Kojak)
- Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 8, rolls 6 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 4 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 7 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 5 : misses
- Morrigan 5 (Aleksandr) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 10 : succeeds.
- Kit Fox Prime (Zeether) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 4 : falls.
- Kit Fox Prime (Zeether) falls on its right side, suffering 3 damage.
- Kit Fox Prime (Zeether) takes 3 damage to RA.
- 3 damage transfers to RT.
- Kit Fox Prime (Zeether) takes 3 damage to RT.
- 3 damage transfers to CT.
- Kit Fox Prime (Zeether) takes 3 damage to CT.
- 4 Armor remaining.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 6 to avoid damage; rolls 6 : succeeds.
- Zeether: OH NOOO
- Zeether: LEVY WHY
- Physical Attack Phase
- -------------------
- Physical attacks for Hellion Wrath (Aleksandr)
- Kick (Left leg) at Locust IIC 10 #2 (Kojak); needs 5, rolls 10 : - Direct Blow - hits (using Left Side Kick table) LL
- Locust IIC 10 #2 (Kojak) takes 7 damage to LL.
- Ferro-Lamellor armor takes reduced damage: 5 damage.
- 7 Armor remaining.
- Locust IIC 10 #2 (Kojak) must make 1 piloting skill roll(s) (was kicked).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 9 : succeeds.
- Aleksandr: fucking
- Aleksandr: ferro
- Aleksandr: lam
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
- Puma (Adder) Prime (Restless) gains 44 heat, sinks 22 heat and is now at 39 heat.
- Puma (Adder) Prime (Restless) needs a 11+ to avoid shutdown, rolls 7 : shuts down.
- Puma (Adder) Prime (Restless) must make 1 piloting skill roll(s) (reactor shutdown).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 3 (reactor shutdown)); needs 7, rolls 10 : succeeds.
- Puma (Adder) Prime (Restless) needs a 10+ to avoid ammo explosion, rolls 8 : fails to avoid explosion.
- Luckily, there is no ammo to explode.
- Puma (Adder) Prime (Restless) needs a 10 to avoid pilot damage, rolls a 8, fails and takes a hit!
- Pilot of Puma (Adder) Prime (Restless) "Franka" takes 1 damage.
- Pilot of Puma (Adder) Prime (Restless) "Franka" needs a 3 to stay conscious. Rolls 7 : successful!
- Puma (Adder) Prime (Restless) needs an 8 to avoid system failure, rolls a 9, succeeds.Morrigan 5 (Aleksandr) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 2 heat.
- Locust IIC 10 #2 (Kojak) gains 25 heat, sinks 18 heat and is now at 21 heat.
- Locust IIC 10 #2 (Kojak) needs a 1+ to avoid shutdown, rolls 12 : avoids successfully!
- Locust IIC 10 #2 (Kojak) needs a 4+ to avoid ammo explosion, rolls 6 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2416 is burning brightly.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Kojak: lol
- Aleksandr: its such an unfair techn
- Zeether: HAHAHAHA
- Zeether: FUCK THE ADDER
- Initiative Phase for Round #7
- -------------------
- Restless rolls a 7[7+0] / 7[7+0].
- Zeether rolls a 5[5+0].
- Aleksandr rolls a 7[7+0] / 9[9+0].
- Kojak rolls a 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2210 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether:
- Immobile hell yes
- Zeether: Time to blast em
- Zeether: christ I have never had so much fun
- Zeether: I can just imagine the battle now
- Movement Phase
- -------------------
- Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
- Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 5 : falls.
- Kit Fox Prime (Zeether) falls on its right side, suffering 3 damage.
- Kit Fox Prime (Zeether) takes 3 damage to LT.
- 2 Armor remaining.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 8 to avoid damage; rolls 7 : fails.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" takes 1 damage.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" needs a 3 to stay conscious. Rolls 7 : successful!
- Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
- Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 7 : falls.
- Kit Fox Prime (Zeether) falls on its left side, suffering 3 damage.
- Kit Fox Prime (Zeether) takes 3 damage to RT.
- 3 damage transfers to CT.
- Kit Fox Prime (Zeether) takes 3 damage to CT.
- 1 Armor remaining.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 8 to avoid damage; rolls 4 : fails.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" takes 1 damage.
- Pilot of Kit Fox Prime (Zeether) "Levy McGarden" needs a 5 to stay conscious. Rolls 9 : successful!
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 8 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 4 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 6: ghost targets active.
- Weapons fire for Jenner IIC 2 (Zeether)
- ER Large Laser at Puma (Adder) Prime (Restless); needs 7, rolls 6 : misses
- LRM 5 at Puma (Adder) Prime (Restless); needs 0, rolls 11 : - Direct Blow - 5 missile(s) hit (w/ +6 bonus).
- Puma (Adder) Prime (Restless) takes 5 damage to RA.
- Armor destroyed, 2 Internal Structure remaining
- Critical hit on RA. Roll is (8+3) = 11; 2 locations.
- CRITICAL HIT on ER PPC.
- CRITICAL HIT on ER PPC.
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 9, rolls 8 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 7 :
- Jenner IIC 2 (Zeether) takes 2 damage to RA.
- 1 Armor remaining.
- fires a second shot in ultra mode.
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 4 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 9 : 5 missile(s) hit (using Left Side table).
- Locust IIC 10 #2 (Kojak) takes 5 damage to CT.
- 3 Internal Structure remaining
- Critical hit on CT. Roll is 6; no effect.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 24 heat and is now at 1 heat.
- Puma (Adder) Prime (Restless) gains 0 heat, sinks 22 heat and is now at 17 heat.
- Puma (Adder) Prime (Restless) needs a -1+ to start up, rolls 7 : successful!
- Morrigan 5 (Aleksandr) gains 19 heat, sinks 19 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 8 heat, sinks 10 heat and is now at 0 heat.
- Locust IIC 10 #2 (Kojak) gains 12 heat, sinks 18 heat and is now at 15 heat.
- Locust IIC 10 #2 (Kojak) needs a -1+ to avoid shutdown, rolls 6 : avoids successfully!
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2416 is burning brightly.
- Fire spreads to 2317!
- Fire at 2317 was started this round.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #8
- -------------------
- Restless rolls a 6[6+0] / 11[11+0].
- Zeether rolls a 4[4+0].
- Aleksandr rolls a 6[6+0] / 7[7+0].
- Kojak rolls a 6[6+0] / 2[2+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2172 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether: I MOVED
- Zeether: fuck, my kit fox can't fire anything
- Movement Phase
- -------------------
- Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
- Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 8 : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- Puma (Adder) Prime (Restless) must make a piloting skill check while moving in hex 2415 (moving backwards over an elevation change).
- Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 3 : falls.
- Puma (Adder) Prime (Restless) falls 0 level(s) into hex 2415
- Puma (Adder) Prime (Restless) falls on its right side, suffering 4 damage.
- Puma (Adder) Prime (Restless) takes 4 damage to CT.
- 12 Armor remaining.
- Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 4 to avoid damage; rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 3, rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 3 : succeeds.
- Offboard Attack Phase
- -------------------
- Kojak:
- I may be screwed
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
- Weapons fire for ???? (????)
- ???? at ???? (????); needs ????, rolls ???? : hits ???? ????
- ???? (????) takes ???? damage to ????.
- ???? damage transfers to ????.
- ???? (????) takes ???? damage to ????.
- ???? damage transfers to ????.
- ???? (????) takes ???? damage to ????.
- SECTION DESTROYED,
- *** ???? (????) DESTROYED by ????! ***
- >???? (????) suffers catastrophic damage, but the autoeject system was engaged.
- ???? (????) must make a piloting skill check (????).
- Needs ???? [????], rolls ???? : fails.
- The pilot ejects safely!
- Critical hit on ????. Roll is ????; 1 location.
- CRITICAL HIT on ????.
- ???? at ???? (????); needs ????, rolls ???? : - Glancing Blow - hits ???? ????
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- ???? Armor remaining.
- ???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- ???? Armor remaining.
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - hits CT
- Jenner IIC 2 (Zeether) takes 7 damage to CT.
- 6 Armor remaining.
- Flamer at Jenner IIC 2 (Zeether); needs 11, rolls 6 : misses
- Weapons fire for Jenner IIC 2 (Zeether)
- Small Pulse Laser at Puma (Adder) Prime (Restless); needs 3, rolls 8 : - Direct Blow - hits RT
- Puma (Adder) Prime (Restless) takes 4 damage to RT.
- Armor destroyed, 6 Internal Structure remaining
- Critical hit on RT. Roll is (8+1) = 9; 1 location.
- CRITICAL HIT on Targeting Computer.
- LRM 5 at Puma (Adder) Prime (Restless); needs 5, rolls 6 : 3 missile(s) hit.
- Puma (Adder) Prime (Restless) takes 3 damage to RL.
- 5 Armor remaining.
- ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 5 : - Glancing Blow - hits LL
- Puma (Adder) Prime (Restless) takes 5 damage to LL.
- 9 Armor remaining.
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 7, rolls 2 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 10 : hits CT
- Morrigan 5 (Aleksandr) takes 5 damage to CT.
- 10 Armor remaining.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 3 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 9 : - Glancing Blow - hits LT
- Morrigan 5 (Aleksandr) takes 2 damage to LT.
- 9 Armor remaining.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 6 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 6 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 8 : misses
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 (Kojak); needs 10, rolls 4 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 2 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 11 : 5 missile(s) hit.
- Locust IIC 10 (Kojak) takes 5 damage to CT.
- Ferro-Lamellor armor takes reduced damage: 4 damage.
- 8 Armor remaining.
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 5 : - Glancing Blow -
- Jenner IIC 2 (Zeether) takes 1 damage to CT.
- 5 Armor remaining.
- fires a second shot in ultra mode.
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 7 :
- Jenner IIC 2 (Zeether) takes 2 damage to LA (critical).
- 1 Armor remaining.
- Critical hit on LA. Roll is 6; no effect.
- Zeether: Steve, you may wanna get out of the fire area
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Puma (Adder) Prime (Restless) gains 29 heat, sinks 22 heat and is now at 24 heat.
- Puma (Adder) Prime (Restless) needs a 3+ to avoid shutdown, rolls 7 : avoids successfully!
- Puma (Adder) Prime (Restless) needs a 6+ to avoid ammo explosion, rolls 8 : avoids successfully!
- Morrigan 5 (Aleksandr) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Restless: not really a possibility
- Initiative Phase for Round #9
- -------------------
- Restless rolls a 5[5+0].
- Zeether rolls a 10[10+0].
- Aleksandr rolls a 2[2+0].
- Kojak rolls a 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2121 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: Erza is living up to her name
- Restless: *ping. pa-ping*
- Targeting Phase
- -------------------
- Zeether:
- we're all having our own mini-battles
- Restless:
- yeah
- Restless: four seperate participants is better than three
- Zeether: I wish my Kit Fox could fire
- Zeether: I wonder if I can kick the Adder
- Restless: if you can move, yeah
- Movement Phase
- -------------------
- Puma (Adder) Prime (Restless) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
- Needs 6 [4 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 5 : falls.
- Puma (Adder) Prime (Restless) falls on its left side, suffering 4 damage.
- Puma (Adder) Prime (Restless) takes 4 damage to LT.
- 7 Armor remaining.
- Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 6 to avoid damage; rolls 8 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 3, rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 10 : succeeds.
- Offboard Attack Phase
- -------------------
- Zeether: I'M GONNA KICK THE ADDER
- Restless: I see that >_>
- Zeether: Levy can't shoot but she's sure gonna hurt something
- Zeether: how do I kick
- Zeether: oh wait is this after firing
- Restless: you'll get the chance after the weapons phase
- Kojak: Yeah, it's a separate phase
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 10: ghost targets active.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 9, rolls 5 : misses
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 (Kojak); needs 8, rolls 9 : hits LL
- Locust IIC 10 (Kojak) takes 15 damage to LL.
- Ferro-Lamellor armor takes reduced damage: 12 damage.
- 0 Armor remaining.
- Weapons fire for Puma (Adder) Prime (Restless)
- ER PPC at Jenner IIC 2 (Zeether); needs 10, rolls 8 : misses
- Flamer at Jenner IIC 2 (Zeether); needs 12, rolls 7 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 8 : - Direct Blow -
- Jenner IIC 2 (Zeether) takes 3 damage to LL (critical).
- 5 Armor remaining.
- Critical hit on LL. Roll is (4+1) = 5; no effect.
- fires a second shot in ultra mode.
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 8 : - Direct Blow -
- Jenner IIC 2 (Zeether) takes 3 damage to CT.
- 2 Armor remaining.
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 5, rolls 5 : - Glancing Blow - hits (using Rear table) LA
- Morrigan 5 (Aleksandr) takes 5 damage to LA.
- SECTION DESTROYED,
- Critical hit on LA. Roll is (8-2) = 6; no effect.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 9 : - Direct Blow - hits (using Rear table) LA
- Morrigan 5 (Aleksandr) takes 6 damage to LA.
- 6 damage transfers to LTR.
- Morrigan 5 (Aleksandr) takes 6 damage to LTR.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on LT. Roll is (7+1) = 8; 1 location.
- CRITICAL HIT on Engine.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 4 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 3 : misses
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 5 : - Glancing Blow - hits (using Rear table) RTR
- Morrigan 5 (Aleksandr) takes 2 damage to RTR.
- 3 Armor remaining.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 7 : hits (using Rear table) RL
- Morrigan 5 (Aleksandr) takes 5 damage to RL.
- 6 Armor remaining.
- ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 7 : hits (using Rear table) RL
- Morrigan 5 (Aleksandr) takes 5 damage to RL.
- 1 Armor remaining.
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Puma (Adder) Prime (Restless); needs 5, rolls 11 : - Direct Blow - 5 missile(s) hit (w/ +4 bonus).
- Puma (Adder) Prime (Restless) takes 5 damage to CT.
- 7 Armor remaining.
- ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 7 : hits LA
- Puma (Adder) Prime (Restless) takes 10 damage to LA.
- Armor destroyed, SECTION DESTROYED,
- 2 damage transfers to LT.
- Critical hit on LA. Roll is 4; no effect.
- Puma (Adder) Prime (Restless) takes 2 damage to LT.
- 5 Armor remaining.
- Morrigan 5 (Aleksandr) must make 1 piloting skill roll(s) (20+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 7 : succeeds.
- Physical Attack Phase
- -------------------
- Physical attacks for Kit Fox Prime (Zeether)
- Kick (Left leg) at Puma (Adder) Prime (Restless); needs 0, rolls 11 : - Direct Blow - hits CT
- Puma (Adder) Prime (Restless) takes 9 damage to CT.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on CT. Roll is (6+3) = 9; 1 location.
- CRITICAL HIT on Engine.
- *** Puma (Adder) Prime (Restless) DESTROYED by engine destruction! ***
- Franka has abandoned Puma (Adder) Prime (Restless).
- Zeether: BOOM
- Kojak: Noyce
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 21 heat and is now at 0 heat.
- Morrigan 5 (Aleksandr) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Kit Fox Prime (Zeether) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 2 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Restless: im surprised that adder held on so long
- Zeether: Time to get that Wulfen next
- Initiative Phase for Round #10
- -------------------
- Restless rolls a 10[10+0].
- Zeether rolls a 8[8+0].
- Aleksandr rolls a 12[12+0].
- Kojak rolls a 9[9+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2089 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 5, rolls 8 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 5, rolls 10 : succeeds.
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 9 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 3: No ghost targets.
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Wulfen (Prime) (Restless); needs 12, rolls 7 : misses
- ER Large Laser at Wulfen (Prime) (Restless); needs 12, rolls 8 : misses
- Weapons fire for Locust IIC 10 (Kojak)
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 10 : hits RT
- Hellion Wrath (Aleksandr) takes 5 damage to RT.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on RT. Roll is 4; no effect.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 9 : - Glancing Blow - hits LT
- Hellion Wrath (Aleksandr) takes 2 damage to LT.
- 7 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 7 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 4 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 11 : - Direct Blow -
- Jenner IIC 2 (Zeether) takes 3 damage to RA.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on RA. Roll is (6+1) = 7; no effect.
- fires a second shot in ultra mode.
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 9 :
- Jenner IIC 2 (Zeether) takes 2 damage to CT.
- 0 Armor remaining.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 10, rolls 10 : - Glancing Blow - hits (using Left Side table) LL
- Locust IIC 10 (Kojak) takes 5 damage to LL.
- 1 Internal Structure remaining
- Critical hit on LL. Roll is (3-2) = 1; no effect.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 8 : misses
- Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 (Kojak); needs 10, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 6 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 3 : fails to achieve lock.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 22 heat, sinks 22 heat and is now at 0 heat.
- Morrigan 5 (Aleksandr) gains 22 heat, sinks 20 heat and is now at 3 heat.
- Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 14 heat, sinks 16 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #11
- -------------------
- Restless rolls a 5[5+0] / 8[8+0].
- Zeether rolls a 5[5+0] / 4[4+0].
- Aleksandr rolls a 7[7+0] / 9[9+0].
- Kojak rolls a 7[7+0] / 11[11+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) must make a piloting skill check while moving in hex 3726 (moving backwards over an elevation change).
- Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 8 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 8: ghost targets active.
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Wulfen (Prime) (Restless); needs 11, rolls 7 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- ER Large Laser at Wulfen (Prime) (Restless); needs 8, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 2 : THE AUTOCANNON JAMS;
- misses
- cannot fire a second shot because the weapon is jammed!
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 11, rolls 3 : misses
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 10, rolls 9 : misses
- ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 9 : misses
- ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 8 : misses
- ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 5 : misses
- ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 7 : misses
- ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 3 : misses
- Kojak: LMAO
- Restless: Hell
- Aleksandr: lol
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Morrigan 5 (Aleksandr) gains 7 heat, sinks 10 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 19 heat, sinks 19 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015 and dissipates completely!
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216 and dissipates completely!
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #12
- -------------------
- Restless rolls a 11[11+0].
- Zeether rolls a 8[8+0].
- Aleksandr rolls a 5[5+0].
- Kojak rolls a 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: lol
- Targeting Phase
- -------------------
- Kojak: I have never seem someone jam the same Ultra autocannon twice in *one game*
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 6: ghost targets active.
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 (Kojak); needs 12, rolls 6 : misses
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 12, rolls 5 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 12, rolls 4 : fails to achieve lock.
- Weapons fire for Jenner IIC 2 (Zeether)
- ER Large Laser at Wulfen (Prime) (Restless); needs 8, rolls 6 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 11, rolls 4 : misses
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Morrigan 5 (Aleksandr) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Restless: I aim to please? XD
- Initiative Phase for Round #13
- -------------------
- Restless rolls a 8[8+0].
- Zeether rolls a 6[6+0] / 7[7+0] / 4[4+0].
- Aleksandr rolls a 6[6+0] / 7[7+0] / 5[5+0].
- Kojak rolls a 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether:
- Wulfen's gonna face the Levy Kick
- Restless: ?you think so, hm/
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 9 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 3, rolls 6 : succeeds.
- Locust IIC 10 (Kojak) checking for Supercharger failure:
- Needs 3, rolls 2 : fails!
- Roll is 5; no effect.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 5: No ghost targets.
- Weapons fire for Jenner IIC 2 (Zeether)
- ER Large Laser at Wulfen (Prime) (Restless); needs 7, rolls 7 : - Glancing Blow - hits RL
- Wulfen (Prime) (Restless) takes 5 damage to RL.
- 9 Armor remaining.
- LRM 5 at Wulfen (Prime) (Restless); needs 7, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 10, rolls 11 : hits RL
- Locust IIC 10 (Kojak) takes 10 damage to RL.
- Ferro-Lamellor armor takes reduced damage: 8 damage.
- 4 Armor remaining.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 4 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 4 : misses
- Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Kit Fox Prime (Zeether); needs 10, rolls 6 : misses
- ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 5 : misses
- ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 6 : misses
- ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 8 : misses
- ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 4 : misses
- ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 7 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - (active Stealth prevents bonus)1 high-explosive missile(s) hit (w/ -4 malus).
- Jenner IIC 2 (Zeether) takes 3 damage to RT.
- 3 Armor remaining.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
- Morrigan 5 (Aleksandr) gains 7 heat, sinks 8 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 19 heat, sinks 19 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1512 and 1611 and 1513 and dissipates completely!
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1915 and 2014 and 1916 and dissipates completely!
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2317 is burning brightly.
- Fire spreads to 2217!
- Heavy Woods converted to Light Woods!
- Fire at 2416 is burning brightly.
- Fire at 2217 was started this round.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #14
- -------------------
- Restless rolls a 4[4+0].
- Zeether rolls a 9[9+0].
- Aleksandr rolls a 7[7+0].
- Kojak rolls a 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 2038 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether: where's the wulfen
- Zeether: D:
- Restless: it's around.
- Zeether: trying to hide, huh
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 5 : succeeds.
- Zeether: KICKING TIME
- Offboard Attack Phase
- -------------------
- Zeether:
- you're so fucked Morrigan
- Restless: Statements like that are tactically unsound. they invite retalliation before you get a chance to kick.
- Zeether: whoops
- Aleksandr:
- its okay, i have an irrational hatred of all things ferro-lam
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 8: ghost targets active.
- Weapons fire for Locust IIC 10 (Kojak)
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 7 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 4 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 3 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 8, rolls 6 : misses
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 9, rolls 3 : misses
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 9, rolls 3 : misses
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Locust IIC 10 (Kojak); needs 9, rolls 6 : misses
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 9, rolls 3 : fails to achieve lock.
- Streak LRM 5 at Locust IIC 10 (Kojak); needs 9, rolls 4 : fails to achieve lock.
- Weapons fire for Jenner IIC 2 (Zeether)
- Small Pulse Laser at Hellion Wrath (Aleksandr); needs 7, rolls 7 : - Glancing Blow - hits CT
- Hellion Wrath (Aleksandr) takes 1 damage to CT.
- 14 Armor remaining.
- ER Large Laser at Morrigan 5 (Aleksandr); needs 8, rolls 9 : hits CT
- Morrigan 5 (Aleksandr) takes 10 damage to CT.
- 0 Armor remaining.
- Zeether: oh shit son
- Physical Attack Phase
- -------------------
- Physical attacks for Hellion Wrath (Aleksandr)
- Kick (Left leg) at Jenner IIC 2 (Zeether); needs 5, rolls 12 : - Direct Blow - hits (using Kick table) RL
- Jenner IIC 2 (Zeether) takes 8 damage to RL.
- 0 Armor remaining.
- Physical attacks for Kit Fox Prime (Zeether)
- Kick (Left leg) at Morrigan 5 (Aleksandr); needs 5, rolls 8 : - Direct Blow - hits (using Right Side Kick table) RL
- Morrigan 5 (Aleksandr) takes 7 damage to RL.
- Armor destroyed, 2 Internal Structure remaining
- Critical hit on RL. Roll is (9+1) = 10; 2 locations.
- CRITICAL HIT on Foot.
- CRITICAL HIT on Upper Leg.
- Physical attacks for Jenner IIC 2 (Zeether)
- Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 6 : - Glancing Blow - hits (using Kick table) RL
- Hellion Wrath (Aleksandr) takes 3 damage to RL.
- 11 Armor remaining.
- Hellion Wrath (Aleksandr) must make 1 piloting skill roll(s) (was kicked).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 8 : succeeds.
- Morrigan 5 (Aleksandr) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 5 : falls.
- Morrigan 5 (Aleksandr) falls on its left side, suffering 4 damage.
- Morrigan 5 (Aleksandr) takes 4 damage to RA.
- 1 Armor remaining.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" must roll 6 to avoid damage; rolls 10 : succeeds.
- Jenner IIC 2 (Zeether) must make 1 piloting skill roll(s) (was kicked).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 8 : succeeds.
- Zeether: BAM
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
- Morrigan 5 (Aleksandr) gains 22 heat, sinks 20 heat and is now at 2 heat.
- Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Locust IIC 10 (Kojak) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1513 and 1612 and 1514.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1613 and 1713 and 1614 and dissipates completely!
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Kojak: lol
- Initiative Phase for Round #15
- -------------------
- Restless rolls a 9[9+0].
- Zeether rolls a 6[6+0].
- Aleksandr rolls a 5[5+0].
- Kojak rolls a 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 1996 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: too bad you can't kick in mechwarrior
- Targeting Phase
- -------------------
- Zeether:
- i better make sure to log this
- Zeether: Megamek keeps overwriting logs
- Movement Phase
- -------------------
- Morrigan 5 (Aleksandr) must make a piloting skill check (Left Arm destroyed).
- Needs 9 [4 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 2 (Left Arm destroyed)], rolls 12 : succeeds.
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 12 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 11 : succeeds.
- Locust IIC 10 (Kojak) checking for MASC failure:
- Needs 0, rolls 2 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 9: ghost targets active.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Jenner IIC 2 (Zeether); needs 5, rolls 2 : misses
- Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 8, rolls 12 : - Direct Blow - hits RT
- Jenner IIC 2 (Zeether) takes 11 damage to RT.
- Armor destroyed, SECTION DESTROYED,
- LIMB BLOWN OFF Right Arm blown off.
- Critical hit on RT. Roll is (6+1) = 7; no effect.
- Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - hits LA
- Jenner IIC 2 (Zeether) takes 5 damage to LA.
- Armor destroyed, 2 Internal Structure remaining
- Critical hit on LA. Roll is (6-2) = 4; no effect.
- Weapons fire for Morrigan 5 (Aleksandr)
- ER PPC at Jenner IIC 2 (Zeether); needs 5, rolls 7 : hits LA
- Jenner IIC 2 (Zeether) takes 15 damage to LA.
- SECTION DESTROYED,
- 13 damage transfers to LT.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on Upper Arm.
- Jenner IIC 2 (Zeether) takes 13 damage to LT.
- Armor destroyed, 1 Internal Structure remaining
- Critical hit on LT. Roll is 8; 1 location.
- CRITICAL HIT on Jump Jet.
- Streak LRM 5 at Jenner IIC 2 (Zeether); needs 5, rolls 6 : 5 missile(s) hit.
- Jenner IIC 2 (Zeether) takes 5 damage to LA.
- 5 damage transfers to LT.
- Jenner IIC 2 (Zeether) takes 5 damage to LT.
- SECTION DESTROYED,
- 4 damage transfers to CT.
- Critical hit on LT. Roll is 3; no effect.
- *** Jenner IIC 2 (Zeether) DESTROYED by engine destruction! ***
- Erza Scarlet has abandoned Jenner IIC 2 (Zeether).
- Jenner IIC 2 (Zeether) takes 4 damage to CT.
- 7 Internal Structure remaining
- Critical hit on CT. Roll is 6; no effect.
- Streak LRM 5 at Jenner IIC 2 (Zeether); needs 5, rolls 10 : - Direct Blow - 5 missile(s) hit.
- Jenner IIC 2 (Zeether) takes 5 damage to LT.
- 5 damage transfers to CT.
- Jenner IIC 2 (Zeether) takes 5 damage to CT.
- 2 Internal Structure remaining
- Critical hit on CT. Roll is (8+1) = 9; 1 location.
- CRITICAL HIT on Standard Gyro.
- Weapons fire for Jenner IIC 2 (Zeether)
- LRM 5 at Morrigan 5 (Aleksandr); needs 5, rolls 3 : misses
- Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
- Small Pulse Laser at Wulfen (Prime) (Restless); needs 4, rolls 6 : hits RA (critical)
- Wulfen (Prime) (Restless) takes 3 damage to RA (critical).
- 7 Armor remaining.
- Critical hit on RA. Roll is 11; 2 locations.
- CRITICAL HIT on +ATM 3.
- CRITICAL HIT on Upper Arm.
- Weapons fire for Locust IIC 10 (Kojak)
- Improved Heavy Medium Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
- Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Rear table) RA
- Hellion Wrath (Aleksandr) takes 5 damage to RA.
- 5 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Rear table) RA
- Hellion Wrath (Aleksandr) takes 5 damage to RA.
- 0 Armor remaining.
- ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 11 : - Direct Blow - hits (using Rear table) LA
- Hellion Wrath (Aleksandr) takes 6 damage to LA.
- 6 damage transfers to LTR.
- Hellion Wrath (Aleksandr) takes 6 damage to LTR.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on LT. Roll is (2+1) = 3; no effect.
- Weapons fire for Wulfen (Prime) (Restless)
- ATM 3 ( ammo) at Kit Fox Prime (Zeether); needs 8, rolls 5 : misses
- Restless: son of a
- Aleksandr: vengeance
- Zeether: OH NO
- Kojak: LMAO
- Restless: who did you buy that small laser from
- Restless: aiden pryde?
- Physical Attack Phase
- -------------------
- Physical attacks for Kit Fox Prime (Zeether)
- Kick (Left leg) at Morrigan 5 (Aleksandr); needs 3, rolls 7 : - Direct Blow - hits (using Right Side Kick table) RL
- Morrigan 5 (Aleksandr) takes 7 damage to RL.
- SECTION DESTROYED,
- 5 damage transfers to RT.
- Critical hit on RL. Roll is (4+1) = 5; no effect.
- Morrigan 5 (Aleksandr) takes 5 damage to RT.
- 6 Armor remaining.
- Physical attacks for Locust IIC 10 (Kojak)
- Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 5 : misses.
- Morrigan 5 (Aleksandr) must make 2 piloting skill roll(s) (leg destroyed; was kicked).
- The base target is 6 [4 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed)].
- Roll #1, (leg destroyed); automatically fails.
- Morrigan 5 (Aleksandr) falls on its left side, suffering 4 damage.
- Morrigan 5 (Aleksandr) takes 4 damage to LA (critical).
- 4 damage transfers to LT (critical).
- Morrigan 5 (Aleksandr) takes 4 damage to LT (critical).
- 5 Armor remaining.
- Critical hit on LT. Roll is 7; no effect.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" must roll 11 to avoid damage; rolls 8 : fails.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" takes 1 damage.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" needs a 3 to stay conscious. Rolls 9 : successful!
- Locust IIC 10 (Kojak) must make 1 piloting skill roll(s) (missed a kick).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 3 : falls.
- Locust IIC 10 (Kojak) falls on its front, suffering 3 damage.
- Locust IIC 10 (Kojak) takes 3 damage to RT.
- Ferro-Lamellor armor takes reduced damage: 2 damage.
- 7 Armor remaining.
- Pilot of Locust IIC 10 (Kojak) "Jernau Morat Gurgeh" must roll 4 to avoid damage; rolls 6 : succeeds.
- Kojak: Sonuva
- Zeether: ERZAAAAAA
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 15 heat.
- Hellion Wrath (Aleksandr) needs a -1+ to avoid shutdown, rolls 11 : avoids successfully!
- Morrigan 5 (Aleksandr) gains 27 heat, sinks 20 heat and is now at 9 heat.
- Kit Fox Prime (Zeether) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1412 and 1512 and 1413.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
- Light smoke cloud drifts to 2015 and 2115 and 2016 and dissipates completely!
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #16
- -------------------
- Restless rolls a 5[5+0] / 4[4+0] / 7[7+0].
- Zeether rolls a 11[11+0].
- Aleksandr rolls a 8[8+0].
- Kojak rolls a 5[5+0] / 4[4+0] / 4[4+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 208 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether:
- can you have custom pilot images
- Aleksandr:
- yea
- Restless:
- yes, but everyone has to have the image for it to show up
- Zeether: oh
- Kojak:
- Well shit
- Aleksandr: Huh, prone mechs cant turn anymore?
- Restless: they can, but it costs mp and certain wounds can leave them all but immobile
- Movement Phase
- -------------------
- ???? (????) checking for ???? failure:
- Needs ????, rolls ???? : succeeds.
- ???? (????) must make a piloting skill check (????).
- Needs ???? [????], rolls ???? : falls.
- ???? (????) falls on its ????, suffering ???? damage.
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- ???? Armor remaining.
- Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.
- ???? (????) must make a piloting skill check (????).
- Needs ???? [????], rolls ???? : falls.
- ???? (????) falls on its ????, suffering ???? damage.
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- ???? Armor remaining.
- Pilot of ???? (????) "????" takes ???? damage.
- Pilot of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : successful!
- Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
- Pilot of ???? (????) "????" takes ???? damage.
- Pilot of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : blacks out.
- Zeether: Oh god
- Offboard Attack Phase
- -------------------
- RAC/UAC unjam attempts for ???? (????)
- Unjamming ????; needs ????, rolls ???? : Still jammed!
- Weapon Attack Phase
- -------------------
- Weapons fire for ???? (????)
- ???? at ???? (????); needs ????, rolls ???? : hits ???? ????
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- ???? Armor remaining.
- Weapons fire for Morrigan 5 (Aleksandr)
- Streak LRM 5 at Hex: 3414 (Ignite); needs 3, rolls 8 : 5 missile(s) hit.
- Needs 9 [9 (Streak LRM 5)] to ignite, rolls 8
- Streak LRM 5 at Hex: 3414 (Ignite); needs 3, rolls 4 : 5 missile(s) hit.
- Needs 9 [9 (Streak LRM 5)] to ignite, rolls 6
- Physical Attack Phase
- -------------------
- Physical attacks for ???? (????)
- Kick (????) at ????; needs ????, rolls ???? : - Direct Blow - hits???? ????
- ???? (????) takes ???? damage to ????.
- SECTION DESTROYED,
- ???? damage transfers to ????.
- Critical hit on ????. Roll is ????;LIMB BLOWN OFF ???? blown off.
- ???? (????) takes ???? damage to ????.
- Ferro-Lamellor armor takes reduced damage: ???? damage.
- Armor destroyed, ???? Internal Structure remaining
- Critical hit on ????. Roll is ????; 1 location.
- CRITICAL HIT on ????.
- Physical attacks for Kit Fox Prime (Zeether)
- Kick (Left leg) at Morrigan 5 (Aleksandr); needs -1, rolls 6 : - Direct Blow - hits (using Left Side table) HD
- Morrigan 5 (Aleksandr) takes 7 damage to HD.
- 2 Armor remaining.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" takes 1 damage.
- Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" needs a 5 to stay conscious. Rolls 7 : successful!
- Heat Phase
- -------------------
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Morrigan 5 (Aleksandr) gains 9 heat, sinks 18 heat and is now at 0 heat.
- Kit Fox Prime (Zeether) gains 10 heat, sinks 10 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1312 and 1411 and 1313.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1513 and 1612 and 1514.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- A unit is attempting to self destruct.
- Zeether: Someone's trying to blow up lol
- Initiative Phase for Round #17
- -------------------
- Restless rolls a 5[5+0].
- Zeether rolls a 6[6+0].
- Aleksandr rolls a 7[7+0].
- Kojak rolls a 3[3+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 208 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- RAC/UAC unjam attempts for ???? (????)
- Unjamming ????; needs ????, rolls ???? : Still jammed!
- Restless: gdi
- Aleksandr: rekt
- Zeether: I...I could come out on top
- Weapon Attack Phase
- -------------------
- Morrigan 5 (Aleksandr) Checking for self destruct on 4, roll is 7: EXPLODES!
- Start Secondary Damage Report.
- >Morrigan 5 (Aleksandr) suffers catastrophic damage, but the autoeject system was engaged.
- Morrigan 5 (Aleksandr) must make a piloting skill check (landing in clear terrain).
- Needs 8 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
- Pilot of ???? (????) "????" takes ???? damage. The pilot ejects safely!
- *** Morrigan 5 (Aleksandr) DESTROYED by ejection! ***
- Kit Fox Prime (Zeether) is hit for 28 damage!
- Kit Fox Prime (Zeether) takes 5 damage to RA.
- 5 damage transfers to RT.
- Kit Fox Prime (Zeether) takes 5 damage to RT.
- 5 damage transfers to CT.
- Kit Fox Prime (Zeether) takes 5 damage to CT.
- Armor destroyed, 6 Internal Structure remaining
- Critical hit on CT. Roll is 12; 3 locations.
- CRITICAL HIT on Engine.
- *** Kit Fox Prime (Zeether) DESTROYED by engine destruction! ***
- Levy McGarden has abandoned Kit Fox Prime (Zeether).
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- Kit Fox Prime (Zeether) takes 5 damage to LA.
- 5 damage transfers to LT.
- Kit Fox Prime (Zeether) takes 5 damage to LT.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on LT. Roll is 6; no effect.
- Kit Fox Prime (Zeether) takes 5 damage to RL.
- 3 Armor remaining.
- Kit Fox Prime (Zeether) takes 5 damage to CT.
- 1 Internal Structure remaining
- Critical hit on CT. Roll is 7; no effect.
- Kit Fox Prime (Zeether) takes 5 damage to LL.
- SECTION DESTROYED,
- 2 damage transfers to LT.
- Critical hit on LL. Roll is 2; no effect.
- Kit Fox Prime (Zeether) takes 2 damage to LT.
- 2 Internal Structure remaining
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Kit Fox Prime (Zeether) takes 3 damage to LL.
- 3 damage transfers to LT.
- Kit Fox Prime (Zeether) takes 3 damage to LT.
- SECTION DESTROYED,
- 1 damage transfers to CT.
- Critical hit on LT. Roll is 5; no effect.
- Kit Fox Prime (Zeether) takes 1 damage to CT.
- SECTION DESTROYED,
- Critical hit on CT. Roll is 4; no effect.
- End Secondary Damage Report.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs -1, rolls 9 : - Direct Blow - hits (using Right Side table) RA
- Locust IIC 10 (Kojak) takes 12 damage to RA.
- Ferro-Lamellor armor takes reduced damage: 9 damage.
- Armor destroyed, 3 Internal Structure remaining
- Critical hit on RA. Roll is (5+2) = 7; no effect.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 0, rolls 4 : hits (using Right Side table) RL
- Locust IIC 10 (Kojak) takes 10 damage to RL.
- Ferro-Lamellor armor takes reduced damage: 8 damage.
- Armor destroyed, 2 Internal Structure remaining
- Critical hit on RL. Roll is 7; no effect.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 0, rolls 6 : - Direct Blow - hits (using Right Side table) CT
- Locust IIC 10 (Kojak) takes 11 damage to CT.
- Ferro-Lamellor armor takes reduced damage: 8 damage.
- 0 Armor remaining.
- Weapons fire for Morrigan 5 (Aleksandr)
- Streak LRM 5 at Kit Fox Prime (Zeether); needs 7, rolls 7 : - Glancing Blow - 5 missile(s) hit.
- Kit Fox Prime (Zeether) takes 5 damage to RA.
- 5 damage transfers to RT.
- Kit Fox Prime (Zeether) takes 5 damage to RT.
- 5 damage transfers to CT.
- Kit Fox Prime (Zeether) takes 5 damage to CT.
- Streak LRM 5 at Kit Fox Prime (Zeether); needs 7, rolls 9 : 5 missile(s) hit.
- Kit Fox Prime (Zeether) takes 5 damage to LT.
- 5 damage transfers to CT.
- Kit Fox Prime (Zeether) takes 5 damage to CT.
- Aleksandr: BOOOM
- Zeether: NOOOO
- Kojak: Dude, did you just detonate your engine?
- Aleksandr: and my LRM ammo
- Physical Attack Phase
- -------------------
- Physical attacks for Hellion Wrath (Aleksandr)
- Kick (Left leg) at Locust IIC 10 (Kojak); needs -3, rolls 9 : - Direct Blow - hits (using Right Side table) RA
- Locust IIC 10 (Kojak) takes 8 damage to RA.
- SECTION DESTROYED,
- 5 damage transfers to RT.
- Critical hit on RA. Roll is (6+2) = 8; 1 location.
- CRITICAL HIT on Upper Arm.
- Locust IIC 10 (Kojak) takes 5 damage to RT.
- Ferro-Lamellor armor takes reduced damage: 4 damage.
- 3 Armor remaining.
- Restless: he just heero yuy'ed him
- Zeether: He fucking Heero Yuy'd
- Zeether:
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Locust IIC 10 (Kojak) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1211 and 1311 and 1212.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1412 and 1512 and 1413.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1713 and 1812 and 1714 and dissipates completely!
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2015 and 2115 and 2016 and dissipates completely!
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2116 and 2215 and 2117 and dissipates completely!
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Light Woods converted to Rough!
- Fire at 2317 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2216.
- Light smoke fills 2316.
- Light smoke fills 2217.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Pilot of Locust IIC 10 (Kojak) "Jernau Morat Gurgeh" needs a 5 to wake up. Rolls 7 : successful!
- Zeether: DAMN IT'
- Initiative Phase for Round #18
- -------------------
- Restless rolls a 5[5+0] / 7[7+0].
- Zeether rolls a 4[4+0].
- Aleksandr rolls a 5[5+0] / 5[5+0].
- Kojak rolls a 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: "Mission...accepted"
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- RAC/UAC unjam attempts for ???? (????)
- Unjamming ????; needs ????, rolls ???? : Successfully unjammed!
- Weapon Attack Phase
- -------------------
- Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 2, rolls 7 : - Direct Blow - hits (using Right Side table) RA
- Locust IIC 10 (Kojak) takes 11 damage to RA.
- 11 damage transfers to RT.
- Locust IIC 10 (Kojak) takes 11 damage to RT.
- Ferro-Lamellor armor takes reduced damage: 8 damage.
- Armor destroyed, 1 Internal Structure remaining
- Critical hit on RT. Roll is (8+1) = 9; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 3, rolls 7 : - Direct Blow - hits (using Right Side table) RT
- Locust IIC 10 (Kojak) takes 11 damage to RT.
- SECTION DESTROYED,
- 10 damage transfers to CT.
- Critical hit on RT. Roll is (7+1) = 8; 1 location.
- CRITICAL HIT on Engine.
- *** Locust IIC 10 (Kojak) DESTROYED by engine destruction! ***
- Jernau Morat Gurgeh has abandoned Locust IIC 10 (Kojak).
- Locust IIC 10 (Kojak) takes 10 damage to CT.
- SECTION DESTROYED,
- Critical hit on CT. Roll is (5+1) = 6; no effect.
- Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 3, rolls 7 : - Direct Blow - hits (using Right Side table) RL
- Locust IIC 10 (Kojak) takes 11 damage to RL.
- SECTION DESTROYED,
- 9 damage transfers to RT.
- Critical hit on RL. Roll is (8+1) = 9; 1 location.
- CRITICAL HIT on Upper Leg.
- Locust IIC 10 (Kojak) takes 9 damage to RT.
- 9 damage transfers to CT.
- Locust IIC 10 (Kojak) takes 9 damage to CT.
- Zeether: This is amazing
- Restless: I have a gun again!
- Kojak: C'mon, Steve, you can take 'im
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1110 and 1209 and 1111.
- Light smoke cloud drifts to 1111 and 1210 and 1112.
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1312 and 1411 and 1313.
- Light smoke cloud drifts to 1411 and 1511 and 1412 and dissipates completely!
- Light smoke cloud drifts to 1513 and 1612 and 1514.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2116 and 2215 and 2117.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2317 goes out due to lack of fuel.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #19
- -------------------
- Restless rolls a 4[4+0] / 8[8+0].
- Zeether rolls a 7[7+0].
- Aleksandr rolls a 9[9+0].
- Kojak rolls a 4[4+0] / 7[7+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Kojak:
- How can I see the whole map?
- Kojak: nm
- Restless: the command is /seeall
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 9 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 7, rolls 11 : - Direct Blow -
- Hellion Wrath (Aleksandr) takes 3 damage to HD.
- 6 Armor remaining.
- Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" takes 1 damage.
- Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" needs a 3 to stay conscious. Rolls 2 : blacks out.
- fires a second shot in ultra mode.
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 7, rolls 9 :
- Hellion Wrath (Aleksandr) takes 2 damage to RL.
- 9 Armor remaining.
- Aleksandr: wat
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 2 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 1009 and 1109 and 1010.
- Light smoke cloud drifts to 1010 and 1110 and 1011.
- Light smoke cloud drifts to 1110 and 1209 and 1111.
- Light smoke cloud drifts to 1211 and 1311 and 1212.
- Light smoke cloud drifts to 1412 and 1512 and 1413.
- Light smoke cloud drifts to 1513 and 1612 and 1514 and dissipates completely!
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
- Light smoke cloud drifts to 2015 and 2115 and 2016.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #20
- -------------------
- Restless rolls a 10[10+0].
- Zeether rolls a 6[6+0].
- Aleksandr rolls a 9[9+0].
- Kojak rolls a 5[5+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Aleksandr: I feel like this is an accurate summary of my average dice luck
- Aleksandr: Need 3, roll 2
- Targeting Phase
- -------------------
- Restless: hah
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0909 and 1008 and 0910.
- Light smoke cloud drifts to 0910 and 1009 and 0911.
- Light smoke cloud drifts to 1009 and 1109 and 1010.
- Light smoke cloud drifts to 1111 and 1210 and 1112.
- Light smoke cloud drifts to 1312 and 1411 and 1313.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1915 and 2014 and 1916.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" needs a 3 to wake up. Rolls 6 : successful!
- Initiative Phase for Round #21
- -------------------
- Restless rolls a 8[8+0] / 10[10+0] / 2[2+0].
- Zeether rolls a 8[8+0] / 10[10+0] / 3[3+0].
- Aleksandr rolls a 6[6+0].
- Kojak rolls a 11[11+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether:
- why does saving the board image not show the craters from mech destruction
- Movement Phase
- -------------------
- ???? (????) passes through a fire. It will generate ???? more heat this round.
- Restless: it wasn't designed to
- Offboard Attack Phase
- -------------------
- Restless:
- I requested that so I could save random boards I liked
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Adding 10 heat from Stealth Armor...
- ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0808 and 0908 and 0809.
- Light smoke cloud drifts to 0809 and 0909 and 0810.
- Light smoke cloud drifts to 0909 and 1008 and 0910.
- Light smoke cloud drifts to 1010 and 1110 and 1011.
- Light smoke cloud drifts to 1211 and 1311 and 1212.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1513 and 1612 and 1514.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1814 and 1914 and 1815.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #22
- -------------------
- Restless rolls a 7[7+0].
- Zeether rolls a 8[8+0] / 5[5+0].
- Aleksandr rolls a 8[8+0] / 4[4+0].
- Kojak rolls a 10[10+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether: oh
- Zeether:
- /seeall
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0708 and 0807 and 0709.
- Light smoke cloud drifts to 0709 and 0808 and 0710.
- Light smoke cloud drifts to 0808 and 0908 and 0809 and dissipates completely!
- Light smoke cloud drifts to 0910 and 1009 and 0911.
- Light smoke cloud drifts to 1111 and 1210 and 1112.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1412 and 1512 and 1413.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1714 and 1813 and 1715.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2217 is burning brightly.
- Fire at 2416 is burning brightly.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #23
- -------------------
- Restless rolls a 6[6+0] / 8[8+0].
- Zeether rolls a 7[7+0].
- Aleksandr rolls a 8[8+0].
- Kojak rolls a 6[6+0] / 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 3 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 11, rolls 6 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 10, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0607 and 0707 and 0608.
- Light smoke cloud drifts to 0608 and 0708 and 0609.
- Light smoke cloud drifts to 0809 and 0909 and 0810 and dissipates completely!
- Light smoke cloud drifts to 1010 and 1110 and 1011.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1212 and 1312 and 1213 and dissipates completely!
- Light smoke cloud drifts to 1312 and 1411 and 1313.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1613 and 1713 and 1614.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Light Woods converted to Rough!
- Fire at 2217 is burning brightly.
- Fire spreads to 2118!
- Light Woods converted to Rough!
- Fire at 2416 is burning brightly.
- Fire at 2118 was started this round.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Light smoke fills 2117.
- Light smoke fills 2216.
- Light smoke fills 2118.
- Light smoke fills 2316.
- Light smoke fills 2415.
- Light smoke fills 2317.
- Initiative Phase for Round #24
- -------------------
- Restless rolls a 7[7+0].
- Zeether rolls a 11[11+0] / 8[8+0].
- Aleksandr rolls a 6[6+0].
- Kojak rolls a 11[11+0] / 5[5+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Kojak:
- seeall
- ***Server: Kojak has been granted vision of the entire map
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 9 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 7 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 11, rolls 8 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 11, rolls 6 : misses
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0507 and 0606 and 0508.
- Light smoke cloud drifts to 0508 and 0607 and 0509.
- Light smoke cloud drifts to 0910 and 1009 and 0911.
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1211 and 1311 and 1212.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1212 and 1312 and 1213.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1513 and 1612 and 1514.
- Light smoke cloud drifts to 1612 and 1712 and 1613 and dissipates completely!
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1916 and 2015 and 1917.
- Light smoke cloud drifts to 2115 and 2214 and 2116 and dissipates completely!
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Light smoke cloud drifts to 2016 and 2116 and 2017.
- Light smoke cloud drifts to 2215 and 2315 and 2216.
- Fire at 2118 is burning brightly.
- Fire spreads to 2018!
- Fire at 2217 goes out due to lack of fuel.
- Fire at 2416 goes out due to lack of fuel.
- Fire at 2018 was started this round.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Initiative Phase for Round #25
- -------------------
- Restless rolls a 12[12+0].
- Zeether rolls a 7[7+0].
- Aleksandr rolls a 6[6+0].
- Kojak rolls a 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Zeether: oh god this is gonna be just constant laser fire back and forth
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 10, rolls 8 : misses
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0406 and 0506 and 0407 and dissipates completely!
- Light smoke cloud drifts to 0407 and 0507 and 0408.
- Light smoke cloud drifts to 0809 and 0909 and 0810.
- Light smoke cloud drifts to 1110 and 1209 and 1111.
- Light smoke cloud drifts to 1111 and 1210 and 1112.
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1112 and 1211 and 1113.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1212 and 1312 and 1213.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1412 and 1512 and 1413.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1815 and 1915 and 1816.
- Light smoke cloud drifts to 1816 and 1916 and 1817.
- Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
- Light smoke cloud drifts to 2115 and 2214 and 2116.
- Light smoke cloud drifts to 1817 and 1917 and 1818.
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Fire at 2018 is burning brightly.
- Fire at 2118 is burning brightly.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Initiative Phase for Round #26
- -------------------
- Restless rolls a 7[7+0] / 6[6+0].
- Zeether rolls a 4[4+0].
- Aleksandr rolls a 7[7+0] / 7[7+0].
- Kojak rolls a 5[5+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 0, rolls 6 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 0, rolls 7 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
- fires a second shot in ultra mode.
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 7, rolls 5 : misses
- Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
- Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 11, rolls 3 : misses
- Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
- Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 11, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0307 and 0406 and 0308.
- Light smoke cloud drifts to 0709 and 0808 and 0710.
- Light smoke cloud drifts to 1009 and 1109 and 1010.
- Light smoke cloud drifts to 1010 and 1110 and 1011.
- Light smoke cloud drifts to 1110 and 1209 and 1111.
- Light smoke cloud drifts to 1011 and 1111 and 1012.
- Light smoke cloud drifts to 1210 and 1310 and 1211 and dissipates completely!
- Light smoke cloud drifts to 1112 and 1211 and 1113.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1312 and 1411 and 1313.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1514 and 1613 and 1515 and dissipates completely!
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1715 and 1814 and 1716.
- Light smoke cloud drifts to 1716 and 1815 and 1717.
- Light smoke cloud drifts to 2014 and 2114 and 2015.
- Light smoke cloud drifts to 1717 and 1816 and 1718.
- Light smoke cloud drifts to 1816 and 1916 and 1817 and dissipates completely!
- Light smoke cloud drifts to 1817 and 1917 and 1818.
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Fire at 2018 is burning brightly.
- Fire at 2118 is burning brightly.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Restless: christ that thing is fast
- Initiative Phase for Round #27
- -------------------
- Restless rolls a 9[9+0].
- Zeether rolls a 7[7+0] / 5[5+0].
- Aleksandr rolls a 11[11+0].
- Kojak rolls a 7[7+0] / 6[6+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Aleksandr: Not Wulfen fast
- Aleksandr: lol
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Hellion Wrath (Aleksandr) checking for MASC failure:
- Needs 3, rolls 7 : succeeds.
- Hellion Wrath (Aleksandr) checking for Supercharger failure:
- Needs 3, rolls 2 : fails!
- Roll is 9; 1 location. CRITICAL HIT on Engine.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 6 : misses
- Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
- fires a second shot in ultra mode.
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
- Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 9, rolls 9 : - Glancing Blow - hits (using Left Side Partial cover (horizontal 50%) table) RA
- Wulfen (Prime) (Restless) takes 5 damage to RA.
- 2 Armor remaining.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 20 heat, sinks 24 heat and is now at 1 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0206 and 0306 and 0207.
- Light smoke cloud drifts to 0608 and 0708 and 0609.
- Light smoke cloud drifts to 0909 and 1008 and 0910.
- Light smoke cloud drifts to 0910 and 1009 and 0911.
- Light smoke cloud drifts to 1009 and 1109 and 1010.
- Light smoke cloud drifts to 0911 and 1010 and 0912.
- Light smoke cloud drifts to 1011 and 1111 and 1012.
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1211 and 1311 and 1212.
- Light smoke cloud drifts to 1212 and 1312 and 1213.
- Light smoke cloud drifts to 1411 and 1511 and 1412.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1614 and 1714 and 1615.
- Light smoke cloud drifts to 1615 and 1715 and 1616.
- Light smoke cloud drifts to 1914 and 2013 and 1915.
- Light smoke cloud drifts to 1616 and 1716 and 1617.
- Light smoke cloud drifts to 1717 and 1816 and 1718.
- Light smoke cloud drifts to 1816 and 1916 and 1817.
- Light smoke cloud drifts to 1817 and 1917 and 1818.
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Fire at 2018 is burning brightly.
- Fire at 2118 is burning brightly.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Initiative Phase for Round #28
- -------------------
- Restless rolls a 6[6+0].
- Zeether rolls a 9[9+0].
- Aleksandr rolls a 5[5+0].
- Kojak rolls a 8[8+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Hellion Wrath (Aleksandr)
- ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 8, rolls 4 : misses
- Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 12, rolls 3 : misses
- Weapons fire for Wulfen (Prime) (Restless)
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 6, rolls 10 : - Direct Blow -
- Hellion Wrath (Aleksandr) takes 3 damage to RT.
- 2 Internal Structure remaining
- Critical hit on RT. Roll is (10+1) = 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on MASC.
- fires a second shot in ultra mode.
- Ultra AC/2 at Hellion Wrath (Aleksandr); needs 6, rolls 3 : misses
- Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 30 heat, sinks 24 heat and is now at 7 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Light smoke cloud drifts to 0106 and 0205 and 0107.
- Light smoke cloud drifts to 0508 and 0607 and 0509.
- Light smoke cloud drifts to 0808 and 0908 and 0809.
- Light smoke cloud drifts to 0809 and 0909 and 0810.
- Light smoke cloud drifts to 0909 and 1008 and 0910.
- Light smoke cloud drifts to 0810 and 0910 and 0811.
- Light smoke cloud drifts to 0911 and 1010 and 0912 and dissipates completely!
- Light smoke cloud drifts to 1110 and 1209 and 1111.
- Light smoke cloud drifts to 1111 and 1210 and 1112 and dissipates completely!
- Light smoke cloud drifts to 1112 and 1211 and 1113.
- Light smoke cloud drifts to 1311 and 1410 and 1312.
- Light smoke cloud drifts to 1212 and 1312 and 1213.
- Light smoke cloud drifts to 1413 and 1513 and 1414.
- Light smoke cloud drifts to 1612 and 1712 and 1613.
- Light smoke cloud drifts to 1514 and 1613 and 1515.
- Light smoke cloud drifts to 1515 and 1614 and 1516 and dissipates completely!
- Light smoke cloud drifts to 1813 and 1913 and 1814.
- Light smoke cloud drifts to 1516 and 1615 and 1517.
- Light smoke cloud drifts to 1616 and 1716 and 1617.
- Light smoke cloud drifts to 1716 and 1815 and 1717.
- Light smoke cloud drifts to 1717 and 1816 and 1718.
- Light smoke cloud drifts to 1816 and 1916 and 1817.
- Light smoke cloud drifts to 1817 and 1917 and 1818 and dissipates completely!
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Fire at 2018 is burning brightly.
- Fire at 2118 is burning brightly.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Initiative Phase for Round #29
- -------------------
- Restless rolls a 9[9+0].
- Zeether rolls a 10[10+0].
- Aleksandr rolls a 8[8+0].
- Kojak rolls a 3[3+0].
- Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ????: ???? BV remaining (from ???? initially) ???? BV fled
- ***Server: Restless declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
- ***Server: Aleksandr admits defeat.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Hellion Wrath (Aleksandr) gains 10 heat, sinks 17 heat and is now at 0 heat.
- Adding 10 heat from Stealth Armor...
- Wulfen (Prime) (Restless) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Smoke at 0106 has blown off the map.
- Smoke at 0107 has blown off the map.
- Light smoke cloud drifts to 0105.
- Light smoke cloud drifts to 0407 and 0507 and 0408.
- Light smoke cloud drifts to 0708 and 0807 and 0709.
- Light smoke cloud drifts to 0709 and 0808 and 0710.
- Light smoke cloud drifts to 0808 and 0908 and 0809 and dissipates completely!
- Light smoke cloud drifts to 0710 and 0809 and 0711.
- Light smoke cloud drifts to 1009 and 1109 and 1010.
- Light smoke cloud drifts to 1011 and 1111 and 1012.
- Light smoke cloud drifts to 1210 and 1310 and 1211.
- Light smoke cloud drifts to 1112 and 1211 and 1113.
- Light smoke cloud drifts to 1313 and 1412 and 1314.
- Light smoke cloud drifts to 1512 and 1611 and 1513.
- Light smoke cloud drifts to 1413 and 1513 and 1414 and dissipates completely!
- Light smoke cloud drifts to 1713 and 1812 and 1714.
- Light smoke cloud drifts to 1415 and 1515 and 1416.
- Light smoke cloud drifts to 1516 and 1615 and 1517 and dissipates completely!
- Light smoke cloud drifts to 1615 and 1715 and 1616.
- Light smoke cloud drifts to 1616 and 1716 and 1617.
- Light smoke cloud drifts to 1716 and 1815 and 1717 and dissipates completely!
- Light smoke cloud drifts to 1816 and 1916 and 1817.
- Light smoke cloud drifts to 1817 and 1917 and 1818.
- Light smoke cloud drifts to 1917 and 2016 and 1918.
- Fire at 2018 is burning brightly.
- Fire at 2118 is burning brightly.
- Light smoke fills 1918.
- Light smoke fills 2017.
- Light smoke fills 1919.
- Light smoke fills 2017.
- Light smoke fills 2117.
- Light smoke fills 2018.
- Team 1 has achieved all required victory conditions!
- Victory!
- -------------------
- Winner is: TEAM #1
- Restless: 1063 BV remaining (from 4280 initially) 0 BV fled
- Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
- Aleksandr: 1540 BV remaining (from 5503 initially) 0 BV fled
- Kojak: 0 BV remaining (from 4802 initially) 0 BV fled
- Survivors are:
- Hellion Wrath (Aleksandr)
- Pilot : Ana L'fisting [3/4] ( 1 hit(s) )
- Kills : 2
- Wulfen (Prime) (Restless)
- Pilot : Christen [3/4]
- Kills : 0
- The following units are in retreat:
- MechWarrior Shohobohaum Za (Kojak)
- Gunnery Skill : Shohobohaum Za [3]
- Kills : 0
- MechWarrior Franka (Restless)
- Gunnery Skill : Franka [3] ( 1 hit(s) )
- Kills : 0
- MechWarrior Erza Scarlet (Zeether)
- Gunnery Skill : Erza Scarlet [3]
- Kills : 0
- MechWarrior Jack Mehoff (Aleksandr)
- Gunnery Skill : Jack Mehoff [3] ( 4 hit(s) )
- Kills : 0
- MechWarrior Levy McGarden (Zeether)
- Gunnery Skill : Levy McGarden [3] ( 2 hit(s) )
- Kills : 0
- MechWarrior Jernau Morat Gurgeh (Kojak)
- Gunnery Skill : Jernau Morat Gurgeh [3] ( 2 hit(s) )
- Kills : 0
- Graveyard contains:
- Locust IIC 10 #2 (Kojak)
- Pilot : Shohobohaum Za [3/4]
- Kills : 0
- Destroyed by Hellion Wrath (Aleksandr)
- Puma (Adder) Prime (Restless)
- Pilot : Franka [3/4] ( 1 hit(s) )
- Kills : 0
- Destroyed by Kit Fox Prime (Zeether)
- Jenner IIC 2 (Zeether)
- Pilot : Erza Scarlet [3/4]
- Kills : 0
- Destroyed by Morrigan 5 (Aleksandr)
- Locust IIC 10 (Kojak)
- Pilot : Jernau Morat Gurgeh [3/4] ( 2 hit(s) )
- Kills : 0
- Destroyed by Hellion Wrath (Aleksandr)
- The following utterly destroyed units are not available for salvage:
- Morrigan 5 (Aleksandr)
- Pilot : Jack Mehoff [3/4] ( 4 hit(s) )
- Kills : 2
- Destroyed by pilot error.
- Kit Fox Prime (Zeether)
- Pilot : Levy McGarden [3/4] ( 2 hit(s) )
- Kills : 1
- Destroyed by Morrigan 5 (Aleksandr)
- Detailed unit status saved to entitystatus.txt
- Zeether: good game
- Restless: gg
- Kojak: Yeah, good game
- ***Server: Aleksandr disconnected.
- ***Server: Kojak disconnected.
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