Zeether

MegaMek match 1

Oct 5th, 2014
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  1. Log file opened Sat Oct 04 19:49:25 EDT 2014
  2.  
  3. ***Server: Welcome to MegaMek. Server is running version 0.39.1, build date Tue Aug 26 10:48:40 UTC 2014.
  4.  
  5. ***Server: Machine IP is 127.0.0.1
  6.  
  7. ***Server: Listening on port 2349
  8.  
  9. ***Server: Zeether connected from /24.110.142.117
  10.  
  11. ***Server: Aleksandr connected from /71.197.250.6
  12.  
  13. ***Server: For Zeether Server reports:
  14. Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 2:48 PM
  15.  
  16. ***Server: For Aleksandr Server reports:
  17. Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 5:48 PM
  18.  
  19. Restless: wow. Joined like, immediately one after the other
  20.  
  21. ***Server: Kojak connected from /75.172.12.37
  22.  
  23. ***Server: For Kojak Server reports:
  24. Client/Server timestamp mismatch. Server reports: 8/26/14 10:48 AM, Client reports: 8/26/14 6:48 PM
  25.  
  26. Restless: o_o
  27.  
  28. Kojak: lol
  29.  
  30. Restless: I was gonna suggest clan lights based on my die roll
  31.  
  32. Restless: First Round let's do Clan Lights with 3/4 pilots, any era (or an IS Light if you really want to)
  33.  
  34. Kojak: How many are we taking apiece?
  35.  
  36. Zeether: I'll take a couple Jenners I guess
  37.  
  38. Aleksandr: Customs allowed?
  39.  
  40. Restless: Zeether - You can... but I'd suggest trying something new!
  41.  
  42. Restless: Aleks - I'm cool with that. any objections?
  43.  
  44. Aleksandr: wtf, why do all my customs say they have IS weapons o.O
  45.  
  46. Kojak: Like custom Omni poddings? Yeah, I'm good with that
  47.  
  48. Aleksandr: ...how are there IS iHMLs?
  49.  
  50. Restless: MM Oddity
  51.  
  52. Restless: they arent actually IS weapons
  53.  
  54. Aleksandr: oh okay
  55.  
  56. Aleksandr: Zeether, you're gonna be at a bit of a disadvantage if you go with IS mechs
  57.  
  58. Zeether: should I do clan?
  59.  
  60. Aleksandr: yea\
  61.  
  62. Aleksandr: the new kit fox picture looks terrible
  63.  
  64. Kojak: So we're taking two each?
  65.  
  66. Aleksandr: Guess so
  67.  
  68. Restless: I had been thinking one each, but if we'd rather have two, I'm game for that
  69.  
  70. ***Server: Player Restless changed map settings
  71.  
  72. Aleksandr: one light each is kind of lame
  73.  
  74. Kojak: I'm good with whatever
  75.  
  76. Kojak: One, two, whatever y'all wanna do
  77.  
  78. Restless: Let's do two then
  79.  
  80. Zeether: can we do custom pilot names
  81.  
  82. ***Server: Player Restless changed map settings
  83.  
  84. Aleksandr: yea
  85.  
  86. Kojak: I'm gonna
  87.  
  88. Zeether: okay
  89.  
  90. ***Server: Player Restless changed map settings
  91.  
  92. Zeether: warning: these will be anime references
  93.  
  94. ***Server: Unit Morrigan 5 (Aleksandr) has been customized.
  95.  
  96. ***Server: Unit Kit Fox Prime (Zeether) has been customized.
  97.  
  98. ***Server: Unit Hellion Wrath (Aleksandr) has been customized.
  99.  
  100. ***Server: Unit Jenner IIC 2 (Zeether) has been customized.
  101.  
  102. ***Server: Unit Wulfen (Prime) (Restless) has been customized.
  103.  
  104. Zeether: "Ana L'fisting"
  105.  
  106. Aleksandr: I am clever.
  107.  
  108. Zeether: lol
  109.  
  110. ***Server: Unit Wulfen (Prime) (Restless) has been customized.
  111.  
  112. ***Server: Unit Puma (Adder) Prime (Restless) has been customized.
  113.  
  114. Aleksandr: this morrigan is like
  115.  
  116. Aleksandr: better than the Ice Ferret prime at everything
  117.  
  118. Restless: Huh, yeah
  119.  
  120. Kojak: Have you used the Morrigan 5 yet?
  121.  
  122. Aleksandr: no
  123.  
  124. Restless: my BV and Kojaks are anagrams of each other
  125.  
  126. Kojak: It's already one of my favorite light 'Mechs and I've only used it once
  127.  
  128. Aleksandr: I never really got the chance to play in the era the morrigan is around for
  129.  
  130. Kojak: My force may not be the most effective one on the field but I daresay be it'll be the most wacky
  131.  
  132. Restless: when is it?
  133.  
  134. ***Server: Unit Locust IIC 10 (Kojak) has been customized.
  135.  
  136. ***Server: Unit Locust IIC 10 #2 (Kojak) has been customized.
  137.  
  138. Aleksandr: 80s
  139.  
  140. ***Server: Unit Locust IIC 10 #2 (Kojak) has been customized.
  141.  
  142. Aleksandr: brb gonna grab water
  143.  
  144. Kojak: This should be a good test run for these Locusts, I've never used this variant before
  145.  
  146. Restless: those look speddy
  147.  
  148. Restless: speedy
  149.  
  150. Aleksandr: the fuck how do I not have the fastest mech here
  151.  
  152. Aleksandr: what is this shit
  153.  
  154. Kojak: lol
  155.  
  156. Restless: XD
  157.  
  158. Restless: man, you arent even second
  159.  
  160. Aleksandr: i know
  161.  
  162. Initiative Phase for Deployment
  163. -------------------
  164. Restless rolls a 3[3+0].
  165. Zeether rolls a 5[5+0].
  166. Aleksandr rolls a 4[4+0].
  167. Kojak rolls a 8[8+0].
  168. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  169. Fog level is None.
  170.  
  171. ????: ???? BV remaining (from ???? initially) ???? BV fled
  172. Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
  173. ????: ???? BV remaining (from ???? initially) ???? BV fled
  174. ????: ???? BV remaining (from ???? initially) ???? BV fled
  175.  
  176. Restless: Starting north
  177.  
  178. Aleksandr: how do I scroll left/right
  179.  
  180. Kojak: It's WASD
  181.  
  182. Restless: I always drag with right-click
  183.  
  184. Aleksandr: oh shit
  185.  
  186. Aleksandr: I didnt know either of those worked
  187.  
  188. Aleksandr: also my minimap is stuck below my task bar
  189.  
  190. Kojak: It's only in the newer versions
  191.  
  192. Aleksandr: I guess ill go south
  193.  
  194. Kojak: West
  195.  
  196. Restless: try ctrl+m twice
  197.  
  198. Zeether:
  199. okay, where do I wanna deploy
  200.  
  201. Aleksandr: it pops back up below the task bar lol
  202.  
  203. Aleksandr: go east side
  204.  
  205. Aleksandr: there we go
  206.  
  207. Aleksandr: ...this map is way bigger than i originally thought
  208.  
  209. Restless: LOL whoops
  210.  
  211. Initiative Phase for Round #1
  212. -------------------
  213. Restless rolls a 7[7+0].
  214. Zeether rolls a 6[6+0] / 10[10+0].
  215. Aleksandr rolls a 6[6+0] / 12[12+0].
  216. Kojak rolls a 5[5+0].
  217. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  218. Fog level is None.
  219. ????: ???? BV remaining (from ???? initially) ???? BV fled
  220. Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
  221. ????: ???? BV remaining (from ???? initially) ???? BV fled
  222. ????: ???? BV remaining (from ???? initially) ???? BV fled
  223.  
  224. Zeether: this map is way too big
  225.  
  226. Targeting Phase
  227. -------------------
  228.  
  229. Restless: big maps are good for light mechs
  230.  
  231. Zeether:
  232. oh right
  233.  
  234. Restless: it gives them room to run
  235.  
  236. Zeether: they can run fast
  237.  
  238. Zeether: I'm gonna lose
  239.  
  240. Restless: You never know
  241.  
  242. Zeether: I forgot how sometimes Megamek is a bit clunk
  243.  
  244. Zeether: clunky
  245.  
  246. Kojak: Are the "Better MASC" rules on?
  247.  
  248. Restless: yes
  249.  
  250. Movement Phase
  251. -------------------
  252.  
  253. Offboard Attack Phase
  254. -------------------
  255.  
  256. Kojak: Oh man, we should've turned Simultaneous Firing Phase on
  257.  
  258. Restless: I had it off so people could see who was shooting who
  259.  
  260. Zeether: I really can't shoot anyone
  261.  
  262. Restless: Won't always be able to
  263.  
  264. Kojak: @Steve: Ah, that makes sense
  265.  
  266. Aleksandr: just click done
  267.  
  268. Weapon Attack Phase
  269. -------------------
  270. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 5: No ghost targets.
  271.  
  272. Physical Attack Phase
  273. -------------------
  274.  
  275. Heat Phase
  276. -------------------
  277. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  278. Puma (Adder) Prime (Restless) gains 2 heat, sinks 2 heat and is now at 0 heat.
  279. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  280. Kit Fox Prime (Zeether) gains 3 heat, sinks 3 heat and is now at 0 heat.
  281. Jenner IIC 2 (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
  282. Adding 10 heat from Stealth Armor...
  283. Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
  284. Locust IIC 10 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
  285. Locust IIC 10 #2 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
  286.  
  287. Control Rolls
  288. -------------------
  289.  
  290. End Phase
  291. -------------------
  292.  
  293. Initiative Phase for Round #2
  294. -------------------
  295. Restless rolls a 6[6+0] / 10[10+0].
  296. Zeether rolls a 6[6+0] / 5[5+0].
  297. Aleksandr rolls a 11[11+0].
  298. Kojak rolls a 3[3+0].
  299. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  300. Fog level is None.
  301. ????: ???? BV remaining (from ???? initially) ???? BV fled
  302. Zeether: 3472 BV remaining (from 3472 initially) 0 BV fled
  303. ????: ???? BV remaining (from ???? initially) ???? BV fled
  304. ????: ???? BV remaining (from ???? initially) ???? BV fled
  305.  
  306. Targeting Phase
  307. -------------------
  308.  
  309. Zeether: that puma is in my sights
  310.  
  311. Movement Phase
  312. -------------------
  313.  
  314. ???? (????) checking for ???? failure:
  315. Needs ????, rolls ???? : succeeds.
  316.  
  317. ???? (????) checking for ???? failure:
  318. Needs ????, rolls ???? : succeeds.
  319.  
  320. ???? (????) checking for ???? failure:
  321. Needs ????, rolls ???? : succeeds.
  322.  
  323. ???? (????) checking for ???? failure:
  324. Needs ????, rolls ???? : succeeds.
  325.  
  326. Hellion Wrath (Aleksandr) checking for MASC failure:
  327. Needs 0, rolls 7 : succeeds.
  328.  
  329. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  330. Needs 0, rolls 8 : succeeds.
  331.  
  332. Restless: I feel surrounded XD
  333.  
  334. Offboard Attack Phase
  335. -------------------
  336.  
  337. Zeether: I'm gonna open a can of Fairy Tail whoopass
  338.  
  339. Restless:
  340. I know somebody who did a pretty good Ezra cosplay
  341.  
  342. Zeether: cool
  343.  
  344. Aleksandr: did you see that ludicrous display/
  345.  
  346. Zeether: was it her armor or
  347.  
  348. Restless: but that's about the extent of my knowlege of the show. mostly "that it exists"
  349.  
  350. Restless: yeah, armor.
  351.  
  352. Aleksandr: woo shots at 11
  353.  
  354. Restless: XD who, my wulfen?
  355.  
  356. Aleksandr: nah, the kit fox
  357.  
  358. Zeether: oh noooo
  359.  
  360. Weapon Attack Phase
  361. -------------------
  362. ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
  363. ???? (????) needs a ???? for Ghost Targets, rolls a ????: No ghost targets.
  364. Weapons fire for Kit Fox Prime (Zeether)
  365. ER Large Laser at Puma (Adder) Prime (Restless), the shot is an automatic miss (attacker sprinted), rolls 5 : misses
  366.  
  367. Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
  368.  
  369. Small Pulse Laser at Puma (Adder) Prime (Restless), the shot is an automatic miss (attacker sprinted), rolls 7 : misses
  370.  
  371. Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
  372.  
  373. Weapons fire for Puma (Adder) Prime (Restless)
  374. ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 8 : misses
  375.  
  376.  
  377. ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 10 : hits LL
  378. Kit Fox Prime (Zeether) takes 12 damage to LL.
  379. Armor destroyed, 3 Internal Structure remaining
  380. Critical hit on LL. Roll is 2; no effect.
  381.  
  382.  
  383. Weapons fire for Hellion Wrath (Aleksandr)
  384. ER Large Pulse Laser at Kit Fox Prime (Zeether); needs 11, rolls 9 : misses
  385.  
  386.  
  387. Weapons fire for Jenner IIC 2 (Zeether)
  388. LRM 5 at Puma (Adder) Prime (Restless); needs 13, rolls 9 : misses
  389.  
  390. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  391.  
  392. Weapons fire for Wulfen (Prime) (Restless)
  393. Ultra AC/2 at Kit Fox Prime (Zeether); needs 9, rolls 5 : misses
  394.  
  395.  
  396. Weapons fire for Morrigan 5 (Aleksandr)
  397. Streak LRM 5 at Kit Fox Prime (Zeether); needs 11, rolls 3 : fails to achieve lock.
  398.  
  399. Streak LRM 5 at Kit Fox Prime (Zeether); needs 11, rolls 6 : fails to achieve lock.
  400.  
  401.  
  402. Zeether: fuck
  403.  
  404. Restless: If you go into pink movement, that's sprinting, and you can't shoot.
  405.  
  406. Restless: hit esc (clear all) or backspace (clear one step) to clear movement
  407.  
  408. Physical Attack Phase
  409. -------------------
  410.  
  411. Heat Phase
  412. -------------------
  413. Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  414. Puma (Adder) Prime (Restless) gains 26 heat, sinks 22 heat and is now at 4 heat.
  415. Morrigan 5 (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
  416. Kit Fox Prime (Zeether) gains 17 heat, sinks 17 heat and is now at 0 heat.
  417. Jenner IIC 2 (Zeether) gains 4 heat, sinks 4 heat and is now at 0 heat.
  418. Adding 10 heat from Stealth Armor...
  419. Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
  420. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  421. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  422.  
  423. Control Rolls
  424. -------------------
  425.  
  426. End Phase
  427. -------------------
  428.  
  429. Initiative Phase for Round #3
  430. -------------------
  431. Restless rolls a 4[4+0].
  432. Zeether rolls a 9[9+0].
  433. Aleksandr rolls a 7[7+0].
  434. Kojak rolls a 6[6+0].
  435. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  436. Fog level is None.
  437. ????: ???? BV remaining (from ???? initially) ???? BV fled
  438. Zeether: 3414 BV remaining (from 3472 initially) 0 BV fled
  439. ????: ???? BV remaining (from ???? initially) ???? BV fled
  440. ????: ???? BV remaining (from ???? initially) ???? BV fled
  441.  
  442. Zeether: oh, whoops
  443.  
  444. Targeting Phase
  445. -------------------
  446.  
  447. Restless: sprinting gets you extra movement by sacrificing the ability to shoot and makes you 1 easier to hit
  448.  
  449. Zeether:
  450. I won't sprint next turn then
  451.  
  452. Kojak: It's mostly useful if you're trying to close on someone by moving from cover to cover
  453.  
  454. Restless: feel like I've got a falcon after me
  455.  
  456. Kojak: HOLY SHIT
  457.  
  458. Restless: o_o
  459.  
  460. Kojak: Somehow I just activated some kind of "movement bubble" for my unit
  461.  
  462. Aleksandr: wat
  463.  
  464. Restless: yeah, right click the unit "show possible moves"
  465.  
  466. Kojak: Wait...how long has that been a feature?
  467.  
  468. Restless: that's been in for atleast three or four iterations.
  469.  
  470. Restless: I think we've had it longer than that even.
  471.  
  472. Kojak: *smacks forehead*
  473.  
  474. Aleksandr: Thats news to me
  475.  
  476. Aleksandr: Same for backspace to undo movement
  477.  
  478. Kojak: And how do you do it, again?
  479.  
  480. Restless: right-click the unit during your turn "show possible moves"
  481.  
  482. Restless: might be in the move submenu?
  483.  
  484. Restless: they've been shuffling a few things around, I dont remember if its in a submenu, and can't see till myturn
  485.  
  486. Zeether: where's the 4th group of 2 units
  487.  
  488. Kojak: That's another feature that I suggested to Taharqa years ago...I had no idea they'd actually done it
  489.  
  490. Restless: Kojak's sneaking up behind me, Aleks is sneaking up behind you
  491.  
  492. Zeether: I can
  493.  
  494. Zeether: I can't see Kojak's units
  495.  
  496. Restless: "Double blind" is on, which means you wont see him unless you have LOS or sensor readings for him
  497.  
  498. Movement Phase
  499. -------------------
  500.  
  501. Hellion Wrath (Aleksandr) checking for MASC failure:
  502. Needs 3, rolls 9 : succeeds.
  503.  
  504. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  505. Needs 3, rolls 3 : succeeds.
  506.  
  507. Restless: i still feel surrounded
  508.  
  509. Offboard Attack Phase
  510. -------------------
  511.  
  512. Zeether: alright, now it's time for the jenner to own
  513.  
  514. Kojak: Y'know, Zeether, the more I look at the 'Mechs you like, the more I think that maybe the Draconis Combine is for you
  515.  
  516. Kojak: At least equipment-wise
  517.  
  518. Restless: just FYI Zeether, the dice rolls are 2d6, so anything over 12 is impossible to hit.
  519.  
  520. Weapon Attack Phase
  521. -------------------
  522. ???? (????) needs a ???? for Ghost Targets, rolls a ????: No ghost targets.
  523. ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
  524. Weapons fire for Puma (Adder) Prime (Restless)
  525. ER PPC at Kit Fox Prime (Zeether); needs 10, rolls 10 : - Glancing Blow - hits (using Left Side table) RT
  526. Kit Fox Prime (Zeether) takes 7 damage to RT.
  527. 1 Armor remaining.
  528.  
  529.  
  530. Weapons fire for Morrigan 5 (Aleksandr)
  531. ER PPC at Puma (Adder) Prime (Restless); needs 11, rolls 8 : misses
  532.  
  533.  
  534. Streak LRM 5 at Puma (Adder) Prime (Restless); needs 12, rolls 8 : fails to achieve lock.
  535.  
  536. Streak LRM 5 at Puma (Adder) Prime (Restless); needs 12, rolls 8 : fails to achieve lock.
  537.  
  538. Weapons fire for Kit Fox Prime (Zeether)
  539. Streak SRM 4 at Puma (Adder) Prime (Restless); needs 13, rolls 3 : fails to achieve lock.
  540.  
  541. ER Large Laser at Wulfen (Prime) (Restless); needs 10, rolls 10 : - Glancing Blow - hits CT
  542. Wulfen (Prime) (Restless) takes 5 damage to CT.
  543. 10 Armor remaining.
  544.  
  545.  
  546. Small Pulse Laser at Wulfen (Prime) (Restless); needs 16, rolls 3 : misses
  547.  
  548. Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
  549.  
  550. Weapons fire for Wulfen (Prime) (Restless)
  551. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 5 : misses
  552. fires a second shot in ultra mode.
  553. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 2 : THE AUTOCANNON JAMS;
  554. misses
  555.  
  556.  
  557. ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 10, rolls 6 : misses
  558.  
  559.  
  560. Weapons fire for Hellion Wrath (Aleksandr)
  561. ER Large Pulse Laser at Jenner IIC 2 (Zeether); needs 8, rolls 3 : misses
  562.  
  563.  
  564. Weapons fire for Jenner IIC 2 (Zeether)
  565. ER Large Laser at Wulfen (Prime) (Restless); needs 9, rolls 8 : misses
  566.  
  567. Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
  568.  
  569. LRM 5 at Wulfen (Prime) (Restless); needs 9, rolls 12 : - Direct Blow - 4 missile(s) hit (w/ +2 bonus).
  570.  
  571. Wulfen (Prime) (Restless) takes 4 damage to CT.
  572. 6 Armor remaining.
  573.  
  574.  
  575.  
  576. Aleksandr: LOL
  577.  
  578. Restless: son of a bitch
  579.  
  580. Kojak: LMAO
  581.  
  582. Zeether: hahaha
  583.  
  584. Zeether: jam
  585.  
  586. Physical Attack Phase
  587. -------------------
  588.  
  589. Heat Phase
  590. -------------------
  591. Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  592. Puma (Adder) Prime (Restless) gains 16 heat, sinks 20 heat and is now at 0 heat.
  593. Morrigan 5 (Aleksandr) gains 17 heat, sinks 17 heat and is now at 0 heat.
  594. Kit Fox Prime (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
  595. Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
  596. Adding 10 heat from Stealth Armor...
  597. Wulfen (Prime) (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
  598. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  599. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  600.  
  601. Control Rolls
  602. -------------------
  603.  
  604. End Phase
  605. -------------------
  606.  
  607. Initiative Phase for Round #4
  608. -------------------
  609. Restless rolls a 3[3+0].
  610. Zeether rolls a 6[6+0].
  611. Aleksandr rolls a 7[7+0].
  612. Kojak rolls a 4[4+0].
  613. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  614. Fog level is None.
  615. ????: ???? BV remaining (from ???? initially) ???? BV fled
  616. Zeether: 3384 BV remaining (from 3472 initially) 0 BV fled
  617. ????: ???? BV remaining (from ???? initially) ???? BV fled
  618. ????: ???? BV remaining (from ???? initially) ???? BV fled
  619.  
  620. Targeting Phase
  621. -------------------
  622.  
  623. Zeether:
  624. I should probably use the woods
  625.  
  626. Movement Phase
  627. -------------------
  628.  
  629. ???? (????) checking for ???? failure:
  630. Needs ????, rolls ???? : succeeds.
  631.  
  632. ???? (????) checking for ???? failure:
  633. Needs ????, rolls ???? : succeeds.
  634.  
  635. Locust IIC 10 #2 (Kojak) checking for MASC failure:
  636. Needs 0, rolls 5 : succeeds.
  637.  
  638. Locust IIC 10 #2 (Kojak) checking for Supercharger failure:
  639. Needs 0, rolls 8 : succeeds.
  640.  
  641. Kojak: Woods cover is pretty much always a smart move
  642.  
  643. Restless: i dont think my adder pilot is happy
  644.  
  645. Kojak: You better hope he's got eyes in his asshole, cuz he's about to receive a Lasik treatment
  646.  
  647. Restless: LOL
  648.  
  649. Restless: Zeether? you still with us?
  650.  
  651. Offboard Attack Phase
  652. -------------------
  653.  
  654. Zeether: sorry
  655.  
  656. Zeether: zoned out
  657.  
  658. Weapon Attack Phase
  659. -------------------
  660. ???? (????) needs a ???? for Ghost Targets, rolls a ????: ghost targets active.
  661. Locust IIC 10 #2 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
  662. Weapons fire for Puma (Adder) Prime (Restless)
  663. Flamer at Jenner IIC 2 (Zeether); needs 11, rolls 9 : misses
  664.  
  665. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  666.  
  667. ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 4 : misses
  668.  
  669.  
  670. ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : misses
  671.  
  672.  
  673. Weapons fire for ???? (????)
  674. ???? at ???? (????); needs ????, rolls ???? : misses
  675.  
  676. Checking for accidental fire; needs ???? or below, rolls ???? : no fire..
  677.  
  678. Weapons fire for Kit Fox Prime (Zeether)
  679. Streak SRM 4 at Puma (Adder) Prime (Restless); needs 15, rolls 9 : fails to achieve lock.
  680.  
  681. LB 5-X AC (Cluster ammo) at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
  682.  
  683.  
  684. Weapons fire for Hellion Wrath (Aleksandr)
  685. ER Large Pulse Laser at Kit Fox Prime (Zeether); needs 10, rolls 7 : misses
  686.  
  687. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  688.  
  689. Weapons fire for Locust IIC 10 #2 (Kojak)
  690. Improved Heavy Medium Laser at Puma (Adder) Prime (Restless); needs 6, rolls 8 : hits (using Rear table) LA
  691. Puma (Adder) Prime (Restless) takes 10 damage to LA.
  692. 2 Armor remaining.
  693.  
  694.  
  695. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 3 : misses
  696.  
  697.  
  698. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 9 : - Direct Blow - hits (using Rear table) RL
  699. Puma (Adder) Prime (Restless) takes 6 damage to RL.
  700. 8 Armor remaining.
  701.  
  702.  
  703. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 8 : hits (using Rear table) RA
  704. Puma (Adder) Prime (Restless) takes 5 damage to RA.
  705. 7 Armor remaining.
  706.  
  707.  
  708. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 3 : misses
  709.  
  710.  
  711. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 5 : misses
  712.  
  713.  
  714. ER Small Laser at Puma (Adder) Prime (Restless); needs 6, rolls 10 : - Direct Blow - hits (using Rear table) RA
  715. Puma (Adder) Prime (Restless) takes 6 damage to RA.
  716. 1 Armor remaining.
  717.  
  718.  
  719. Weapons fire for Jenner IIC 2 (Zeether)
  720. LRM 5 at Locust IIC 10 #2 (Kojak); needs 9, rolls 4 : misses
  721.  
  722.  
  723. ER Large Laser at Puma (Adder) Prime (Restless); needs 7, rolls 5 : misses
  724.  
  725. Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
  726.  
  727.  
  728.  
  729. Puma (Adder) Prime (Restless) must make 1 piloting skill roll(s) (20+ damage).
  730. The base target is 4 [4 (Base piloting skill)].
  731. Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 4 : falls.
  732. Puma (Adder) Prime (Restless) falls on its left side, suffering 4 damage.
  733. Puma (Adder) Prime (Restless) takes 4 damage to RT.
  734. 8 Armor remaining.
  735.  
  736. Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 6 to avoid damage; rolls 11 : succeeds.
  737.  
  738. Kojak: Huzzah!
  739.  
  740. Zeether: shit
  741.  
  742. Zeether:
  743.  
  744. Zeether: no hits from me
  745.  
  746. Restless: damn
  747.  
  748. Physical Attack Phase
  749. -------------------
  750.  
  751. Heat Phase
  752. -------------------
  753. Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  754. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  755. Morrigan 5 (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
  756. Kit Fox Prime (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
  757. Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
  758. Adding 10 heat from Stealth Armor...
  759. Wulfen (Prime) (Restless) gains 19 heat, sinks 19 heat and is now at 0 heat.
  760. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  761. Locust IIC 10 #2 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
  762.  
  763. Control Rolls
  764. -------------------
  765.  
  766. End Phase
  767. -------------------
  768.  
  769. Initiative Phase for Round #5
  770. -------------------
  771. Restless rolls a 8[8+0] / 9[9+0].
  772. Zeether rolls a 8[8+0] / 7[7+0].
  773. Aleksandr rolls a 3[3+0].
  774. Kojak rolls a 9[9+0].
  775. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  776. Fog level is None.
  777. ????: ???? BV remaining (from ???? initially) ???? BV fled
  778. Zeether: 3384 BV remaining (from 3472 initially) 0 BV fled
  779. ????: ???? BV remaining (from ???? initially) ???? BV fled
  780. ????: ???? BV remaining (from ???? initially) ???? BV fled
  781.  
  782. Targeting Phase
  783. -------------------
  784.  
  785. Restless:
  786. turning into a right bloody clusterfuck in here
  787.  
  788. Movement Phase
  789. -------------------
  790.  
  791. Puma (Adder) Prime (Restless) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
  792. Needs 4 [4 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : succeeds.
  793.  
  794. Locust IIC 10 (Kojak) checking for MASC failure:
  795. Needs 3, rolls 8 : succeeds.
  796.  
  797. Locust IIC 10 (Kojak) checking for Supercharger failure:
  798. Needs 3, rolls 7 : succeeds.
  799.  
  800. Hellion Wrath (Aleksandr) checking for MASC failure:
  801. Needs 0, rolls 7 : succeeds.
  802.  
  803. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  804. Needs 0, rolls 2 : succeeds.
  805.  
  806. Locust IIC 10 #2 (Kojak) checking for MASC failure:
  807. Needs 3, rolls 5 : succeeds.
  808.  
  809. Locust IIC 10 #2 (Kojak) checking for Supercharger failure:
  810. Needs 3, rolls 7 : succeeds.
  811.  
  812. Offboard Attack Phase
  813. -------------------
  814.  
  815. RAC/UAC unjam attempts for Wulfen (Prime) (Restless)
  816. Unjamming Ultra AC/2; needs 6, rolls 4 : Still jammed!
  817.  
  818. Zeether:
  819. looks like someone's still in a JAM
  820.  
  821. Restless: he's unjamming this round.
  822.  
  823. Weapon Attack Phase
  824. -------------------
  825. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
  826. Locust IIC 10 #2 (Kojak) needs a 6 for Ghost Targets, rolls a 4: No ghost targets.
  827. Weapons fire for Hellion Wrath (Aleksandr)
  828. Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
  829.  
  830. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  831.  
  832. ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 9, rolls 9 : - Glancing Blow - hits LT
  833. Locust IIC 10 #2 (Kojak) takes 5 damage to LT.
  834. Ferro-Lamellor armor takes reduced damage: 4 damage.
  835. 5 Armor remaining.
  836.  
  837.  
  838. Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 5 : misses
  839.  
  840. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  841.  
  842. Weapons fire for Morrigan 5 (Aleksandr)
  843. ER PPC at Locust IIC 10 #2 (Kojak); needs 10, rolls 11 : hits (using Right Side table) LT
  844. Locust IIC 10 #2 (Kojak) takes 15 damage to LT.
  845. Ferro-Lamellor armor takes reduced damage: 12 damage.
  846. Armor destroyed, SECTION DESTROYED,
  847. LIMB BLOWN OFF Left Arm blown off.
  848. 1 damage transfers to CT.
  849. Critical hit on LT. Roll is 9; 1 location.
  850. CRITICAL HIT on Double Heat Sink.
  851. Locust IIC 10 #2 (Kojak) takes 1 damage to CT.
  852. Ferro-Lamellor armor takes reduced damage: 0 damage.
  853. 12 Armor remaining.
  854.  
  855.  
  856. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 11, rolls 9 : fails to achieve lock.
  857.  
  858. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 11, rolls 5 : fails to achieve lock.
  859.  
  860. Weapons fire for Kit Fox Prime (Zeether)
  861. Streak SRM 4 at Puma (Adder) Prime (Restless); needs 11, rolls 8 : fails to achieve lock.
  862.  
  863. Small Pulse Laser at Puma (Adder) Prime (Restless); needs 11, rolls 5 : misses
  864.  
  865. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  866.  
  867. ER Large Laser at Puma (Adder) Prime (Restless); needs 9, rolls 6 : misses
  868.  
  869. Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
  870. Needs 9 [7 (ER Large Laser) + 2 (accidental)] to ignite, rolls 9
  871. Fire started in hex 2416.
  872.  
  873. Weapons fire for Puma (Adder) Prime (Restless)
  874. ER PPC at Kit Fox Prime (Zeether); needs 9, rolls 11 : hits LA
  875. Kit Fox Prime (Zeether) takes 15 damage to LA.
  876. Armor destroyed, SECTION DESTROYED,
  877. 3 damage transfers to LT.
  878. Critical hit on LA. Roll is 7; no effect.
  879. Kit Fox Prime (Zeether) takes 3 damage to LT.
  880. 5 Armor remaining.
  881.  
  882.  
  883. Weapons fire for Locust IIC 10 (Kojak)
  884. Improved Heavy Medium Laser at Puma (Adder) Prime (Restless); needs 7, rolls 9 : hits (using Rear Partial cover (horizontal 50%) table) CTR
  885. Puma (Adder) Prime (Restless) takes 10 damage to CTR.
  886. Armor destroyed, 7 Internal Structure remaining
  887. Critical hit on CT. Roll is 9; 1 location.
  888. CRITICAL HIT on Engine.
  889.  
  890.  
  891. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 4 : misses
  892.  
  893.  
  894. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 8 : misses
  895.  
  896.  
  897. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 7 : misses
  898.  
  899.  
  900. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 7 : misses
  901.  
  902.  
  903. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 11 : hits (using Rear Partial cover (horizontal 50%) table) RTR
  904. Puma (Adder) Prime (Restless) takes 5 damage to RTR.
  905. Armor destroyed, 7 Internal Structure remaining
  906. Critical hit on RT. Roll is 9; 1 location.
  907. CRITICAL HIT on Engine.
  908.  
  909.  
  910. ER Small Laser at Puma (Adder) Prime (Restless); needs 9, rolls 8 : misses
  911.  
  912.  
  913. Weapons fire for Locust IIC 10 #2 (Kojak)
  914. Improved Heavy Medium Laser at Hellion Wrath (Aleksandr); needs 8, rolls 10 : hits (using Left Side table) LA
  915. Hellion Wrath (Aleksandr) takes 10 damage to LA.
  916. 0 Armor remaining.
  917.  
  918.  
  919. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) RT
  920. Hellion Wrath (Aleksandr) takes 2 damage to RT.
  921. 8 Armor remaining.
  922.  
  923.  
  924. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 5 : misses
  925.  
  926.  
  927. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
  928.  
  929.  
  930. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
  931.  
  932.  
  933. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Left Side table) RT
  934. Hellion Wrath (Aleksandr) takes 5 damage to RT.
  935. 3 Armor remaining.
  936.  
  937.  
  938. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
  939.  
  940.  
  941.  
  942.  
  943. Locust IIC 10 #2 (Kojak) must make 1 piloting skill roll(s) (20+ damage).
  944. The base target is 4 [4 (Base piloting skill)].
  945. Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 9 : succeeds.
  946.  
  947. Restless: I must be dangerous
  948.  
  949. Restless: most of you are like "kill restless first"
  950.  
  951. Aleksandr: oh damn, I actually hit something
  952.  
  953. Aleksandr: Oh what the fuck those things have Ferro-lam?
  954.  
  955. Kojak: Oh, sonuvabitch
  956.  
  957. Kojak: Yeah, for all the good it did them
  958.  
  959. Aleksandr: Now I can never use them
  960.  
  961. Kojak: lol
  962.  
  963. Zeether: FIRE
  964.  
  965. Restless: huh. whotf is putting armor that expensive on locust IIcs?
  966.  
  967. Physical Attack Phase
  968. -------------------
  969.  
  970. Physical attacks for Locust IIC 10 #2 (Kojak)
  971. Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 11 : - Direct Blow - hits (using Left Side Punch table) LA
  972. Hellion Wrath (Aleksandr) takes 6 damage to LA.
  973. SECTION DESTROYED,
  974. 1 damage transfers to LT.
  975. Critical hit on LA. Roll is (4+1) = 5; no effect.
  976. Hellion Wrath (Aleksandr) takes 1 damage to LT.
  977. 9 Armor remaining.
  978.  
  979.  
  980. Hellion Wrath (Aleksandr) must make 1 piloting skill roll(s) (was kicked).
  981. The base target is 4 [4 (Base piloting skill)].
  982. Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 6 : succeeds.
  983.  
  984. Heat Phase
  985. -------------------
  986. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
  987. Puma (Adder) Prime (Restless) gains 27 heat, sinks 22 heat and is now at 17 heat.
  988. Puma (Adder) Prime (Restless) needs a -1+ to avoid shutdown, rolls 7 : avoids successfully!
  989. Morrigan 5 (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  990. Kit Fox Prime (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
  991. Jenner IIC 2 (Zeether) gains 2 heat, sinks 2 heat and is now at 0 heat.
  992. Adding 10 heat from Stealth Armor...
  993. Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
  994. Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
  995. Locust IIC 10 #2 (Kojak) gains 31 heat, sinks 18 heat and is now at 14 heat.
  996. Locust IIC 10 #2 (Kojak) needs a -1+ to avoid shutdown, rolls 6 : avoids successfully!
  997.  
  998. Control Rolls
  999. -------------------
  1000.  
  1001. End Phase
  1002. -------------------
  1003. Fire at 2416 was started this round.
  1004. Light smoke fills 2316.
  1005. Light smoke fills 2415.
  1006. Light smoke fills 2317.
  1007.  
  1008. Initiative Phase for Round #6
  1009. -------------------
  1010. Restless rolls a 11[11+0] / 5[5+0].
  1011. Zeether rolls a 6[6+0] / 8[8+0] / 4[4+0].
  1012. Aleksandr rolls a 6[6+0] / 8[8+0] / 8[8+0].
  1013. Kojak rolls a 11[11+0] / 8[8+0].
  1014. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1015. Fog level is None.
  1016. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1017. Zeether: 2752 BV remaining (from 3472 initially) 0 BV fled
  1018. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1019. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1020.  
  1021. Kojak: Clan Hell's Horses
  1022.  
  1023. Aleksandr: more reason for me to hate them >.>
  1024.  
  1025. Kojak: As the Inner Sphere's most avid users of the Locust IIC
  1026.  
  1027. Targeting Phase
  1028. -------------------
  1029.  
  1030. Aleksandr: Im surprised though
  1031.  
  1032. Aleksandr: the Falcons build the bulk of em
  1033.  
  1034. Zeether:
  1035. why can't I get a lock with SRMs
  1036.  
  1037. Aleksandr: Streaks only fire if you're gonna hit
  1038.  
  1039. Aleksandr: cant get a lock means you wouldnt have hit
  1040.  
  1041. Kojak: The Clans build Locust IICs at Sudeten, Satalice, New Oslo and Alshain in 3067
  1042.  
  1043. Aleksandr: they havent build them on Alshain since... forever lol
  1044.  
  1045. Kojak: But at least going by the RATs, the Horses and Wolves seems to be by far the most prolific users
  1046.  
  1047. Aleksandr: Satalice yeah
  1048.  
  1049. Aleksandr: but most of the variants are either shared between Bears and Wolves or like, 3 unique falcon ones
  1050.  
  1051. Kojak: The Ravens also used to build 'em on Circe, IIRC
  1052.  
  1053. Aleksandr: Ive never found a source for that, so i dunno
  1054.  
  1055. Kojak: The Horses have a couple of their own
  1056.  
  1057. Zeether: I'm boxing the Adder in
  1058.  
  1059. Restless: it's probably the least threatening mech at this point!
  1060.  
  1061. Restless: XD
  1062.  
  1063. Aleksandr: now that I know the locusts have ferro-lam
  1064.  
  1065. Aleksandr: they have to die
  1066.  
  1067. Movement Phase
  1068. -------------------
  1069.  
  1070. Locust IIC 10 #2 (Kojak) checking for MASC failure:
  1071. Needs 3, rolls 3 : succeeds.
  1072.  
  1073. Hellion Wrath (Aleksandr) checking for MASC failure:
  1074. Needs 3, rolls 8 : succeeds.
  1075.  
  1076. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  1077. Needs 3, rolls 6 : succeeds.
  1078.  
  1079. Locust IIC 10 (Kojak) checking for MASC failure:
  1080. Needs 3, rolls 7 : succeeds.
  1081.  
  1082. Locust IIC 10 (Kojak) checking for Supercharger failure:
  1083. Needs 3, rolls 10 : succeeds.
  1084.  
  1085. Offboard Attack Phase
  1086. -------------------
  1087.  
  1088. RAC/UAC unjam attempts for ???? (????)
  1089. Unjamming ????; needs ????, rolls ???? : Successfully unjammed!
  1090.  
  1091. Zeether: goodbye Badder
  1092.  
  1093. Restless: hes gonna try an take someone down with him
  1094.  
  1095. Zeether: kit fox may be fucked
  1096.  
  1097. Weapon Attack Phase
  1098. -------------------
  1099. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 3: No ghost targets.
  1100. Weapons fire for Kit Fox Prime (Zeether)
  1101. LB 5-X AC (Cluster ammo) at Puma (Adder) Prime (Restless); needs 7, rolls 3 : misses
  1102.  
  1103.  
  1104. Streak SRM 4 at Puma (Adder) Prime (Restless); needs 6, rolls 5 : fails to achieve lock.
  1105.  
  1106. Weapons fire for Jenner IIC 2 (Zeether)
  1107. ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 5 : - Glancing Blow - hits RT
  1108. Puma (Adder) Prime (Restless) takes 5 damage to RT.
  1109. 3 Armor remaining.
  1110.  
  1111.  
  1112. Small Pulse Laser at Puma (Adder) Prime (Restless); needs 3, rolls 3 : - Glancing Blow - hits LT
  1113. Puma (Adder) Prime (Restless) takes 1 damage to LT.
  1114. 11 Armor remaining.
  1115.  
  1116.  
  1117. Weapons fire for Hellion Wrath (Aleksandr)
  1118. ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 7, rolls 8 : hits (using Left Side table) LA
  1119. Locust IIC 10 #2 (Kojak) takes 10 damage to LA.
  1120. 10 damage transfers to LT.
  1121. Locust IIC 10 #2 (Kojak) takes 10 damage to LT.
  1122. 10 damage transfers to CT.
  1123. Locust IIC 10 #2 (Kojak) takes 10 damage to CT.
  1124. Ferro-Lamellor armor takes reduced damage: 8 damage.
  1125. 4 Armor remaining.
  1126.  
  1127.  
  1128. Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 8, rolls 6 : misses
  1129.  
  1130.  
  1131. Improved Heavy Medium Laser at Locust IIC 10 #2 (Kojak); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) CT
  1132. Locust IIC 10 #2 (Kojak) takes 5 damage to CT.
  1133. Ferro-Lamellor armor takes reduced damage: 4 damage.
  1134. 0 Armor remaining.
  1135.  
  1136.  
  1137. Weapons fire for Morrigan 5 (Aleksandr)
  1138. ER PPC at Locust IIC 10 #2 (Kojak); needs 7, rolls 6 : misses
  1139.  
  1140.  
  1141. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : fails to achieve lock.
  1142.  
  1143. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 4 : fails to achieve lock.
  1144.  
  1145. Weapons fire for Puma (Adder) Prime (Restless)
  1146. ER PPC at Kit Fox Prime (Zeether); needs 8, rolls 8 : - Glancing Blow - hits RT
  1147. Kit Fox Prime (Zeether) takes 7 damage to RT.
  1148. Armor destroyed, 1 Internal Structure remaining
  1149. Critical hit on RT. Roll is (7-2) = 5; no effect.
  1150.  
  1151.  
  1152. ER PPC at Kit Fox Prime (Zeether); needs 8, rolls 10 : hits RA
  1153. Kit Fox Prime (Zeether) takes 15 damage to RA.
  1154. Armor destroyed, SECTION DESTROYED,
  1155. 3 damage transfers to RT.
  1156. Critical hit on RA. Roll is 4; no effect.
  1157. Kit Fox Prime (Zeether) takes 3 damage to RT.
  1158. SECTION DESTROYED,
  1159. 2 damage transfers to CT.
  1160. Critical hit on RT. Roll is 10; 2 locations.
  1161. CRITICAL HIT on Engine.
  1162. CRITICAL HIT on Engine.
  1163. Kit Fox Prime (Zeether) takes 2 damage to CT.
  1164. 7 Armor remaining.
  1165.  
  1166.  
  1167. Flamer at Kit Fox Prime (Zeether); needs 11, rolls 8 : misses
  1168.  
  1169. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  1170.  
  1171. Weapons fire for Locust IIC 10 (Kojak)
  1172. Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 7, rolls 4 : misses
  1173.  
  1174.  
  1175. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 9 : hits (using Rear table) RA (critical)
  1176. Morrigan 5 (Aleksandr) takes 5 damage to RA (critical).
  1177. 5 Armor remaining.
  1178. Critical hit on RA. Roll is 8; 1 location.
  1179. CRITICAL HIT on Upper Arm.
  1180.  
  1181.  
  1182. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 9 : hits (using Rear table) LA
  1183. Morrigan 5 (Aleksandr) takes 5 damage to LA.
  1184. 5 Armor remaining.
  1185.  
  1186.  
  1187. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 4 : misses
  1188.  
  1189.  
  1190. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 5 : misses
  1191.  
  1192.  
  1193. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 10 : - Direct Blow - hits (using Rear table) LA
  1194. Morrigan 5 (Aleksandr) takes 6 damage to LA.
  1195. Armor destroyed, 5 Internal Structure remaining
  1196. Critical hit on LA. Roll is (10+1) = 11; 2 locations.
  1197. CRITICAL HIT on Upper Arm.
  1198. CRITICAL HIT on Shoulder.
  1199.  
  1200.  
  1201. ER Small Laser at Morrigan 5 (Aleksandr); needs 7, rolls 8 : hits (using Rear table) RL
  1202. Morrigan 5 (Aleksandr) takes 5 damage to RL.
  1203. 11 Armor remaining.
  1204.  
  1205.  
  1206. Weapons fire for Locust IIC 10 #2 (Kojak)
  1207. Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 8, rolls 6 : misses
  1208.  
  1209.  
  1210. ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 4 : misses
  1211.  
  1212.  
  1213. ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 7 : misses
  1214.  
  1215.  
  1216. ER Small Laser at Morrigan 5 (Aleksandr); needs 8, rolls 5 : misses
  1217.  
  1218.  
  1219.  
  1220.  
  1221. Morrigan 5 (Aleksandr) must make 1 piloting skill roll(s) (20+ damage).
  1222. The base target is 4 [4 (Base piloting skill)].
  1223. Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 10 : succeeds.
  1224.  
  1225. Kit Fox Prime (Zeether) must make 1 piloting skill roll(s) (20+ damage).
  1226. The base target is 4 [4 (Base piloting skill)].
  1227. Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 4 : falls.
  1228. Kit Fox Prime (Zeether) falls on its right side, suffering 3 damage.
  1229. Kit Fox Prime (Zeether) takes 3 damage to RA.
  1230. 3 damage transfers to RT.
  1231. Kit Fox Prime (Zeether) takes 3 damage to RT.
  1232. 3 damage transfers to CT.
  1233. Kit Fox Prime (Zeether) takes 3 damage to CT.
  1234. 4 Armor remaining.
  1235.  
  1236. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 6 to avoid damage; rolls 6 : succeeds.
  1237.  
  1238. Zeether: OH NOOO
  1239.  
  1240. Zeether: LEVY WHY
  1241.  
  1242. Physical Attack Phase
  1243. -------------------
  1244.  
  1245. Physical attacks for Hellion Wrath (Aleksandr)
  1246. Kick (Left leg) at Locust IIC 10 #2 (Kojak); needs 5, rolls 10 : - Direct Blow - hits (using Left Side Kick table) LL
  1247. Locust IIC 10 #2 (Kojak) takes 7 damage to LL.
  1248. Ferro-Lamellor armor takes reduced damage: 5 damage.
  1249. 7 Armor remaining.
  1250.  
  1251.  
  1252. Locust IIC 10 #2 (Kojak) must make 1 piloting skill roll(s) (was kicked).
  1253. The base target is 4 [4 (Base piloting skill)].
  1254. Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 9 : succeeds.
  1255.  
  1256. Aleksandr: fucking
  1257.  
  1258. Aleksandr: ferro
  1259.  
  1260. Aleksandr: lam
  1261.  
  1262. Heat Phase
  1263. -------------------
  1264. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
  1265. Puma (Adder) Prime (Restless) gains 44 heat, sinks 22 heat and is now at 39 heat.
  1266. Puma (Adder) Prime (Restless) needs a 11+ to avoid shutdown, rolls 7 : shuts down.
  1267.  
  1268. Puma (Adder) Prime (Restless) must make 1 piloting skill roll(s) (reactor shutdown).
  1269. The base target is 4 [4 (Base piloting skill)].
  1270. Roll #1, (4 (Base piloting skill) + 3 (reactor shutdown)); needs 7, rolls 10 : succeeds.
  1271. Puma (Adder) Prime (Restless) needs a 10+ to avoid ammo explosion, rolls 8 : fails to avoid explosion.
  1272. Luckily, there is no ammo to explode.
  1273. Puma (Adder) Prime (Restless) needs a 10 to avoid pilot damage, rolls a 8, fails and takes a hit!
  1274. Pilot of Puma (Adder) Prime (Restless) "Franka" takes 1 damage.
  1275. Pilot of Puma (Adder) Prime (Restless) "Franka" needs a 3 to stay conscious. Rolls 7 : successful!
  1276. Puma (Adder) Prime (Restless) needs an 8 to avoid system failure, rolls a 9, succeeds.Morrigan 5 (Aleksandr) gains 17 heat, sinks 17 heat and is now at 0 heat.
  1277. Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1278. Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
  1279. Adding 10 heat from Stealth Armor...
  1280. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  1281. Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 2 heat.
  1282. Locust IIC 10 #2 (Kojak) gains 25 heat, sinks 18 heat and is now at 21 heat.
  1283. Locust IIC 10 #2 (Kojak) needs a 1+ to avoid shutdown, rolls 12 : avoids successfully!
  1284. Locust IIC 10 #2 (Kojak) needs a 4+ to avoid ammo explosion, rolls 6 : avoids successfully!
  1285.  
  1286. Control Rolls
  1287. -------------------
  1288.  
  1289. End Phase
  1290. -------------------
  1291. Light smoke cloud drifts to 2215 and 2315 and 2216.
  1292. Fire at 2416 is burning brightly.
  1293. Light smoke fills 2316.
  1294. Light smoke fills 2415.
  1295. Light smoke fills 2317.
  1296.  
  1297. Kojak: lol
  1298.  
  1299. Aleksandr: its such an unfair techn
  1300.  
  1301. Zeether: HAHAHAHA
  1302.  
  1303. Zeether: FUCK THE ADDER
  1304.  
  1305. Initiative Phase for Round #7
  1306. -------------------
  1307. Restless rolls a 7[7+0] / 7[7+0].
  1308. Zeether rolls a 5[5+0].
  1309. Aleksandr rolls a 7[7+0] / 9[9+0].
  1310. Kojak rolls a 6[6+0].
  1311. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1312. Fog level is None.
  1313. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1314. Zeether: 2210 BV remaining (from 3472 initially) 0 BV fled
  1315. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1316. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1317.  
  1318. Targeting Phase
  1319. -------------------
  1320.  
  1321. Zeether:
  1322. Immobile hell yes
  1323.  
  1324. Zeether: Time to blast em
  1325.  
  1326. Zeether: christ I have never had so much fun
  1327.  
  1328. Zeether: I can just imagine the battle now
  1329.  
  1330. Movement Phase
  1331. -------------------
  1332.  
  1333. Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
  1334. Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 5 : falls.
  1335. Kit Fox Prime (Zeether) falls on its right side, suffering 3 damage.
  1336. Kit Fox Prime (Zeether) takes 3 damage to LT.
  1337. 2 Armor remaining.
  1338.  
  1339. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 8 to avoid damage; rolls 7 : fails.
  1340. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" takes 1 damage.
  1341. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" needs a 3 to stay conscious. Rolls 7 : successful!
  1342.  
  1343.  
  1344. Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
  1345. Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 7 : falls.
  1346. Kit Fox Prime (Zeether) falls on its left side, suffering 3 damage.
  1347. Kit Fox Prime (Zeether) takes 3 damage to RT.
  1348. 3 damage transfers to CT.
  1349. Kit Fox Prime (Zeether) takes 3 damage to CT.
  1350. 1 Armor remaining.
  1351.  
  1352. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" must roll 8 to avoid damage; rolls 4 : fails.
  1353. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" takes 1 damage.
  1354. Pilot of Kit Fox Prime (Zeether) "Levy McGarden" needs a 5 to stay conscious. Rolls 9 : successful!
  1355.  
  1356.  
  1357. Hellion Wrath (Aleksandr) checking for MASC failure:
  1358. Needs 3, rolls 8 : succeeds.
  1359.  
  1360. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  1361. Needs 3, rolls 4 : succeeds.
  1362.  
  1363. Offboard Attack Phase
  1364. -------------------
  1365.  
  1366. Weapon Attack Phase
  1367. -------------------
  1368. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 6: ghost targets active.
  1369. Weapons fire for Jenner IIC 2 (Zeether)
  1370. ER Large Laser at Puma (Adder) Prime (Restless); needs 7, rolls 6 : misses
  1371.  
  1372.  
  1373. LRM 5 at Puma (Adder) Prime (Restless); needs 0, rolls 11 : - Direct Blow - 5 missile(s) hit (w/ +6 bonus).
  1374.  
  1375. Puma (Adder) Prime (Restless) takes 5 damage to RA.
  1376. Armor destroyed, 2 Internal Structure remaining
  1377. Critical hit on RA. Roll is (8+3) = 11; 2 locations.
  1378. CRITICAL HIT on ER PPC.
  1379. CRITICAL HIT on ER PPC.
  1380.  
  1381.  
  1382. Weapons fire for Locust IIC 10 (Kojak)
  1383. Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 9, rolls 8 : misses
  1384.  
  1385. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  1386.  
  1387. Weapons fire for Wulfen (Prime) (Restless)
  1388. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 7 :
  1389. Jenner IIC 2 (Zeether) takes 2 damage to RA.
  1390. 1 Armor remaining.
  1391. fires a second shot in ultra mode.
  1392. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 4 : misses
  1393.  
  1394.  
  1395. Weapons fire for Hellion Wrath (Aleksandr)
  1396. ER Large Pulse Laser at Locust IIC 10 #2 (Kojak); needs 10, rolls 6 : misses
  1397.  
  1398. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  1399.  
  1400. Weapons fire for Morrigan 5 (Aleksandr)
  1401. ER PPC at Locust IIC 10 #2 (Kojak); needs 8, rolls 6 : misses
  1402.  
  1403. Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
  1404.  
  1405. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 5 : fails to achieve lock.
  1406.  
  1407. Streak LRM 5 at Locust IIC 10 #2 (Kojak); needs 8, rolls 9 : 5 missile(s) hit (using Left Side table).
  1408.  
  1409. Locust IIC 10 #2 (Kojak) takes 5 damage to CT.
  1410. 3 Internal Structure remaining
  1411. Critical hit on CT. Roll is 6; no effect.
  1412.  
  1413.  
  1414.  
  1415. Physical Attack Phase
  1416. -------------------
  1417.  
  1418. Heat Phase
  1419. -------------------
  1420. Hellion Wrath (Aleksandr) gains 15 heat, sinks 24 heat and is now at 1 heat.
  1421. Puma (Adder) Prime (Restless) gains 0 heat, sinks 22 heat and is now at 17 heat.
  1422. Puma (Adder) Prime (Restless) needs a -1+ to start up, rolls 7 : successful!
  1423. Morrigan 5 (Aleksandr) gains 19 heat, sinks 19 heat and is now at 0 heat.
  1424. Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1425. Jenner IIC 2 (Zeether) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1426. Adding 10 heat from Stealth Armor...
  1427. Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
  1428. Locust IIC 10 (Kojak) gains 8 heat, sinks 10 heat and is now at 0 heat.
  1429. Locust IIC 10 #2 (Kojak) gains 12 heat, sinks 18 heat and is now at 15 heat.
  1430. Locust IIC 10 #2 (Kojak) needs a -1+ to avoid shutdown, rolls 6 : avoids successfully!
  1431.  
  1432. Control Rolls
  1433. -------------------
  1434.  
  1435. End Phase
  1436. -------------------
  1437. Light smoke cloud drifts to 2115 and 2214 and 2116.
  1438. Light smoke cloud drifts to 2215 and 2315 and 2216.
  1439. Fire at 2416 is burning brightly.
  1440. Fire spreads to 2317!
  1441. Fire at 2317 was started this round.
  1442. Light smoke fills 2216.
  1443. Light smoke fills 2316.
  1444. Light smoke fills 2217.
  1445. Light smoke fills 2316.
  1446. Light smoke fills 2415.
  1447. Light smoke fills 2317.
  1448.  
  1449. Initiative Phase for Round #8
  1450. -------------------
  1451. Restless rolls a 6[6+0] / 11[11+0].
  1452. Zeether rolls a 4[4+0].
  1453. Aleksandr rolls a 6[6+0] / 7[7+0].
  1454. Kojak rolls a 6[6+0] / 2[2+0].
  1455. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1456. Fog level is None.
  1457. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1458. Zeether: 2172 BV remaining (from 3472 initially) 0 BV fled
  1459. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1460. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1461.  
  1462. Targeting Phase
  1463. -------------------
  1464.  
  1465. Zeether: I MOVED
  1466.  
  1467. Zeether: fuck, my kit fox can't fire anything
  1468.  
  1469. Movement Phase
  1470. -------------------
  1471.  
  1472. Kit Fox Prime (Zeether) must make a piloting skill check (Left Arm destroyed).
  1473. Needs 8 [4 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 2 (Left Arm destroyed)], rolls 8 : succeeds.
  1474.  
  1475. ???? (????) checking for ???? failure:
  1476. Needs ????, rolls ???? : succeeds.
  1477.  
  1478. ???? (????) checking for ???? failure:
  1479. Needs ????, rolls ???? : succeeds.
  1480.  
  1481. Puma (Adder) Prime (Restless) must make a piloting skill check while moving in hex 2415 (moving backwards over an elevation change).
  1482. Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 3 : falls.
  1483. Puma (Adder) Prime (Restless) falls 0 level(s) into hex 2415
  1484. Puma (Adder) Prime (Restless) falls on its right side, suffering 4 damage.
  1485. Puma (Adder) Prime (Restless) takes 4 damage to CT.
  1486. 12 Armor remaining.
  1487.  
  1488. Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 4 to avoid damage; rolls 6 : succeeds.
  1489.  
  1490. Locust IIC 10 (Kojak) checking for MASC failure:
  1491. Needs 3, rolls 6 : succeeds.
  1492.  
  1493. Locust IIC 10 (Kojak) checking for Supercharger failure:
  1494. Needs 3, rolls 3 : succeeds.
  1495.  
  1496. Offboard Attack Phase
  1497. -------------------
  1498.  
  1499. Kojak:
  1500. I may be screwed
  1501.  
  1502. Weapon Attack Phase
  1503. -------------------
  1504. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
  1505. Weapons fire for ???? (????)
  1506. ???? at ???? (????); needs ????, rolls ???? : hits ???? ????
  1507. ???? (????) takes ???? damage to ????.
  1508. ???? damage transfers to ????.
  1509. ???? (????) takes ???? damage to ????.
  1510. ???? damage transfers to ????.
  1511. ???? (????) takes ???? damage to ????.
  1512. SECTION DESTROYED,
  1513. *** ???? (????) DESTROYED by ????! ***
  1514.  
  1515. >???? (????) suffers catastrophic damage, but the autoeject system was engaged.
  1516.  
  1517. ???? (????) must make a piloting skill check (????).
  1518. Needs ???? [????], rolls ???? : fails.
  1519.  
  1520. The pilot ejects safely!
  1521. Critical hit on ????. Roll is ????; 1 location.
  1522. CRITICAL HIT on ????.
  1523.  
  1524.  
  1525. ???? at ???? (????); needs ????, rolls ???? : - Glancing Blow - hits ???? ????
  1526. ???? (????) takes ???? damage to ????.
  1527. Ferro-Lamellor armor takes reduced damage: ???? damage.
  1528. ???? Armor remaining.
  1529.  
  1530.  
  1531. ???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
  1532. ???? (????) takes ???? damage to ????.
  1533. Ferro-Lamellor armor takes reduced damage: ???? damage.
  1534. ???? Armor remaining.
  1535.  
  1536.  
  1537. Weapons fire for Puma (Adder) Prime (Restless)
  1538. ER PPC at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - hits CT
  1539. Jenner IIC 2 (Zeether) takes 7 damage to CT.
  1540. 6 Armor remaining.
  1541.  
  1542.  
  1543. Flamer at Jenner IIC 2 (Zeether); needs 11, rolls 6 : misses
  1544.  
  1545.  
  1546. Weapons fire for Jenner IIC 2 (Zeether)
  1547. Small Pulse Laser at Puma (Adder) Prime (Restless); needs 3, rolls 8 : - Direct Blow - hits RT
  1548. Puma (Adder) Prime (Restless) takes 4 damage to RT.
  1549. Armor destroyed, 6 Internal Structure remaining
  1550. Critical hit on RT. Roll is (8+1) = 9; 1 location.
  1551. CRITICAL HIT on Targeting Computer.
  1552.  
  1553.  
  1554. LRM 5 at Puma (Adder) Prime (Restless); needs 5, rolls 6 : 3 missile(s) hit.
  1555.  
  1556. Puma (Adder) Prime (Restless) takes 3 damage to RL.
  1557. 5 Armor remaining.
  1558.  
  1559.  
  1560. ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 5 : - Glancing Blow - hits LL
  1561. Puma (Adder) Prime (Restless) takes 5 damage to LL.
  1562. 9 Armor remaining.
  1563.  
  1564.  
  1565. Weapons fire for Locust IIC 10 (Kojak)
  1566. Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 7, rolls 2 : misses
  1567.  
  1568.  
  1569. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 10 : hits CT
  1570. Morrigan 5 (Aleksandr) takes 5 damage to CT.
  1571. 10 Armor remaining.
  1572.  
  1573.  
  1574. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 3 : misses
  1575.  
  1576.  
  1577. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 9 : - Glancing Blow - hits LT
  1578. Morrigan 5 (Aleksandr) takes 2 damage to LT.
  1579. 9 Armor remaining.
  1580.  
  1581.  
  1582. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 6 : misses
  1583.  
  1584.  
  1585. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 6 : misses
  1586.  
  1587.  
  1588. ER Small Laser at Morrigan 5 (Aleksandr); needs 9, rolls 8 : misses
  1589.  
  1590.  
  1591. Weapons fire for Morrigan 5 (Aleksandr)
  1592. ER PPC at Locust IIC 10 (Kojak); needs 10, rolls 4 : misses
  1593.  
  1594. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  1595.  
  1596. Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 2 : fails to achieve lock.
  1597.  
  1598. Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 11 : 5 missile(s) hit.
  1599.  
  1600. Locust IIC 10 (Kojak) takes 5 damage to CT.
  1601. Ferro-Lamellor armor takes reduced damage: 4 damage.
  1602. 8 Armor remaining.
  1603.  
  1604.  
  1605. Weapons fire for Wulfen (Prime) (Restless)
  1606. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 5 : - Glancing Blow -
  1607. Jenner IIC 2 (Zeether) takes 1 damage to CT.
  1608. 5 Armor remaining.
  1609. fires a second shot in ultra mode.
  1610. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 7 :
  1611. Jenner IIC 2 (Zeether) takes 2 damage to LA (critical).
  1612. 1 Armor remaining.
  1613. Critical hit on LA. Roll is 6; no effect.
  1614.  
  1615.  
  1616.  
  1617. Zeether: Steve, you may wanna get out of the fire area
  1618.  
  1619. Physical Attack Phase
  1620. -------------------
  1621.  
  1622. Heat Phase
  1623. -------------------
  1624. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  1625. Puma (Adder) Prime (Restless) gains 29 heat, sinks 22 heat and is now at 24 heat.
  1626. Puma (Adder) Prime (Restless) needs a 3+ to avoid shutdown, rolls 7 : avoids successfully!
  1627. Puma (Adder) Prime (Restless) needs a 6+ to avoid ammo explosion, rolls 8 : avoids successfully!
  1628. Morrigan 5 (Aleksandr) gains 18 heat, sinks 18 heat and is now at 0 heat.
  1629. Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1630. Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
  1631. Adding 10 heat from Stealth Armor...
  1632. Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1633. Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
  1634.  
  1635. Control Rolls
  1636. -------------------
  1637.  
  1638. End Phase
  1639. -------------------
  1640. Light smoke cloud drifts to 2014 and 2114 and 2015.
  1641. Light smoke cloud drifts to 2115 and 2214 and 2116.
  1642. Light smoke cloud drifts to 2116 and 2215 and 2117.
  1643. Light smoke cloud drifts to 2215 and 2315 and 2216.
  1644. Fire at 2317 is burning brightly.
  1645. Fire at 2416 is burning brightly.
  1646. Light smoke fills 2216.
  1647. Light smoke fills 2316.
  1648. Light smoke fills 2217.
  1649. Light smoke fills 2316.
  1650. Light smoke fills 2415.
  1651. Light smoke fills 2317.
  1652.  
  1653. Restless: not really a possibility
  1654.  
  1655. Initiative Phase for Round #9
  1656. -------------------
  1657. Restless rolls a 5[5+0].
  1658. Zeether rolls a 10[10+0].
  1659. Aleksandr rolls a 2[2+0].
  1660. Kojak rolls a 8[8+0].
  1661. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1662. Fog level is None.
  1663. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1664. Zeether: 2121 BV remaining (from 3472 initially) 0 BV fled
  1665. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1666. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1667.  
  1668. Zeether: Erza is living up to her name
  1669.  
  1670. Restless: *ping. pa-ping*
  1671.  
  1672. Targeting Phase
  1673. -------------------
  1674.  
  1675. Zeether:
  1676. we're all having our own mini-battles
  1677.  
  1678. Restless:
  1679. yeah
  1680.  
  1681. Restless: four seperate participants is better than three
  1682.  
  1683. Zeether: I wish my Kit Fox could fire
  1684.  
  1685. Zeether: I wonder if I can kick the Adder
  1686.  
  1687. Restless: if you can move, yeah
  1688.  
  1689. Movement Phase
  1690. -------------------
  1691.  
  1692. Puma (Adder) Prime (Restless) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
  1693. Needs 6 [4 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 5 : falls.
  1694. Puma (Adder) Prime (Restless) falls on its left side, suffering 4 damage.
  1695. Puma (Adder) Prime (Restless) takes 4 damage to LT.
  1696. 7 Armor remaining.
  1697.  
  1698. Pilot of Puma (Adder) Prime (Restless) "Franka" must roll 6 to avoid damage; rolls 8 : succeeds.
  1699.  
  1700. Locust IIC 10 (Kojak) checking for MASC failure:
  1701. Needs 3, rolls 6 : succeeds.
  1702.  
  1703. Locust IIC 10 (Kojak) checking for Supercharger failure:
  1704. Needs 3, rolls 10 : succeeds.
  1705.  
  1706. Offboard Attack Phase
  1707. -------------------
  1708.  
  1709. Zeether: I'M GONNA KICK THE ADDER
  1710.  
  1711. Restless: I see that >_>
  1712.  
  1713. Zeether: Levy can't shoot but she's sure gonna hurt something
  1714.  
  1715. Zeether: how do I kick
  1716.  
  1717. Zeether: oh wait is this after firing
  1718.  
  1719. Restless: you'll get the chance after the weapons phase
  1720.  
  1721. Kojak: Yeah, it's a separate phase
  1722.  
  1723. Weapon Attack Phase
  1724. -------------------
  1725. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 10: ghost targets active.
  1726. Weapons fire for Hellion Wrath (Aleksandr)
  1727. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 9, rolls 5 : misses
  1728.  
  1729.  
  1730. Weapons fire for Morrigan 5 (Aleksandr)
  1731. ER PPC at Locust IIC 10 (Kojak); needs 8, rolls 9 : hits LL
  1732. Locust IIC 10 (Kojak) takes 15 damage to LL.
  1733. Ferro-Lamellor armor takes reduced damage: 12 damage.
  1734. 0 Armor remaining.
  1735.  
  1736.  
  1737. Weapons fire for Puma (Adder) Prime (Restless)
  1738. ER PPC at Jenner IIC 2 (Zeether); needs 10, rolls 8 : misses
  1739.  
  1740.  
  1741. Flamer at Jenner IIC 2 (Zeether); needs 12, rolls 7 : misses
  1742.  
  1743.  
  1744. Weapons fire for Wulfen (Prime) (Restless)
  1745. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 8 : - Direct Blow -
  1746. Jenner IIC 2 (Zeether) takes 3 damage to LL (critical).
  1747. 5 Armor remaining.
  1748. Critical hit on LL. Roll is (4+1) = 5; no effect.
  1749. fires a second shot in ultra mode.
  1750. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 5, rolls 8 : - Direct Blow -
  1751. Jenner IIC 2 (Zeether) takes 3 damage to CT.
  1752. 2 Armor remaining.
  1753.  
  1754.  
  1755. Weapons fire for Locust IIC 10 (Kojak)
  1756. Improved Heavy Medium Laser at Morrigan 5 (Aleksandr); needs 5, rolls 5 : - Glancing Blow - hits (using Rear table) LA
  1757. Morrigan 5 (Aleksandr) takes 5 damage to LA.
  1758. SECTION DESTROYED,
  1759. Critical hit on LA. Roll is (8-2) = 6; no effect.
  1760.  
  1761.  
  1762. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 9 : - Direct Blow - hits (using Rear table) LA
  1763. Morrigan 5 (Aleksandr) takes 6 damage to LA.
  1764. 6 damage transfers to LTR.
  1765. Morrigan 5 (Aleksandr) takes 6 damage to LTR.
  1766. Armor destroyed, 7 Internal Structure remaining
  1767. Critical hit on LT. Roll is (7+1) = 8; 1 location.
  1768. CRITICAL HIT on Engine.
  1769.  
  1770.  
  1771. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 4 : misses
  1772.  
  1773.  
  1774. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 3 : misses
  1775.  
  1776.  
  1777. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 5 : - Glancing Blow - hits (using Rear table) RTR
  1778. Morrigan 5 (Aleksandr) takes 2 damage to RTR.
  1779. 3 Armor remaining.
  1780.  
  1781.  
  1782. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 7 : hits (using Rear table) RL
  1783. Morrigan 5 (Aleksandr) takes 5 damage to RL.
  1784. 6 Armor remaining.
  1785.  
  1786.  
  1787. ER Small Laser at Morrigan 5 (Aleksandr); needs 5, rolls 7 : hits (using Rear table) RL
  1788. Morrigan 5 (Aleksandr) takes 5 damage to RL.
  1789. 1 Armor remaining.
  1790.  
  1791.  
  1792. Weapons fire for Jenner IIC 2 (Zeether)
  1793. LRM 5 at Puma (Adder) Prime (Restless); needs 5, rolls 11 : - Direct Blow - 5 missile(s) hit (w/ +4 bonus).
  1794.  
  1795. Puma (Adder) Prime (Restless) takes 5 damage to CT.
  1796. 7 Armor remaining.
  1797.  
  1798.  
  1799. ER Large Laser at Puma (Adder) Prime (Restless); needs 5, rolls 7 : hits LA
  1800. Puma (Adder) Prime (Restless) takes 10 damage to LA.
  1801. Armor destroyed, SECTION DESTROYED,
  1802. 2 damage transfers to LT.
  1803. Critical hit on LA. Roll is 4; no effect.
  1804. Puma (Adder) Prime (Restless) takes 2 damage to LT.
  1805. 5 Armor remaining.
  1806.  
  1807.  
  1808.  
  1809.  
  1810. Morrigan 5 (Aleksandr) must make 1 piloting skill roll(s) (20+ damage).
  1811. The base target is 4 [4 (Base piloting skill)].
  1812. Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 7 : succeeds.
  1813.  
  1814. Physical Attack Phase
  1815. -------------------
  1816.  
  1817. Physical attacks for Kit Fox Prime (Zeether)
  1818. Kick (Left leg) at Puma (Adder) Prime (Restless); needs 0, rolls 11 : - Direct Blow - hits CT
  1819. Puma (Adder) Prime (Restless) takes 9 damage to CT.
  1820. Armor destroyed, 5 Internal Structure remaining
  1821. Critical hit on CT. Roll is (6+3) = 9; 1 location.
  1822. CRITICAL HIT on Engine.
  1823. *** Puma (Adder) Prime (Restless) DESTROYED by engine destruction! ***
  1824.  
  1825. Franka has abandoned Puma (Adder) Prime (Restless).
  1826.  
  1827. Zeether: BOOM
  1828.  
  1829. Kojak: Noyce
  1830.  
  1831. Heat Phase
  1832. -------------------
  1833. Hellion Wrath (Aleksandr) gains 15 heat, sinks 21 heat and is now at 0 heat.
  1834. Morrigan 5 (Aleksandr) gains 21 heat, sinks 20 heat and is now at 1 heat.
  1835. Kit Fox Prime (Zeether) gains 11 heat, sinks 11 heat and is now at 0 heat.
  1836. Jenner IIC 2 (Zeether) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1837. Adding 10 heat from Stealth Armor...
  1838. Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1839. Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 2 heat.
  1840.  
  1841. Control Rolls
  1842. -------------------
  1843.  
  1844. End Phase
  1845. -------------------
  1846. Light smoke cloud drifts to 1914 and 2013 and 1915.
  1847. Light smoke cloud drifts to 2014 and 2114 and 2015.
  1848. Light smoke cloud drifts to 2015 and 2115 and 2016.
  1849. Light smoke cloud drifts to 2115 and 2214 and 2116.
  1850. Light smoke cloud drifts to 2116 and 2215 and 2117.
  1851. Light smoke cloud drifts to 2215 and 2315 and 2216.
  1852. Fire at 2317 is burning brightly.
  1853. Fire at 2416 is burning brightly.
  1854. Light smoke fills 2216.
  1855. Light smoke fills 2316.
  1856. Light smoke fills 2217.
  1857. Light smoke fills 2316.
  1858. Light smoke fills 2415.
  1859. Light smoke fills 2317.
  1860.  
  1861. Restless: im surprised that adder held on so long
  1862.  
  1863. Zeether: Time to get that Wulfen next
  1864.  
  1865. Initiative Phase for Round #10
  1866. -------------------
  1867. Restless rolls a 10[10+0].
  1868. Zeether rolls a 8[8+0].
  1869. Aleksandr rolls a 12[12+0].
  1870. Kojak rolls a 9[9+0].
  1871. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1872. Fog level is None.
  1873. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1874. Zeether: 2089 BV remaining (from 3472 initially) 0 BV fled
  1875. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1876. ????: ???? BV remaining (from ???? initially) ???? BV fled
  1877.  
  1878. Targeting Phase
  1879. -------------------
  1880.  
  1881. Movement Phase
  1882. -------------------
  1883.  
  1884. Locust IIC 10 (Kojak) checking for MASC failure:
  1885. Needs 5, rolls 8 : succeeds.
  1886.  
  1887. Locust IIC 10 (Kojak) checking for Supercharger failure:
  1888. Needs 5, rolls 10 : succeeds.
  1889.  
  1890. Hellion Wrath (Aleksandr) checking for MASC failure:
  1891. Needs 3, rolls 7 : succeeds.
  1892.  
  1893. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  1894. Needs 3, rolls 9 : succeeds.
  1895.  
  1896. Offboard Attack Phase
  1897. -------------------
  1898.  
  1899. Weapon Attack Phase
  1900. -------------------
  1901. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 3: No ghost targets.
  1902. Weapons fire for Jenner IIC 2 (Zeether)
  1903. LRM 5 at Wulfen (Prime) (Restless); needs 12, rolls 7 : misses
  1904.  
  1905.  
  1906. ER Large Laser at Wulfen (Prime) (Restless); needs 12, rolls 8 : misses
  1907.  
  1908.  
  1909. Weapons fire for Locust IIC 10 (Kojak)
  1910. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
  1911.  
  1912.  
  1913. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 10 : hits RT
  1914. Hellion Wrath (Aleksandr) takes 5 damage to RT.
  1915. Armor destroyed, 5 Internal Structure remaining
  1916. Critical hit on RT. Roll is 4; no effect.
  1917.  
  1918.  
  1919. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
  1920.  
  1921.  
  1922. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 9 : - Glancing Blow - hits LT
  1923. Hellion Wrath (Aleksandr) takes 2 damage to LT.
  1924. 7 Armor remaining.
  1925.  
  1926.  
  1927. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 7 : misses
  1928.  
  1929.  
  1930. ER Small Laser at Hellion Wrath (Aleksandr); needs 9, rolls 4 : misses
  1931.  
  1932.  
  1933. Weapons fire for Wulfen (Prime) (Restless)
  1934. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 11 : - Direct Blow -
  1935. Jenner IIC 2 (Zeether) takes 3 damage to RA.
  1936. Armor destroyed, 4 Internal Structure remaining
  1937. Critical hit on RA. Roll is (6+1) = 7; no effect.
  1938. fires a second shot in ultra mode.
  1939. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 8, rolls 9 :
  1940. Jenner IIC 2 (Zeether) takes 2 damage to CT.
  1941. 0 Armor remaining.
  1942.  
  1943.  
  1944. Weapons fire for Hellion Wrath (Aleksandr)
  1945. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 10, rolls 10 : - Glancing Blow - hits (using Left Side table) LL
  1946. Locust IIC 10 (Kojak) takes 5 damage to LL.
  1947. 1 Internal Structure remaining
  1948. Critical hit on LL. Roll is (3-2) = 1; no effect.
  1949.  
  1950.  
  1951. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 8 : misses
  1952.  
  1953. Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
  1954.  
  1955. Weapons fire for Morrigan 5 (Aleksandr)
  1956. ER PPC at Locust IIC 10 (Kojak); needs 10, rolls 6 : misses
  1957.  
  1958. Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
  1959.  
  1960. Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 6 : fails to achieve lock.
  1961.  
  1962. Streak LRM 5 at Locust IIC 10 (Kojak); needs 10, rolls 3 : fails to achieve lock.
  1963.  
  1964.  
  1965. Physical Attack Phase
  1966. -------------------
  1967.  
  1968. Heat Phase
  1969. -------------------
  1970. Hellion Wrath (Aleksandr) gains 22 heat, sinks 22 heat and is now at 0 heat.
  1971. Morrigan 5 (Aleksandr) gains 22 heat, sinks 20 heat and is now at 3 heat.
  1972. Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
  1973. Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
  1974. Adding 10 heat from Stealth Armor...
  1975. Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
  1976. Locust IIC 10 (Kojak) gains 14 heat, sinks 16 heat and is now at 0 heat.
  1977.  
  1978. Control Rolls
  1979. -------------------
  1980.  
  1981. End Phase
  1982. -------------------
  1983. Light smoke cloud drifts to 1813 and 1913 and 1814.
  1984. Light smoke cloud drifts to 1914 and 2013 and 1915.
  1985. Light smoke cloud drifts to 1915 and 2014 and 1916.
  1986. Light smoke cloud drifts to 2014 and 2114 and 2015.
  1987. Light smoke cloud drifts to 2015 and 2115 and 2016.
  1988. Light smoke cloud drifts to 2115 and 2214 and 2116.
  1989. Light smoke cloud drifts to 2116 and 2215 and 2117.
  1990. Light smoke cloud drifts to 2215 and 2315 and 2216.
  1991. Fire at 2317 is burning brightly.
  1992. Fire at 2416 is burning brightly.
  1993. Light smoke fills 2216.
  1994. Light smoke fills 2316.
  1995. Light smoke fills 2217.
  1996. Light smoke fills 2316.
  1997. Light smoke fills 2415.
  1998. Light smoke fills 2317.
  1999.  
  2000. Initiative Phase for Round #11
  2001. -------------------
  2002. Restless rolls a 5[5+0] / 8[8+0].
  2003. Zeether rolls a 5[5+0] / 4[4+0].
  2004. Aleksandr rolls a 7[7+0] / 9[9+0].
  2005. Kojak rolls a 7[7+0] / 11[11+0].
  2006. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2007. Fog level is None.
  2008. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2009. Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
  2010. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2011. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2012.  
  2013. Targeting Phase
  2014. -------------------
  2015.  
  2016. Movement Phase
  2017. -------------------
  2018.  
  2019. Hellion Wrath (Aleksandr) must make a piloting skill check while moving in hex 3726 (moving backwards over an elevation change).
  2020. Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 8 : succeeds.
  2021.  
  2022. Offboard Attack Phase
  2023. -------------------
  2024.  
  2025. Weapon Attack Phase
  2026. -------------------
  2027. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 8: ghost targets active.
  2028. Weapons fire for Jenner IIC 2 (Zeether)
  2029. LRM 5 at Wulfen (Prime) (Restless); needs 11, rolls 7 : misses
  2030.  
  2031. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  2032.  
  2033. ER Large Laser at Wulfen (Prime) (Restless); needs 8, rolls 6 : misses
  2034.  
  2035. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  2036.  
  2037. Weapons fire for Wulfen (Prime) (Restless)
  2038. Ultra AC/2 at Jenner IIC 2 (Zeether); needs 6, rolls 2 : THE AUTOCANNON JAMS;
  2039. misses
  2040. cannot fire a second shot because the weapon is jammed!
  2041.  
  2042.  
  2043. Weapons fire for Hellion Wrath (Aleksandr)
  2044. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 11, rolls 3 : misses
  2045.  
  2046.  
  2047. Weapons fire for Locust IIC 10 (Kojak)
  2048. Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 10, rolls 9 : misses
  2049.  
  2050.  
  2051. ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 9 : misses
  2052.  
  2053.  
  2054. ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 8 : misses
  2055.  
  2056.  
  2057. ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 5 : misses
  2058.  
  2059.  
  2060. ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 7 : misses
  2061.  
  2062.  
  2063. ER Small Laser at Jenner IIC 2 (Zeether); needs 12, rolls 3 : misses
  2064.  
  2065.  
  2066.  
  2067. Kojak: LMAO
  2068.  
  2069. Restless: Hell
  2070.  
  2071. Aleksandr: lol
  2072.  
  2073. Physical Attack Phase
  2074. -------------------
  2075.  
  2076. Heat Phase
  2077. -------------------
  2078. Hellion Wrath (Aleksandr) gains 14 heat, sinks 14 heat and is now at 0 heat.
  2079. Morrigan 5 (Aleksandr) gains 7 heat, sinks 10 heat and is now at 0 heat.
  2080. Kit Fox Prime (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
  2081. Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
  2082. Adding 10 heat from Stealth Armor...
  2083. Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
  2084. Locust IIC 10 (Kojak) gains 19 heat, sinks 19 heat and is now at 0 heat.
  2085.  
  2086. Control Rolls
  2087. -------------------
  2088.  
  2089. End Phase
  2090. -------------------
  2091. Light smoke cloud drifts to 1713 and 1812 and 1714.
  2092. Light smoke cloud drifts to 1813 and 1913 and 1814.
  2093. Light smoke cloud drifts to 1814 and 1914 and 1815.
  2094. Light smoke cloud drifts to 1914 and 2013 and 1915.
  2095. Light smoke cloud drifts to 1915 and 2014 and 1916.
  2096. Light smoke cloud drifts to 2014 and 2114 and 2015 and dissipates completely!
  2097. Light smoke cloud drifts to 2015 and 2115 and 2016.
  2098. Light smoke cloud drifts to 2115 and 2214 and 2116.
  2099. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2100. Light smoke cloud drifts to 2215 and 2315 and 2216 and dissipates completely!
  2101. Fire at 2317 is burning brightly.
  2102. Fire at 2416 is burning brightly.
  2103. Light smoke fills 2216.
  2104. Light smoke fills 2316.
  2105. Light smoke fills 2217.
  2106. Light smoke fills 2316.
  2107. Light smoke fills 2415.
  2108. Light smoke fills 2317.
  2109.  
  2110. Initiative Phase for Round #12
  2111. -------------------
  2112. Restless rolls a 11[11+0].
  2113. Zeether rolls a 8[8+0].
  2114. Aleksandr rolls a 5[5+0].
  2115. Kojak rolls a 7[7+0].
  2116. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2117. Fog level is None.
  2118. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2119. Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
  2120. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2121. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2122.  
  2123. Zeether: lol
  2124.  
  2125. Targeting Phase
  2126. -------------------
  2127.  
  2128. Kojak: I have never seem someone jam the same Ultra autocannon twice in *one game*
  2129.  
  2130. Movement Phase
  2131. -------------------
  2132.  
  2133. Offboard Attack Phase
  2134. -------------------
  2135.  
  2136. Weapon Attack Phase
  2137. -------------------
  2138. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 6: ghost targets active.
  2139. Weapons fire for Morrigan 5 (Aleksandr)
  2140. ER PPC at Locust IIC 10 (Kojak); needs 12, rolls 6 : misses
  2141.  
  2142.  
  2143. Streak LRM 5 at Locust IIC 10 (Kojak); needs 12, rolls 5 : fails to achieve lock.
  2144.  
  2145. Streak LRM 5 at Locust IIC 10 (Kojak); needs 12, rolls 4 : fails to achieve lock.
  2146.  
  2147. Weapons fire for Jenner IIC 2 (Zeether)
  2148. ER Large Laser at Wulfen (Prime) (Restless); needs 8, rolls 6 : misses
  2149.  
  2150.  
  2151. Weapons fire for Wulfen (Prime) (Restless)
  2152. ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 11, rolls 4 : misses
  2153.  
  2154.  
  2155.  
  2156. Physical Attack Phase
  2157. -------------------
  2158.  
  2159. Heat Phase
  2160. -------------------
  2161. Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
  2162. Morrigan 5 (Aleksandr) gains 21 heat, sinks 20 heat and is now at 1 heat.
  2163. Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
  2164. Jenner IIC 2 (Zeether) gains 13 heat, sinks 13 heat and is now at 0 heat.
  2165. Adding 10 heat from Stealth Armor...
  2166. Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
  2167. Locust IIC 10 (Kojak) gains 2 heat, sinks 2 heat and is now at 0 heat.
  2168.  
  2169. Control Rolls
  2170. -------------------
  2171.  
  2172. End Phase
  2173. -------------------
  2174. Light smoke cloud drifts to 1612 and 1712 and 1613.
  2175. Light smoke cloud drifts to 1713 and 1812 and 1714.
  2176. Light smoke cloud drifts to 1714 and 1813 and 1715.
  2177. Light smoke cloud drifts to 1813 and 1913 and 1814.
  2178. Light smoke cloud drifts to 1814 and 1914 and 1815.
  2179. Light smoke cloud drifts to 1915 and 2014 and 1916.
  2180. Light smoke cloud drifts to 2014 and 2114 and 2015.
  2181. Light smoke cloud drifts to 2015 and 2115 and 2016.
  2182. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2183. Light smoke cloud drifts to 2215 and 2315 and 2216.
  2184. Fire at 2317 is burning brightly.
  2185. Fire at 2416 is burning brightly.
  2186. Light smoke fills 2216.
  2187. Light smoke fills 2316.
  2188. Light smoke fills 2217.
  2189. Light smoke fills 2316.
  2190. Light smoke fills 2415.
  2191. Light smoke fills 2317.
  2192.  
  2193. Restless: I aim to please? XD
  2194.  
  2195. Initiative Phase for Round #13
  2196. -------------------
  2197. Restless rolls a 8[8+0].
  2198. Zeether rolls a 6[6+0] / 7[7+0] / 4[4+0].
  2199. Aleksandr rolls a 6[6+0] / 7[7+0] / 5[5+0].
  2200. Kojak rolls a 7[7+0].
  2201. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2202. Fog level is None.
  2203. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2204. Zeether: 2053 BV remaining (from 3472 initially) 0 BV fled
  2205. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2206. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2207.  
  2208. Targeting Phase
  2209. -------------------
  2210.  
  2211. Zeether:
  2212. Wulfen's gonna face the Levy Kick
  2213.  
  2214. Restless: ?you think so, hm/
  2215.  
  2216. Movement Phase
  2217. -------------------
  2218.  
  2219. Hellion Wrath (Aleksandr) checking for MASC failure:
  2220. Needs 0, rolls 9 : succeeds.
  2221.  
  2222. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  2223. Needs 0, rolls 6 : succeeds.
  2224.  
  2225. Locust IIC 10 (Kojak) checking for MASC failure:
  2226. Needs 3, rolls 6 : succeeds.
  2227.  
  2228. Locust IIC 10 (Kojak) checking for Supercharger failure:
  2229. Needs 3, rolls 2 : fails!
  2230. Roll is 5; no effect.
  2231.  
  2232. Offboard Attack Phase
  2233. -------------------
  2234.  
  2235. Weapon Attack Phase
  2236. -------------------
  2237. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 5: No ghost targets.
  2238. Weapons fire for Jenner IIC 2 (Zeether)
  2239. ER Large Laser at Wulfen (Prime) (Restless); needs 7, rolls 7 : - Glancing Blow - hits RL
  2240. Wulfen (Prime) (Restless) takes 5 damage to RL.
  2241. 9 Armor remaining.
  2242.  
  2243.  
  2244. LRM 5 at Wulfen (Prime) (Restless); needs 7, rolls 5 : misses
  2245.  
  2246. Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
  2247.  
  2248. Weapons fire for Hellion Wrath (Aleksandr)
  2249. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 10, rolls 11 : hits RL
  2250. Locust IIC 10 (Kojak) takes 10 damage to RL.
  2251. Ferro-Lamellor armor takes reduced damage: 8 damage.
  2252. 4 Armor remaining.
  2253.  
  2254.  
  2255. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 4 : misses
  2256.  
  2257. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  2258.  
  2259. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 11, rolls 4 : misses
  2260.  
  2261. Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
  2262.  
  2263. Weapons fire for Locust IIC 10 (Kojak)
  2264. Improved Heavy Medium Laser at Kit Fox Prime (Zeether); needs 10, rolls 6 : misses
  2265.  
  2266.  
  2267. ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 5 : misses
  2268.  
  2269.  
  2270. ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 6 : misses
  2271.  
  2272.  
  2273. ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 8 : misses
  2274.  
  2275.  
  2276. ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 4 : misses
  2277.  
  2278.  
  2279. ER Small Laser at Kit Fox Prime (Zeether); needs 12, rolls 7 : misses
  2280.  
  2281.  
  2282. Weapons fire for Wulfen (Prime) (Restless)
  2283. ATM 3 ( ammo) at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - (active Stealth prevents bonus)1 high-explosive missile(s) hit (w/ -4 malus).
  2284.  
  2285. Jenner IIC 2 (Zeether) takes 3 damage to RT.
  2286. 3 Armor remaining.
  2287.  
  2288.  
  2289.  
  2290. Physical Attack Phase
  2291. -------------------
  2292.  
  2293. Heat Phase
  2294. -------------------
  2295. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
  2296. Morrigan 5 (Aleksandr) gains 7 heat, sinks 8 heat and is now at 0 heat.
  2297. Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
  2298. Jenner IIC 2 (Zeether) gains 15 heat, sinks 15 heat and is now at 0 heat.
  2299. Adding 10 heat from Stealth Armor...
  2300. Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
  2301. Locust IIC 10 (Kojak) gains 19 heat, sinks 19 heat and is now at 0 heat.
  2302.  
  2303. Control Rolls
  2304. -------------------
  2305.  
  2306. End Phase
  2307. -------------------
  2308. Light smoke cloud drifts to 1512 and 1611 and 1513 and dissipates completely!
  2309. Light smoke cloud drifts to 1612 and 1712 and 1613.
  2310. Light smoke cloud drifts to 1613 and 1713 and 1614.
  2311. Light smoke cloud drifts to 1713 and 1812 and 1714.
  2312. Light smoke cloud drifts to 1714 and 1813 and 1715.
  2313. Light smoke cloud drifts to 1814 and 1914 and 1815.
  2314. Light smoke cloud drifts to 1914 and 2013 and 1915.
  2315. Light smoke cloud drifts to 1915 and 2014 and 1916 and dissipates completely!
  2316. Light smoke cloud drifts to 2015 and 2115 and 2016.
  2317. Light smoke cloud drifts to 2115 and 2214 and 2116.
  2318. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2319. Light smoke cloud drifts to 2215 and 2315 and 2216.
  2320. Fire at 2317 is burning brightly.
  2321. Fire spreads to 2217!
  2322. Heavy Woods converted to Light Woods!
  2323. Fire at 2416 is burning brightly.
  2324. Fire at 2217 was started this round.
  2325. Light smoke fills 2117.
  2326. Light smoke fills 2216.
  2327. Light smoke fills 2118.
  2328. Light smoke fills 2216.
  2329. Light smoke fills 2316.
  2330. Light smoke fills 2217.
  2331. Light smoke fills 2316.
  2332. Light smoke fills 2415.
  2333. Light smoke fills 2317.
  2334.  
  2335. Initiative Phase for Round #14
  2336. -------------------
  2337. Restless rolls a 4[4+0].
  2338. Zeether rolls a 9[9+0].
  2339. Aleksandr rolls a 7[7+0].
  2340. Kojak rolls a 6[6+0].
  2341. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2342. Fog level is None.
  2343. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2344. Zeether: 2038 BV remaining (from 3472 initially) 0 BV fled
  2345. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2346. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2347.  
  2348. Targeting Phase
  2349. -------------------
  2350.  
  2351. Zeether: where's the wulfen
  2352.  
  2353. Zeether: D:
  2354.  
  2355. Restless: it's around.
  2356.  
  2357. Zeether: trying to hide, huh
  2358.  
  2359. Movement Phase
  2360. -------------------
  2361.  
  2362. Hellion Wrath (Aleksandr) checking for MASC failure:
  2363. Needs 3, rolls 7 : succeeds.
  2364.  
  2365. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  2366. Needs 3, rolls 5 : succeeds.
  2367.  
  2368. Zeether: KICKING TIME
  2369.  
  2370. Offboard Attack Phase
  2371. -------------------
  2372.  
  2373. Zeether:
  2374. you're so fucked Morrigan
  2375.  
  2376. Restless: Statements like that are tactically unsound. they invite retalliation before you get a chance to kick.
  2377.  
  2378. Zeether: whoops
  2379.  
  2380. Aleksandr:
  2381. its okay, i have an irrational hatred of all things ferro-lam
  2382.  
  2383. Weapon Attack Phase
  2384. -------------------
  2385. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 8: ghost targets active.
  2386. Weapons fire for Locust IIC 10 (Kojak)
  2387. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
  2388.  
  2389.  
  2390. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 7 : misses
  2391.  
  2392.  
  2393. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 4 : misses
  2394.  
  2395.  
  2396. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
  2397.  
  2398.  
  2399. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 6 : misses
  2400.  
  2401.  
  2402. ER Small Laser at Hellion Wrath (Aleksandr); needs 10, rolls 3 : misses
  2403.  
  2404.  
  2405. Weapons fire for Hellion Wrath (Aleksandr)
  2406. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 8, rolls 6 : misses
  2407.  
  2408.  
  2409. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 9, rolls 3 : misses
  2410.  
  2411.  
  2412. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 9, rolls 3 : misses
  2413.  
  2414.  
  2415. Weapons fire for Morrigan 5 (Aleksandr)
  2416. ER PPC at Locust IIC 10 (Kojak); needs 9, rolls 6 : misses
  2417.  
  2418.  
  2419. Streak LRM 5 at Locust IIC 10 (Kojak); needs 9, rolls 3 : fails to achieve lock.
  2420.  
  2421. Streak LRM 5 at Locust IIC 10 (Kojak); needs 9, rolls 4 : fails to achieve lock.
  2422.  
  2423. Weapons fire for Jenner IIC 2 (Zeether)
  2424. Small Pulse Laser at Hellion Wrath (Aleksandr); needs 7, rolls 7 : - Glancing Blow - hits CT
  2425. Hellion Wrath (Aleksandr) takes 1 damage to CT.
  2426. 14 Armor remaining.
  2427.  
  2428.  
  2429. ER Large Laser at Morrigan 5 (Aleksandr); needs 8, rolls 9 : hits CT
  2430. Morrigan 5 (Aleksandr) takes 10 damage to CT.
  2431. 0 Armor remaining.
  2432.  
  2433.  
  2434.  
  2435. Zeether: oh shit son
  2436.  
  2437. Physical Attack Phase
  2438. -------------------
  2439.  
  2440. Physical attacks for Hellion Wrath (Aleksandr)
  2441. Kick (Left leg) at Jenner IIC 2 (Zeether); needs 5, rolls 12 : - Direct Blow - hits (using Kick table) RL
  2442. Jenner IIC 2 (Zeether) takes 8 damage to RL.
  2443. 0 Armor remaining.
  2444.  
  2445.  
  2446. Physical attacks for Kit Fox Prime (Zeether)
  2447. Kick (Left leg) at Morrigan 5 (Aleksandr); needs 5, rolls 8 : - Direct Blow - hits (using Right Side Kick table) RL
  2448. Morrigan 5 (Aleksandr) takes 7 damage to RL.
  2449. Armor destroyed, 2 Internal Structure remaining
  2450. Critical hit on RL. Roll is (9+1) = 10; 2 locations.
  2451. CRITICAL HIT on Foot.
  2452. CRITICAL HIT on Upper Leg.
  2453.  
  2454.  
  2455. Physical attacks for Jenner IIC 2 (Zeether)
  2456. Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 6 : - Glancing Blow - hits (using Kick table) RL
  2457. Hellion Wrath (Aleksandr) takes 3 damage to RL.
  2458. 11 Armor remaining.
  2459.  
  2460.  
  2461. Hellion Wrath (Aleksandr) must make 1 piloting skill roll(s) (was kicked).
  2462. The base target is 4 [4 (Base piloting skill)].
  2463. Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 8 : succeeds.
  2464.  
  2465. Morrigan 5 (Aleksandr) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked).
  2466. The base target is 4 [4 (Base piloting skill)].
  2467. Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 5 : falls.
  2468. Morrigan 5 (Aleksandr) falls on its left side, suffering 4 damage.
  2469. Morrigan 5 (Aleksandr) takes 4 damage to RA.
  2470. 1 Armor remaining.
  2471.  
  2472. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" must roll 6 to avoid damage; rolls 10 : succeeds.
  2473.  
  2474. Jenner IIC 2 (Zeether) must make 1 piloting skill roll(s) (was kicked).
  2475. The base target is 4 [4 (Base piloting skill)].
  2476. Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1)); needs 5, rolls 8 : succeeds.
  2477.  
  2478. Zeether: BAM
  2479.  
  2480. Heat Phase
  2481. -------------------
  2482. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
  2483. Morrigan 5 (Aleksandr) gains 22 heat, sinks 20 heat and is now at 2 heat.
  2484. Kit Fox Prime (Zeether) gains 12 heat, sinks 12 heat and is now at 0 heat.
  2485. Jenner IIC 2 (Zeether) gains 16 heat, sinks 16 heat and is now at 0 heat.
  2486. Adding 10 heat from Stealth Armor...
  2487. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  2488. Locust IIC 10 (Kojak) gains 14 heat, sinks 14 heat and is now at 0 heat.
  2489.  
  2490. Control Rolls
  2491. -------------------
  2492.  
  2493. End Phase
  2494. -------------------
  2495. Light smoke cloud drifts to 1512 and 1611 and 1513.
  2496. Light smoke cloud drifts to 1513 and 1612 and 1514.
  2497. Light smoke cloud drifts to 1612 and 1712 and 1613.
  2498. Light smoke cloud drifts to 1613 and 1713 and 1614 and dissipates completely!
  2499. Light smoke cloud drifts to 1714 and 1813 and 1715.
  2500. Light smoke cloud drifts to 1813 and 1913 and 1814.
  2501. Light smoke cloud drifts to 1915 and 2014 and 1916.
  2502. Light smoke cloud drifts to 2014 and 2114 and 2015.
  2503. Light smoke cloud drifts to 2015 and 2115 and 2016.
  2504. Light smoke cloud drifts to 2115 and 2214 and 2116.
  2505. Light smoke cloud drifts to 2016 and 2116 and 2017.
  2506. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2507. Light smoke cloud drifts to 2215 and 2315 and 2216.
  2508. Fire at 2217 is burning brightly.
  2509. Fire at 2317 is burning brightly.
  2510. Fire at 2416 is burning brightly.
  2511. Light smoke fills 2117.
  2512. Light smoke fills 2216.
  2513. Light smoke fills 2118.
  2514. Light smoke fills 2216.
  2515. Light smoke fills 2316.
  2516. Light smoke fills 2217.
  2517. Light smoke fills 2316.
  2518. Light smoke fills 2415.
  2519. Light smoke fills 2317.
  2520.  
  2521. Kojak: lol
  2522.  
  2523. Initiative Phase for Round #15
  2524. -------------------
  2525. Restless rolls a 9[9+0].
  2526. Zeether rolls a 6[6+0].
  2527. Aleksandr rolls a 5[5+0].
  2528. Kojak rolls a 7[7+0].
  2529. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2530. Fog level is None.
  2531. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2532. Zeether: 1996 BV remaining (from 3472 initially) 0 BV fled
  2533. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2534. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2535.  
  2536. Zeether: too bad you can't kick in mechwarrior
  2537.  
  2538. Targeting Phase
  2539. -------------------
  2540.  
  2541. Zeether:
  2542. i better make sure to log this
  2543.  
  2544. Zeether: Megamek keeps overwriting logs
  2545.  
  2546. Movement Phase
  2547. -------------------
  2548.  
  2549. Morrigan 5 (Aleksandr) must make a piloting skill check (Left Arm destroyed).
  2550. Needs 9 [4 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 2 (Left Arm destroyed)], rolls 12 : succeeds.
  2551.  
  2552. Hellion Wrath (Aleksandr) checking for MASC failure:
  2553. Needs 3, rolls 12 : succeeds.
  2554.  
  2555. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  2556. Needs 3, rolls 11 : succeeds.
  2557.  
  2558. Locust IIC 10 (Kojak) checking for MASC failure:
  2559. Needs 0, rolls 2 : succeeds.
  2560.  
  2561. Offboard Attack Phase
  2562. -------------------
  2563.  
  2564. Weapon Attack Phase
  2565. -------------------
  2566. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 9: ghost targets active.
  2567. Weapons fire for Hellion Wrath (Aleksandr)
  2568. ER Large Pulse Laser at Jenner IIC 2 (Zeether); needs 5, rolls 2 : misses
  2569.  
  2570.  
  2571. Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 8, rolls 12 : - Direct Blow - hits RT
  2572. Jenner IIC 2 (Zeether) takes 11 damage to RT.
  2573. Armor destroyed, SECTION DESTROYED,
  2574. LIMB BLOWN OFF Right Arm blown off.
  2575. Critical hit on RT. Roll is (6+1) = 7; no effect.
  2576.  
  2577.  
  2578. Improved Heavy Medium Laser at Jenner IIC 2 (Zeether); needs 8, rolls 8 : - Glancing Blow - hits LA
  2579. Jenner IIC 2 (Zeether) takes 5 damage to LA.
  2580. Armor destroyed, 2 Internal Structure remaining
  2581. Critical hit on LA. Roll is (6-2) = 4; no effect.
  2582.  
  2583.  
  2584. Weapons fire for Morrigan 5 (Aleksandr)
  2585. ER PPC at Jenner IIC 2 (Zeether); needs 5, rolls 7 : hits LA
  2586. Jenner IIC 2 (Zeether) takes 15 damage to LA.
  2587. SECTION DESTROYED,
  2588. 13 damage transfers to LT.
  2589. Critical hit on LA. Roll is 9; 1 location.
  2590. CRITICAL HIT on Upper Arm.
  2591. Jenner IIC 2 (Zeether) takes 13 damage to LT.
  2592. Armor destroyed, 1 Internal Structure remaining
  2593. Critical hit on LT. Roll is 8; 1 location.
  2594. CRITICAL HIT on Jump Jet.
  2595.  
  2596.  
  2597. Streak LRM 5 at Jenner IIC 2 (Zeether); needs 5, rolls 6 : 5 missile(s) hit.
  2598.  
  2599. Jenner IIC 2 (Zeether) takes 5 damage to LA.
  2600. 5 damage transfers to LT.
  2601. Jenner IIC 2 (Zeether) takes 5 damage to LT.
  2602. SECTION DESTROYED,
  2603. 4 damage transfers to CT.
  2604. Critical hit on LT. Roll is 3; no effect.
  2605. *** Jenner IIC 2 (Zeether) DESTROYED by engine destruction! ***
  2606.  
  2607. Erza Scarlet has abandoned Jenner IIC 2 (Zeether).
  2608. Jenner IIC 2 (Zeether) takes 4 damage to CT.
  2609. 7 Internal Structure remaining
  2610. Critical hit on CT. Roll is 6; no effect.
  2611.  
  2612.  
  2613. Streak LRM 5 at Jenner IIC 2 (Zeether); needs 5, rolls 10 : - Direct Blow - 5 missile(s) hit.
  2614.  
  2615. Jenner IIC 2 (Zeether) takes 5 damage to LT.
  2616. 5 damage transfers to CT.
  2617. Jenner IIC 2 (Zeether) takes 5 damage to CT.
  2618. 2 Internal Structure remaining
  2619. Critical hit on CT. Roll is (8+1) = 9; 1 location.
  2620. CRITICAL HIT on Standard Gyro.
  2621.  
  2622.  
  2623. Weapons fire for Jenner IIC 2 (Zeether)
  2624. LRM 5 at Morrigan 5 (Aleksandr); needs 5, rolls 3 : misses
  2625.  
  2626. Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
  2627.  
  2628. Small Pulse Laser at Wulfen (Prime) (Restless); needs 4, rolls 6 : hits RA (critical)
  2629. Wulfen (Prime) (Restless) takes 3 damage to RA (critical).
  2630. 7 Armor remaining.
  2631. Critical hit on RA. Roll is 11; 2 locations.
  2632. CRITICAL HIT on +ATM 3.
  2633. CRITICAL HIT on Upper Arm.
  2634.  
  2635.  
  2636. Weapons fire for Locust IIC 10 (Kojak)
  2637. Improved Heavy Medium Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
  2638.  
  2639. Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
  2640.  
  2641. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
  2642.  
  2643.  
  2644. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Rear table) RA
  2645. Hellion Wrath (Aleksandr) takes 5 damage to RA.
  2646. 5 Armor remaining.
  2647.  
  2648.  
  2649. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 7 : misses
  2650.  
  2651.  
  2652. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 3 : misses
  2653.  
  2654.  
  2655. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 9 : hits (using Rear table) RA
  2656. Hellion Wrath (Aleksandr) takes 5 damage to RA.
  2657. 0 Armor remaining.
  2658.  
  2659.  
  2660. ER Small Laser at Hellion Wrath (Aleksandr); needs 8, rolls 11 : - Direct Blow - hits (using Rear table) LA
  2661. Hellion Wrath (Aleksandr) takes 6 damage to LA.
  2662. 6 damage transfers to LTR.
  2663. Hellion Wrath (Aleksandr) takes 6 damage to LTR.
  2664. Armor destroyed, 5 Internal Structure remaining
  2665. Critical hit on LT. Roll is (2+1) = 3; no effect.
  2666.  
  2667.  
  2668. Weapons fire for Wulfen (Prime) (Restless)
  2669. ATM 3 ( ammo) at Kit Fox Prime (Zeether); needs 8, rolls 5 : misses
  2670.  
  2671.  
  2672.  
  2673. Restless: son of a
  2674.  
  2675. Aleksandr: vengeance
  2676.  
  2677. Zeether: OH NO
  2678.  
  2679. Kojak: LMAO
  2680.  
  2681. Restless: who did you buy that small laser from
  2682.  
  2683. Restless: aiden pryde?
  2684.  
  2685. Physical Attack Phase
  2686. -------------------
  2687.  
  2688. Physical attacks for Kit Fox Prime (Zeether)
  2689. Kick (Left leg) at Morrigan 5 (Aleksandr); needs 3, rolls 7 : - Direct Blow - hits (using Right Side Kick table) RL
  2690. Morrigan 5 (Aleksandr) takes 7 damage to RL.
  2691. SECTION DESTROYED,
  2692. 5 damage transfers to RT.
  2693. Critical hit on RL. Roll is (4+1) = 5; no effect.
  2694. Morrigan 5 (Aleksandr) takes 5 damage to RT.
  2695. 6 Armor remaining.
  2696.  
  2697.  
  2698. Physical attacks for Locust IIC 10 (Kojak)
  2699. Kick (Left leg) at Hellion Wrath (Aleksandr); needs 6, rolls 5 : misses.
  2700.  
  2701. Morrigan 5 (Aleksandr) must make 2 piloting skill roll(s) (leg destroyed; was kicked).
  2702. The base target is 6 [4 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed)].
  2703. Roll #1, (leg destroyed); automatically fails.
  2704. Morrigan 5 (Aleksandr) falls on its left side, suffering 4 damage.
  2705. Morrigan 5 (Aleksandr) takes 4 damage to LA (critical).
  2706. 4 damage transfers to LT (critical).
  2707. Morrigan 5 (Aleksandr) takes 4 damage to LT (critical).
  2708. 5 Armor remaining.
  2709. Critical hit on LT. Roll is 7; no effect.
  2710.  
  2711. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" must roll 11 to avoid damage; rolls 8 : fails.
  2712. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" takes 1 damage.
  2713. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" needs a 3 to stay conscious. Rolls 9 : successful!
  2714.  
  2715.  
  2716. Locust IIC 10 (Kojak) must make 1 piloting skill roll(s) (missed a kick).
  2717. The base target is 4 [4 (Base piloting skill)].
  2718. Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 3 : falls.
  2719. Locust IIC 10 (Kojak) falls on its front, suffering 3 damage.
  2720. Locust IIC 10 (Kojak) takes 3 damage to RT.
  2721. Ferro-Lamellor armor takes reduced damage: 2 damage.
  2722. 7 Armor remaining.
  2723.  
  2724. Pilot of Locust IIC 10 (Kojak) "Jernau Morat Gurgeh" must roll 4 to avoid damage; rolls 6 : succeeds.
  2725.  
  2726. Kojak: Sonuva
  2727.  
  2728. Zeether: ERZAAAAAA
  2729.  
  2730. Heat Phase
  2731. -------------------
  2732. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 15 heat.
  2733. Hellion Wrath (Aleksandr) needs a -1+ to avoid shutdown, rolls 11 : avoids successfully!
  2734. Morrigan 5 (Aleksandr) gains 27 heat, sinks 20 heat and is now at 9 heat.
  2735. Kit Fox Prime (Zeether) gains 11 heat, sinks 11 heat and is now at 0 heat.
  2736. Adding 10 heat from Stealth Armor...
  2737. Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
  2738. Locust IIC 10 (Kojak) gains 21 heat, sinks 20 heat and is now at 1 heat.
  2739.  
  2740. Control Rolls
  2741. -------------------
  2742.  
  2743. End Phase
  2744. -------------------
  2745. Light smoke cloud drifts to 1411 and 1511 and 1412.
  2746. Light smoke cloud drifts to 1412 and 1512 and 1413.
  2747. Light smoke cloud drifts to 1512 and 1611 and 1513.
  2748. Light smoke cloud drifts to 1613 and 1713 and 1614.
  2749. Light smoke cloud drifts to 1713 and 1812 and 1714.
  2750. Light smoke cloud drifts to 1814 and 1914 and 1815.
  2751. Light smoke cloud drifts to 1914 and 2013 and 1915.
  2752. Light smoke cloud drifts to 1915 and 2014 and 1916.
  2753. Light smoke cloud drifts to 2014 and 2114 and 2015.
  2754. Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
  2755. Light smoke cloud drifts to 2015 and 2115 and 2016 and dissipates completely!
  2756. Light smoke cloud drifts to 2115 and 2214 and 2116.
  2757. Light smoke cloud drifts to 2016 and 2116 and 2017.
  2758. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2759. Light smoke cloud drifts to 2215 and 2315 and 2216.
  2760. Fire at 2217 is burning brightly.
  2761. Fire at 2317 is burning brightly.
  2762. Fire at 2416 is burning brightly.
  2763. Light smoke fills 2117.
  2764. Light smoke fills 2216.
  2765. Light smoke fills 2118.
  2766. Light smoke fills 2216.
  2767. Light smoke fills 2316.
  2768. Light smoke fills 2217.
  2769. Light smoke fills 2316.
  2770. Light smoke fills 2415.
  2771. Light smoke fills 2317.
  2772.  
  2773. Initiative Phase for Round #16
  2774. -------------------
  2775. Restless rolls a 5[5+0] / 4[4+0] / 7[7+0].
  2776. Zeether rolls a 11[11+0].
  2777. Aleksandr rolls a 8[8+0].
  2778. Kojak rolls a 5[5+0] / 4[4+0] / 4[4+0].
  2779. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2780. Fog level is None.
  2781. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2782. Zeether: 208 BV remaining (from 3472 initially) 0 BV fled
  2783. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2784. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2785.  
  2786. Targeting Phase
  2787. -------------------
  2788.  
  2789. Zeether:
  2790. can you have custom pilot images
  2791.  
  2792. Aleksandr:
  2793. yea
  2794.  
  2795. Restless:
  2796. yes, but everyone has to have the image for it to show up
  2797.  
  2798. Zeether: oh
  2799.  
  2800. Kojak:
  2801. Well shit
  2802.  
  2803. Aleksandr: Huh, prone mechs cant turn anymore?
  2804.  
  2805. Restless: they can, but it costs mp and certain wounds can leave them all but immobile
  2806.  
  2807. Movement Phase
  2808. -------------------
  2809.  
  2810. ???? (????) checking for ???? failure:
  2811. Needs ????, rolls ???? : succeeds.
  2812.  
  2813. ???? (????) must make a piloting skill check (????).
  2814. Needs ???? [????], rolls ???? : falls.
  2815. ???? (????) falls on its ????, suffering ???? damage.
  2816. ???? (????) takes ???? damage to ????.
  2817. Ferro-Lamellor armor takes reduced damage: ???? damage.
  2818. ???? Armor remaining.
  2819.  
  2820. Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.
  2821.  
  2822. ???? (????) must make a piloting skill check (????).
  2823. Needs ???? [????], rolls ???? : falls.
  2824. ???? (????) falls on its ????, suffering ???? damage.
  2825. ???? (????) takes ???? damage to ????.
  2826. Ferro-Lamellor armor takes reduced damage: ???? damage.
  2827. ???? Armor remaining.
  2828.  
  2829. Pilot of ???? (????) "????" takes ???? damage.
  2830. Pilot of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : successful!
  2831.  
  2832. Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
  2833. Pilot of ???? (????) "????" takes ???? damage.
  2834. Pilot of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : blacks out.
  2835.  
  2836. Zeether: Oh god
  2837.  
  2838. Offboard Attack Phase
  2839. -------------------
  2840.  
  2841. RAC/UAC unjam attempts for ???? (????)
  2842. Unjamming ????; needs ????, rolls ???? : Still jammed!
  2843.  
  2844. Weapon Attack Phase
  2845. -------------------
  2846. Weapons fire for ???? (????)
  2847. ???? at ???? (????); needs ????, rolls ???? : hits ???? ????
  2848. ???? (????) takes ???? damage to ????.
  2849. Ferro-Lamellor armor takes reduced damage: ???? damage.
  2850. ???? Armor remaining.
  2851.  
  2852.  
  2853. Weapons fire for Morrigan 5 (Aleksandr)
  2854. Streak LRM 5 at Hex: 3414 (Ignite); needs 3, rolls 8 : 5 missile(s) hit.
  2855.  
  2856. Needs 9 [9 (Streak LRM 5)] to ignite, rolls 8
  2857.  
  2858. Streak LRM 5 at Hex: 3414 (Ignite); needs 3, rolls 4 : 5 missile(s) hit.
  2859.  
  2860. Needs 9 [9 (Streak LRM 5)] to ignite, rolls 6
  2861.  
  2862.  
  2863. Physical Attack Phase
  2864. -------------------
  2865.  
  2866. Physical attacks for ???? (????)
  2867. Kick (????) at ????; needs ????, rolls ???? : - Direct Blow - hits???? ????
  2868. ???? (????) takes ???? damage to ????.
  2869. SECTION DESTROYED,
  2870. ???? damage transfers to ????.
  2871. Critical hit on ????. Roll is ????;LIMB BLOWN OFF ???? blown off.
  2872. ???? (????) takes ???? damage to ????.
  2873. Ferro-Lamellor armor takes reduced damage: ???? damage.
  2874. Armor destroyed, ???? Internal Structure remaining
  2875. Critical hit on ????. Roll is ????; 1 location.
  2876. CRITICAL HIT on ????.
  2877.  
  2878.  
  2879. Physical attacks for Kit Fox Prime (Zeether)
  2880. Kick (Left leg) at Morrigan 5 (Aleksandr); needs -1, rolls 6 : - Direct Blow - hits (using Left Side table) HD
  2881. Morrigan 5 (Aleksandr) takes 7 damage to HD.
  2882. 2 Armor remaining.
  2883.  
  2884. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" takes 1 damage.
  2885. Pilot of Morrigan 5 (Aleksandr) "Jack Mehoff" needs a 5 to stay conscious. Rolls 7 : successful!
  2886.  
  2887. Heat Phase
  2888. -------------------
  2889. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  2890. Morrigan 5 (Aleksandr) gains 9 heat, sinks 18 heat and is now at 0 heat.
  2891. Kit Fox Prime (Zeether) gains 10 heat, sinks 10 heat and is now at 0 heat.
  2892. Adding 10 heat from Stealth Armor...
  2893. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  2894. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  2895.  
  2896. Control Rolls
  2897. -------------------
  2898.  
  2899. End Phase
  2900. -------------------
  2901. Light smoke cloud drifts to 1311 and 1410 and 1312.
  2902. Light smoke cloud drifts to 1312 and 1411 and 1313.
  2903. Light smoke cloud drifts to 1411 and 1511 and 1412.
  2904. Light smoke cloud drifts to 1513 and 1612 and 1514.
  2905. Light smoke cloud drifts to 1612 and 1712 and 1613.
  2906. Light smoke cloud drifts to 1714 and 1813 and 1715.
  2907. Light smoke cloud drifts to 1813 and 1913 and 1814.
  2908. Light smoke cloud drifts to 1814 and 1914 and 1815.
  2909. Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
  2910. Light smoke cloud drifts to 2014 and 2114 and 2015.
  2911. Light smoke cloud drifts to 1916 and 2015 and 1917.
  2912. Light smoke cloud drifts to 2015 and 2115 and 2016.
  2913. Light smoke cloud drifts to 2115 and 2214 and 2116.
  2914. Light smoke cloud drifts to 2016 and 2116 and 2017.
  2915. Light smoke cloud drifts to 2116 and 2215 and 2117.
  2916. Light smoke cloud drifts to 2215 and 2315 and 2216.
  2917. Fire at 2217 is burning brightly.
  2918. Fire at 2317 is burning brightly.
  2919. Fire at 2416 is burning brightly.
  2920. Light smoke fills 2117.
  2921. Light smoke fills 2216.
  2922. Light smoke fills 2118.
  2923. Light smoke fills 2216.
  2924. Light smoke fills 2316.
  2925. Light smoke fills 2217.
  2926. Light smoke fills 2316.
  2927. Light smoke fills 2415.
  2928. Light smoke fills 2317.
  2929. A unit is attempting to self destruct.
  2930.  
  2931. Zeether: Someone's trying to blow up lol
  2932.  
  2933. Initiative Phase for Round #17
  2934. -------------------
  2935. Restless rolls a 5[5+0].
  2936. Zeether rolls a 6[6+0].
  2937. Aleksandr rolls a 7[7+0].
  2938. Kojak rolls a 3[3+0].
  2939. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  2940. Fog level is None.
  2941. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2942. Zeether: 208 BV remaining (from 3472 initially) 0 BV fled
  2943. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2944. ????: ???? BV remaining (from ???? initially) ???? BV fled
  2945.  
  2946. Targeting Phase
  2947. -------------------
  2948.  
  2949. Movement Phase
  2950. -------------------
  2951.  
  2952. Offboard Attack Phase
  2953. -------------------
  2954.  
  2955. RAC/UAC unjam attempts for ???? (????)
  2956. Unjamming ????; needs ????, rolls ???? : Still jammed!
  2957.  
  2958. Restless: gdi
  2959.  
  2960. Aleksandr: rekt
  2961.  
  2962. Zeether: I...I could come out on top
  2963.  
  2964. Weapon Attack Phase
  2965. -------------------
  2966. Morrigan 5 (Aleksandr) Checking for self destruct on 4, roll is 7: EXPLODES!
  2967. Start Secondary Damage Report.
  2968. >Morrigan 5 (Aleksandr) suffers catastrophic damage, but the autoeject system was engaged.
  2969.  
  2970. Morrigan 5 (Aleksandr) must make a piloting skill check (landing in clear terrain).
  2971. Needs 8 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
  2972.  
  2973. Pilot of ???? (????) "????" takes ???? damage. The pilot ejects safely!
  2974. *** Morrigan 5 (Aleksandr) DESTROYED by ejection! ***
  2975. Kit Fox Prime (Zeether) is hit for 28 damage!
  2976. Kit Fox Prime (Zeether) takes 5 damage to RA.
  2977. 5 damage transfers to RT.
  2978. Kit Fox Prime (Zeether) takes 5 damage to RT.
  2979. 5 damage transfers to CT.
  2980. Kit Fox Prime (Zeether) takes 5 damage to CT.
  2981. Armor destroyed, 6 Internal Structure remaining
  2982. Critical hit on CT. Roll is 12; 3 locations.
  2983. CRITICAL HIT on Engine.
  2984. *** Kit Fox Prime (Zeether) DESTROYED by engine destruction! ***
  2985.  
  2986. Levy McGarden has abandoned Kit Fox Prime (Zeether).
  2987. CRITICAL HIT on Standard Gyro.
  2988. CRITICAL HIT on Engine.
  2989. Kit Fox Prime (Zeether) takes 5 damage to LA.
  2990. 5 damage transfers to LT.
  2991. Kit Fox Prime (Zeether) takes 5 damage to LT.
  2992. Armor destroyed, 4 Internal Structure remaining
  2993. Critical hit on LT. Roll is 6; no effect.
  2994. Kit Fox Prime (Zeether) takes 5 damage to RL.
  2995. 3 Armor remaining.
  2996. Kit Fox Prime (Zeether) takes 5 damage to CT.
  2997. 1 Internal Structure remaining
  2998. Critical hit on CT. Roll is 7; no effect.
  2999. Kit Fox Prime (Zeether) takes 5 damage to LL.
  3000. SECTION DESTROYED,
  3001. 2 damage transfers to LT.
  3002. Critical hit on LL. Roll is 2; no effect.
  3003. Kit Fox Prime (Zeether) takes 2 damage to LT.
  3004. 2 Internal Structure remaining
  3005. Critical hit on LT. Roll is 9; 1 location.
  3006. CRITICAL HIT on Double Heat Sink.
  3007. Kit Fox Prime (Zeether) takes 3 damage to LL.
  3008. 3 damage transfers to LT.
  3009. Kit Fox Prime (Zeether) takes 3 damage to LT.
  3010. SECTION DESTROYED,
  3011. 1 damage transfers to CT.
  3012. Critical hit on LT. Roll is 5; no effect.
  3013. Kit Fox Prime (Zeether) takes 1 damage to CT.
  3014. SECTION DESTROYED,
  3015.  
  3016. Critical hit on CT. Roll is 4; no effect.
  3017.  
  3018.  
  3019.  
  3020. End Secondary Damage Report.
  3021. Weapons fire for Hellion Wrath (Aleksandr)
  3022. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs -1, rolls 9 : - Direct Blow - hits (using Right Side table) RA
  3023. Locust IIC 10 (Kojak) takes 12 damage to RA.
  3024. Ferro-Lamellor armor takes reduced damage: 9 damage.
  3025. Armor destroyed, 3 Internal Structure remaining
  3026. Critical hit on RA. Roll is (5+2) = 7; no effect.
  3027.  
  3028.  
  3029. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 0, rolls 4 : hits (using Right Side table) RL
  3030. Locust IIC 10 (Kojak) takes 10 damage to RL.
  3031. Ferro-Lamellor armor takes reduced damage: 8 damage.
  3032. Armor destroyed, 2 Internal Structure remaining
  3033. Critical hit on RL. Roll is 7; no effect.
  3034.  
  3035.  
  3036. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 0, rolls 6 : - Direct Blow - hits (using Right Side table) CT
  3037. Locust IIC 10 (Kojak) takes 11 damage to CT.
  3038. Ferro-Lamellor armor takes reduced damage: 8 damage.
  3039. 0 Armor remaining.
  3040.  
  3041.  
  3042. Weapons fire for Morrigan 5 (Aleksandr)
  3043. Streak LRM 5 at Kit Fox Prime (Zeether); needs 7, rolls 7 : - Glancing Blow - 5 missile(s) hit.
  3044.  
  3045. Kit Fox Prime (Zeether) takes 5 damage to RA.
  3046. 5 damage transfers to RT.
  3047. Kit Fox Prime (Zeether) takes 5 damage to RT.
  3048. 5 damage transfers to CT.
  3049. Kit Fox Prime (Zeether) takes 5 damage to CT.
  3050.  
  3051.  
  3052.  
  3053. Streak LRM 5 at Kit Fox Prime (Zeether); needs 7, rolls 9 : 5 missile(s) hit.
  3054.  
  3055. Kit Fox Prime (Zeether) takes 5 damage to LT.
  3056. 5 damage transfers to CT.
  3057. Kit Fox Prime (Zeether) takes 5 damage to CT.
  3058.  
  3059.  
  3060.  
  3061.  
  3062. Aleksandr: BOOOM
  3063.  
  3064. Zeether: NOOOO
  3065.  
  3066. Kojak: Dude, did you just detonate your engine?
  3067.  
  3068. Aleksandr: and my LRM ammo
  3069.  
  3070. Physical Attack Phase
  3071. -------------------
  3072.  
  3073. Physical attacks for Hellion Wrath (Aleksandr)
  3074. Kick (Left leg) at Locust IIC 10 (Kojak); needs -3, rolls 9 : - Direct Blow - hits (using Right Side table) RA
  3075. Locust IIC 10 (Kojak) takes 8 damage to RA.
  3076. SECTION DESTROYED,
  3077. 5 damage transfers to RT.
  3078. Critical hit on RA. Roll is (6+2) = 8; 1 location.
  3079. CRITICAL HIT on Upper Arm.
  3080. Locust IIC 10 (Kojak) takes 5 damage to RT.
  3081. Ferro-Lamellor armor takes reduced damage: 4 damage.
  3082. 3 Armor remaining.
  3083.  
  3084. Restless: he just heero yuy'ed him
  3085.  
  3086. Zeether: He fucking Heero Yuy'd
  3087.  
  3088. Zeether:
  3089.  
  3090. Heat Phase
  3091. -------------------
  3092. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 10 heat.
  3093. Adding 10 heat from Stealth Armor...
  3094. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3095. Locust IIC 10 (Kojak) gains 5 heat, sinks 5 heat and is now at 0 heat.
  3096.  
  3097. Control Rolls
  3098. -------------------
  3099.  
  3100. End Phase
  3101. -------------------
  3102. Light smoke cloud drifts to 1210 and 1310 and 1211.
  3103. Light smoke cloud drifts to 1211 and 1311 and 1212.
  3104. Light smoke cloud drifts to 1311 and 1410 and 1312.
  3105. Light smoke cloud drifts to 1412 and 1512 and 1413.
  3106. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3107. Light smoke cloud drifts to 1613 and 1713 and 1614.
  3108. Light smoke cloud drifts to 1713 and 1812 and 1714 and dissipates completely!
  3109. Light smoke cloud drifts to 1714 and 1813 and 1715.
  3110. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3111. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3112. Light smoke cloud drifts to 1915 and 2014 and 1916.
  3113. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3114. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3115. Light smoke cloud drifts to 2015 and 2115 and 2016 and dissipates completely!
  3116. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3117. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3118. Light smoke cloud drifts to 2116 and 2215 and 2117 and dissipates completely!
  3119. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3120. Fire at 2217 is burning brightly.
  3121. Light Woods converted to Rough!
  3122. Fire at 2317 is burning brightly.
  3123. Fire at 2416 is burning brightly.
  3124. Light smoke fills 2117.
  3125. Light smoke fills 2216.
  3126. Light smoke fills 2118.
  3127. Light smoke fills 2216.
  3128. Light smoke fills 2316.
  3129. Light smoke fills 2217.
  3130. Light smoke fills 2316.
  3131. Light smoke fills 2415.
  3132. Light smoke fills 2317.
  3133.  
  3134. Pilot of Locust IIC 10 (Kojak) "Jernau Morat Gurgeh" needs a 5 to wake up. Rolls 7 : successful!
  3135.  
  3136. Zeether: DAMN IT'
  3137.  
  3138. Initiative Phase for Round #18
  3139. -------------------
  3140. Restless rolls a 5[5+0] / 7[7+0].
  3141. Zeether rolls a 4[4+0].
  3142. Aleksandr rolls a 5[5+0] / 5[5+0].
  3143. Kojak rolls a 7[7+0].
  3144. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3145. Fog level is None.
  3146. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3147. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3148. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3149. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3150.  
  3151. Zeether: "Mission...accepted"
  3152.  
  3153. Targeting Phase
  3154. -------------------
  3155.  
  3156. Movement Phase
  3157. -------------------
  3158.  
  3159. Offboard Attack Phase
  3160. -------------------
  3161.  
  3162. RAC/UAC unjam attempts for ???? (????)
  3163. Unjamming ????; needs ????, rolls ???? : Successfully unjammed!
  3164.  
  3165. Weapon Attack Phase
  3166. -------------------
  3167. Locust IIC 10 (Kojak) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
  3168. Weapons fire for Hellion Wrath (Aleksandr)
  3169. ER Large Pulse Laser at Locust IIC 10 (Kojak); needs 2, rolls 7 : - Direct Blow - hits (using Right Side table) RA
  3170. Locust IIC 10 (Kojak) takes 11 damage to RA.
  3171. 11 damage transfers to RT.
  3172. Locust IIC 10 (Kojak) takes 11 damage to RT.
  3173. Ferro-Lamellor armor takes reduced damage: 8 damage.
  3174. Armor destroyed, 1 Internal Structure remaining
  3175. Critical hit on RT. Roll is (8+1) = 9; 1 location.
  3176. CRITICAL HIT on Double Heat Sink.
  3177.  
  3178.  
  3179. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 3, rolls 7 : - Direct Blow - hits (using Right Side table) RT
  3180. Locust IIC 10 (Kojak) takes 11 damage to RT.
  3181. SECTION DESTROYED,
  3182. 10 damage transfers to CT.
  3183. Critical hit on RT. Roll is (7+1) = 8; 1 location.
  3184. CRITICAL HIT on Engine.
  3185. *** Locust IIC 10 (Kojak) DESTROYED by engine destruction! ***
  3186.  
  3187. Jernau Morat Gurgeh has abandoned Locust IIC 10 (Kojak).
  3188. Locust IIC 10 (Kojak) takes 10 damage to CT.
  3189. SECTION DESTROYED,
  3190.  
  3191. Critical hit on CT. Roll is (5+1) = 6; no effect.
  3192.  
  3193.  
  3194. Improved Heavy Medium Laser at Locust IIC 10 (Kojak); needs 3, rolls 7 : - Direct Blow - hits (using Right Side table) RL
  3195. Locust IIC 10 (Kojak) takes 11 damage to RL.
  3196. SECTION DESTROYED,
  3197. 9 damage transfers to RT.
  3198. Critical hit on RL. Roll is (8+1) = 9; 1 location.
  3199. CRITICAL HIT on Upper Leg.
  3200. Locust IIC 10 (Kojak) takes 9 damage to RT.
  3201. 9 damage transfers to CT.
  3202. Locust IIC 10 (Kojak) takes 9 damage to CT.
  3203.  
  3204.  
  3205.  
  3206.  
  3207. Zeether: This is amazing
  3208.  
  3209. Restless: I have a gun again!
  3210.  
  3211. Kojak: C'mon, Steve, you can take 'im
  3212.  
  3213. Physical Attack Phase
  3214. -------------------
  3215.  
  3216. Heat Phase
  3217. -------------------
  3218. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3219. Adding 10 heat from Stealth Armor...
  3220. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3221.  
  3222. Control Rolls
  3223. -------------------
  3224.  
  3225. End Phase
  3226. -------------------
  3227. Light smoke cloud drifts to 1110 and 1209 and 1111.
  3228. Light smoke cloud drifts to 1111 and 1210 and 1112.
  3229. Light smoke cloud drifts to 1210 and 1310 and 1211.
  3230. Light smoke cloud drifts to 1312 and 1411 and 1313.
  3231. Light smoke cloud drifts to 1411 and 1511 and 1412 and dissipates completely!
  3232. Light smoke cloud drifts to 1513 and 1612 and 1514.
  3233. Light smoke cloud drifts to 1613 and 1713 and 1614.
  3234. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3235. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3236. Light smoke cloud drifts to 1814 and 1914 and 1815.
  3237. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3238. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3239. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3240. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3241. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3242. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3243. Light smoke cloud drifts to 2116 and 2215 and 2117.
  3244. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3245. Fire at 2217 is burning brightly.
  3246. Fire at 2317 goes out due to lack of fuel.
  3247. Fire at 2416 is burning brightly.
  3248. Light smoke fills 2117.
  3249. Light smoke fills 2216.
  3250. Light smoke fills 2118.
  3251. Light smoke fills 2316.
  3252. Light smoke fills 2415.
  3253. Light smoke fills 2317.
  3254.  
  3255. Initiative Phase for Round #19
  3256. -------------------
  3257. Restless rolls a 4[4+0] / 8[8+0].
  3258. Zeether rolls a 7[7+0].
  3259. Aleksandr rolls a 9[9+0].
  3260. Kojak rolls a 4[4+0] / 7[7+0].
  3261. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3262. Fog level is None.
  3263. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3264. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3265. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3266. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3267.  
  3268. Targeting Phase
  3269. -------------------
  3270.  
  3271. Kojak:
  3272. How can I see the whole map?
  3273.  
  3274. Kojak: nm
  3275.  
  3276. Restless: the command is /seeall
  3277.  
  3278. Movement Phase
  3279. -------------------
  3280.  
  3281. Hellion Wrath (Aleksandr) checking for MASC failure:
  3282. Needs 0, rolls 7 : succeeds.
  3283.  
  3284. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  3285. Needs 0, rolls 9 : succeeds.
  3286.  
  3287. Offboard Attack Phase
  3288. -------------------
  3289.  
  3290. Weapon Attack Phase
  3291. -------------------
  3292. Weapons fire for Wulfen (Prime) (Restless)
  3293. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 7, rolls 11 : - Direct Blow -
  3294. Hellion Wrath (Aleksandr) takes 3 damage to HD.
  3295. 6 Armor remaining.
  3296.  
  3297. Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" takes 1 damage.
  3298. Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" needs a 3 to stay conscious. Rolls 2 : blacks out.
  3299. fires a second shot in ultra mode.
  3300. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 7, rolls 9 :
  3301. Hellion Wrath (Aleksandr) takes 2 damage to RL.
  3302. 9 Armor remaining.
  3303.  
  3304.  
  3305.  
  3306. Aleksandr: wat
  3307.  
  3308. Physical Attack Phase
  3309. -------------------
  3310.  
  3311. Heat Phase
  3312. -------------------
  3313. Hellion Wrath (Aleksandr) gains 2 heat, sinks 15 heat and is now at 0 heat.
  3314. Adding 10 heat from Stealth Armor...
  3315. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3316.  
  3317. Control Rolls
  3318. -------------------
  3319.  
  3320. End Phase
  3321. -------------------
  3322. Light smoke cloud drifts to 1009 and 1109 and 1010.
  3323. Light smoke cloud drifts to 1010 and 1110 and 1011.
  3324. Light smoke cloud drifts to 1110 and 1209 and 1111.
  3325. Light smoke cloud drifts to 1211 and 1311 and 1212.
  3326. Light smoke cloud drifts to 1412 and 1512 and 1413.
  3327. Light smoke cloud drifts to 1513 and 1612 and 1514 and dissipates completely!
  3328. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3329. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3330. Light smoke cloud drifts to 1714 and 1813 and 1715.
  3331. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3332. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3333. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3334. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3335. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3336. Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
  3337. Light smoke cloud drifts to 2015 and 2115 and 2016.
  3338. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3339. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3340. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3341. Fire at 2217 is burning brightly.
  3342. Fire at 2416 is burning brightly.
  3343. Light smoke fills 2117.
  3344. Light smoke fills 2216.
  3345. Light smoke fills 2118.
  3346. Light smoke fills 2316.
  3347. Light smoke fills 2415.
  3348. Light smoke fills 2317.
  3349.  
  3350. Initiative Phase for Round #20
  3351. -------------------
  3352. Restless rolls a 10[10+0].
  3353. Zeether rolls a 6[6+0].
  3354. Aleksandr rolls a 9[9+0].
  3355. Kojak rolls a 5[5+0].
  3356. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3357. Fog level is None.
  3358. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3359. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3360. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3361. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3362.  
  3363. Aleksandr: I feel like this is an accurate summary of my average dice luck
  3364.  
  3365. Aleksandr: Need 3, roll 2
  3366.  
  3367. Targeting Phase
  3368. -------------------
  3369.  
  3370. Restless: hah
  3371.  
  3372. Movement Phase
  3373. -------------------
  3374.  
  3375. Offboard Attack Phase
  3376. -------------------
  3377.  
  3378. Weapon Attack Phase
  3379. -------------------
  3380.  
  3381. Physical Attack Phase
  3382. -------------------
  3383.  
  3384. Heat Phase
  3385. -------------------
  3386. Hellion Wrath (Aleksandr) gains 0 heat, sinks 0 heat and is now at 0 heat.
  3387. Adding 10 heat from Stealth Armor...
  3388. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3389.  
  3390. Control Rolls
  3391. -------------------
  3392.  
  3393. End Phase
  3394. -------------------
  3395. Light smoke cloud drifts to 0909 and 1008 and 0910.
  3396. Light smoke cloud drifts to 0910 and 1009 and 0911.
  3397. Light smoke cloud drifts to 1009 and 1109 and 1010.
  3398. Light smoke cloud drifts to 1111 and 1210 and 1112.
  3399. Light smoke cloud drifts to 1312 and 1411 and 1313.
  3400. Light smoke cloud drifts to 1612 and 1712 and 1613.
  3401. Light smoke cloud drifts to 1514 and 1613 and 1515.
  3402. Light smoke cloud drifts to 1613 and 1713 and 1614.
  3403. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3404. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3405. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3406. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3407. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3408. Light smoke cloud drifts to 1915 and 2014 and 1916.
  3409. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3410. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3411. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3412. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3413. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3414. Fire at 2217 is burning brightly.
  3415. Fire at 2416 is burning brightly.
  3416. Light smoke fills 2117.
  3417. Light smoke fills 2216.
  3418. Light smoke fills 2118.
  3419. Light smoke fills 2316.
  3420. Light smoke fills 2415.
  3421. Light smoke fills 2317.
  3422.  
  3423. Pilot of Hellion Wrath (Aleksandr) "Ana L'fisting" needs a 3 to wake up. Rolls 6 : successful!
  3424.  
  3425. Initiative Phase for Round #21
  3426. -------------------
  3427. Restless rolls a 8[8+0] / 10[10+0] / 2[2+0].
  3428. Zeether rolls a 8[8+0] / 10[10+0] / 3[3+0].
  3429. Aleksandr rolls a 6[6+0].
  3430. Kojak rolls a 11[11+0].
  3431. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3432. Fog level is None.
  3433. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3434. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3435. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3436. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3437.  
  3438. Targeting Phase
  3439. -------------------
  3440.  
  3441. Zeether:
  3442. why does saving the board image not show the craters from mech destruction
  3443.  
  3444. Movement Phase
  3445. -------------------
  3446.  
  3447. ???? (????) passes through a fire. It will generate ???? more heat this round.
  3448.  
  3449. Restless: it wasn't designed to
  3450.  
  3451. Offboard Attack Phase
  3452. -------------------
  3453.  
  3454. Restless:
  3455. I requested that so I could save random boards I liked
  3456.  
  3457. Weapon Attack Phase
  3458. -------------------
  3459.  
  3460. Physical Attack Phase
  3461. -------------------
  3462.  
  3463. Heat Phase
  3464. -------------------
  3465. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3466. Adding 10 heat from Stealth Armor...
  3467. ???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
  3468.  
  3469. Control Rolls
  3470. -------------------
  3471.  
  3472. End Phase
  3473. -------------------
  3474. Light smoke cloud drifts to 0808 and 0908 and 0809.
  3475. Light smoke cloud drifts to 0809 and 0909 and 0810.
  3476. Light smoke cloud drifts to 0909 and 1008 and 0910.
  3477. Light smoke cloud drifts to 1010 and 1110 and 1011.
  3478. Light smoke cloud drifts to 1211 and 1311 and 1212.
  3479. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3480. Light smoke cloud drifts to 1413 and 1513 and 1414.
  3481. Light smoke cloud drifts to 1513 and 1612 and 1514.
  3482. Light smoke cloud drifts to 1612 and 1712 and 1613.
  3483. Light smoke cloud drifts to 1514 and 1613 and 1515.
  3484. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3485. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3486. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3487. Light smoke cloud drifts to 1814 and 1914 and 1815.
  3488. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3489. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3490. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3491. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3492. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3493. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3494. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3495. Fire at 2217 is burning brightly.
  3496. Fire at 2416 is burning brightly.
  3497. Light smoke fills 2117.
  3498. Light smoke fills 2216.
  3499. Light smoke fills 2118.
  3500. Light smoke fills 2316.
  3501. Light smoke fills 2415.
  3502. Light smoke fills 2317.
  3503.  
  3504. Initiative Phase for Round #22
  3505. -------------------
  3506. Restless rolls a 7[7+0].
  3507. Zeether rolls a 8[8+0] / 5[5+0].
  3508. Aleksandr rolls a 8[8+0] / 4[4+0].
  3509. Kojak rolls a 10[10+0].
  3510. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3511. Fog level is None.
  3512. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3513. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3514. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3515. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3516.  
  3517. Targeting Phase
  3518. -------------------
  3519.  
  3520. Zeether: oh
  3521.  
  3522. Zeether:
  3523. /seeall
  3524.  
  3525. Movement Phase
  3526. -------------------
  3527.  
  3528. Offboard Attack Phase
  3529. -------------------
  3530.  
  3531. Weapon Attack Phase
  3532. -------------------
  3533.  
  3534. Physical Attack Phase
  3535. -------------------
  3536.  
  3537. Heat Phase
  3538. -------------------
  3539. Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
  3540. Adding 10 heat from Stealth Armor...
  3541. Wulfen (Prime) (Restless) gains 14 heat, sinks 14 heat and is now at 0 heat.
  3542.  
  3543. Control Rolls
  3544. -------------------
  3545.  
  3546. End Phase
  3547. -------------------
  3548. Light smoke cloud drifts to 0708 and 0807 and 0709.
  3549. Light smoke cloud drifts to 0709 and 0808 and 0710.
  3550. Light smoke cloud drifts to 0808 and 0908 and 0809 and dissipates completely!
  3551. Light smoke cloud drifts to 0910 and 1009 and 0911.
  3552. Light smoke cloud drifts to 1111 and 1210 and 1112.
  3553. Light smoke cloud drifts to 1411 and 1511 and 1412.
  3554. Light smoke cloud drifts to 1313 and 1412 and 1314.
  3555. Light smoke cloud drifts to 1412 and 1512 and 1413.
  3556. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3557. Light smoke cloud drifts to 1413 and 1513 and 1414.
  3558. Light smoke cloud drifts to 1612 and 1712 and 1613.
  3559. Light smoke cloud drifts to 1514 and 1613 and 1515.
  3560. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3561. Light smoke cloud drifts to 1714 and 1813 and 1715.
  3562. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3563. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3564. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3565. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3566. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3567. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3568. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3569. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3570. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3571. Fire at 2217 is burning brightly.
  3572. Fire at 2416 is burning brightly.
  3573. Light smoke fills 2117.
  3574. Light smoke fills 2216.
  3575. Light smoke fills 2118.
  3576. Light smoke fills 2316.
  3577. Light smoke fills 2415.
  3578. Light smoke fills 2317.
  3579.  
  3580. Initiative Phase for Round #23
  3581. -------------------
  3582. Restless rolls a 6[6+0] / 8[8+0].
  3583. Zeether rolls a 7[7+0].
  3584. Aleksandr rolls a 8[8+0].
  3585. Kojak rolls a 6[6+0] / 6[6+0].
  3586. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3587. Fog level is None.
  3588. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3589. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3590. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3591. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3592.  
  3593. Targeting Phase
  3594. -------------------
  3595.  
  3596. Movement Phase
  3597. -------------------
  3598.  
  3599. Hellion Wrath (Aleksandr) checking for MASC failure:
  3600. Needs 0, rolls 7 : succeeds.
  3601.  
  3602. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  3603. Needs 0, rolls 3 : succeeds.
  3604.  
  3605. Offboard Attack Phase
  3606. -------------------
  3607.  
  3608. Weapon Attack Phase
  3609. -------------------
  3610. Weapons fire for Wulfen (Prime) (Restless)
  3611. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 11, rolls 6 : misses
  3612.  
  3613.  
  3614. Weapons fire for Hellion Wrath (Aleksandr)
  3615. ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 10, rolls 5 : misses
  3616.  
  3617. Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
  3618.  
  3619.  
  3620. Physical Attack Phase
  3621. -------------------
  3622.  
  3623. Heat Phase
  3624. -------------------
  3625. Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  3626. Adding 10 heat from Stealth Armor...
  3627. Wulfen (Prime) (Restless) gains 13 heat, sinks 13 heat and is now at 0 heat.
  3628.  
  3629. Control Rolls
  3630. -------------------
  3631.  
  3632. End Phase
  3633. -------------------
  3634. Light smoke cloud drifts to 0607 and 0707 and 0608.
  3635. Light smoke cloud drifts to 0608 and 0708 and 0609.
  3636. Light smoke cloud drifts to 0809 and 0909 and 0810 and dissipates completely!
  3637. Light smoke cloud drifts to 1010 and 1110 and 1011.
  3638. Light smoke cloud drifts to 1311 and 1410 and 1312.
  3639. Light smoke cloud drifts to 1212 and 1312 and 1213 and dissipates completely!
  3640. Light smoke cloud drifts to 1312 and 1411 and 1313.
  3641. Light smoke cloud drifts to 1411 and 1511 and 1412.
  3642. Light smoke cloud drifts to 1313 and 1412 and 1314.
  3643. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3644. Light smoke cloud drifts to 1413 and 1513 and 1414.
  3645. Light smoke cloud drifts to 1612 and 1712 and 1613.
  3646. Light smoke cloud drifts to 1613 and 1713 and 1614.
  3647. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3648. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3649. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3650. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3651. Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
  3652. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3653. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3654. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3655. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3656. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3657. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3658. Light Woods converted to Rough!
  3659. Fire at 2217 is burning brightly.
  3660. Fire spreads to 2118!
  3661. Light Woods converted to Rough!
  3662. Fire at 2416 is burning brightly.
  3663. Fire at 2118 was started this round.
  3664. Light smoke fills 2017.
  3665. Light smoke fills 2117.
  3666. Light smoke fills 2018.
  3667. Light smoke fills 2117.
  3668. Light smoke fills 2216.
  3669. Light smoke fills 2118.
  3670. Light smoke fills 2316.
  3671. Light smoke fills 2415.
  3672. Light smoke fills 2317.
  3673.  
  3674. Initiative Phase for Round #24
  3675. -------------------
  3676. Restless rolls a 7[7+0].
  3677. Zeether rolls a 11[11+0] / 8[8+0].
  3678. Aleksandr rolls a 6[6+0].
  3679. Kojak rolls a 11[11+0] / 5[5+0].
  3680. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3681. Fog level is None.
  3682. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3683. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3684. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3685. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3686.  
  3687. Targeting Phase
  3688. -------------------
  3689.  
  3690. Kojak:
  3691. seeall
  3692.  
  3693. ***Server: Kojak has been granted vision of the entire map
  3694.  
  3695. Movement Phase
  3696. -------------------
  3697.  
  3698. Hellion Wrath (Aleksandr) checking for MASC failure:
  3699. Needs 3, rolls 9 : succeeds.
  3700.  
  3701. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  3702. Needs 3, rolls 7 : succeeds.
  3703.  
  3704. Offboard Attack Phase
  3705. -------------------
  3706.  
  3707. Weapon Attack Phase
  3708. -------------------
  3709. Weapons fire for Hellion Wrath (Aleksandr)
  3710. ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 11, rolls 8 : misses
  3711.  
  3712.  
  3713. Weapons fire for Wulfen (Prime) (Restless)
  3714. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 11, rolls 6 : misses
  3715.  
  3716.  
  3717.  
  3718. Physical Attack Phase
  3719. -------------------
  3720.  
  3721. Heat Phase
  3722. -------------------
  3723. Hellion Wrath (Aleksandr) gains 15 heat, sinks 15 heat and is now at 0 heat.
  3724. Adding 10 heat from Stealth Armor...
  3725. Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
  3726.  
  3727. Control Rolls
  3728. -------------------
  3729.  
  3730. End Phase
  3731. -------------------
  3732. Light smoke cloud drifts to 0507 and 0606 and 0508.
  3733. Light smoke cloud drifts to 0508 and 0607 and 0509.
  3734. Light smoke cloud drifts to 0910 and 1009 and 0911.
  3735. Light smoke cloud drifts to 1210 and 1310 and 1211.
  3736. Light smoke cloud drifts to 1211 and 1311 and 1212.
  3737. Light smoke cloud drifts to 1311 and 1410 and 1312.
  3738. Light smoke cloud drifts to 1212 and 1312 and 1213.
  3739. Light smoke cloud drifts to 1411 and 1511 and 1412.
  3740. Light smoke cloud drifts to 1313 and 1412 and 1314.
  3741. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3742. Light smoke cloud drifts to 1513 and 1612 and 1514.
  3743. Light smoke cloud drifts to 1612 and 1712 and 1613 and dissipates completely!
  3744. Light smoke cloud drifts to 1514 and 1613 and 1515.
  3745. Light smoke cloud drifts to 1713 and 1812 and 1714.
  3746. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3747. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3748. Light smoke cloud drifts to 1914 and 2013 and 1915 and dissipates completely!
  3749. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3750. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3751. Light smoke cloud drifts to 1916 and 2015 and 1917.
  3752. Light smoke cloud drifts to 2115 and 2214 and 2116 and dissipates completely!
  3753. Light smoke cloud drifts to 1917 and 2016 and 1918.
  3754. Light smoke cloud drifts to 2016 and 2116 and 2017.
  3755. Light smoke cloud drifts to 2215 and 2315 and 2216.
  3756. Fire at 2118 is burning brightly.
  3757. Fire spreads to 2018!
  3758. Fire at 2217 goes out due to lack of fuel.
  3759. Fire at 2416 goes out due to lack of fuel.
  3760. Fire at 2018 was started this round.
  3761. Light smoke fills 1918.
  3762. Light smoke fills 2017.
  3763. Light smoke fills 1919.
  3764. Light smoke fills 2017.
  3765. Light smoke fills 2117.
  3766. Light smoke fills 2018.
  3767.  
  3768. Initiative Phase for Round #25
  3769. -------------------
  3770. Restless rolls a 12[12+0].
  3771. Zeether rolls a 7[7+0].
  3772. Aleksandr rolls a 6[6+0].
  3773. Kojak rolls a 8[8+0].
  3774. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3775. Fog level is None.
  3776. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3777. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3778. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3779. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3780.  
  3781. Targeting Phase
  3782. -------------------
  3783.  
  3784. Zeether: oh god this is gonna be just constant laser fire back and forth
  3785.  
  3786. Movement Phase
  3787. -------------------
  3788.  
  3789. Offboard Attack Phase
  3790. -------------------
  3791.  
  3792. Weapon Attack Phase
  3793. -------------------
  3794. Weapons fire for Wulfen (Prime) (Restless)
  3795. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 10, rolls 8 : misses
  3796.  
  3797.  
  3798.  
  3799. Physical Attack Phase
  3800. -------------------
  3801.  
  3802. Heat Phase
  3803. -------------------
  3804. Hellion Wrath (Aleksandr) gains 2 heat, sinks 2 heat and is now at 0 heat.
  3805. Adding 10 heat from Stealth Armor...
  3806. Wulfen (Prime) (Restless) gains 17 heat, sinks 17 heat and is now at 0 heat.
  3807.  
  3808. Control Rolls
  3809. -------------------
  3810.  
  3811. End Phase
  3812. -------------------
  3813. Light smoke cloud drifts to 0406 and 0506 and 0407 and dissipates completely!
  3814. Light smoke cloud drifts to 0407 and 0507 and 0408.
  3815. Light smoke cloud drifts to 0809 and 0909 and 0810.
  3816. Light smoke cloud drifts to 1110 and 1209 and 1111.
  3817. Light smoke cloud drifts to 1111 and 1210 and 1112.
  3818. Light smoke cloud drifts to 1210 and 1310 and 1211.
  3819. Light smoke cloud drifts to 1112 and 1211 and 1113.
  3820. Light smoke cloud drifts to 1311 and 1410 and 1312.
  3821. Light smoke cloud drifts to 1212 and 1312 and 1213.
  3822. Light smoke cloud drifts to 1411 and 1511 and 1412.
  3823. Light smoke cloud drifts to 1412 and 1512 and 1413.
  3824. Light smoke cloud drifts to 1413 and 1513 and 1414.
  3825. Light smoke cloud drifts to 1612 and 1712 and 1613.
  3826. Light smoke cloud drifts to 1514 and 1613 and 1515.
  3827. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3828. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3829. Light smoke cloud drifts to 1914 and 2013 and 1915.
  3830. Light smoke cloud drifts to 1815 and 1915 and 1816.
  3831. Light smoke cloud drifts to 1816 and 1916 and 1817.
  3832. Light smoke cloud drifts to 1916 and 2015 and 1917 and dissipates completely!
  3833. Light smoke cloud drifts to 2115 and 2214 and 2116.
  3834. Light smoke cloud drifts to 1817 and 1917 and 1818.
  3835. Light smoke cloud drifts to 1917 and 2016 and 1918.
  3836. Fire at 2018 is burning brightly.
  3837. Fire at 2118 is burning brightly.
  3838. Light smoke fills 1918.
  3839. Light smoke fills 2017.
  3840. Light smoke fills 1919.
  3841. Light smoke fills 2017.
  3842. Light smoke fills 2117.
  3843. Light smoke fills 2018.
  3844.  
  3845. Initiative Phase for Round #26
  3846. -------------------
  3847. Restless rolls a 7[7+0] / 6[6+0].
  3848. Zeether rolls a 4[4+0].
  3849. Aleksandr rolls a 7[7+0] / 7[7+0].
  3850. Kojak rolls a 5[5+0].
  3851. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3852. Fog level is None.
  3853. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3854. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3855. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3856. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3857.  
  3858. Targeting Phase
  3859. -------------------
  3860.  
  3861. Movement Phase
  3862. -------------------
  3863.  
  3864. Hellion Wrath (Aleksandr) checking for MASC failure:
  3865. Needs 0, rolls 6 : succeeds.
  3866.  
  3867. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  3868. Needs 0, rolls 7 : succeeds.
  3869.  
  3870. Offboard Attack Phase
  3871. -------------------
  3872.  
  3873. Weapon Attack Phase
  3874. -------------------
  3875. Weapons fire for Wulfen (Prime) (Restless)
  3876. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
  3877. fires a second shot in ultra mode.
  3878. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
  3879.  
  3880.  
  3881. Weapons fire for Hellion Wrath (Aleksandr)
  3882. ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 7, rolls 5 : misses
  3883.  
  3884. Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
  3885.  
  3886. Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 11, rolls 3 : misses
  3887.  
  3888. Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
  3889.  
  3890. Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 11, rolls 6 : misses
  3891.  
  3892. Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
  3893.  
  3894.  
  3895. Physical Attack Phase
  3896. -------------------
  3897.  
  3898. Heat Phase
  3899. -------------------
  3900. Hellion Wrath (Aleksandr) gains 29 heat, sinks 24 heat and is now at 5 heat.
  3901. Adding 10 heat from Stealth Armor...
  3902. Wulfen (Prime) (Restless) gains 16 heat, sinks 16 heat and is now at 0 heat.
  3903.  
  3904. Control Rolls
  3905. -------------------
  3906.  
  3907. End Phase
  3908. -------------------
  3909. Light smoke cloud drifts to 0307 and 0406 and 0308.
  3910. Light smoke cloud drifts to 0709 and 0808 and 0710.
  3911. Light smoke cloud drifts to 1009 and 1109 and 1010.
  3912. Light smoke cloud drifts to 1010 and 1110 and 1011.
  3913. Light smoke cloud drifts to 1110 and 1209 and 1111.
  3914. Light smoke cloud drifts to 1011 and 1111 and 1012.
  3915. Light smoke cloud drifts to 1210 and 1310 and 1211 and dissipates completely!
  3916. Light smoke cloud drifts to 1112 and 1211 and 1113.
  3917. Light smoke cloud drifts to 1311 and 1410 and 1312.
  3918. Light smoke cloud drifts to 1312 and 1411 and 1313.
  3919. Light smoke cloud drifts to 1313 and 1412 and 1314.
  3920. Light smoke cloud drifts to 1512 and 1611 and 1513.
  3921. Light smoke cloud drifts to 1413 and 1513 and 1414.
  3922. Light smoke cloud drifts to 1514 and 1613 and 1515 and dissipates completely!
  3923. Light smoke cloud drifts to 1614 and 1714 and 1615.
  3924. Light smoke cloud drifts to 1813 and 1913 and 1814.
  3925. Light smoke cloud drifts to 1715 and 1814 and 1716.
  3926. Light smoke cloud drifts to 1716 and 1815 and 1717.
  3927. Light smoke cloud drifts to 2014 and 2114 and 2015.
  3928. Light smoke cloud drifts to 1717 and 1816 and 1718.
  3929. Light smoke cloud drifts to 1816 and 1916 and 1817 and dissipates completely!
  3930. Light smoke cloud drifts to 1817 and 1917 and 1818.
  3931. Light smoke cloud drifts to 1917 and 2016 and 1918.
  3932. Fire at 2018 is burning brightly.
  3933. Fire at 2118 is burning brightly.
  3934. Light smoke fills 1918.
  3935. Light smoke fills 2017.
  3936. Light smoke fills 1919.
  3937. Light smoke fills 2017.
  3938. Light smoke fills 2117.
  3939. Light smoke fills 2018.
  3940.  
  3941. Restless: christ that thing is fast
  3942.  
  3943. Initiative Phase for Round #27
  3944. -------------------
  3945. Restless rolls a 9[9+0].
  3946. Zeether rolls a 7[7+0] / 5[5+0].
  3947. Aleksandr rolls a 11[11+0].
  3948. Kojak rolls a 7[7+0] / 6[6+0].
  3949. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  3950. Fog level is None.
  3951. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3952. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  3953. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3954. ????: ???? BV remaining (from ???? initially) ???? BV fled
  3955.  
  3956. Aleksandr: Not Wulfen fast
  3957.  
  3958. Aleksandr: lol
  3959.  
  3960. Targeting Phase
  3961. -------------------
  3962.  
  3963. Movement Phase
  3964. -------------------
  3965.  
  3966. Hellion Wrath (Aleksandr) checking for MASC failure:
  3967. Needs 3, rolls 7 : succeeds.
  3968.  
  3969. Hellion Wrath (Aleksandr) checking for Supercharger failure:
  3970. Needs 3, rolls 2 : fails!
  3971. Roll is 9; 1 location. CRITICAL HIT on Engine.
  3972.  
  3973. Offboard Attack Phase
  3974. -------------------
  3975.  
  3976. Weapon Attack Phase
  3977. -------------------
  3978. Weapons fire for Wulfen (Prime) (Restless)
  3979. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 6 : misses
  3980. Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
  3981. fires a second shot in ultra mode.
  3982. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 9, rolls 8 : misses
  3983.  
  3984. Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
  3985.  
  3986. Weapons fire for Hellion Wrath (Aleksandr)
  3987. ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 9, rolls 9 : - Glancing Blow - hits (using Left Side Partial cover (horizontal 50%) table) RA
  3988. Wulfen (Prime) (Restless) takes 5 damage to RA.
  3989. 2 Armor remaining.
  3990.  
  3991.  
  3992.  
  3993. Physical Attack Phase
  3994. -------------------
  3995.  
  3996. Heat Phase
  3997. -------------------
  3998. Hellion Wrath (Aleksandr) gains 20 heat, sinks 24 heat and is now at 1 heat.
  3999. Adding 10 heat from Stealth Armor...
  4000. Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
  4001.  
  4002. Control Rolls
  4003. -------------------
  4004.  
  4005. End Phase
  4006. -------------------
  4007. Light smoke cloud drifts to 0206 and 0306 and 0207.
  4008. Light smoke cloud drifts to 0608 and 0708 and 0609.
  4009. Light smoke cloud drifts to 0909 and 1008 and 0910.
  4010. Light smoke cloud drifts to 0910 and 1009 and 0911.
  4011. Light smoke cloud drifts to 1009 and 1109 and 1010.
  4012. Light smoke cloud drifts to 0911 and 1010 and 0912.
  4013. Light smoke cloud drifts to 1011 and 1111 and 1012.
  4014. Light smoke cloud drifts to 1210 and 1310 and 1211.
  4015. Light smoke cloud drifts to 1211 and 1311 and 1212.
  4016. Light smoke cloud drifts to 1212 and 1312 and 1213.
  4017. Light smoke cloud drifts to 1411 and 1511 and 1412.
  4018. Light smoke cloud drifts to 1313 and 1412 and 1314.
  4019. Light smoke cloud drifts to 1514 and 1613 and 1515.
  4020. Light smoke cloud drifts to 1713 and 1812 and 1714.
  4021. Light smoke cloud drifts to 1614 and 1714 and 1615.
  4022. Light smoke cloud drifts to 1615 and 1715 and 1616.
  4023. Light smoke cloud drifts to 1914 and 2013 and 1915.
  4024. Light smoke cloud drifts to 1616 and 1716 and 1617.
  4025. Light smoke cloud drifts to 1717 and 1816 and 1718.
  4026. Light smoke cloud drifts to 1816 and 1916 and 1817.
  4027. Light smoke cloud drifts to 1817 and 1917 and 1818.
  4028. Light smoke cloud drifts to 1917 and 2016 and 1918.
  4029. Fire at 2018 is burning brightly.
  4030. Fire at 2118 is burning brightly.
  4031. Light smoke fills 1918.
  4032. Light smoke fills 2017.
  4033. Light smoke fills 1919.
  4034. Light smoke fills 2017.
  4035. Light smoke fills 2117.
  4036. Light smoke fills 2018.
  4037.  
  4038. Initiative Phase for Round #28
  4039. -------------------
  4040. Restless rolls a 6[6+0].
  4041. Zeether rolls a 9[9+0].
  4042. Aleksandr rolls a 5[5+0].
  4043. Kojak rolls a 8[8+0].
  4044. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  4045. Fog level is None.
  4046. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4047. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  4048. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4049. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4050.  
  4051. Targeting Phase
  4052. -------------------
  4053.  
  4054. Movement Phase
  4055. -------------------
  4056.  
  4057. Offboard Attack Phase
  4058. -------------------
  4059.  
  4060. Weapon Attack Phase
  4061. -------------------
  4062. Weapons fire for Hellion Wrath (Aleksandr)
  4063. ER Large Pulse Laser at Wulfen (Prime) (Restless); needs 8, rolls 4 : misses
  4064.  
  4065.  
  4066. Improved Heavy Medium Laser at Wulfen (Prime) (Restless); needs 12, rolls 3 : misses
  4067.  
  4068.  
  4069. Weapons fire for Wulfen (Prime) (Restless)
  4070. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 6, rolls 10 : - Direct Blow -
  4071. Hellion Wrath (Aleksandr) takes 3 damage to RT.
  4072. 2 Internal Structure remaining
  4073. Critical hit on RT. Roll is (10+1) = 11; 2 locations.
  4074. CRITICAL HIT on Engine.
  4075. CRITICAL HIT on MASC.
  4076. fires a second shot in ultra mode.
  4077. Ultra AC/2 at Hellion Wrath (Aleksandr); needs 6, rolls 3 : misses
  4078.  
  4079. Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
  4080.  
  4081.  
  4082. Physical Attack Phase
  4083. -------------------
  4084.  
  4085. Heat Phase
  4086. -------------------
  4087. Hellion Wrath (Aleksandr) gains 30 heat, sinks 24 heat and is now at 7 heat.
  4088. Adding 10 heat from Stealth Armor...
  4089. Wulfen (Prime) (Restless) gains 18 heat, sinks 18 heat and is now at 0 heat.
  4090.  
  4091. Control Rolls
  4092. -------------------
  4093.  
  4094. End Phase
  4095. -------------------
  4096. Light smoke cloud drifts to 0106 and 0205 and 0107.
  4097. Light smoke cloud drifts to 0508 and 0607 and 0509.
  4098. Light smoke cloud drifts to 0808 and 0908 and 0809.
  4099. Light smoke cloud drifts to 0809 and 0909 and 0810.
  4100. Light smoke cloud drifts to 0909 and 1008 and 0910.
  4101. Light smoke cloud drifts to 0810 and 0910 and 0811.
  4102. Light smoke cloud drifts to 0911 and 1010 and 0912 and dissipates completely!
  4103. Light smoke cloud drifts to 1110 and 1209 and 1111.
  4104. Light smoke cloud drifts to 1111 and 1210 and 1112 and dissipates completely!
  4105. Light smoke cloud drifts to 1112 and 1211 and 1113.
  4106. Light smoke cloud drifts to 1311 and 1410 and 1312.
  4107. Light smoke cloud drifts to 1212 and 1312 and 1213.
  4108. Light smoke cloud drifts to 1413 and 1513 and 1414.
  4109. Light smoke cloud drifts to 1612 and 1712 and 1613.
  4110. Light smoke cloud drifts to 1514 and 1613 and 1515.
  4111. Light smoke cloud drifts to 1515 and 1614 and 1516 and dissipates completely!
  4112. Light smoke cloud drifts to 1813 and 1913 and 1814.
  4113. Light smoke cloud drifts to 1516 and 1615 and 1517.
  4114. Light smoke cloud drifts to 1616 and 1716 and 1617.
  4115. Light smoke cloud drifts to 1716 and 1815 and 1717.
  4116. Light smoke cloud drifts to 1717 and 1816 and 1718.
  4117. Light smoke cloud drifts to 1816 and 1916 and 1817.
  4118. Light smoke cloud drifts to 1817 and 1917 and 1818 and dissipates completely!
  4119. Light smoke cloud drifts to 1917 and 2016 and 1918.
  4120. Fire at 2018 is burning brightly.
  4121. Fire at 2118 is burning brightly.
  4122. Light smoke fills 1918.
  4123. Light smoke fills 2017.
  4124. Light smoke fills 1919.
  4125. Light smoke fills 2017.
  4126. Light smoke fills 2117.
  4127. Light smoke fills 2018.
  4128.  
  4129. Initiative Phase for Round #29
  4130. -------------------
  4131. Restless rolls a 9[9+0].
  4132. Zeether rolls a 10[10+0].
  4133. Aleksandr rolls a 8[8+0].
  4134. Kojak rolls a 3[3+0].
  4135. Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  4136. Fog level is None.
  4137. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4138. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  4139. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4140. ????: ???? BV remaining (from ???? initially) ???? BV fled
  4141.  
  4142. ***Server: Restless declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
  4143.  
  4144. ***Server: Aleksandr admits defeat.
  4145.  
  4146. Targeting Phase
  4147. -------------------
  4148.  
  4149. Movement Phase
  4150. -------------------
  4151.  
  4152. Offboard Attack Phase
  4153. -------------------
  4154.  
  4155. Weapon Attack Phase
  4156. -------------------
  4157.  
  4158. Physical Attack Phase
  4159. -------------------
  4160.  
  4161. Heat Phase
  4162. -------------------
  4163. Hellion Wrath (Aleksandr) gains 10 heat, sinks 17 heat and is now at 0 heat.
  4164. Adding 10 heat from Stealth Armor...
  4165. Wulfen (Prime) (Restless) gains 12 heat, sinks 12 heat and is now at 0 heat.
  4166.  
  4167. Control Rolls
  4168. -------------------
  4169.  
  4170. End Phase
  4171. -------------------
  4172. Smoke at 0106 has blown off the map.
  4173. Smoke at 0107 has blown off the map.
  4174. Light smoke cloud drifts to 0105.
  4175. Light smoke cloud drifts to 0407 and 0507 and 0408.
  4176. Light smoke cloud drifts to 0708 and 0807 and 0709.
  4177. Light smoke cloud drifts to 0709 and 0808 and 0710.
  4178. Light smoke cloud drifts to 0808 and 0908 and 0809 and dissipates completely!
  4179. Light smoke cloud drifts to 0710 and 0809 and 0711.
  4180. Light smoke cloud drifts to 1009 and 1109 and 1010.
  4181. Light smoke cloud drifts to 1011 and 1111 and 1012.
  4182. Light smoke cloud drifts to 1210 and 1310 and 1211.
  4183. Light smoke cloud drifts to 1112 and 1211 and 1113.
  4184. Light smoke cloud drifts to 1313 and 1412 and 1314.
  4185. Light smoke cloud drifts to 1512 and 1611 and 1513.
  4186. Light smoke cloud drifts to 1413 and 1513 and 1414 and dissipates completely!
  4187. Light smoke cloud drifts to 1713 and 1812 and 1714.
  4188. Light smoke cloud drifts to 1415 and 1515 and 1416.
  4189. Light smoke cloud drifts to 1516 and 1615 and 1517 and dissipates completely!
  4190. Light smoke cloud drifts to 1615 and 1715 and 1616.
  4191. Light smoke cloud drifts to 1616 and 1716 and 1617.
  4192. Light smoke cloud drifts to 1716 and 1815 and 1717 and dissipates completely!
  4193. Light smoke cloud drifts to 1816 and 1916 and 1817.
  4194. Light smoke cloud drifts to 1817 and 1917 and 1818.
  4195. Light smoke cloud drifts to 1917 and 2016 and 1918.
  4196. Fire at 2018 is burning brightly.
  4197. Fire at 2118 is burning brightly.
  4198. Light smoke fills 1918.
  4199. Light smoke fills 2017.
  4200. Light smoke fills 1919.
  4201. Light smoke fills 2017.
  4202. Light smoke fills 2117.
  4203. Light smoke fills 2018.
  4204. Team 1 has achieved all required victory conditions!
  4205.  
  4206. Victory!
  4207. -------------------
  4208.  
  4209. Winner is: TEAM #1
  4210.  
  4211. Restless: 1063 BV remaining (from 4280 initially) 0 BV fled
  4212. Zeether: 0 BV remaining (from 3472 initially) 0 BV fled
  4213. Aleksandr: 1540 BV remaining (from 5503 initially) 0 BV fled
  4214. Kojak: 0 BV remaining (from 4802 initially) 0 BV fled
  4215.  
  4216. Survivors are:
  4217. Hellion Wrath (Aleksandr)
  4218. Pilot : Ana L'fisting [3/4] ( 1 hit(s) )
  4219. Kills : 2
  4220.  
  4221. Wulfen (Prime) (Restless)
  4222. Pilot : Christen [3/4]
  4223. Kills : 0
  4224.  
  4225.  
  4226. The following units are in retreat:
  4227. MechWarrior Shohobohaum Za (Kojak)
  4228. Gunnery Skill : Shohobohaum Za [3]
  4229. Kills : 0
  4230.  
  4231. MechWarrior Franka (Restless)
  4232. Gunnery Skill : Franka [3] ( 1 hit(s) )
  4233. Kills : 0
  4234.  
  4235. MechWarrior Erza Scarlet (Zeether)
  4236. Gunnery Skill : Erza Scarlet [3]
  4237. Kills : 0
  4238.  
  4239. MechWarrior Jack Mehoff (Aleksandr)
  4240. Gunnery Skill : Jack Mehoff [3] ( 4 hit(s) )
  4241. Kills : 0
  4242.  
  4243. MechWarrior Levy McGarden (Zeether)
  4244. Gunnery Skill : Levy McGarden [3] ( 2 hit(s) )
  4245. Kills : 0
  4246.  
  4247. MechWarrior Jernau Morat Gurgeh (Kojak)
  4248. Gunnery Skill : Jernau Morat Gurgeh [3] ( 2 hit(s) )
  4249. Kills : 0
  4250.  
  4251.  
  4252. Graveyard contains:
  4253. Locust IIC 10 #2 (Kojak)
  4254. Pilot : Shohobohaum Za [3/4]
  4255. Kills : 0
  4256. Destroyed by Hellion Wrath (Aleksandr)
  4257.  
  4258. Puma (Adder) Prime (Restless)
  4259. Pilot : Franka [3/4] ( 1 hit(s) )
  4260. Kills : 0
  4261. Destroyed by Kit Fox Prime (Zeether)
  4262.  
  4263. Jenner IIC 2 (Zeether)
  4264. Pilot : Erza Scarlet [3/4]
  4265. Kills : 0
  4266. Destroyed by Morrigan 5 (Aleksandr)
  4267.  
  4268. Locust IIC 10 (Kojak)
  4269. Pilot : Jernau Morat Gurgeh [3/4] ( 2 hit(s) )
  4270. Kills : 0
  4271. Destroyed by Hellion Wrath (Aleksandr)
  4272.  
  4273.  
  4274. The following utterly destroyed units are not available for salvage:
  4275. Morrigan 5 (Aleksandr)
  4276. Pilot : Jack Mehoff [3/4] ( 4 hit(s) )
  4277. Kills : 2
  4278. Destroyed by pilot error.
  4279.  
  4280. Kit Fox Prime (Zeether)
  4281. Pilot : Levy McGarden [3/4] ( 2 hit(s) )
  4282. Kills : 1
  4283. Destroyed by Morrigan 5 (Aleksandr)
  4284.  
  4285.  
  4286. Detailed unit status saved to entitystatus.txt
  4287.  
  4288. Zeether: good game
  4289.  
  4290. Restless: gg
  4291.  
  4292. Kojak: Yeah, good game
  4293.  
  4294. ***Server: Aleksandr disconnected.
  4295.  
  4296. ***Server: Kojak disconnected.
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