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  1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  2. SPLIT INFINITY PRESENTS
  3. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Don't forget to click on 'RECOMMEND' button at the top of this guide!
  5. -------------------------------------------------------------------------------
  6. Name of game: Lightning Returns Final Fantasy XIII
  7. Type of guide: Platinum Spoiler-free Walkthrough / FAQ
  8. Platform: Playstation 3
  9. Version: Light, released on 17th February 2014
  10. Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
  11. Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
  12. Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
  13. Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
  14. -------------------------------------------------------------------------------
  15.  
  16. ===============================================================================
  17. ===============================================================================
  18. 01.) LATEST UPDATES - G0100
  19. ===============================================================================
  20. ===============================================================================
  21.  
  22. - Version Light (17th February 2014)
  23. # All bosses' info added.
  24. # Detailed info on all garbs added.
  25.  
  26.  
  27.  
  28. ===============================================================================
  29. ===============================================================================
  30. 02.) LEGAL INFORMATION - G0200
  31. ===============================================================================
  32. ===============================================================================
  33.  
  34. - This document is copyrighted to me, Damir Kolar (Split Infinity).
  35. - It is intended for *PRIVATE* use only. It cannot be used in ANY form of
  36. printed or electronic media involved in a commercial business, in part or in
  37. whole, in any way, shape, or form.
  38. - It cannot be given away freely, as bonus or prize, it can't be given away
  39. with the game and so on. It cannot be used for profitable or promotional
  40. purposes, regardless of the situation.
  41. - Breaking any of these rules is in direct violation of copyright law.
  42.  
  43. If you are a webmaster of the site that wishes to post this document, you may
  44. do so under one condition - you must e-mail me first for permission. If
  45. permission is granted, you cannot change a single character of this document,
  46. and you must leave it in txt format.
  47.  
  48.  
  49.  
  50. ===============================================================================
  51. ===============================================================================
  52. TABLE OF CONTENTS
  53. ===============================================================================
  54. ===============================================================================
  55.  
  56. If you need to find something quickly, press and hold CTRL (Control), then
  57. press F button. This will bring up 'Find and Replace' box. In it type the
  58. word you're looking for and you should be taken to it immediately. This is
  59. much faster than scrolling through entire guide.
  60.  
  61. For your convenience I've inserted special search codes near every section to
  62. help you easily hop on to that section by using search code provided. Each
  63. search code will appear only twice in whole guide - thus getting stray hits
  64. will be impossible.
  65.  
  66. -------------------------------------------------------------------------------
  67. SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
  68. -------------------------------------------------------------------------------
  69. 01.) Latest Updates | G0100 | What was added in last update?
  70. 02.) Legal Information | G0200 | Copyright protection and legal info.
  71. 03.) Abbreviations | G0300 | Abbreviation I use throu the guide.
  72. 04.) Easy, Normal, Hard | G0400 | Details of difficulty modes.
  73. 05.) New Game Plus | G0500 | Details of New Game+.
  74. -------------------------------------------------------------------------------
  75. 06.) Walkthrough | G0600 | Guide from start to finish.
  76. | WLK01 | Main quest 0
  77. | WLK02 | Welcome to the Ark
  78. | WLK03 | How will the walkthrough be written
  79. | WLK04 | Luxerion map overview
  80. | WLK05 | Luxerion treasures,important items,garbs
  81. | WLK06 | Main Quest 1
  82. | WLK07 | All 20 Luxerion subquests
  83. | WLK08 | 13 Canvas of Prayers quests / Luxerion
  84. | WLK09 | Yusnaan map overview
  85. | WLK10 | Yusnaan treasures,important items,garbs
  86. | WLK11 | Main Quest 2
  87. | WLK12 | All 16 Yusnaan subquests
  88. | WLK13 | 14 Canvas of Prayers quests / Yusnaan
  89. | WLK14 | Wildlands map overview
  90. | WLK15 | Wildlands treasures,important items,garbs
  91. | WLK16 | Main Quest 3
  92. | WLK17 | Main Quest 5
  93. | WLK18 | All 22 Wildlands subquests
  94. | WLK19 | 25 Canvas of Prayers quests / Wildlands
  95. | WLK20 | Dead Dunes map overview
  96. | WLK21 | Dead Dunes treasures,important items,garbs
  97. | WLK22 | Main Quest 4
  98. | WLK23 | All 8 Dead Dunes subquests
  99. | WLK24 | 18 Canvas of Prayers quests / Dead Dunes
  100. | WLK25 | 13 Global Canvas of Prayers quests
  101. | WLK26 | Last Day is approaching...
  102. | WLK27 | Ultimate Lair
  103. | WLK28 | Final Day
  104. | WLK29 | Boss Finale!
  105. | WLK30 | Checklist of Garbs from the Ark
  106. | WLK31 | Rare Forge
  107. | WLK32 | Rewards Barter Shop garbs
  108. | WLK33 | Aeronite
  109. -------------------------------------------------------------------------------
  110. 07.) Garbs data | G0700 | Info on all 92 garbs available so far!
  111. ??.) Past Revisions | G??00 | History of this guide resides here...
  112. ??.) Credits | G??00 | All who contributed... Thank you.
  113. -------------------------------------------------------------------------------
  114.  
  115.  
  116.  
  117. ===============================================================================
  118. ===============================================================================
  119. 03.) ABBREVIATIONS - G0300
  120. ===============================================================================
  121. ===============================================================================
  122.  
  123. -------------------------------------------------------------------------------
  124. ABS --------------------------- absorb
  125. acc ------------------------ accessory
  126. AOE ------------------- area of effect
  127. ATBG -------- Active Time Battle Gauge
  128. cca --------------- in rough estimates
  129. chr ----------------- single character
  130. chrs ------------- multiple characters
  131. cross --------------------- crossroads
  132. E ------------------------------- east
  133. esp ----------------------- especially
  134. FOE --------------- field of encounter
  135. HLV --------------------------- halves
  136. HP ------------------------ Hit Points
  137. IMM --------------------------- immune
  138. KI -------------------------- Key Item
  139. MAG ----------------- Magic Power stat
  140. N ------------------------------ north
  141. na -------------------- not applicable
  142. NE ------------------------- northeast
  143. NS ------------------- nothing special
  144. NW ------------------------- northwest
  145. PS ----------------- preemptive strike
  146. rephy -------- regular physical attack
  147. RF -------------------- reinforcements
  148. RST ------------------------ resistant
  149. S ------------------------------ south
  150. SE ------------------------- southeast
  151. STR -------------------- Strength stat
  152. SW ------------------------- southwest
  153. TB --------------------- treasure ball
  154. TC --------------------- treasure cube
  155. TM --------------------- Target Marker
  156. VS ---------------------------- versus
  157. W ------------------------------- west
  158. WKN ------------------------- weakness
  159. -------------------------------------------------------------------------------
  160.  
  161.  
  162.  
  163. ===============================================================================
  164. ===============================================================================
  165. 04.) EASY, NORMAL, HARD - G0400
  166. ===============================================================================
  167. ===============================================================================
  168.  
  169. The game features three difficulty settings, and here I'll explain the
  170. differences between them.
  171.  
  172. 1. EASY MODE
  173. - HP automatically recovers between battles.
  174. - 0,75x modifier is applied to enemy stats.
  175. - You cannot obtain all enemy item drops (those will be greyed out).
  176. - EP obtained after battles is graded like this: big enemy 4 EP, medium enemy 1
  177. EP, and small enemy about 0,25 EP.
  178. - Gil dropped by enemies is 50% less than on NORMAL mode.
  179. - Certain EP abilities cost less to use (for example Teleport costs 2 EP).
  180. - Using EP ability Escape gives no penalty to remaining time for current day.
  181. - If the enemy strikes Light [BAD encounter], no HP penalty is incurred.
  182.  
  183. 2. NORMAL MODE
  184. - HP does not recover between battles.
  185. - Enemy stats are at default value.
  186. - You cannot obtain all enemy item drops (those will be greyed out).
  187. - EP obtained after battles is graded like this: big enemy 2 EP, medium enemy
  188. 0,5 EP, and small enemy about 0,12 EP.
  189. - Some EP abilities' costs are higher than on EASY (like Teleport with 3 EP).
  190. - Using EP ability Escape returns Light to the same state as before entering
  191. combat, but 1 hour passes on remaining time for current day.
  192. - If the enemy strikes Light [BAD encounter], she takes 5% MAX HP as damage.
  193.  
  194. 3. HARD MODE
  195. - This mode can only be selected after you defeat final storyline boss on
  196. either Day 13 or Day 14.
  197. - HP does not recover between battles.
  198. - 3,5x modifier is applied to enemy stats.
  199. - You can obtain all enemy item drops.
  200. - EP obtained after battles is graded like this: big enemy 1 EP, medium enemy
  201. 0,25 EP, and small enemy about 0,06 EP.
  202. - Gil dropped by enemies is 50% more than on NORMAL mode.
  203. - Some EP abilities' costs are higher than on EASY (example Teleport for 3 EP).
  204. - Using EP ability Escape returns Light to the same state as before entering
  205. combat, but 1 hour passes on remaining time for current day.
  206. - If the enemy strikes Light [POOR encounter], she takes 5% MAX HP as damage.
  207. - Certain weapons and shields can only be obtained in this mode.
  208. - 13 garbs can obly be obtained on this mode, and all are bought in shops.
  209.  
  210. 4. PALLAS ATHENA GARB
  211. - To get Pallas Athena garb (obtain Platinum Trophy), you do NOT have to play
  212. on HARD mode, as all trophies can be obtained on EASY mode.
  213.  
  214.  
  215.  
  216. ===============================================================================
  217. ===============================================================================
  218. 05.) NEW GAME PLUS - G0500
  219. ===============================================================================
  220. ===============================================================================
  221.  
  222. 1. You can start a NG+ in three ways:
  223. A - Getting Game Over by running out of days.
  224. B - Completing the game by defeating the final boss.
  225. C - While already on NG+, a green hourglass (Crystal of Atonement) appears in
  226. the Ark from second day onward. Examine the hourglass and confirm your
  227. choice twice to immediately suspend your current game progression. Make a
  228. save and use it to start the game from beginning. This is much better than
  229. having to manually truck through the days.
  230. Note: another Crystal of Atonement is available on Final Day before the
  231. cathedral, should you change your mind.
  232.  
  233. 2. When you start a New Game+ (regardless of how achieved), you retain:
  234. - All items, except quest items.
  235. - All weapons, except one weapon which you get in final dungeon.
  236. - All shields, except one shield which you get in final dungeon.
  237. - All accessories.
  238. - Accumulated statistic bonuses, EP and ATB increments, as well as item slots.
  239. Even if you completed quest X on first play, complete it again on second play
  240. for a second (smaller) statistic boost.
  241. - Gil obtained.
  242. - All garbs and adornments collected.
  243. - EP abilities obtained.
  244. - Any and all quest progression is not carried over.
  245. - Enemies slain counter is not carried over. This counter is important for
  246. Omega enemies (I'll explain more on that in the walkthrough). Omega enemies
  247. are called the Last Ones in the game, but when you fight one, it has a greek
  248. sign for "omega" next to its name, hence my calling Omega enemies.
  249. - Accessories can now be upgraded (read next bullet for more info).
  250.  
  251. 3. When you start a NG+ from a save on which you defeated final boss, you can:
  252. - You can choose HARD mode.
  253. - You gain the ability to upgrade shields and weapons at the Forges. To upgrade
  254. a weapon or shield, you need cash and upgrade materials. Mats are either
  255. dropped by enemies of bought from certain shops. Weapons and shields can also
  256. be downgraded, if you so choose.
  257. - Accessories are upgraded a bit differently. To cite an example: when you get
  258. to Luxerion for the first time, you begin just before the N train station.
  259. Look to your left to spot a ladder. Climb it and jump to nearby railing to
  260. find a treasure ball with accessory inside. When you open this same treasure
  261. ball again on NG+, the accessory you got on first round will get upgraded.
  262. You can upgrade it one more time on NG++. However, on NG+++ you will then get
  263. cash instead.
  264. - Forges carry more powerful equipment if you play on HARD.
  265. - Damage output is increased by adding a new option in settings menu - Limit
  266. Break. Get it by collecting treasure cube in the Ark on Day 1. When this
  267. option is ON, Lighty's STR and MAG can be increased to 9999, instead of
  268. capped 5000. And her HP can be increased to staggering 99999 HP!
  269. However, you're not graded after boss or Omega battles, and you can't submit
  270. scores. You can still obtain trophies though.
  271.  
  272. 4. Completing main quests, subquests or Canvas of Prayers quests that you have
  273. already completed in previous playthrough will yield lesser rewards in terms
  274. of stat boosts. You get more gil, though.
  275.  
  276.  
  277.  
  278. ===============================================================================
  279. ===============================================================================
  280. 06.) WALKTHROUGH - G0600
  281. ===============================================================================
  282. ===============================================================================
  283.  
  284. First off, here is some important advice to take with you.
  285.  
  286. 1. By completing six main quests and subquests, which HAVE to be completed as
  287. part of main quests, you can accumulate enough Eradia for Yggdrasil to bloom
  288. six times (equals six additional days) in order for Light to reach Day 13.
  289.  
  290. 2. However, Yggdrasil can bloom seven times - five orbs will bloom on tree's
  291. stem, then tree's flower blooms partially, and finally tree's flower blooms
  292. completely into an orb.
  293.  
  294. 3. Completing all six main quests and at least 40 subquests before the end of
  295. Day 12 has following effects:
  296. - Yggdrasil blooms for the 7th time, therefore you can reach Day 14!
  297. - On Day 13 you get access to Ultimate Lair bonus dungeon.
  298. - On NG+ you get to fight different version of final boss.
  299. - In order to reach Day 14, you must complete at least 40 subquests. ATM
  300. I confirm that having 40 subquests is enough to reach Day 14. Kouli
  301. comments that 37 subquests is enough, which I shall test in the course of
  302. this walkthrough.
  303. - After blasting final boss, you can enjoy extra ending scene.
  304.  
  305. 4. Depending on which day you decide to complete MAIN quests, you may fight a
  306. different version of the boss for that quest. This applies to main quests 1,
  307. 2, and 4.
  308.  
  309. 5. Completing MAIN quests may award any or all of the following:
  310. - HP boost
  311. - STR boost
  312. - MAG boost
  313. - EP counter boost
  314. - ATB bar boost
  315. - Item slot expansion
  316. - gil
  317.  
  318. 6. Completing subquests may award any or all of the following:
  319. - HP boost
  320. - STR boost
  321. - MAG boost
  322. - Item slot expansion
  323. - gil
  324. - garb
  325. - weapon
  326. - shield
  327. - adornment
  328.  
  329. 7. Completing Canvas of Prayers quests may award any or all of the following:
  330. - HP boost
  331. - STR boost
  332. - MAG boost
  333. - gil
  334. - weapon
  335. - shield
  336. - adornment
  337. - item
  338.  
  339. 8. There are 66 subquests in the entire game.
  340. - Luxerion has 20 subquests.
  341. - Yusnaan has 16 subquests.
  342. - Wildlands have 22 subquests.
  343. - Dead Dunes have 8 subquets.
  344.  
  345. 9. There are 83 Canvas of Prayers quests in the entire game.
  346. - Luxerion has 13 quests.
  347. - Yusnaan has 14 subquests.
  348. - Wildlands have 25 subquests.
  349. - Dead Dunes have 18 subquets.
  350. - And finally 13 global quests, accessible from any Canvas.
  351.  
  352. 10. The maximum amount of completed subquests on FIRST playthrough is 64, and
  353. on any subsequent playthrough 65.
  354. - There's a quest in Dead Dunes that can only be completed in NG+.
  355. - One Luxerion subquest must be failed in order to access another subquest.
  356. You can complete all Canvas of Prayers quests on any playthrough.
  357.  
  358. 11. Depending on whether or not you strike the enemy to initiate a battle:
  359. - Striking unaware enemy begins the battle with all enemies at 75% MAX HP.
  360. - Striking aware enemy begins the battle with all enemies at 90% MAX HP.
  361. - Light suffers 5% MAX HP penalty if enemy strikes her (not valid on EASY).
  362.  
  363. 11. Three real life seconds equal one ingame minute. So rounding it down 72
  364. real life minutes equal 1 ingame day. The game stops time while you're in
  365. menus, cutscenes, or battles. The only exception is Ultimate Lair, where
  366. time flows even when yu're in a battle.
  367.  
  368. 12. Here are several instances on how to recover your HP.
  369. - Play on EASY mode where HP autorecovers between battles.
  370. - Use items like Potions from item menu.
  371. - Regen buff, applicable thru various means like specific potions, or as an
  372. auto-ability of certain equipment.
  373. - Curaga EP ability.
  374. - Sleep at a hotel.
  375. - Eat at a restaurant.
  376. - Mediguard ability.
  377. - Certain auto-abilities of accessories.
  378.  
  379. 13. Be sure to read the section on Rare Forge!
  380.  
  381.  
  382. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  383. WLK01 - MAIN QUEST 0
  384. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  385.  
  386. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  387. MAIN QUEST 0-1
  388. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  389.  
  390. Select your difficulty mode - personally I'd recommend EASY, since the game is
  391. played quite differently from FFXIII, or FFXIII-2. You also have access to the
  392. same stuff as if you'd play on NORMAL, plus since enemies drop more EP, you can
  393. accomplish more during the days. But in the end, it's up to you. I'll be basing
  394. the walkthrough on NORMAL mode.
  395.  
  396. If you have Internet connection to your console, I advise turning on Outworld
  397. Service as it will be of huge assistance. During you travels you may encounter
  398. people or animals with bluish text above them. Talking to such a person or an
  399. animal will bring you to a menu from which you can sometimes buy an item or a
  400. weapon. Be on the lookout for Ether (2800 gil) and Turbo Ether (5600 gil) -
  401. these two items recover EP gauge, which can prove to be a lifesaver in certain
  402. situations. Sometimes you may be lucky and get an Elixir offered! If you have
  403. 360000 gil to spare, buy the Elixir for a trophy.
  404.  
  405. - The Patron's Palace / The Ballroom
  406.  
  407. After the intro scene Lighty is thrust into the first battle. Pass [Schemata]
  408. tutorial and follow the instructions, then kill Anubys foe. Post-battle you get
  409. to wrestle with [Camera Settings] tutorial and then you can move around the
  410. area. Subdue all foes present, and when you fight another Anubys you'll be
  411. greeted with [Guard] tutorial.
  412.  
  413. With all foes defeated, continue up the stairs and a robed person will teach
  414. you about [Recovery Items]. Buy Potions for all items slots - you start with
  415. six items slots, but it can be increased by completing main quests and one
  416. specific subquest. Continue upstairs to see Snow OHKO an enemy and run forward.
  417. Hold R2 to dash, but this drains the blue bar in lower left. If it drains
  418. completely, you have to wait for small cooldown before you can dash again.
  419.  
  420. - The Patron's Palace / Passageway
  421.  
  422. When you enter a battle with at least two enemies, prepare for [Changing
  423. Targets] tutorial. Continue after Snow, climbing the ladders and whatnot until
  424. you get to blocked passage. On one of pillars nearby is the switch you need to
  425. press to open the path. Carry on and you smash it up with friendly neighborhood
  426. dragon Zaltys.
  427.  
  428. [Staggering] tutorial is presented. Assault the foe with Thunder until you
  429. achieve stagger, then switch to the other garb and continue using regular
  430. attack's on Zaltys' head to get second stagger. At this point dragon falls on
  431. the ground and is completely helpless for duration of stagger. The game will
  432. now allow you to use your first EP ability Overclock. For the cost of 2 EP
  433. Lighty's abilities are sped up and have no ATB cost, and all enemies' actions
  434. are slowed to a crawl. Overclock doesn't make you invincible, so you must still
  435. beware not to take on too much than you can chew.
  436.  
  437. Anyway, activate Overclock and pester your enemy with physical attacks until it
  438. goes down. After the battle climb another ladder and push on to TM to end this
  439. quest.
  440.  
  441. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  442. WLK02 - WELCOME TO THE ARK
  443. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  444.  
  445. - The Ark / Divine Garden
  446.  
  447. If you want to play Lightning dress-up, she can get 71 garbs in the game. 57 on
  448. your first playtrough, 13 on HARD playthrough, and last garb when you obtain
  449. Platinum trophy. She starts with two garbs already - EQUILIBRIUM and DARK MUSE.
  450.  
  451. Official guide technically counts 74 in-game garbs, so let me explain. Way
  452. later in the game three of your existing garbs get upgraded. They retain same
  453. name, but get a "+" added on the end, and their abilities change. Visually they
  454. still remain the same, though - so that's why I count 71 garbs instead of 74.
  455.  
  456. Begin by collecting four TC floating around to get weapon DEVIL'S DAUGHTER,
  457. shield PRYTWEN, BLIZZARD LV1 & LIGHT GUARD LV1, and a garb MIST WIZARD. When
  458. you collect all TCs, [Customizing Schemata] tutorial rears its ugly head.
  459.  
  460. Complete it and you obtain EP ability Escape - for no EP cost you can escape
  461. from any battle, but it comes with a penalty. If you're playing on NORMAL /
  462. HARD, one hour passes on the remaining time for the current day. If you check
  463. main menu, you'll see "EP abilities" menu with another EP ability Curaga (for 2
  464. EP you can completely recover your HP).
  465.  
  466. Now you have to examine the bookshelf with Book of Conquests on it, and choose
  467. to fight Zaltys from Main Quest 0. A handy [EP Abilities] tutorial pops up - as
  468. for the foe, just repeat what you did several minutes ago, or choose Escape
  469. like the tutorial asked you to. While in the Ark battles, you can freely expend
  470. EP and items which are then refreshed and returned to you upon conclusion of
  471. the battle.
  472.  
  473. Okiedokie, talk to Hope several times to get the lowdown on what is going on
  474. and what you're supposed to do. Eventually he gives you two choices, so pick
  475. top one. For a certain EP cost you can buy some items:
  476.  
  477. 1) Day 1: X-Potion (1EP) - full HP recovery
  478. Mega Remedy (1EP) - removes all debuffs, buffs: Veil
  479. Phoenix Down (1EP) - revive from KO, buffs: Protect, Shell, Veil
  480. Warrior's Potion (1EP) - recovers HP, buffs: Faith, Bravery
  481. Holy Water (1EP) - recovers HP, buffs: Protect, Shell
  482.  
  483. 2) Day 6: X-Potion (1EP) - full HP recovery
  484. Mega Remedy (1EP) - removes all debuffs, buffs: Veil
  485. Phoenix Down (1EP) - revive from KO, buffs: Protect, Shell, Veil
  486. Warrior's Potion (1EP) - recovers HP, buffs: Faith, Bravery
  487. Holy Water (1EP) - recovers HP, buffs: Protect, Shell
  488. Regen Potion (2EP) - recovers HP, buffs: Regen
  489. Reraise Potion (3EP) - recovers HP, buffs: Reraise
  490.  
  491. 3) Day11: X-Potion (1EP) - full HP recovery
  492. Mega Remedy (1EP) - removes all debuffs, buffs: Veil
  493. Phoenix Down (1EP) - revive from KO, buffs: Protect, Shell, Veil
  494. Phoenix Wing (2EP) - revive from KO, recovers all HP, buffs: Haste
  495. Hero's Potion (2EP) - HP rec., buffs: Bravery, Faith, Vigilance,Haste
  496. Crusader's Potion (2EP) - HP rec., buffs: Protect, Shell, Veil, Regen
  497. Regen Potion (2 EP) - recovers HP, buffs: Regen
  498. Reraise Potion (3 EP) - recovers HP, buffs: Reraise
  499.  
  500. You can get more background info for your primer by picking second choice, and
  501. when you're done, go to warp device and examine it, then confirm you're ready.
  502. Each time you complete main quests and certain subquests, Hope gets new
  503. information you can talk to him about.
  504.  
  505. Each time you come back to the Ark, you'll find treasure cube/s with some
  506. goodies inside.
  507. Day 2 - garb RED MAGE, weapon LIBERATOR, shield JUNO SOSPITA
  508. Day 3 - EP ability Arise (full HP recovery from KO for 3 EP)
  509. Day 4 - garb WHITE MAGE, garb BLACK MAGE
  510. Day 5 - EP ability Esunada (removes all debuffs from Lighty for 1 EP)
  511. Day 6 - 5x BRONZE MALISTONE (ability upgrade mats)
  512. Day 7 - garb AMAZON WARRIOR
  513. Day 8 - EP ability Army of One (activate during Overclock for 1 EP)
  514. Day 9 - garb HEARTSTEALER
  515. Day 10 - EP ability Decoy [summons Mog to draw enemy attacks for 1 EP)
  516. Day 11 - garb MARTIAL MONK
  517. Day 12 - EP ability Quake [summons a quake to launch enemies for 2 EP]
  518. Day 13 - garb upgrade EQUILIBRIUM+, garb upgrade DARK MUSE+, garb upgrade
  519. MIST WIZARD+
  520. Day 14 - 5x SILVER MALISTONE (ability upgrade material)
  521.  
  522. IMPORTANT INFO ABOUT UPGRADING AND TREASURES!
  523. 1) On first playthrough you can level up your abilities at Sorcery Shop from
  524. Day 6 onward.
  525. 2) Accessories can be upgraded on any type of NG+. Example:
  526. - On 1st playthrough you collect Satin Scrunchie from TB.
  527. - On 2nd playthrough you collect Satin Scrunchie from same TB, but it
  528. upgrades into Satin Scrunchie+.
  529. - On 3rd playthrough you collect Satin Scrunchie from same TB, but it
  530. upgrades into Ribbon.
  531. - On any subsequent playthrough you get 2500 gil from same TB.
  532. 3) Treasure balls that yield bangle accessories and Sheafs (or items that let
  533. you know enemy vulnerabilities and stagger conditions) award you with 1500
  534. gil or a sellable-only item on subsequent playthroughs.
  535. 4) Sealed treasure balls with pin or bangle accessories award huge amounts of
  536. gil on subsequent playthroughs.
  537. 5) Weapons and shields can only be upgraded on NG+ save, which was started from
  538. cleared data on which you defeated final storyline boss.
  539. 6) You need special materials in order to level abilities or upgrade weapons
  540. and shields. Mats are dropped by enemies, or bought from Adventuring
  541. Essentials merchants.
  542.  
  543. IMPORTANT INFO ABOUT ENEMIES GROWING STRONGER!
  544. 1) As days pass in the game, most enemies will grow progressively stronger.
  545. 2) Boosts for enemies occur on days 7, 10, 13 and 14.
  546. 3) Omega foes fought within the Ark will always have stats of Day 13 version.
  547. 4) Item drops you can obtain from enemies depending on difficulty mode, and
  548. which day you encounter the enemy.
  549.  
  550. NEW GAME PLUS DETAILS ABOUT THE ARK
  551. 1) When you arrive in Ark from NG+ save on which you defeated final boss, there
  552. is a new TC in center of the room. Open it for PROOF OF OVERCOMING LIMITS.
  553. 2) A new option appears in settings - Limit Break Settings. Setting it to ON
  554. allows Lighty's HP to exceed usual HP, STR and MAG caps. STR and MAG can now
  555. max out at 9999 value, and HP can be boosted to 99999 HP.
  556. 3) On day 2 you will find Crystal of Atonement next to the book shelves. This
  557. crystal allows you to immediately suspend current game progress and make a
  558. clear data save. Upon loading this save you again begin at day 1.
  559. 4) New TCs appear on each day, though this time they contain upgrade materials.
  560. 2nd day: 10x Mighty Material
  561. 3rd day: 5x Gold Malistone
  562. 4th day: 15x Mighty Material
  563. 5th day: 5x Platinum Malistone
  564. 6th day: 5x Sword Polisher
  565. 7th day: 5x Shield Polisher
  566. 8th day: ???x Silver Malistone
  567. 9th day: 10x Gold Malistone
  568. 10th day: 10x Platinum Malistone
  569. 11th day: 10x Sword Polisher
  570. 12th day: ???x ???
  571. 13th day: ???x ???
  572. 14th day: ???x ???
  573.  
  574. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  575. WLK03 - HOW WILL THE WALKTHROUGH BE WRITTEN
  576. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  577.  
  578. Dear readers, since there's no definite way I can think about writing the guide
  579. regarding the days remaining, this is how it shall be done.
  580.  
  581. - I will not be writing the walkhrough per days, but per quests.
  582. - Main quests will have own subsection.
  583. - Sidequests per area will be grouped in own subsection.
  584. - Canvas of Prayers quests per area will be grouped in own subsection.
  585. - Contents of treasure balls will be grouped in own subsection. Also given will
  586. be the location of TB, with exceptions of TBs that you find in dungeons.
  587. - I will tell you if you have to return the next day in order to continue the
  588. quest. Therefore I hope that based on the information given you'll be able to
  589. figure out the best possible way to achieve as much as possible in one
  590. playthrough.
  591.  
  592. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  593. WLK04 - LUXERION MAP OVERVIEW
  594. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  595.  
  596. 01. North Station Platform - here you can board the train for Yusnaan.
  597. 02. North Station - SW from North Station Platform, here you have a General
  598. Store.
  599. 03. North Station Plaza - SW from North Station, here you have Canvas of
  600. Prayers, Outfitters, Hotel and Adventuring Essentials (he sells NIBLET
  601. NOTES, GREMLIN NOTES, GORGONOPSID NOTES, and GERTRUDE NOTES).
  602. POSSIBLE LOCATION FOR RARE FORGE - vendor is walking around near the
  603. statue.
  604. 04. Gate of Revelation - E from North Station Plaza.
  605. 05. Restaurant District - W from North Station Plaza, it has 2 restaurants.
  606.  
  607. 06. Haunted Row - N from Restaurant District.
  608. 07. Twin Gates - SW from Restaurant District.
  609. 08. Wharf of the Faitful - SE from Twin Gates.
  610. 09. The Avenue - SW from Twin Gates, has a special shop tied to subquest.
  611. 10. Chocobo HQ - N corner of The Avenue.
  612.  
  613. 11. Gallery Steps - SW from The Avenue.
  614. 12. Luxerion Hills - SW from Gallery Steps.
  615. 13. Plaza of Prayers - W from Luxerion Hills.
  616. 14. Back Alleys - S from The Avenue.
  617. 15. Depots - W-most corridor inside Back Alleys.
  618.  
  619. 16. Chocobo Express - middle and E-most corridors inside Back Alleys.
  620. 17. Blessed Stroll - S from Plaza of Prayers.
  621. 18. North-South Corridor - S from Blessed Stroll, has Soul Seed merchant.
  622. POSSIBLE LOCATION FOR RARE FORGE! - vendor is walking around the area with
  623. six pillars, close to Baird (Soul Seed merchant).
  624. 19. 1st Ave. - SE from North-South Corridor, has Canvas of Prayers.
  625. 20. Idol Ave. - E from 1st Ave.
  626.  
  627. 21. South Station Platform - S from Idol Ave., here you can board trains for
  628. Wildlands or Dead Dunes.
  629. 22. 2nd Ave. - E from Idol Ave., has Outfitters, General Store, hotel, and
  630. restaurant.
  631. 23. Pilgrim's Passage - E from 2nd Ave., has Outfitters.
  632. Has a door that is opened between 6AM-10PM.
  633. 24. Clock Tower - N from Pilgrim's Passage.
  634. 25. Cathedral Plaza - E from Pilgrim's Passage, has nothing special for now. On
  635. last day there will be several shops here: General Store, Forge, Sorcery
  636. Shop, Outfitters and Adventuring Essentials.
  637. Has a door that is opened between 6AM-10PM.
  638.  
  639. 26. Pilgrim's Causeway - NE from Pilgrim's Passage.
  640. POSSIBLE LOCATION FOR RARE FORGE! - vendor is walking around on S-most end
  641. of Pilgrim's Causeway.
  642. 27. Hall of Devotion - E from Cathedral Plaza.
  643. 28. Old Theater - N from Pilgrim's Causeway, has a hotel.
  644. 29. Temporary Route - SE from Gate of Revelation.
  645. 30. Marketplace - E from Gate of Revelation, has Forge and Sorcery Shop.
  646. POSSIBLE LOCATION FOR RARE FORGE! - vendor is walking around to the W of
  647. Forge.
  648.  
  649. 31. Rusted Gate - E from Marketplace. Open between 12AM-6AM.
  650. 32. Mangled Hill - N from Rusted Gate.
  651. 33. Wall of Wealth - N from Mangled Hill, has General Store.
  652. POSSIBLE LOCATION FOR RARE FORGE! - vendor is walking around near the spot
  653. with the Oracle Drive.
  654. 34. Wall of Joy - NW from Wall of Wealth, has Adventuring Essentials (she sells
  655. CATHEDRAL SENTRY NOTES, GAUNT NOTES, DREADNOUGHT NOTES, ZOMOK NOTES).
  656. 35. Dilapidated Gate - E from North Station. Open between 12AM-6AM.
  657.  
  658. 36. The Trench - N from Wall of Joy.
  659. 37. Heretic Stronghold - SE from The Trench.
  660. 38. Forsaken Graveyard Gate - W from Haunted Row.
  661. 39. Sinner's Corner - covers NE part of Luxerion, and is accessed via Forsaken
  662. Graveyard Gate, or via Plaza of Prayers.
  663. 40. Monument - on W side of Sinner's Corner.
  664. 41. Major Routes Luxerion / Wildlands - extreme NW of Luxerion.
  665.  
  666. The map will get littered with symbols and here's what they're for:
  667. - Blue square icon: General Store where you can buy battle items, like Potions.
  668. - Red icon: Outfitters where you can buy garbs and adornments.
  669. - Green icon: Sorcery Shop where you can combine abilities.
  670. From Day 5 onward you'll also be able to upgrade abilities here.
  671. - Yellow icon: Forge where you can buy weapons and shields.
  672. On NG+ where you have defeated final storyline boss you'll also be able to
  673. upgrade/downgrade weapons and shields.
  674. - Black icon: Hotel facility where you can advance time for 500 gil. As an
  675. added bonus Lighty enjoys full HP recovery. If Chronostasis is in effect when
  676. you forward time via Hotel, it's canceled immediately.
  677. - Diamond icon: Restaurant where you can recover HP for a small fee.
  678. - Gold icon: Canvas of Prayers, where you can accept fetch quests.
  679. - Green lock icon: Passage through this door is possible.
  680. - Red lock icon: Passage through this door is not possible.
  681. - Blue circle icon: Train conductor you can speak with to access other areas.
  682. - Feather: Location of your chocobo (only on Wildlands map).
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