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- /*
- ====================
- bfInit
- Initializes ByteFlare XD
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfInit( void );
- /*
- ====================
- bfDispose
- Disposes ByteFlare XD
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfDispose( void );
- /*
- ====================
- bfGetError
- Gets the last error thrown by ByteFlare XD
- ====================
- */
- BF_DLL
- bfError
- __stdcall
- bfGetError( void );
- /*
- ====================
- bfLoadTex
- Loads a texture to heap
- ====================
- */
- BF_DLL
- bfHandle
- __stdcall
- bfLoadTex( const char *Filename );
- /*
- ====================
- bfUnloadTex
- Unloads a texture from heap
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfUnloadTex( bfHandle handle );
- /*
- ====================
- bfTex
- Selects a texture for modification
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfTex( bfHandle handle );
- /*
- ====================
- bfLayer
- Sets the current working layer
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfWorkingLayer( uint z );
- /*
- ====================
- bfPoint
- Adds a 2d point to the current working layer
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfPoint( float x, float y );
- /*
- ====================
- bfClear
- Resets all contexts to make place for a new drawing orgy
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfClear( void );
- /*
- ====================
- bfClient
- Sets up client information
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfClient( ubyte *pData, int nWidth, int nHeight );
- /*
- ====================
- bfRender
- Renders this frame
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfRender( void );
- /*
- ====================
- bfDeleteBackground
- Resets the frame buffer to 0's
- ====================
- */
- BF_DLL
- void
- __stdcall
- bfDeleteBackground( void );
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