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- on first join:
- command "/tagsetother %player% [&a剣士&f]&e"
- command "/class profess 剣士"
- command /test:
- trigger:
- message "test"
- On rightclick on a entity:
- If name of entity is "&aJens":
- If {jens.mission.%player%} is not set:
- open chest with 1 rows named "&aJENS" to player
- format slot 0 of player with stone named "&7Sten - &6Sælg" with lore "&5Pris: &b1&aDKK" to run [ execute player command "/uaishdgsaygdasdftasd"]
- Format slot 1 of player with stone named "&7Sten - &6Køb" with lore "&5Pris: &b10&aDKK" to run [ execute player command "/dfhjbdsfbsdfhdsifsiduf"]
- stop
- Else:
- send player title "&aMISSION" with subtitle "&6Du har klaret missionen!" for 3 seconds
- add 1000 to player's balance
- give 1 of ( item ) to player's inventory
- set {jens.mission.%player%} to 2
- stop
- Command /uaishdgsaygdasdftasd:
- Trigger:
- If player has 1 of stone in inventory:
- remove 1 of stone from player's inventory
- add 1 to player's balance
- message "&aJens &f>> &6Du solgte 1x sten for &b1&aDKK!"
- Else:
- message "&aJens &f>> &cDu har ikke nok sten på dig!"
- stop
- Command /dfhjbdsfbsdfhdsifsiduf:
- Trigger:
- If player's balance is between 10 and 999999999999999:
- give 1 of stone to player's inventory
- remove 10 from player's balance
- message "&aJens &f>> &6Du købte 1x sten for &b106aDKK!"
- Else:
- message "&aJens &f>> &cDu har ikke nok penge!"
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