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TF2 Datamaps (2-28-16)

Feb 28th, 2016
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  1. CAISound
  2. INTEGER m_iSoundType (offset 852)
  3. INTEGER m_iSoundContext (offset 856)
  4. INTEGER m_iVolume (offset 860)
  5. FLOAT m_flDuration (offset 864)
  6. STRING m_iszProxyEntityName (offset 868)
  7. INTEGER InputInsertSound (offset 0)
  8. VOID InputEmitAISound (offset 0)
  9.  
  10. CAI_AllySpeechManager
  11. EMBEDDED m_ConceptCategoryTimers (offset 852) [1 properties]:
  12. TIME m_next (offset 852)
  13. CUSTOM m_ConceptTimers (offset 864)
  14.  
  15. CAI_AssaultGoal
  16. STRING m_RallyPoint (offset 904)
  17. INTEGER m_AssaultCue (offset 908)
  18. INTEGER m_RallySelectMethod (offset 912)
  19. VOID InputBeginAssault (offset 0)
  20.  
  21. CAI_BaseActor
  22. INTEGER m_fLatchedPositions (offset 3548)
  23. VECTOR m_latchedEyeOrigin (offset 3552)
  24. VECTOR m_latchedEyeDirection (offset 3564)
  25. VECTOR m_latchedHeadDirection (offset 3576)
  26. VECTOR m_goalHeadDirection (offset 3588)
  27. FLOAT m_goalHeadInfluence (offset 3600)
  28. FLOAT m_goalSpineYaw (offset 3604)
  29. FLOAT m_goalBodyYaw (offset 3608)
  30. VECTOR m_goalHeadCorrection (offset 3612)
  31. TIME m_flBlinktime (offset 3624)
  32. EHANDLE m_hLookTarget (offset 3628)
  33. CUSTOM m_lookQueue (offset 3632)
  34. CUSTOM m_randomLookQueue (offset 3672)
  35. CUSTOM m_syntheticLookQueue (offset 3652)
  36. TIME m_flNextRandomLookTime (offset 3692)
  37. STRING m_iszExpressionScene (offset 3696)
  38. EHANDLE m_hExpressionSceneEnt (offset 3700)
  39. TIME m_flNextRandomExpressionTime (offset 3704)
  40. STRING m_iszIdleExpression (offset 3712)
  41. STRING m_iszAlertExpression (offset 3716)
  42. STRING m_iszCombatExpression (offset 3720)
  43. STRING m_iszDeathExpression (offset 3724)
  44. INTEGER m_ParameterBodyYaw (offset 3728)
  45. INTEGER m_ParameterSpineYaw (offset 3732)
  46. INTEGER m_ParameterNeckTrans (offset 3736)
  47. INTEGER m_ParameterHeadYaw (offset 3740)
  48. INTEGER m_ParameterHeadPitch (offset 3744)
  49. INTEGER m_ParameterHeadRoll (offset 3748)
  50. INTEGER m_FlexweightBodyRightLeft (offset 3752)
  51. INTEGER m_FlexweightChestRightLeft (offset 3756)
  52. INTEGER m_FlexweightHeadForwardBack (offset 3760)
  53. INTEGER m_FlexweightHeadRightLeft (offset 3764)
  54. INTEGER m_FlexweightHeadUpDown (offset 3768)
  55. INTEGER m_FlexweightHeadTilt (offset 3772)
  56. INTEGER m_ParameterGestureHeight (offset 3776)
  57. INTEGER m_ParameterGestureWidth (offset 3780)
  58. INTEGER m_FlexweightGestureUpDown (offset 3784)
  59. INTEGER m_FlexweightGestureRightLeft (offset 3788)
  60. FLOAT m_flAccumYawDelta (offset 3540)
  61. FLOAT m_flAccumYawScale (offset 3544)
  62. FLOAT m_flextarget (offset 3792)
  63. BOOLEAN m_bDontUseSemaphore (offset 4048)
  64. STRING m_iszExpressionOverride (offset 3708)
  65. EMBEDDED m_pExpresser (offset 4052) [6 properties]:
  66. CUSTOM m_ConceptHistories (offset 4060)
  67. TIME m_flStopTalkTime (offset 4096)
  68. TIME m_flStopTalkTimeWithoutDelay (offset 4100)
  69. TIME m_flBlockedTalkTime (offset 4104)
  70. INTEGER m_voicePitch (offset 4108)
  71. TIME m_flLastTimeAcceptedSpeak (offset 4112)
  72. STRING InputSetExpressionOverride (offset 0)
  73.  
  74. CAI_BaseNPC
  75. EMBEDDED m_ScheduleState (offset 2128) [9 properties]:
  76. INTEGER iCurTask (offset 2128)
  77. INTEGER fTaskStatus (offset 2132)
  78. TIME timeStarted (offset 2136)
  79. TIME timeCurTaskStarted (offset 2140)
  80. INTEGER taskFailureCode (offset 2144)
  81. INTEGER iTaskInterrupt (offset 2148)
  82. BOOLEAN bTaskRanAutomovement (offset 2152)
  83. BOOLEAN bTaskUpdatedYaw (offset 2153)
  84. BOOLEAN bScheduleWasInterrupted (offset 2154)
  85. INTEGER m_IdealSchedule (offset 2124)
  86. INTEGER m_failSchedule (offset 2156)
  87. BOOLEAN m_bUsingStandardThinkTime (offset 2161)
  88. TIME m_flLastRealThinkTime (offset 2164)
  89. TIME m_flTimePingEffect (offset 3496)
  90. BOOLEAN m_bForceConditionsGather (offset 2316)
  91. BOOLEAN m_bConditionsGathered (offset 2317)
  92. BOOLEAN m_bSkippedChooseEnemy (offset 2318)
  93. INTEGER m_NPCState (offset 2320)
  94. INTEGER m_IdealNPCState (offset 2328)
  95. TIME m_flLastStateChangeTime (offset 2324)
  96. INTEGER m_Efficiency (offset 2332)
  97. INTEGER m_MoveEfficiency (offset 2336)
  98. TIME m_flNextDecisionTime (offset 2340)
  99. INTEGER m_SleepState (offset 2344)
  100. INTEGER m_SleepFlags (offset 2348)
  101. FLOAT m_flWakeRadius (offset 2352)
  102. BOOLEAN m_bWakeSquad (offset 2356)
  103. TICK m_nWakeTick (offset 2360)
  104. CUSTOM m_Activity (offset 2364)
  105. CUSTOM m_translatedActivity (offset 2368)
  106. CUSTOM m_IdealActivity (offset 2372)
  107. CUSTOM m_IdealTranslatedActivity (offset 2380)
  108. CUSTOM m_IdealWeaponActivity (offset 2384)
  109. INTEGER m_nIdealSequence (offset 2376)
  110. EMBEDDED m_pSenses (offset 2396) [10 properties]:
  111. FLOAT m_LookDist (offset 2404)
  112. FLOAT m_LastLookDist (offset 2408)
  113. TIME m_TimeLastLook (offset 2412)
  114. INTEGER m_iSensingFlags (offset 2504)
  115. CUSTOM m_SeenHighPriority (offset 2420)
  116. CUSTOM m_SeenNPCs (offset 2440)
  117. CUSTOM m_SeenMisc (offset 2460)
  118. TIME m_TimeLastLookHighPriority (offset 2492)
  119. TIME m_TimeLastLookNPCs (offset 2496)
  120. TIME m_TimeLastLookMisc (offset 2500)
  121. EMBEDDED m_pLockedBestSound (offset 2400) [11 properties]:
  122. EHANDLE m_hOwner (offset 2400)
  123. INTEGER m_iVolume (offset 2408)
  124. FLOAT m_flOcclusionScale (offset 2412)
  125. INTEGER m_iType (offset 2416)
  126. BOOLEAN m_bNoExpirationTime (offset 2430)
  127. TIME m_flExpireTime (offset 2424)
  128. SHORT m_iNext (offset 2428)
  129. INTEGER m_ownerChannelIndex (offset 2432)
  130. POSITION_VECTOR m_vecOrigin (offset 2436)
  131. BOOLEAN m_bHasOwner (offset 2448)
  132. EHANDLE m_hTarget (offset 2404)
  133. EHANDLE m_hEnemy (offset 2404)
  134. TIME m_flTimeEnemyAcquired (offset 2408)
  135. EHANDLE m_hTargetEnt (offset 2412)
  136. EMBEDDED m_GiveUpOnDeadEnemyTimer (offset 2416) [2 properties]:
  137. FLOAT m_minInterval (offset 2424)
  138. FLOAT m_maxInterval (offset 2428)
  139. EMBEDDED m_FailChooseEnemyTimer (offset 2432) [1 properties]:
  140. TIME m_next (offset 2432)
  141. INTEGER m_EnemiesSerialNumber (offset 2436)
  142. TIME m_flAcceptableTimeSeenEnemy (offset 2440)
  143. EMBEDDED m_UpdateEnemyPosTimer (offset 2444) [1 properties]:
  144. TIME m_next (offset 2444)
  145. VECTOR m_vecCommandGoal (offset 2448)
  146. EMBEDDED m_CommandMoveMonitor (offset 2460) [2 properties]:
  147. POSITION_VECTOR m_vMark (offset 2460)
  148. FLOAT m_flMarkTolerance (offset 2472)
  149. TIME m_flSoundWaitTime (offset 3468)
  150. INTEGER m_nSoundPriority (offset 3472)
  151. TIME m_flIgnoreDangerSoundsUntil (offset 3476)
  152. INTEGER m_afCapability (offset 2540)
  153. TIME m_flMoveWaitFinished (offset 2544)
  154. EHANDLE m_hOpeningDoor (offset 2548)
  155. EMBEDDED m_pNavigator (offset 2572) [20 properties]:
  156. INTEGER m_navType (offset 2584)
  157. EMBEDDED m_pPath (offset 2608) [19 properties]:
  158. FLOAT m_goalTolerance (offset 2612)
  159. CUSTOM m_activity (offset 2616)
  160. EHANDLE m_target (offset 2624)
  161. INTEGER m_sequence (offset 2620)
  162. VECTOR m_vecTargetOffset (offset 2628)
  163. FLOAT m_waypointTolerance (offset 2640)
  164. CUSTOM m_arrivalActivity (offset 2644)
  165. INTEGER m_arrivalSequence (offset 2648)
  166. BOOLEAN m_bGoalPosSet (offset 2656)
  167. POSITION_VECTOR m_goalPos (offset 2660)
  168. BOOLEAN m_bGoalTypeSet (offset 2672)
  169. INTEGER m_goalType (offset 2676)
  170. INTEGER m_goalFlags (offset 2680)
  171. TIME m_routeStartTime (offset 2684)
  172. VECTOR m_goalDirection (offset 2688)
  173. EHANDLE m_goalDirectionTarget (offset 2700)
  174. FLOAT m_goalSpeed (offset 2704)
  175. EHANDLE m_goalSpeedTarget (offset 2708)
  176. FLOAT m_goalStoppingDistance (offset 2712)
  177. BOOLEAN m_bValidateActivitySpeed (offset 2628)
  178. BOOLEAN m_bCalledStartMove (offset 2629)
  179. BOOLEAN m_fNavComplete (offset 2588)
  180. BOOLEAN m_bNotOnNetwork (offset 2630)
  181. BOOLEAN m_bLastNavFailed (offset 2589)
  182. TIME m_flNextSimplifyTime (offset 2632)
  183. BOOLEAN m_bForcedSimplify (offset 2636)
  184. TIME m_flLastSuccessfulSimplifyTime (offset 2640)
  185. TIME m_flTimeLastAvoidanceTriangulate (offset 2644)
  186. FLOAT m_timePathRebuildMax (offset 2648)
  187. FLOAT m_timePathRebuildDelay (offset 2652)
  188. TIME m_timePathRebuildFail (offset 2656)
  189. TIME m_timePathRebuildNext (offset 2660)
  190. BOOLEAN m_fRememberStaleNodes (offset 2664)
  191. BOOLEAN m_bNoPathcornerPathfinds (offset 2665)
  192. BOOLEAN m_bLocalSucceedOnWithinTolerance (offset 2666)
  193. EHANDLE m_hBigStepGroundEnt (offset 2696)
  194. EHANDLE m_hLastBlockingEnt (offset 2700)
  195. EMBEDDED m_pLocalNavigator (offset 2576) [1 properties]:
  196. VOID None (offset 2576)
  197. EMBEDDED m_pPathfinder (offset 2580) [1 properties]:
  198. TIME m_flLastStaleLinkCheckTime (offset 2592)
  199. EMBEDDED m_pMoveProbe (offset 2584) [2 properties]:
  200. BOOLEAN m_bIgnoreTransientEntities (offset 2592)
  201. EHANDLE m_hLastBlockingEnt (offset 2600)
  202. EMBEDDED m_pMotor (offset 2588) [8 properties]:
  203. FLOAT m_IdealYaw (offset 2608)
  204. FLOAT m_YawSpeed (offset 2612)
  205. VECTOR m_vecVelocity (offset 2616)
  206. VECTOR m_vecAngularVelocity (offset 2628)
  207. INTEGER m_nDismountSequence (offset 2640)
  208. VECTOR m_vecDismount (offset 2644)
  209. CUSTOM m_facingQueue (offset 2656)
  210. BOOLEAN m_bYawLocked (offset 2680)
  211. CUSTOM m_UnreachableEnts (offset 2552)
  212. EHANDLE m_hInteractionPartner (offset 2496)
  213. EHANDLE m_hLastInteractionTestTarget (offset 2500)
  214. EHANDLE m_hForcedInteractionPartner (offset 2476)
  215. TIME m_flForcedInteractionTimeout (offset 2492)
  216. POSITION_VECTOR m_vecForcedWorldPosition (offset 2480)
  217. BOOLEAN m_bCannotDieDuringInteraction (offset 2504)
  218. INTEGER m_iInteractionState (offset 2508)
  219. INTEGER m_iInteractionPlaying (offset 2512)
  220. CUSTOM m_ScriptedInteractions (offset 2516)
  221. FLOAT m_flInteractionYaw (offset 2536)
  222. EMBEDDED m_CheckOnGroundTimer (offset 2600) [1 properties]:
  223. TIME m_next (offset 2600)
  224. VECTOR m_vDefaultEyeOffset (offset 2604)
  225. TIME m_flNextEyeLookTime (offset 2616)
  226. FLOAT m_flEyeIntegRate (offset 2620)
  227. POSITION_VECTOR m_vEyeLookTarget (offset 2624)
  228. POSITION_VECTOR m_vCurEyeTarget (offset 2636)
  229. EHANDLE m_hEyeLookTarget (offset 2648)
  230. FLOAT m_flHeadYaw (offset 2652)
  231. FLOAT m_flHeadPitch (offset 2656)
  232. FLOAT m_flOriginalYaw (offset 2660)
  233. BOOLEAN m_bInAScript (offset 2664)
  234. INTEGER m_scriptState (offset 2668)
  235. EHANDLE m_hCine (offset 2672)
  236. CUSTOM m_ScriptArrivalActivity (offset 2676)
  237. STRING m_strScriptArrivalSequence (offset 2680)
  238. TIME m_flSceneTime (offset 2684)
  239. STRING m_iszSceneCustomMoveSeq (offset 2688)
  240. INTEGER m_afMemory (offset 2696)
  241. EHANDLE m_hEnemyOccluder (offset 2700)
  242. FLOAT m_flSumDamage (offset 2704)
  243. TIME m_flLastDamageTime (offset 2708)
  244. TIME m_flLastPlayerDamageTime (offset 2712)
  245. TIME m_flLastSawPlayerTime (offset 2716)
  246. TIME m_flLastAttackTime (offset 2720)
  247. TIME m_flLastEnemyTime (offset 2724)
  248. TIME m_flNextWeaponSearchTime (offset 2728)
  249. STRING m_iszPendingWeapon (offset 2732)
  250. BOOLEAN m_bIgnoreUnseenEnemies (offset 2736)
  251. EMBEDDED m_ShotRegulator (offset 2740) [10 properties]:
  252. TIME m_flNextShotTime (offset 2740)
  253. BOOLEAN m_bInRestInterval (offset 2744)
  254. SHORT m_nBurstShotsRemaining (offset 2746)
  255. SHORT m_nMinBurstShots (offset 2748)
  256. SHORT m_nMaxBurstShots (offset 2750)
  257. FLOAT m_flMinRestInterval (offset 2752)
  258. FLOAT m_flMaxRestInterval (offset 2756)
  259. FLOAT m_flMinBurstInterval (offset 2760)
  260. FLOAT m_flMaxBurstInterval (offset 2764)
  261. BOOLEAN m_bDisabled (offset 2768)
  262. INTEGER m_iDesiredWeaponState (offset 2772)
  263. STRING m_SquadName (offset 2780)
  264. INTEGER m_iMySquadSlot (offset 2784)
  265. STRING m_strHintGroup (offset 2788)
  266. BOOLEAN m_bHintGroupNavLimiting (offset 2792)
  267. EMBEDDED m_pTacticalServices (offset 2796) [1 properties]:
  268. BOOLEAN m_bAllowFindLateralLos (offset 2812)
  269. TIME m_flWaitFinished (offset 2800)
  270. TIME m_flNextFlinchTime (offset 2804)
  271. TIME m_flNextDodgeTime (offset 2808)
  272. EMBEDDED m_MoveAndShootOverlay (offset 2812) [4 properties]:
  273. BOOLEAN m_bMovingAndShooting (offset 2820)
  274. BOOLEAN m_bNoShootWhileMove (offset 2821)
  275. FLOAT m_initialDelay (offset 2824)
  276. TIME m_flSuspendUntilTime (offset 2828)
  277. POSITION_VECTOR m_vecLastPosition (offset 2832)
  278. POSITION_VECTOR m_vSavePosition (offset 2844)
  279. POSITION_VECTOR m_vInterruptSavePosition (offset 2856)
  280. EHANDLE m_pHintNode (offset 2868)
  281. INTEGER m_cAmmoLoaded (offset 2872)
  282. FLOAT m_flDistTooFar (offset 2876)
  283. EHANDLE m_hGoalEnt (offset 2592)
  284. TIME m_flTimeLastMovement (offset 2596)
  285. STRING m_spawnEquipment (offset 2880)
  286. BOOLEAN m_fNoDamageDecal (offset 2884)
  287. EHANDLE m_hStoredPathTarget (offset 2888)
  288. POSITION_VECTOR m_vecStoredPathGoal (offset 2892)
  289. INTEGER m_nStoredPathType (offset 2904)
  290. INTEGER m_fStoredPathFlags (offset 2908)
  291. BOOLEAN m_bDidDeathCleanup (offset 2920)
  292. BOOLEAN m_bCrouchDesired (offset 3430)
  293. BOOLEAN m_bForceCrouch (offset 3431)
  294. BOOLEAN m_bIsCrouching (offset 3432)
  295. BOOLEAN m_bPerformAvoidance (offset 3480)
  296. BOOLEAN m_bIsMoving (offset 3481)
  297. BOOLEAN m_bFadeCorpse (offset 3482)
  298. INTEGER m_iDeathPose (offset 2388)
  299. INTEGER m_iDeathFrame (offset 2392)
  300. BOOLEAN m_bCheckContacts (offset 3429)
  301. BOOLEAN m_bSpeedModActive (offset 3484)
  302. INTEGER m_iSpeedModRadius (offset 3488)
  303. INTEGER m_iSpeedModSpeed (offset 3492)
  304. EHANDLE m_hEnemyFilter (offset 2912)
  305. STRING m_iszEnemyFilterName (offset 2916)
  306. BOOLEAN m_bImportanRagdoll (offset 3483)
  307. BOOLEAN m_bPlayerAvoidState (offset 3500)
  308. CUSTOM m_OnDamaged (offset 2924)
  309. CUSTOM m_OnDeath (offset 2948)
  310. CUSTOM m_OnHalfHealth (offset 2972)
  311. CUSTOM m_OnFoundEnemy (offset 2996)
  312. CUSTOM m_OnLostEnemyLOS (offset 3020)
  313. CUSTOM m_OnLostEnemy (offset 3044)
  314. CUSTOM m_OnFoundPlayer (offset 3068)
  315. CUSTOM m_OnLostPlayerLOS (offset 3092)
  316. CUSTOM m_OnLostPlayer (offset 3116)
  317. CUSTOM m_OnHearWorld (offset 3140)
  318. CUSTOM m_OnHearPlayer (offset 3164)
  319. CUSTOM m_OnHearCombat (offset 3188)
  320. CUSTOM m_OnDamagedByPlayer (offset 3212)
  321. CUSTOM m_OnDamagedByPlayerSquad (offset 3236)
  322. CUSTOM m_OnDenyCommanderUse (offset 3260)
  323. CUSTOM m_OnRappelTouchdown (offset 3284)
  324. CUSTOM m_OnWake (offset 3332)
  325. CUSTOM m_OnSleep (offset 3308)
  326. CUSTOM m_OnForcedInteractionStarted (offset 3356)
  327. CUSTOM m_OnForcedInteractionAborted (offset 3380)
  328. CUSTOM m_OnForcedInteractionFinished (offset 3404)
  329. STRING InputSetRelationship (offset 0)
  330. STRING InputSetEnemyFilter (offset 0)
  331. INTEGER InputSetHealth (offset 0)
  332. VOID InputBeginRappel (offset 0)
  333. STRING InputSetSquad (offset 0)
  334. VOID InputWake (offset 0)
  335. STRING InputForgetEntity (offset 0)
  336. FLOAT InputIgnoreDangerSounds (offset 0)
  337. VOID InputBreak (offset 0)
  338. VOID InputStartScripting (offset 0)
  339. VOID InputStopScripting (offset 0)
  340. VOID InputGagEnable (offset 0)
  341. VOID InputGagDisable (offset 0)
  342. VOID InputInsideTransition (offset 0)
  343. VOID InputOutsideTransition (offset 0)
  344. VOID InputActivateSpeedModifier (offset 0)
  345. VOID InputDisableSpeedModifier (offset 0)
  346. INTEGER InputSetSpeedModifierRadius (offset 0)
  347. INTEGER InputSetSpeedModifierSpeed (offset 0)
  348. VOID InputHolsterWeapon (offset 0)
  349. VOID InputHolsterAndDestroyWeapon (offset 0)
  350. VOID InputUnholsterWeapon (offset 0)
  351. STRING InputForceInteractionWithNPC (offset 0)
  352. STRING InputUpdateEnemyMemory (offset 0)
  353. VOID CAI_BaseNPCNPCUse (offset 0)
  354. VOID CAI_BaseNPCCallNPCThink (offset 0)
  355. VOID CAI_BaseNPCCorpseFallThink (offset 0)
  356. VOID CAI_BaseNPCNPCInitThink (offset 0)
  357.  
  358. CAI_BattleLine
  359. STRING m_iszActor (offset 852)
  360. BOOLEAN m_fActive (offset 856)
  361. BOOLEAN m_fStrict (offset 857)
  362. EMBEDDED m_SelfMoveMonitor (offset 860) [2 properties]:
  363. POSITION_VECTOR m_vMark (offset 860)
  364. FLOAT m_flMarkTolerance (offset 872)
  365. VOID InputActivate (offset 0)
  366. VOID InputDeactivate (offset 0)
  367. VOID CAI_BattleLineMovementThink (offset 0)
  368.  
  369. CAI_ChangeHintGroup
  370. INTEGER m_iSearchType (offset 852)
  371. STRING m_strSearchName (offset 856)
  372. STRING m_strNewHintGroup (offset 860)
  373. FLOAT m_flRadius (offset 864)
  374. BOOLEAN m_bHintGroupNavLimiting (offset 868)
  375. VOID InputActivate (offset 0)
  376.  
  377. CAI_ChangeTarget
  378. STRING m_iszNewTarget (offset 852)
  379. VOID InputActivate (offset 0)
  380.  
  381. CAI_DynamicLink
  382. INTEGER m_nLinkState (offset 872)
  383. INTEGER m_nSrcEditID (offset 856)
  384. INTEGER m_nDestEditID (offset 860)
  385. INTEGER m_nLinkType (offset 884)
  386. BOOLEAN m_bInvertAllow (offset 880)
  387. STRING m_strAllowUse (offset 876)
  388. VOID InputTurnOn (offset 0)
  389. VOID InputTurnOff (offset 0)
  390.  
  391. CAI_DynamicLinkController
  392. INTEGER m_nLinkState (offset 872)
  393. STRING m_strAllowUse (offset 876)
  394. BOOLEAN m_bInvertAllow (offset 880)
  395. BOOLEAN m_bUseAirLinkRadius (offset 881)
  396. VOID InputTurnOn (offset 0)
  397. VOID InputTurnOff (offset 0)
  398. STRING InputSetAllowed (offset 0)
  399. BOOLEAN InputSetInvert (offset 0)
  400.  
  401. CAI_FollowGoal
  402. INTEGER m_iFormation (offset 904)
  403.  
  404. CAI_GoalEntity
  405. STRING m_iszActor (offset 856)
  406. STRING m_iszGoal (offset 860)
  407. BOOLEAN m_fStartActive (offset 864)
  408. STRING m_iszConceptModifiers (offset 872)
  409. INTEGER m_SearchType (offset 868)
  410. CUSTOM m_actors (offset 876)
  411. EHANDLE m_hGoalEntity (offset 896)
  412. INTEGER m_flags (offset 900)
  413. VOID CAI_GoalEntityDelayedRefresh (offset 0)
  414. VOID InputActivate (offset 0)
  415. VOID InputUpdateActors (offset 0)
  416. VOID InputDeactivate (offset 0)
  417.  
  418. CAI_Hint
  419. EMBEDDED m_NodeData (offset 852) [11 properties]:
  420. STRING strEntityName (offset 852)
  421. SHORT nHintType (offset 868)
  422. STRING strGroup (offset 876)
  423. INTEGER iDisabled (offset 880)
  424. INTEGER nNodeID (offset 872)
  425. STRING iszActivityName (offset 884)
  426. INTEGER nTargetWCNodeID (offset 888)
  427. INTEGER nWCNodeID (offset 904)
  428. INTEGER fIgnoreFacing (offset 892)
  429. INTEGER minState (offset 896)
  430. INTEGER maxState (offset 900)
  431. EHANDLE m_hHintOwner (offset 912)
  432. TIME m_flNextUseTime (offset 916)
  433. VECTOR m_vecForward (offset 972)
  434. FLOAT m_nodeFOV (offset 968)
  435. VOID CAI_HintEnableThink (offset 0)
  436. VOID InputEnableHint (offset 0)
  437. VOID InputDisableHint (offset 0)
  438. CUSTOM m_OnNPCStartedUsing (offset 920)
  439. CUSTOM m_OnNPCStoppedUsing (offset 944)
  440.  
  441. CAI_LeadGoal
  442. BOOLEAN m_fArrived (offset 908)
  443. FLOAT m_flWaitDistance (offset 912)
  444. STRING m_iszWaitPointName (offset 948)
  445. FLOAT m_flLeadDistance (offset 916)
  446. FLOAT m_flRetrieveDistance (offset 920)
  447. FLOAT m_flSuccessDistance (offset 924)
  448. BOOLEAN m_bRun (offset 928)
  449. INTEGER m_iRetrievePlayer (offset 932)
  450. INTEGER m_iRetrieveWaitForSpeak (offset 936)
  451. INTEGER m_iComingBackWaitForSpeak (offset 940)
  452. BOOLEAN m_bStopScenesWhenPlayerLost (offset 944)
  453. BOOLEAN m_bDontSpeakStart (offset 945)
  454. BOOLEAN m_bLeadDuringCombat (offset 946)
  455. BOOLEAN m_bGagLeader (offset 947)
  456. STRING m_iszStartConceptModifier (offset 952)
  457. STRING m_iszAttractPlayerConceptModifier (offset 956)
  458. STRING m_iszWaitOverConceptModifier (offset 960)
  459. STRING m_iszArrivalConceptModifier (offset 964)
  460. STRING m_iszPostArrivalConceptModifier (offset 968)
  461. STRING m_iszSuccessConceptModifier (offset 972)
  462. STRING m_iszFailureConceptModifier (offset 976)
  463. STRING m_iszRetrieveConceptModifier (offset 980)
  464. STRING m_iszComingBackConceptModifier (offset 984)
  465. CUSTOM m_OnSuccess (offset 1036)
  466. CUSTOM m_OnArrival (offset 988)
  467. CUSTOM m_OnArrivalDone (offset 1012)
  468. CUSTOM m_OnFailure (offset 1060)
  469. CUSTOM m_OnDone (offset 1084)
  470. VOID InputSetSuccess (offset 0)
  471. VOID InputSetFailure (offset 0)
  472.  
  473. CAI_LeadGoal_Weapon
  474. STRING m_iszWeaponName (offset 1108)
  475. STRING m_iszMissingWeaponConceptModifier (offset 1112)
  476.  
  477. CAI_NetworkManager
  478. BOOLEAN m_bNeedGraphRebuild (offset 852)
  479. BOOLEAN m_fInitalized (offset 864)
  480. VOID CAI_NetworkManagerDelayedInit (offset 0)
  481. VOID CAI_NetworkManagerRebuildThink (offset 0)
  482.  
  483. CAI_RadialLinkController
  484. FLOAT m_flRadius (offset 852)
  485. POSITION_VECTOR m_vecAtRestOrigin (offset 856)
  486. BOOLEAN m_bAtRest (offset 868)
  487. VOID CAI_RadialLinkControllerPollMotionThink (offset 0)
  488.  
  489. CAI_Relationship
  490. VOID CAI_RelationshipApplyRelationshipThink (offset 0)
  491. STRING m_iszSubject (offset 856)
  492. INTEGER m_iDisposition (offset 860)
  493. INTEGER m_iRank (offset 864)
  494. BOOLEAN m_fStartActive (offset 868)
  495. BOOLEAN m_bIsActive (offset 869)
  496. FLOAT m_flRadius (offset 876)
  497. INTEGER m_iPreviousDisposition (offset 872)
  498. INTEGER m_iPreviousRank (offset 880)
  499. BOOLEAN m_bReciprocal (offset 884)
  500. VOID InputApplyRelationship (offset 0)
  501. VOID InputRevertRelationship (offset 0)
  502. VOID InputRevertToDefaultRelationship (offset 0)
  503.  
  504. CAI_ScriptConditions
  505. VOID CAI_ScriptConditionsEvaluationThink (offset 0)
  506. CUSTOM m_OnConditionsSatisfied (offset 856)
  507. CUSTOM m_OnConditionsTimeout (offset 880)
  508. CUSTOM m_NoValidActors (offset 904)
  509. VOID InputEnable (offset 0)
  510. VOID InputDisable (offset 0)
  511. BOOLEAN m_fDisabled (offset 928)
  512. EHANDLE m_hTarget (offset 932)
  513. STRING m_Actor (offset 976)
  514. FLOAT m_flRequiredTime (offset 936)
  515. EHANDLE m_hActor (offset 940)
  516. EMBEDDED m_Timer (offset 944) [1 properties]:
  517. FLOAT m_interval (offset 948)
  518. EMBEDDED m_Timeout (offset 952) [1 properties]:
  519. FLOAT m_interval (offset 956)
  520. INTEGER m_fMinState (offset 960)
  521. INTEGER m_fMaxState (offset 964)
  522. INTEGER m_fScriptStatus (offset 968)
  523. INTEGER m_fActorSeePlayer (offset 972)
  524. FLOAT m_flPlayerActorProximity (offset 980)
  525. EMBEDDED m_PlayerActorProxTester (offset 984) [2 properties]:
  526. FLOAT m_distSq (offset 984)
  527. BOOLEAN m_fInside (offset 988)
  528. FLOAT m_flPlayerActorFOV (offset 992)
  529. BOOLEAN m_bPlayerActorFOVTrueCone (offset 996)
  530. INTEGER m_fPlayerActorLOS (offset 1000)
  531. INTEGER m_fActorSeeTarget (offset 1004)
  532. FLOAT m_flActorTargetProximity (offset 1008)
  533. EMBEDDED m_ActorTargetProxTester (offset 1012) [2 properties]:
  534. FLOAT m_distSq (offset 1012)
  535. BOOLEAN m_fInside (offset 1016)
  536. FLOAT m_flPlayerTargetProximity (offset 1020)
  537. EMBEDDED m_PlayerTargetProxTester (offset 1024) [2 properties]:
  538. FLOAT m_distSq (offset 1024)
  539. BOOLEAN m_fInside (offset 1028)
  540. FLOAT m_flPlayerTargetFOV (offset 1032)
  541. BOOLEAN m_bPlayerTargetFOVTrueCone (offset 1036)
  542. INTEGER m_fPlayerTargetLOS (offset 1040)
  543. INTEGER m_fPlayerBlockingActor (offset 1044)
  544. FLOAT m_flMinTimeout (offset 1052)
  545. FLOAT m_flMaxTimeout (offset 1056)
  546. INTEGER m_fActorInPVS (offset 1048)
  547. INTEGER m_fActorInVehicle (offset 1060)
  548. INTEGER m_fPlayerInVehicle (offset 1064)
  549. CUSTOM m_ElementList (offset 1068)
  550. BOOLEAN m_bLeaveAsleep (offset 929)
  551.  
  552. CAI_ScriptedSchedule
  553. EHANDLE m_hLastFoundEntity (offset 852)
  554. FLOAT m_flRadius (offset 864)
  555. STRING m_iszEntity (offset 860)
  556. INTEGER m_nSchedule (offset 872)
  557. INTEGER m_nForceState (offset 876)
  558. STRING m_sGoalEnt (offset 868)
  559. BOOLEAN m_bGrabAll (offset 880)
  560. INTEGER m_Interruptability (offset 884)
  561. BOOLEAN m_bDidFireOnce (offset 888)
  562. EHANDLE m_hActivator (offset 856)
  563. VOID CAI_ScriptedScheduleScriptThink (offset 0)
  564. VOID InputStartSchedule (offset 0)
  565. VOID InputStopSchedule (offset 0)
  566.  
  567. CAI_ScriptedSentence
  568. STRING m_iszSentence (offset 852)
  569. STRING m_iszEntity (offset 856)
  570. FLOAT m_flRadius (offset 860)
  571. FLOAT m_flDelay (offset 864)
  572. FLOAT m_flRepeat (offset 868)
  573. STRING m_iszListener (offset 888)
  574. INTEGER m_TempAttenuation (offset 876)
  575. INTEGER m_iSoundLevel (offset 872)
  576. FLOAT m_flVolume (offset 880)
  577. BOOLEAN m_active (offset 884)
  578. EHANDLE m_pActivator (offset 892)
  579. VOID CAI_ScriptedSentenceFindThink (offset 0)
  580. VOID CAI_ScriptedSentenceDelayThink (offset 0)
  581. VOID InputBeginSentence (offset 0)
  582. CUSTOM m_OnBeginSentence (offset 896)
  583. CUSTOM m_OnEndSentence (offset 920)
  584.  
  585. CAI_ScriptedSequence
  586. STRING m_iszEntry (offset 852)
  587. STRING m_iszPreIdle (offset 856)
  588. STRING m_iszPlay (offset 860)
  589. STRING m_iszPostIdle (offset 864)
  590. STRING m_iszCustomMove (offset 868)
  591. STRING m_iszNextScript (offset 872)
  592. STRING m_iszEntity (offset 876)
  593. INTEGER m_fMoveTo (offset 880)
  594. FLOAT m_flRadius (offset 892)
  595. FLOAT m_flRepeat (offset 896)
  596. BOOLEAN m_bIsPlayingEntry (offset 884)
  597. BOOLEAN m_bLoopActionSequence (offset 885)
  598. BOOLEAN m_bSynchPostIdles (offset 886)
  599. BOOLEAN m_bIgnoreGravity (offset 887)
  600. BOOLEAN m_bDisableNPCCollisions (offset 888)
  601. INTEGER m_iDelay (offset 900)
  602. BOOLEAN m_bDelayed (offset 904)
  603. TIME m_startTime (offset 908)
  604. BOOLEAN m_bWaitForBeginSequence (offset 912)
  605. INTEGER m_saved_effects (offset 916)
  606. INTEGER m_savedFlags (offset 920)
  607. INTEGER m_savedCollisionGroup (offset 924)
  608. BOOLEAN m_interruptable (offset 928)
  609. BOOLEAN m_sequenceStarted (offset 929)
  610. EHANDLE m_hTargetEnt (offset 932)
  611. EHANDLE m_hNextCine (offset 936)
  612. EHANDLE m_hLastFoundEntity (offset 944)
  613. EHANDLE m_hForcedTarget (offset 948)
  614. BOOLEAN m_bDontCancelOtherSequences (offset 952)
  615. BOOLEAN m_bForceSynch (offset 953)
  616. BOOLEAN m_bThinking (offset 940)
  617. BOOLEAN m_bInitiatedSelfDelete (offset 941)
  618. BOOLEAN m_bIsTeleportingDueToMoveTo (offset 942)
  619. VMATRIX m_matInteractionPosition (offset 1268)
  620. EHANDLE m_hInteractionRelativeEntity (offset 1332)
  621. BOOLEAN m_bTargetWasAsleep (offset 954)
  622. VOID CAI_ScriptedSequenceScriptThink (offset 0)
  623. VOID InputMoveToPosition (offset 0)
  624. VOID InputBeginSequence (offset 0)
  625. VOID InputCancelSequence (offset 0)
  626. INTEGER m_iPlayerDeathBehavior (offset 1336)
  627. VOID InputScriptPlayerDeath (offset 0)
  628. CUSTOM m_OnBeginSequence (offset 956)
  629. CUSTOM m_OnEndSequence (offset 980)
  630. CUSTOM m_OnPostIdleEndSequence (offset 1004)
  631. CUSTOM m_OnCancelSequence (offset 1028)
  632. CUSTOM m_OnCancelFailedSequence (offset 1052)
  633. CUSTOM m_OnScriptEvent[0] (offset 1076)
  634. CUSTOM m_OnScriptEvent[1] (offset 1100)
  635. CUSTOM m_OnScriptEvent[2] (offset 1124)
  636. CUSTOM m_OnScriptEvent[3] (offset 1148)
  637. CUSTOM m_OnScriptEvent[4] (offset 1172)
  638. CUSTOM m_OnScriptEvent[5] (offset 1196)
  639. CUSTOM m_OnScriptEvent[6] (offset 1220)
  640. CUSTOM m_OnScriptEvent[7] (offset 1244)
  641.  
  642. CAI_SpeechFilter
  643. STRING m_iszSubject (offset 856)
  644. FLOAT m_flIdleModifier (offset 860)
  645. BOOLEAN m_bNeverSayHello (offset 864)
  646. BOOLEAN m_bDisabled (offset 865)
  647. VOID InputEnable (offset 0)
  648. VOID InputDisable (offset 0)
  649. FLOAT InputSetIdleModifier (offset 0)
  650.  
  651. CAI_StandoffGoal
  652. INTEGER m_aggressiveness (offset 904)
  653. INTEGER m_HintChangeReaction (offset 908)
  654. BOOLEAN m_fPlayerIsBattleline (offset 912)
  655. BOOLEAN m_fStayAtCover (offset 913)
  656. BOOLEAN m_bAbandonIfEnemyHides (offset 914)
  657. BOOLEAN m_customParams.fCoverOnReload (offset 920)
  658. FLOAT m_customParams.minTimeShots (offset 924)
  659. FLOAT m_customParams.maxTimeShots (offset 928)
  660. INTEGER m_customParams.minShots (offset 932)
  661. INTEGER m_customParams.maxShots (offset 936)
  662. INTEGER m_customParams.oddsCover (offset 940)
  663. INTEGER InputSetAggressiveness (offset 0)
  664.  
  665. CAchievementZone
  666. INTEGER m_iZoneID (offset 1148)
  667.  
  668. CAmbientGeneric
  669. SOUNDNAME m_iszSound (offset 1240)
  670. FLOAT m_radius (offset 852)
  671. STRING m_sSourceEntName (offset 1228)
  672. FLOAT m_flMaxRadius (offset 856)
  673. BOOLEAN m_fActive (offset 964)
  674. BOOLEAN m_fLooping (offset 965)
  675. INTEGER m_iSoundLevel (offset 860)
  676. CHARACTER m_dpv (offset 864)
  677. VOID CAmbientGenericRampThink (offset 0)
  678. VOID InputPlaySound (offset 0)
  679. VOID InputStopSound (offset 0)
  680. VOID InputToggleSound (offset 0)
  681. FLOAT InputPitch (offset 0)
  682. FLOAT InputVolume (offset 0)
  683. FLOAT InputFadeIn (offset 0)
  684. FLOAT InputFadeOut (offset 0)
  685.  
  686. CAreaPortal
  687. INTEGER m_portalNumber (offset 852)
  688. INTEGER m_state (offset 864)
  689. VOID InputOpen (offset 0)
  690. VOID InputClose (offset 0)
  691. VOID InputToggle (offset 0)
  692. VOID InputClose (offset 0)
  693. VOID InputOpen (offset 0)
  694.  
  695. CArenaLogic
  696. CUSTOM m_OnArenaRoundStart (offset 852)
  697. CUSTOM m_OnCapEnabled (offset 880)
  698. FLOAT m_flTimeToEnableCapPoint (offset 876)
  699. VOID CArenaLogicArenaLogicThink (offset 0)
  700.  
  701. CAssaultPoint
  702. STRING m_AssaultHintGroup (offset 852)
  703. STRING m_NextAssaultPointName (offset 856)
  704. FLOAT m_flAssaultTimeout (offset 884)
  705. BOOLEAN m_bClearOnContact (offset 888)
  706. BOOLEAN m_bAllowDiversion (offset 889)
  707. FLOAT m_flAllowDiversionRadius (offset 892)
  708. BOOLEAN m_bNeverTimeout (offset 896)
  709. INTEGER m_iStrictness (offset 900)
  710. BOOLEAN m_bForceCrouch (offset 904)
  711. BOOLEAN m_bIsUrgent (offset 905)
  712. BOOLEAN m_bInputForcedClear (offset 906)
  713. FLOAT m_flAssaultPointTolerance (offset 908)
  714. TIME m_flTimeLastUsed (offset 912)
  715. BOOLEAN InputSetClearOnContact (offset 0)
  716. BOOLEAN InputSetAllowDiversion (offset 0)
  717. BOOLEAN InputSetForceClear (offset 0)
  718. CUSTOM m_OnArrival (offset 916)
  719. CUSTOM m_OnAssaultClear (offset 860)
  720.  
  721. CBaseAnimating
  722. FLOAT m_flGroundSpeed (offset 852)
  723. TIME m_flLastEventCheck (offset 856)
  724. BOOLEAN m_bSequenceFinished (offset 924)
  725. BOOLEAN m_bSequenceLoops (offset 925)
  726. INTEGER m_nSkin (offset 876)
  727. INTEGER m_nBody (offset 880)
  728. INTEGER m_nBody (offset 880)
  729. INTEGER m_nHitboxSet (offset 884)
  730. INTEGER m_nSequence (offset 936)
  731. FLOAT m_flPoseParameter (offset 940)
  732. FLOAT m_flEncodedController (offset 1036)
  733. FLOAT m_flPlaybackRate (offset 892)
  734. FLOAT m_flCycle (offset 932)
  735. CUSTOM m_pIk (offset 916)
  736. INTEGER m_iIKCounter (offset 920)
  737. BOOLEAN m_bClientSideAnimation (offset 1052)
  738. BOOLEAN m_bClientSideFrameReset (offset 1053)
  739. INTEGER m_nNewSequenceParity (offset 1056)
  740. INTEGER m_nResetEventsParity (offset 1060)
  741. CHARACTER m_nMuzzleFlashParity (offset 1064)
  742. STRING m_iszLightingOriginRelative (offset 1076)
  743. STRING m_iszLightingOrigin (offset 1080)
  744. EHANDLE m_hLightingOrigin (offset 1068)
  745. EHANDLE m_hLightingOriginRelative (offset 1072)
  746. FLOAT m_flModelScale (offset 888)
  747. TIME m_flDissolveStartTime (offset 928)
  748. VOID InputIgnite (offset 0)
  749. FLOAT InputIgniteLifetime (offset 0)
  750. INTEGER InputIgniteNumHitboxFires (offset 0)
  751. FLOAT InputIgniteHitboxFireScale (offset 0)
  752. VOID InputBecomeRagdoll (offset 0)
  753. STRING InputSetLightingOriginRelative (offset 0)
  754. STRING InputSetLightingOrigin (offset 0)
  755. CUSTOM m_OnIgnite (offset 1104)
  756. FLOAT m_fadeMinDist (offset 1092)
  757. FLOAT m_fadeMaxDist (offset 1096)
  758. FLOAT m_flFadeScale (offset 1100)
  759. FLOAT m_flModelScale (offset 888)
  760. VECTOR InputSetModelScale (offset 0)
  761. SHORT m_fBoneCacheFlags (offset 1088)
  762.  
  763. CBaseAnimatingOverlay
  764. CUSTOM m_AnimOverlay (offset 1148)
  765.  
  766. CBaseButton
  767. VECTOR m_vecMoveDir (offset 968)
  768. BOOLEAN m_fStayPushed (offset 980)
  769. BOOLEAN m_fRotating (offset 981)
  770. CHARACTER m_bLockedSound (offset 1024)
  771. CHARACTER m_bLockedSentence (offset 1025)
  772. CHARACTER m_bUnlockedSound (offset 1026)
  773. CHARACTER m_bUnlockedSentence (offset 1027)
  774. BOOLEAN m_bLocked (offset 1028)
  775. SOUNDNAME m_sNoise (offset 1044)
  776. TIME m_flUseLockedTime (offset 1036)
  777. BOOLEAN m_bSolidBsp (offset 1040)
  778. INTEGER m_sounds (offset 1032)
  779. VOID CBaseButtonButtonTouch (offset 0)
  780. VOID CBaseButtonButtonSpark (offset 0)
  781. VOID CBaseButtonTriggerAndWait (offset 0)
  782. VOID CBaseButtonButtonReturn (offset 0)
  783. VOID CBaseButtonButtonBackHome (offset 0)
  784. VOID CBaseButtonButtonUse (offset 0)
  785. VOID InputLock (offset 0)
  786. VOID InputUnlock (offset 0)
  787. VOID InputPress (offset 0)
  788. VOID InputPressIn (offset 0)
  789. VOID InputPressOut (offset 0)
  790. CUSTOM m_OnDamaged (offset 1048)
  791. CUSTOM m_OnPressed (offset 1072)
  792. CUSTOM m_OnUseLocked (offset 1096)
  793. CUSTOM m_OnIn (offset 1120)
  794. CUSTOM m_OnOut (offset 1144)
  795.  
  796. CBaseCombatCharacter
  797. TIME m_flNextAttack (offset 1652)
  798. INTEGER m_eHull (offset 1660)
  799. INTEGER m_bloodColor (offset 1664)
  800. INTEGER m_iDamageCount (offset 1700)
  801. FLOAT m_flFieldOfView (offset 1668)
  802. VECTOR m_HackedGunPos (offset 1672)
  803. STRING m_RelationshipString (offset 1684)
  804. INTEGER m_LastHitGroup (offset 1692)
  805. FLOAT m_flDamageAccumulator (offset 1696)
  806. FLOAT m_impactEnergyScale (offset 1688)
  807. INTEGER m_CurrentWeaponProficiency (offset 1704)
  808. CUSTOM m_Relationship (offset 1708)
  809. INTEGER m_iAmmo (offset 1728)
  810. EHANDLE m_hMyWeapons (offset 1856)
  811. EHANDLE m_hActiveWeapon (offset 2048)
  812. BOOLEAN m_bForceServerRagdoll (offset 1648)
  813. BOOLEAN m_bPreventWeaponPickup (offset 1649)
  814. VOID InputKilledNPC (offset 0)
  815.  
  816. CBaseCombatWeapon
  817. TIME m_flNextPrimaryAttack (offset 1436)
  818. TIME m_flNextSecondaryAttack (offset 1440)
  819. TIME m_flTimeWeaponIdle (offset 1444)
  820. BOOLEAN m_bInReload (offset 1448)
  821. BOOLEAN m_bFireOnEmpty (offset 1449)
  822. EHANDLE m_hOwner (offset 1416)
  823. INTEGER m_iState (offset 1488)
  824. STRING m_iszName (offset 1492)
  825. INTEGER m_iPrimaryAmmoType (offset 1496)
  826. INTEGER m_iSecondaryAmmoType (offset 1500)
  827. INTEGER m_iClip1 (offset 1504)
  828. INTEGER m_iClip2 (offset 1508)
  829. BOOLEAN m_bFiresUnderwater (offset 1512)
  830. BOOLEAN m_bAltFiresUnderwater (offset 1513)
  831. FLOAT m_fMinRange1 (offset 1516)
  832. FLOAT m_fMinRange2 (offset 1520)
  833. FLOAT m_fMaxRange1 (offset 1524)
  834. FLOAT m_fMaxRange2 (offset 1528)
  835. INTEGER m_iPrimaryAmmoCount (offset 1480)
  836. INTEGER m_iSecondaryAmmoCount (offset 1484)
  837. INTEGER m_nViewModelIndex (offset 1432)
  838. INTEGER m_nIdealSequence (offset 1468)
  839. INTEGER m_IdealActivity (offset 1472)
  840. FLOAT m_fFireDuration (offset 1536)
  841. BOOLEAN m_bReloadsSingly (offset 1532)
  842. INTEGER m_iSubType (offset 1540)
  843. BOOLEAN m_bRemoveable (offset 1476)
  844. TIME m_flUnlockTime (offset 1544)
  845. EHANDLE m_hLocker (offset 1548)
  846. CUSTOM m_pConstraint (offset 1556)
  847. INTEGER m_iReloadHudHintCount (offset 1564)
  848. INTEGER m_iAltFireHudHintCount (offset 1560)
  849. BOOLEAN m_bReloadHudHintDisplayed (offset 1569)
  850. BOOLEAN m_bAltFireHudHintDisplayed (offset 1568)
  851. TIME m_flHudHintPollTime (offset 1572)
  852. TIME m_flHudHintMinDisplayTime (offset 1576)
  853. VOID CBaseCombatWeaponDefaultTouch (offset 0)
  854. VOID CBaseCombatWeaponFallThink (offset 0)
  855. VOID CBaseCombatWeaponMaterialize (offset 0)
  856. VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
  857. VOID CBaseCombatWeaponDestroyItem (offset 0)
  858. VOID CBaseCombatWeaponSetPickupTouch (offset 0)
  859. VOID CBaseCombatWeaponHideThink (offset 0)
  860. VOID InputHideWeapon (offset 0)
  861. CUSTOM m_OnPlayerUse (offset 1580)
  862. CUSTOM m_OnPlayerPickup (offset 1604)
  863. CUSTOM m_OnNPCPickup (offset 1628)
  864. CUSTOM m_OnCacheInteraction (offset 1652)
  865.  
  866. CBaseDMStart
  867. STRING m_Master (offset 852)
  868.  
  869. CBaseDoor
  870. VECTOR m_vecMoveDir (offset 968)
  871. CHARACTER m_bLockedSentence (offset 1020)
  872. CHARACTER m_bUnlockedSentence (offset 1021)
  873. SOUNDNAME m_NoiseMoving (offset 1036)
  874. SOUNDNAME m_NoiseArrived (offset 1040)
  875. SOUNDNAME m_NoiseMovingClosed (offset 1044)
  876. SOUNDNAME m_NoiseArrivedClosed (offset 1048)
  877. STRING m_ChainTarget (offset 1052)
  878. SOUNDNAME m_ls.sLockedSound (offset 984)
  879. SOUNDNAME m_ls.sUnlockedSound (offset 992)
  880. BOOLEAN m_bLocked (offset 1024)
  881. FLOAT m_flWaveHeight (offset 1056)
  882. FLOAT m_flBlockDamage (offset 1032)
  883. INTEGER m_eSpawnPosition (offset 1028)
  884. BOOLEAN m_bForceClosed (offset 1022)
  885. BOOLEAN m_bDoorGroup (offset 1023)
  886. BOOLEAN m_bLoopMoveSound (offset 1276)
  887. BOOLEAN m_bIgnoreDebris (offset 1025)
  888. VOID InputOpen (offset 0)
  889. VOID InputClose (offset 0)
  890. VOID InputToggle (offset 0)
  891. VOID InputLock (offset 0)
  892. VOID InputUnlock (offset 0)
  893. FLOAT InputSetSpeed (offset 0)
  894. FLOAT InputSetToggleState (offset 0)
  895. CUSTOM m_OnBlockedOpening (offset 1084)
  896. CUSTOM m_OnBlockedClosing (offset 1060)
  897. CUSTOM m_OnUnblockedOpening (offset 1132)
  898. CUSTOM m_OnUnblockedClosing (offset 1108)
  899. CUSTOM m_OnFullyClosed (offset 1156)
  900. CUSTOM m_OnFullyOpen (offset 1180)
  901. CUSTOM m_OnClose (offset 1204)
  902. CUSTOM m_OnOpen (offset 1228)
  903. CUSTOM m_OnLockedUse (offset 1252)
  904. VOID CBaseDoorDoorTouch (offset 0)
  905. VOID CBaseDoorDoorGoUp (offset 0)
  906. VOID CBaseDoorDoorGoDown (offset 0)
  907. VOID CBaseDoorDoorHitTop (offset 0)
  908. VOID CBaseDoorDoorHitBottom (offset 0)
  909. VOID CBaseDoorMovingSoundThink (offset 0)
  910. VOID CBaseDoorCloseAreaPortalsThink (offset 0)
  911.  
  912. CBaseEntity
  913. STRING m_iClassname (offset 92)
  914. STRING m_iGlobalname (offset 96)
  915. STRING m_iParent (offset 100)
  916. INTEGER m_iHammerID (offset 104)
  917. FLOAT m_flSpeed (offset 108)
  918. CHARACTER m_nRenderFX (offset 112)
  919. CHARACTER m_nRenderMode (offset 113)
  920. TIME m_flPrevAnimTime (offset 136)
  921. TIME m_flAnimTime (offset 140)
  922. TIME m_flSimulationTime (offset 144)
  923. TICK m_nLastThinkTick (offset 152)
  924. TICK m_nNextThinkTick (offset 208)
  925. INTEGER m_fEffects (offset 212)
  926. COLOR32 m_clrRender (offset 132)
  927. SHORT m_nModelIndex (offset 114)
  928. INTEGER touchStamp (offset 160)
  929. CUSTOM m_aThinkFunctions (offset 164)
  930. CUSTOM m_ResponseContexts (offset 184)
  931. STRING m_iszResponseContext (offset 204)
  932. FUNCTION m_pfnThink (offset 8)
  933. FUNCTION m_pfnTouch (offset 216)
  934. FUNCTION m_pfnUse (offset 220)
  935. FUNCTION m_pfnBlocked (offset 224)
  936. FUNCTION m_pfnMoveDone (offset 4)
  937. CHARACTER m_lifeState (offset 248)
  938. CHARACTER m_takedamage (offset 249)
  939. INTEGER m_iMaxHealth (offset 240)
  940. INTEGER m_iHealth (offset 244)
  941. STRING m_target (offset 236)
  942. STRING m_iszDamageFilterName (offset 252)
  943. EHANDLE m_hDamageFilter (offset 256)
  944. INTEGER m_debugOverlays (offset 260)
  945. EHANDLE m_pParent (offset 328)
  946. CHARACTER m_iParentAttachment (offset 333)
  947. EHANDLE m_hMoveParent (offset 336)
  948. EHANDLE m_hMoveChild (offset 340)
  949. EHANDLE m_hMovePeer (offset 344)
  950. INTEGER m_iEFlags (offset 276)
  951. STRING m_iName (offset 284)
  952. EMBEDDED m_Collision (offset 348) [15 properties]:
  953. VECTOR m_vecMinsPreScaled (offset 356)
  954. VECTOR m_vecMaxsPreScaled (offset 368)
  955. VECTOR m_vecMins (offset 380)
  956. VECTOR m_vecMaxs (offset 392)
  957. CHARACTER m_nSolidType (offset 413)
  958. SHORT m_usSolidFlags (offset 408)
  959. CHARACTER m_nSurroundType (offset 412)
  960. FLOAT m_flRadius (offset 404)
  961. CHARACTER m_triggerBloat (offset 414)
  962. VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 416)
  963. VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 428)
  964. VECTOR m_vecSpecifiedSurroundingMins (offset 440)
  965. VECTOR m_vecSpecifiedSurroundingMaxs (offset 452)
  966. VECTOR m_vecSurroundingMins (offset 464)
  967. VECTOR m_vecSurroundingMaxs (offset 476)
  968. EMBEDDED m_Network (offset 12) [1 properties]:
  969. EHANDLE m_hParent (offset 64)
  970. CHARACTER m_MoveType (offset 334)
  971. CHARACTER m_MoveCollide (offset 335)
  972. EHANDLE m_hOwnerEntity (offset 488)
  973. INTEGER m_CollisionGroup (offset 496)
  974. CUSTOM m_pPhysicsObject (offset 500)
  975. FLOAT m_flElasticity (offset 636)
  976. FLOAT m_flShadowCastDistance (offset 504)
  977. FLOAT m_flDesiredShadowCastDistance (offset 508)
  978. INTEGER m_iInitialTeamNum (offset 512)
  979. INTEGER m_iTeamNum (offset 516)
  980. EHANDLE m_hGroundEntity (offset 528)
  981. TIME m_flGroundChangeTime (offset 532)
  982. MODELNAME m_ModelName (offset 536)
  983. VECTOR m_vecBaseVelocity (offset 540)
  984. VECTOR m_vecAbsVelocity (offset 552)
  985. VECTOR m_vecAngVelocity (offset 564)
  986. FLOAT m_rgflCoordinateFrame (offset 576)
  987. CHARACTER m_nWaterLevel (offset 523)
  988. CHARACTER m_nWaterType (offset 522)
  989. EHANDLE m_pBlocker (offset 624)
  990. FLOAT m_flGravity (offset 628)
  991. FLOAT m_flFriction (offset 632)
  992. FLOAT m_flLocalTime (offset 640)
  993. FLOAT m_flVPhysicsUpdateLocalTime (offset 644)
  994. FLOAT m_flMoveDoneTime (offset 648)
  995. POSITION_VECTOR m_vecAbsOrigin (offset 656)
  996. VECTOR m_vecVelocity (offset 668)
  997. CHARACTER m_iTextureFrameIndex (offset 680)
  998. BOOLEAN m_bSimulatedEveryTick (offset 681)
  999. BOOLEAN m_bAnimatedEveryTick (offset 682)
  1000. BOOLEAN m_bAlternateSorting (offset 683)
  1001. INTEGER m_spawnflags (offset 272)
  1002. CHARACTER m_nTransmitStateOwnedCounter (offset 332)
  1003. VECTOR m_angAbsRotation (offset 780)
  1004. VECTOR m_vecOrigin (offset 792)
  1005. VECTOR m_angRotation (offset 804)
  1006. VECTOR m_vecViewOffset (offset 820)
  1007. INTEGER m_fFlags (offset 280)
  1008. TICK m_nSimulationTick (offset 268)
  1009. TIME m_flNavIgnoreUntilTime (offset 524)
  1010. INTEGER InputSetTeam (offset 0)
  1011. VOID InputKill (offset 0)
  1012. VOID InputKillHierarchy (offset 0)
  1013. VOID InputUse (offset 0)
  1014. INTEGER InputAlpha (offset 0)
  1015. BOOLEAN InputAlternativeSorting (offset 0)
  1016. COLOR32 InputColor (offset 0)
  1017. STRING InputSetParent (offset 0)
  1018. STRING InputSetParentAttachment (offset 0)
  1019. STRING InputSetParentAttachmentMaintainOffset (offset 0)
  1020. VOID InputClearParent (offset 0)
  1021. STRING InputSetDamageFilter (offset 0)
  1022. VOID InputEnableDamageForces (offset 0)
  1023. VOID InputDisableDamageForces (offset 0)
  1024. STRING InputDispatchEffect (offset 0)
  1025. STRING InputDispatchResponse (offset 0)
  1026. STRING InputAddContext (offset 0)
  1027. STRING InputRemoveContext (offset 0)
  1028. STRING InputClearContext (offset 0)
  1029. VOID InputDisableShadow (offset 0)
  1030. VOID InputEnableShadow (offset 0)
  1031. STRING InputAddOutput (offset 0)
  1032. STRING InputFireUser1 (offset 0)
  1033. STRING InputFireUser2 (offset 0)
  1034. STRING InputFireUser3 (offset 0)
  1035. STRING InputFireUser4 (offset 0)
  1036. CUSTOM m_OnUser1 (offset 684)
  1037. CUSTOM m_OnUser2 (offset 708)
  1038. CUSTOM m_OnUser3 (offset 732)
  1039. CUSTOM m_OnUser4 (offset 756)
  1040. VOID CBaseEntitySUB_Remove (offset 0)
  1041. VOID CBaseEntitySUB_DoNothing (offset 0)
  1042. VOID CBaseEntitySUB_StartFadeOut (offset 0)
  1043. VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
  1044. VOID CBaseEntitySUB_FadeOut (offset 0)
  1045. VOID CBaseEntitySUB_Vanish (offset 0)
  1046. VOID CBaseEntitySUB_CallUseToggle (offset 0)
  1047. VOID CBaseEntityShadowCastDistThink (offset 0)
  1048. EHANDLE m_hEffectEntity (offset 492)
  1049. INTEGER m_nModelIndexOverrides (offset 116)
  1050.  
  1051. CBaseFilter
  1052. BOOLEAN m_bNegated (offset 852)
  1053. INPUT InputTestActivator (offset 0)
  1054. CUSTOM m_OnPass (offset 856)
  1055. CUSTOM m_OnFail (offset 880)
  1056.  
  1057. CBaseFire
  1058. FLOAT m_flStartScale (offset 852)
  1059. FLOAT m_flScale (offset 856)
  1060. TIME m_flScaleTime (offset 860)
  1061. INTEGER m_nFlags (offset 864)
  1062.  
  1063. CBaseFlex
  1064. FLOAT m_flexWeight (offset 1168)
  1065. POSITION_VECTOR m_viewtarget (offset 1552)
  1066. TIME m_flAllowResponsesEndTime (offset 1616)
  1067. TIME m_flLastFlexAnimationTime (offset 1644)
  1068.  
  1069. CBaseGrenade
  1070. EHANDLE m_hThrower (offset 1196)
  1071. BOOLEAN m_bIsLive (offset 1169)
  1072. FLOAT m_DmgRadius (offset 1172)
  1073. TIME m_flDetonateTime (offset 1180)
  1074. TIME m_flWarnAITime (offset 1184)
  1075. FLOAT m_flDamage (offset 1188)
  1076. STRING m_iszBounceSound (offset 1192)
  1077. BOOLEAN m_bHasWarnedAI (offset 1168)
  1078. VOID CBaseGrenadeSmoke (offset 0)
  1079. VOID CBaseGrenadeBounceTouch (offset 0)
  1080. VOID CBaseGrenadeSlideTouch (offset 0)
  1081. VOID CBaseGrenadeExplodeTouch (offset 0)
  1082. VOID CBaseGrenadeDetonateUse (offset 0)
  1083. VOID CBaseGrenadeDangerSoundThink (offset 0)
  1084. VOID CBaseGrenadePreDetonate (offset 0)
  1085. VOID CBaseGrenadeDetonate (offset 0)
  1086. VOID CBaseGrenadeTumbleThink (offset 0)
  1087.  
  1088. CBaseGrenadeConcussion
  1089. VOID CBaseGrenadeConcussionFallThink (offset 0)
  1090. VOID CBaseGrenadeConcussionExplodeConcussion (offset 0)
  1091.  
  1092. CBaseMoveBehavior
  1093. INTEGER m_iPositionInterpolator (offset 912)
  1094. INTEGER m_iRotationInterpolator (offset 916)
  1095. CLASSPTR m_pCurrentKeyFrame (offset 932)
  1096. CLASSPTR m_pTargetKeyFrame (offset 936)
  1097. CLASSPTR m_pPreKeyFrame (offset 940)
  1098. CLASSPTR m_pPostKeyFrame (offset 944)
  1099. FLOAT m_flAnimStartTime (offset 920)
  1100. FLOAT m_flAnimEndTime (offset 924)
  1101. FLOAT m_flAverageSpeedAcrossFrame (offset 928)
  1102. FLOAT m_flTimeIntoFrame (offset 948)
  1103. INTEGER m_iDirection (offset 952)
  1104.  
  1105. CBaseNPCMaker
  1106. INTEGER m_nMaxNumNPCs (offset 852)
  1107. INTEGER m_nMaxLiveChildren (offset 960)
  1108. FLOAT m_flSpawnFrequency (offset 856)
  1109. BOOLEAN m_bDisabled (offset 964)
  1110. INTEGER m_nLiveChildren (offset 956)
  1111. VOID InputSpawnNPC (offset 0)
  1112. VOID InputEnable (offset 0)
  1113. VOID InputDisable (offset 0)
  1114. VOID InputToggle (offset 0)
  1115. INTEGER InputSetMaxChildren (offset 0)
  1116. INTEGER InputAddMaxChildren (offset 0)
  1117. INTEGER InputSetMaxLiveChildren (offset 0)
  1118. FLOAT InputSetSpawnFrequency (offset 0)
  1119. CUSTOM m_OnAllSpawned (offset 884)
  1120. CUSTOM m_OnAllSpawnedDead (offset 908)
  1121. CUSTOM m_OnAllLiveChildrenDead (offset 932)
  1122. CUSTOM m_OnSpawnNPC (offset 860)
  1123. VOID CBaseNPCMakerMakerThink (offset 0)
  1124. EHANDLE m_hIgnoreEntity (offset 968)
  1125. STRING m_iszIngoreEnt (offset 972)
  1126.  
  1127. CBaseObject
  1128. INTEGER m_SolidToPlayers (offset 2536)
  1129. INTEGER m_nDefaultUpgradeLevel (offset 2520)
  1130. VOID CBaseObjectUpgradeThink (offset 0)
  1131. INTEGER InputSetHealth (offset 0)
  1132. INTEGER InputAddHealth (offset 0)
  1133. INTEGER InputRemoveHealth (offset 0)
  1134. INTEGER InputSetSolidToPlayer (offset 0)
  1135. STRING InputSetBuilder (offset 0)
  1136. VOID InputShow (offset 0)
  1137. VOID InputHide (offset 0)
  1138. VOID InputEnable (offset 0)
  1139. VOID InputDisable (offset 0)
  1140. CUSTOM m_OnDestroyed (offset 2336)
  1141. CUSTOM m_OnDamaged (offset 2360)
  1142. CUSTOM m_OnRepaired (offset 2384)
  1143. CUSTOM m_OnBecomingDisabled (offset 2408)
  1144. CUSTOM m_OnBecomingReenabled (offset 2432)
  1145. CUSTOM m_OnObjectHealthChanged (offset 2456)
  1146.  
  1147. CBasePlatTrain
  1148. SOUNDNAME m_NoiseMoving (offset 968)
  1149. SOUNDNAME m_NoiseArrived (offset 972)
  1150. CUSTOM m_pMovementSound (offset 976)
  1151. FLOAT m_volume (offset 980)
  1152. FLOAT m_flTWidth (offset 984)
  1153. FLOAT m_flTLength (offset 988)
  1154. FLOAT m_flLip (offset 864)
  1155. FLOAT m_flWait (offset 860)
  1156. FLOAT m_flHeight (offset 928)
  1157.  
  1158. CBasePlayer
  1159. EMBEDDED m_Local (offset 2124) [26 properties]:
  1160. CHARACTER m_chAreaBits (offset 2128)
  1161. CHARACTER m_chAreaPortalBits (offset 2160)
  1162. INTEGER m_iHideHUD (offset 2184)
  1163. FLOAT m_flFOVRate (offset 2188)
  1164. VECTOR m_vecOverViewpoint (offset 2192)
  1165. BOOLEAN m_bDucked (offset 2204)
  1166. BOOLEAN m_bDucking (offset 2205)
  1167. BOOLEAN m_bInDuckJump (offset 2206)
  1168. TIME m_flDucktime (offset 2208)
  1169. TIME m_flDuckJumpTime (offset 2212)
  1170. TIME m_flJumpTime (offset 2216)
  1171. INTEGER m_nStepside (offset 2220)
  1172. FLOAT m_flFallVelocity (offset 2224)
  1173. INTEGER m_nOldButtons (offset 2228)
  1174. FLOAT m_flOldForwardMove (offset 2232)
  1175. VECTOR m_vecPunchAngle (offset 2240)
  1176. VECTOR m_vecPunchAngleVel (offset 2252)
  1177. BOOLEAN m_bDrawViewmodel (offset 2264)
  1178. BOOLEAN m_bWearingSuit (offset 2265)
  1179. BOOLEAN m_bPoisoned (offset 2266)
  1180. FLOAT m_flStepSize (offset 2268)
  1181. BOOLEAN m_bAllowAutoMovement (offset 2272)
  1182. EMBEDDED m_skybox3d (offset 2276) [4 properties]:
  1183. INTEGER scale (offset 2280)
  1184. VECTOR origin (offset 2284)
  1185. INTEGER area (offset 2296)
  1186. EMBEDDED fog (offset 2300) [15 properties]:
  1187. BOOLEAN enable (offset 2364)
  1188. BOOLEAN blend (offset 2365)
  1189. VECTOR dirPrimary (offset 2304)
  1190. COLOR32 colorPrimary (offset 2316)
  1191. COLOR32 colorSecondary (offset 2320)
  1192. FLOAT start (offset 2332)
  1193. FLOAT end (offset 2336)
  1194. FLOAT farz (offset 2340)
  1195. FLOAT maxdensity (offset 2344)
  1196. COLOR32 colorPrimaryLerpTo (offset 2324)
  1197. COLOR32 colorSecondaryLerpTo (offset 2328)
  1198. FLOAT startLerpTo (offset 2348)
  1199. FLOAT endLerpTo (offset 2352)
  1200. TIME lerptime (offset 2356)
  1201. FLOAT duration (offset 2360)
  1202. EMBEDDED m_PlayerFog (offset 2368) [8 properties]:
  1203. EHANDLE m_hCtrl (offset 2372)
  1204. FLOAT m_flTransitionTime (offset 2376)
  1205. COLOR32 m_OldColor (offset 2380)
  1206. FLOAT m_flOldStart (offset 2384)
  1207. FLOAT m_flOldEnd (offset 2388)
  1208. COLOR32 m_NewColor (offset 2392)
  1209. FLOAT m_flNewStart (offset 2396)
  1210. FLOAT m_flNewEnd (offset 2400)
  1211. EMBEDDED m_fog (offset 2404) [15 properties]:
  1212. BOOLEAN enable (offset 2468)
  1213. BOOLEAN blend (offset 2469)
  1214. VECTOR dirPrimary (offset 2408)
  1215. COLOR32 colorPrimary (offset 2420)
  1216. COLOR32 colorSecondary (offset 2424)
  1217. FLOAT start (offset 2436)
  1218. FLOAT end (offset 2440)
  1219. FLOAT farz (offset 2444)
  1220. FLOAT maxdensity (offset 2448)
  1221. COLOR32 colorPrimaryLerpTo (offset 2428)
  1222. COLOR32 colorSecondaryLerpTo (offset 2432)
  1223. FLOAT startLerpTo (offset 2452)
  1224. FLOAT endLerpTo (offset 2456)
  1225. TIME lerptime (offset 2460)
  1226. FLOAT duration (offset 2464)
  1227. EMBEDDED m_audio (offset 2472) [4 properties]:
  1228. VECTOR localSound (offset 2476)
  1229. INTEGER soundscapeIndex (offset 2572)
  1230. INTEGER localBits (offset 2576)
  1231. EHANDLE ent (offset 2580)
  1232. EMBEDDED m_AttributeList (offset 2588) [1 properties]:
  1233. VOID None (offset 2588)
  1234. CUSTOM m_hTriggerSoundscapeList (offset 2616)
  1235. EMBEDDED pl (offset 2636) [2 properties]:
  1236. VECTOR v_angle (offset 2644)
  1237. BOOLEAN deadflag (offset 2640)
  1238. INTEGER m_StuckLast (offset 2120)
  1239. INTEGER m_nButtons (offset 2688)
  1240. INTEGER m_afButtonLast (offset 2700)
  1241. INTEGER m_afButtonPressed (offset 2692)
  1242. INTEGER m_afButtonReleased (offset 2696)
  1243. INTEGER m_afButtonDisabled (offset 2704)
  1244. INTEGER m_afButtonForced (offset 2708)
  1245. INTEGER m_iFOV (offset 2872)
  1246. INTEGER m_iFOVStart (offset 2880)
  1247. TIME m_flFOVTime (offset 2884)
  1248. INTEGER m_iDefaultFOV (offset 2876)
  1249. FLOAT m_flVehicleViewFOV (offset 3784)
  1250. INTEGER m_iObserverMode (offset 2868)
  1251. INTEGER m_iObserverLastMode (offset 2888)
  1252. EHANDLE m_hObserverTarget (offset 2892)
  1253. BOOLEAN m_bForcedObserverMode (offset 2896)
  1254. CHARACTER m_szAnimExtension (offset 2713)
  1255. INTEGER m_nUpdateRate (offset 2748)
  1256. FLOAT m_fLerpTime (offset 2752)
  1257. BOOLEAN m_bLagCompensation (offset 2756)
  1258. BOOLEAN m_bPredictWeapons (offset 2757)
  1259. POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 2768)
  1260. POSITION_VECTOR m_vecCameraPVSOrigin (offset 2780)
  1261. EHANDLE m_hUseEntity (offset 2792)
  1262. INTEGER m_iTrain (offset 2796)
  1263. FLOAT m_iRespawnFrames (offset 2800)
  1264. INTEGER m_afPhysicsFlags (offset 2804)
  1265. EHANDLE m_hVehicle (offset 2808)
  1266. CHARACTER m_szNetworkIDString (offset 3826)
  1267. POSITION_VECTOR m_oldOrigin (offset 2988)
  1268. VECTOR m_vecSmoothedVelocity (offset 3000)
  1269. INTEGER m_iTargetVolume (offset 3020)
  1270. INTEGER m_rgItems (offset 3024)
  1271. TIME m_flSwimTime (offset 3044)
  1272. TIME m_flDuckTime (offset 3048)
  1273. TIME m_flDuckJumpTime (offset 3052)
  1274. TIME m_flSuitUpdate (offset 3056)
  1275. INTEGER m_rgSuitPlayList (offset 3060)
  1276. INTEGER m_iSuitPlayNext (offset 3076)
  1277. INTEGER m_rgiSuitNoRepeat (offset 3080)
  1278. TIME m_rgflSuitNoRepeatTime (offset 3208)
  1279. BOOLEAN m_bPauseBonusProgress (offset 2816)
  1280. INTEGER m_iBonusProgress (offset 2820)
  1281. INTEGER m_iBonusChallenge (offset 2824)
  1282. INTEGER m_lastDamageAmount (offset 2828)
  1283. TIME m_tbdPrev (offset 2904)
  1284. FLOAT m_flStepSoundTime (offset 3508)
  1285. CHARACTER m_szNetname (offset 3700)
  1286. INTEGER m_idrowndmg (offset 2908)
  1287. INTEGER m_idrownrestored (offset 2912)
  1288. INTEGER m_nPoisonDmg (offset 2916)
  1289. INTEGER m_nPoisonRestored (offset 2920)
  1290. INTEGER m_bitsHUDDamage (offset 2856)
  1291. BOOLEAN m_fInitHUD (offset 3348)
  1292. TIME m_flDeathTime (offset 2860)
  1293. TIME m_flDeathAnimTime (offset 2864)
  1294. INTEGER m_iFrags (offset 3380)
  1295. INTEGER m_iDeaths (offset 3384)
  1296. BOOLEAN m_bAllowInstantSpawn (offset 3512)
  1297. TIME m_flNextDecalTime (offset 3388)
  1298. INTEGER m_ArmorValue (offset 3396)
  1299. VECTOR m_DmgOrigin (offset 2832)
  1300. FLOAT m_DmgTake (offset 2844)
  1301. FLOAT m_DmgSave (offset 2848)
  1302. TIME m_AirFinished (offset 3400)
  1303. TIME m_PainFinished (offset 3404)
  1304. INTEGER m_iPlayerLocked (offset 3408)
  1305. EHANDLE m_hViewModel (offset 3412)
  1306. FLOAT m_flMaxspeed (offset 3536)
  1307. TIME m_flWaterJumpTime (offset 3540)
  1308. VECTOR m_vecWaterJumpVel (offset 3544)
  1309. INTEGER m_nImpulse (offset 3556)
  1310. TIME m_flSwimSoundTime (offset 3560)
  1311. VECTOR m_vecLadderNormal (offset 3564)
  1312. TIME m_flFlashTime (offset 3576)
  1313. INTEGER m_nDrownDmgRate (offset 3580)
  1314. INTEGER m_iSuicideCustomKillFlags (offset 2940)
  1315. INTEGER m_bitsDamageType (offset 2852)
  1316. CHARACTER m_rgbTimeBasedDamage (offset 2924)
  1317. FLOAT m_fLastPlayerTalkTime (offset 3628)
  1318. EHANDLE m_hLastWeapon (offset 3632)
  1319. FLOAT m_flOldPlayerZ (offset 3656)
  1320. FLOAT m_flOldPlayerViewOffsetZ (offset 3660)
  1321. BOOLEAN m_bPlayerUnderwater (offset 3664)
  1322. EHANDLE m_hViewEntity (offset 3668)
  1323. EHANDLE m_hConstraintEntity (offset 3672)
  1324. VECTOR m_vecConstraintCenter (offset 3676)
  1325. FLOAT m_flConstraintRadius (offset 3688)
  1326. FLOAT m_flConstraintWidth (offset 3692)
  1327. FLOAT m_flConstraintSpeedFactor (offset 3696)
  1328. EHANDLE m_hZoomOwner (offset 2900)
  1329. FLOAT m_flLaggedMovementValue (offset 3732)
  1330. VECTOR m_vNewVPhysicsPosition (offset 3736)
  1331. VECTOR m_vNewVPhysicsVelocity (offset 3748)
  1332. BOOLEAN m_bSinglePlayerGameEnding (offset 3918)
  1333. CHARACTER m_szLastPlaceName (offset 3808)
  1334. BOOLEAN m_autoKickDisabled (offset 3920)
  1335. VOID CBasePlayerPlayerDeathThink (offset 0)
  1336. INTEGER InputSetHealth (offset 0)
  1337. BOOLEAN InputSetHUDVisibility (offset 0)
  1338. STRING InputSetFogController (offset 0)
  1339. STRING InputHandleMapEvent (offset 0)
  1340. INTEGER m_nNumCrouches (offset 3584)
  1341. BOOLEAN m_bDuckToggled (offset 3588)
  1342. FLOAT m_flForwardMove (offset 3592)
  1343. FLOAT m_flSideMove (offset 3596)
  1344. POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 3792)
  1345. INTEGER m_nNumCrateHudHints (offset 3600)
  1346.  
  1347. CBasePropDoor
  1348. INTEGER m_nHardwareType (offset 1612)
  1349. FLOAT m_flAutoReturnDelay (offset 1588)
  1350. EHANDLE m_hActivator (offset 1660)
  1351. SOUNDNAME m_SoundMoving (offset 1676)
  1352. SOUNDNAME m_SoundOpen (offset 1680)
  1353. SOUNDNAME m_SoundClose (offset 1684)
  1354. SOUNDNAME m_ls.sLockedSound (offset 1624)
  1355. SOUNDNAME m_ls.sUnlockedSound (offset 1632)
  1356. STRING m_SlaveName (offset 1688)
  1357. BOOLEAN m_bLocked (offset 1664)
  1358. BOOLEAN m_bForceClosed (offset 1673)
  1359. INTEGER m_eDoorState (offset 1616)
  1360. EHANDLE m_hMaster (offset 1692)
  1361. EHANDLE m_hBlocker (offset 1668)
  1362. BOOLEAN m_bFirstBlocked (offset 1672)
  1363. VOID InputOpen (offset 0)
  1364. STRING InputOpenAwayFrom (offset 0)
  1365. VOID InputClose (offset 0)
  1366. VOID InputToggle (offset 0)
  1367. VOID InputLock (offset 0)
  1368. VOID InputUnlock (offset 0)
  1369. CUSTOM m_OnBlockedOpening (offset 1720)
  1370. CUSTOM m_OnBlockedClosing (offset 1696)
  1371. CUSTOM m_OnUnblockedOpening (offset 1768)
  1372. CUSTOM m_OnUnblockedClosing (offset 1744)
  1373. CUSTOM m_OnFullyClosed (offset 1792)
  1374. CUSTOM m_OnFullyOpen (offset 1816)
  1375. CUSTOM m_OnClose (offset 1840)
  1376. CUSTOM m_OnOpen (offset 1864)
  1377. CUSTOM m_OnLockedUse (offset 1888)
  1378. EMBEDDED m_ls (offset 1620) [10 properties]:
  1379. STRING sLockedSound (offset 1624)
  1380. STRING sLockedSentence (offset 1628)
  1381. STRING sUnlockedSound (offset 1632)
  1382. STRING sUnlockedSentence (offset 1636)
  1383. INTEGER iLockedSentence (offset 1640)
  1384. INTEGER iUnlockedSentence (offset 1644)
  1385. FLOAT flwaitSound (offset 1648)
  1386. FLOAT flwaitSentence (offset 1652)
  1387. CHARACTER bEOFLocked (offset 1656)
  1388. CHARACTER bEOFUnlocked (offset 1657)
  1389. VOID CBasePropDoorDoorOpenMoveDone (offset 0)
  1390. VOID CBasePropDoorDoorCloseMoveDone (offset 0)
  1391. VOID CBasePropDoorDoorAutoCloseThink (offset 0)
  1392.  
  1393. CBaseTFBotHintEntity
  1394. BOOLEAN m_isDisabled (offset 856)
  1395. VOID InputEnable (offset 0)
  1396. VOID InputDisable (offset 0)
  1397.  
  1398. CBaseTeamObjectiveResource
  1399. INTEGER m_iTimerToShowInHUD (offset 852)
  1400. INTEGER m_iStopWatchTimer (offset 856)
  1401. INTEGER m_iNumControlPoints (offset 860)
  1402. BOOLEAN m_bPlayingMiniRounds (offset 864)
  1403. BOOLEAN m_bControlPointsReset (offset 865)
  1404. INTEGER m_iUpdateCapHudParity (offset 868)
  1405. FLOAT m_flCustomPositionX (offset 3720)
  1406. FLOAT m_flCustomPositionY (offset 3724)
  1407. VECTOR m_vCPPositions (offset 872)
  1408. INTEGER m_bCPIsVisible (offset 968)
  1409. FLOAT m_flLazyCapPerc (offset 1000)
  1410. INTEGER m_iTeamIcons (offset 1032)
  1411. INTEGER m_iTeamOverlays (offset 1288)
  1412. INTEGER m_iTeamReqCappers (offset 1544)
  1413. FLOAT m_flTeamCapTime (offset 1800)
  1414. INTEGER m_iPreviousPoints (offset 2056)
  1415. BOOLEAN m_bTeamCanCap (offset 2824)
  1416. INTEGER m_iTeamBaseIcons (offset 2888)
  1417. INTEGER m_iBaseControlPoints (offset 3016)
  1418. BOOLEAN m_bInMiniRound (offset 3144)
  1419. INTEGER m_iWarnOnCap (offset 3152)
  1420. STRING m_iszWarnSound (offset 3184)
  1421. INTEGER m_iNumTeamMembers (offset 3320)
  1422. INTEGER m_iCappingTeam (offset 3576)
  1423. INTEGER m_iTeamInZone (offset 3608)
  1424. BOOLEAN m_bBlocked (offset 3640)
  1425. INTEGER m_iOwner (offset 3648)
  1426. BOOLEAN m_bCPCapRateScalesWithPlayers (offset 3680)
  1427. CHARACTER m_pszCapLayoutInHUD (offset 3688)
  1428. FLOAT m_flCapPercentages (offset 3760)
  1429. INTEGER m_iCPGroup (offset 3728)
  1430. BOOLEAN m_bCPLocked (offset 3248)
  1431. INTEGER m_nNumNodeHillData (offset 3792)
  1432. FLOAT m_flNodeHillData (offset 3808)
  1433. BOOLEAN m_bTrackAlarm (offset 3968)
  1434. FLOAT m_flUnlockTimes (offset 3256)
  1435. FLOAT m_flCPTimerTimes (offset 3288)
  1436. VOID CBaseTeamObjectiveResourceObjectiveThink (offset 0)
  1437.  
  1438. CBaseToggle
  1439. INTEGER m_toggle_state (offset 852)
  1440. FLOAT m_flMoveDistance (offset 856)
  1441. FLOAT m_flWait (offset 860)
  1442. FLOAT m_flLip (offset 864)
  1443. POSITION_VECTOR m_vecPosition1 (offset 868)
  1444. POSITION_VECTOR m_vecPosition2 (offset 880)
  1445. VECTOR m_vecMoveAng (offset 892)
  1446. VECTOR m_vecAngle1 (offset 904)
  1447. VECTOR m_vecAngle2 (offset 916)
  1448. FLOAT m_flHeight (offset 928)
  1449. EHANDLE m_hActivator (offset 932)
  1450. POSITION_VECTOR m_vecFinalDest (offset 936)
  1451. VECTOR m_vecFinalAngle (offset 948)
  1452. STRING m_sMaster (offset 964)
  1453. INTEGER m_movementType (offset 960)
  1454.  
  1455. CBaseTrigger
  1456. STRING m_iFilterName (offset 972)
  1457. EHANDLE m_hFilter (offset 976)
  1458. BOOLEAN m_bDisabled (offset 968)
  1459. CUSTOM m_hTouchingEntities (offset 1124)
  1460. VOID InputEnable (offset 0)
  1461. VOID InputDisable (offset 0)
  1462. VOID InputDisableAndEndTouch (offset 0)
  1463. VOID InputToggle (offset 0)
  1464. VOID InputTouchTest (offset 0)
  1465. VOID InputStartTouch (offset 0)
  1466. VOID InputEndTouch (offset 0)
  1467. CUSTOM m_OnStartTouch (offset 980)
  1468. CUSTOM m_OnStartTouchAll (offset 1004)
  1469. CUSTOM m_OnEndTouch (offset 1028)
  1470. CUSTOM m_OnEndTouchAll (offset 1052)
  1471. CUSTOM m_OnTouching (offset 1076)
  1472. CUSTOM m_OnNotTouching (offset 1100)
  1473.  
  1474. CBaseVPhysicsTrigger
  1475. BOOLEAN m_bDisabled (offset 852)
  1476. STRING m_iFilterName (offset 856)
  1477. EHANDLE m_hFilter (offset 860)
  1478. VOID InputEnable (offset 0)
  1479. VOID InputDisable (offset 0)
  1480. VOID InputToggle (offset 0)
  1481.  
  1482. CBaseViewModel
  1483. EHANDLE m_hOwner (offset 1168)
  1484. INTEGER m_nViewModelIndex (offset 1164)
  1485. FLOAT m_flTimeWeaponIdle (offset 1172)
  1486. INTEGER m_nAnimationParity (offset 1180)
  1487. VECTOR m_vecLastFacing (offset 1152)
  1488. EHANDLE m_hWeapon (offset 1192)
  1489. CUSTOM m_hScreens (offset 1196)
  1490.  
  1491. CBeam
  1492. MODELINDEX m_nHaloIndex (offset 872)
  1493. INTEGER m_nBeamType (offset 876)
  1494. INTEGER m_nBeamFlags (offset 880)
  1495. INTEGER m_nNumBeamEnts (offset 868)
  1496. EHANDLE m_hAttachEntity (offset 884)
  1497. INTEGER m_nAttachIndex (offset 924)
  1498. INTEGER m_nMinDXLevel (offset 992)
  1499. FLOAT m_fWidth (offset 964)
  1500. FLOAT m_fEndWidth (offset 968)
  1501. FLOAT m_fFadeLength (offset 972)
  1502. FLOAT m_fHaloScale (offset 976)
  1503. FLOAT m_fAmplitude (offset 980)
  1504. FLOAT m_fStartFrame (offset 984)
  1505. FLOAT m_fSpeed (offset 988)
  1506. FLOAT m_flFrameRate (offset 852)
  1507. FLOAT m_flFrame (offset 996)
  1508. FLOAT m_flHDRColorScale (offset 856)
  1509. FLOAT m_flDamage (offset 864)
  1510. TIME m_flFireTime (offset 860)
  1511. POSITION_VECTOR m_vecEndPos (offset 1000)
  1512. EHANDLE m_hEndEntity (offset 1012)
  1513. INTEGER m_nDissolveType (offset 1016)
  1514. FLOAT InputWidth (offset 0)
  1515. FLOAT InputNoise (offset 0)
  1516. FLOAT InputColorRedValue (offset 0)
  1517. FLOAT InputColorGreenValue (offset 0)
  1518. FLOAT InputColorBlueValue (offset 0)
  1519. FLOAT m_fSpeed (offset 988)
  1520.  
  1521. CBlood
  1522. VECTOR m_vecSprayDir (offset 852)
  1523. FLOAT m_flAmount (offset 864)
  1524. INTEGER m_Color (offset 868)
  1525. VOID InputEmitBlood (offset 0)
  1526.  
  1527. CBoneFollower
  1528. MODELINDEX m_modelIndex (offset 852)
  1529. INTEGER m_solidIndex (offset 856)
  1530. INTEGER m_physicsBone (offset 860)
  1531. INTEGER m_hitGroup (offset 864)
  1532.  
  1533. CBonusDuckPickup
  1534. VOID None (offset 0)
  1535.  
  1536. CBonusPack
  1537. VOID None (offset 0)
  1538.  
  1539. CBreakable
  1540. INTEGER m_Material (offset 864)
  1541. INTEGER m_Explosion (offset 872)
  1542. VECTOR m_GibDir (offset 876)
  1543. EHANDLE m_hBreaker (offset 868)
  1544. FLOAT m_angle (offset 860)
  1545. STRING m_iszGibModel (offset 888)
  1546. STRING m_iszSpawnObject (offset 892)
  1547. INTEGER m_ExplosionMagnitude (offset 896)
  1548. FLOAT m_flPressureDelay (offset 900)
  1549. INTEGER m_iMinHealthDmg (offset 904)
  1550. BOOLEAN m_bTookPhysicsDamage (offset 908)
  1551. STRING m_iszPropData (offset 912)
  1552. FLOAT m_impactEnergyScale (offset 920)
  1553. INTEGER m_PerformanceMode (offset 1012)
  1554. VOID InputBreak (offset 0)
  1555. INTEGER InputSetHealth (offset 0)
  1556. INTEGER InputAddHealth (offset 0)
  1557. INTEGER InputRemoveHealth (offset 0)
  1558. FLOAT InputSetMass (offset 0)
  1559. VOID CBreakableBreakTouch (offset 0)
  1560. VOID CBreakableDie (offset 0)
  1561. CUSTOM m_OnBreak (offset 924)
  1562. CUSTOM m_OnHealthChanged (offset 948)
  1563. FLOAT m_flDmgModBullet (offset 972)
  1564. FLOAT m_flDmgModClub (offset 976)
  1565. FLOAT m_flDmgModExplosive (offset 980)
  1566. STRING m_iszPhysicsDamageTableName (offset 984)
  1567. STRING m_iszBreakableModel (offset 988)
  1568. INTEGER m_iBreakableSkin (offset 992)
  1569. INTEGER m_iBreakableCount (offset 996)
  1570. INTEGER m_iMaxBreakableSize (offset 1000)
  1571. STRING m_iszBasePropData (offset 1004)
  1572. INTEGER m_iInteractions (offset 1008)
  1573. FLOAT m_explodeRadius (offset 1016)
  1574. STRING m_iszModelName (offset 916)
  1575. EHANDLE m_hPhysicsAttacker (offset 1020)
  1576. TIME m_flLastPhysicsInfluenceTime (offset 1024)
  1577.  
  1578. CBreakableProp
  1579. FLOAT m_explodeDamage (offset 1304)
  1580. FLOAT m_explodeRadius (offset 1308)
  1581. INTEGER m_iMinHealthDmg (offset 1232)
  1582. INTEGER m_createTick (offset 1248)
  1583. EHANDLE m_hBreaker (offset 1256)
  1584. INTEGER m_PerformanceMode (offset 1260)
  1585. STRING m_iszBreakModelMessage (offset 1312)
  1586. FLOAT m_flDmgModBullet (offset 1264)
  1587. FLOAT m_flDmgModClub (offset 1268)
  1588. FLOAT m_flDmgModExplosive (offset 1272)
  1589. STRING m_iszPhysicsDamageTableName (offset 1276)
  1590. STRING m_iszBreakableModel (offset 1280)
  1591. INTEGER m_iBreakableSkin (offset 1284)
  1592. INTEGER m_iBreakableCount (offset 1288)
  1593. INTEGER m_iMaxBreakableSize (offset 1292)
  1594. STRING m_iszBasePropData (offset 1296)
  1595. INTEGER m_iInteractions (offset 1300)
  1596. INTEGER m_iNumBreakableChunks (offset 1316)
  1597. CHARACTER m_nPhysgunState (offset 1331)
  1598. STRING m_iszPuntSound (offset 1468)
  1599. FLOAT m_flPressureDelay (offset 1252)
  1600. VECTOR m_preferredCarryAngles (offset 1236)
  1601. FLOAT m_flDefaultFadeScale (offset 1452)
  1602. BOOLEAN m_bUsePuntSound (offset 1472)
  1603. VOID InputBreak (offset 0)
  1604. INTEGER InputSetHealth (offset 0)
  1605. INTEGER InputAddHealth (offset 0)
  1606. INTEGER InputRemoveHealth (offset 0)
  1607. FLOAT m_impactEnergyScale (offset 1228)
  1608. VOID InputEnablePhyscannonPickup (offset 0)
  1609. VOID InputDisablePhyscannonPickup (offset 0)
  1610. VOID InputEnablePuntSound (offset 0)
  1611. VOID InputDisablePuntSound (offset 0)
  1612. CUSTOM m_OnBreak (offset 1156)
  1613. CUSTOM m_OnHealthChanged (offset 1180)
  1614. CUSTOM m_OnTakeDamage (offset 1204)
  1615. CUSTOM m_OnPhysCannonDetach (offset 1332)
  1616. CUSTOM m_OnPhysCannonAnimatePreStarted (offset 1356)
  1617. CUSTOM m_OnPhysCannonAnimatePullStarted (offset 1380)
  1618. CUSTOM m_OnPhysCannonAnimatePostStarted (offset 1404)
  1619. CUSTOM m_OnPhysCannonPullAnimFinished (offset 1428)
  1620. VOID CBreakablePropBreakThink (offset 0)
  1621. VOID CBreakablePropAnimateThink (offset 0)
  1622. VOID CBreakablePropRampToDefaultFadeScale (offset 0)
  1623. VOID CBreakablePropBreakablePropTouch (offset 0)
  1624. EHANDLE m_hPhysicsAttacker (offset 1320)
  1625. TIME m_flLastPhysicsInfluenceTime (offset 1324)
  1626. BOOLEAN m_bOriginalBlockLOS (offset 1330)
  1627. BOOLEAN m_bBlockLOSSetByPropData (offset 1328)
  1628. BOOLEAN m_bIsWalkableSetByPropData (offset 1329)
  1629. EHANDLE m_hLastAttacker (offset 1460)
  1630. EHANDLE m_hFlareEnt (offset 1464)
  1631.  
  1632. CBreakableSurface
  1633. INTEGER m_nSurfaceType (offset 1072)
  1634. INTEGER m_nFragility (offset 2104)
  1635. VECTOR m_vLLVertex (offset 2108)
  1636. VECTOR m_vULVertex (offset 2120)
  1637. VECTOR m_vLRVertex (offset 2132)
  1638. VECTOR m_vURVertex (offset 2144)
  1639. INTEGER m_nQuadError (offset 2156)
  1640. INTEGER m_nNumWide (offset 1028)
  1641. INTEGER m_nNumHigh (offset 1032)
  1642. FLOAT m_flPanelWidth (offset 1036)
  1643. FLOAT m_flPanelHeight (offset 1040)
  1644. VECTOR m_vNormal (offset 1044)
  1645. POSITION_VECTOR m_vCorner (offset 1056)
  1646. BOOLEAN m_bIsBroken (offset 1068)
  1647. INTEGER m_nNumBrokenPanes (offset 1076)
  1648. FLOAT m_flSupport (offset 1080)
  1649. BOOLEAN m_RawPanelBitVec (offset 2160)
  1650. VOID CBreakableSurfaceBreakThink (offset 0)
  1651. VOID CBreakableSurfaceSurfaceTouch (offset 0)
  1652. VECTOR InputShatter (offset 0)
  1653.  
  1654. CBubbling
  1655. FLOAT m_flSpeed (offset 108)
  1656. INTEGER m_density (offset 852)
  1657. INTEGER m_frequency (offset 856)
  1658. INTEGER m_state (offset 864)
  1659. VOID CBubblingFizzThink (offset 0)
  1660. VOID InputActivate (offset 0)
  1661. VOID InputDeactivate (offset 0)
  1662. VOID InputToggle (offset 0)
  1663. INTEGER InputSetCurrent (offset 0)
  1664. INTEGER InputSetDensity (offset 0)
  1665. INTEGER InputSetFrequency (offset 0)
  1666.  
  1667. CCPTimerLogic
  1668. STRING m_iszControlPointName (offset 856)
  1669. INTEGER m_nTimerLength (offset 852)
  1670. VOID InputRoundSpawn (offset 0)
  1671. CUSTOM m_onCountdownStart (offset 880)
  1672. CUSTOM m_onCountdown15SecRemain (offset 904)
  1673. CUSTOM m_onCountdown10SecRemain (offset 928)
  1674. CUSTOM m_onCountdown5SecRemain (offset 952)
  1675. CUSTOM m_onCountdownEnd (offset 976)
  1676.  
  1677. CCaptureFlag
  1678. INTEGER m_nType (offset 1624)
  1679. INTEGER m_nReturnTime (offset 2780)
  1680. INTEGER m_nUseTrailEffect (offset 2760)
  1681. INTEGER m_nNeutralType (offset 2784)
  1682. INTEGER m_nScoringType (offset 2788)
  1683. BOOLEAN m_bReturnBetweenWaves (offset 2792)
  1684. BOOLEAN m_bVisibleWhenDisabled (offset 1621)
  1685. BOOLEAN m_bUseShotClockMode (offset 2793)
  1686. STRING m_iszModel (offset 1660)
  1687. STRING m_iszHudIcon (offset 1664)
  1688. STRING m_iszPaperEffect (offset 1668)
  1689. STRING m_iszTrailEffect (offset 1672)
  1690. STRING m_iszTags (offset 1676)
  1691. VOID InputEnable (offset 0)
  1692. VOID InputDisable (offset 0)
  1693. VOID InputRoundActivate (offset 0)
  1694. VOID InputForceDrop (offset 0)
  1695. VOID InputForceReset (offset 0)
  1696. VOID InputForceResetSilent (offset 0)
  1697. VOID InputForceResetAndDisableSilent (offset 0)
  1698. INTEGER InputSetReturnTime (offset 0)
  1699. INTEGER InputShowTimer (offset 0)
  1700. INTEGER InputForceGlowDisabled (offset 0)
  1701. CUSTOM m_outputOnReturn (offset 2828)
  1702. CUSTOM m_outputOnPickUp (offset 2852)
  1703. CUSTOM m_outputOnPickUpTeam1 (offset 2876)
  1704. CUSTOM m_outputOnPickUpTeam2 (offset 2900)
  1705. CUSTOM m_outputOnDrop (offset 2924)
  1706. CUSTOM m_outputOnCapture (offset 2948)
  1707. CUSTOM m_OnCapTeam1 (offset 2972)
  1708. CUSTOM m_OnCapTeam2 (offset 2996)
  1709. CUSTOM m_OnTouchSameTeam (offset 3020)
  1710.  
  1711. CCaptureZone
  1712. INTEGER m_nCapturePoint (offset 1152)
  1713. FLOAT m_flCaptureDelay (offset 1284)
  1714. FLOAT m_flCaptureDelayOffset (offset 1288)
  1715. BOOLEAN m_bShouldBlock (offset 1280)
  1716. VOID CCaptureZoneCCaptureZoneShim::Touch (offset 0)
  1717. VOID InputEnable (offset 0)
  1718. VOID InputDisable (offset 0)
  1719. CUSTOM m_outputOnCapture (offset 1156)
  1720. CUSTOM m_OnCapTeam1 (offset 1180)
  1721. CUSTOM m_OnCapTeam2 (offset 1204)
  1722. CUSTOM m_OnCapTeam1_PD (offset 1228)
  1723. CUSTOM m_OnCapTeam2_PD (offset 1252)
  1724.  
  1725. CChangeLevel
  1726. CHARACTER m_szMapName (offset 1144)
  1727. CHARACTER m_szLandmarkName (offset 1176)
  1728. VOID CChangeLevelTouchChangeLevel (offset 0)
  1729. VOID InputChangeLevel (offset 0)
  1730. CUSTOM m_OnChangeLevel (offset 1212)
  1731.  
  1732. CColorCorrection
  1733. VOID CColorCorrectionFadeInThink (offset 0)
  1734. VOID CColorCorrectionFadeOutThink (offset 0)
  1735. FLOAT m_flCurWeight (offset 892)
  1736. FLOAT m_flTimeStartFadeIn (offset 868)
  1737. FLOAT m_flTimeStartFadeOut (offset 872)
  1738. FLOAT m_flStartFadeInWeight (offset 860)
  1739. FLOAT m_flStartFadeOutWeight (offset 864)
  1740. FLOAT m_MinFalloff (offset 884)
  1741. FLOAT m_MaxFalloff (offset 888)
  1742. FLOAT m_flMaxWeight (offset 876)
  1743. FLOAT m_flFadeInDuration (offset 852)
  1744. FLOAT m_flFadeOutDuration (offset 856)
  1745. STRING m_lookupFilename (offset 1156)
  1746. BOOLEAN m_bEnabled (offset 881)
  1747. BOOLEAN m_bStartDisabled (offset 880)
  1748. VOID InputEnable (offset 0)
  1749. VOID InputDisable (offset 0)
  1750. FLOAT InputSetFadeInDuration (offset 0)
  1751. FLOAT InputSetFadeOutDuration (offset 0)
  1752.  
  1753. CColorCorrectionVolume
  1754. VOID CColorCorrectionVolumeThinkFunc (offset 0)
  1755. FLOAT m_FadeDuration (offset 1432)
  1756. FLOAT m_MaxWeight (offset 1152)
  1757. CHARACTER m_lookupFilename (offset 1156)
  1758. BOOLEAN m_bEnabled (offset 1144)
  1759. BOOLEAN m_bStartDisabled (offset 1145)
  1760. FLOAT m_Weight (offset 1148)
  1761. FLOAT m_LastEnterWeight (offset 1416)
  1762. FLOAT m_LastEnterTime (offset 1420)
  1763. FLOAT m_LastExitWeight (offset 1424)
  1764. FLOAT m_LastExitTime (offset 1428)
  1765. VOID InputEnable (offset 0)
  1766. VOID InputDisable (offset 0)
  1767.  
  1768. CCommentaryAuto
  1769. VOID InputMultiplayerSpawned (offset 0)
  1770. CUSTOM m_OnCommentaryNewGame (offset 852)
  1771. CUSTOM m_OnCommentaryMidGame (offset 876)
  1772. CUSTOM m_OnCommentaryMultiplayerSpawn (offset 900)
  1773.  
  1774. CConstraintAnchor
  1775. FLOAT m_massScale (offset 852)
  1776.  
  1777. CCredits
  1778. VOID InputRollCredits (offset 0)
  1779. VOID InputRollOutroCredits (offset 0)
  1780. VOID InputShowLogo (offset 0)
  1781. FLOAT InputSetLogoLength (offset 0)
  1782. CUSTOM m_OnCreditsDone (offset 852)
  1783. BOOLEAN m_bRolledOutroCredits (offset 876)
  1784. FLOAT m_flLogoLength (offset 880)
  1785.  
  1786. CDebugHistory
  1787. VOID None (offset 0)
  1788.  
  1789. CDecal
  1790. INTEGER m_nTexture (offset 852)
  1791. BOOLEAN m_bLowPriority (offset 856)
  1792. VOID CDecalStaticDecal (offset 0)
  1793. VOID CDecalTriggerDecal (offset 0)
  1794. VOID InputActivate (offset 0)
  1795.  
  1796. CDynamicLight
  1797. CHARACTER m_ActualFlags (offset 852)
  1798. CHARACTER m_Flags (offset 853)
  1799. BOOLEAN m_On (offset 855)
  1800. VOID CDynamicLightDynamicLightThink (offset 0)
  1801. FLOAT m_Radius (offset 856)
  1802. INTEGER m_Exponent (offset 860)
  1803. FLOAT m_InnerAngle (offset 864)
  1804. FLOAT m_OuterAngle (offset 868)
  1805. FLOAT m_SpotRadius (offset 872)
  1806. CHARACTER m_LightStyle (offset 854)
  1807. VOID InputTurnOn (offset 0)
  1808. VOID InputTurnOff (offset 0)
  1809. VOID InputToggle (offset 0)
  1810.  
  1811. CDynamicProp
  1812. STRING m_iszDefaultAnim (offset 1528)
  1813. INTEGER m_iGoalSequence (offset 1532)
  1814. INTEGER m_iTransitionDirection (offset 1536)
  1815. BOOLEAN m_bRandomAnimator (offset 1540)
  1816. TIME m_flNextRandAnim (offset 1544)
  1817. FLOAT m_flMinRandAnimTime (offset 1548)
  1818. FLOAT m_flMaxRandAnimTime (offset 1552)
  1819. BOOLEAN m_bStartDisabled (offset 1558)
  1820. BOOLEAN m_bDisableBoneFollowers (offset 1559)
  1821. BOOLEAN m_bUseHitboxesForRenderBox (offset 1560)
  1822. SHORT m_nPendingSequence (offset 1556)
  1823. STRING InputSetAnimation (offset 0)
  1824. STRING InputSetDefaultAnimation (offset 0)
  1825. VOID InputTurnOn (offset 0)
  1826. VOID InputTurnOff (offset 0)
  1827. VOID InputTurnOn (offset 0)
  1828. VOID InputTurnOff (offset 0)
  1829. VOID InputEnableCollision (offset 0)
  1830. VOID InputDisableCollision (offset 0)
  1831. FLOAT InputSetPlaybackRate (offset 0)
  1832. CUSTOM m_pOutputAnimBegun (offset 1480)
  1833. CUSTOM m_pOutputAnimOver (offset 1504)
  1834. VOID CDynamicPropAnimThink (offset 0)
  1835. EMBEDDED m_BoneFollowerManager (offset 1564) [2 properties]:
  1836. INTEGER m_iNumBones (offset 1564)
  1837. CUSTOM m_physBones (offset 1568)
  1838.  
  1839. CEconEntity
  1840. VOID None (offset 0)
  1841.  
  1842. CEconWearable
  1843. VOID None (offset 0)
  1844.  
  1845. CEmbers
  1846. INTEGER m_nDensity (offset 852)
  1847. INTEGER m_nLifetime (offset 856)
  1848. INTEGER m_nSpeed (offset 860)
  1849. BOOLEAN m_bEmit (offset 864)
  1850. VOID CEmbersEmberUse (offset 0)
  1851.  
  1852. CEntityDissolve
  1853. TIME m_flStartTime (offset 852)
  1854. FLOAT m_flFadeInStart (offset 856)
  1855. FLOAT m_flFadeInLength (offset 860)
  1856. FLOAT m_flFadeOutModelStart (offset 864)
  1857. FLOAT m_flFadeOutModelLength (offset 868)
  1858. FLOAT m_flFadeOutStart (offset 872)
  1859. FLOAT m_flFadeOutLength (offset 876)
  1860. INTEGER m_nDissolveType (offset 880)
  1861. VECTOR m_vDissolverOrigin (offset 884)
  1862. INTEGER m_nMagnitude (offset 896)
  1863. VOID CEntityDissolveDissolveThink (offset 0)
  1864. VOID CEntityDissolveElectrocuteThink (offset 0)
  1865. STRING InputDissolve (offset 0)
  1866.  
  1867. CEntityFlame
  1868. FLOAT m_flLifetime (offset 872)
  1869. FLOAT m_flSize (offset 856)
  1870. EHANDLE m_hEntAttached (offset 852)
  1871. BOOLEAN m_bUseHitboxes (offset 860)
  1872. INTEGER m_iNumHitboxFires (offset 864)
  1873. FLOAT m_flHitboxFireScale (offset 868)
  1874. VOID CEntityFlameFlameThink (offset 0)
  1875. VOID InputIgnite (offset 0)
  1876.  
  1877. CEntityParticleTrail
  1878. MATERIALINDEX m_iMaterialName (offset 852)
  1879. EMBEDDED m_Info (offset 856) [4 properties]:
  1880. STRING m_strMaterialName (offset 860)
  1881. FLOAT m_flLifetime (offset 864)
  1882. FLOAT m_flStartSize (offset 868)
  1883. FLOAT m_flEndSize (offset 872)
  1884. EHANDLE m_hConstraintEntity (offset 876)
  1885.  
  1886. CEntitySpawnManager
  1887. STRING m_iszEntityName (offset 852)
  1888. INTEGER m_iEntityCount (offset 856)
  1889. INTEGER m_iRespawnTime (offset 860)
  1890. BOOLEAN m_bDropToGround (offset 864)
  1891. BOOLEAN m_bRandomRotation (offset 865)
  1892.  
  1893. CEntitySpawnPoint
  1894. STRING m_iszSpawnManagerName (offset 856)
  1895.  
  1896. CEnvBeam
  1897. INTEGER m_active (offset 1020)
  1898. INTEGER m_spriteTexture (offset 1024)
  1899. STRING m_iszStartEntity (offset 1028)
  1900. STRING m_iszEndEntity (offset 1032)
  1901. FLOAT m_life (offset 1036)
  1902. FLOAT m_boltWidth (offset 1040)
  1903. FLOAT m_noiseAmplitude (offset 1044)
  1904. INTEGER m_speed (offset 1048)
  1905. FLOAT m_restrike (offset 1052)
  1906. STRING m_iszSpriteName (offset 1056)
  1907. INTEGER m_frameStart (offset 1060)
  1908. FLOAT m_radius (offset 1064)
  1909. INTEGER m_TouchType (offset 1068)
  1910. STRING m_iFilterName (offset 1072)
  1911. STRING m_iszDecal (offset 1080)
  1912. EHANDLE m_hFilter (offset 1076)
  1913. VOID CEnvBeamStrikeThink (offset 0)
  1914. VOID CEnvBeamUpdateThink (offset 0)
  1915. VOID InputTurnOn (offset 0)
  1916. VOID InputTurnOff (offset 0)
  1917. VOID InputToggle (offset 0)
  1918. VOID InputStrikeOnce (offset 0)
  1919. CUSTOM m_OnTouchedByEntity (offset 1084)
  1920.  
  1921. CEnvBeverage
  1922. BOOLEAN m_CanInDispenser (offset 852)
  1923. INTEGER m_nBeverageType (offset 856)
  1924. VOID InputActivate (offset 0)
  1925.  
  1926. CEnvDustPuff
  1927. FLOAT m_flScale (offset 852)
  1928. COLOR32 m_rgbaColor (offset 856)
  1929. VOID InputSpawnDust (offset 0)
  1930.  
  1931. CEnvEffectsScript
  1932. STRING InputSetSequence (offset 0)
  1933. STRING m_iszScriptName (offset 1148)
  1934. VOID CEnvEffectsScriptThink (offset 0)
  1935.  
  1936. CEnvEntityMaker
  1937. EHANDLE m_hCurrentInstance (offset 876)
  1938. EHANDLE m_hCurrentBlocker (offset 880)
  1939. VECTOR m_vecBlockerOrigin (offset 884)
  1940. STRING m_iszTemplate (offset 920)
  1941. VECTOR m_angPostSpawnDirection (offset 896)
  1942. FLOAT m_flPostSpawnDirectionVariance (offset 908)
  1943. FLOAT m_flPostSpawnSpeed (offset 912)
  1944. BOOLEAN m_bPostSpawnUseAngles (offset 916)
  1945. CUSTOM m_pOutputOnSpawned (offset 924)
  1946. CUSTOM m_pOutputOnFailedSpawn (offset 948)
  1947. VOID InputForceSpawn (offset 0)
  1948. STRING InputForceSpawnAtEntityOrigin (offset 0)
  1949. VOID CEnvEntityMakerCheckSpawnThink (offset 0)
  1950.  
  1951. CEnvExplosion
  1952. INTEGER m_iMagnitude (offset 852)
  1953. INTEGER m_iRadiusOverride (offset 856)
  1954. INTEGER m_spriteScale (offset 860)
  1955. FLOAT m_flDamageForce (offset 864)
  1956. STRING m_iszFireballSprite (offset 868)
  1957. SHORT m_sFireballSprite (offset 872)
  1958. EHANDLE m_hInflictor (offset 876)
  1959. INTEGER m_iCustomDamageType (offset 880)
  1960. INTEGER m_iClassIgnore (offset 884)
  1961. EHANDLE m_hEntityIgnore (offset 888)
  1962. VOID CEnvExplosionSmoke (offset 0)
  1963. VOID InputExplode (offset 0)
  1964.  
  1965. CEnvFade
  1966. FLOAT m_Duration (offset 852)
  1967. FLOAT m_HoldTime (offset 856)
  1968. VOID InputFade (offset 0)
  1969. CUSTOM m_OnBeginFade (offset 860)
  1970.  
  1971. CEnvFireSensor
  1972. FLOAT m_radius (offset 856)
  1973. FLOAT m_targetLevel (offset 860)
  1974. FLOAT m_targetTime (offset 864)
  1975. BOOLEAN m_bEnabled (offset 852)
  1976. BOOLEAN m_bHeatAtLevel (offset 853)
  1977. FLOAT m_levelTime (offset 868)
  1978. VOID InputEnable (offset 0)
  1979. VOID InputDisable (offset 0)
  1980. CUSTOM m_OnHeatLevelStart (offset 872)
  1981. CUSTOM m_OnHeatLevelEnd (offset 896)
  1982.  
  1983. CEnvFireSource
  1984. BOOLEAN m_bEnabled (offset 852)
  1985. FLOAT m_radius (offset 856)
  1986. FLOAT m_damage (offset 860)
  1987. VOID InputEnable (offset 0)
  1988. VOID InputDisable (offset 0)
  1989.  
  1990. CEnvFunnel
  1991. VOID None (offset 0)
  1992.  
  1993. CEnvGlobal
  1994. STRING m_globalstate (offset 876)
  1995. INTEGER m_triggermode (offset 880)
  1996. INTEGER m_initialstate (offset 884)
  1997. INTEGER m_counter (offset 888)
  1998. VOID InputTurnOn (offset 0)
  1999. VOID InputTurnOff (offset 0)
  2000. VOID InputRemove (offset 0)
  2001. VOID InputToggle (offset 0)
  2002. INTEGER InputSetCounter (offset 0)
  2003. INTEGER InputAddToCounter (offset 0)
  2004. VOID InputGetCounter (offset 0)
  2005. CUSTOM m_outCounter (offset 852)
  2006.  
  2007. CEnvGunfire
  2008. INTEGER m_iMinBurstSize (offset 852)
  2009. INTEGER m_iMaxBurstSize (offset 856)
  2010. TIME m_flMinBurstDelay (offset 860)
  2011. TIME m_flMaxBurstDelay (offset 864)
  2012. FLOAT m_flRateOfFire (offset 868)
  2013. STRING m_iszShootSound (offset 872)
  2014. STRING m_iszTracerType (offset 876)
  2015. BOOLEAN m_bDisabled (offset 880)
  2016. INTEGER m_iSpread (offset 888)
  2017. FLOAT m_flBias (offset 920)
  2018. BOOLEAN m_bCollide (offset 924)
  2019. INTEGER m_iShotsRemaining (offset 884)
  2020. VECTOR m_vecSpread (offset 892)
  2021. VECTOR m_vecTargetPosition (offset 904)
  2022. FLOAT m_flTargetDist (offset 916)
  2023. EHANDLE m_hTarget (offset 928)
  2024. VOID CEnvGunfireShootThink (offset 0)
  2025. VOID InputEnable (offset 0)
  2026. VOID InputDisable (offset 0)
  2027.  
  2028. CEnvHudHint
  2029. STRING m_iszMessage (offset 852)
  2030. VOID InputShowHudHint (offset 0)
  2031. VOID InputHideHudHint (offset 0)
  2032.  
  2033. CEnvLaser
  2034. STRING m_iszLaserTarget (offset 1020)
  2035. CLASSPTR m_pSprite (offset 1024)
  2036. STRING m_iszSpriteName (offset 1028)
  2037. VECTOR m_firePosition (offset 1032)
  2038. FLOAT m_flStartFrame (offset 1044)
  2039. VOID CEnvLaserStrikeThink (offset 0)
  2040. VOID InputTurnOn (offset 0)
  2041. VOID InputTurnOff (offset 0)
  2042. VOID InputToggle (offset 0)
  2043.  
  2044. CEnvMicrophone
  2045. BOOLEAN m_bDisabled (offset 852)
  2046. EHANDLE m_hMeasureTarget (offset 856)
  2047. INTEGER m_nSoundMask (offset 860)
  2048. FLOAT m_flSensitivity (offset 864)
  2049. FLOAT m_flSmoothFactor (offset 868)
  2050. STRING m_iszSpeakerName (offset 876)
  2051. STRING m_iszListenFilter (offset 892)
  2052. EHANDLE m_hListenFilter (offset 896)
  2053. EHANDLE m_hSpeaker (offset 880)
  2054. INTEGER m_iSpeakerDSPPreset (offset 888)
  2055. FLOAT m_flMaxRange (offset 872)
  2056. CHARACTER m_szLastSound (offset 972)
  2057. VOID InputEnable (offset 0)
  2058. VOID InputDisable (offset 0)
  2059. STRING InputSetSpeakerName (offset 0)
  2060. CUSTOM m_SoundLevel (offset 900)
  2061. CUSTOM m_OnRoutedSound (offset 924)
  2062. CUSTOM m_OnHeardSound (offset 948)
  2063.  
  2064. CEnvMuzzleFlash
  2065. FLOAT m_flScale (offset 852)
  2066. STRING m_iszParentAttachment (offset 856)
  2067. VOID InputFire (offset 0)
  2068.  
  2069. CEnvParticleScript
  2070. FLOAT m_flSequenceScale (offset 1148)
  2071. STRING InputSetSequence (offset 0)
  2072.  
  2073. CEnvPlayerSurfaceTrigger
  2074. INTEGER m_iTargetGameMaterial (offset 852)
  2075. INTEGER m_iCurrentGameMaterial (offset 856)
  2076. BOOLEAN m_bDisabled (offset 860)
  2077. VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
  2078. VOID InputDisable (offset 0)
  2079. VOID InputEnable (offset 0)
  2080. CUSTOM m_OnSurfaceChangedToTarget (offset 864)
  2081. CUSTOM m_OnSurfaceChangedFromTarget (offset 888)
  2082.  
  2083. CEnvProjectedTexture
  2084. EHANDLE m_hTargetEntity (offset 852)
  2085. BOOLEAN m_bState (offset 856)
  2086. FLOAT m_flLightFOV (offset 860)
  2087. BOOLEAN m_bEnableShadows (offset 864)
  2088. BOOLEAN m_bLightOnlyTarget (offset 865)
  2089. BOOLEAN m_bLightWorld (offset 866)
  2090. BOOLEAN m_bCameraSpace (offset 867)
  2091. FLOAT m_flAmbient (offset 880)
  2092. CHARACTER m_SpotlightTextureName (offset 884)
  2093. INTEGER m_nSpotlightTextureFrame (offset 1144)
  2094. FLOAT m_flNearZ (offset 1148)
  2095. FLOAT m_flFarZ (offset 1152)
  2096. INTEGER m_nShadowQuality (offset 1156)
  2097. VECTOR m_LinearFloatLightColor (offset 868)
  2098. VOID InputTurnOn (offset 0)
  2099. VOID InputTurnOff (offset 0)
  2100. FLOAT InputSetFOV (offset 0)
  2101. EHANDLE InputSetTarget (offset 0)
  2102. BOOLEAN InputSetCameraSpace (offset 0)
  2103. BOOLEAN InputSetLightOnlyTarget (offset 0)
  2104. BOOLEAN InputSetLightWorld (offset 0)
  2105. BOOLEAN InputSetEnableShadows (offset 0)
  2106. FLOAT InputSetAmbient (offset 0)
  2107. STRING InputSetSpotlightTexture (offset 0)
  2108. VOID CEnvProjectedTextureInitialThink (offset 0)
  2109.  
  2110. CEnvQuadraticBeam
  2111. POSITION_VECTOR m_targetPosition (offset 852)
  2112. POSITION_VECTOR m_controlPosition (offset 864)
  2113. FLOAT m_scrollRate (offset 876)
  2114. FLOAT m_flWidth (offset 880)
  2115.  
  2116. CEnvScreenEffect
  2117. FLOAT m_flDuration (offset 852)
  2118. INTEGER m_nType (offset 856)
  2119. FLOAT m_flDuration (offset 852)
  2120. FLOAT InputStartEffect (offset 0)
  2121. FLOAT InputStopEffect (offset 0)
  2122.  
  2123. CEnvScreenOverlay
  2124. STRING m_iszOverlayNames[0] (offset 852)
  2125. STRING m_iszOverlayNames[1] (offset 856)
  2126. STRING m_iszOverlayNames[2] (offset 860)
  2127. STRING m_iszOverlayNames[3] (offset 864)
  2128. STRING m_iszOverlayNames[4] (offset 868)
  2129. STRING m_iszOverlayNames[5] (offset 872)
  2130. STRING m_iszOverlayNames[6] (offset 876)
  2131. STRING m_iszOverlayNames[7] (offset 880)
  2132. STRING m_iszOverlayNames[8] (offset 884)
  2133. STRING m_iszOverlayNames[9] (offset 888)
  2134. FLOAT m_flOverlayTimes[0] (offset 892)
  2135. FLOAT m_flOverlayTimes[1] (offset 896)
  2136. FLOAT m_flOverlayTimes[2] (offset 900)
  2137. FLOAT m_flOverlayTimes[3] (offset 904)
  2138. FLOAT m_flOverlayTimes[4] (offset 908)
  2139. FLOAT m_flOverlayTimes[5] (offset 912)
  2140. FLOAT m_flOverlayTimes[6] (offset 916)
  2141. FLOAT m_flOverlayTimes[7] (offset 920)
  2142. FLOAT m_flOverlayTimes[8] (offset 924)
  2143. FLOAT m_flOverlayTimes[9] (offset 928)
  2144. INTEGER m_iDesiredOverlay (offset 936)
  2145. TIME m_flStartTime (offset 932)
  2146. BOOLEAN m_bIsActive (offset 940)
  2147. VOID InputStartOverlay (offset 0)
  2148. VOID InputStopOverlay (offset 0)
  2149. INTEGER InputSwitchOverlay (offset 0)
  2150.  
  2151. CEnvShake
  2152. FLOAT m_Amplitude (offset 852)
  2153. FLOAT m_Frequency (offset 856)
  2154. FLOAT m_Duration (offset 860)
  2155. FLOAT m_Radius (offset 864)
  2156. TIME m_stopTime (offset 868)
  2157. TIME m_nextShake (offset 872)
  2158. FLOAT m_currentAmp (offset 876)
  2159. VECTOR m_maxForce (offset 880)
  2160. CUSTOM m_pShakeController (offset 892)
  2161. EMBEDDED m_shakeCallback (offset 896) [1 properties]:
  2162. VECTOR m_force (offset 900)
  2163. VOID InputStartShake (offset 0)
  2164. VOID InputStopShake (offset 0)
  2165. FLOAT InputAmplitude (offset 0)
  2166. FLOAT InputFrequency (offset 0)
  2167.  
  2168. CEnvShooter
  2169. INTEGER m_nSkin (offset 916)
  2170. FLOAT m_flGibScale (offset 920)
  2171. FLOAT m_flGibGravityScale (offset 924)
  2172.  
  2173. CEnvSoundscape
  2174. FLOAT m_flRadius (offset 876)
  2175. STRING m_soundscapeName (offset 880)
  2176. EHANDLE m_hProxySoundscape (offset 924)
  2177. STRING m_positionNames[0] (offset 892)
  2178. STRING m_positionNames[1] (offset 896)
  2179. STRING m_positionNames[2] (offset 900)
  2180. STRING m_positionNames[3] (offset 904)
  2181. STRING m_positionNames[4] (offset 908)
  2182. STRING m_positionNames[5] (offset 912)
  2183. STRING m_positionNames[6] (offset 916)
  2184. STRING m_positionNames[7] (offset 920)
  2185. BOOLEAN m_bDisabled (offset 928)
  2186. VOID InputEnable (offset 0)
  2187. VOID InputDisable (offset 0)
  2188. VOID InputToggleEnabled (offset 0)
  2189. CUSTOM m_OnPlay (offset 852)
  2190.  
  2191. CEnvSoundscapeProxy
  2192. STRING m_MainSoundscapeName (offset 932)
  2193.  
  2194. CEnvSoundscapeTriggerable
  2195. VOID None (offset 0)
  2196.  
  2197. CEnvSpark
  2198. FLOAT m_flDelay (offset 852)
  2199. INTEGER m_nGlowSpriteIndex (offset 856)
  2200. INTEGER m_nMagnitude (offset 860)
  2201. INTEGER m_nTrailLength (offset 864)
  2202. VOID CEnvSparkSparkThink (offset 0)
  2203. VOID InputStartSpark (offset 0)
  2204. VOID InputStopSpark (offset 0)
  2205. VOID InputToggleSpark (offset 0)
  2206. VOID InputSparkOnce (offset 0)
  2207. CUSTOM m_OnSpark (offset 868)
  2208.  
  2209. CEnvSplash
  2210. FLOAT m_flScale (offset 852)
  2211. VOID InputSplash (offset 0)
  2212.  
  2213. CEnvTonemapController
  2214. FLOAT m_flBlendTonemapStart (offset 852)
  2215. FLOAT m_flBlendTonemapEnd (offset 856)
  2216. TIME m_flBlendEndTime (offset 860)
  2217. TIME m_flBlendStartTime (offset 864)
  2218. BOOLEAN m_bUseCustomAutoExposureMin (offset 868)
  2219. BOOLEAN m_bUseCustomAutoExposureMax (offset 869)
  2220. FLOAT m_flCustomAutoExposureMin (offset 872)
  2221. FLOAT m_flCustomAutoExposureMax (offset 876)
  2222. FLOAT m_flCustomBloomScale (offset 880)
  2223. FLOAT m_flCustomBloomScaleMinimum (offset 884)
  2224. BOOLEAN m_bUseCustomBloomScale (offset 870)
  2225. VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
  2226. FLOAT InputSetTonemapScale (offset 0)
  2227. STRING InputBlendTonemapScale (offset 0)
  2228. FLOAT InputSetTonemapRate (offset 0)
  2229. FLOAT InputSetAutoExposureMin (offset 0)
  2230. FLOAT InputSetAutoExposureMax (offset 0)
  2231. VOID InputUseDefaultAutoExposure (offset 0)
  2232. VOID InputUseDefaultBloomScale (offset 0)
  2233. FLOAT InputSetBloomScale (offset 0)
  2234. FLOAT InputSetBloomScaleRange (offset 0)
  2235.  
  2236. CEnvTracer
  2237. FLOAT m_flDelay (offset 864)
  2238. POSITION_VECTOR m_vecEnd (offset 852)
  2239. VOID CEnvTracerTracerThink (offset 0)
  2240.  
  2241. CEnvViewPunch
  2242. VECTOR m_angViewPunch (offset 856)
  2243. FLOAT m_flRadius (offset 852)
  2244. VOID InputViewPunch (offset 0)
  2245.  
  2246. CEnvWind
  2247. INTEGER m_EnvWindShared.m_iMinWind (offset 864)
  2248. INTEGER m_EnvWindShared.m_iMaxWind (offset 868)
  2249. INTEGER m_EnvWindShared.m_iMinGust (offset 872)
  2250. INTEGER m_EnvWindShared.m_iMaxGust (offset 876)
  2251. FLOAT m_EnvWindShared.m_flMinGustDelay (offset 880)
  2252. FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 884)
  2253. INTEGER m_EnvWindShared.m_iGustDirChange (offset 892)
  2254. FLOAT m_EnvWindShared.m_flGustDuration (offset 888)
  2255. INTEGER m_EnvWindShared.m_iWindDir (offset 900)
  2256. FLOAT m_EnvWindShared.m_flWindSpeed (offset 904)
  2257. CUSTOM m_EnvWindShared.m_OnGustStart (offset 916)
  2258. CUSTOM m_EnvWindShared.m_OnGustEnd (offset 940)
  2259. VOID CEnvWindWindThink (offset 0)
  2260.  
  2261. CEnvZoom
  2262. FLOAT m_flSpeed (offset 852)
  2263. INTEGER m_nFOV (offset 856)
  2264. VOID InputZoom (offset 0)
  2265. VOID InputUnZoom (offset 0)
  2266.  
  2267. CExtraMapEntity
  2268. VOID CExtraMapEntityAnimThink (offset 0)
  2269.  
  2270. CFilterClass
  2271. STRING m_iFilterClass (offset 904)
  2272.  
  2273. CFilterEnemy
  2274. STRING m_iszEnemyName (offset 904)
  2275. FLOAT m_flRadius (offset 908)
  2276. FLOAT m_flOuterRadius (offset 912)
  2277. INTEGER m_nMaxSquadmatesPerEnemy (offset 916)
  2278. STRING m_iszPlayerName (offset 920)
  2279.  
  2280. CFilterMassGreater
  2281. FLOAT m_fFilterMass (offset 904)
  2282.  
  2283. CFilterMultiple
  2284. INTEGER m_nFilterType (offset 904)
  2285. STRING m_iFilterName[0] (offset 908)
  2286. STRING m_iFilterName[1] (offset 912)
  2287. STRING m_iFilterName[2] (offset 916)
  2288. STRING m_iFilterName[3] (offset 920)
  2289. STRING m_iFilterName[4] (offset 924)
  2290. EHANDLE m_hFilter (offset 928)
  2291.  
  2292. CFilterName
  2293. STRING m_iFilterName (offset 904)
  2294.  
  2295. CFilterTFBotHasTag
  2296. STRING m_iszTags (offset 924)
  2297. BOOLEAN m_bRequireAllTags (offset 928)
  2298.  
  2299. CFilterTFCanCap
  2300. VOID None (offset 0)
  2301.  
  2302. CFilterTFClass
  2303. INTEGER m_nClass (offset 904)
  2304.  
  2305. CFilterTFCondition
  2306. INTEGER m_nCondition (offset 904)
  2307.  
  2308. CFilterTFTeam
  2309. STRING m_iszControlPointName (offset 904)
  2310. VOID InputRoundSpawn (offset 0)
  2311. VOID InputRoundActivate (offset 0)
  2312.  
  2313. CFire
  2314. EHANDLE m_hEffect (offset 852)
  2315. EHANDLE m_hOwner (offset 856)
  2316. INTEGER m_nFireType (offset 860)
  2317. FLOAT m_flFuel (offset 864)
  2318. TIME m_flDamageTime (offset 868)
  2319. TIME m_lastDamage (offset 872)
  2320. FLOAT m_flFireSize (offset 876)
  2321. FLOAT m_flHeatLevel (offset 880)
  2322. FLOAT m_flHeatAbsorb (offset 884)
  2323. FLOAT m_flDamageScale (offset 888)
  2324. FLOAT m_flMaxHeat (offset 892)
  2325. FLOAT m_flAttackTime (offset 900)
  2326. BOOLEAN m_bEnabled (offset 904)
  2327. BOOLEAN m_bStartDisabled (offset 905)
  2328. BOOLEAN m_bDidActivate (offset 906)
  2329. VOID CFireBurnThink (offset 0)
  2330. VOID CFireGoOutThink (offset 0)
  2331. VOID InputStartFire (offset 0)
  2332. FLOAT InputExtinguish (offset 0)
  2333. FLOAT InputExtinguishTemporary (offset 0)
  2334. VOID InputEnable (offset 0)
  2335. VOID InputDisable (offset 0)
  2336. CUSTOM m_OnIgnited (offset 908)
  2337. CUSTOM m_OnExtinguished (offset 932)
  2338.  
  2339. CFireSmoke
  2340. FLOAT m_flStartScale (offset 852)
  2341. FLOAT m_flScale (offset 856)
  2342. FLOAT m_flScaleTime (offset 860)
  2343. INTEGER m_nFlags (offset 864)
  2344. MODELINDEX m_nFlameModelIndex (offset 868)
  2345. MODELINDEX m_nFlameFromAboveModelIndex (offset 872)
  2346.  
  2347. CFireTrail
  2348. FLOAT m_flLifetime (offset 856)
  2349. INTEGER m_nAttachment (offset 852)
  2350.  
  2351. CFish
  2352. EHANDLE m_pool (offset 1148)
  2353. INTEGER m_id (offset 1152)
  2354. FLOAT m_angle (offset 1168)
  2355. FLOAT m_angleChange (offset 1172)
  2356. VECTOR m_forward (offset 1176)
  2357. VECTOR m_perp (offset 1188)
  2358. POSITION_VECTOR m_poolOrigin (offset 1200)
  2359. FLOAT m_waterLevel (offset 1212)
  2360. FLOAT m_speed (offset 1216)
  2361. FLOAT m_desiredSpeed (offset 1220)
  2362. FLOAT m_calmSpeed (offset 1224)
  2363. FLOAT m_panicSpeed (offset 1228)
  2364. FLOAT m_avoidRange (offset 1232)
  2365. BOOLEAN m_turnClockwise (offset 1248)
  2366.  
  2367. CFishPool
  2368. INTEGER m_fishCount (offset 860)
  2369. FLOAT m_maxRange (offset 864)
  2370. FLOAT m_swimDepth (offset 868)
  2371. FLOAT m_waterLevel (offset 872)
  2372. BOOLEAN m_isDormant (offset 876)
  2373. CUSTOM m_fishes (offset 880)
  2374. VOID CFishPoolUpdate (offset 0)
  2375.  
  2376. CFlagDetectionZone
  2377. BOOLEAN m_bDisabled (offset 1148)
  2378. BOOLEAN m_bShouldAlarm (offset 1149)
  2379. VOID InputEnable (offset 0)
  2380. VOID InputDisable (offset 0)
  2381. VOID InputTest (offset 0)
  2382. CUSTOM m_outputOnStartTouchFlag (offset 1152)
  2383. CUSTOM m_outputOnEndTouchFlag (offset 1176)
  2384. CUSTOM m_outputOnDroppedFlag (offset 1200)
  2385. CUSTOM m_outputOnPickedUpFlag (offset 1224)
  2386.  
  2387. CFlexCycler
  2388. TIME m_flextime (offset 1648)
  2389. INTEGER m_flexnum (offset 1652)
  2390. FLOAT m_flextarget (offset 1656)
  2391. TIME m_blinktime (offset 1912)
  2392. TIME m_looktime (offset 1916)
  2393. POSITION_VECTOR m_lookTarget (offset 1920)
  2394. TIME m_speaktime (offset 1932)
  2395. INTEGER m_istalking (offset 1936)
  2396. INTEGER m_phoneme (offset 1940)
  2397. STRING m_iszSentence (offset 1944)
  2398. INTEGER m_sentence (offset 1948)
  2399.  
  2400. CFlextalkActor
  2401. TIME m_flextime (offset 4060)
  2402. INTEGER m_flexnum (offset 4064)
  2403. FLOAT m_flextarget (offset 4068)
  2404. TIME m_blinktime (offset 4324)
  2405. TIME m_looktime (offset 4328)
  2406. POSITION_VECTOR m_lookTarget (offset 4332)
  2407. TIME m_speaktime (offset 4344)
  2408. INTEGER m_istalking (offset 4348)
  2409. INTEGER m_phoneme (offset 4352)
  2410. STRING m_iszSentence (offset 4356)
  2411. INTEGER m_sentence (offset 4360)
  2412.  
  2413. CFogController
  2414. FLOAT InputSetStartDist (offset 0)
  2415. FLOAT InputSetEndDist (offset 0)
  2416. FLOAT InputSetMaxDensity (offset 0)
  2417. VOID InputTurnOn (offset 0)
  2418. VOID InputTurnOff (offset 0)
  2419. COLOR32 InputSetColor (offset 0)
  2420. COLOR32 InputSetColorSecondary (offset 0)
  2421. INTEGER InputSetFarZ (offset 0)
  2422. STRING InputSetAngles (offset 0)
  2423. COLOR32 InputSetColorLerpTo (offset 0)
  2424. COLOR32 InputSetColorSecondaryLerpTo (offset 0)
  2425. FLOAT InputSetStartDistLerpTo (offset 0)
  2426. FLOAT InputSetEndDistLerpTo (offset 0)
  2427. VOID InputStartFogTransition (offset 0)
  2428. BOOLEAN m_bUseAngles (offset 920)
  2429. COLOR32 m_fog.colorPrimary (offset 868)
  2430. COLOR32 m_fog.colorSecondary (offset 872)
  2431. VECTOR m_fog.dirPrimary (offset 856)
  2432. BOOLEAN m_fog.enable (offset 916)
  2433. BOOLEAN m_fog.blend (offset 917)
  2434. FLOAT m_fog.start (offset 884)
  2435. FLOAT m_fog.end (offset 888)
  2436. FLOAT m_fog.maxdensity (offset 896)
  2437. FLOAT m_fog.farz (offset 892)
  2438. FLOAT m_fog.duration (offset 912)
  2439. VOID CFogControllerSetLerpValues (offset 0)
  2440. INTEGER m_iChangedVariables (offset 924)
  2441. TIME m_fog.lerptime (offset 908)
  2442. COLOR32 m_fog.colorPrimaryLerpTo (offset 876)
  2443. COLOR32 m_fog.colorSecondaryLerpTo (offset 880)
  2444. FLOAT m_fog.startLerpTo (offset 900)
  2445. FLOAT m_fog.endLerpTo (offset 904)
  2446.  
  2447. CFuncAreaPortalBase
  2448. INTEGER m_portalNumber (offset 852)
  2449. INTEGER m_iPortalVersion (offset 856)
  2450.  
  2451. CFuncAreaPortalWindow
  2452. INTEGER m_portalNumber (offset 852)
  2453. FLOAT m_flFadeStartDist (offset 864)
  2454. FLOAT m_flFadeDist (offset 868)
  2455. FLOAT m_flTranslucencyLimit (offset 872)
  2456. STRING m_iBackgroundBModelName (offset 876)
  2457. FLOAT InputSetFadeStartDistance (offset 0)
  2458. FLOAT InputSetFadeEndDistance (offset 0)
  2459.  
  2460. CFuncBrush
  2461. VOID InputTurnOn (offset 0)
  2462. VOID InputTurnOff (offset 0)
  2463. VOID InputToggle (offset 0)
  2464. INTEGER m_iDisabled (offset 856)
  2465. INTEGER m_iSolidity (offset 852)
  2466. BOOLEAN m_bSolidBsp (offset 860)
  2467. STRING m_iszExcludedClass (offset 864)
  2468. BOOLEAN m_bInvertExclusion (offset 868)
  2469. STRING InputSetExcluded (offset 0)
  2470. BOOLEAN InputSetInvert (offset 0)
  2471.  
  2472. CFuncConveyor
  2473. VOID InputToggleDirection (offset 0)
  2474. VOID InputSetSpeed (offset 0)
  2475. VECTOR m_vecMoveDir (offset 856)
  2476. FLOAT m_flConveyorSpeed (offset 868)
  2477.  
  2478. CFuncFlagAlertZone
  2479. BOOLEAN m_bPlaySound (offset 1160)
  2480. INTEGER m_nAlertDelay (offset 1164)
  2481. CUSTOM m_OnTriggeredByTeam1 (offset 1168)
  2482. CUSTOM m_OnTriggeredByTeam2 (offset 1192)
  2483.  
  2484. CFuncForceField
  2485. VOID None (offset 0)
  2486.  
  2487. CFuncLadder
  2488. VECTOR m_vecPlayerMountPositionTop (offset 884)
  2489. VECTOR m_vecPlayerMountPositionBottom (offset 896)
  2490. VECTOR m_vecLadderDir (offset 852)
  2491. BOOLEAN m_bFakeLadder (offset 909)
  2492. BOOLEAN m_bDisabled (offset 908)
  2493. STRING m_surfacePropName (offset 912)
  2494. VOID InputEnable (offset 0)
  2495. VOID InputDisable (offset 0)
  2496. CUSTOM m_OnPlayerGotOnLadder (offset 916)
  2497. CUSTOM m_OnPlayerGotOffLadder (offset 940)
  2498.  
  2499. CFuncMonitor
  2500. EHANDLE m_hInfoCameraLink (offset 872)
  2501. STRING InputSetCamera (offset 0)
  2502.  
  2503. CFuncMoveLinear
  2504. VECTOR m_vecMoveDir (offset 968)
  2505. SOUNDNAME m_soundStart (offset 980)
  2506. SOUNDNAME m_soundStop (offset 984)
  2507. SOUNDNAME m_currentSound (offset 988)
  2508. FLOAT m_flBlockDamage (offset 992)
  2509. FLOAT m_flStartPosition (offset 996)
  2510. FLOAT m_flMoveDistance (offset 1000)
  2511. VOID InputOpen (offset 0)
  2512. VOID InputClose (offset 0)
  2513. FLOAT InputSetPosition (offset 0)
  2514. FLOAT InputSetSpeed (offset 0)
  2515. CUSTOM m_OnFullyOpen (offset 1008)
  2516. CUSTOM m_OnFullyClosed (offset 1032)
  2517. VOID CFuncMoveLinearStopMoveSound (offset 0)
  2518.  
  2519. CFuncNavBlocker
  2520. VOID InputBlockNav (offset 0)
  2521. VOID InputUnblockNav (offset 0)
  2522. INTEGER m_blockedTeamNumber (offset 856)
  2523. BOOLEAN m_bDisabled (offset 860)
  2524.  
  2525. CFuncNavCost
  2526. VOID InputEnable (offset 0)
  2527. VOID InputDisable (offset 0)
  2528. STRING m_iszTags (offset 860)
  2529. INTEGER m_team (offset 852)
  2530. BOOLEAN m_isDisabled (offset 856)
  2531. VOID CFuncNavCostCostThink (offset 0)
  2532.  
  2533. CFuncNavObstruction
  2534. BOOLEAN m_bDisabled (offset 856)
  2535.  
  2536. CFuncNavPrerequisite
  2537. INTEGER m_task (offset 1148)
  2538. STRING m_taskEntityName (offset 1152)
  2539. FLOAT m_taskValue (offset 1156)
  2540. BOOLEAN m_isDisabled (offset 1160)
  2541. VOID InputEnable (offset 0)
  2542. VOID InputDisable (offset 0)
  2543.  
  2544. CFuncNoBuild
  2545. VOID InputSetActive (offset 0)
  2546. VOID InputSetInactive (offset 0)
  2547. VOID InputToggleActive (offset 0)
  2548. BOOLEAN m_bAllowSentry (offset 1149)
  2549. BOOLEAN m_bAllowDispenser (offset 1150)
  2550. BOOLEAN m_bAllowTeleporters (offset 1151)
  2551.  
  2552. CFuncOccluder
  2553. BOOLEAN m_bActive (offset 852)
  2554. INTEGER m_nOccluderIndex (offset 856)
  2555. VOID InputDeactivate (offset 0)
  2556. VOID InputActivate (offset 0)
  2557. VOID InputToggle (offset 0)
  2558.  
  2559. CFuncPasstimeGoal
  2560. INTEGER m_iPoints (offset 1196)
  2561. VOID CFuncPasstimeGoalCFuncPasstimeGoalShim::StartTouch (offset 0)
  2562. VOID CFuncPasstimeGoalCFuncPasstimeGoalShim::EndTouch (offset 0)
  2563. CUSTOM m_onScoreBlu (offset 1148)
  2564. CUSTOM m_onScoreRed (offset 1172)
  2565.  
  2566. CFuncPasstimeGoalieZone
  2567. VOID None (offset 0)
  2568.  
  2569. CFuncPasstimeNoBallZone
  2570. VOID None (offset 0)
  2571.  
  2572. CFuncPlat
  2573. STRING m_sNoise (offset 992)
  2574. VOID CFuncPlatPlatUse (offset 0)
  2575. VOID CFuncPlatCallGoDown (offset 0)
  2576. VOID CFuncPlatCallHitTop (offset 0)
  2577. VOID CFuncPlatCallHitBottom (offset 0)
  2578. VOID InputToggle (offset 0)
  2579. VOID InputGoUp (offset 0)
  2580. VOID InputGoDown (offset 0)
  2581.  
  2582. CFuncPlatRot
  2583. VECTOR m_end (offset 996)
  2584. VECTOR m_start (offset 1008)
  2585.  
  2586. CFuncReflectiveGlass
  2587. VOID None (offset 0)
  2588.  
  2589. CFuncRespawnFlagZone
  2590. VOID CFuncRespawnFlagZoneTouch (offset 0)
  2591.  
  2592. CFuncRespawnRoom
  2593. VOID CFuncRespawnRoomCFuncRespawnRoomShim::Touch (offset 0)
  2594. VOID InputSetActive (offset 0)
  2595. VOID InputSetInactive (offset 0)
  2596. VOID InputToggleActive (offset 0)
  2597. VOID InputRoundActivate (offset 0)
  2598.  
  2599. CFuncRespawnRoomVisualizer
  2600. STRING m_iszRespawnRoomName (offset 876)
  2601. BOOLEAN m_bSolid (offset 884)
  2602. VOID InputRoundActivate (offset 0)
  2603. BOOLEAN InputSetSolid (offset 0)
  2604.  
  2605. CFuncRotating
  2606. VECTOR m_vecMoveAng (offset 852)
  2607. FLOAT m_flFanFriction (offset 864)
  2608. FLOAT m_flAttenuation (offset 868)
  2609. FLOAT m_flVolume (offset 872)
  2610. FLOAT m_flTargetSpeed (offset 876)
  2611. FLOAT m_flMaxSpeed (offset 880)
  2612. FLOAT m_flBlockDamage (offset 884)
  2613. SOUNDNAME m_NoiseRunning (offset 888)
  2614. BOOLEAN m_bReversed (offset 892)
  2615. VECTOR m_angStart (offset 896)
  2616. BOOLEAN m_bStopAtStartPos (offset 908)
  2617. BOOLEAN m_bSolidBsp (offset 909)
  2618. VOID CFuncRotatingSpinUpMove (offset 0)
  2619. VOID CFuncRotatingSpinDownMove (offset 0)
  2620. VOID CFuncRotatingHurtTouch (offset 0)
  2621. VOID CFuncRotatingRotatingUse (offset 0)
  2622. VOID CFuncRotatingRotateMove (offset 0)
  2623. VOID CFuncRotatingReverseMove (offset 0)
  2624. FLOAT InputSetSpeed (offset 0)
  2625. VOID InputStart (offset 0)
  2626. VOID InputStop (offset 0)
  2627. VOID InputToggle (offset 0)
  2628. VOID InputReverse (offset 0)
  2629. VOID InputStartForward (offset 0)
  2630. VOID InputStartBackward (offset 0)
  2631. VOID InputStopAtStartPos (offset 0)
  2632.  
  2633. CFuncSmokeVolume
  2634. COLOR32 m_Color1 (offset 852)
  2635. COLOR32 m_Color2 (offset 856)
  2636. STRING m_String_tMaterialName (offset 1116)
  2637. FLOAT m_ParticleDrawWidth (offset 1120)
  2638. FLOAT m_ParticleSpacingDistance (offset 1124)
  2639. FLOAT m_DensityRampSpeed (offset 1128)
  2640. FLOAT m_RotationSpeed (offset 1132)
  2641. FLOAT m_MovementSpeed (offset 1136)
  2642. FLOAT m_Density (offset 1140)
  2643. FLOAT m_RotationSpeed (offset 1132)
  2644. FLOAT m_MovementSpeed (offset 1136)
  2645. FLOAT m_Density (offset 1140)
  2646.  
  2647. CFuncSuggestedBuild
  2648. INTEGER m_iObjectType (offset 1148)
  2649. STRING m_sFaceEntityName (offset 1152)
  2650. FLOAT m_flFaceEntityFOV (offset 1156)
  2651. VOID InputSetActive (offset 0)
  2652. VOID InputSetInactive (offset 0)
  2653. VOID InputToggleActive (offset 0)
  2654. CUSTOM m_outputBuildInsideArea (offset 1164)
  2655. CUSTOM m_outputBuildNotFacing (offset 1188)
  2656. CUSTOM m_outputBuildingUpgraded (offset 1212)
  2657.  
  2658. CFuncTankTrain
  2659. CUSTOM m_OnDeath (offset 1064)
  2660.  
  2661. CFuncTrackAuto
  2662. VOID TriggerTrackChange (offset 0)
  2663.  
  2664. CFuncTrackChange
  2665. CLASSPTR m_trackTop (offset 1020)
  2666. CLASSPTR m_trackBottom (offset 1024)
  2667. CLASSPTR m_train (offset 1028)
  2668. STRING m_trackTopName (offset 1032)
  2669. STRING m_trackBottomName (offset 1036)
  2670. STRING m_trainName (offset 1040)
  2671. INTEGER m_code (offset 1044)
  2672. INTEGER m_targetState (offset 1048)
  2673. INTEGER m_use (offset 1052)
  2674. VOID CFuncTrackChangeFind (offset 0)
  2675.  
  2676. CFuncTrackTrain
  2677. FLOAT m_length (offset 856)
  2678. FLOAT m_height (offset 916)
  2679. FLOAT m_maxSpeed (offset 920)
  2680. FLOAT m_flBank (offset 904)
  2681. FLOAT m_flBlockDamage (offset 912)
  2682. SOUNDNAME m_iszSoundMove (offset 928)
  2683. SOUNDNAME m_iszSoundMovePing (offset 932)
  2684. SOUNDNAME m_iszSoundStart (offset 936)
  2685. SOUNDNAME m_iszSoundStop (offset 940)
  2686. INTEGER m_nMoveSoundMinPitch (offset 956)
  2687. INTEGER m_nMoveSoundMaxPitch (offset 960)
  2688. FLOAT m_flMoveSoundMinTime (offset 944)
  2689. FLOAT m_flMoveSoundMaxTime (offset 948)
  2690. TIME m_flNextMoveSoundTime (offset 952)
  2691. INTEGER m_eVelocityType (offset 968)
  2692. INTEGER m_eOrientationType (offset 964)
  2693. CLASSPTR m_ppath (offset 852)
  2694. FLOAT m_dir (offset 924)
  2695. VECTOR m_controlMins (offset 860)
  2696. VECTOR m_controlMaxs (offset 872)
  2697. FLOAT m_flVolume (offset 900)
  2698. FLOAT m_oldSpeed (offset 908)
  2699. BOOLEAN m_bSoundPlaying (offset 972)
  2700. BOOLEAN m_bManualSpeedChanges (offset 1024)
  2701. FLOAT m_flAccelSpeed (offset 1036)
  2702. FLOAT m_flDecelSpeed (offset 1040)
  2703. VOID InputStop (offset 0)
  2704. VOID InputStartForward (offset 0)
  2705. VOID InputStartBackward (offset 0)
  2706. VOID InputToggle (offset 0)
  2707. VOID InputResume (offset 0)
  2708. VOID InputReverse (offset 0)
  2709. FLOAT InputSetSpeed (offset 0)
  2710. FLOAT InputSetSpeedDir (offset 0)
  2711. FLOAT InputSetSpeedReal (offset 0)
  2712. FLOAT InputSetSpeedDirAccel (offset 0)
  2713. STRING InputTeleportToPathTrack (offset 0)
  2714. FLOAT InputSetSpeedForwardModifier (offset 0)
  2715. CUSTOM m_OnStart (offset 976)
  2716. CUSTOM m_OnNext (offset 1000)
  2717. VOID CFuncTrackTrainNext (offset 0)
  2718. VOID CFuncTrackTrainFind (offset 0)
  2719. VOID CFuncTrackTrainNearestPath (offset 0)
  2720. VOID CFuncTrackTrainDeadEnd (offset 0)
  2721.  
  2722. CFuncTrain
  2723. EHANDLE m_hCurrentTarget (offset 992)
  2724. BOOLEAN m_activated (offset 996)
  2725. EHANDLE m_hEnemy (offset 1000)
  2726. STRING m_iszLastTarget (offset 1012)
  2727. TIME m_flNextBlockTime (offset 1008)
  2728. FLOAT m_flBlockDamage (offset 1004)
  2729. VOID CFuncTrainWait (offset 0)
  2730. VOID CFuncTrainNext (offset 0)
  2731. VOID InputToggle (offset 0)
  2732. VOID InputStart (offset 0)
  2733. VOID InputStop (offset 0)
  2734.  
  2735. CFuncTrainControls
  2736. VOID CFuncTrainControlsFind (offset 0)
  2737.  
  2738. CFuncVPhysicsClip
  2739. STRING m_iFilterName (offset 852)
  2740. EHANDLE m_hFilter (offset 856)
  2741. BOOLEAN m_bDisabled (offset 860)
  2742. VOID InputEnable (offset 0)
  2743. VOID InputDisable (offset 0)
  2744.  
  2745. CFuncVehicleClip
  2746. VOID InputEnable (offset 0)
  2747. VOID InputDisable (offset 0)
  2748.  
  2749. CFuncWall
  2750. INTEGER m_nState (offset 852)
  2751.  
  2752. CFuncWallToggle
  2753. VOID InputToggle (offset 0)
  2754.  
  2755. CFunc_Dust
  2756. INTEGER m_DustFlags (offset 888)
  2757. COLOR32 m_Color (offset 852)
  2758. INTEGER m_SpawnRate (offset 856)
  2759. FLOAT m_flSizeMin (offset 860)
  2760. FLOAT m_flSizeMax (offset 864)
  2761. INTEGER m_SpeedMax (offset 868)
  2762. INTEGER m_LifetimeMin (offset 872)
  2763. INTEGER m_LifetimeMax (offset 876)
  2764. INTEGER m_DistMax (offset 880)
  2765. INTEGER m_iAlpha (offset 892)
  2766. FLOAT m_FallSpeed (offset 884)
  2767. VOID InputTurnOn (offset 0)
  2768. VOID InputTurnOff (offset 0)
  2769.  
  2770. CFunc_LOD
  2771. FLOAT m_fDisappearDist (offset 852)
  2772.  
  2773. CGameEnd
  2774. VOID InputGameEnd (offset 0)
  2775.  
  2776. CGameGibManager
  2777. INTEGER m_iMaxPieces (offset 892)
  2778. INTEGER m_iMaxPiecesDX8 (offset 896)
  2779. BOOLEAN m_bAllowNewGibs (offset 880)
  2780. INTEGER InputSetMaxPieces (offset 0)
  2781. INTEGER InputSetMaxPiecesDX8 (offset 0)
  2782.  
  2783. CGamePlayerEquip
  2784. STRING m_weaponNames (offset 860)
  2785. INTEGER m_weaponCount (offset 988)
  2786.  
  2787. CGamePlayerZone
  2788. VOID InputCountPlayersInZone (offset 0)
  2789. CUSTOM m_OnPlayerInZone (offset 856)
  2790. CUSTOM m_OnPlayerOutZone (offset 880)
  2791. CUSTOM m_PlayersInCount (offset 904)
  2792. CUSTOM m_PlayersOutCount (offset 928)
  2793.  
  2794. CGameScore
  2795. VOID InputApplyScore (offset 0)
  2796.  
  2797. CGameText
  2798. STRING m_iszMessage (offset 860)
  2799. INTEGER m_textParms.channel (offset 900)
  2800. FLOAT m_textParms.x (offset 864)
  2801. FLOAT m_textParms.y (offset 868)
  2802. INTEGER m_textParms.effect (offset 872)
  2803. FLOAT m_textParms.fadeinTime (offset 884)
  2804. FLOAT m_textParms.fadeoutTime (offset 888)
  2805. FLOAT m_textParms.holdTime (offset 892)
  2806. FLOAT m_textParms.fxTime (offset 896)
  2807. CHARACTER m_textParms (offset 864)
  2808. VOID InputDisplay (offset 0)
  2809.  
  2810. CGameUI
  2811. FLOAT m_flFieldOfView (offset 852)
  2812. EHANDLE m_hSaveWeapon (offset 856)
  2813. BOOLEAN m_bForceUpdate (offset 1292)
  2814. EHANDLE m_player (offset 1300)
  2815. INTEGER m_nLastButtonState (offset 1296)
  2816. VOID InputDeactivate (offset 0)
  2817. STRING InputActivate (offset 0)
  2818. CUSTOM m_playerOn (offset 860)
  2819. CUSTOM m_playerOff (offset 884)
  2820. CUSTOM m_pressedMoveLeft (offset 908)
  2821. CUSTOM m_pressedMoveRight (offset 932)
  2822. CUSTOM m_pressedForward (offset 956)
  2823. CUSTOM m_pressedBack (offset 980)
  2824. CUSTOM m_pressedAttack (offset 1004)
  2825. CUSTOM m_pressedAttack2 (offset 1028)
  2826. CUSTOM m_unpressedMoveLeft (offset 1052)
  2827. CUSTOM m_unpressedMoveRight (offset 1076)
  2828. CUSTOM m_unpressedForward (offset 1100)
  2829. CUSTOM m_unpressedBack (offset 1124)
  2830. CUSTOM m_unpressedAttack (offset 1148)
  2831. CUSTOM m_unpressedAttack2 (offset 1172)
  2832. CUSTOM m_xaxis (offset 1196)
  2833. CUSTOM m_yaxis (offset 1220)
  2834. CUSTOM m_attackaxis (offset 1244)
  2835. CUSTOM m_attack2axis (offset 1268)
  2836.  
  2837. CGameWeaponManager
  2838. STRING m_iszWeaponName (offset 852)
  2839. INTEGER m_iMaxPieces (offset 856)
  2840. FLOAT m_flAmmoMod (offset 860)
  2841. BOOLEAN m_bExpectingWeapon (offset 864)
  2842. VOID CGameWeaponManagerThink (offset 0)
  2843. INTEGER InputSetMaxPieces (offset 0)
  2844. FLOAT InputSetAmmoModifier (offset 0)
  2845. CUSTOM m_ManagedNonWeapons (offset 868)
  2846.  
  2847. CGenericActor
  2848. STRING m_strHullName (offset 4056)
  2849.  
  2850. CGib
  2851. VOID CGibBounceGibTouch (offset 0)
  2852. VOID CGibStickyGibTouch (offset 0)
  2853. VOID CGibWaitTillLand (offset 0)
  2854. VOID CGibDieThink (offset 0)
  2855.  
  2856. CGibShooter
  2857. INTEGER m_iGibs (offset 852)
  2858. FLOAT m_flGibVelocity (offset 868)
  2859. FLOAT m_flVariance (offset 888)
  2860. FLOAT m_flGibLife (offset 892)
  2861. INTEGER m_nSimulationType (offset 896)
  2862. FLOAT m_flDelay (offset 904)
  2863. VECTOR m_angGibRotation (offset 872)
  2864. FLOAT m_flGibAngVelocity (offset 884)
  2865. BOOLEAN m_bIsSprite (offset 909)
  2866. INTEGER m_iGibCapacity (offset 856)
  2867. INTEGER m_iGibMaterial (offset 860)
  2868. INTEGER m_iGibModelIndex (offset 864)
  2869. INTEGER m_nMaxGibModelFrame (offset 900)
  2870. STRING m_iszLightingOrigin (offset 912)
  2871. BOOLEAN m_bNoGibShadows (offset 908)
  2872. VOID InputShoot (offset 0)
  2873. VOID CGibShooterShootThink (offset 0)
  2874.  
  2875. CGunTarget
  2876. BOOLEAN m_on (offset 968)
  2877. EHANDLE m_hTargetEnt (offset 972)
  2878. VOID CGunTargetNext (offset 0)
  2879. VOID CGunTargetStart (offset 0)
  2880. VOID CGunTargetWait (offset 0)
  2881. VOID InputStart (offset 0)
  2882. VOID InputStop (offset 0)
  2883. VOID InputToggle (offset 0)
  2884. CUSTOM m_OnDeath (offset 976)
  2885.  
  2886. CHalloweenGiftPickup
  2887. VOID None (offset 0)
  2888.  
  2889. CHalloweenPickup
  2890. STRING m_iszSound (offset 1248)
  2891. STRING m_iszParticle (offset 1252)
  2892. CUSTOM m_OnRedPickup (offset 1256)
  2893. CUSTOM m_OnBluePickup (offset 1280)
  2894.  
  2895. CHightower_TeleportVortex
  2896. STRING SetAdvantageTeam (offset 0)
  2897. FLOAT m_flDuration (offset 1452)
  2898. STRING m_pszDestinationBaseName (offset 1448)
  2899.  
  2900. CInfoCameraLink
  2901. STRING m_strPointCamera (offset 860)
  2902. EHANDLE m_hCamera (offset 852)
  2903. EHANDLE m_hTargetEntity (offset 856)
  2904. STRING InputSetCamera (offset 0)
  2905.  
  2906. CInfoLightingRelative
  2907. STRING m_strLightingLandmark (offset 856)
  2908. EHANDLE m_hLightingLandmark (offset 852)
  2909.  
  2910. CInfoOverlayAccessor
  2911. INTEGER m_iOverlayID (offset 852)
  2912.  
  2913. CInstancedSceneEntity
  2914. EHANDLE m_hOwner (offset 1576)
  2915. BOOLEAN m_bHadOwner (offset 1580)
  2916. FLOAT m_flPostSpeakDelay (offset 1584)
  2917. FLOAT m_flPreDelay (offset 1588)
  2918. CHARACTER m_szInstanceFilename (offset 1592)
  2919. BOOLEAN m_bIsBackground (offset 1720)
  2920.  
  2921. CIntroViewpoint
  2922. INTEGER m_iIntroStep (offset 852)
  2923. FLOAT m_flStepDelay (offset 856)
  2924. STRING m_iszMessage (offset 860)
  2925. STRING m_iszGameEvent (offset 864)
  2926. FLOAT m_flEventDelay (offset 868)
  2927. INTEGER m_iGameEventData (offset 872)
  2928. FLOAT m_flFOV (offset 876)
  2929.  
  2930. CItem
  2931. BOOLEAN m_bActivateWhenAtRest (offset 1156)
  2932. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1208)
  2933. VECTOR m_vOriginalSpawnAngles (offset 1220)
  2934. CUSTOM m_pConstraint (offset 1232)
  2935. VOID CItemItemTouch (offset 0)
  2936. VOID CItemMaterialize (offset 0)
  2937. VOID CItemComeToRest (offset 0)
  2938. TIME m_flNextResetCheckTime (offset 1152)
  2939. VOID CItemFallThink (offset 0)
  2940. CUSTOM m_OnPlayerTouch (offset 1160)
  2941. CUSTOM m_OnCacheInteraction (offset 1184)
  2942.  
  2943. CItemSoda
  2944. VOID CItemSodaCanThink (offset 0)
  2945. VOID CItemSodaCanTouch (offset 0)
  2946.  
  2947. CKeepUpright
  2948. VECTOR m_worldGoalAxis (offset 856)
  2949. VECTOR m_localTestAxis (offset 868)
  2950. CUSTOM m_pController (offset 880)
  2951. STRING m_nameAttach (offset 884)
  2952. EHANDLE m_attachedObject (offset 888)
  2953. FLOAT m_angularLimit (offset 892)
  2954. BOOLEAN m_bActive (offset 896)
  2955. BOOLEAN m_bDampAllRotation (offset 897)
  2956. VOID InputTurnOn (offset 0)
  2957. VOID InputTurnOff (offset 0)
  2958. FLOAT InputSetAngularLimit (offset 0)
  2959.  
  2960. CKothLogic
  2961. INTEGER m_nTimerInitialLength (offset 852)
  2962. INTEGER m_nTimeToUnlockPoint (offset 856)
  2963. VOID InputRoundSpawn (offset 0)
  2964. VOID InputRoundActivate (offset 0)
  2965. INTEGER InputSetRedTimer (offset 0)
  2966. INTEGER InputSetBlueTimer (offset 0)
  2967. INTEGER InputAddRedTimer (offset 0)
  2968. INTEGER InputAddBlueTimer (offset 0)
  2969.  
  2970. CLaserDot
  2971. VOID None (offset 0)
  2972.  
  2973. CLight
  2974. CHARACTER m_iCurrentFade (offset 864)
  2975. CHARACTER m_iTargetFade (offset 865)
  2976. INTEGER m_iStyle (offset 852)
  2977. INTEGER m_iDefaultStyle (offset 856)
  2978. STRING m_iszPattern (offset 860)
  2979. VOID CLightFadeThink (offset 0)
  2980. STRING InputSetPattern (offset 0)
  2981. STRING InputFadeToPattern (offset 0)
  2982. VOID InputToggle (offset 0)
  2983. VOID InputTurnOn (offset 0)
  2984. VOID InputTurnOff (offset 0)
  2985.  
  2986. CLightGlow
  2987. INTEGER m_nVerticalSize (offset 856)
  2988. INTEGER m_nHorizontalSize (offset 852)
  2989. INTEGER m_nMinDist (offset 860)
  2990. INTEGER m_nMaxDist (offset 864)
  2991. INTEGER m_nOuterMaxDist (offset 868)
  2992. FLOAT m_flGlowProxySize (offset 872)
  2993. FLOAT m_flHDRColorScale (offset 876)
  2994. COLOR32 InputColor (offset 0)
  2995.  
  2996. CLogicActiveAutosave
  2997. INTEGER m_TriggerHitPoints (offset 864)
  2998. FLOAT m_flTimeToTrigger (offset 868)
  2999. FLOAT m_flDangerousTime (offset 876)
  3000. TIME m_flStartTime (offset 872)
  3001. VOID CLogicActiveAutosaveSaveThink (offset 0)
  3002. VOID InputEnable (offset 0)
  3003. VOID InputDisable (offset 0)
  3004.  
  3005. CLogicAuto
  3006. STRING m_globalstate (offset 1020)
  3007. CUSTOM m_OnMapSpawn (offset 852)
  3008. CUSTOM m_OnNewGame (offset 876)
  3009. CUSTOM m_OnLoadGame (offset 900)
  3010. CUSTOM m_OnMapTransition (offset 924)
  3011. CUSTOM m_OnBackgroundMap (offset 948)
  3012. CUSTOM m_OnMultiNewMap (offset 972)
  3013. CUSTOM m_OnMultiNewRound (offset 996)
  3014.  
  3015. CLogicAutosave
  3016. BOOLEAN m_bForceNewLevelUnit (offset 852)
  3017. INTEGER m_minHitPoints (offset 856)
  3018. INTEGER m_minHitPointsToCommit (offset 860)
  3019. VOID InputSave (offset 0)
  3020. FLOAT InputSaveDangerous (offset 0)
  3021. INTEGER InputSetMinHitpointsThreshold (offset 0)
  3022.  
  3023. CLogicBranch
  3024. BOOLEAN m_bInValue (offset 852)
  3025. CUSTOM m_Listeners (offset 856)
  3026. BOOLEAN InputSetValue (offset 0)
  3027. BOOLEAN InputSetValueTest (offset 0)
  3028. VOID InputToggle (offset 0)
  3029. VOID InputToggleTest (offset 0)
  3030. VOID InputTest (offset 0)
  3031. CUSTOM m_OnTrue (offset 876)
  3032. CUSTOM m_OnFalse (offset 900)
  3033.  
  3034. CLogicBranchList
  3035. STRING m_nLogicBranchNames[0] (offset 852)
  3036. STRING m_nLogicBranchNames[1] (offset 856)
  3037. STRING m_nLogicBranchNames[2] (offset 860)
  3038. STRING m_nLogicBranchNames[3] (offset 864)
  3039. STRING m_nLogicBranchNames[4] (offset 868)
  3040. STRING m_nLogicBranchNames[5] (offset 872)
  3041. STRING m_nLogicBranchNames[6] (offset 876)
  3042. STRING m_nLogicBranchNames[7] (offset 880)
  3043. STRING m_nLogicBranchNames[8] (offset 884)
  3044. STRING m_nLogicBranchNames[9] (offset 888)
  3045. STRING m_nLogicBranchNames[10] (offset 892)
  3046. STRING m_nLogicBranchNames[11] (offset 896)
  3047. STRING m_nLogicBranchNames[12] (offset 900)
  3048. STRING m_nLogicBranchNames[13] (offset 904)
  3049. STRING m_nLogicBranchNames[14] (offset 908)
  3050. STRING m_nLogicBranchNames[15] (offset 912)
  3051. CUSTOM m_LogicBranchList (offset 916)
  3052. INTEGER m_eLastState (offset 936)
  3053. INPUT InputTest (offset 0)
  3054. INPUT Input_OnLogicBranchChanged (offset 0)
  3055. INPUT Input_OnLogicBranchRemoved (offset 0)
  3056. CUSTOM m_OnAllTrue (offset 940)
  3057. CUSTOM m_OnAllFalse (offset 964)
  3058. CUSTOM m_OnMixed (offset 988)
  3059.  
  3060. CLogicCase
  3061. STRING m_nCase[0] (offset 852)
  3062. STRING m_nCase[1] (offset 856)
  3063. STRING m_nCase[2] (offset 860)
  3064. STRING m_nCase[3] (offset 864)
  3065. STRING m_nCase[4] (offset 868)
  3066. STRING m_nCase[5] (offset 872)
  3067. STRING m_nCase[6] (offset 876)
  3068. STRING m_nCase[7] (offset 880)
  3069. STRING m_nCase[8] (offset 884)
  3070. STRING m_nCase[9] (offset 888)
  3071. STRING m_nCase[10] (offset 892)
  3072. STRING m_nCase[11] (offset 896)
  3073. STRING m_nCase[12] (offset 900)
  3074. STRING m_nCase[13] (offset 904)
  3075. STRING m_nCase[14] (offset 908)
  3076. STRING m_nCase[15] (offset 912)
  3077. INTEGER m_nShuffleCases (offset 916)
  3078. INTEGER m_nLastShuffleCase (offset 920)
  3079. CHARACTER m_uchShuffleCaseMap (offset 924)
  3080. INPUT InputValue (offset 0)
  3081. VOID InputPickRandom (offset 0)
  3082. VOID InputPickRandomShuffle (offset 0)
  3083. CUSTOM m_OnCase[0] (offset 940)
  3084. CUSTOM m_OnCase[1] (offset 964)
  3085. CUSTOM m_OnCase[2] (offset 988)
  3086. CUSTOM m_OnCase[3] (offset 1012)
  3087. CUSTOM m_OnCase[4] (offset 1036)
  3088. CUSTOM m_OnCase[5] (offset 1060)
  3089. CUSTOM m_OnCase[6] (offset 1084)
  3090. CUSTOM m_OnCase[7] (offset 1108)
  3091. CUSTOM m_OnCase[8] (offset 1132)
  3092. CUSTOM m_OnCase[9] (offset 1156)
  3093. CUSTOM m_OnCase[10] (offset 1180)
  3094. CUSTOM m_OnCase[11] (offset 1204)
  3095. CUSTOM m_OnCase[12] (offset 1228)
  3096. CUSTOM m_OnCase[13] (offset 1252)
  3097. CUSTOM m_OnCase[14] (offset 1276)
  3098. CUSTOM m_OnCase[15] (offset 1300)
  3099. CUSTOM m_OnDefault (offset 1324)
  3100.  
  3101. CLogicCollisionPair
  3102. STRING m_nameAttach1 (offset 852)
  3103. STRING m_nameAttach2 (offset 856)
  3104. BOOLEAN m_disabled (offset 860)
  3105. BOOLEAN m_succeeded (offset 861)
  3106. VOID InputDisableCollisions (offset 0)
  3107. VOID InputEnableCollisions (offset 0)
  3108.  
  3109. CLogicCompare
  3110. FLOAT m_flCompareValue (offset 856)
  3111. FLOAT m_flInValue (offset 852)
  3112. FLOAT InputSetValue (offset 0)
  3113. FLOAT InputSetValueCompare (offset 0)
  3114. FLOAT InputSetCompareValue (offset 0)
  3115. VOID InputCompare (offset 0)
  3116. CUSTOM m_OnEqualTo (offset 884)
  3117. CUSTOM m_OnNotEqualTo (offset 908)
  3118. CUSTOM m_OnGreaterThan (offset 932)
  3119. CUSTOM m_OnLessThan (offset 860)
  3120.  
  3121. CLogicCompareInteger
  3122. CUSTOM m_OnEqual (offset 852)
  3123. CUSTOM m_OnNotEqual (offset 876)
  3124. INTEGER m_iIntegerValue (offset 900)
  3125. INTEGER m_iShouldCompareToValue (offset 904)
  3126. INPUT m_AllIntCompares (offset 908)
  3127. INPUT InputValue (offset 0)
  3128. INPUT InputCompareValues (offset 0)
  3129.  
  3130. CLogicLineToEntity
  3131. STRING m_SourceName (offset 876)
  3132. EHANDLE m_StartEntity (offset 880)
  3133. EHANDLE m_EndEntity (offset 884)
  3134. CUSTOM m_Line (offset 852)
  3135.  
  3136. CLogicMeasureMovement
  3137. STRING m_strMeasureTarget (offset 852)
  3138. STRING m_strMeasureReference (offset 856)
  3139. STRING m_strTargetReference (offset 860)
  3140. FLOAT m_flScale (offset 880)
  3141. INTEGER m_nMeasureType (offset 884)
  3142. EHANDLE m_hMeasureTarget (offset 864)
  3143. EHANDLE m_hMeasureReference (offset 868)
  3144. EHANDLE m_hTarget (offset 872)
  3145. EHANDLE m_hTargetReference (offset 876)
  3146. STRING InputSetMeasureTarget (offset 0)
  3147. STRING InputSetMeasureReference (offset 0)
  3148. STRING InputSetTarget (offset 0)
  3149. STRING InputSetTargetReference (offset 0)
  3150. FLOAT InputSetTargetScale (offset 0)
  3151. VOID InputEnable (offset 0)
  3152. VOID InputDisable (offset 0)
  3153. VOID CLogicMeasureMovementMeasureThink (offset 0)
  3154.  
  3155. CLogicNavigation
  3156. BOOLEAN m_isOn (offset 856)
  3157. INTEGER m_navProperty (offset 860)
  3158. VOID InputTurnOn (offset 0)
  3159. VOID InputTurnOff (offset 0)
  3160. VOID InputToggle (offset 0)
  3161.  
  3162. CLogicOnHoliday
  3163. VOID InputFire (offset 0)
  3164. CUSTOM m_IsAprilFools (offset 852)
  3165. CUSTOM m_IsFullMoon (offset 876)
  3166. CUSTOM m_IsHalloween (offset 900)
  3167. CUSTOM m_IsSmissmas (offset 948)
  3168. CUSTOM m_IsTFBirthday (offset 972)
  3169. CUSTOM m_IsValentines (offset 996)
  3170. CUSTOM m_IsNothing (offset 924)
  3171.  
  3172. CLogicRelay
  3173. BOOLEAN m_bWaitForRefire (offset 901)
  3174. BOOLEAN m_bDisabled (offset 900)
  3175. VOID InputEnable (offset 0)
  3176. VOID InputEnableRefire (offset 0)
  3177. VOID InputDisable (offset 0)
  3178. VOID InputToggle (offset 0)
  3179. VOID InputTrigger (offset 0)
  3180. VOID InputCancelPending (offset 0)
  3181. CUSTOM m_OnTrigger (offset 852)
  3182. CUSTOM m_OnSpawn (offset 876)
  3183.  
  3184. CMannVsMachineLogic
  3185. VOID CMannVsMachineLogicUpdate (offset 0)
  3186.  
  3187. CMaterialModifyControl
  3188. CHARACTER m_szMaterialName (offset 852)
  3189. CHARACTER m_szMaterialVar (offset 1107)
  3190. CHARACTER m_szMaterialVarValue (offset 1362)
  3191. INTEGER m_iFrameStart (offset 1620)
  3192. INTEGER m_iFrameEnd (offset 1624)
  3193. BOOLEAN m_bWrap (offset 1628)
  3194. FLOAT m_flFramerate (offset 1632)
  3195. BOOLEAN m_bNewAnimCommandsSemaphore (offset 1636)
  3196. FLOAT m_flFloatLerpStartValue (offset 1640)
  3197. FLOAT m_flFloatLerpEndValue (offset 1644)
  3198. FLOAT m_flFloatLerpTransitionTime (offset 1648)
  3199. INTEGER m_nModifyMode (offset 1652)
  3200. STRING SetMaterialVar (offset 0)
  3201. VOID SetMaterialVarToCurrentTime (offset 0)
  3202. STRING InputStartAnimSequence (offset 0)
  3203. STRING InputStartFloatLerp (offset 0)
  3204.  
  3205. CMathColorBlend
  3206. FLOAT InputValue (offset 0)
  3207. CUSTOM m_OutValue (offset 868)
  3208. FLOAT m_flInMin (offset 852)
  3209. FLOAT m_flInMax (offset 856)
  3210. COLOR32 m_OutColor1 (offset 860)
  3211. COLOR32 m_OutColor2 (offset 864)
  3212.  
  3213. CMathCounter
  3214. BOOLEAN m_bHitMax (offset 861)
  3215. BOOLEAN m_bHitMin (offset 860)
  3216. FLOAT m_flMin (offset 852)
  3217. FLOAT m_flMax (offset 856)
  3218. BOOLEAN m_bDisabled (offset 862)
  3219. FLOAT InputAdd (offset 0)
  3220. FLOAT InputDivide (offset 0)
  3221. FLOAT InputMultiply (offset 0)
  3222. FLOAT InputSetValue (offset 0)
  3223. FLOAT InputSetValueNoFire (offset 0)
  3224. FLOAT InputSubtract (offset 0)
  3225. FLOAT InputSetHitMax (offset 0)
  3226. FLOAT InputSetHitMin (offset 0)
  3227. VOID InputGetValue (offset 0)
  3228. VOID InputEnable (offset 0)
  3229. VOID InputDisable (offset 0)
  3230. CUSTOM m_OutValue (offset 864)
  3231. CUSTOM m_OnHitMin (offset 912)
  3232. CUSTOM m_OnHitMax (offset 936)
  3233. CUSTOM m_OnGetValue (offset 888)
  3234.  
  3235. CMathRemap
  3236. FLOAT InputValue (offset 0)
  3237. CUSTOM m_OutValue (offset 872)
  3238. FLOAT m_flInMin (offset 852)
  3239. FLOAT m_flInMax (offset 856)
  3240. FLOAT m_flOut1 (offset 860)
  3241. FLOAT m_flOut2 (offset 864)
  3242. BOOLEAN m_bEnabled (offset 868)
  3243. VOID InputEnable (offset 0)
  3244. VOID InputDisable (offset 0)
  3245.  
  3246. CMessage
  3247. STRING m_iszMessage (offset 852)
  3248. SOUNDNAME m_sNoise (offset 868)
  3249. INTEGER m_MessageAttenuation (offset 860)
  3250. FLOAT m_MessageVolume (offset 856)
  3251. FLOAT m_Radius (offset 864)
  3252. VOID InputShowMessage (offset 0)
  3253. CUSTOM m_OnShowMessage (offset 872)
  3254.  
  3255. CMessageEntity
  3256. INTEGER m_radius (offset 852)
  3257. STRING m_messageText (offset 856)
  3258. BOOLEAN m_bDeveloperOnly (offset 861)
  3259. BOOLEAN m_drawText (offset 860)
  3260. BOOLEAN m_bEnabled (offset 862)
  3261. VOID InputEnable (offset 0)
  3262. VOID InputDisable (offset 0)
  3263.  
  3264. CMomentaryRotButton
  3265. INTEGER m_lastUsed (offset 1296)
  3266. VECTOR m_start (offset 1300)
  3267. VECTOR m_end (offset 1312)
  3268. FLOAT m_IdealYaw (offset 1324)
  3269. SOUNDNAME m_sNoise (offset 1328)
  3270. BOOLEAN m_bUpdateTarget (offset 1332)
  3271. INTEGER m_direction (offset 1336)
  3272. FLOAT m_returnSpeed (offset 1340)
  3273. FLOAT m_flStartPosition (offset 1344)
  3274. BOOLEAN m_bSolidBsp (offset 1040)
  3275. VOID CMomentaryRotButtonUseMoveDone (offset 0)
  3276. VOID CMomentaryRotButtonReturnMoveDone (offset 0)
  3277. VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
  3278. VOID CMomentaryRotButtonUpdateThink (offset 0)
  3279. FLOAT InputSetPosition (offset 0)
  3280. FLOAT InputSetPositionImmediately (offset 0)
  3281. VOID InputDisableUpdateTarget (offset 0)
  3282. VOID InputEnableUpdateTarget (offset 0)
  3283. CUSTOM m_Position (offset 1176)
  3284. CUSTOM m_OnUnpressed (offset 1200)
  3285. CUSTOM m_OnFullyClosed (offset 1248)
  3286. CUSTOM m_OnFullyOpen (offset 1224)
  3287. CUSTOM m_OnReachedPosition (offset 1272)
  3288. VOID InputEnable (offset 0)
  3289. VOID InputDisable (offset 0)
  3290. BOOLEAN m_bDisabled (offset 1172)
  3291.  
  3292. CMonsterResource
  3293. INTEGER m_iBossHealthPercentageByte (offset 852)
  3294. INTEGER m_iBossStunPercentageByte (offset 856)
  3295. INTEGER m_iSkillShotCompleteCount (offset 860)
  3296. TIME m_fSkillShotComboEndTime (offset 864)
  3297. VOID CMonsterResourceUpdate (offset 0)
  3298.  
  3299. CMovementSpeedMod
  3300. FLOAT InputSpeedMod (offset 0)
  3301.  
  3302. CMultiSource
  3303. EHANDLE m_rgEntities (offset 852)
  3304. INTEGER m_rgTriggered (offset 980)
  3305. INTEGER m_iTotal (offset 1132)
  3306. STRING m_globalstate (offset 1136)
  3307. VOID CMultiSourceRegister (offset 0)
  3308. CUSTOM m_OnTrigger (offset 1108)
  3309.  
  3310. CNPCMaker
  3311. STRING m_iszNPCClassname (offset 976)
  3312. STRING m_ChildTargetName (offset 996)
  3313. STRING m_SquadName (offset 980)
  3314. STRING m_spawnEquipment (offset 988)
  3315. STRING m_strHintGroup (offset 984)
  3316. STRING m_RelationshipString (offset 992)
  3317.  
  3318. CNPCSpawnDestination
  3319. FLOAT m_ReuseDelay (offset 852)
  3320. STRING m_RenameNPC (offset 856)
  3321. TIME m_TimeNextAvailable (offset 860)
  3322. CUSTOM m_OnSpawnNPC (offset 864)
  3323.  
  3324. CNPC_Furniture
  3325. EMBEDDED m_BoneFollowerManager (offset 4056) [2 properties]:
  3326. INTEGER m_iNumBones (offset 4056)
  3327. CUSTOM m_physBones (offset 4060)
  3328. VOID InputDisablePlayerCollision (offset 0)
  3329. VOID InputEnablePlayerCollision (offset 0)
  3330.  
  3331. CNPC_VehicleDriver
  3332. STRING m_iszVehicleName (offset 3508)
  3333. EHANDLE m_hVehicleEntity (offset 3516)
  3334. VECTOR m_vecDesiredVelocity (offset 3536)
  3335. POSITION_VECTOR m_vecDesiredPosition (offset 3548)
  3336. POSITION_VECTOR m_vecPrevPoint (offset 3560)
  3337. POSITION_VECTOR m_vecPrevPrevPoint (offset 3572)
  3338. POSITION_VECTOR m_vecPostPoint (offset 3584)
  3339. POSITION_VECTOR m_vecPostPostPoint (offset 3596)
  3340. FLOAT m_flDistanceAlongSpline (offset 3608)
  3341. FLOAT m_flDriversMaxSpeed (offset 3612)
  3342. FLOAT m_flDriversMinSpeed (offset 3616)
  3343. FLOAT m_flMaxSpeed (offset 3620)
  3344. FLOAT m_flGoalSpeed (offset 3624)
  3345. FLOAT m_flSteering (offset 3632)
  3346. FLOAT InputSetDriversMaxSpeed (offset 0)
  3347. FLOAT InputSetDriversMinSpeed (offset 0)
  3348. VOID InputStartForward (offset 0)
  3349. VOID InputStop (offset 0)
  3350. VOID InputStartFiring (offset 0)
  3351. VOID InputStopFiring (offset 0)
  3352. STRING InputGotoPathCorner (offset 0)
  3353.  
  3354. CNodeEnt
  3355. EMBEDDED m_NodeData (offset 852) [11 properties]:
  3356. STRING strEntityName (offset 852)
  3357. SHORT nHintType (offset 868)
  3358. STRING strGroup (offset 876)
  3359. INTEGER iDisabled (offset 880)
  3360. INTEGER nNodeID (offset 872)
  3361. STRING iszActivityName (offset 884)
  3362. INTEGER nTargetWCNodeID (offset 888)
  3363. INTEGER nWCNodeID (offset 904)
  3364. INTEGER fIgnoreFacing (offset 892)
  3365. INTEGER minState (offset 896)
  3366. INTEGER maxState (offset 900)
  3367.  
  3368. CObjectCartDispenser
  3369. INTEGER InputFireHalloweenBonus (offset 0)
  3370. INTEGER InputSetDispenserLevel (offset 0)
  3371. VOID InputEnable (offset 0)
  3372. VOID InputDisable (offset 0)
  3373.  
  3374. CObjectDispenser
  3375. VOID CObjectDispenserRefillThink (offset 0)
  3376. VOID CObjectDispenserDispenseThink (offset 0)
  3377. STRING m_iszCustomTouchTrigger (offset 2776)
  3378.  
  3379. CObjectSapper
  3380. VOID CObjectSapperSapperThink (offset 0)
  3381.  
  3382. CObjectSentrygun
  3383. VOID None (offset 0)
  3384.  
  3385. CObjectTeleporter
  3386. INTEGER m_iTeleportType (offset 2776)
  3387. STRING m_iszMatchingMapPlacedTeleporter (offset 2780)
  3388. VOID CObjectTeleporterTeleporterThink (offset 0)
  3389. VOID CObjectTeleporterTeleporterTouch (offset 0)
  3390.  
  3391. CObserverPoint
  3392. BOOLEAN m_bDisabled (offset 852)
  3393. BOOLEAN m_bDefaultWelcome (offset 853)
  3394. STRING m_iszAssociateTeamEntityName (offset 860)
  3395. FLOAT m_flFOV (offset 864)
  3396. VOID InputEnable (offset 0)
  3397. VOID InputDisable (offset 0)
  3398.  
  3399. COrnamentProp
  3400. STRING m_initialOwner (offset 1588)
  3401. STRING InputSetAttached (offset 0)
  3402. VOID InputDetach (offset 0)
  3403.  
  3404. CParticleFire
  3405. POSITION_VECTOR m_vOrigin (offset 852)
  3406. VECTOR m_vDirection (offset 864)
  3407.  
  3408. CParticleLight
  3409. FLOAT m_flIntensity (offset 852)
  3410. VECTOR m_vColor (offset 856)
  3411. STRING m_PSName (offset 868)
  3412. BOOLEAN m_bDirectional (offset 872)
  3413.  
  3414. CParticlePerformanceMonitor
  3415. BOOLEAN m_bDisplayPerf (offset 852)
  3416. BOOLEAN m_bMeasurePerf (offset 853)
  3417. VOID InputTurnOnDisplay (offset 0)
  3418. VOID InputTurnOffDisplay (offset 0)
  3419. VOID InputStartMeasuring (offset 0)
  3420. VOID InputStopMeasuring (offset 0)
  3421.  
  3422. CParticleSystem
  3423. BOOLEAN m_bStartActive (offset 852)
  3424. BOOLEAN m_bWeatherEffect (offset 1439)
  3425. BOOLEAN m_bActive (offset 860)
  3426. TIME m_flStartTime (offset 868)
  3427. STRING m_iszEffectName (offset 856)
  3428. STRING m_iszControlPointNames[0] (offset 872)
  3429. STRING m_iszControlPointNames[1] (offset 876)
  3430. STRING m_iszControlPointNames[2] (offset 880)
  3431. STRING m_iszControlPointNames[3] (offset 884)
  3432. STRING m_iszControlPointNames[4] (offset 888)
  3433. STRING m_iszControlPointNames[5] (offset 892)
  3434. STRING m_iszControlPointNames[6] (offset 896)
  3435. STRING m_iszControlPointNames[7] (offset 900)
  3436. STRING m_iszControlPointNames[8] (offset 904)
  3437. STRING m_iszControlPointNames[9] (offset 908)
  3438. STRING m_iszControlPointNames[10] (offset 912)
  3439. STRING m_iszControlPointNames[11] (offset 916)
  3440. STRING m_iszControlPointNames[12] (offset 920)
  3441. STRING m_iszControlPointNames[13] (offset 924)
  3442. STRING m_iszControlPointNames[14] (offset 928)
  3443. STRING m_iszControlPointNames[15] (offset 932)
  3444. STRING m_iszControlPointNames[16] (offset 936)
  3445. STRING m_iszControlPointNames[17] (offset 940)
  3446. STRING m_iszControlPointNames[18] (offset 944)
  3447. STRING m_iszControlPointNames[19] (offset 948)
  3448. STRING m_iszControlPointNames[20] (offset 952)
  3449. STRING m_iszControlPointNames[21] (offset 956)
  3450. STRING m_iszControlPointNames[22] (offset 960)
  3451. STRING m_iszControlPointNames[23] (offset 964)
  3452. STRING m_iszControlPointNames[24] (offset 968)
  3453. STRING m_iszControlPointNames[25] (offset 972)
  3454. STRING m_iszControlPointNames[26] (offset 976)
  3455. STRING m_iszControlPointNames[27] (offset 980)
  3456. STRING m_iszControlPointNames[28] (offset 984)
  3457. STRING m_iszControlPointNames[29] (offset 988)
  3458. STRING m_iszControlPointNames[30] (offset 992)
  3459. STRING m_iszControlPointNames[31] (offset 996)
  3460. STRING m_iszControlPointNames[32] (offset 1000)
  3461. STRING m_iszControlPointNames[33] (offset 1004)
  3462. STRING m_iszControlPointNames[34] (offset 1008)
  3463. STRING m_iszControlPointNames[35] (offset 1012)
  3464. STRING m_iszControlPointNames[36] (offset 1016)
  3465. STRING m_iszControlPointNames[37] (offset 1020)
  3466. STRING m_iszControlPointNames[38] (offset 1024)
  3467. STRING m_iszControlPointNames[39] (offset 1028)
  3468. STRING m_iszControlPointNames[40] (offset 1032)
  3469. STRING m_iszControlPointNames[41] (offset 1036)
  3470. STRING m_iszControlPointNames[42] (offset 1040)
  3471. STRING m_iszControlPointNames[43] (offset 1044)
  3472. STRING m_iszControlPointNames[44] (offset 1048)
  3473. STRING m_iszControlPointNames[45] (offset 1052)
  3474. STRING m_iszControlPointNames[46] (offset 1056)
  3475. STRING m_iszControlPointNames[47] (offset 1060)
  3476. STRING m_iszControlPointNames[48] (offset 1064)
  3477. STRING m_iszControlPointNames[49] (offset 1068)
  3478. STRING m_iszControlPointNames[50] (offset 1072)
  3479. STRING m_iszControlPointNames[51] (offset 1076)
  3480. STRING m_iszControlPointNames[52] (offset 1080)
  3481. STRING m_iszControlPointNames[53] (offset 1084)
  3482. STRING m_iszControlPointNames[54] (offset 1088)
  3483. STRING m_iszControlPointNames[55] (offset 1092)
  3484. STRING m_iszControlPointNames[56] (offset 1096)
  3485. STRING m_iszControlPointNames[57] (offset 1100)
  3486. STRING m_iszControlPointNames[58] (offset 1104)
  3487. STRING m_iszControlPointNames[59] (offset 1108)
  3488. STRING m_iszControlPointNames[60] (offset 1112)
  3489. STRING m_iszControlPointNames[61] (offset 1116)
  3490. STRING m_iszControlPointNames[62] (offset 1120)
  3491. CHARACTER m_iControlPointParents[0] (offset 1376)
  3492. CHARACTER m_iControlPointParents[1] (offset 1377)
  3493. CHARACTER m_iControlPointParents[2] (offset 1378)
  3494. CHARACTER m_iControlPointParents[3] (offset 1379)
  3495. CHARACTER m_iControlPointParents[4] (offset 1380)
  3496. CHARACTER m_iControlPointParents[5] (offset 1381)
  3497. CHARACTER m_iControlPointParents[6] (offset 1382)
  3498. EHANDLE m_hControlPointEnts (offset 1124)
  3499. VOID InputStart (offset 0)
  3500. VOID InputStop (offset 0)
  3501. VOID CParticleSystemStartParticleSystemThink (offset 0)
  3502.  
  3503. CPasstimeBallSpawn
  3504. BOOLEAN m_bDisabled (offset 880)
  3505. INTEGER m_iInitialTeamNum (offset 512)
  3506. VOID InputEnable (offset 0)
  3507. VOID InputDisable (offset 0)
  3508. CUSTOM m_onSpawnBall (offset 856)
  3509.  
  3510. CPathCorner
  3511. FLOAT m_flWait (offset 852)
  3512. STRING InputSetNextPathCorner (offset 0)
  3513. VOID InputInPass (offset 0)
  3514. CUSTOM m_OnPass (offset 856)
  3515.  
  3516. CPathKeyFrame
  3517. VECTOR m_Origin (offset 852)
  3518. VECTOR m_Angles (offset 864)
  3519. QUATERNION m_qAngle (offset 876)
  3520. STRING m_iNextKey (offset 892)
  3521. FLOAT m_flNextTime (offset 896)
  3522. FLOAT m_flSpeed (offset 908)
  3523. CLASSPTR m_pNextKey (offset 900)
  3524. CLASSPTR m_pPrevKey (offset 904)
  3525.  
  3526. CPathTrack
  3527. CLASSPTR m_pnext (offset 852)
  3528. CLASSPTR m_pprevious (offset 856)
  3529. CLASSPTR m_paltpath (offset 860)
  3530. FLOAT m_flRadius (offset 864)
  3531. FLOAT m_length (offset 868)
  3532. STRING m_altName (offset 872)
  3533. INTEGER m_eOrientationType (offset 880)
  3534. VOID InputPass (offset 0)
  3535. VOID InputTeleport (offset 0)
  3536. VOID InputEnableAlternatePath (offset 0)
  3537. VOID InputDisableAlternatePath (offset 0)
  3538. VOID InputToggleAlternatePath (offset 0)
  3539. VOID InputEnablePath (offset 0)
  3540. VOID InputDisablePath (offset 0)
  3541. VOID InputTogglePath (offset 0)
  3542. CUSTOM m_OnPass (offset 884)
  3543. CUSTOM m_OnTeleport (offset 908)
  3544.  
  3545. CPhysBox
  3546. EHANDLE m_hCarryingPlayer (offset 1256)
  3547. FLOAT m_massScale (offset 1032)
  3548. INTEGER m_damageType (offset 1028)
  3549. STRING m_iszOverrideScript (offset 1036)
  3550. INTEGER m_damageToEnableMotion (offset 1040)
  3551. FLOAT m_flForceToEnableMotion (offset 1044)
  3552. VECTOR m_angPreferredCarryAngles (offset 1048)
  3553. BOOLEAN m_bNotSolidToWorld (offset 1060)
  3554. VOID InputWake (offset 0)
  3555. VOID InputSleep (offset 0)
  3556. VOID InputEnableMotion (offset 0)
  3557. VOID InputDisableMotion (offset 0)
  3558. VOID InputForceDrop (offset 0)
  3559. VOID InputDisableFloating (offset 0)
  3560. VOID CPhysBoxBreakTouch (offset 0)
  3561. CUSTOM m_OnDamaged (offset 1064)
  3562. CUSTOM m_OnAwakened (offset 1088)
  3563. CUSTOM m_OnMotionEnabled (offset 1112)
  3564. CUSTOM m_OnPhysGunPickup (offset 1136)
  3565. CUSTOM m_OnPhysGunPunt (offset 1160)
  3566. CUSTOM m_OnPhysGunOnlyPickup (offset 1184)
  3567. CUSTOM m_OnPhysGunDrop (offset 1208)
  3568. CUSTOM m_OnPlayerUse (offset 1232)
  3569.  
  3570. CPhysBoxMultiplayer
  3571. VOID None (offset 0)
  3572.  
  3573. CPhysConstraint
  3574. CUSTOM m_pConstraint (offset 852)
  3575. STRING m_nameSystem (offset 868)
  3576. STRING m_nameAttach1 (offset 856)
  3577. STRING m_nameAttach2 (offset 860)
  3578. SOUNDNAME m_breakSound (offset 864)
  3579. FLOAT m_forceLimit (offset 872)
  3580. FLOAT m_torqueLimit (offset 876)
  3581. FLOAT m_minTeleportDistance (offset 884)
  3582. CUSTOM m_OnBreak (offset 888)
  3583. VOID InputBreak (offset 0)
  3584. VOID InputOnBreak (offset 0)
  3585. VOID InputTurnOn (offset 0)
  3586. VOID InputTurnOff (offset 0)
  3587.  
  3588. CPhysConstraintSystem
  3589. CUSTOM m_pMachine (offset 852)
  3590. INTEGER m_additionalIterations (offset 856)
  3591.  
  3592. CPhysConvert
  3593. STRING m_swapModel (offset 876)
  3594. FLOAT m_flMassOverride (offset 880)
  3595. VOID InputConvertTarget (offset 0)
  3596. CUSTOM m_OnConvert (offset 852)
  3597.  
  3598. CPhysExplosion
  3599. FLOAT m_damage (offset 852)
  3600. FLOAT m_radius (offset 856)
  3601. STRING m_targetEntityName (offset 860)
  3602. FLOAT m_flInnerRadius (offset 864)
  3603. VOID InputExplode (offset 0)
  3604. CUSTOM m_OnPushedPlayer (offset 868)
  3605.  
  3606. CPhysForce
  3607. CUSTOM m_pController (offset 852)
  3608. STRING m_nameAttach (offset 856)
  3609. FLOAT m_force (offset 860)
  3610. FLOAT m_forceTime (offset 864)
  3611. EHANDLE m_attachedObject (offset 868)
  3612. EMBEDDED m_integrator (offset 876) [5 properties]:
  3613. INTEGER m_controlType (offset 880)
  3614. VECTOR m_linear (offset 884)
  3615. VECTOR m_angular (offset 896)
  3616. VECTOR m_linearSave (offset 908)
  3617. VECTOR m_angularSave (offset 920)
  3618. VOID InputActivate (offset 0)
  3619. VOID InputDeactivate (offset 0)
  3620. FLOAT InputForceScale (offset 0)
  3621. VOID CPhysForceForceOff (offset 0)
  3622.  
  3623. CPhysHinge
  3624. FLOAT m_hingeFriction (offset 980)
  3625. POSITION_VECTOR m_hinge.worldPosition (offset 916)
  3626. VECTOR m_hinge.worldAxisDirection (offset 928)
  3627. FLOAT m_systemLoadScale (offset 984)
  3628. FLOAT InputSetVelocity (offset 0)
  3629. FLOAT InputSetHingeFriction (offset 0)
  3630.  
  3631. CPhysImpact
  3632. FLOAT m_damage (offset 852)
  3633. FLOAT m_distance (offset 856)
  3634. STRING m_directionEntityName (offset 860)
  3635. VOID CPhysImpactPointAtEntity (offset 0)
  3636. VOID InputImpact (offset 0)
  3637.  
  3638. CPhysLength
  3639. VECTOR m_offset (offset 912)
  3640. FLOAT m_addLength (offset 948)
  3641. FLOAT m_minLength (offset 952)
  3642. POSITION_VECTOR m_vecAttach (offset 936)
  3643. FLOAT m_totalLength (offset 956)
  3644.  
  3645. CPhysMagnet
  3646. CUSTOM m_OnMagnetAttach (offset 1152)
  3647. CUSTOM m_OnMagnetDetach (offset 1176)
  3648. FLOAT m_massScale (offset 1200)
  3649. STRING m_iszOverrideScript (offset 1204)
  3650. INTEGER m_iMaxObjectsAttached (offset 1256)
  3651. FLOAT m_forceLimit (offset 1208)
  3652. FLOAT m_torqueLimit (offset 1212)
  3653. CUSTOM m_MagnettedEntities (offset 1216)
  3654. CUSTOM m_pConstraintGroup (offset 1236)
  3655. BOOLEAN m_bActive (offset 1240)
  3656. BOOLEAN m_bHasHitSomething (offset 1241)
  3657. FLOAT m_flTotalMass (offset 1244)
  3658. FLOAT m_flRadius (offset 1248)
  3659. FLOAT m_flNextSuckTime (offset 1252)
  3660. VOID InputToggle (offset 0)
  3661. VOID InputTurnOn (offset 0)
  3662. VOID InputTurnOff (offset 0)
  3663.  
  3664. CPhysMotor
  3665. STRING m_nameAttach (offset 852)
  3666. EHANDLE m_attachedObject (offset 856)
  3667. FLOAT m_spinUp (offset 860)
  3668. FLOAT m_additionalAcceleration (offset 864)
  3669. FLOAT m_angularAcceleration (offset 868)
  3670. TIME m_lastTime (offset 872)
  3671. CUSTOM m_pHinge (offset 876)
  3672. CUSTOM m_pController (offset 880)
  3673. FLOAT InputSetTargetSpeed (offset 0)
  3674. VOID InputTurnOn (offset 0)
  3675. VOID InputTurnOff (offset 0)
  3676. EMBEDDED m_motor (offset 884) [8 properties]:
  3677. FLOAT m_speed (offset 888)
  3678. FLOAT m_maxTorque (offset 892)
  3679. VECTOR m_axis (offset 896)
  3680. FLOAT m_inertiaFactor (offset 908)
  3681. FLOAT m_lastSpeed (offset 912)
  3682. FLOAT m_lastAcceleration (offset 916)
  3683. FLOAT m_lastForce (offset 920)
  3684. FLOAT m_restistanceDamping (offset 924)
  3685.  
  3686. CPhysPulley
  3687. POSITION_VECTOR m_position2 (offset 912)
  3688. VECTOR m_offset (offset 924)
  3689. FLOAT m_addLength (offset 948)
  3690. FLOAT m_gearRatio (offset 952)
  3691.  
  3692. CPhysSlideConstraint
  3693. POSITION_VECTOR m_axisEnd (offset 916)
  3694. FLOAT m_slideFriction (offset 928)
  3695. FLOAT m_systemLoadScale (offset 932)
  3696. FLOAT InputSetVelocity (offset 0)
  3697.  
  3698. CPhysThruster
  3699. VECTOR m_localOrigin (offset 932)
  3700.  
  3701. CPhysTorque
  3702. VECTOR m_axis (offset 932)
  3703.  
  3704. CPhysicsCannister
  3705. CUSTOM m_onActivate (offset 2200)
  3706. CUSTOM m_OnAwakened (offset 2224)
  3707. VECTOR m_thrustOrigin (offset 2120)
  3708. EMBEDDED m_thruster (offset 2132) [3 properties]:
  3709. VECTOR m_thrustVector (offset 2136)
  3710. VECTOR m_torqueVector (offset 2148)
  3711. FLOAT m_thrust (offset 2160)
  3712. CUSTOM m_pController (offset 2164)
  3713. CLASSPTR m_pJet (offset 2168)
  3714. BOOLEAN m_active (offset 2172)
  3715. FLOAT m_thrustTime (offset 2176)
  3716. FLOAT m_damage (offset 2180)
  3717. FLOAT m_damageRadius (offset 2184)
  3718. TIME m_activateTime (offset 2188)
  3719. SOUNDNAME m_gasSound (offset 2192)
  3720. BOOLEAN m_bFired (offset 2196)
  3721. EHANDLE m_hPhysicsAttacker (offset 2248)
  3722. TIME m_flLastPhysicsInfluenceTime (offset 2252)
  3723. EHANDLE m_hLauncher (offset 2256)
  3724. VOID InputActivate (offset 0)
  3725. VOID InputDeactivate (offset 0)
  3726. VOID InputExplode (offset 0)
  3727. VOID InputWake (offset 0)
  3728. VOID CPhysicsCannisterBeginShutdownThink (offset 0)
  3729. VOID CPhysicsCannisterExplodeTouch (offset 0)
  3730.  
  3731. CPhysicsEntitySolver
  3732. EHANDLE m_hMovingEntity (offset 852)
  3733. EHANDLE m_hPhysicsBlocker (offset 856)
  3734. FLOAT m_separationDuration (offset 860)
  3735. TIME m_cancelTime (offset 864)
  3736. INTEGER m_savedCollisionGroup (offset 868)
  3737.  
  3738. CPhysicsNPCSolver
  3739. EHANDLE m_hNPC (offset 860)
  3740. EHANDLE m_hEntity (offset 864)
  3741. FLOAT m_separationDuration (offset 872)
  3742. TIME m_cancelTime (offset 876)
  3743. BOOLEAN m_allowIntersection (offset 880)
  3744. CUSTOM m_pController (offset 868)
  3745.  
  3746. CPhysicsProp
  3747. VOID InputEnableMotion (offset 0)
  3748. VOID InputDisableMotion (offset 0)
  3749. VOID InputWake (offset 0)
  3750. VOID InputSleep (offset 0)
  3751. VOID InputDisableFloating (offset 0)
  3752. BOOLEAN m_bAwake (offset 1722)
  3753. FLOAT m_massScale (offset 1696)
  3754. FLOAT m_inertiaScale (offset 1700)
  3755. INTEGER m_damageType (offset 1704)
  3756. STRING m_iszOverrideScript (offset 1708)
  3757. INTEGER m_damageToEnableMotion (offset 1712)
  3758. FLOAT m_flForceToEnableMotion (offset 1716)
  3759. CUSTOM m_OnAwakened (offset 1504)
  3760. CUSTOM m_MotionEnabled (offset 1480)
  3761. CUSTOM m_OnPhysGunPickup (offset 1528)
  3762. CUSTOM m_OnPhysGunOnlyPickup (offset 1576)
  3763. CUSTOM m_OnPhysGunPunt (offset 1552)
  3764. CUSTOM m_OnPhysGunDrop (offset 1600)
  3765. CUSTOM m_OnPlayerUse (offset 1624)
  3766. CUSTOM m_OnPlayerPickup (offset 1648)
  3767. CUSTOM m_OnOutOfWorld (offset 1672)
  3768. BOOLEAN m_bThrownByPlayer (offset 1720)
  3769. BOOLEAN m_bFirstCollisionAfterLaunch (offset 1721)
  3770. VOID CPhysicsPropClearFlagsThink (offset 0)
  3771.  
  3772. CPhysicsPropMultiplayer
  3773. INTEGER m_iPhysicsMode (offset 1728)
  3774. FLOAT m_fMass (offset 1732)
  3775. BOOLEAN m_usingCustomCollisionBounds (offset 1736)
  3776. VECTOR m_collisionMins (offset 1740)
  3777. VECTOR m_collisionMaxs (offset 1752)
  3778.  
  3779. CPhysicsPropRespawnable
  3780. VOID CPhysicsPropRespawnableMaterialize (offset 0)
  3781. FLOAT m_flRespawnTime (offset 1772)
  3782. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1724)
  3783. VECTOR m_vOriginalSpawnAngles (offset 1736)
  3784. VECTOR m_vOriginalMins (offset 1748)
  3785. VECTOR m_vOriginalMaxs (offset 1760)
  3786.  
  3787. CPhysicsSpring
  3788. CUSTOM m_pSpring (offset 852)
  3789. FLOAT m_tempConstant (offset 860)
  3790. FLOAT m_tempLength (offset 864)
  3791. FLOAT m_tempDamping (offset 868)
  3792. FLOAT m_tempRelativeDamping (offset 872)
  3793. STRING m_nameAttachStart (offset 876)
  3794. STRING m_nameAttachEnd (offset 880)
  3795. POSITION_VECTOR m_start (offset 884)
  3796. POSITION_VECTOR m_end (offset 896)
  3797. BOOLEAN m_isLocal (offset 856)
  3798. FLOAT InputSetSpringConstant (offset 0)
  3799. FLOAT InputSetSpringLength (offset 0)
  3800. FLOAT InputSetSpringDamping (offset 0)
  3801.  
  3802. CPhysicsWire
  3803. INTEGER m_nDensity (offset 852)
  3804.  
  3805. CPlasma
  3806. FLOAT m_flScale (offset 856)
  3807. FLOAT m_flScaleTime (offset 860)
  3808. INTEGER m_nFlags (offset 864)
  3809.  
  3810. CPlayerDestructionDispenser
  3811. VOID None (offset 0)
  3812.  
  3813. CPlayerResource
  3814. VOID CPlayerResourceResourceThink (offset 0)
  3815.  
  3816. CPointAngleSensor
  3817. BOOLEAN m_bDisabled (offset 852)
  3818. STRING m_nLookAtName (offset 856)
  3819. EHANDLE m_hTargetEntity (offset 860)
  3820. EHANDLE m_hLookAtEntity (offset 864)
  3821. FLOAT m_flDuration (offset 868)
  3822. FLOAT m_flDotTolerance (offset 872)
  3823. TIME m_flFacingTime (offset 876)
  3824. BOOLEAN m_bFired (offset 880)
  3825. CUSTOM m_OnFacingLookat (offset 884)
  3826. CUSTOM m_OnNotFacingLookat (offset 908)
  3827. CUSTOM m_TargetDir (offset 932)
  3828. CUSTOM m_FacingPercentage (offset 956)
  3829. VOID InputEnable (offset 0)
  3830. VOID InputDisable (offset 0)
  3831. VOID InputToggle (offset 0)
  3832. VOID InputTest (offset 0)
  3833. STRING InputSetTargetEntity (offset 0)
  3834.  
  3835. CPointAngularVelocitySensor
  3836. EHANDLE m_hTargetEntity (offset 852)
  3837. FLOAT m_flThreshold (offset 856)
  3838. INTEGER m_nLastCompareResult (offset 860)
  3839. INTEGER m_nLastFireResult (offset 864)
  3840. TIME m_flFireTime (offset 868)
  3841. FLOAT m_flFireInterval (offset 872)
  3842. FLOAT m_flLastAngVelocity (offset 876)
  3843. VECTOR m_lastOrientation (offset 880)
  3844. VOID InputTest (offset 0)
  3845. VOID InputTestWithInterval (offset 0)
  3846. CUSTOM m_OnLessThan (offset 932)
  3847. CUSTOM m_OnLessThanOrEqualTo (offset 956)
  3848. CUSTOM m_OnGreaterThan (offset 980)
  3849. CUSTOM m_OnGreaterThanOrEqualTo (offset 1004)
  3850. CUSTOM m_OnEqualTo (offset 1028)
  3851. CUSTOM m_AngularVelocity (offset 908)
  3852. VECTOR m_vecAxis (offset 892)
  3853. BOOLEAN m_bUseHelper (offset 904)
  3854.  
  3855. CPointBonusMapsAccessor
  3856. STRING m_String_tFileName (offset 852)
  3857. STRING m_String_tMapName (offset 856)
  3858. VOID InputUnlock (offset 0)
  3859. VOID InputComplete (offset 0)
  3860. VOID InputSave (offset 0)
  3861.  
  3862. CPointCamera
  3863. FLOAT m_FOV (offset 860)
  3864. FLOAT m_Resolution (offset 864)
  3865. BOOLEAN m_bFogEnable (offset 868)
  3866. COLOR32 m_FogColor (offset 869)
  3867. FLOAT m_flFogStart (offset 876)
  3868. FLOAT m_flFogEnd (offset 880)
  3869. FLOAT m_flFogMaxDensity (offset 884)
  3870. BOOLEAN m_bUseScreenAspectRatio (offset 889)
  3871. BOOLEAN m_bActive (offset 888)
  3872. BOOLEAN m_bIsOn (offset 890)
  3873. FLOAT m_TargetFOV (offset 852)
  3874. FLOAT m_DegreesPerSecond (offset 856)
  3875. VOID CPointCameraChangeFOVThink (offset 0)
  3876. STRING InputChangeFOV (offset 0)
  3877. VOID InputSetOnAndTurnOthersOff (offset 0)
  3878. VOID InputSetOn (offset 0)
  3879. VOID InputSetOff (offset 0)
  3880.  
  3881. CPointClientCommand
  3882. STRING InputCommand (offset 0)
  3883.  
  3884. CPointCommentaryNode
  3885. STRING m_iszPreCommands (offset 1148)
  3886. STRING m_iszPostCommands (offset 1152)
  3887. STRING m_iszCommentaryFile (offset 1156)
  3888. STRING m_iszCommentaryFileNoHDR (offset 1160)
  3889. STRING m_iszViewTarget (offset 1164)
  3890. EHANDLE m_hViewTarget (offset 1168)
  3891. EHANDLE m_hViewTargetAngles (offset 1172)
  3892. STRING m_iszViewPosition (offset 1176)
  3893. EHANDLE m_hViewPosition (offset 1180)
  3894. EHANDLE m_hViewPositionMover (offset 1184)
  3895. BOOLEAN m_bPreventMovement (offset 1188)
  3896. BOOLEAN m_bUnderCrosshair (offset 1189)
  3897. BOOLEAN m_bUnstoppable (offset 1190)
  3898. TIME m_flFinishedTime (offset 1192)
  3899. VECTOR m_vecFinishOrigin (offset 1196)
  3900. VECTOR m_vecOriginalAngles (offset 1208)
  3901. VECTOR m_vecFinishAngles (offset 1220)
  3902. BOOLEAN m_bActive (offset 1296)
  3903. TIME m_flStartTime (offset 1300)
  3904. STRING m_iszSpeakers (offset 1304)
  3905. INTEGER m_iNodeNumber (offset 1308)
  3906. INTEGER m_iNodeNumberMax (offset 1312)
  3907. BOOLEAN m_bPreventChangesWhileMoving (offset 1232)
  3908. BOOLEAN m_bDisabled (offset 1233)
  3909. VECTOR m_vecTeleportOrigin (offset 1236)
  3910. CUSTOM m_pOnCommentaryStarted (offset 1248)
  3911. CUSTOM m_pOnCommentaryStopped (offset 1272)
  3912. VOID InputStartCommentary (offset 0)
  3913. VOID InputStartUnstoppableCommentary (offset 0)
  3914. VOID InputEnable (offset 0)
  3915. VOID InputDisable (offset 0)
  3916. VOID CPointCommentaryNodeSpinThink (offset 0)
  3917. VOID CPointCommentaryNodeUpdateViewThink (offset 0)
  3918. VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
  3919.  
  3920. CPointDevShotCamera
  3921. VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
  3922. VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
  3923. VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
  3924. STRING m_iszCameraName (offset 852)
  3925. INTEGER m_iFOV (offset 856)
  3926.  
  3927. CPointGamestatsCounter
  3928. STRING m_strStatisticName (offset 852)
  3929. BOOLEAN m_bDisabled (offset 856)
  3930. STRING InputSetName (offset 0)
  3931. FLOAT InputIncrement (offset 0)
  3932. VOID InputEnable (offset 0)
  3933. VOID InputDisable (offset 0)
  3934.  
  3935. CPointHurt
  3936. FLOAT m_flRadius (offset 860)
  3937. INTEGER m_nDamage (offset 852)
  3938. FLOAT m_flDelay (offset 864)
  3939. INTEGER m_bitsDamageType (offset 856)
  3940. STRING m_strTarget (offset 868)
  3941. VOID CPointHurtHurtThink (offset 0)
  3942. VOID InputTurnOn (offset 0)
  3943. VOID InputTurnOff (offset 0)
  3944. VOID InputToggle (offset 0)
  3945. VOID InputHurt (offset 0)
  3946. EHANDLE m_pActivator (offset 872)
  3947.  
  3948. CPointNavInterface
  3949. VOID RecomputeBlockers (offset 0)
  3950.  
  3951. CPointPlayerMoveConstraint
  3952. FLOAT m_flRadius (offset 852)
  3953. FLOAT m_flConstraintWidth (offset 856)
  3954. FLOAT m_flSpeedFactor (offset 860)
  3955. CUSTOM m_hConstrainedPlayers (offset 868)
  3956. VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
  3957. VOID InputTurnOn (offset 0)
  3958. VOID InputTurnOff (offset 0)
  3959. CUSTOM m_OnConstraintBroken (offset 888)
  3960.  
  3961. CPointPopulatorInterface
  3962. VOID InputPauseBotSpawning (offset 0)
  3963. VOID InputUnpauseBotSpawning (offset 0)
  3964. STRING InputChangeBotAttributes (offset 0)
  3965. STRING InputChangeDefaultEventAttributes (offset 0)
  3966.  
  3967. CPointProximitySensor
  3968. BOOLEAN m_bDisabled (offset 852)
  3969. EHANDLE m_hTargetEntity (offset 856)
  3970. CUSTOM m_Distance (offset 860)
  3971. VOID InputEnable (offset 0)
  3972. VOID InputDisable (offset 0)
  3973. VOID InputToggle (offset 0)
  3974. STRING InputSetTargetEntity (offset 0)
  3975.  
  3976. CPointPush
  3977. VOID CPointPushPushThink (offset 0)
  3978. BOOLEAN m_bEnabled (offset 852)
  3979. FLOAT m_flMagnitude (offset 856)
  3980. FLOAT m_flRadius (offset 860)
  3981. FLOAT m_flInnerRadius (offset 864)
  3982. VOID InputEnable (offset 0)
  3983. VOID InputDisable (offset 0)
  3984.  
  3985. CPointServerCommand
  3986. STRING InputCommand (offset 0)
  3987.  
  3988. CPointSpotlight
  3989. FLOAT m_flSpotlightCurLength (offset 908)
  3990. BOOLEAN m_bSpotlightOn (offset 852)
  3991. BOOLEAN m_bEfficientSpotlight (offset 853)
  3992. POSITION_VECTOR m_vSpotlightTargetPos (offset 856)
  3993. POSITION_VECTOR m_vSpotlightCurrentPos (offset 868)
  3994. VECTOR m_vSpotlightDir (offset 880)
  3995. INTEGER m_nHaloSprite (offset 892)
  3996. BOOLEAN m_bIgnoreSolid (offset 854)
  3997. FLOAT m_flSpotlightMaxLength (offset 904)
  3998. FLOAT m_flSpotlightGoalWidth (offset 912)
  3999. FLOAT m_flHDRColorScale (offset 916)
  4000. INTEGER m_nMinDXLevel (offset 920)
  4001. VOID InputLightOn (offset 0)
  4002. VOID InputLightOff (offset 0)
  4003. CUSTOM m_OnOn (offset 924)
  4004. CUSTOM m_OnOff (offset 948)
  4005. VOID CPointSpotlightSpotlightThink (offset 0)
  4006.  
  4007. CPointTeleport
  4008. VECTOR m_vSaveOrigin (offset 852)
  4009. VECTOR m_vSaveAngles (offset 864)
  4010. VOID InputTeleport (offset 0)
  4011.  
  4012. CPointTemplate
  4013. STRING m_iszTemplateEntityNames[0] (offset 852)
  4014. STRING m_iszTemplateEntityNames[1] (offset 856)
  4015. STRING m_iszTemplateEntityNames[2] (offset 860)
  4016. STRING m_iszTemplateEntityNames[3] (offset 864)
  4017. STRING m_iszTemplateEntityNames[4] (offset 868)
  4018. STRING m_iszTemplateEntityNames[5] (offset 872)
  4019. STRING m_iszTemplateEntityNames[6] (offset 876)
  4020. STRING m_iszTemplateEntityNames[7] (offset 880)
  4021. STRING m_iszTemplateEntityNames[8] (offset 884)
  4022. STRING m_iszTemplateEntityNames[9] (offset 888)
  4023. STRING m_iszTemplateEntityNames[10] (offset 892)
  4024. STRING m_iszTemplateEntityNames[11] (offset 896)
  4025. STRING m_iszTemplateEntityNames[12] (offset 900)
  4026. STRING m_iszTemplateEntityNames[13] (offset 904)
  4027. STRING m_iszTemplateEntityNames[14] (offset 908)
  4028. STRING m_iszTemplateEntityNames[15] (offset 912)
  4029. CUSTOM m_hTemplateEntities (offset 916)
  4030. CUSTOM m_hTemplates (offset 936)
  4031. VOID InputForceSpawn (offset 0)
  4032. CUSTOM m_pOutputOnSpawned (offset 956)
  4033.  
  4034. CPointVelocitySensor
  4035. EHANDLE m_hTargetEntity (offset 852)
  4036. VECTOR m_vecAxis (offset 856)
  4037. BOOLEAN m_bEnabled (offset 868)
  4038. FLOAT m_fPrevVelocity (offset 872)
  4039. CUSTOM m_Velocity (offset 876)
  4040. VOID InputEnable (offset 0)
  4041. VOID InputDisable (offset 0)
  4042.  
  4043. CPopulationManager
  4044. VOID CPopulationManagerUpdate (offset 0)
  4045.  
  4046. CPoseController
  4047. EHANDLE m_hProps (offset 852)
  4048. CHARACTER m_chPoseIndex (offset 868)
  4049. BOOLEAN m_bDisablePropLookup (offset 872)
  4050. BOOLEAN m_bPoseValueParity (offset 873)
  4051. STRING m_iszPropName (offset 876)
  4052. STRING m_iszPoseParameterName (offset 880)
  4053. FLOAT m_fPoseValue (offset 884)
  4054. FLOAT m_fInterpolationTime (offset 888)
  4055. BOOLEAN m_bInterpolationWrap (offset 892)
  4056. FLOAT m_fCycleFrequency (offset 896)
  4057. INTEGER m_nFModType (offset 900)
  4058. FLOAT m_fFModTimeOffset (offset 904)
  4059. FLOAT m_fFModRate (offset 908)
  4060. FLOAT m_fFModAmplitude (offset 912)
  4061. VOID CPoseControllerThink (offset 0)
  4062. STRING InputSetPoseParameterName (offset 0)
  4063. FLOAT InputSetPoseValue (offset 0)
  4064. FLOAT InputSetInterpolationTime (offset 0)
  4065. FLOAT InputSetCycleFrequency (offset 0)
  4066. INTEGER InputSetFModType (offset 0)
  4067. FLOAT InputSetFModTimeOffset (offset 0)
  4068. FLOAT InputSetFModRate (offset 0)
  4069. FLOAT InputSetFModAmplitude (offset 0)
  4070. FLOAT InputRandomizeFMod (offset 0)
  4071. VOID InputGetFMod (offset 0)
  4072.  
  4073. CPrecipitation
  4074. INTEGER m_nPrecipType (offset 852)
  4075.  
  4076. CProjectedDecal
  4077. INTEGER m_nTexture (offset 852)
  4078. FLOAT m_flDistance (offset 856)
  4079. VOID CProjectedDecalStaticDecal (offset 0)
  4080. VOID CProjectedDecalTriggerDecal (offset 0)
  4081. VOID InputActivate (offset 0)
  4082.  
  4083. CPropDoorRotating
  4084. INTEGER m_eSpawnPosition (offset 1928)
  4085. INTEGER m_eOpenDirection (offset 1932)
  4086. VECTOR m_vecAxis (offset 1912)
  4087. FLOAT m_flDistance (offset 1924)
  4088. VECTOR m_angRotationAjar (offset 1936)
  4089. VECTOR m_angRotationClosed (offset 1948)
  4090. VECTOR m_angRotationOpenForward (offset 1960)
  4091. VECTOR m_angRotationOpenBack (offset 1972)
  4092. VECTOR m_angGoal (offset 1984)
  4093. EHANDLE m_hDoorBlocker (offset 2044)
  4094. FLOAT InputSetRotationDistance (offset 0)
  4095. FLOAT InputSetSpeed (offset 0)
  4096.  
  4097. CPropSoccerBall
  4098. STRING m_iszTriggers (offset 1724)
  4099.  
  4100. CPropVehicle
  4101. EMBEDDED m_VehiclePhysics (offset 1152) [37 properties]:
  4102. FLOAT m_controls.throttle (offset 1164)
  4103. FLOAT m_controls.steering (offset 1168)
  4104. FLOAT m_controls.brake (offset 1172)
  4105. FLOAT m_controls.boost (offset 1176)
  4106. BOOLEAN m_controls.handbrake (offset 1180)
  4107. BOOLEAN m_controls.handbrakeLeft (offset 1181)
  4108. BOOLEAN m_controls.handbrakeRight (offset 1182)
  4109. BOOLEAN m_controls.brakepedal (offset 1183)
  4110. BOOLEAN m_controls.bHasBrakePedal (offset 1184)
  4111. INTEGER m_nSpeed (offset 1192)
  4112. INTEGER m_nLastSpeed (offset 1196)
  4113. INTEGER m_nRPM (offset 1200)
  4114. FLOAT m_fLastBoost (offset 1204)
  4115. INTEGER m_nBoostTimeLeft (offset 1208)
  4116. INTEGER m_nHasBoost (offset 1212)
  4117. FLOAT m_maxThrottle (offset 1216)
  4118. FLOAT m_flMaxRevThrottle (offset 1220)
  4119. FLOAT m_flMaxSpeed (offset 1224)
  4120. FLOAT m_actionSpeed (offset 1228)
  4121. INTEGER m_wheelCount (offset 1248)
  4122. VECTOR m_wheelPosition (offset 1252)
  4123. VECTOR m_wheelRotation (offset 1300)
  4124. FLOAT m_wheelBaseHeight (offset 1348)
  4125. FLOAT m_wheelTotalHeight (offset 1364)
  4126. INTEGER m_poseParameters (offset 1380)
  4127. FLOAT m_actionValue (offset 1428)
  4128. FLOAT m_actionScale (offset 1432)
  4129. FLOAT m_debugRadius (offset 1436)
  4130. FLOAT m_throttleRate (offset 1440)
  4131. FLOAT m_throttleStartTime (offset 1444)
  4132. FLOAT m_throttleActiveTime (offset 1448)
  4133. FLOAT m_turboTimer (offset 1452)
  4134. FLOAT m_flVehicleVolume (offset 1456)
  4135. BOOLEAN m_bIsOn (offset 1460)
  4136. BOOLEAN m_bLastThrottle (offset 1461)
  4137. BOOLEAN m_bLastBoost (offset 1462)
  4138. BOOLEAN m_bLastSkid (offset 1463)
  4139. CUSTOM m_VehiclePhysics.m_pVehicle (offset 1188)
  4140. CUSTOM m_VehiclePhysics.m_pWheels (offset 1232)
  4141. INTEGER m_nVehicleType (offset 1464)
  4142. EHANDLE m_hPhysicsAttacker (offset 1484)
  4143. TIME m_flLastPhysicsInfluenceTime (offset 1488)
  4144. STRING m_vehicleScript (offset 1468)
  4145. VECTOR m_vecSmoothedVelocity (offset 1472)
  4146. FLOAT InputThrottle (offset 0)
  4147. FLOAT InputSteering (offset 0)
  4148. FLOAT InputAction (offset 0)
  4149. VOID InputHandBrakeOn (offset 0)
  4150. VOID InputHandBrakeOff (offset 0)
  4151.  
  4152. CPropVehicleDriveable
  4153. VOID InputLock (offset 0)
  4154. VOID InputUnlock (offset 0)
  4155. VOID InputTurnOn (offset 0)
  4156. VOID InputTurnOff (offset 0)
  4157. BOOLEAN m_bHasGun (offset 1697)
  4158. CUSTOM m_playerOn (offset 1504)
  4159. CUSTOM m_playerOff (offset 1528)
  4160. CUSTOM m_pressedAttack (offset 1552)
  4161. CUSTOM m_pressedAttack2 (offset 1576)
  4162. CUSTOM m_attackaxis (offset 1600)
  4163. CUSTOM m_attack2axis (offset 1624)
  4164. EHANDLE m_hPlayer (offset 1648)
  4165. EMBEDDED m_pServerVehicle (offset 1500) [1 properties]:
  4166. EMBEDDED m_ViewSmoothing (offset 1916) [9 properties]:
  4167. VECTOR vecAnglesSaved (offset 1988)
  4168. POSITION_VECTOR vecOriginSaved (offset 2000)
  4169. VECTOR vecAngleDiffSaved (offset 2012)
  4170. VECTOR vecAngleDiffMin (offset 2024)
  4171. BOOLEAN bRunningEnterExit (offset 1977)
  4172. BOOLEAN bWasRunningAnim (offset 1978)
  4173. FLOAT flEnterExitStartTime (offset 1980)
  4174. FLOAT flEnterExitDuration (offset 1984)
  4175. FLOAT flFOV (offset 1940)
  4176. INTEGER m_nSpeed (offset 1652)
  4177. INTEGER m_nRPM (offset 1656)
  4178. FLOAT m_flThrottle (offset 1660)
  4179. INTEGER m_nBoostTimeLeft (offset 1664)
  4180. INTEGER m_nHasBoost (offset 1668)
  4181. BOOLEAN m_nScannerDisabledWeapons (offset 1698)
  4182. BOOLEAN m_nScannerDisabledVehicle (offset 1699)
  4183. BOOLEAN m_bUnableToFire (offset 1696)
  4184. POSITION_VECTOR m_vecEyeExitEndpoint (offset 1672)
  4185. VECTOR m_vecGunCrosshair (offset 1684)
  4186. BOOLEAN m_bEngineLocked (offset 1708)
  4187. BOOLEAN m_bLocked (offset 1709)
  4188. FLOAT m_flMinimumSpeedToEnterExit (offset 1712)
  4189. BOOLEAN m_bEnterAnimOn (offset 1716)
  4190. BOOLEAN m_bExitAnimOn (offset 1717)
  4191. TIME m_flTurnOffKeepUpright (offset 1720)
  4192. EHANDLE m_hNPCDriver (offset 1700)
  4193. EHANDLE m_hKeepUpright (offset 1704)
  4194.  
  4195. CRagdollBoogie
  4196. TIME m_flStartTime (offset 852)
  4197. FLOAT m_flBoogieLength (offset 856)
  4198. FLOAT m_flMagnitude (offset 860)
  4199. VOID CRagdollBoogieBoogieThink (offset 0)
  4200. VOID CRagdollBoogieZapThink (offset 0)
  4201.  
  4202. CRagdollConstraint
  4203. FLOAT m_xmin (offset 912)
  4204. FLOAT m_xmax (offset 916)
  4205. FLOAT m_ymin (offset 920)
  4206. FLOAT m_ymax (offset 924)
  4207. FLOAT m_zmin (offset 928)
  4208. FLOAT m_zmax (offset 932)
  4209. FLOAT m_xfriction (offset 936)
  4210. FLOAT m_yfriction (offset 940)
  4211. FLOAT m_zfriction (offset 944)
  4212.  
  4213. CRagdollMagnet
  4214. FLOAT m_radius (offset 856)
  4215. FLOAT m_force (offset 860)
  4216. VECTOR m_axis (offset 864)
  4217. BOOLEAN m_bDisabled (offset 852)
  4218. VOID InputEnable (offset 0)
  4219. VOID InputDisable (offset 0)
  4220.  
  4221. CRagdollManager
  4222. INTEGER m_iCurrentMaxRagdollCount (offset 852)
  4223. INTEGER m_iMaxRagdollCount (offset 860)
  4224. INTEGER m_iMaxRagdollCountDX8 (offset 864)
  4225. BOOLEAN m_bSaveImportant (offset 868)
  4226. INTEGER InputSetMaxRagdollCount (offset 0)
  4227. INTEGER InputSetMaxRagdollCountDX8 (offset 0)
  4228.  
  4229. CRagdollProp
  4230. INTEGER m_ragdoll.boneIndex (offset 1740)
  4231. POSITION_VECTOR m_ragPos (offset 1860)
  4232. VECTOR m_ragAngles (offset 2148)
  4233. STRING m_anglesOverrideString (offset 2436)
  4234. INTEGER m_lastUpdateTickCount (offset 2444)
  4235. BOOLEAN m_allAsleep (offset 2448)
  4236. EHANDLE m_hDamageEntity (offset 2452)
  4237. EHANDLE m_hKiller (offset 2456)
  4238. BOOLEAN m_bStartDisabled (offset 1856)
  4239. VOID InputStartRadgollBoogie (offset 0)
  4240. VOID InputEnableMotion (offset 0)
  4241. VOID InputDisableMotion (offset 0)
  4242. VOID InputTurnOn (offset 0)
  4243. VOID InputTurnOff (offset 0)
  4244. FLOAT InputFadeAndRemove (offset 0)
  4245. EHANDLE m_hUnragdoll (offset 2440)
  4246. BOOLEAN m_bFirstCollisionAfterLaunch (offset 2449)
  4247. FLOAT m_flBlendWeight (offset 2484)
  4248. INTEGER m_nOverlaySequence (offset 2488)
  4249. VECTOR m_ragdollMins (offset 2496)
  4250. VECTOR m_ragdollMaxs (offset 2784)
  4251. EHANDLE m_hPhysicsAttacker (offset 2460)
  4252. TIME m_flLastPhysicsInfluenceTime (offset 2464)
  4253. TIME m_flFadeOutStartTime (offset 2468)
  4254. FLOAT m_flFadeTime (offset 2472)
  4255. STRING m_strSourceClassName (offset 2476)
  4256. BOOLEAN m_bHasBeenPhysgunned (offset 2480)
  4257. VOID CRagdollPropSetDebrisThink (offset 0)
  4258. VOID CRagdollPropClearFlagsThink (offset 0)
  4259. VOID CRagdollPropFadeOutThink (offset 0)
  4260. INTEGER m_ragdoll.listCount (offset 1152)
  4261. BOOLEAN m_ragdoll.allowStretch (offset 1156)
  4262. CUSTOM m_ragdoll.pGroup (offset 1160)
  4263. FLOAT m_flDefaultFadeScale (offset 2492)
  4264. VECTOR m_ragdoll.list[1].originParentSpace (offset 1188)
  4265. CUSTOM m_ragdoll.list[1].pObject (offset 1200)
  4266. CUSTOM m_ragdoll.list[1].pConstraint (offset 1204)
  4267. INTEGER m_ragdoll.list[1].parentIndex (offset 1208)
  4268. VECTOR m_ragdoll.list[2].originParentSpace (offset 1212)
  4269. CUSTOM m_ragdoll.list[2].pObject (offset 1224)
  4270. CUSTOM m_ragdoll.list[2].pConstraint (offset 1228)
  4271. INTEGER m_ragdoll.list[2].parentIndex (offset 1232)
  4272. VECTOR m_ragdoll.list[3].originParentSpace (offset 1236)
  4273. CUSTOM m_ragdoll.list[3].pObject (offset 1248)
  4274. CUSTOM m_ragdoll.list[3].pConstraint (offset 1252)
  4275. INTEGER m_ragdoll.list[3].parentIndex (offset 1256)
  4276. VECTOR m_ragdoll.list[4].originParentSpace (offset 1260)
  4277. CUSTOM m_ragdoll.list[4].pObject (offset 1272)
  4278. CUSTOM m_ragdoll.list[4].pConstraint (offset 1276)
  4279. INTEGER m_ragdoll.list[4].parentIndex (offset 1280)
  4280. VECTOR m_ragdoll.list[5].originParentSpace (offset 1284)
  4281. CUSTOM m_ragdoll.list[5].pObject (offset 1296)
  4282. CUSTOM m_ragdoll.list[5].pConstraint (offset 1300)
  4283. INTEGER m_ragdoll.list[5].parentIndex (offset 1304)
  4284. VECTOR m_ragdoll.list[6].originParentSpace (offset 1308)
  4285. CUSTOM m_ragdoll.list[6].pObject (offset 1320)
  4286. CUSTOM m_ragdoll.list[6].pConstraint (offset 1324)
  4287. INTEGER m_ragdoll.list[6].parentIndex (offset 1328)
  4288. VECTOR m_ragdoll.list[7].originParentSpace (offset 1332)
  4289. CUSTOM m_ragdoll.list[7].pObject (offset 1344)
  4290. CUSTOM m_ragdoll.list[7].pConstraint (offset 1348)
  4291. INTEGER m_ragdoll.list[7].parentIndex (offset 1352)
  4292. VECTOR m_ragdoll.list[8].originParentSpace (offset 1356)
  4293. CUSTOM m_ragdoll.list[8].pObject (offset 1368)
  4294. CUSTOM m_ragdoll.list[8].pConstraint (offset 1372)
  4295. INTEGER m_ragdoll.list[8].parentIndex (offset 1376)
  4296. VECTOR m_ragdoll.list[9].originParentSpace (offset 1380)
  4297. CUSTOM m_ragdoll.list[9].pObject (offset 1392)
  4298. CUSTOM m_ragdoll.list[9].pConstraint (offset 1396)
  4299. INTEGER m_ragdoll.list[9].parentIndex (offset 1400)
  4300. VECTOR m_ragdoll.list[10].originParentSpace (offset 1404)
  4301. CUSTOM m_ragdoll.list[10].pObject (offset 1416)
  4302. CUSTOM m_ragdoll.list[10].pConstraint (offset 1420)
  4303. INTEGER m_ragdoll.list[10].parentIndex (offset 1424)
  4304. VECTOR m_ragdoll.list[11].originParentSpace (offset 1428)
  4305. CUSTOM m_ragdoll.list[11].pObject (offset 1440)
  4306. CUSTOM m_ragdoll.list[11].pConstraint (offset 1444)
  4307. INTEGER m_ragdoll.list[11].parentIndex (offset 1448)
  4308. VECTOR m_ragdoll.list[12].originParentSpace (offset 1452)
  4309. CUSTOM m_ragdoll.list[12].pObject (offset 1464)
  4310. CUSTOM m_ragdoll.list[12].pConstraint (offset 1468)
  4311. INTEGER m_ragdoll.list[12].parentIndex (offset 1472)
  4312. VECTOR m_ragdoll.list[13].originParentSpace (offset 1476)
  4313. CUSTOM m_ragdoll.list[13].pObject (offset 1488)
  4314. CUSTOM m_ragdoll.list[13].pConstraint (offset 1492)
  4315. INTEGER m_ragdoll.list[13].parentIndex (offset 1496)
  4316. VECTOR m_ragdoll.list[14].originParentSpace (offset 1500)
  4317. CUSTOM m_ragdoll.list[14].pObject (offset 1512)
  4318. CUSTOM m_ragdoll.list[14].pConstraint (offset 1516)
  4319. INTEGER m_ragdoll.list[14].parentIndex (offset 1520)
  4320. VECTOR m_ragdoll.list[15].originParentSpace (offset 1524)
  4321. CUSTOM m_ragdoll.list[15].pObject (offset 1536)
  4322. CUSTOM m_ragdoll.list[15].pConstraint (offset 1540)
  4323. INTEGER m_ragdoll.list[15].parentIndex (offset 1544)
  4324. VECTOR m_ragdoll.list[16].originParentSpace (offset 1548)
  4325. CUSTOM m_ragdoll.list[16].pObject (offset 1560)
  4326. CUSTOM m_ragdoll.list[16].pConstraint (offset 1564)
  4327. INTEGER m_ragdoll.list[16].parentIndex (offset 1568)
  4328. VECTOR m_ragdoll.list[17].originParentSpace (offset 1572)
  4329. CUSTOM m_ragdoll.list[17].pObject (offset 1584)
  4330. CUSTOM m_ragdoll.list[17].pConstraint (offset 1588)
  4331. INTEGER m_ragdoll.list[17].parentIndex (offset 1592)
  4332. VECTOR m_ragdoll.list[18].originParentSpace (offset 1596)
  4333. CUSTOM m_ragdoll.list[18].pObject (offset 1608)
  4334. CUSTOM m_ragdoll.list[18].pConstraint (offset 1612)
  4335. INTEGER m_ragdoll.list[18].parentIndex (offset 1616)
  4336. VECTOR m_ragdoll.list[19].originParentSpace (offset 1620)
  4337. CUSTOM m_ragdoll.list[19].pObject (offset 1632)
  4338. CUSTOM m_ragdoll.list[19].pConstraint (offset 1636)
  4339. INTEGER m_ragdoll.list[19].parentIndex (offset 1640)
  4340. VECTOR m_ragdoll.list[20].originParentSpace (offset 1644)
  4341. CUSTOM m_ragdoll.list[20].pObject (offset 1656)
  4342. CUSTOM m_ragdoll.list[20].pConstraint (offset 1660)
  4343. INTEGER m_ragdoll.list[20].parentIndex (offset 1664)
  4344. VECTOR m_ragdoll.list[21].originParentSpace (offset 1668)
  4345. CUSTOM m_ragdoll.list[21].pObject (offset 1680)
  4346. CUSTOM m_ragdoll.list[21].pConstraint (offset 1684)
  4347. INTEGER m_ragdoll.list[21].parentIndex (offset 1688)
  4348. VECTOR m_ragdoll.list[22].originParentSpace (offset 1692)
  4349. CUSTOM m_ragdoll.list[22].pObject (offset 1704)
  4350. CUSTOM m_ragdoll.list[22].pConstraint (offset 1708)
  4351. INTEGER m_ragdoll.list[22].parentIndex (offset 1712)
  4352. VECTOR m_ragdoll.list[23].originParentSpace (offset 1716)
  4353. CUSTOM m_ragdoll.list[23].pObject (offset 1728)
  4354. CUSTOM m_ragdoll.list[23].pConstraint (offset 1732)
  4355. INTEGER m_ragdoll.list[23].parentIndex (offset 1736)
  4356.  
  4357. CRagdollPropAttached
  4358. INTEGER m_boneIndexAttached (offset 3072)
  4359. INTEGER m_ragdollAttachedObjectIndex (offset 3076)
  4360. VECTOR m_attachmentPointBoneSpace (offset 3080)
  4361. VECTOR m_attachmentPointRagdollSpace (offset 3092)
  4362. BOOLEAN m_bShouldDetach (offset 3104)
  4363. CUSTOM m_pAttachConstraint (offset 3108)
  4364.  
  4365. CRallyPoint
  4366. STRING m_AssaultPointName (offset 852)
  4367. STRING m_RallySequenceName (offset 856)
  4368. FLOAT m_flAssaultDelay (offset 860)
  4369. INTEGER m_iPriority (offset 864)
  4370. INTEGER m_iStrictness (offset 868)
  4371. BOOLEAN m_bForceCrouch (offset 872)
  4372. BOOLEAN m_bIsUrgent (offset 873)
  4373. EHANDLE m_hLockedBy (offset 900)
  4374. SHORT m_sExclusivity (offset 874)
  4375. CUSTOM m_OnArrival (offset 876)
  4376.  
  4377. CRegenerateZone
  4378. EHANDLE m_hAssociatedModel (offset 1148)
  4379. STRING m_iszAssociatedModel (offset 1152)
  4380. VOID CRegenerateZoneTouch (offset 0)
  4381.  
  4382. CRevertSaved
  4383. FLOAT m_loadTime (offset 852)
  4384. FLOAT m_Duration (offset 856)
  4385. FLOAT m_HoldTime (offset 860)
  4386. VOID InputReload (offset 0)
  4387. VOID CRevertSavedLoadThink (offset 0)
  4388.  
  4389. CRobotDestructionVaultTrigger
  4390. CUSTOM m_OnPointsStolen (offset 1148)
  4391. CUSTOM m_OnPointsStartStealing (offset 1172)
  4392. CUSTOM m_OnPointsEndStealing (offset 1196)
  4393.  
  4394. CRobotDispenser
  4395. VOID None (offset 0)
  4396.  
  4397. CRopeAnchor
  4398. EHANDLE m_hRope (offset 852)
  4399. VOID CRopeAnchorFallThink (offset 0)
  4400. VOID CRopeAnchorRemoveThink (offset 0)
  4401.  
  4402. CRopeKeyframe
  4403. INTEGER m_RopeFlags (offset 856)
  4404. STRING m_iNextLinkName (offset 860)
  4405. INTEGER m_Slack (offset 864)
  4406. FLOAT m_Width (offset 868)
  4407. FLOAT m_TextureScale (offset 872)
  4408. INTEGER m_nSegments (offset 876)
  4409. BOOLEAN m_bConstrainBetweenEndpoints (offset 880)
  4410. STRING m_strRopeMaterialModel (offset 884)
  4411. MODELINDEX m_iRopeMaterialModelIndex (offset 888)
  4412. INTEGER m_Subdiv (offset 892)
  4413. INTEGER m_RopeLength (offset 896)
  4414. INTEGER m_fLockedPoints (offset 900)
  4415. BOOLEAN m_bCreatedFromMapFile (offset 904)
  4416. FLOAT m_flScrollSpeed (offset 908)
  4417. BOOLEAN m_bStartPointValid (offset 912)
  4418. BOOLEAN m_bEndPointValid (offset 913)
  4419. EHANDLE m_hStartPoint (offset 916)
  4420. EHANDLE m_hEndPoint (offset 920)
  4421. SHORT m_iStartAttachment (offset 924)
  4422. SHORT m_iEndAttachment (offset 926)
  4423. FLOAT InputSetScrollSpeed (offset 0)
  4424. VECTOR InputSetForce (offset 0)
  4425. VOID InputBreak (offset 0)
  4426.  
  4427. CRotDoor
  4428. BOOLEAN m_bSolidBsp (offset 1280)
  4429.  
  4430. CRotorWashShooter
  4431. FLOAT m_flTimeUnderRotor (offset 932)
  4432. FLOAT m_flTimeUnderRotorVariance (offset 936)
  4433. TIME m_flLastWashStartTime (offset 940)
  4434. TIME m_flNextGibTime (offset 944)
  4435.  
  4436. CRuleEntity
  4437. STRING m_iszMaster (offset 852)
  4438.  
  4439. CRulePointEntity
  4440. INTEGER m_Score (offset 856)
  4441.  
  4442. CSceneEntity
  4443. STRING m_iszSceneFile (offset 856)
  4444. STRING m_iszResumeSceneFile (offset 860)
  4445. EHANDLE m_hWaitingForThisResumeScene (offset 864)
  4446. BOOLEAN m_bWaitingForResumeScene (offset 868)
  4447. STRING m_iszTarget1 (offset 872)
  4448. STRING m_iszTarget2 (offset 876)
  4449. STRING m_iszTarget3 (offset 880)
  4450. STRING m_iszTarget4 (offset 884)
  4451. STRING m_iszTarget5 (offset 888)
  4452. STRING m_iszTarget6 (offset 892)
  4453. STRING m_iszTarget7 (offset 896)
  4454. STRING m_iszTarget8 (offset 900)
  4455. INTEGER m_BusyActor (offset 1564)
  4456. EHANDLE m_hTarget1 (offset 904)
  4457. EHANDLE m_hTarget2 (offset 908)
  4458. EHANDLE m_hTarget3 (offset 912)
  4459. EHANDLE m_hTarget4 (offset 916)
  4460. EHANDLE m_hTarget5 (offset 920)
  4461. EHANDLE m_hTarget6 (offset 924)
  4462. EHANDLE m_hTarget7 (offset 928)
  4463. EHANDLE m_hTarget8 (offset 932)
  4464. BOOLEAN m_bIsPlayingBack (offset 936)
  4465. BOOLEAN m_bPaused (offset 937)
  4466. FLOAT m_flCurrentTime (offset 944)
  4467. FLOAT m_flForceClientTime (offset 940)
  4468. FLOAT m_flFrameTime (offset 948)
  4469. BOOLEAN m_bCancelAtNextInterrupt (offset 952)
  4470. FLOAT m_fPitch (offset 956)
  4471. BOOLEAN m_bAutomated (offset 960)
  4472. INTEGER m_nAutomatedAction (offset 964)
  4473. FLOAT m_flAutomationDelay (offset 968)
  4474. FLOAT m_flAutomationTime (offset 972)
  4475. BOOLEAN m_bPausedViaInput (offset 976)
  4476. BOOLEAN m_bWaitingForActor (offset 977)
  4477. BOOLEAN m_bWaitingForInterrupt (offset 978)
  4478. BOOLEAN m_bInterruptedActorsScenes (offset 979)
  4479. BOOLEAN m_bBreakOnNonIdle (offset 980)
  4480. CUSTOM m_hActorList (offset 984)
  4481. CUSTOM m_hRemoveActorList (offset 1004)
  4482. INTEGER m_nInterruptCount (offset 1492)
  4483. BOOLEAN m_bInterrupted (offset 1496)
  4484. EHANDLE m_hInterruptScene (offset 1500)
  4485. BOOLEAN m_bCompletedEarly (offset 1504)
  4486. BOOLEAN m_bInterruptSceneFinished (offset 1505)
  4487. BOOLEAN m_bGenerated (offset 1549)
  4488. STRING m_iszSoundName (offset 1552)
  4489. EHANDLE m_hActor (offset 1556)
  4490. EHANDLE m_hActivator (offset 1560)
  4491. CUSTOM m_hNotifySceneCompletion (offset 1508)
  4492. CUSTOM m_hListManagers (offset 1528)
  4493. BOOLEAN m_bMultiplayer (offset 938)
  4494. VOID InputStartPlayback (offset 0)
  4495. VOID InputPausePlayback (offset 0)
  4496. VOID InputResumePlayback (offset 0)
  4497. VOID InputCancelPlayback (offset 0)
  4498. VOID InputCancelAtNextInterrupt (offset 0)
  4499. FLOAT InputPitchShiftPlayback (offset 0)
  4500. STRING InputInterjectResponse (offset 0)
  4501. VOID InputStopWaitingForActor (offset 0)
  4502. INTEGER InputTriggerEvent (offset 0)
  4503. INTEGER m_iPlayerDeathBehavior (offset 1568)
  4504. VOID InputScriptPlayerDeath (offset 0)
  4505. CUSTOM m_OnStart (offset 1036)
  4506. CUSTOM m_OnCompletion (offset 1060)
  4507. CUSTOM m_OnCanceled (offset 1084)
  4508. CUSTOM m_OnTrigger1 (offset 1108)
  4509. CUSTOM m_OnTrigger2 (offset 1132)
  4510. CUSTOM m_OnTrigger3 (offset 1156)
  4511. CUSTOM m_OnTrigger4 (offset 1180)
  4512. CUSTOM m_OnTrigger5 (offset 1204)
  4513. CUSTOM m_OnTrigger6 (offset 1228)
  4514. CUSTOM m_OnTrigger7 (offset 1252)
  4515. CUSTOM m_OnTrigger8 (offset 1276)
  4516. CUSTOM m_OnTrigger9 (offset 1300)
  4517. CUSTOM m_OnTrigger10 (offset 1324)
  4518. CUSTOM m_OnTrigger11 (offset 1348)
  4519. CUSTOM m_OnTrigger12 (offset 1372)
  4520. CUSTOM m_OnTrigger13 (offset 1396)
  4521. CUSTOM m_OnTrigger14 (offset 1420)
  4522. CUSTOM m_OnTrigger15 (offset 1444)
  4523. CUSTOM m_OnTrigger16 (offset 1468)
  4524.  
  4525. CSceneListManager
  4526. CUSTOM m_hListManagers (offset 852)
  4527. STRING m_iszScenes[0] (offset 872)
  4528. STRING m_iszScenes[1] (offset 876)
  4529. STRING m_iszScenes[2] (offset 880)
  4530. STRING m_iszScenes[3] (offset 884)
  4531. STRING m_iszScenes[4] (offset 888)
  4532. STRING m_iszScenes[5] (offset 892)
  4533. STRING m_iszScenes[6] (offset 896)
  4534. STRING m_iszScenes[7] (offset 900)
  4535. STRING m_iszScenes[8] (offset 904)
  4536. STRING m_iszScenes[9] (offset 908)
  4537. STRING m_iszScenes[10] (offset 912)
  4538. STRING m_iszScenes[11] (offset 916)
  4539. STRING m_iszScenes[12] (offset 920)
  4540. STRING m_iszScenes[13] (offset 924)
  4541. STRING m_iszScenes[14] (offset 928)
  4542. STRING m_iszScenes[15] (offset 932)
  4543. EHANDLE m_hScenes[0] (offset 936)
  4544. EHANDLE m_hScenes[1] (offset 940)
  4545. EHANDLE m_hScenes[2] (offset 944)
  4546. EHANDLE m_hScenes[3] (offset 948)
  4547. EHANDLE m_hScenes[4] (offset 952)
  4548. EHANDLE m_hScenes[5] (offset 956)
  4549. EHANDLE m_hScenes[6] (offset 960)
  4550. EHANDLE m_hScenes[7] (offset 964)
  4551. EHANDLE m_hScenes[8] (offset 968)
  4552. EHANDLE m_hScenes[9] (offset 972)
  4553. EHANDLE m_hScenes[10] (offset 976)
  4554. EHANDLE m_hScenes[11] (offset 980)
  4555. EHANDLE m_hScenes[12] (offset 984)
  4556. EHANDLE m_hScenes[13] (offset 988)
  4557. EHANDLE m_hScenes[14] (offset 992)
  4558. EHANDLE m_hScenes[15] (offset 996)
  4559. VOID InputShutdown (offset 0)
  4560.  
  4561. CSceneManager
  4562. CUSTOM m_ActiveScenes (offset 852)
  4563.  
  4564. CScriptedTarget
  4565. POSITION_VECTOR m_vLastPosition (offset 3504)
  4566. INTEGER m_iDisabled (offset 3516)
  4567. STRING m_iszEntity (offset 3520)
  4568. FLOAT m_flRadius (offset 3524)
  4569. INTEGER m_nMoveSpeed (offset 3528)
  4570. FLOAT m_flPauseDuration (offset 3532)
  4571. TIME m_flPauseDoneTime (offset 3536)
  4572. FLOAT m_flEffectDuration (offset 3540)
  4573. VOID CScriptedTargetScriptThink (offset 0)
  4574. VOID InputEnable (offset 0)
  4575. VOID InputDisable (offset 0)
  4576. CUSTOM m_AtTarget (offset 3544)
  4577. CUSTOM m_LeaveTarget (offset 3568)
  4578.  
  4579. CShadowControl
  4580. FLOAT m_flShadowMaxDist (offset 868)
  4581. BOOLEAN m_bDisableShadows (offset 872)
  4582. COLOR32 m_shadowColor (offset 864)
  4583. VECTOR m_shadowDirection (offset 852)
  4584. FLOAT m_flShadowMaxDist (offset 868)
  4585. BOOLEAN m_bDisableShadows (offset 872)
  4586. STRING InputSetAngles (offset 0)
  4587.  
  4588. CSkyCamera
  4589. INTEGER m_skyboxData.scale (offset 856)
  4590. VECTOR m_skyboxData.origin (offset 860)
  4591. INTEGER m_skyboxData.area (offset 872)
  4592. BOOLEAN m_bUseAngles (offset 944)
  4593. BOOLEAN m_skyboxData.fog.enable (offset 940)
  4594. BOOLEAN m_skyboxData.fog.blend (offset 941)
  4595. VECTOR m_skyboxData.fog.dirPrimary (offset 880)
  4596. COLOR32 m_skyboxData.fog.colorPrimary (offset 892)
  4597. COLOR32 m_skyboxData.fog.colorSecondary (offset 896)
  4598. FLOAT m_skyboxData.fog.start (offset 908)
  4599. FLOAT m_skyboxData.fog.end (offset 912)
  4600. FLOAT m_skyboxData.fog.maxdensity (offset 920)
  4601.  
  4602. CSlideshowDisplay
  4603. BOOLEAN m_bEnabled (offset 852)
  4604. CHARACTER m_szDisplayText (offset 853)
  4605. CHARACTER m_szSlideshowDirectory (offset 981)
  4606. STRING m_String_tSlideshowDirectory (offset 1112)
  4607. CHARACTER m_chCurrentSlideLists (offset 1136)
  4608. FLOAT m_fMinSlideTime (offset 1152)
  4609. FLOAT m_fMaxSlideTime (offset 1156)
  4610. INTEGER m_iCycleType (offset 1160)
  4611. BOOLEAN m_bNoListRepeats (offset 1164)
  4612. INTEGER m_iScreenWidth (offset 1168)
  4613. INTEGER m_iScreenHeight (offset 1172)
  4614. VOID InputDisable (offset 0)
  4615. VOID InputEnable (offset 0)
  4616. STRING InputSetDisplayText (offset 0)
  4617. VOID InputRemoveAllSlides (offset 0)
  4618. STRING InputAddSlides (offset 0)
  4619. FLOAT InputSetMinSlideTime (offset 0)
  4620. FLOAT InputSetMaxSlideTime (offset 0)
  4621. INTEGER InputSetCycleType (offset 0)
  4622. BOOLEAN InputSetNoListRepeats (offset 0)
  4623.  
  4624. CSmokeStack
  4625. FLOAT m_StartSize (offset 860)
  4626. FLOAT m_EndSize (offset 864)
  4627. BOOLEAN m_InitialState (offset 984)
  4628. FLOAT m_flBaseSpread (offset 884)
  4629. FLOAT m_flTwist (offset 952)
  4630. FLOAT m_flRollSpeed (offset 876)
  4631. STRING m_strMaterialModel (offset 956)
  4632. INTEGER m_iMaterialModel (offset 960)
  4633. EMBEDDED m_AmbientLight (offset 888) [3 properties]:
  4634. POSITION_VECTOR m_vPos (offset 892)
  4635. VECTOR m_vColor (offset 904)
  4636. FLOAT m_flIntensity (offset 916)
  4637. EMBEDDED m_DirLight (offset 920) [3 properties]:
  4638. POSITION_VECTOR m_vPos (offset 924)
  4639. VECTOR m_vColor (offset 936)
  4640. FLOAT m_flIntensity (offset 948)
  4641. INTEGER m_WindAngle (offset 964)
  4642. INTEGER m_WindSpeed (offset 968)
  4643. VECTOR m_vWind (offset 972)
  4644. INTEGER m_bEmit (offset 880)
  4645. FLOAT m_JetLength (offset 872)
  4646. FLOAT m_SpreadSpeed (offset 852)
  4647. FLOAT m_Speed (offset 856)
  4648. FLOAT m_Rate (offset 868)
  4649. VOID InputTurnOn (offset 0)
  4650. VOID InputTurnOff (offset 0)
  4651. VOID InputToggle (offset 0)
  4652.  
  4653. CSniperDot
  4654. VECTOR m_vecSurfaceNormal (offset 852)
  4655. EHANDLE m_hTargetEnt (offset 864)
  4656.  
  4657. CSoundEnt
  4658. INTEGER m_iFreeSound (offset 852)
  4659. INTEGER m_iActiveSound (offset 856)
  4660. INTEGER m_cLastActiveSounds (offset 860)
  4661. EMBEDDED m_SoundPool (offset 864) [11 properties]:
  4662. EHANDLE m_hOwner (offset 864)
  4663. INTEGER m_iVolume (offset 872)
  4664. FLOAT m_flOcclusionScale (offset 876)
  4665. INTEGER m_iType (offset 880)
  4666. BOOLEAN m_bNoExpirationTime (offset 894)
  4667. TIME m_flExpireTime (offset 888)
  4668. SHORT m_iNext (offset 892)
  4669. INTEGER m_ownerChannelIndex (offset 896)
  4670. POSITION_VECTOR m_vecOrigin (offset 900)
  4671. BOOLEAN m_bHasOwner (offset 912)
  4672. EHANDLE m_hTarget (offset 868)
  4673.  
  4674. CSpellPickup
  4675. INTEGER m_nTier (offset 1248)
  4676.  
  4677. CSpotlightEnd
  4678. FLOAT m_flLightScale (offset 852)
  4679. FLOAT m_Radius (offset 856)
  4680. VECTOR m_vSpotlightDir (offset 860)
  4681. POSITION_VECTOR m_vSpotlightOrg (offset 872)
  4682.  
  4683. CSprite
  4684. TIME m_flLastTime (offset 900)
  4685. FLOAT m_flMaxFrame (offset 904)
  4686. EHANDLE m_hAttachedToEntity (offset 852)
  4687. INTEGER m_nAttachment (offset 856)
  4688. TIME m_flDieTime (offset 868)
  4689. INTEGER m_nBrightness (offset 872)
  4690. FLOAT m_flBrightnessTime (offset 876)
  4691. FLOAT m_flSpriteScale (offset 880)
  4692. FLOAT m_flSpriteFramerate (offset 860)
  4693. FLOAT m_flFrame (offset 864)
  4694. FLOAT m_flHDRColorScale (offset 896)
  4695. FLOAT m_flGlowProxySize (offset 892)
  4696. FLOAT m_flScaleTime (offset 884)
  4697. FLOAT m_flStartScale (offset 908)
  4698. FLOAT m_flDestScale (offset 912)
  4699. TIME m_flScaleTimeStart (offset 916)
  4700. INTEGER m_nStartBrightness (offset 920)
  4701. INTEGER m_nDestBrightness (offset 924)
  4702. TIME m_flBrightnessTimeStart (offset 928)
  4703. BOOLEAN m_bWorldSpaceScale (offset 888)
  4704. VOID CSpriteAnimateThink (offset 0)
  4705. VOID CSpriteExpandThink (offset 0)
  4706. VOID CSpriteAnimateUntilDead (offset 0)
  4707. VOID CSpriteBeginFadeOutThink (offset 0)
  4708. FLOAT m_flSpriteScale (offset 880)
  4709. VOID InputHideSprite (offset 0)
  4710. VOID InputShowSprite (offset 0)
  4711. VOID InputToggleSprite (offset 0)
  4712. FLOAT InputColorRedValue (offset 0)
  4713. FLOAT InputColorGreenValue (offset 0)
  4714. FLOAT InputColorBlueValue (offset 0)
  4715.  
  4716. CSpriteTrail
  4717. FLOAT m_flLifeTime (offset 932)
  4718. FLOAT m_flStartWidth (offset 936)
  4719. FLOAT m_flEndWidth (offset 940)
  4720. STRING m_iszSpriteName (offset 972)
  4721. BOOLEAN m_bAnimate (offset 976)
  4722. FLOAT m_flStartWidthVariance (offset 944)
  4723. FLOAT m_flTextureRes (offset 948)
  4724. FLOAT m_flMinFadeLength (offset 952)
  4725. POSITION_VECTOR m_vecSkyboxOrigin (offset 956)
  4726. FLOAT m_flSkyboxScale (offset 968)
  4727.  
  4728. CSteamJet
  4729. FLOAT m_StartSize (offset 860)
  4730. FLOAT m_EndSize (offset 864)
  4731. BOOLEAN m_InitialState (offset 881)
  4732. INTEGER m_nType (offset 884)
  4733. FLOAT m_flRollSpeed (offset 888)
  4734. INTEGER m_bEmit (offset 876)
  4735. BOOLEAN m_bFaceLeft (offset 880)
  4736. FLOAT m_JetLength (offset 872)
  4737. FLOAT m_SpreadSpeed (offset 852)
  4738. FLOAT m_Speed (offset 856)
  4739. FLOAT m_Rate (offset 868)
  4740. VOID InputTurnOn (offset 0)
  4741. VOID InputTurnOff (offset 0)
  4742. VOID InputToggle (offset 0)
  4743.  
  4744. CStripWeapons
  4745. VOID InputStripWeapons (offset 0)
  4746. VOID InputStripWeaponsAndSuit (offset 0)
  4747.  
  4748. CSun
  4749. VECTOR m_vDirection (offset 852)
  4750. INTEGER m_bUseAngles (offset 872)
  4751. FLOAT m_flPitch (offset 876)
  4752. FLOAT m_flYaw (offset 880)
  4753. INTEGER m_nSize (offset 884)
  4754. COLOR32 m_clrOverlay (offset 892)
  4755. INTEGER m_nOverlaySize (offset 888)
  4756. STRING m_strMaterial (offset 864)
  4757. STRING m_strOverlayMaterial (offset 868)
  4758. BOOLEAN m_bOn (offset 896)
  4759. VOID InputTurnOn (offset 0)
  4760. VOID InputTurnOff (offset 0)
  4761. COLOR32 InputSetColor (offset 0)
  4762. FLOAT m_flHDRColorScale (offset 908)
  4763.  
  4764. CTFAmmoPack
  4765. VOID CTFAmmoPackFlyThink (offset 0)
  4766. VOID CTFAmmoPackPackTouch (offset 0)
  4767.  
  4768. CTFBaseBoss
  4769. INTEGER m_initialHealth (offset 2460)
  4770. STRING m_modelString (offset 2468)
  4771. FLOAT m_speed (offset 2472)
  4772. INTEGER m_startDisabled (offset 2476)
  4773. VOID InputEnable (offset 0)
  4774. VOID InputDisable (offset 0)
  4775. FLOAT InputSetSpeed (offset 0)
  4776. INTEGER InputSetHealth (offset 0)
  4777. INTEGER InputSetMaxHealth (offset 0)
  4778. INTEGER InputAddHealth (offset 0)
  4779. INTEGER InputRemoveHealth (offset 0)
  4780. CUSTOM m_outputOnHealthBelow90Percent (offset 2220)
  4781. CUSTOM m_outputOnHealthBelow80Percent (offset 2244)
  4782. CUSTOM m_outputOnHealthBelow70Percent (offset 2268)
  4783. CUSTOM m_outputOnHealthBelow60Percent (offset 2292)
  4784. CUSTOM m_outputOnHealthBelow50Percent (offset 2316)
  4785. CUSTOM m_outputOnHealthBelow40Percent (offset 2340)
  4786. CUSTOM m_outputOnHealthBelow30Percent (offset 2364)
  4787. CUSTOM m_outputOnHealthBelow20Percent (offset 2388)
  4788. CUSTOM m_outputOnHealthBelow10Percent (offset 2412)
  4789. CUSTOM m_outputOnKilled (offset 2436)
  4790. VOID CTFBaseBossBossThink (offset 0)
  4791.  
  4792. CTFBaseProjectile
  4793. VOID CTFBaseProjectileFlyThink (offset 0)
  4794.  
  4795. CTFBaseRocket
  4796. VOID None (offset 0)
  4797.  
  4798. CTFBotActionPoint
  4799. FLOAT m_stayTime (offset 856)
  4800. FLOAT m_desiredDistance (offset 860)
  4801. STRING m_nextActionPointName (offset 864)
  4802. STRING m_command (offset 868)
  4803. CUSTOM m_onReachedActionPoint (offset 872)
  4804.  
  4805. CTFBotController
  4806. STRING m_iszBotName (offset 880)
  4807. INTEGER m_iBotClass (offset 884)
  4808. VOID InputCreateBot (offset 0)
  4809. VOID InputRespawnBot (offset 0)
  4810. STRING InputBotAddCommandMoveToEntity (offset 0)
  4811. STRING InputBotAddCommandAttackEntity (offset 0)
  4812. INTEGER InputBotAddCommandSwitchWeapon (offset 0)
  4813. FLOAT InputBotAddCommandDefend (offset 0)
  4814. INTEGER InputBotSetIgnoreHumans (offset 0)
  4815. VOID InputBotPreventMovement (offset 0)
  4816. VOID InputBotClearQueue (offset 0)
  4817. CUSTOM m_outputOnCommandFinished (offset 852)
  4818.  
  4819. CTFBotGenerator
  4820. INTEGER m_spawnCount (offset 864)
  4821. INTEGER m_maxActiveCount (offset 872)
  4822. FLOAT m_spawnInterval (offset 876)
  4823. STRING m_className (offset 880)
  4824. STRING m_teamName (offset 884)
  4825. STRING m_actionPointName (offset 888)
  4826. STRING m_initialCommand (offset 892)
  4827. BOOLEAN m_bSuppressFire (offset 853)
  4828. BOOLEAN m_bDisableDodge (offset 854)
  4829. INTEGER m_iOnDeathAction (offset 860)
  4830. BOOLEAN m_bUseTeamSpawnpoint (offset 855)
  4831. INTEGER m_difficulty (offset 900)
  4832. BOOLEAN m_bRetainBuildings (offset 856)
  4833. BOOLEAN m_bSpawnOnlyWhenTriggered (offset 904)
  4834. VOID InputEnable (offset 0)
  4835. VOID InputDisable (offset 0)
  4836. BOOLEAN InputSetSuppressFire (offset 0)
  4837. BOOLEAN InputSetDisableDodge (offset 0)
  4838. INTEGER InputSetDifficulty (offset 0)
  4839. STRING InputCommandGotoActionPoint (offset 0)
  4840. STRING InputSetAttentionFocus (offset 0)
  4841. STRING InputClearAttentionFocus (offset 0)
  4842. VOID InputSpawnBot (offset 0)
  4843. VOID InputRemoveBots (offset 0)
  4844. CUSTOM m_onSpawned (offset 908)
  4845. CUSTOM m_onExpended (offset 932)
  4846. CUSTOM m_onBotKilled (offset 956)
  4847. VOID CTFBotGeneratorGeneratorThink (offset 0)
  4848.  
  4849. CTFBotHint
  4850. INTEGER m_team (offset 852)
  4851. INTEGER m_hint (offset 856)
  4852. BOOLEAN m_isDisabled (offset 860)
  4853. VOID InputEnable (offset 0)
  4854. VOID InputDisable (offset 0)
  4855.  
  4856. CTFBotHintEngineerNest
  4857. VOID None (offset 0)
  4858.  
  4859. CTFBotHintSentrygun
  4860. BOOLEAN m_isSticky (offset 864)
  4861. CUSTOM m_outputOnSentryGunDestroyed (offset 872)
  4862.  
  4863. CTFBotHintTeleporterExit
  4864. VOID None (offset 0)
  4865.  
  4866. CTFBotProxy
  4867. STRING m_botName (offset 972)
  4868. STRING m_className (offset 1036)
  4869. STRING m_teamName (offset 1100)
  4870. FLOAT m_respawnInterval (offset 1172)
  4871. STRING m_actionPointName (offset 1168)
  4872. STRING m_spawnOnStart (offset 1164)
  4873. STRING InputSetTeam (offset 0)
  4874. STRING InputSetClass (offset 0)
  4875. STRING InputSetMovementGoal (offset 0)
  4876. VOID InputSpawn (offset 0)
  4877. VOID InputDelete (offset 0)
  4878. CUSTOM m_onSpawned (offset 852)
  4879. CUSTOM m_onInjured (offset 876)
  4880. CUSTOM m_onKilled (offset 900)
  4881. CUSTOM m_onAttackingEnemy (offset 924)
  4882. CUSTOM m_onKilledEnemy (offset 948)
  4883. VOID CTFBotProxyThink (offset 0)
  4884.  
  4885. CTFBotRoster
  4886. STRING m_teamName (offset 852)
  4887. BOOLEAN m_bAllowClassChanges (offset 856)
  4888. BOOLEAN m_bAllowedClasses[TF_CLASS_SCOUT] (offset 858)
  4889. BOOLEAN m_bAllowedClasses[TF_CLASS_SNIPER] (offset 859)
  4890. BOOLEAN m_bAllowedClasses[TF_CLASS_SOLDIER] (offset 860)
  4891. BOOLEAN m_bAllowedClasses[TF_CLASS_DEMOMAN] (offset 861)
  4892. BOOLEAN m_bAllowedClasses[TF_CLASS_MEDIC] (offset 862)
  4893. BOOLEAN m_bAllowedClasses[TF_CLASS_HEAVYWEAPONS] (offset 863)
  4894. BOOLEAN m_bAllowedClasses[TF_CLASS_PYRO] (offset 864)
  4895. BOOLEAN m_bAllowedClasses[TF_CLASS_SPY] (offset 865)
  4896. BOOLEAN m_bAllowedClasses[TF_CLASS_ENGINEER] (offset 866)
  4897. STRING InputSetTeam (offset 0)
  4898. BOOLEAN InputSetAllowScout (offset 0)
  4899. BOOLEAN InputSetAllowSniper (offset 0)
  4900. BOOLEAN InputSetAllowSoldier (offset 0)
  4901. BOOLEAN InputSetAllowDemoman (offset 0)
  4902. BOOLEAN InputSetAllowMedic (offset 0)
  4903. BOOLEAN InputSetAllowHeavy (offset 0)
  4904. BOOLEAN InputSetAllowPyro (offset 0)
  4905. BOOLEAN InputSetAllowSpy (offset 0)
  4906. BOOLEAN InputSetAllowEngineer (offset 0)
  4907.  
  4908. CTFChargedSMG
  4909. VOID None (offset 0)
  4910.  
  4911. CTFCompoundBow
  4912. VOID None (offset 0)
  4913.  
  4914. CTFCrossbow
  4915. VOID None (offset 0)
  4916.  
  4917. CTFFlameThrower
  4918. VOID None (offset 0)
  4919.  
  4920. CTFFlareGun
  4921. VOID None (offset 0)
  4922.  
  4923. CTFForceRespawn
  4924. VOID InputForceRespawn (offset 0)
  4925. VOID InputForceRespawnSwitchTeams (offset 0)
  4926. INTEGER InputForceTeamRespawn (offset 0)
  4927. CUSTOM m_outputOnForceRespawn (offset 852)
  4928.  
  4929. CTFGameRulesProxy
  4930. INTEGER m_nHudType (offset 1028)
  4931. BOOLEAN m_bOvertimeAllowedForCTF (offset 1032)
  4932. FLOAT InputSetRedTeamRespawnWaveTime (offset 0)
  4933. FLOAT InputSetBlueTeamRespawnWaveTime (offset 0)
  4934. FLOAT InputAddRedTeamRespawnWaveTime (offset 0)
  4935. FLOAT InputAddBlueTeamRespawnWaveTime (offset 0)
  4936. STRING InputSetRedTeamGoalString (offset 0)
  4937. STRING InputSetBlueTeamGoalString (offset 0)
  4938. INTEGER InputSetRedTeamRole (offset 0)
  4939. INTEGER InputSetBlueTeamRole (offset 0)
  4940. STRING InputSetRequiredObserverTarget (offset 0)
  4941. INTEGER InputAddRedTeamScore (offset 0)
  4942. INTEGER InputAddBlueTeamScore (offset 0)
  4943. VOID InputSetRedKothClockActive (offset 0)
  4944. VOID InputSetBlueKothClockActive (offset 0)
  4945. FLOAT InputSetCTFCaptureBonusTime (offset 0)
  4946. STRING InputPlayVORed (offset 0)
  4947. STRING InputPlayVOBlue (offset 0)
  4948. STRING InputPlayVO (offset 0)
  4949. STRING InputHandleMapEvent (offset 0)
  4950. STRING InputSetCustomUpgradesFile (offset 0)
  4951. CUSTOM m_OnWonByTeam1 (offset 860)
  4952. CUSTOM m_OnWonByTeam2 (offset 884)
  4953. CUSTOM m_Team1PlayersChanged (offset 908)
  4954. CUSTOM m_Team2PlayersChanged (offset 932)
  4955. CUSTOM m_OnPowerupImbalanceTeam1 (offset 956)
  4956. CUSTOM m_OnPowerupImbalanceTeam2 (offset 980)
  4957. CUSTOM m_OnPowerupImbalanceMeasuresOver (offset 1004)
  4958.  
  4959. CTFGenericBomb
  4960. FLOAT m_flDamage (offset 1184)
  4961. FLOAT m_flRadius (offset 1192)
  4962. INTEGER m_nHealth (offset 1188)
  4963. STRING m_strExplodeParticleName (offset 1196)
  4964. STRING m_strExplodeSoundName (offset 1204)
  4965. INTEGER m_eWhoToDamage (offset 1208)
  4966. CUSTOM m_OnDetonate (offset 1152)
  4967. VOID Detonate (offset 0)
  4968.  
  4969. CTFGrapplingHook
  4970. VOID None (offset 0)
  4971.  
  4972. CTFGrenadeLauncher
  4973. VOID None (offset 0)
  4974.  
  4975. CTFGrenadePipebombProjectile
  4976. VOID None (offset 0)
  4977.  
  4978. CTFHalloweenFortuneTeller
  4979. VOID InputEnableFortuneTelling (offset 0)
  4980. VOID InputDisableFortuneTelling (offset 0)
  4981. VOID InputStartFortuneTelling (offset 0)
  4982. VOID InputEndFortuneTelling (offset 0)
  4983. CUSTOM m_OnFortuneWarning (offset 1156)
  4984. CUSTOM m_OnFortuneTold (offset 1180)
  4985. CUSTOM m_OnFortuneCurse (offset 1204)
  4986. CUSTOM m_OnFortuneEnd (offset 1228)
  4987. STRING m_iszRedTeleport (offset 1256)
  4988. STRING m_iszBlueTeleport (offset 1260)
  4989.  
  4990. CTFHalloweenMinigame
  4991. INTEGER m_eMinigameType (offset 1056)
  4992. VOID InputKartWinAnimationRed (offset 0)
  4993. VOID InputKartWinAnimationBlue (offset 0)
  4994. VOID InputKartLoseAnimationRed (offset 0)
  4995. VOID InputKartLoseAnimationBlue (offset 0)
  4996. STRING InputEnableSpawnBoss (offset 0)
  4997. VOID InputDisableSpawnBoss (offset 0)
  4998.  
  4999. CTFHalloweenMinigame_FallingPlatforms
  5000. VOID InputChoosePlatform (offset 0)
  5001. CUSTOM m_OutputSafePlatform (offset 1368)
  5002. CUSTOM m_OutputRemovePlatform (offset 1392)
  5003.  
  5004. CTFHellZap
  5005. VOID InputEnable (offset 0)
  5006. VOID InputDisable (offset 0)
  5007. VOID InputZapAllTouching (offset 0)
  5008. STRING m_iszCustomTouchTrigger (offset 864)
  5009. STRING m_iszParticleName (offset 868)
  5010. INTEGER m_eType (offset 852)
  5011.  
  5012. CTFHolidayEntity
  5013. INTEGER m_nHolidayType (offset 884)
  5014. INTEGER m_nTauntInHell (offset 888)
  5015. INTEGER m_nAllowHaunting (offset 892)
  5016. INTEGER InputHalloweenSetUsingSpells (offset 0)
  5017. STRING InputHalloweenTeleportToHell (offset 0)
  5018.  
  5019. CTFHudNotify
  5020. STRING m_iszMessage (offset 852)
  5021. STRING m_iszIcon (offset 856)
  5022. INTEGER m_iRecipientTeam (offset 860)
  5023. INTEGER m_iBackgroundTeam (offset 864)
  5024. VOID InputDisplay (offset 0)
  5025.  
  5026. CTFInfoPowerupSpawn
  5027. BOOLEAN m_bDisabled (offset 856)
  5028. INTEGER m_nTeam (offset 860)
  5029.  
  5030. CTFIntermission
  5031. VOID InputActivate (offset 0)
  5032.  
  5033. CTFLunchBox
  5034. VOID None (offset 0)
  5035.  
  5036. CTFMedigunShield
  5037. VOID CTFMedigunShieldShieldTouch (offset 0)
  5038. VOID CTFMedigunShieldShieldThink (offset 0)
  5039.  
  5040. CTFMiniGame
  5041. STRING m_iszYourTeamScoreSound (offset 1060)
  5042. STRING m_iszEnemyTeamScoreSound (offset 1064)
  5043. STRING m_iszHudResFile (offset 1052)
  5044. STRING m_pszTeamSpawnPoint[ TF_TEAM_RED ] (offset 1040)
  5045. STRING m_pszTeamSpawnPoint[ TF_TEAM_BLUE ] (offset 1044)
  5046. BOOLEAN m_bMinigameAllowedInRamdomPool (offset 1048)
  5047. INTEGER m_nMaxScoreForMiniGame (offset 1336)
  5048. INTEGER m_eScoringType (offset 1356)
  5049. FLOAT m_flSuddenDeathTime (offset 1068)
  5050. CUSTOM m_OnRedHitMaxScore (offset 864)
  5051. CUSTOM m_OnBlueHitMaxScore (offset 888)
  5052. CUSTOM m_OnTeleportToMinigame (offset 912)
  5053. CUSTOM m_OnReturnFromMinigame (offset 936)
  5054. CUSTOM m_OnAllRedDead (offset 960)
  5055. CUSTOM m_OnAllBlueDead (offset 984)
  5056. CUSTOM m_OnSuddenDeathStart (offset 1008)
  5057. INTEGER InputScoreTeamRed (offset 0)
  5058. INTEGER InputScoreTeamBlue (offset 0)
  5059. STRING InputChangeHudResFile (offset 0)
  5060.  
  5061. CTFMinigameLogic
  5062. INTEGER InputTeleportToMinigame (offset 0)
  5063. STRING InputSetAdvantageTeam (offset 0)
  5064. VOID InputTeleportToRandomMinigame (offset 0)
  5065. VOID InputReturnFromMinigame (offset 0)
  5066.  
  5067. CTFMinigun
  5068. VOID None (offset 0)
  5069.  
  5070. CTFObjectiveResource
  5071. INTEGER m_nMannVsMachineMaxWaveCount (offset 3992)
  5072. INTEGER m_nMannVsMachineWaveCount (offset 3996)
  5073. INTEGER m_nMannVsMachineWaveEnemyCount (offset 4000)
  5074. INTEGER m_nMvMWorldMoney (offset 4004)
  5075. TIME m_flMannVsMachineNextWaveTime (offset 4008)
  5076. BOOLEAN m_bMannVsMachineBetweenWaves (offset 4012)
  5077. INTEGER m_nMannVsMachineWaveClassCounts (offset 4016)
  5078. STRING m_iszMannVsMachineWaveClassNames (offset 4112)
  5079. INTEGER m_nMannVsMachineWaveClassFlags (offset 4208)
  5080. INTEGER m_nMannVsMachineWaveClassCounts2 (offset 4064)
  5081. STRING m_iszMannVsMachineWaveClassNames2 (offset 4160)
  5082. INTEGER m_nMannVsMachineWaveClassFlags2 (offset 4256)
  5083. BOOLEAN m_bMannVsMachineWaveClassActive (offset 4304)
  5084. BOOLEAN m_bMannVsMachineWaveClassActive2 (offset 4316)
  5085.  
  5086. CTFParticleCannon
  5087. VOID None (offset 0)
  5088.  
  5089. CTFPasstimeLogic
  5090. INTEGER m_iNumSections (offset 1300)
  5091. INTEGER m_iBallSpawnCountdownSec (offset 1096)
  5092. FLOAT m_flMaxPassRange (offset 1308)
  5093. VOID InputSpawnBall (offset 0)
  5094. STRING InputSetSection (offset 0)
  5095. VOID InputTimeUp (offset 0)
  5096. VOID InputSpeedBoostUsed (offset 0)
  5097. VOID InputJumpPadUsed (offset 0)
  5098. CUSTOM m_onBallFree (offset 900)
  5099. CUSTOM m_onBallGetBlu (offset 948)
  5100. CUSTOM m_onBallGetRed (offset 924)
  5101. CUSTOM m_onBallGetAny (offset 972)
  5102. CUSTOM m_onBallRemoved (offset 996)
  5103. CUSTOM m_onScoreBlu (offset 1044)
  5104. CUSTOM m_onScoreRed (offset 1020)
  5105. CUSTOM m_onScoreAny (offset 1068)
  5106.  
  5107. CTFPipebombLauncher
  5108. VOID None (offset 0)
  5109.  
  5110. CTFPistol
  5111. VOID None (offset 0)
  5112.  
  5113. CTFPlayer
  5114. VOID InputIgnitePlayer (offset 0)
  5115. STRING InputSetCustomModel (offset 0)
  5116. VECTOR InputSetCustomModelOffset (offset 0)
  5117. VECTOR InputSetCustomModelRotation (offset 0)
  5118. VOID InputClearCustomModelRotation (offset 0)
  5119. BOOLEAN InputSetCustomModelRotates (offset 0)
  5120. BOOLEAN InputSetCustomModelVisibleToSelf (offset 0)
  5121. INTEGER InputSetForcedTauntCam (offset 0)
  5122. VOID InputExtinguishPlayer (offset 0)
  5123. FLOAT InputBleedPlayer (offset 0)
  5124. VOID InputTriggerLootIslandAchievement (offset 0)
  5125. VOID InputTriggerLootIslandAchievement2 (offset 0)
  5126. STRING InputSpeakResponseConcept (offset 0)
  5127. VOID InputRollRareSpell (offset 0)
  5128. VOID InputRoundSpawn (offset 0)
  5129.  
  5130. CTFPlayerDestructionLogic
  5131. STRING m_iszPropModelName (offset 1700)
  5132. STRING m_iszPropDropSound (offset 1704)
  5133. STRING m_iszPropPickupSound (offset 1708)
  5134. INTEGER m_nMinPoints (offset 1712)
  5135. INTEGER m_nPointsPerPlayer (offset 1716)
  5136. INTEGER m_nFlagResetDelay (offset 1724)
  5137. INTEGER m_nHealDistance (offset 1728)
  5138. VOID InputScoreRedPoints (offset 0)
  5139. VOID InputScoreBluePoints (offset 0)
  5140. VOID InputEnableMaxScoreUpdating (offset 0)
  5141. VOID InputDisableMaxScoreUpdating (offset 0)
  5142. INTEGER InputSetCountdownTimer (offset 0)
  5143. STRING InputSetCountdownImage (offset 0)
  5144. INTEGER InputSetFlagResetDelay (offset 0)
  5145. CUSTOM m_OnRedScoreChanged (offset 1740)
  5146. CUSTOM m_OnBlueScoreChanged (offset 1764)
  5147. CUSTOM m_OnCountdownTimerExpired (offset 1788)
  5148.  
  5149. CTFPointWeaponMimic
  5150. INTEGER m_nWeaponType (offset 852)
  5151. SOUNDNAME m_pzsFireSound (offset 860)
  5152. STRING m_pzsFireParticles (offset 864)
  5153. MODELNAME m_pzsModelOverride (offset 868)
  5154. FLOAT m_flModelScale (offset 872)
  5155. FLOAT m_flSpeedMin (offset 876)
  5156. FLOAT m_flSpeedMax (offset 880)
  5157. FLOAT m_flDamage (offset 884)
  5158. FLOAT m_flSplashRadius (offset 888)
  5159. FLOAT m_flSpreadAngle (offset 892)
  5160. BOOLEAN m_bCrits (offset 896)
  5161. VOID InputFireOnce (offset 0)
  5162. INTEGER InputFireMultiple (offset 0)
  5163. VOID DetonateStickies (offset 0)
  5164.  
  5165. CTFPowerup
  5166. BOOLEAN m_bDisabled (offset 1236)
  5167. STRING m_iszModel (offset 1240)
  5168. BOOLEAN m_bAutoMaterialize (offset 1239)
  5169. VOID InputEnable (offset 0)
  5170. VOID InputDisable (offset 0)
  5171. VOID InputToggle (offset 0)
  5172.  
  5173. CTFPowerupBottle
  5174. VOID None (offset 0)
  5175.  
  5176. CTFProjectile_Arrow
  5177. VOID CTFProjectile_ArrowImpactThink (offset 0)
  5178.  
  5179. CTFProjectile_EnergyBall
  5180. VOID None (offset 0)
  5181.  
  5182. CTFProjectile_Flare
  5183. VOID CTFProjectile_FlareImpactThink (offset 0)
  5184.  
  5185. CTFProjectile_GrapplingHook
  5186. VOID None (offset 0)
  5187.  
  5188. CTFProjectile_HealingBolt
  5189. VOID None (offset 0)
  5190.  
  5191. CTFReviveMarker
  5192. VOID CTFReviveMarkerReviveThink (offset 0)
  5193.  
  5194. CTFRevolver
  5195. VOID None (offset 0)
  5196.  
  5197. CTFRobotDestructionLogic
  5198. VOID InputRoundActivate (offset 0)
  5199. CUSTOM m_OnRedHitZeroPoints (offset 1068)
  5200. CUSTOM m_OnRedHasPoints (offset 1116)
  5201. CUSTOM m_OnRedFinalePeriodEnd (offset 996)
  5202. CUSTOM m_OnBlueHitZeroPoints (offset 1044)
  5203. CUSTOM m_OnBlueHasPoints (offset 1092)
  5204. CUSTOM m_OnBlueFinalePeriodEnd (offset 1020)
  5205. CUSTOM m_OnRedFirstFlagStolen (offset 1236)
  5206. CUSTOM m_OnRedFlagStolen (offset 1260)
  5207. CUSTOM m_OnRedLastFlagReturned (offset 1284)
  5208. CUSTOM m_OnBlueFirstFlagStolen (offset 1308)
  5209. CUSTOM m_OnBlueFlagStolen (offset 1332)
  5210. CUSTOM m_OnBlueLastFlagReturned (offset 1356)
  5211. CUSTOM m_OnBlueLeaveMaxPoints (offset 1188)
  5212. CUSTOM m_OnRedLeaveMaxPoints (offset 1212)
  5213. CUSTOM m_OnBlueHitMaxPoints (offset 1140)
  5214. CUSTOM m_OnRedHitMaxPoints (offset 1164)
  5215. FLOAT m_flRobotScoreInterval (offset 904)
  5216. FLOAT m_flLoserRespawnBonusPerBot (offset 900)
  5217. INTEGER m_nMaxPoints (offset 1380)
  5218. FLOAT m_flFinaleLength (offset 1384)
  5219. STRING m_iszResFile (offset 936)
  5220.  
  5221. CTFRobotDestruction_Robot
  5222. VOID InputStopAndUseComputer (offset 0)
  5223.  
  5224. CTFRobotDestruction_RobotGroup
  5225. STRING m_iszHudIcon (offset 884)
  5226. FLOAT m_flRespawnTime (offset 880)
  5227. INTEGER m_nGroupNumber (offset 1200)
  5228. INTEGER m_nTeamNumber (offset 876)
  5229. FLOAT m_flTeamRespawnReductionScale (offset 888)
  5230. CUSTOM m_OnRobotsRespawn (offset 892)
  5231. CUSTOM m_OnAllRobotsDead (offset 916)
  5232.  
  5233. CTFRobotDestruction_RobotSpawn
  5234. VOID InputSpawnRobot (offset 0)
  5235. INTEGER m_spawnData.m_eType (offset 860)
  5236. INTEGER m_spawnData.m_nRobotHealth (offset 864)
  5237. INTEGER m_spawnData.m_nPoints (offset 868)
  5238. STRING m_spawnData.m_pszGroupName (offset 880)
  5239. INTEGER m_spawnData.m_nNumGibs (offset 872)
  5240. STRING m_spawnData.m_pszPathName (offset 876)
  5241. CUSTOM m_OnRobotKilled (offset 884)
  5242.  
  5243. CTFRocketLauncher
  5244. VOID None (offset 0)
  5245.  
  5246. CTFRocketLauncher_AirStrike
  5247. VOID None (offset 0)
  5248.  
  5249. CTFRocketLauncher_DirectHit
  5250. VOID None (offset 0)
  5251.  
  5252. CTFSMG
  5253. VOID None (offset 0)
  5254.  
  5255. CTFSniperRifle
  5256. FLOAT m_flUnzoomTime (offset 2004)
  5257. FLOAT m_flRezoomTime (offset 2008)
  5258. BOOLEAN m_bRezoomAfterShot (offset 2012)
  5259. FLOAT m_flChargedDamage (offset 1996)
  5260.  
  5261. CTFSpawner
  5262. INTEGER m_spawnCount (offset 856)
  5263. INTEGER m_maxActiveCount (offset 864)
  5264. FLOAT m_spawnInterval (offset 868)
  5265. STRING m_templateName (offset 872)
  5266. VOID InputReset (offset 0)
  5267. VOID InputEnable (offset 0)
  5268. VOID InputDisable (offset 0)
  5269. CUSTOM m_onExpended (offset 904)
  5270. CUSTOM m_onSpawned (offset 880)
  5271. CUSTOM m_onKilled (offset 928)
  5272. VOID CTFSpawnerSpawnerThink (offset 0)
  5273.  
  5274. CTFSpell_MeteorShowerSpawner
  5275. VOID None (offset 0)
  5276.  
  5277. CTFSyringeGun
  5278. VOID None (offset 0)
  5279.  
  5280. CTFTankBoss
  5281. VOID CTFTankBossTankBossThink (offset 0)
  5282. INTEGER InputDestroyIfAtCapturePoint (offset 0)
  5283. STRING InputAddCaptureDestroyPostfix (offset 0)
  5284.  
  5285. CTFTankDestruction
  5286. VOID CTFTankDestructionAnimThink (offset 0)
  5287.  
  5288. CTFTeamSpawn
  5289. BOOLEAN m_bDisabled (offset 856)
  5290. STRING m_iszControlPointName (offset 864)
  5291. STRING m_iszRoundBlueSpawn (offset 868)
  5292. STRING m_iszRoundRedSpawn (offset 872)
  5293. INTEGER m_nSpawnMode (offset 860)
  5294. VOID InputEnable (offset 0)
  5295. VOID InputDisable (offset 0)
  5296. VOID InputRoundSpawn (offset 0)
  5297.  
  5298. CTFWeaponBase
  5299. VOID CTFWeaponBaseFallThink (offset 0)
  5300.  
  5301. CTFWeaponBaseGrenadeProj
  5302. VOID CTFWeaponBaseGrenadeProjDetonateThink (offset 0)
  5303.  
  5304. CTFWeaponBaseGun
  5305. VOID CTFWeaponBaseGunZoomOutIn (offset 0)
  5306. VOID CTFWeaponBaseGunZoomOut (offset 0)
  5307. VOID CTFWeaponBaseGunZoomIn (offset 0)
  5308.  
  5309. CTFWeaponBaseMelee
  5310. VOID CTFWeaponBaseMeleeSmack (offset 0)
  5311.  
  5312. CTFWeaponInvis
  5313. VOID None (offset 0)
  5314.  
  5315. CTFWeaponPDA
  5316. VOID None (offset 0)
  5317.  
  5318. CTFWeaponPDAExpansion_Dispenser
  5319. VOID None (offset 0)
  5320.  
  5321. CTFWeaponPDAExpansion_Teleporter
  5322. VOID None (offset 0)
  5323.  
  5324. CTFWearable
  5325. VOID None (offset 0)
  5326.  
  5327. CTFWearableDemoShield
  5328. VOID None (offset 0)
  5329.  
  5330. CTFWearableLevelableItem
  5331. VOID None (offset 0)
  5332.  
  5333. CTankTargetChange
  5334. STRING m_newTargetName (offset 872)
  5335.  
  5336. CTankTrainAI
  5337. EHANDLE m_hTrain (offset 852)
  5338. EHANDLE m_hTargetEntity (offset 856)
  5339. INTEGER m_soundPlaying (offset 860)
  5340. CUSTOM m_soundTreads (offset 864)
  5341. CUSTOM m_soundEngine (offset 868)
  5342. STRING m_startSoundName (offset 872)
  5343. STRING m_engineSoundName (offset 876)
  5344. STRING m_movementSoundName (offset 880)
  5345. STRING m_targetEntityName (offset 884)
  5346. STRING InputTargetEntity (offset 0)
  5347.  
  5348. CTargetCDAudioRep
  5349. INTEGER m_iTrack (offset 852)
  5350. VOID InputChangeCDTrack (offset 0)
  5351.  
  5352. CTargetChangeGravity
  5353. INTEGER m_iGravity (offset 852)
  5354. INTEGER m_iOldGrav (offset 856)
  5355. VOID InputChangeGrav (offset 0)
  5356. VOID InputResetGrav (offset 0)
  5357.  
  5358. CTeamControlPoint
  5359. STRING m_iszPrintName (offset 1164)
  5360. INTEGER m_iCPGroup (offset 1400)
  5361. INTEGER m_iDefaultOwner (offset 1152)
  5362. INTEGER m_iPointIndex (offset 1396)
  5363. INTEGER m_iWarnOnCap (offset 1160)
  5364. STRING m_iszWarnSound (offset 1168)
  5365. STRING m_iszCaptureStartSound (offset 1424)
  5366. STRING m_iszCaptureEndSound (offset 1428)
  5367. STRING m_iszCaptureInProgress (offset 1432)
  5368. STRING m_iszCaptureInterrupted (offset 1436)
  5369. BOOLEAN m_bRandomOwnerOnRestart (offset 1172)
  5370. BOOLEAN m_bLocked (offset 1173)
  5371. VOID CTeamControlPointUnlockThink (offset 0)
  5372. INTEGER InputSetOwner (offset 0)
  5373. VOID InputShowModel (offset 0)
  5374. VOID InputHideModel (offset 0)
  5375. VOID InputRoundActivate (offset 0)
  5376. INTEGER InputSetLocked (offset 0)
  5377. INTEGER InputSetUnlockTime (offset 0)
  5378. CUSTOM m_OnCapTeam1 (offset 1224)
  5379. CUSTOM m_OnCapTeam2 (offset 1248)
  5380. CUSTOM m_OnCapReset (offset 1200)
  5381. CUSTOM m_OnOwnerChangedToTeam1 (offset 1272)
  5382. CUSTOM m_OnOwnerChangedToTeam2 (offset 1296)
  5383. CUSTOM m_OnRoundStartOwnedByTeam1 (offset 1320)
  5384. CUSTOM m_OnRoundStartOwnedByTeam2 (offset 1344)
  5385. CUSTOM m_OnUnlocked (offset 1368)
  5386. VOID CTeamControlPointAnimThink (offset 0)
  5387.  
  5388. CTeamControlPointMaster
  5389. BOOLEAN m_bDisabled (offset 908)
  5390. STRING m_iszCapLayoutInHUD (offset 1168)
  5391. INTEGER m_iInvalidCapWinner (offset 1180)
  5392. BOOLEAN m_bSwitchTeamsOnWin (offset 1184)
  5393. BOOLEAN m_bScorePerCapture (offset 1185)
  5394. BOOLEAN m_bPlayAllRounds (offset 1186)
  5395. FLOAT m_flPartialCapturePointsRate (offset 1236)
  5396. FLOAT m_flCustomPositionX (offset 1172)
  5397. FLOAT m_flCustomPositionY (offset 1176)
  5398. VOID InputEnable (offset 0)
  5399. VOID InputDisable (offset 0)
  5400. INTEGER InputSetWinner (offset 0)
  5401. INTEGER InputSetWinnerAndForceCaps (offset 0)
  5402. VOID InputRoundSpawn (offset 0)
  5403. VOID InputRoundActivate (offset 0)
  5404. STRING InputSetCapLayout (offset 0)
  5405. FLOAT InputSetCapLayoutCustomPositionX (offset 0)
  5406. FLOAT InputSetCapLayoutCustomPositionY (offset 0)
  5407. VOID CTeamControlPointMasterCPMThink (offset 0)
  5408. CUSTOM m_OnWonByTeam1 (offset 1188)
  5409. CUSTOM m_OnWonByTeam2 (offset 1212)
  5410.  
  5411. CTeamControlPointRound
  5412. BOOLEAN m_bDisabled (offset 872)
  5413. STRING m_iszCPNames (offset 876)
  5414. INTEGER m_nPriority (offset 880)
  5415. INTEGER m_iInvalidCapWinner (offset 884)
  5416. STRING m_iszPrintName (offset 888)
  5417. VOID InputEnable (offset 0)
  5418. VOID InputDisable (offset 0)
  5419. VOID InputRoundSpawn (offset 0)
  5420. CUSTOM m_OnStart (offset 892)
  5421. CUSTOM m_OnEnd (offset 916)
  5422. CUSTOM m_OnWonByTeam1 (offset 940)
  5423. CUSTOM m_OnWonByTeam2 (offset 964)
  5424.  
  5425. CTeamRoundTimer
  5426. INTEGER m_nTimerInitialLength (offset 872)
  5427. INTEGER m_nTimerMaxLength (offset 876)
  5428. BOOLEAN m_bShowInHUD (offset 865)
  5429. BOOLEAN m_bIsDisabled (offset 864)
  5430. BOOLEAN m_bAutoCountdown (offset 880)
  5431. INTEGER m_nSetupTimeLength (offset 884)
  5432. BOOLEAN m_bResetTimeOnRoundStart (offset 1309)
  5433. BOOLEAN m_bStartPaused (offset 892)
  5434. BOOLEAN m_bShowTimeRemaining (offset 893)
  5435. VOID CTeamRoundTimerRoundTimerSetupThink (offset 0)
  5436. VOID CTeamRoundTimerRoundTimerThink (offset 0)
  5437. VOID InputEnable (offset 0)
  5438. VOID InputDisable (offset 0)
  5439. VOID InputPause (offset 0)
  5440. VOID InputResume (offset 0)
  5441. INTEGER InputSetTime (offset 0)
  5442. INTEGER InputAddTime (offset 0)
  5443. VOID InputRestart (offset 0)
  5444. INTEGER InputShowInHUD (offset 0)
  5445. VOID InputRoundSpawn (offset 0)
  5446. INTEGER InputSetMaxTime (offset 0)
  5447. INTEGER InputAutoCountdown (offset 0)
  5448. STRING InputAddTeamTime (offset 0)
  5449. INTEGER InputSetSetupTime (offset 0)
  5450. CUSTOM m_OnRoundStart (offset 916)
  5451. CUSTOM m_OnFinished (offset 940)
  5452. CUSTOM m_On5MinRemain (offset 964)
  5453. CUSTOM m_On4MinRemain (offset 988)
  5454. CUSTOM m_On3MinRemain (offset 1012)
  5455. CUSTOM m_On2MinRemain (offset 1036)
  5456. CUSTOM m_On1MinRemain (offset 1060)
  5457. CUSTOM m_On30SecRemain (offset 1084)
  5458. CUSTOM m_On10SecRemain (offset 1108)
  5459. CUSTOM m_On5SecRemain (offset 1132)
  5460. CUSTOM m_On4SecRemain (offset 1156)
  5461. CUSTOM m_On3SecRemain (offset 1180)
  5462. CUSTOM m_On2SecRemain (offset 1204)
  5463. CUSTOM m_On1SecRemain (offset 1228)
  5464. CUSTOM m_OnSetupStart (offset 1252)
  5465. CUSTOM m_OnSetupFinished (offset 1276)
  5466.  
  5467. CTeamTrainWatcher
  5468. VOID InputRoundActivate (offset 0)
  5469. INTEGER InputSetNumTrainCappers (offset 0)
  5470. VOID InputOnStartOvertime (offset 0)
  5471. VOID InputEnable (offset 0)
  5472. VOID InputDisable (offset 0)
  5473. FLOAT InputSetSpeedForwardModifier (offset 0)
  5474. INTEGER InputSetTrainRecedeTime (offset 0)
  5475. BOOLEAN InputSetTrainCanRecede (offset 0)
  5476. INTEGER InputSetTrainRecedeTimeAndUpdate (offset 0)
  5477. CUSTOM m_OnTrainStartRecede (offset 1140)
  5478. STRING m_iszTrain (offset 880)
  5479. STRING m_iszStartNode (offset 884)
  5480. STRING m_iszGoalNode (offset 888)
  5481. STRING m_iszLinkedPathTracks[0] (offset 1024)
  5482. STRING m_iszLinkedCPs[0] (offset 1056)
  5483. STRING m_iszLinkedPathTracks[1] (offset 1028)
  5484. STRING m_iszLinkedCPs[1] (offset 1060)
  5485. STRING m_iszLinkedPathTracks[2] (offset 1032)
  5486. STRING m_iszLinkedCPs[2] (offset 1064)
  5487. STRING m_iszLinkedPathTracks[3] (offset 1036)
  5488. STRING m_iszLinkedCPs[3] (offset 1068)
  5489. STRING m_iszLinkedPathTracks[4] (offset 1040)
  5490. STRING m_iszLinkedCPs[4] (offset 1072)
  5491. STRING m_iszLinkedPathTracks[5] (offset 1044)
  5492. STRING m_iszLinkedCPs[5] (offset 1076)
  5493. STRING m_iszLinkedPathTracks[6] (offset 1048)
  5494. STRING m_iszLinkedCPs[6] (offset 1080)
  5495. STRING m_iszLinkedPathTracks[7] (offset 1052)
  5496. STRING m_iszLinkedCPs[7] (offset 1084)
  5497. BOOLEAN m_bTrainCanRecede (offset 865)
  5498. BOOLEAN m_bHandleTrainMovement (offset 1185)
  5499. FLOAT m_flSpeedLevels[0] (offset 1100)
  5500. FLOAT m_flSpeedLevels[1] (offset 1104)
  5501. FLOAT m_flSpeedLevels[2] (offset 1108)
  5502. BOOLEAN m_bDisabled (offset 864)
  5503. STRING m_iszSparkName (offset 1188)
  5504. FLOAT m_flSpeedForwardModifier (offset 1212)
  5505. INTEGER m_nTrainRecedeTime (offset 1228)
  5506.  
  5507. CTeamplayRoundBasedRulesProxy
  5508. BOOLEAN InputSetStalemateOnTimelimit (offset 0)
  5509.  
  5510. CTeamplayRoundWin
  5511. BOOLEAN m_bForceMapReset (offset 852)
  5512. BOOLEAN m_bSwitchTeamsOnWin (offset 853)
  5513. INTEGER m_iWinReason (offset 856)
  5514. INTEGER InputSetTeam (offset 0)
  5515. VOID InputRoundWin (offset 0)
  5516. CUSTOM m_outputOnRoundWin (offset 860)
  5517.  
  5518. CTeleportVortex
  5519. VOID None (offset 0)
  5520.  
  5521. CTemplateNPCMaker
  5522. STRING m_iszTemplateName (offset 980)
  5523. FLOAT m_flRadius (offset 976)
  5524. STRING m_iszTemplateData (offset 984)
  5525. STRING m_iszDestinationGroup (offset 988)
  5526. INTEGER m_CriterionVisibility (offset 996)
  5527. INTEGER m_CriterionDistance (offset 1000)
  5528. INTEGER m_iMinSpawnDistance (offset 992)
  5529. VOID InputSpawnInRadius (offset 0)
  5530. VOID InputSpawnInLine (offset 0)
  5531. INTEGER InputSpawnMultiple (offset 0)
  5532. STRING InputChangeDestinationGroup (offset 0)
  5533. INTEGER InputSetMinimumSpawnDistance (offset 0)
  5534.  
  5535. CTesla
  5536. STRING m_SourceEntityName (offset 852)
  5537. STRING m_SoundName (offset 856)
  5538. STRING m_iszSpriteName (offset 904)
  5539. COLOR32 m_Color (offset 860)
  5540. FLOAT m_flRadius (offset 872)
  5541. FLOAT m_flThickness[0] (offset 876)
  5542. FLOAT m_flThickness[1] (offset 880)
  5543. FLOAT m_flTimeVisible[0] (offset 884)
  5544. FLOAT m_flTimeVisible[1] (offset 888)
  5545. FLOAT m_flArcInterval[0] (offset 892)
  5546. FLOAT m_flArcInterval[1] (offset 896)
  5547. INTEGER m_NumBeams[0] (offset 864)
  5548. INTEGER m_NumBeams[1] (offset 868)
  5549. BOOLEAN m_bOn (offset 900)
  5550. VOID InputTurnOn (offset 0)
  5551. VOID InputTurnOff (offset 0)
  5552. VOID InputDoSpark (offset 0)
  5553. VOID CTeslaShootArcThink (offset 0)
  5554.  
  5555. CTestTraceline
  5556. VOID CTestTracelineSpin (offset 0)
  5557.  
  5558. CTextureToggle
  5559. VOID InputIncrementBrushTexIndex (offset 0)
  5560. INTEGER InputSetBrushTexIndex (offset 0)
  5561.  
  5562. CTimerEntity
  5563. INTEGER m_iDisabled (offset 924)
  5564. FLOAT m_flRefireTime (offset 928)
  5565. BOOLEAN m_bUpDownState (offset 932)
  5566. FLOAT InputRefireTime (offset 0)
  5567. VOID InputFireTimer (offset 0)
  5568. VOID InputEnable (offset 0)
  5569. VOID InputDisable (offset 0)
  5570. VOID InputToggle (offset 0)
  5571. FLOAT InputAddToTimer (offset 0)
  5572. VOID InputResetTimer (offset 0)
  5573. FLOAT InputSubtractFromTimer (offset 0)
  5574. INTEGER m_iUseRandomTime (offset 936)
  5575. FLOAT m_flLowerRandomBound (offset 940)
  5576. FLOAT m_flUpperRandomBound (offset 944)
  5577. CUSTOM m_OnTimer (offset 852)
  5578. CUSTOM m_OnTimerHigh (offset 876)
  5579. CUSTOM m_OnTimerLow (offset 900)
  5580.  
  5581. CTrainingAnnotation
  5582. STRING m_displayText (offset 852)
  5583. FLOAT m_flLifetime (offset 856)
  5584. FLOAT m_flVerticalOffset (offset 860)
  5585. VOID InputShow (offset 0)
  5586. VOID InputHide (offset 0)
  5587.  
  5588. CTrainingModeLogic
  5589. STRING m_nextMapName (offset 1288)
  5590. STRING InputShowTrainingMsg (offset 0)
  5591. STRING InputShowTrainingObjective (offset 0)
  5592. VOID InputForcePlayerSpawnAsClassOutput (offset 0)
  5593. VOID InputKickAllBots (offset 0)
  5594. VOID InputShowTrainingHUD (offset 0)
  5595. VOID InputHideTrainingHUD (offset 0)
  5596. STRING InputEndTraining (offset 0)
  5597. STRING InputPlaySoundOnPlayer (offset 0)
  5598. STRING InputWaitForTimerOrKeypress (offset 0)
  5599. STRING InputSetNextMap (offset 0)
  5600. STRING InputForcePlayerSwapToWeapon (offset 0)
  5601. CUSTOM m_outputOnPlayerSpawnAsScout (offset 852)
  5602. CUSTOM m_outputOnPlayerSpawnAsSniper (offset 876)
  5603. CUSTOM m_outputOnPlayerSpawnAsSoldier (offset 900)
  5604. CUSTOM m_outputOnPlayerSpawnAsDemoman (offset 924)
  5605. CUSTOM m_outputOnPlayerSpawnAsMedic (offset 948)
  5606. CUSTOM m_outputOnPlayerSpawnAsHeavy (offset 972)
  5607. CUSTOM m_outputOnPlayerSpawnAsPyro (offset 996)
  5608. CUSTOM m_outputOnPlayerSpawnAsSpy (offset 1020)
  5609. CUSTOM m_outputOnPlayerSpawnAsEngineer (offset 1044)
  5610. CUSTOM m_outputOnPlayerDied (offset 1236)
  5611. CUSTOM m_outputOnBotDied (offset 1260)
  5612. CUSTOM m_outputOnPlayerSwappedToWeaponSlotPrimary (offset 1068)
  5613. CUSTOM m_outputOnPlayerSwappedToWeaponSlotSecondary (offset 1092)
  5614. CUSTOM m_outputOnPlayerSwappedToWeaponSlotMelee (offset 1116)
  5615. CUSTOM m_outputOnPlayerSwappedToWeaponSlotBuilding (offset 1140)
  5616. CUSTOM m_outputOnPlayerSwappedToWeaponSlotPDA (offset 1164)
  5617. CUSTOM m_outputOnPlayerBuiltOutsideSuggestedArea (offset 1188)
  5618. CUSTOM m_outputOnPlayerDetonateBuilding (offset 1212)
  5619.  
  5620. CTriggerAddOrRemoveTFPlayerAttributes
  5621. BOOLEAN m_bRemove (offset 1144)
  5622. STRING m_iszAttributeName (offset 1148)
  5623. FLOAT m_flAttributeValue (offset 1152)
  5624. FLOAT m_flDuration (offset 1156)
  5625.  
  5626. CTriggerAddTFPlayerCondition
  5627. INTEGER m_nCondition (offset 1144)
  5628. FLOAT m_flDuration (offset 1148)
  5629.  
  5630. CTriggerApplyImpulse
  5631. VECTOR m_vecImpulseDir (offset 1144)
  5632. FLOAT m_flForce (offset 1156)
  5633. VOID InputApplyImpulse (offset 0)
  5634.  
  5635. CTriggerAreaCapture
  5636. VOID CTriggerAreaCaptureCTriggerAreaCaptureShim::Touch (offset 0)
  5637. VOID CTriggerAreaCaptureCaptureThink (offset 0)
  5638. STRING m_iszCapPointName (offset 1500)
  5639. FLOAT m_flCapTime (offset 1168)
  5640. VOID InputRoundSpawn (offset 0)
  5641. STRING InputSetTeamCanCap (offset 0)
  5642. STRING InputSetControlPoint (offset 0)
  5643. VOID InputCaptureCurrentCP (offset 0)
  5644. CUSTOM m_OnStartTeam1 (offset 1228)
  5645. CUSTOM m_OnStartTeam2 (offset 1252)
  5646. CUSTOM m_OnBreakTeam1 (offset 1276)
  5647. CUSTOM m_OnBreakTeam2 (offset 1300)
  5648. CUSTOM m_OnCapTeam1 (offset 1324)
  5649. CUSTOM m_OnCapTeam2 (offset 1348)
  5650. CUSTOM m_StartOutput (offset 1372)
  5651. CUSTOM m_BreakOutput (offset 1396)
  5652. CUSTOM m_CapOutput (offset 1420)
  5653. CUSTOM m_OnNumCappersChanged (offset 1444)
  5654. CUSTOM m_OnNumCappersChanged2 (offset 1468)
  5655.  
  5656. CTriggerBotTag
  5657. STRING m_iszTags (offset 1144)
  5658. BOOLEAN m_bAdd (offset 1148)
  5659.  
  5660. CTriggerBrush
  5661. INTEGER m_iInputFilter (offset 924)
  5662. INTEGER m_iDontMessageParent (offset 928)
  5663. CUSTOM m_OnStartTouch (offset 852)
  5664. CUSTOM m_OnEndTouch (offset 876)
  5665. CUSTOM m_OnUse (offset 900)
  5666. VOID InputDisable (offset 0)
  5667. VOID InputEnable (offset 0)
  5668.  
  5669. CTriggerCamera
  5670. EHANDLE m_hPlayer (offset 852)
  5671. EHANDLE m_hTarget (offset 856)
  5672. CLASSPTR m_pPath (offset 860)
  5673. STRING m_sPath (offset 864)
  5674. FLOAT m_flWait (offset 868)
  5675. TIME m_flReturnTime (offset 872)
  5676. TIME m_flStopTime (offset 876)
  5677. FLOAT m_moveDistance (offset 880)
  5678. FLOAT m_targetSpeed (offset 884)
  5679. FLOAT m_initialSpeed (offset 888)
  5680. FLOAT m_acceleration (offset 892)
  5681. FLOAT m_deceleration (offset 896)
  5682. INTEGER m_state (offset 900)
  5683. VECTOR m_vecMoveDir (offset 904)
  5684. STRING m_iszTargetAttachment (offset 916)
  5685. INTEGER m_iAttachmentIndex (offset 920)
  5686. BOOLEAN m_bSnapToGoal (offset 924)
  5687. INTEGER m_nPlayerButtons (offset 928)
  5688. INTEGER m_nOldTakeDamage (offset 932)
  5689. VOID InputEnable (offset 0)
  5690. VOID InputDisable (offset 0)
  5691. VOID CTriggerCameraFollowTarget (offset 0)
  5692. CUSTOM m_OnEndFollow (offset 936)
  5693.  
  5694. CTriggerCatapult
  5695. VOID CTriggerCatapultLaunchThink (offset 0)
  5696. VOID CTriggerCatapultPlayerPassesTriggerFiltersThink (offset 0)
  5697. FLOAT m_flPlayerVelocity (offset 1280)
  5698. FLOAT m_flPhysicsVelocity (offset 1284)
  5699. VECTOR m_vecLaunchAngles (offset 1288)
  5700. STRING m_strLaunchTarget (offset 1300)
  5701. BOOLEAN m_bUseThresholdCheck (offset 1309)
  5702. BOOLEAN m_bUseExactVelocity (offset 1308)
  5703. FLOAT m_flLowerThreshold (offset 1312)
  5704. FLOAT m_flUpperThreshold (offset 1316)
  5705. INTEGER m_ExactVelocityChoice (offset 1304)
  5706. BOOLEAN m_bOnlyVelocityCheck (offset 1328)
  5707. BOOLEAN m_bApplyAngularImpulse (offset 1329)
  5708. FLOAT m_flEntryAngleTolerance (offset 1320)
  5709. FLOAT m_flAirControlSupressionTime (offset 1332)
  5710. BOOLEAN m_bDirectionSuppressAirControl (offset 1336)
  5711. EHANDLE m_hLaunchTarget (offset 1324)
  5712. TIME m_flRefireDelay (offset 1144)
  5713. CUSTOM m_hAbortedLaunchees (offset 1364)
  5714. FLOAT InputSetPlayerSpeed (offset 0)
  5715. FLOAT InputSetPhysicsSpeed (offset 0)
  5716. STRING InputSetLaunchTarget (offset 0)
  5717. INTEGER InputSetExactVelocityChoiceType (offset 0)
  5718. CUSTOM m_OnCatapulted (offset 1340)
  5719.  
  5720. CTriggerGravity
  5721. VOID CTriggerGravityGravityTouch (offset 0)
  5722.  
  5723. CTriggerHurt
  5724. VOID CTriggerHurtCTriggerHurtShim::RadiationThinkShim (offset 0)
  5725. VOID CTriggerHurtCTriggerHurtShim::HurtThinkShim (offset 0)
  5726. FLOAT m_flOriginalDamage (offset 1148)
  5727. FLOAT m_flDamage (offset 1152)
  5728. FLOAT m_flDamageCap (offset 1156)
  5729. INTEGER m_bitsDamageInflict (offset 1168)
  5730. INTEGER m_damageModel (offset 1172)
  5731. BOOLEAN m_bNoDmgForce (offset 1176)
  5732. TIME m_flLastDmgTime (offset 1160)
  5733. TIME m_flDmgResetTime (offset 1164)
  5734. CUSTOM m_hurtEntities (offset 1228)
  5735. FLOAT m_flDamage (offset 1152)
  5736. CUSTOM m_OnHurt (offset 1180)
  5737. CUSTOM m_OnHurtPlayer (offset 1204)
  5738.  
  5739. CTriggerIgnite
  5740. FLOAT m_flBurnDuration (offset 1144)
  5741. FLOAT m_flDamagePercentPerSecond (offset 1148)
  5742. STRING m_iszIgniteParticleName (offset 1152)
  5743. STRING m_iszIgniteSoundName (offset 1156)
  5744.  
  5745. CTriggerIgniteArrows
  5746. VOID None (offset 0)
  5747.  
  5748. CTriggerImpact
  5749. FLOAT m_flMagnitude (offset 1168)
  5750. FLOAT m_flNoise (offset 1172)
  5751. FLOAT m_flViewkick (offset 1176)
  5752. VOID InputImpact (offset 0)
  5753. FLOAT InputSetMagnitude (offset 0)
  5754. CUSTOM m_pOutputForce (offset 1180)
  5755. VOID CTriggerImpactDisable (offset 0)
  5756.  
  5757. CTriggerLook
  5758. EHANDLE m_hLookTarget (offset 1168)
  5759. FLOAT m_flLookTimeTotal (offset 1180)
  5760. TIME m_flLookTimeLast (offset 1184)
  5761. FLOAT m_flTimeoutDuration (offset 1188)
  5762. BOOLEAN m_bTimeoutFired (offset 1192)
  5763. EHANDLE m_hActivator (offset 1196)
  5764. CUSTOM m_OnTimeout (offset 1200)
  5765. VOID CTriggerLookTimeoutThink (offset 0)
  5766. FLOAT m_flFieldOfView (offset 1172)
  5767. FLOAT m_flLookTime (offset 1176)
  5768.  
  5769. CTriggerMultiple
  5770. VOID CTriggerMultipleMultiTouch (offset 0)
  5771. VOID CTriggerMultipleMultiWaitOver (offset 0)
  5772. CUSTOM m_OnTrigger (offset 1144)
  5773.  
  5774. CTriggerParticle
  5775. STRING m_iszParticleName (offset 1144)
  5776. STRING m_iszAttachmentName (offset 1148)
  5777. INTEGER m_nAttachType (offset 1152)
  5778.  
  5779. CTriggerPasstimeBall
  5780. CUSTOM m_onBallEnter (offset 856)
  5781. CUSTOM m_onBallExit (offset 880)
  5782.  
  5783. CTriggerPlayerMovement
  5784. VOID None (offset 0)
  5785.  
  5786. CTriggerPlayerRespawnOverride
  5787. FLOAT m_flRespawnTime (offset 1172)
  5788. STRING m_strRespawnEnt (offset 1176)
  5789. FLOAT InputSetRespawnTime (offset 0)
  5790. STRING InputSetRespawnName (offset 0)
  5791.  
  5792. CTriggerProximity
  5793. VOID CTriggerProximityMeasureThink (offset 0)
  5794. STRING m_iszMeasureTarget (offset 1148)
  5795. EHANDLE m_hMeasureTarget (offset 1144)
  5796. FLOAT m_fRadius (offset 1152)
  5797. INTEGER m_nTouchers (offset 1156)
  5798. CUSTOM m_NearestEntityDistance (offset 1160)
  5799.  
  5800. CTriggerPush
  5801. VECTOR m_vecPushDir (offset 1144)
  5802. FLOAT m_flAlternateTicksFix (offset 1156)
  5803.  
  5804. CTriggerRemove
  5805. CUSTOM m_OnRemove (offset 1144)
  5806.  
  5807. CTriggerRemoveTFPlayerCondition
  5808. INTEGER m_nCondition (offset 1144)
  5809.  
  5810. CTriggerSave
  5811. BOOLEAN m_bForceNewLevelUnit (offset 1144)
  5812. INTEGER m_minHitPoints (offset 1152)
  5813. FLOAT m_fDangerousTimer (offset 1148)
  5814.  
  5815. CTriggerSoundscape
  5816. VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
  5817. STRING m_SoundscapeName (offset 1148)
  5818. EHANDLE m_hSoundscape (offset 1144)
  5819. CUSTOM m_spectators (offset 1152)
  5820.  
  5821. CTriggerStun
  5822. VOID CTriggerStunStunThink (offset 0)
  5823. FLOAT m_flTriggerDelay (offset 1144)
  5824. FLOAT m_flStunDuration (offset 1148)
  5825. FLOAT m_flMoveSpeedReduction (offset 1152)
  5826. INTEGER m_iStunType (offset 1156)
  5827. INTEGER m_bStunEffects (offset 1160)
  5828. CUSTOM m_stunEntities (offset 1192)
  5829. CUSTOM m_OnStunPlayer (offset 1164)
  5830.  
  5831. CTriggerTeleport
  5832. STRING m_iLandmark (offset 1144)
  5833.  
  5834. CTriggerTeleportRelative
  5835. VECTOR m_TeleportOffset (offset 1144)
  5836.  
  5837. CTriggerTimerDoor
  5838. STRING m_iszDoorName (offset 1520)
  5839.  
  5840. CTriggerToggleSave
  5841. BOOLEAN m_bDisabled (offset 1144)
  5842. VOID InputEnable (offset 0)
  5843. VOID InputDisable (offset 0)
  5844.  
  5845. CTriggerVPhysicsMotion
  5846. CUSTOM m_pController (offset 868)
  5847. EMBEDDED m_ParticleTrail (offset 872) [4 properties]:
  5848. STRING m_strMaterialName (offset 876)
  5849. FLOAT m_flLifetime (offset 880)
  5850. FLOAT m_flStartSize (offset 884)
  5851. FLOAT m_flEndSize (offset 888)
  5852. FLOAT m_gravityScale (offset 892)
  5853. FLOAT m_addAirDensity (offset 896)
  5854. FLOAT m_linearLimit (offset 900)
  5855. FLOAT m_linearLimitDelta (offset 904)
  5856. FLOAT m_linearLimitTime (offset 908)
  5857. TIME m_linearLimitStart (offset 912)
  5858. TIME m_linearLimitStartTime (offset 916)
  5859. FLOAT m_linearScale (offset 920)
  5860. FLOAT m_angularLimit (offset 924)
  5861. FLOAT m_angularScale (offset 928)
  5862. FLOAT m_linearForce (offset 932)
  5863. VECTOR m_linearForceAngles (offset 936)
  5864. STRING InputSetVelocityLimitTime (offset 0)
  5865.  
  5866. CTriggerWind
  5867. INTEGER m_nSpeedCurrent (offset 872)
  5868. INTEGER m_nSpeedTarget (offset 876)
  5869. INTEGER m_nDirBase (offset 880)
  5870. INTEGER m_nDirCurrent (offset 888)
  5871. INTEGER m_nDirTarget (offset 892)
  5872. BOOLEAN m_bSwitch (offset 904)
  5873. INTEGER m_nSpeedBase (offset 864)
  5874. INTEGER m_nSpeedNoise (offset 868)
  5875. INTEGER m_nDirNoise (offset 884)
  5876. INTEGER m_nHoldBase (offset 896)
  5877. INTEGER m_nHoldNoise (offset 900)
  5878. CUSTOM m_pWindController (offset 908)
  5879. EMBEDDED m_WindCallback (offset 912) [2 properties]:
  5880. INTEGER m_nWindYaw (offset 916)
  5881. FLOAT m_flWindSpeed (offset 920)
  5882. VOID CTriggerWindWindThink (offset 0)
  5883. INTEGER InputSetSpeed (offset 0)
  5884.  
  5885. CUpgrades
  5886. INTEGER m_nStartDisabled (offset 1152)
  5887. VOID InputEnable (offset 0)
  5888. VOID InputDisable (offset 0)
  5889. VOID CUpgradesUpgradeTouch (offset 0)
  5890.  
  5891. CVGuiScreen
  5892. CUSTOM m_nPanelName (offset 864)
  5893. INTEGER m_nAttachmentIndex (offset 868)
  5894. INTEGER m_fScreenFlags (offset 876)
  5895. FLOAT m_flWidth (offset 856)
  5896. FLOAT m_flHeight (offset 860)
  5897. STRING m_strOverlayMaterial (offset 852)
  5898. EHANDLE m_hPlayerOwner (offset 880)
  5899. VOID InputSetActive (offset 0)
  5900. VOID InputSetInactive (offset 0)
  5901.  
  5902. CVoteController
  5903. VOID CVoteControllerVoteControllerThink (offset 0)
  5904.  
  5905. CWC_UpdateIgnoreList
  5906. STRING m_nIgnoredEntityNames[0] (offset 852)
  5907. STRING m_nIgnoredEntityNames[1] (offset 856)
  5908. STRING m_nIgnoredEntityNames[2] (offset 860)
  5909. STRING m_nIgnoredEntityNames[3] (offset 864)
  5910. STRING m_nIgnoredEntityNames[4] (offset 868)
  5911. STRING m_nIgnoredEntityNames[5] (offset 872)
  5912. STRING m_nIgnoredEntityNames[6] (offset 876)
  5913. STRING m_nIgnoredEntityNames[7] (offset 880)
  5914. STRING m_nIgnoredEntityNames[8] (offset 884)
  5915. STRING m_nIgnoredEntityNames[9] (offset 888)
  5916. STRING m_nIgnoredEntityNames[10] (offset 892)
  5917. STRING m_nIgnoredEntityNames[11] (offset 896)
  5918. STRING m_nIgnoredEntityNames[12] (offset 900)
  5919. STRING m_nIgnoredEntityNames[13] (offset 904)
  5920. STRING m_nIgnoredEntityNames[14] (offset 908)
  5921. STRING m_nIgnoredEntityNames[15] (offset 912)
  5922.  
  5923. CWaterBullet
  5924. VOID CWaterBulletTouch (offset 0)
  5925. VOID CWaterBulletBulletThink (offset 0)
  5926.  
  5927. CWaterLODControl
  5928. FLOAT m_flCheapWaterStartDistance (offset 852)
  5929. FLOAT m_flCheapWaterEndDistance (offset 856)
  5930. FLOAT m_flCheapWaterStartDistance (offset 852)
  5931. FLOAT m_flCheapWaterEndDistance (offset 856)
  5932.  
  5933. CWeaponIFMBase
  5934. VOID None (offset 0)
  5935.  
  5936. CWeaponIFMBaseCamera
  5937. FLOAT m_flRenderAspectRatio (offset 1992)
  5938. FLOAT m_flRenderFOV (offset 1996)
  5939. FLOAT m_flRenderArmLength (offset 2000)
  5940. VECTOR m_vecRenderPosition (offset 2004)
  5941. VECTOR m_angRenderAngles (offset 2016)
  5942.  
  5943. CWeaponIFMSteadyCam
  5944. EHANDLE m_hLockTarget (offset 2032)
  5945.  
  5946. CWeightButton
  5947. FLOAT m_fStressToActivate (offset 900)
  5948. BOOLEAN m_bHasBeenPressed (offset 904)
  5949. CUSTOM m_OnPressed (offset 852)
  5950. CUSTOM m_OnReleased (offset 876)
  5951. VOID CWeightButtonTriggerThink (offset 0)
  5952.  
  5953. CWheelOfDoom
  5954. FLOAT m_flDuration (offset 1212)
  5955. BOOLEAN m_bHasSpiral (offset 1209)
  5956. STRING Spin (offset 0)
  5957. STRING ClearAllEffects (offset 0)
  5958. CUSTOM m_EffectApplied (offset 1252)
  5959. CUSTOM m_EffectExpired (offset 1276)
  5960.  
  5961. CWheelOfDoomSpiral
  5962. VOID None (offset 0)
  5963.  
  5964. CWindowPane
  5965. VOID CWindowPaneDie (offset 0)
  5966. VOID CWindowPanePaneTouch (offset 0)
  5967.  
  5968. CWorld
  5969. FLOAT m_flWaveHeight (offset 856)
  5970. STRING m_iszChapterTitle (offset 852)
  5971. BOOLEAN m_bStartDark (offset 904)
  5972. BOOLEAN m_bDisplayTitle (offset 906)
  5973. VECTOR m_WorldMins (offset 860)
  5974. VECTOR m_WorldMaxs (offset 872)
  5975. FLOAT m_flMaxOccludeeArea (offset 884)
  5976. FLOAT m_flMinOccluderArea (offset 888)
  5977. FLOAT m_flMaxPropScreenSpaceWidth (offset 896)
  5978. FLOAT m_flMinPropScreenSpaceWidth (offset 892)
  5979. STRING m_iszDetailSpriteMaterial (offset 900)
  5980. BOOLEAN m_bColdWorld (offset 905)
  5981.  
  5982. CWorldItem
  5983. INTEGER m_iType (offset 1148)
  5984.  
  5985. CZombieSpawner
  5986. FLOAT m_flZombieLifeTime (offset 860)
  5987. INTEGER m_nMaxActiveZombies (offset 856)
  5988. BOOLEAN m_bInfiniteZombies (offset 853)
  5989. INTEGER m_nSkeletonType (offset 864)
  5990. VOID InputEnable (offset 0)
  5991. VOID InputDisable (offset 0)
  5992. INTEGER InputSetMaxActiveZombies (offset 0)
  5993.  
  5994. DustTrail
  5995. VECTOR m_Color (offset 852)
  5996. FLOAT m_Opacity (offset 864)
  5997. FLOAT m_SpawnRate (offset 868)
  5998. FLOAT m_ParticleLifetime (offset 872)
  5999. TIME m_StopEmitTime (offset 876)
  6000. FLOAT m_MinSpeed (offset 880)
  6001. FLOAT m_MaxSpeed (offset 884)
  6002. FLOAT m_MinDirectedSpeed (offset 900)
  6003. FLOAT m_MaxDirectedSpeed (offset 904)
  6004. FLOAT m_StartSize (offset 888)
  6005. FLOAT m_EndSize (offset 892)
  6006. FLOAT m_SpawnRadius (offset 896)
  6007. BOOLEAN m_bEmit (offset 908)
  6008. INTEGER m_nAttachment (offset 912)
  6009.  
  6010. FilterDamageType
  6011. INTEGER m_iDamageType (offset 904)
  6012.  
  6013. FilterDamagedByWeaponInSlot
  6014. INTEGER m_iWeaponSlot (offset 904)
  6015.  
  6016. FilterTeam
  6017. INTEGER m_iFilterTeam (offset 904)
  6018.  
  6019. NextBotCombatCharacter
  6020. VOID NextBotCombatCharacterDoThink (offset 0)
  6021.  
  6022. ParticleSmokeGrenade
  6023. CHARACTER m_CurrentStage (offset 852)
  6024. TIME m_FadeStartTime (offset 860)
  6025. TIME m_FadeEndTime (offset 864)
  6026. TIME m_flSpawnTime (offset 856)
  6027.  
  6028. RocketTrail
  6029. VECTOR m_StartColor (offset 852)
  6030. VECTOR m_EndColor (offset 864)
  6031. FLOAT m_Opacity (offset 876)
  6032. FLOAT m_SpawnRate (offset 880)
  6033. FLOAT m_ParticleLifetime (offset 884)
  6034. TIME m_StopEmitTime (offset 888)
  6035. FLOAT m_MinSpeed (offset 892)
  6036. FLOAT m_MaxSpeed (offset 896)
  6037. FLOAT m_StartSize (offset 900)
  6038. FLOAT m_EndSize (offset 904)
  6039. FLOAT m_SpawnRadius (offset 908)
  6040. BOOLEAN m_bEmit (offset 912)
  6041. INTEGER m_nAttachment (offset 916)
  6042. BOOLEAN m_bDamaged (offset 920)
  6043. FLOAT m_flFlareScale (offset 924)
  6044.  
  6045. SmokeTrail
  6046. VECTOR m_StartColor (offset 852)
  6047. VECTOR m_EndColor (offset 864)
  6048. FLOAT m_Opacity (offset 876)
  6049. FLOAT m_SpawnRate (offset 880)
  6050. FLOAT m_ParticleLifetime (offset 884)
  6051. TIME m_StopEmitTime (offset 888)
  6052. FLOAT m_MinSpeed (offset 892)
  6053. FLOAT m_MaxSpeed (offset 896)
  6054. FLOAT m_MinDirectedSpeed (offset 912)
  6055. FLOAT m_MaxDirectedSpeed (offset 916)
  6056. FLOAT m_StartSize (offset 900)
  6057. FLOAT m_EndSize (offset 904)
  6058. FLOAT m_SpawnRadius (offset 908)
  6059. BOOLEAN m_bEmit (offset 920)
  6060. INTEGER m_nAttachment (offset 924)
  6061.  
  6062. SporeExplosion
  6063. FLOAT m_flSpawnRate (offset 856)
  6064. FLOAT m_flParticleLifetime (offset 860)
  6065. FLOAT m_flStartSize (offset 864)
  6066. FLOAT m_flEndSize (offset 868)
  6067. FLOAT m_flSpawnRadius (offset 872)
  6068. BOOLEAN m_bEmit (offset 876)
  6069. BOOLEAN m_bDisabled (offset 852)
  6070. BOOLEAN m_bDontRemove (offset 877)
  6071. VOID InputDisable (offset 0)
  6072. VOID InputEnable (offset 0)
  6073.  
  6074. SporeTrail
  6075. VECTOR m_vecEndColor (offset 852)
  6076. FLOAT m_flSpawnRate (offset 864)
  6077. FLOAT m_flParticleLifetime (offset 868)
  6078. FLOAT m_flStartSize (offset 872)
  6079. FLOAT m_flEndSize (offset 876)
  6080. FLOAT m_flSpawnRadius (offset 880)
  6081. BOOLEAN m_bEmit (offset 884)
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