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  1. Log file open, 07/26/17 15:07:00
  2. LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
  3. LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
  4. LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
  5. LogPlatformFile: Not using cached read wrapper
  6. LogInit: Display: RandInit(-1850011202) SRandInit(-1850011202).
  7. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  8. LogStats: Stats thread started at 0.197759
  9. LogD3D11RHI: Aftermath initialized
  10. LogInit: Using libcurl 7.47.1
  11. LogInit: - built for x86_64-pc-win32
  12. LogInit: - supports SSL with OpenSSL/1.0.2g
  13. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  14. LogInit: - other features:
  15. LogInit: CURL_VERSION_SSL
  16. LogInit: CURL_VERSION_LIBZ
  17. LogInit: CURL_VERSION_IPV6
  18. LogInit: CURL_VERSION_ASYNCHDNS
  19. LogInit: CURL_VERSION_LARGEFILE
  20. LogInit: CURL_VERSION_IDN
  21. LogInit: CurlRequestOptions (configurable via config and command line):
  22. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  23. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  24. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  25. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  26. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  27. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  28. LogInit: Build: ++UE4+Release-4.17-CL-0
  29. LogInit: Engine Version: 4.17.0-0+++UE4+Release-4.17
  30. LogInit: Compatible Engine Version: 4.17.0-0+++UE4+Release-4.17
  31. LogInit: Net CL: 0
  32. LogDevObjectVersion: Number of dev versions registered: 16
  33. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  34. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  35. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  36. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
  37. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
  38. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  39. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  40. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  41. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  42. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  43. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
  44. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  45. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  46. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  47. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  48. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
  49. LogInit: Compiled (64-bit): Jul 26 2017 04:13:42
  50. LogInit: Compiled with Visual C++: 19.00.24215.01
  51. LogInit: Build Configuration: Development
  52. LogInit: Branch Name: ++UE4+Release-4.17
  53. LogInit: Command line:
  54. LogInit: Base directory: H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Binaries/Win64/
  55. LogInit: Installed Engine Build: 0
  56. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  57. LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false
  58. LogInit: Object subsystem initialized
  59. [2017.07.26-13.07.00:558][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  60. [2017.07.26-13.07.00:558][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  61. [2017.07.26-13.07.00:564][ 0]LogInit: Computer: XXXXXXXXXXX
  62. [2017.07.26-13.07.00:564][ 0]LogInit: User: XXXX
  63. [2017.07.26-13.07.00:564][ 0]LogInit: CPU Page size=4096, Cores=4
  64. [2017.07.26-13.07.00:564][ 0]LogInit: High frequency timer resolution =3.535156 MHz
  65. [2017.07.26-13.07.00:564][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
  66. [2017.07.26-13.07.00:564][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  67. [2017.07.26-13.07.00:564][ 0]LogMemory: Process Physical Memory: 139.59 MB used, 139.59 MB peak
  68. [2017.07.26-13.07.00:564][ 0]LogMemory: Process Virtual Memory: 141.01 MB used, 141.01 MB peak
  69. [2017.07.26-13.07.00:564][ 0]LogMemory: Physical Memory: 6271.91 MB used, 18295.20 MB free, 24567.11 MB total
  70. [2017.07.26-13.07.00:564][ 0]LogMemory: Virtual Memory: 468.07 MB used, 18295.20 MB free, 8388608.00 MB total
  71. [2017.07.26-13.07.00:592][ 0]LogInit: Using OS detected language (sv-SE).
  72. [2017.07.26-13.07.00:592][ 0]LogInit: Using OS detected locale (sv-SE).
  73. [2017.07.26-13.07.00:593][ 0]LogTextLocalizationManager: No localization for 'sv-SE' exists, so 'en' will be used for the language.
  74. [2017.07.26-13.07.00:594][ 0]LogTextLocalizationManager: No localization for 'sv-SE' exists, so 'en' will be used for the locale.
  75. [2017.07.26-13.07.00:914][ 0]LogD3D11RHI: D3D11 adapters:
  76. [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
  77. [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: 6045/0/12027 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  78. [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  79. [2017.07.26-13.07.01:522][ 0]LogD3D11RHI: Creating new Direct3DDevice
  80. [2017.07.26-13.07.01:522][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
  81. [2017.07.26-13.07.01:522][ 0]LogWindows: EnumDisplayDevices:
  82. [2017.07.26-13.07.01:522][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
  83. [2017.07.26-13.07.01:522][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:1)
  84. [2017.07.26-13.07.01:522][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
  85. [2017.07.26-13.07.01:522][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
  86. [2017.07.26-13.07.01:522][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
  87. [2017.07.26-13.07.01:523][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
  88. [2017.07.26-13.07.01:523][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
  89. [2017.07.26-13.07.01:523][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  90. [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
  91. [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
  92. [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Driver Date: 6-7-2017
  93. [2017.07.26-13.07.01:523][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  94. [2017.07.26-13.07.02:101][ 0]LogD3D11RHI: Async texture creation enabled
  95. [2017.07.26-13.07.02:123][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  96. [2017.07.26-13.07.02:152][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  97. [2017.07.26-13.07.02:153][ 0]LogSlate: Using Freetype 2.6.0
  98. [2017.07.26-13.07.02:154][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  99. [2017.07.26-13.07.02:154][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  100. [2017.07.26-13.07.02:410][ 0]LogAssetRegistry: FAssetRegistry took 0.0469 seconds to start up
  101. [2017.07.26-13.07.02:415][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.002460 seconds
  102. [2017.07.26-13.07.02:415][ 0]LogPakFile: New pak file ../../../Game/Content/Paks/Game-WindowsNoEditor.pak added to pak precacher.
  103. [2017.07.26-13.07.02:480][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  104. [2017.07.26-13.07.02:487][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
  105. [2017.07.26-13.07.02:527][ 0]LogNetVersion: Game , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 664459997)
  106. [2017.07.26-13.07.02:580][ 0]LogMoviePlayer: Initializing movie player
  107. [2017.07.26-13.07.02:641][ 0]LogOcInput: OculusInput pre-init called
  108. [2017.07.26-13.07.02:641][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  109. [2017.07.26-13.07.02:645][ 0]LogUObjectArray: 31759 objects as part of root set at end of initial load.
  110. [2017.07.26-13.07.02:645][ 0]LogUObjectAllocator: 6460336 out of 0 bytes used by permanent object pool.
  111. [2017.07.26-13.07.02:645][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  112. [2017.07.26-13.07.02:656][ 0]LogEngine: Initializing Engine...
  113. [2017.07.26-13.07.02:657][ 0]LogHMD: Failed to initialize OpenVR with code 110
  114. [2017.07.26-13.07.02:818][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  115. [2017.07.26-13.07.02:818][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  116. [2017.07.26-13.07.02:833][ 0]LogInit: XAudio2 using 'Speakers (3- Line 6 TonePort UX1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  117. [2017.07.26-13.07.02:837][ 0]LogInit: FAudioDevice initialized.
  118. [2017.07.26-13.07.02:847][ 0]LogInit: Texture streaming: Enabled
  119. [2017.07.26-13.07.03:971][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  120. [2017.07.26-13.07.18:815][ 0]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Saved/Crashes/UE4CC-Windows-25E704C44F7DB9D3D8B5B0AB61A90360_0000" -AppName=UE4-Game -CrashGUID=UE4CC-Windows-25E704C44F7DB9D3D8B5B0AB61A90360_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  121. [2017.07.26-13.07.18:815][ 0]LogWindows: Could not start CrashReportClient.exe
  122. [2017.07.26-13.07.18:815][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  123. [2017.07.26-13.07.18:815][ 0]LogMemory: Process Physical Memory: 386.20 MB used, 391.41 MB peak
  124. [2017.07.26-13.07.18:815][ 0]LogMemory: Process Virtual Memory: 446.11 MB used, 451.41 MB peak
  125. [2017.07.26-13.07.18:815][ 0]LogMemory: Physical Memory: 6519.18 MB used, 18047.93 MB free, 24567.11 MB total
  126. [2017.07.26-13.07.18:815][ 0]LogMemory: Virtual Memory: 869.18 MB used, 18047.93 MB free, 8388608.00 MB total
  127. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: === Critical error: ===
  128. [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
  129. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Assertion failed: bCustomPropertyListForPostConstructionInitialized [File:H:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 563]
  130. [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
  131. [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
  132. [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
  133. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: KERNELBASE.dll!0x00000000FD5A9E5D
  134. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FOutputDeviceWindowsError::Serialize() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
  135. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FOutputDevice::Logf__VA() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
  136. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  137. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [h:\unrealengine-release\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:565]
  138. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::InitProperties() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3047]
  139. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::PostConstructInit() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2751]
  140. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::~FObjectInitializer() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2662]
  141. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!StaticConstructObject_Internal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3120]
  142. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3885]
  143. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4225]
  144. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3695]
  145. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4225]
  146. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3695]
  147. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2741]
  148. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  149. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  150. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1141]
  151. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
  152. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  153. [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  154. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  155. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  156. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  157. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  158. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  159. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  160. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  161. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  162. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
  163. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  164. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  165. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  166. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  167. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  168. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  169. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  170. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  171. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  172. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  173. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
  174. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  175. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  176. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  177. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  178. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  179. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  180. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  181. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  182. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  183. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  184. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
  185. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  186. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  187. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  188. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  189. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  190. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  191. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  192. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  193. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  194. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  195. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
  196. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  197. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  198. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  199. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  200. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  201. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  202. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  203. [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  204. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  205. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  206. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveAllImports() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1380]
  207. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::FinalizeBlueprint() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1495]
  208. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3337]
  209. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  210. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  211. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  212. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  213. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  214. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  215. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  216. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  217. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
  218. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
  219. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveAllImports() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1380]
  220. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::FinalizeBlueprint() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1495]
  221. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3337]
  222. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
  223. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  224. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
  225. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
  226. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  227. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
  228. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
  229. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
  230. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4260]
  231. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::operator<<() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4464]
  232. [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!UObjectProperty::SerializeItem() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:64]
  233. [2017.07.26-13.07.18:817][ 0]LogWindows: Error:
  234. [2017.07.26-13.07.18:828][ 0]LogExit: Executing StaticShutdownAfterError
  235. [2017.07.26-13.07.18:829][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  236. [2017.07.26-13.07.18:830][ 0]Log file closed, 07/26/17 15:07:18
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