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- Log file open, 07/26/17 15:07:00
- LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
- LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
- LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
- LogPlatformFile: Not using cached read wrapper
- LogInit: Display: RandInit(-1850011202) SRandInit(-1850011202).
- LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.197759
- LogD3D11RHI: Aftermath initialized
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline: Display: STEAM: Loading Steam SDK 1.39
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.17-CL-0
- LogInit: Engine Version: 4.17.0-0+++UE4+Release-4.17
- LogInit: Compatible Engine Version: 4.17.0-0+++UE4+Release-4.17
- LogInit: Net CL: 0
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
- LogInit: Compiled (64-bit): Jul 26 2017 04:13:42
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.17
- LogInit: Command line:
- LogInit: Base directory: H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false
- LogInit: Object subsystem initialized
- [2017.07.26-13.07.00:558][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
- [2017.07.26-13.07.00:558][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
- [2017.07.26-13.07.00:564][ 0]LogInit: Computer: XXXXXXXXXXX
- [2017.07.26-13.07.00:564][ 0]LogInit: User: XXXX
- [2017.07.26-13.07.00:564][ 0]LogInit: CPU Page size=4096, Cores=4
- [2017.07.26-13.07.00:564][ 0]LogInit: High frequency timer resolution =3.535156 MHz
- [2017.07.26-13.07.00:564][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
- [2017.07.26-13.07.00:564][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
- [2017.07.26-13.07.00:564][ 0]LogMemory: Process Physical Memory: 139.59 MB used, 139.59 MB peak
- [2017.07.26-13.07.00:564][ 0]LogMemory: Process Virtual Memory: 141.01 MB used, 141.01 MB peak
- [2017.07.26-13.07.00:564][ 0]LogMemory: Physical Memory: 6271.91 MB used, 18295.20 MB free, 24567.11 MB total
- [2017.07.26-13.07.00:564][ 0]LogMemory: Virtual Memory: 468.07 MB used, 18295.20 MB free, 8388608.00 MB total
- [2017.07.26-13.07.00:592][ 0]LogInit: Using OS detected language (sv-SE).
- [2017.07.26-13.07.00:592][ 0]LogInit: Using OS detected locale (sv-SE).
- [2017.07.26-13.07.00:593][ 0]LogTextLocalizationManager: No localization for 'sv-SE' exists, so 'en' will be used for the language.
- [2017.07.26-13.07.00:594][ 0]LogTextLocalizationManager: No localization for 'sv-SE' exists, so 'en' will be used for the locale.
- [2017.07.26-13.07.00:914][ 0]LogD3D11RHI: D3D11 adapters:
- [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
- [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: 6045/0/12027 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- [2017.07.26-13.07.01:516][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2017.07.26-13.07.01:522][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2017.07.26-13.07.01:522][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
- [2017.07.26-13.07.01:522][ 0]LogWindows: EnumDisplayDevices:
- [2017.07.26-13.07.01:522][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
- [2017.07.26-13.07.01:522][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:1)
- [2017.07.26-13.07.01:522][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
- [2017.07.26-13.07.01:522][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
- [2017.07.26-13.07.01:522][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
- [2017.07.26-13.07.01:523][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
- [2017.07.26-13.07.01:523][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
- [2017.07.26-13.07.01:523][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
- [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
- [2017.07.26-13.07.01:523][ 0]LogD3D11RHI: Driver Date: 6-7-2017
- [2017.07.26-13.07.01:523][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2017.07.26-13.07.02:101][ 0]LogD3D11RHI: Async texture creation enabled
- [2017.07.26-13.07.02:123][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2017.07.26-13.07.02:152][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2017.07.26-13.07.02:153][ 0]LogSlate: Using Freetype 2.6.0
- [2017.07.26-13.07.02:154][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.07.26-13.07.02:154][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.07.26-13.07.02:410][ 0]LogAssetRegistry: FAssetRegistry took 0.0469 seconds to start up
- [2017.07.26-13.07.02:415][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.002460 seconds
- [2017.07.26-13.07.02:415][ 0]LogPakFile: New pak file ../../../Game/Content/Paks/Game-WindowsNoEditor.pak added to pak precacher.
- [2017.07.26-13.07.02:480][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
- [2017.07.26-13.07.02:487][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
- [2017.07.26-13.07.02:527][ 0]LogNetVersion: Game , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 664459997)
- [2017.07.26-13.07.02:580][ 0]LogMoviePlayer: Initializing movie player
- [2017.07.26-13.07.02:641][ 0]LogOcInput: OculusInput pre-init called
- [2017.07.26-13.07.02:641][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2017.07.26-13.07.02:645][ 0]LogUObjectArray: 31759 objects as part of root set at end of initial load.
- [2017.07.26-13.07.02:645][ 0]LogUObjectAllocator: 6460336 out of 0 bytes used by permanent object pool.
- [2017.07.26-13.07.02:645][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2017.07.26-13.07.02:656][ 0]LogEngine: Initializing Engine...
- [2017.07.26-13.07.02:657][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2017.07.26-13.07.02:818][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2017.07.26-13.07.02:818][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2017.07.26-13.07.02:833][ 0]LogInit: XAudio2 using 'Speakers (3- Line 6 TonePort UX1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2017.07.26-13.07.02:837][ 0]LogInit: FAudioDevice initialized.
- [2017.07.26-13.07.02:847][ 0]LogInit: Texture streaming: Enabled
- [2017.07.26-13.07.03:971][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
- [2017.07.26-13.07.18:815][ 0]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Saved/Crashes/UE4CC-Windows-25E704C44F7DB9D3D8B5B0AB61A90360_0000" -AppName=UE4-Game -CrashGUID=UE4CC-Windows-25E704C44F7DB9D3D8B5B0AB61A90360_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- [2017.07.26-13.07.18:815][ 0]LogWindows: Could not start CrashReportClient.exe
- [2017.07.26-13.07.18:815][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
- [2017.07.26-13.07.18:815][ 0]LogMemory: Process Physical Memory: 386.20 MB used, 391.41 MB peak
- [2017.07.26-13.07.18:815][ 0]LogMemory: Process Virtual Memory: 446.11 MB used, 451.41 MB peak
- [2017.07.26-13.07.18:815][ 0]LogMemory: Physical Memory: 6519.18 MB used, 18047.93 MB free, 24567.11 MB total
- [2017.07.26-13.07.18:815][ 0]LogMemory: Virtual Memory: 869.18 MB used, 18047.93 MB free, 8388608.00 MB total
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: === Critical error: ===
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Assertion failed: bCustomPropertyListForPostConstructionInitialized [File:H:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 563]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error:
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: KERNELBASE.dll!0x00000000FD5A9E5D
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FOutputDeviceWindowsError::Serialize() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FOutputDevice::Logf__VA() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [h:\unrealengine-release\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:565]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::InitProperties() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3047]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::PostConstructInit() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2751]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FObjectInitializer::~FObjectInitializer() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2662]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!StaticConstructObject_Internal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3120]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3885]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4225]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3695]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4225]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3695]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2741]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1141]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:815][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3333]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:816][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveAllImports() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1380]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::FinalizeBlueprint() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1495]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3337]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDependencyPlaceholder() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveDeferredDependencies() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::ResolveAllImports() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1380]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::FinalizeBlueprint() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1495]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3337]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateExportAndPreload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2747]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::LoadAllObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!LoadPackageInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1304]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2418]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImportInner() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2466]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::VerifyImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2181]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::CreateImport() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::IndexToObject() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4260]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!FLinkerLoad::operator<<() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4464]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error: Game.exe!UObjectProperty::SerializeItem() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:64]
- [2017.07.26-13.07.18:817][ 0]LogWindows: Error:
- [2017.07.26-13.07.18:828][ 0]LogExit: Executing StaticShutdownAfterError
- [2017.07.26-13.07.18:829][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2017.07.26-13.07.18:830][ 0]Log file closed, 07/26/17 15:07:18
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