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- local ok = 28
- local ok1 = 0
- local ok2 = 0
- print("ok")
- local shitman = coroutine.wrap(function()
- while wait() do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if v:FindFirstChild("enemyFolder") then
- for i,x in pairs(v.enemyFolder:GetChildren()) do
- if x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- if v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower") then
- if v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower"):FindFirstChild("HumanoidRootPart") then
- hum.CFrame = v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower").HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- else
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- end
- end
- end
- end
- end
- end
- end)
- shitman()
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