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- Name: Hunzuu
- Age: 13
- Potential Instars (Moltings) Remaining: 1
- Roll a number of six-sided dice equal to the relevant stat. If you have a score of zero in something, roll a single six-sided die, and you might be able to BS your way through it if you get a 6. When rolling for random events or other things outside Hunzuu's direct actions, roll Favor of the Gods. First dice roll counts as long as it doesn't include an action that most of the other players clearly don't agree with.
- During combat, high dice rolls may be used even if they're not the first roll, as long as the post also contains a link to music appropriate to the scene. And it's got to be music that hasn't been used before.
- Brawling: 5
- Weaponry: 2
- Toughness: 5
- Streetwise: 1
- Refexes: 3
- Warcraft: 2
- Favor of the Gods: 3
- Blood Magic: 2
- Literacy: 2
- All Others: 0
- Spells Known
- *Aid the Worthy
- Cost: Special
- Allows you to aid in blood rituals. The ritual leader pays the ritual's cost in blood and receives bonuses for being part of a unit.
- *Slow the Rot
- Cost: 1 jar of blood
- Preserves up to 10 jars' worth of blood. Roll Blood Magic to determine duration.
- *Stanch the Wound
- Cost: 1 jar of blood
- Stops a human or corpse from bleeding out.
- *Knit the Wound
- Cost: 2 jars of blood
- Heals 1 wound. Chances of weird mishaps if you roll too low on Blood Magic.
- *Shape Blood Crystals
- Cost: Up to 10 jars of blood at a time
- You can shape an amount of blood equal to the amount you spent (which cannot currently be in the body of an unwilling person) into brittle crystalline objects.
- Venom Type: Hunzuu's Mercy (A nonlethal venom that puts humans to sleap and slows down stronger creatures.)
- Poison Supply: Full
- Wounds Received: 0
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