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Jun 22nd, 2018
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  1. struct COMBAT_LOG
  2. {
  3. private:
  4. ALLEGRO_BITMAP *Combat_log_grafico;
  5. ALLEGRO_FONT *font24;
  6. ALLEGRO_FONT *font54;
  7. int width;
  8. int height;
  9. int pos_X;
  10. int pos_Y;
  11. int temp_dure;
  12. int temp_dure2;
  13. int wait_enemy;
  14. bool ativado;
  15. bool shift;
  16. string MESG[19];
  17.  
  18. public:
  19. //Inicia o combat_log
  20. void init_combat_log(COMBAT_LOG &combat_log)
  21. {
  22. combat_log.Combat_log_grafico = al_load_bitmap("DATA\\Graficos\\Systema\\Combat_Log.png");
  23. combat_log.font24 = al_load_font("DATA\\Fontes\\consola.ttf", 24, 0);
  24. combat_log.font54 = al_load_font("DATA\\Fontes\\consola.ttf", 54, 0);
  25. combat_log.width = al_get_bitmap_width(combat_log.Combat_log_grafico);
  26. combat_log.height = al_get_bitmap_height(combat_log.Combat_log_grafico);
  27. combat_log.pos_X = 20;
  28. combat_log.pos_Y = 100;
  29. combat_log.temp_dure = 0;
  30. combat_log.temp_dure2 = 0;
  31. combat_log.ativado = false;
  32. combat_log.shift = false;
  33. combat_log.MESG[0] = "COMBAT LOG";
  34. combat_log.MESG[1] = "Um se formou em torno de .";
  35. combat_log.MESG[2] = " Escudo Ashe";
  36. combat_log.MESG[3] = " e imune a danos fisicos!";
  37. combat_log.MESG[4] = "Ashe";
  38. combat_log.MESG[5] = "Um se formou em torno de .";
  39. combat_log.MESG[6] = " Escudo Magico Ashe";
  40. combat_log.MESG[7] = " e imune a magia!";
  41. combat_log.MESG[8] = "Ashe";
  42. combat_log.MESG[9] = "O em torno de falhou.";
  43. combat_log.MESG[10] = " Escudo Ashe";
  44. combat_log.MESG[11] = " nao e mais imune a danos fisicos!";
  45. combat_log.MESG[12] = "Ashe";
  46. combat_log.MESG[13] = "O em torno de falhou.";
  47. combat_log.MESG[14] = " Escudo Magico Ashe";
  48. combat_log.MESG[15] = " nao e mais imune a magia!";
  49. combat_log.MESG[16] = "Ashe";
  50. combat_log.MESG[17] = " prepara-se para executar .";
  51. combat_log.MESG[18] = "Ultima Holyja";
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