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- echo "Autoexec.cfg has been loaded"
- // General
- fps_max "500"
- cl_join_advertise "2"
- sensitivity "0.75"
- // Zoom Sensitivity
- zoom_sensitivity_ratio "1"
- // Radar
- cl_radar_scale "0.4"
- // Viewmodel
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_fov "68"
- //Jumping
- bind "mwheelup" +jump
- bind "mwheeldown" +jump
- // Shortcuts for console commands
- alias "d" "disconnect"
- alias "q" "quit"
- alias "s" "status"
- alias "rs" "mp_restartgame 1"
- //Binds
- bind "ALT" "noclip"
- bind "END" "toggle voice_modenable 1 0";
- //Jump throw shit
- bind "c" -attack; -attack2;
- bind "space" +jump
- bind "]" "sv_rethrow_last_grenade";
- //Grenade binds
- unbind "F"
- bind "F" "slot10;"
- bind "H" "slot8;"
- //Game volume script
- alias "vgmin" "volume 0;echo |*___________| VOLUME 0% MINIMUM;alias vgup vg1;alias vgdn vgmin"
- alias "vg1" "volume 0.02;echo |_*__________| VOLUME 10%;alias vgup vg2;alias vgdn vgmin"
- alias "vg2" "volume 0.05;echo |__*_________| VOLUME 20%;alias vgup vg4;alias vgdn vg1"
- alias "vg4" "volume 0.1;echo |___*________| VOLUME 40%;alias vgup vg6;alias vgdn vg2"
- alias "vg6" "volume 0.2;echo |_____*______| VOLUME 60%;alias vgup vg7;alias vgdn vg4"
- alias "vg7" "volume 0.3;echo |_______*____| VOLUME 70%;alias vgup vg8;alias vgdn vg6"
- alias "vg8" "volume 0.4;echo |_________*__| VOLUME 80%;alias vgup vg9;alias vgdn vg7"
- alias "vg9" "volume 0.5;echo |__________*_| VOLUME 90%;alias vgup vg10;alias vgdn vg8"
- alias "vg10" "volume 0.6;echo |___________X| VOLUME 100% MAXIMUM;alias vgup vg2;alias vgdn vg9"
- alias "vgup" "vg1"
- alias "vgdn" "vg1"
- alias vol volume
- bind "pgdn" vgdn
- bind "pgup" vgup
- // -----------------------------------------------------
- // Part 1 (Input Primary/Default Command)
- alias defX "bind x slot12"
- alias defC "bind c -attack; -attack2;"
- alias defQ "bind q lastinv"
- alias defE "bind e +use"
- alias defF "bind f slot10"
- alias defG "bind g drop"
- alias def1 "bind 1 slot1"
- alias def2 "bind 2 slot2"
- alias def3 "bind 3 slot3"
- alias defP "bind p say gg"
- // Part 2 (Make sure the keyboard letters are the same as part 1)
- alias keyX "bind x customX"
- alias keyC "bind c customC"
- alias keyQ "bind q customQ"
- alias keyE "bind e customE"
- alias keyF "bind f customF"
- alias keyG "bind g customG"
- alias key1 "bind 1 custom1"
- alias key2 "bind 2 custom2"
- alias key3 "bind 3 custom3"
- alias keyP "bind p customP"
- // Part 3 (Input Secondary Command)
- alias customZ "god"
- alias customX "say Unbound"
- alias customC "say Unbound"
- alias customQ "say Unbound"
- alias customE "say Unbound"
- alias customF "say Unbound"
- alias customG "map ggp_aimbots"
- alias custom1 "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser"
- alias custom2 "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
- alias custom3 "say Unbound key"
- alias customP "sv_grenade_trajectory_prac_pipreview 1; sv_grenade_trajectory_prac_trailtime 4; mp_buy_anywhere 1; mp_freezetime 0; mp_ignore_round_win_conditions 1; mp_buytime 99999; mp_startmoney 60000; mp_maxmoney 60000; ; ammo_grenade_limit_total 6; mp_warmup_pausetimer 1; mp_warmup_start; sv_cheats 1; sv_infinite_ammo 2; bot_kick; mp_roundtime_defuse 60; say Practice Enabled"
- alias +secondarycommand "keyZ; keyX; keyC; keyQ; keyE; keyF; keyG; key1; key2; key3; keyP"
- alias -secondarycommand "defZ; defX; defC; defQ; defE; defF; defG; def1; def2; def3; defP"
- //Toggle - Holding this will trigger your secondary commands
- bind DEL +secondarycommand
- // -----------------------------------------------------
- //Alias
- alias "zeus" "give weapon_taser"
- // Knive's
- alias "bayonet" "give weapon_bayonet"
- alias "flip" "give weapon_knife_flip"
- alias "gut" "give weapon_knife_gut"
- alias "karambit" "give weapon_knife_karambit"
- alias "m9_bayonet" "give weapon_knife_m9_bayonet"
- // Nade's
- alias "decoy" "give weapon_decoy"
- alias "flashbang" "give weapon_flashbang"
- alias "grenade" "give weapon_hegrenade"
- alias "incendiary" "give weapon_Incgrenade"
- alias "molotov" "give weapon_molotov"
- alias "smoke" "give weapon_smokegrenade"
- // Pistol's
- alias "deagle" "give weapon_deagle"
- alias "fiveseven" "give weapon_fiveseven"
- alias "glock" "give weapon_glock"
- alias "p2000" "give weapon_hkp2000"
- alias "P250" "give weapon_P250"
- alias "usp" "give weapon_usp_silencer"
- // Smgs
- alias "bizon" "give weapon_bizon"
- alias "mac10" "give weapon_mac10"
- alias "mp7" "give weapon_mp7"
- alias "mp9" "give weapon_mp9"
- alias "P90" "give weapon_P90"
- alias "ump" "give weapon_ump45
- // Heavy's
- alias "mag7" "give weapon_mag7"
- alias "Negev" "give weapon_negev"
- alias "Nova" "give weapon_nova"
- alias "Sawedoff" "give weapon_SAWEDOFF"
- alias "Xm" "give weapon_XM1014"
- // Rifles
- alias "ak" "give weapon_ak47"
- alias "aug" "give weapon_aug"
- alias "awp" "give weapon_awp"
- alias "colt" "give weapon_m4a1_silencer"
- alias "famas" "give weapon_famas"
- alias "galil" "give weapon_galilar"
- alias "m4" "give weapon_m4a1"
- alias "scar" "give weapon_SCAR20"
- alias "scout" "give weapon_ssg08"
- // Map's
- alias "cache" "map de_cache"
- alias "anubis" "map de_anubis"
- alias "dust2" "map de_dust2"
- alias "inferno" "map de_inferno"
- alias "mirage" "map de_mirage"
- alias "nuke" "map de_nuke"
- alias "overpass" "map de_overpass"
- alias "ancient" "map de_ancient"
- alias "vertigo" "map de_vertigo"
- alias "aimbots" "map ggp_aimbots"
- //Misc
- r_drawtracers_firstperson "1"
- cl_autohelp "0"
- cl_disable_ragdolls "1"
- cl_hide_avatar_images "1"
- bind "v" +voicerecord
- bind "ins" say ".timer"
- //Crosshair
- cl_crosshairsize "1.0"
- cl_crosshairthickness "0.5"
- cl_crosshairdot "0"
- cl_crosshairgap "-3.0"
- cl_crosshaircolor "5"
- cl_crosshaircolor_r "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_b "0"
- cl_crosshairalpha "255"
- cl_crosshair_friendly_warning "0"
- cl_crosshair_drawoutline 1;
- cl_crosshair_outlinethickness "0.5";
- //cl_crosshair_drawoutline "true"
- //cl_crosshair_outlinethickness "1"
- //cl_crosshairalpha "250"
- //cl_crosshaircolor "5"
- //cl_crosshaircolor_b "0"
- //cl_crosshaircolor_g "255"
- //cl_crosshaircolor_r "0"
- //cl_crosshairdot "true"
- //cl_crosshairgap "-4.5"
- //cl_crosshairgap_useweaponvalue "false"
- //cl_crosshairsize "0.5"
- //cl_crosshairstyle "2"
- //cl_crosshairthickness "0.5"
- //cl_crosshairusealpha "true"
- /cl_crosshairstyle "4"
- bind z toggle cl_crosshairsize 0.5 1500
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