Advertisement
Meemitone

STUNTMAN UNLOCK

Aug 10th, 2018
298
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 103.17 KB | None | 0 0
  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 9644.5
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. The Chairman moves 10 cards to the top of The Chairman's Trash.
  13. Went to The Chairman's Start phase.
  14. Went from The Chairman's Start phase to PlayCard phase.
  15. GameController plays The Fence.
  16. Went from The Chairman's PlayCard phase to End phase.
  17. Revealed card: "Rook City is Mine!"
  18. Revealed matching card: The Deputy
  19. The Operative puts The Deputy into play.
  20. The Operative moves 1 cards to the top of The Chairman's Deck.
  21. The Chairman shuffles their the villain deck.
  22. The Fence puts Thief into play.
  23. The Deputy puts Crooked Cop into play.
  24. Went from The Chairman's End phase to Tachyon's Start phase.
  25. Went from Tachyon's Start phase to PlayCard phase.
  26. GameController plays Pushing The Limits.
  27. Pushing The Limits increased the action count of PlayCard by 1.
  28. GameController plays Quick Insight.
  29. Tachyon draws Hypersonic Assault.
  30. Tachyon draws Blinding Speed.
  31. Tachyon draws Synaptic Interruption.
  32. Tachyon discards Blinding Speed.
  33. Quick Insight moved Blinding Speed from Tachyon's hand to Tachyon's trash.
  34. Tachyon discards Accelerated Assault.
  35. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  36. GameController moved Quick Insight to Tachyon's trash.
  37. Went from Tachyon's PlayCard phase to UsePower phase.
  38. Tachyon uses the power on The Super Scientific Tachyon.
  39. Revealed card: Unique Capabilities
  40. Revealed card: Good Hero - Bad Hero
  41. The Super Scientific Tachyon's Experiment puts Unique Capabilities into play.
  42. Unique Capabilities puts Aura of Vision into play.
  43. The Sentinels shuffles their The Sentinels' deck.
  44. The Sentinels draws Human Shield.
  45. Unique Capabilities plays Team Communication.
  46. The Sentinels draws Unique Capabilities.
  47. The Sentinels draws Second Chance.
  48. The Sentinels draws Fling Into Darkness.
  49. The Sentinels draws Dark Delusions.
  50. Team Communication plays Unique Capabilities.
  51. Unique Capabilities puts Durasteel Chains into play.
  52. The Sentinels shuffles their The Sentinels' deck.
  53. The Sentinels draws Horrifying Dichotomy.
  54. Unique Capabilities plays Horrifying Dichotomy.
  55. Dr. Medico initiates 3 Energy damage to Crooked Cop.
  56. Dr. Medico deals Crooked Cop 3 Energy damage.
  57. Crooked Cop is now at 2 HP.
  58. Writhe initiates 3 Infernal damage to Crooked Cop.
  59. Writhe deals Crooked Cop 3 Infernal damage.
  60. Crooked Cop is now at -1 HP.
  61. Writhe's Extract destroys Crooked Cop!
  62. The Operative initiates 1 Melee damage to Captain Cosmic.
  63. The Operative deals Captain Cosmic 1 Melee damage.
  64. Captain Cosmic is now at 26 HP.
  65. GameController moved Crooked Cop to the villain trash.
  66. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  67. GameController moved Unique Capabilities to The Sentinels' trash.
  68. GameController moved Team Communication to The Sentinels' trash.
  69. GameController moved Unique Capabilities to The Sentinels' trash.
  70. The Super Scientific Tachyon's Experiment puts Good Hero - Bad Hero into play.
  71. Good Hero - Bad Hero tried to increase The Idealist's HP, but they are already at their maximum HP.
  72. Mainstay initiates 3 Melee damage to The Fence.
  73. Durasteel Chains increases the damage dealt by Mainstay by 1.
  74. Mainstay deals The Fence 4 Melee damage.
  75. The Fence is now at 2 HP.
  76. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  77. Pushing The Limits increased the action count of DrawCard by 1.
  78. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  79. Tachyon draws Research Grant.
  80. Tachyon draws Nimble Strike.
  81. Went from Tachyon's DrawCard phase to End phase.
  82. Went from Tachyon's End phase to The Sentinels's Start phase.
  83. The Sentinels draws Second Chance.
  84. Went from The Sentinels's Start phase to PlayCard phase.
  85. GameController plays Dark Delusions.
  86. Writhe initiates 2 Infernal damage to The Chairman.
  87. The Chairman made The Chairman immune to damage.
  88. Damage amount was 0, so no damage was dealt.
  89. Writhe initiates 2 Infernal damage to The Operative.
  90. Writhe deals The Operative 2 Infernal damage.
  91. The Operative is now at 43 HP.
  92. Writhe initiates 2 Infernal damage to The Deputy.
  93. Writhe deals The Deputy 2 Infernal damage.
  94. The Deputy is now at 7 HP.
  95. Writhe initiates 2 Infernal damage to The Fence.
  96. Writhe deals The Fence 2 Infernal damage.
  97. The Fence is now at 0 HP.
  98. Writhe's Extract destroys The Fence!
  99. The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
  100. The Operative deals The Super Scientific Tachyon 1 Melee damage.
  101. The Super Scientific Tachyon is now at 25 HP.
  102. GameController moved The Fence to the villain trash.
  103. Writhe initiates 2 Infernal damage to Thief.
  104. Writhe deals Thief 2 Infernal damage.
  105. Thief is now at 0 HP.
  106. Writhe's Extract destroys Thief!
  107. The Operative initiates 1 Melee damage to Captain Cosmic.
  108. The Operative deals Captain Cosmic 1 Melee damage.
  109. Captain Cosmic is now at 25 HP.
  110. GameController moved Thief to the villain trash.
  111. The Idealist initiates 3 Psychic damage to The Deputy.
  112. The Idealist deals The Deputy 3 Psychic damage.
  113. The Deputy is now at 4 HP.
  114. GameController moved Dark Delusions to The Sentinels' trash.
  115. Went from The Sentinels's PlayCard phase to UsePower phase.
  116. The Sentinels uses the power on The Idealist.
  117. The Idealist initiates 2 Psychic damage to The Deputy.
  118. The Idealist deals The Deputy 2 Psychic damage.
  119. The Deputy is now at 2 HP.
  120. Went from The Sentinels's UsePower phase to DrawCard phase.
  121. The Sentinels draws Sentinel Tactics.
  122. Went from The Sentinels's DrawCard phase to End phase.
  123. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  124. Went from Captain Cosmic's Start phase to PlayCard phase.
  125. GameController plays Dynamic Siphon.
  126. GameController moved Dynamic Siphon from Captain Cosmic's hand next to The Idealist.
  127. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  128. Captain Cosmic uses the power on Captain Cosmic.
  129. Revealed card: Energy Bracer
  130. Captain Cosmic's Fabrication puts Energy Bracer into play.
  131. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Mainstay.
  132. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  133. Captain Cosmic draws Unflagging Animation.
  134. Went from Captain Cosmic's DrawCard phase to End phase.
  135. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  136. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  137. GameController plays Escaped Lab Rat.
  138. Went from Pike Industrial Complex's PlayCard phase to End phase.
  139. Escaped Lab Rat initiates 1 Melee damage to The Deputy.
  140. Escaped Lab Rat deals The Deputy 1 Melee damage.
  141. The Deputy is now at 1 HP.
  142. Escaped Lab Rat initiates 1 Melee damage to Dynamic Siphon.
  143. Escaped Lab Rat deals Dynamic Siphon 1 Melee damage.
  144. Dynamic Siphon is now at 3 HP.
  145. The Sentinels uses the power on The Idealist.
  146. The Idealist initiates 2 Psychic damage to The Deputy.
  147. The Idealist deals The Deputy 2 Psychic damage.
  148. The Deputy is now at -1 HP.
  149. The Idealist's Telekinetic Jab destroys The Deputy!
  150. The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
  151. The Operative deals The Super Scientific Tachyon 1 Melee damage.
  152. The Super Scientific Tachyon is now at 24 HP.
  153. GameController moved The Deputy to the villain trash.
  154. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  155. Went from The Chairman's Start phase to PlayCard phase.
  156. GameController plays Undivided Attention.
  157. The Operative initiates 4 Melee damage to Captain Cosmic.
  158. The Operative deals Captain Cosmic 4 Melee damage.
  159. Captain Cosmic is now at 21 HP.
  160. The Chairman initiates 3 Melee damage to The Super Scientific Tachyon.
  161. The Chairman deals The Super Scientific Tachyon 3 Melee damage.
  162. The Super Scientific Tachyon is now at 21 HP.
  163. GameController moved Undivided Attention to the villain trash.
  164. Went from The Chairman's PlayCard phase to End phase.
  165. Revealed card: Undivided Attention
  166. Revealed card: "Rook City is Mine!"
  167. Revealed card: Prison Break
  168. Revealed card: "Rook City is Mine!"
  169. Revealed matching card: The Muscle
  170. The Operative puts The Muscle into play.
  171. The Operative moves 4 cards to the top of The Chairman's Deck.
  172. The Chairman shuffles their the villain deck.
  173. The Muscle puts Enforcers into play.
  174. Enforcers initiates 3 Melee damage to Dynamic Siphon.
  175. Enforcers deals Dynamic Siphon 3 Melee damage.
  176. Dynamic Siphon is now at 0 HP.
  177. Enforcers destroys Dynamic Siphon!
  178. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  179. Went from The Chairman's End phase to Tachyon's Start phase.
  180. Pushing The Limits destroys itself!
  181. GameController moved Pushing The Limits to Tachyon's trash.
  182. Went from Tachyon's Start phase to PlayCard phase.
  183. GameController plays Hypersonic Assault.
  184. The Super Scientific Tachyon initiates 1 Sonic damage to The Chairman.
  185. The Chairman made The Chairman immune to damage.
  186. Damage amount was 0, so no damage was dealt.
  187. The Super Scientific Tachyon initiates 1 Sonic damage to The Operative.
  188. The Super Scientific Tachyon deals The Operative 1 Sonic damage.
  189. The Operative is now at 42 HP.
  190. Applying ongoing effect: The Operative cannot deal damage.
  191. The Super Scientific Tachyon initiates 1 Sonic damage to Enforcers.
  192. The Super Scientific Tachyon deals Enforcers 1 Sonic damage.
  193. Enforcers is now at 5 HP.
  194. Applying ongoing effect: Enforcers cannot deal damage.
  195. The Super Scientific Tachyon initiates 1 Sonic damage to The Muscle.
  196. The Super Scientific Tachyon deals The Muscle 1 Sonic damage.
  197. The Muscle is now at 7 HP.
  198. Applying ongoing effect: The Muscle cannot deal damage.
  199. The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
  200. The Super Scientific Tachyon deals Escaped Lab Rat 1 Sonic damage.
  201. Escaped Lab Rat is now at 2 HP.
  202. Applying ongoing effect: Escaped Lab Rat cannot deal damage.
  203. GameController moved Hypersonic Assault to Tachyon's trash.
  204. Went from Tachyon's PlayCard phase to UsePower phase.
  205. Tachyon uses the power on The Super Scientific Tachyon.
  206. Revealed card: Positive Energy
  207. Revealed card: Restorative Burst
  208. The Super Scientific Tachyon's Experiment puts Positive Energy into play.
  209. Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 22.
  210. Positive Energy tried to increase Dr. Medico's HP, but they are already at their maximum HP.
  211. Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
  212. Positive Energy tried to increase The Idealist's HP, but they are already at their maximum HP.
  213. Positive Energy tried to increase Writhe's HP, but they are already at their maximum HP.
  214. Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 22.
  215. Positive Energy tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  216. The Idealist initiates 2 Psychic damage to The Chairman.
  217. The Chairman made The Chairman immune to damage.
  218. Damage amount was 0, so no damage was dealt.
  219. The Idealist initiates 2 Psychic damage to The Operative.
  220. The Idealist deals The Operative 2 Psychic damage.
  221. The Operative is now at 40 HP.
  222. The Idealist initiates 2 Psychic damage to Enforcers.
  223. The Idealist deals Enforcers 2 Psychic damage.
  224. Enforcers is now at 3 HP.
  225. The Idealist initiates 2 Psychic damage to The Muscle.
  226. The Idealist deals The Muscle 2 Psychic damage.
  227. The Muscle is now at 5 HP.
  228. GameController moved Positive Energy to The Sentinels' trash.
  229. The Super Scientific Tachyon's Experiment puts Restorative Burst into play.
  230. Restorative Burst caused The Super Scientific Tachyon to regain 1 HP. HP is now 23.
  231. Restorative Burst tried to increase Dr. Medico's HP, but they are already at their maximum HP.
  232. Restorative Burst tried to increase Mainstay's HP, but they are already at their maximum HP.
  233. Restorative Burst tried to increase The Idealist's HP, but they are already at their maximum HP.
  234. Restorative Burst tried to increase Writhe's HP, but they are already at their maximum HP.
  235. Restorative Burst caused Captain Cosmic to regain 1 HP. HP is now 23.
  236. Restorative Burst tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  237. GameController moved Restorative Burst to The Sentinels' trash.
  238. Went from Tachyon's UsePower phase to DrawCard phase.
  239. Tachyon draws Sonic Vortex.
  240. Went from Tachyon's DrawCard phase to End phase.
  241. Went from Tachyon's End phase to The Sentinels's Start phase.
  242. The Sentinels draws Horrifying Dichotomy.
  243. Went from The Sentinels's Start phase to PlayCard phase.
  244. GameController plays Sentinel Tactics.
  245. Went from The Sentinels's PlayCard phase to UsePower phase.
  246. The Sentinels uses the power on The Idealist.
  247. The Idealist initiates 2 Psychic damage to The Muscle.
  248. The Idealist deals The Muscle 2 Psychic damage.
  249. The Muscle is now at 3 HP.
  250. The Sentinels uses the power on Mainstay.
  251. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  252. Went from The Sentinels's UsePower phase to DrawCard phase.
  253. The Sentinels draws Telekinetic Wallop.
  254. Went from The Sentinels's DrawCard phase to End phase.
  255. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  256. Went from Captain Cosmic's Start phase to PlayCard phase.
  257. GameController plays Cosmic Crest.
  258. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  259. Captain Cosmic uses the power on Captain Cosmic.
  260. Revealed card: Potent Disruption
  261. Captain Cosmic moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  262. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  263. Captain Cosmic draws Unflagging Animation.
  264. Went from Captain Cosmic's DrawCard phase to End phase.
  265. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  266. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  267. GameController plays Experimental Mutagen.
  268. There are no rat cards in the environment trash cards in the environment trash to put into play.
  269. Went from Pike Industrial Complex's PlayCard phase to End phase.
  270. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  271. Went from The Chairman's Start phase to PlayCard phase.
  272. GameController plays "Rook City is Mine!".
  273. "Rook City is Mine!" plays Supercooled Trisolvent Vat.
  274. "Rook City is Mine!" plays Experimental Mutagen.
  275. There are no rat cards in the environment trash cards in the environment trash to put into play.
  276. GameController moved "Rook City is Mine!" to the villain trash.
  277. Went from The Chairman's PlayCard phase to End phase.
  278. Revealed card: "Rook City is Mine!"
  279. Revealed matching card: The Contract
  280. The Operative puts The Contract into play.
  281. The Operative moves 1 cards to the top of The Chairman's Deck.
  282. The Chairman shuffles their the villain deck.
  283. The Muscle puts Enforcers into play.
  284. Captain Cosmic discards Potent Disruption.
  285. Enforcers moved Potent Disruption from Captain Cosmic's hand to Captain Cosmic's trash.
  286. The Contract initiates 2 Projectile damage to The Super Scientific Tachyon.
  287. The Contract increases the damage dealt by The Contract by 1.
  288. The Contract deals The Super Scientific Tachyon 3 Projectile damage.
  289. The Super Scientific Tachyon is now at 20 HP.
  290. The Contract puts Hired Gun into play.
  291. Captain Cosmic discards Destructive Response.
  292. Enforcers moved Destructive Response from Captain Cosmic's hand to Captain Cosmic's trash.
  293. Hired Gun initiates 2 Projectile damage to The Super Scientific Tachyon.
  294. The Contract increases the damage dealt by Hired Gun by 1.
  295. Hired Gun deals The Super Scientific Tachyon 3 Projectile damage.
  296. The Super Scientific Tachyon is now at 17 HP.
  297. Hired Gun initiates 2 Projectile damage to Dr. Medico.
  298. The Contract increases the damage dealt by Hired Gun by 1.
  299. Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
  300. Hired Gun deals Dr. Medico 2 Projectile damage.
  301. Dr. Medico is now at 11 HP.
  302. Hired Gun initiates 2 Projectile damage to Mainstay.
  303. The Contract increases the damage dealt by Hired Gun by 1.
  304. Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
  305. Durasteel Chains reduces the damage dealt to Mainstay by Hired Gun by 1.
  306. Energy Bracer reduces the damage dealt to Mainstay by Hired Gun by 1.
  307. Damage amount was 0, so no damage was dealt.
  308. Hired Gun initiates 2 Projectile damage to The Idealist.
  309. The Contract increases the damage dealt by Hired Gun by 1.
  310. Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
  311. Hired Gun deals The Idealist 2 Projectile damage.
  312. The Idealist is now at 9 HP.
  313. Hired Gun initiates 2 Projectile damage to Writhe.
  314. The Contract increases the damage dealt by Hired Gun by 1.
  315. Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
  316. Hired Gun deals Writhe 2 Projectile damage.
  317. Writhe is now at 12 HP.
  318. Hired Gun initiates 2 Projectile damage to Captain Cosmic.
  319. The Contract increases the damage dealt by Hired Gun by 1.
  320. Hired Gun deals Captain Cosmic 3 Projectile damage.
  321. Captain Cosmic is now at 20 HP.
  322. Hired Gun initiates 2 Projectile damage to Cosmic Crest.
  323. The Contract increases the damage dealt by Hired Gun by 1.
  324. Hired Gun deals Cosmic Crest 3 Projectile damage.
  325. Cosmic Crest is now at 1 HP.
  326. Hired Gun initiates 2 Projectile damage to Energy Bracer.
  327. The Contract increases the damage dealt by Hired Gun by 1.
  328. Hired Gun deals Energy Bracer 3 Projectile damage.
  329. Energy Bracer is now at 1 HP.
  330. Went from The Chairman's End phase to Tachyon's Start phase.
  331. Notice: an ongoing effect just expired: The Operative cannot deal damage.
  332. Notice: an ongoing effect just expired: Enforcers cannot deal damage.
  333. Notice: an ongoing effect just expired: The Muscle cannot deal damage.
  334. Notice: an ongoing effect just expired: Escaped Lab Rat cannot deal damage.
  335. Went from Tachyon's Start phase to PlayCard phase.
  336. GameController plays Sonic Vortex.
  337. Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
  338. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  339. Supercooled Trisolvent Vat deals The Super Scientific Tachyon 2 Cold damage.
  340. The Super Scientific Tachyon is now at 15 HP.
  341. Tachyon may select up to 3 targets.
  342. The Super Scientific Tachyon initiates 3 Sonic damage to Enforcers.
  343. The Super Scientific Tachyon deals Enforcers 3 Sonic damage.
  344. Enforcers is now at 0 HP.
  345. The Super Scientific Tachyon's Experiment destroys Enforcers!
  346. The Operative initiates 1 Melee damage to Captain Cosmic.
  347. The Contract increases the damage dealt by The Operative by 1.
  348. The Operative deals Captain Cosmic 2 Melee damage.
  349. Captain Cosmic is now at 18 HP.
  350. GameController moved Enforcers to the villain trash.
  351. The Super Scientific Tachyon initiates 3 Sonic damage to The Muscle.
  352. The Super Scientific Tachyon deals The Muscle 3 Sonic damage.
  353. The Muscle is now at 0 HP.
  354. The Super Scientific Tachyon's Experiment destroys The Muscle!
  355. The Operative initiates 1 Melee damage to Captain Cosmic.
  356. The Contract increases the damage dealt by The Operative by 1.
  357. The Operative deals Captain Cosmic 2 Melee damage.
  358. Captain Cosmic is now at 16 HP.
  359. GameController moved The Muscle to the villain trash.
  360. The Super Scientific Tachyon initiates 3 Sonic damage to Hired Gun.
  361. The Super Scientific Tachyon deals Hired Gun 3 Sonic damage.
  362. Hired Gun is now at 0 HP.
  363. The Super Scientific Tachyon's Experiment destroys Hired Gun!
  364. The Operative initiates 1 Melee damage to Captain Cosmic.
  365. The Contract increases the damage dealt by The Operative by 1.
  366. The Operative deals Captain Cosmic 2 Melee damage.
  367. Captain Cosmic is now at 14 HP.
  368. GameController moved Hired Gun to the villain trash.
  369. GameController moved Sonic Vortex to Tachyon's trash.
  370. Went from Tachyon's PlayCard phase to UsePower phase.
  371. Tachyon uses the power on The Super Scientific Tachyon.
  372. Revealed card: Fling Into Darkness
  373. Revealed card: Caliginous Form
  374. The Super Scientific Tachyon moved Fling Into Darkness from The Sentinels' revealed cards to The Sentinels' trash.
  375. The Super Scientific Tachyon moved Caliginous Form from The Sentinels' revealed cards to The Sentinels' trash.
  376. Went from Tachyon's UsePower phase to DrawCard phase.
  377. Tachyon draws Hypersonic Assault.
  378. Went from Tachyon's DrawCard phase to End phase.
  379. Went from Tachyon's End phase to The Sentinels's Start phase.
  380. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  381. The Sentinels draws Restorative Burst.
  382. Went from The Sentinels's Start phase to PlayCard phase.
  383. GameController plays Fling Into Darkness.
  384. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  385. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  386. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  387. Energy Bracer reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  388. Damage amount was 0, so no damage was dealt.
  389. Mainstay initiates 3 Melee damage to The Contract.
  390. Durasteel Chains increases the damage dealt by Mainstay by 1.
  391. Mainstay deals The Contract 4 Melee damage.
  392. The Contract is now at 3 HP.
  393. The Sentinels uses the power on Mainstay.
  394. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  395. Fling Into Darkness destroys The Contract!
  396. The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
  397. The Operative deals The Super Scientific Tachyon 1 Melee damage.
  398. The Super Scientific Tachyon is now at 14 HP.
  399. GameController moved The Contract to the villain trash.
  400. GameController moved Fling Into Darkness to The Sentinels' trash.
  401. Went from The Sentinels's PlayCard phase to UsePower phase.
  402. The Sentinels uses the power on The Idealist.
  403. The Idealist initiates 2 Psychic damage to Enforcers.
  404. The Idealist deals Enforcers 2 Psychic damage.
  405. Enforcers is now at 4 HP.
  406. Went from The Sentinels's UsePower phase to DrawCard phase.
  407. The Sentinels draws Positive Energy.
  408. Went from The Sentinels's DrawCard phase to End phase.
  409. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  410. Went from Captain Cosmic's Start phase to PlayCard phase.
  411. GameController plays Destructive Response.
  412. Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
  413. Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
  414. Captain Cosmic is now at 13 HP.
  415. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  416. Captain Cosmic uses the power on Cosmic Crest.
  417. Cosmic Crest caused Cosmic Crest to regain 2 HP. HP is now 3.
  418. Cosmic Crest caused Energy Bracer to regain 2 HP. HP is now 3.
  419. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  420. Captain Cosmic draws Potent Disruption.
  421. Went from Captain Cosmic's DrawCard phase to End phase.
  422. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  423. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  424. GameController plays Escaped Lab Rat.
  425. Went from Pike Industrial Complex's PlayCard phase to End phase.
  426. Escaped Lab Rat initiates 1 Melee damage to Cosmic Crest.
  427. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  428. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  429. Escaped Lab Rat deals Cosmic Crest 3 Melee damage.
  430. Cosmic Crest is now at 0 HP.
  431. Escaped Lab Rat destroys Cosmic Crest!
  432. Captain Cosmic initiates 1 Energy damage to Enforcers.
  433. Captain Cosmic deals Enforcers 1 Energy damage.
  434. Enforcers is now at 3 HP.
  435. GameController moved Cosmic Crest to Captain Cosmic's trash.
  436. Escaped Lab Rat initiates 1 Melee damage to Energy Bracer.
  437. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  438. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  439. Escaped Lab Rat deals Energy Bracer 3 Melee damage.
  440. Energy Bracer is now at 0 HP.
  441. Escaped Lab Rat destroys Energy Bracer!
  442. GameController moved Energy Bracer to Captain Cosmic's trash.
  443. Supercooled Trisolvent Vat initiates 1 Cold damage to The Chairman.
  444. The Chairman made The Chairman immune to damage.
  445. Damage amount was 0, so no damage was dealt.
  446. Supercooled Trisolvent Vat initiates 1 Toxic damage to The Chairman.
  447. The Chairman made The Chairman immune to damage.
  448. Damage amount was 0, so no damage was dealt.
  449. Supercooled Trisolvent Vat initiates 1 Energy damage to The Chairman.
  450. The Chairman made The Chairman immune to damage.
  451. Damage amount was 0, so no damage was dealt.
  452. Supercooled Trisolvent Vat initiates 1 Cold damage to The Operative.
  453. Supercooled Trisolvent Vat deals The Operative 1 Cold damage.
  454. The Operative is now at 39 HP.
  455. Supercooled Trisolvent Vat initiates 1 Toxic damage to The Operative.
  456. Supercooled Trisolvent Vat deals The Operative 1 Toxic damage.
  457. The Operative is now at 38 HP.
  458. Supercooled Trisolvent Vat initiates 1 Energy damage to The Operative.
  459. Supercooled Trisolvent Vat deals The Operative 1 Energy damage.
  460. The Operative is now at 37 HP.
  461. Supercooled Trisolvent Vat initiates 1 Cold damage to Enforcers.
  462. Supercooled Trisolvent Vat deals Enforcers 1 Cold damage.
  463. Enforcers is now at 2 HP.
  464. Supercooled Trisolvent Vat initiates 1 Toxic damage to Enforcers.
  465. Supercooled Trisolvent Vat deals Enforcers 1 Toxic damage.
  466. Enforcers is now at 1 HP.
  467. Supercooled Trisolvent Vat initiates 1 Energy damage to Enforcers.
  468. Supercooled Trisolvent Vat deals Enforcers 1 Energy damage.
  469. Enforcers is now at 0 HP.
  470. Supercooled Trisolvent Vat destroys Enforcers!
  471. The Operative initiates 1 Melee damage to Mainstay.
  472. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  473. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  474. Damage amount was 0, so no damage was dealt.
  475. GameController moved Enforcers to the villain trash.
  476. Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
  477. Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Cold damage.
  478. The Super Scientific Tachyon is now at 13 HP.
  479. Supercooled Trisolvent Vat initiates 1 Toxic damage to The Super Scientific Tachyon.
  480. Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Toxic damage.
  481. The Super Scientific Tachyon is now at 12 HP.
  482. Supercooled Trisolvent Vat initiates 1 Energy damage to The Super Scientific Tachyon.
  483. Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Energy damage.
  484. The Super Scientific Tachyon is now at 11 HP.
  485. Supercooled Trisolvent Vat initiates 1 Cold damage to Dr. Medico.
  486. Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
  487. Damage amount was 0, so no damage was dealt.
  488. Supercooled Trisolvent Vat initiates 1 Toxic damage to Dr. Medico.
  489. Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
  490. Damage amount was 0, so no damage was dealt.
  491. Supercooled Trisolvent Vat initiates 1 Energy damage to Dr. Medico.
  492. Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
  493. Damage amount was 0, so no damage was dealt.
  494. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  495. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  496. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  497. Damage amount was 0, so no damage was dealt.
  498. Supercooled Trisolvent Vat initiates 1 Toxic damage to Mainstay.
  499. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  500. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  501. Damage amount was 0, so no damage was dealt.
  502. Supercooled Trisolvent Vat initiates 1 Energy damage to Mainstay.
  503. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  504. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  505. Damage amount was 0, so no damage was dealt.
  506. Supercooled Trisolvent Vat initiates 1 Cold damage to The Idealist.
  507. Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
  508. Damage amount was 0, so no damage was dealt.
  509. Supercooled Trisolvent Vat initiates 1 Toxic damage to The Idealist.
  510. Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
  511. Damage amount was 0, so no damage was dealt.
  512. Supercooled Trisolvent Vat initiates 1 Energy damage to The Idealist.
  513. Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
  514. Damage amount was 0, so no damage was dealt.
  515. Supercooled Trisolvent Vat initiates 1 Cold damage to Writhe.
  516. Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
  517. Damage amount was 0, so no damage was dealt.
  518. Supercooled Trisolvent Vat initiates 1 Toxic damage to Writhe.
  519. Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
  520. Damage amount was 0, so no damage was dealt.
  521. Supercooled Trisolvent Vat initiates 1 Energy damage to Writhe.
  522. Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
  523. Damage amount was 0, so no damage was dealt.
  524. Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
  525. Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
  526. Captain Cosmic is now at 12 HP.
  527. Supercooled Trisolvent Vat initiates 1 Toxic damage to Captain Cosmic.
  528. Supercooled Trisolvent Vat deals Captain Cosmic 1 Toxic damage.
  529. Captain Cosmic is now at 11 HP.
  530. Supercooled Trisolvent Vat initiates 1 Energy damage to Captain Cosmic.
  531. Supercooled Trisolvent Vat deals Captain Cosmic 1 Energy damage.
  532. Captain Cosmic is now at 10 HP.
  533. Supercooled Trisolvent Vat initiates 1 Cold damage to Escaped Lab Rat.
  534. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  535. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  536. Damage amount was 0, so no damage was dealt.
  537. Supercooled Trisolvent Vat initiates 1 Toxic damage to Escaped Lab Rat.
  538. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  539. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  540. Damage amount was 0, so no damage was dealt.
  541. Supercooled Trisolvent Vat initiates 1 Energy damage to Escaped Lab Rat.
  542. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  543. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  544. Damage amount was 0, so no damage was dealt.
  545. Supercooled Trisolvent Vat initiates 1 Cold damage to Escaped Lab Rat.
  546. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  547. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  548. Damage amount was 0, so no damage was dealt.
  549. Supercooled Trisolvent Vat initiates 1 Toxic damage to Escaped Lab Rat.
  550. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  551. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  552. Damage amount was 0, so no damage was dealt.
  553. Supercooled Trisolvent Vat initiates 1 Energy damage to Escaped Lab Rat.
  554. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  555. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
  556. Damage amount was 0, so no damage was dealt.
  557. Escaped Lab Rat initiates 1 Melee damage to The Idealist.
  558. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  559. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  560. Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
  561. Escaped Lab Rat deals The Idealist 2 Melee damage.
  562. The Idealist is now at 7 HP.
  563. Escaped Lab Rat initiates 1 Melee damage to Captain Cosmic.
  564. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  565. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  566. Escaped Lab Rat deals Captain Cosmic 3 Melee damage.
  567. Captain Cosmic is now at 7 HP.
  568. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  569. The Chairman was flipped to its back side.
  570. Went from The Chairman's Start phase to PlayCard phase.
  571. GameController plays Perfect Human Specimens.
  572. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  573. Perfect Human Specimens caused The Operative to regain 4 HP. HP is now 41.
  574. GameController moved Perfect Human Specimens to the villain trash.
  575. Went from The Chairman's PlayCard phase to End phase.
  576. Revealed card: Prison Break
  577. Revealed card: Undivided Attention
  578. Revealed matching card: The Broker
  579. The Operative puts The Broker into play.
  580. The Operative moves 2 cards to the top of The Chairman's Deck.
  581. The Chairman shuffles their the villain deck.
  582. The Broker puts Informant into play.
  583. Went from The Chairman's End phase to Tachyon's Start phase.
  584. Went from Tachyon's Start phase to PlayCard phase.
  585. GameController plays Hypersonic Assault.
  586. Informant plays Prison Break.
  587. Prison Break takes all of the underboss cards from the villain trash and puts them into play!
  588. Prison Break puts The Contract into play.
  589. Prison Break puts The Muscle into play.
  590. Prison Break puts The Deputy into play.
  591. Prison Break puts The Fence into play.
  592. GameController moved Prison Break to the villain trash.
  593. Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
  594. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  595. Supercooled Trisolvent Vat deals The Super Scientific Tachyon 2 Cold damage.
  596. The Super Scientific Tachyon is now at 9 HP.
  597. The Super Scientific Tachyon initiates 1 Sonic damage to The Chairman.
  598. The Super Scientific Tachyon deals The Chairman 1 Sonic damage.
  599. The Chairman is now at 34 HP.
  600. Applying ongoing effect: The Chairman cannot deal damage.
  601. The Chairman reacts!
  602. The Chairman initiates 1 Melee damage to The Super Scientific Tachyon.
  603. Action of The Chairman was cancelled by Hypersonic Assault.
  604. The Super Scientific Tachyon initiates 1 Sonic damage to The Operative.
  605. The Super Scientific Tachyon deals The Operative 1 Sonic damage.
  606. The Operative is now at 40 HP.
  607. Applying ongoing effect: The Operative cannot deal damage.
  608. The Super Scientific Tachyon initiates 1 Sonic damage to Informant.
  609. The Super Scientific Tachyon deals Informant 1 Sonic damage.
  610. Informant is now at 1 HP.
  611. Applying ongoing effect: Informant cannot deal damage.
  612. The Super Scientific Tachyon initiates 1 Sonic damage to The Broker.
  613. The Super Scientific Tachyon deals The Broker 1 Sonic damage.
  614. The Broker is now at 4 HP.
  615. Applying ongoing effect: The Broker cannot deal damage.
  616. The Super Scientific Tachyon initiates 1 Sonic damage to The Contract.
  617. The Super Scientific Tachyon deals The Contract 1 Sonic damage.
  618. The Contract is now at 6 HP.
  619. Applying ongoing effect: The Contract cannot deal damage.
  620. The Super Scientific Tachyon initiates 1 Sonic damage to The Deputy.
  621. The Super Scientific Tachyon deals The Deputy 1 Sonic damage.
  622. The Deputy is now at 8 HP.
  623. Applying ongoing effect: The Deputy cannot deal damage.
  624. The Super Scientific Tachyon initiates 1 Sonic damage to The Fence.
  625. The Super Scientific Tachyon deals The Fence 1 Sonic damage.
  626. The Fence is now at 5 HP.
  627. Applying ongoing effect: The Fence cannot deal damage.
  628. The Super Scientific Tachyon initiates 1 Sonic damage to The Muscle.
  629. The Super Scientific Tachyon deals The Muscle 1 Sonic damage.
  630. The Muscle is now at 7 HP.
  631. Applying ongoing effect: The Muscle cannot deal damage.
  632. The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
  633. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
  634. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
  635. Damage amount was 0, so no damage was dealt.
  636. The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
  637. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
  638. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
  639. Damage amount was 0, so no damage was dealt.
  640. GameController moved Hypersonic Assault to Tachyon's trash.
  641. Went from Tachyon's PlayCard phase to UsePower phase.
  642. Tachyon uses the power on The Super Scientific Tachyon.
  643. Revealed card: Telekinetic Wallop
  644. Revealed card: Team Communication
  645. The Super Scientific Tachyon's Experiment puts Telekinetic Wallop into play.
  646. The Idealist initiates 1 Melee damage to Informant.
  647. Telekinetic Wallop changes the damage type to Psychic.
  648. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  649. The Idealist deals Informant 3 Psychic damage.
  650. Informant is now at -2 HP.
  651. The Idealist's Telekinetic Jab destroys Informant!
  652. GameController moved Informant to the villain trash.
  653. The Sentinels uses the power on The Idealist.
  654. The Idealist initiates 2 Psychic damage to The Contract.
  655. The Idealist deals The Contract 2 Psychic damage.
  656. The Contract is now at 4 HP.
  657. The Idealist initiates 1 Melee damage to The Contract.
  658. Telekinetic Wallop changes the damage type to Psychic.
  659. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  660. The Idealist deals The Contract 3 Psychic damage.
  661. The Contract is now at 1 HP.
  662. The Idealist initiates 1 Melee damage to The Muscle.
  663. Telekinetic Wallop changes the damage type to Psychic.
  664. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  665. The Idealist deals The Muscle 3 Psychic damage.
  666. The Muscle is now at 4 HP.
  667. GameController moved Telekinetic Wallop to The Sentinels' trash.
  668. The Super Scientific Tachyon's Experiment puts Team Communication into play.
  669. The Sentinels draws Blackout.
  670. The Sentinels draws Unique Capabilities.
  671. The Sentinels draws Team Communication.
  672. The Sentinels draws Dark Delusions.
  673. Team Communication plays Unique Capabilities.
  674. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  675. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  676. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  677. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  678. Damage amount was 0, so no damage was dealt.
  679. Unique Capabilities puts Hippocratic Oath into play.
  680. The Sentinels shuffles their The Sentinels' deck.
  681. The Sentinels draws Restorative Burst.
  682. Unique Capabilities plays Team Communication.
  683. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  684. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  685. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  686. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  687. Damage amount was 0, so no damage was dealt.
  688. The Sentinels draws Positive Energy.
  689. The Sentinels draws Coordinated Assault.
  690. The Sentinels draws Horrifying Dichotomy.
  691. The Sentinels draws Coordinated Assault.
  692. Team Communication plays Positive Energy.
  693. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  694. The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
  695. Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  696. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  697. Damage amount was 0, so no damage was dealt.
  698. Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 10.
  699. Positive Energy caused Dr. Medico to regain 1 HP. HP is now 12.
  700. Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
  701. Positive Energy caused The Idealist to regain 1 HP. HP is now 8.
  702. Positive Energy caused Writhe to regain 1 HP. HP is now 13.
  703. Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 8.
  704. The Idealist initiates 2 Psychic damage to The Chairman.
  705. The Idealist deals The Chairman 2 Psychic damage.
  706. The Chairman is now at 32 HP.
  707. The Idealist initiates 2 Psychic damage to The Operative.
  708. The Idealist deals The Operative 2 Psychic damage.
  709. The Operative is now at 38 HP.
  710. The Idealist initiates 2 Psychic damage to The Broker.
  711. The Idealist deals The Broker 2 Psychic damage.
  712. The Broker is now at 2 HP.
  713. The Idealist initiates 2 Psychic damage to The Contract.
  714. The Idealist deals The Contract 2 Psychic damage.
  715. The Contract is now at -1 HP.
  716. The Idealist's Telekinetic Jab destroys The Contract!
  717. GameController moved The Contract to the villain trash.
  718. The Idealist initiates 2 Psychic damage to The Deputy.
  719. The Idealist deals The Deputy 2 Psychic damage.
  720. The Deputy is now at 6 HP.
  721. The Idealist initiates 2 Psychic damage to The Fence.
  722. The Idealist deals The Fence 2 Psychic damage.
  723. The Fence is now at 3 HP.
  724. The Idealist initiates 2 Psychic damage to The Muscle.
  725. The Idealist deals The Muscle 2 Psychic damage.
  726. The Muscle is now at 2 HP.
  727. GameController moved Positive Energy to The Sentinels' trash.
  728. GameController moved Team Communication to The Sentinels' trash.
  729. GameController moved Unique Capabilities to The Sentinels' trash.
  730. GameController moved Team Communication to The Sentinels' trash.
  731. Went from Tachyon's UsePower phase to DrawCard phase.
  732. Tachyon draws Nimble Strike.
  733. Went from Tachyon's DrawCard phase to End phase.
  734. Went from Tachyon's End phase to The Sentinels's Start phase.
  735. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  736. The Sentinels draws Sentinel Tactics.
  737. Went from The Sentinels's Start phase to PlayCard phase.
  738. GameController plays Positive Energy.
  739. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  740. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  741. Damage amount was 0, so no damage was dealt.
  742. Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 11.
  743. Positive Energy caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
  744. Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
  745. Positive Energy caused The Idealist to regain 1 HP. HP is now 9.
  746. Positive Energy caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
  747. Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 9.
  748. The Idealist initiates 2 Psychic damage to The Chairman.
  749. The Idealist deals The Chairman 2 Psychic damage.
  750. The Chairman is now at 30 HP.
  751. The Chairman reacts!
  752. The Chairman initiates 1 Melee damage to The Idealist.
  753. Action of The Chairman was cancelled by Hypersonic Assault.
  754. The Sentinels uses the power on The Idealist.
  755. The Idealist initiates 2 Psychic damage to The Deputy.
  756. The Idealist deals The Deputy 2 Psychic damage.
  757. The Deputy is now at 4 HP.
  758. The Idealist initiates 2 Psychic damage to The Operative.
  759. The Idealist deals The Operative 2 Psychic damage.
  760. The Operative is now at 36 HP.
  761. The Idealist initiates 2 Psychic damage to The Broker.
  762. The Idealist deals The Broker 2 Psychic damage.
  763. The Broker is now at 0 HP.
  764. The Idealist's Telekinetic Jab destroys The Broker!
  765. GameController moved The Broker to the villain trash.
  766. The Idealist initiates 2 Psychic damage to The Deputy.
  767. The Idealist deals The Deputy 2 Psychic damage.
  768. The Deputy is now at 2 HP.
  769. The Idealist initiates 2 Psychic damage to The Fence.
  770. The Idealist deals The Fence 2 Psychic damage.
  771. The Fence is now at 1 HP.
  772. The Idealist initiates 2 Psychic damage to The Muscle.
  773. The Idealist deals The Muscle 2 Psychic damage.
  774. The Muscle is now at 0 HP.
  775. The Idealist's Telekinetic Jab destroys The Muscle!
  776. GameController moved The Muscle to the villain trash.
  777. GameController moved Positive Energy to The Sentinels' trash.
  778. Went from The Sentinels's PlayCard phase to UsePower phase.
  779. The Sentinels uses the power on Mainstay.
  780. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  781. Went from The Sentinels's UsePower phase to DrawCard phase.
  782. The Sentinels draws Second Chance.
  783. Went from The Sentinels's DrawCard phase to End phase.
  784. Hippocratic Oath caused The Super Scientific Tachyon to regain 1 HP. HP is now 12.
  785. Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 10.
  786. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 10.
  787. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  788. Went from Captain Cosmic's Start phase to PlayCard phase.
  789. GameController plays Unflagging Animation.
  790. Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
  791. Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
  792. Captain Cosmic is now at 9 HP.
  793. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  794. Captain Cosmic uses the power on Captain Cosmic.
  795. Revealed card: Wounding Buffer
  796. Captain Cosmic's Fabrication puts Wounding Buffer into play.
  797. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Mainstay.
  798. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  799. Captain Cosmic draws Construct Cataclysm.
  800. Went from Captain Cosmic's DrawCard phase to End phase.
  801. Captain Cosmic initiates 1 Psychic damage to Captain Cosmic.
  802. Captain Cosmic deals Captain Cosmic 1 Psychic damage.
  803. Captain Cosmic is now at 8 HP.
  804. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  805. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  806. GameController plays Chemical Explosion.
  807. Chemical Explosion destroys Supercooled Trisolvent Vat!
  808. GameController moved Supercooled Trisolvent Vat to the environment trash.
  809. Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
  810. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  811. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  812. Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
  813. Escaped Lab Rat is now at 0 HP.
  814. Chemical Explosion destroys Escaped Lab Rat!
  815. GameController moved Escaped Lab Rat to the environment trash.
  816. Chemical Explosion initiates 4 Toxic damage to The Chairman.
  817. The Chairman made The Chairman immune to damage.
  818. Damage amount was 0, so no damage was dealt.
  819. Chemical Explosion initiates 4 Toxic damage to The Operative.
  820. Chemical Explosion deals The Operative 4 Toxic damage.
  821. The Operative is now at 32 HP.
  822. Chemical Explosion initiates 4 Toxic damage to The Deputy.
  823. Chemical Explosion deals The Deputy 4 Toxic damage.
  824. The Deputy is now at -2 HP.
  825. Chemical Explosion destroys The Deputy!
  826. GameController moved The Deputy to the villain trash.
  827. Chemical Explosion initiates 4 Toxic damage to The Fence.
  828. Chemical Explosion deals The Fence 4 Toxic damage.
  829. The Fence is now at -3 HP.
  830. Chemical Explosion destroys The Fence!
  831. GameController moved The Fence to the villain trash.
  832. Chemical Explosion initiates 4 Toxic damage to The Super Scientific Tachyon.
  833. Chemical Explosion deals The Super Scientific Tachyon 4 Toxic damage.
  834. The Super Scientific Tachyon is now at 8 HP.
  835. Chemical Explosion initiates 4 Toxic damage to Dr. Medico.
  836. Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
  837. Chemical Explosion deals Dr. Medico 3 Toxic damage.
  838. Dr. Medico is now at 10 HP.
  839. Chemical Explosion initiates 4 Toxic damage to Mainstay.
  840. Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  841. Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  842. Chemical Explosion deals Mainstay 2 Toxic damage.
  843. Mainstay is now at 12 HP.
  844. Chemical Explosion initiates 4 Toxic damage to The Idealist.
  845. Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
  846. Chemical Explosion deals The Idealist 3 Toxic damage.
  847. The Idealist is now at 7 HP.
  848. Chemical Explosion initiates 4 Toxic damage to Writhe.
  849. Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
  850. Chemical Explosion deals Writhe 3 Toxic damage.
  851. Writhe is now at 11 HP.
  852. Chemical Explosion initiates 4 Toxic damage to Captain Cosmic.
  853. Chemical Explosion deals Captain Cosmic 4 Toxic damage.
  854. Captain Cosmic is now at 4 HP.
  855. Chemical Explosion initiates 4 Toxic damage to Wounding Buffer.
  856. Chemical Explosion deals Wounding Buffer 4 Toxic damage.
  857. Wounding Buffer is now at 0 HP.
  858. Chemical Explosion destroys Wounding Buffer!
  859. Captain Cosmic initiates 1 Energy damage to The Operative.
  860. Captain Cosmic deals The Operative 1 Energy damage.
  861. The Operative is now at 31 HP.
  862. Captain Cosmic initiates 1 Energy damage to The Chairman.
  863. Captain Cosmic deals The Chairman 1 Energy damage.
  864. The Chairman is now at 29 HP.
  865. The Chairman reacts!
  866. The Chairman initiates 1 Melee damage to Captain Cosmic.
  867. Action of The Chairman was cancelled by Hypersonic Assault.
  868. Captain Cosmic initiates 1 Energy damage to Escaped Lab Rat.
  869. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Captain Cosmic by 1.
  870. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Captain Cosmic by 1.
  871. Damage amount was 0, so no damage was dealt.
  872. GameController moved Wounding Buffer to Captain Cosmic's trash.
  873. Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
  874. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  875. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  876. Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
  877. Escaped Lab Rat is now at 1 HP.
  878. Went from Pike Industrial Complex's PlayCard phase to End phase.
  879. Escaped Lab Rat initiates 1 Melee damage to The Idealist.
  880. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  881. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  882. Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
  883. Escaped Lab Rat deals The Idealist 2 Melee damage.
  884. The Idealist is now at 5 HP.
  885. Escaped Lab Rat initiates 1 Melee damage to Captain Cosmic.
  886. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  887. Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
  888. Escaped Lab Rat deals Captain Cosmic 3 Melee damage.
  889. Captain Cosmic is now at 1 HP.
  890. Chemical Explosion destroys itself!
  891. GameController moved Chemical Explosion to the environment trash.
  892. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  893. Went from The Chairman's Start phase to PlayCard phase.
  894. GameController plays "Rook City is Mine!".
  895. "Rook City is Mine!" plays Supercooled Trisolvent Vat.
  896. "Rook City is Mine!" plays Chemical Explosion.
  897. Chemical Explosion destroys Supercooled Trisolvent Vat!
  898. GameController moved Supercooled Trisolvent Vat to the environment trash.
  899. Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
  900. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  901. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  902. Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
  903. Escaped Lab Rat is now at -1 HP.
  904. Chemical Explosion destroys Escaped Lab Rat!
  905. GameController moved Escaped Lab Rat to the environment trash.
  906. Chemical Explosion initiates 4 Toxic damage to The Chairman.
  907. The Chairman made The Chairman immune to damage.
  908. Damage amount was 0, so no damage was dealt.
  909. Chemical Explosion initiates 4 Toxic damage to The Operative.
  910. Chemical Explosion deals The Operative 4 Toxic damage.
  911. The Operative is now at 27 HP.
  912. Chemical Explosion initiates 4 Toxic damage to The Super Scientific Tachyon.
  913. Chemical Explosion deals The Super Scientific Tachyon 4 Toxic damage.
  914. The Super Scientific Tachyon is now at 4 HP.
  915. Chemical Explosion initiates 4 Toxic damage to Dr. Medico.
  916. Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
  917. Chemical Explosion deals Dr. Medico 3 Toxic damage.
  918. Dr. Medico is now at 7 HP.
  919. Chemical Explosion initiates 4 Toxic damage to Mainstay.
  920. Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  921. Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  922. Chemical Explosion deals Mainstay 2 Toxic damage.
  923. Mainstay is now at 10 HP.
  924. Chemical Explosion initiates 4 Toxic damage to The Idealist.
  925. Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
  926. Chemical Explosion deals The Idealist 3 Toxic damage.
  927. The Idealist is now at 2 HP.
  928. Chemical Explosion initiates 4 Toxic damage to Writhe.
  929. Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
  930. Chemical Explosion deals Writhe 3 Toxic damage.
  931. Writhe is now at 8 HP.
  932. Chemical Explosion initiates 4 Toxic damage to Captain Cosmic.
  933. Chemical Explosion deals Captain Cosmic 4 Toxic damage.
  934. Captain Cosmic is now at -3 HP.
  935. Captain Cosmic is no longer a target.
  936. All of Captain Cosmic's cards are removed from the game.
  937. GameController moves 40 cards to the top of Captain Cosmic's OutOfGame.
  938. Captain Cosmic was flipped to its back side.
  939. GameController moved "Rook City is Mine!" to the villain trash.
  940. Went from The Chairman's PlayCard phase to End phase.
  941. Revealed card: Perfect Human Specimens
  942. Revealed card: Perfect Human Specimens
  943. Revealed card: Undivided Attention
  944. Revealed card: Prison Break
  945. Revealed card: Undivided Attention
  946. Ran out of cards to reveal.
  947. The Operative moves 5 cards to the top of The Chairman's Deck.
  948. The Chairman shuffles their the villain deck.
  949. Went from The Chairman's End phase to Tachyon's Start phase.
  950. Notice: an ongoing effect just expired: The Chairman cannot deal damage.
  951. Notice: an ongoing effect just expired: The Operative cannot deal damage.
  952. Went from Tachyon's Start phase to PlayCard phase.
  953. GameController plays Synaptic Interruption.
  954. Went from Tachyon's PlayCard phase to UsePower phase.
  955. Tachyon uses the power on The Super Scientific Tachyon.
  956. Revealed card: Coordinated Assault
  957. Revealed card: Human Shield
  958. The Super Scientific Tachyon moved Coordinated Assault from The Sentinels' revealed cards to The Sentinels' trash.
  959. The Super Scientific Tachyon moved Human Shield from The Sentinels' revealed cards to The Sentinels' trash.
  960. Went from Tachyon's UsePower phase to DrawCard phase.
  961. Tachyon draws Lightning Reflexes.
  962. Went from Tachyon's DrawCard phase to End phase.
  963. Went from Tachyon's End phase to The Sentinels's Start phase.
  964. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  965. Aura of Vision moves 19 cards to the top of The Sentinels's Deck.
  966. The Sentinels shuffles their The Sentinels' deck.
  967. The Sentinels draws Positive Energy.
  968. Went from The Sentinels's Start phase to PlayCard phase.
  969. GameController plays Human Shield.
  970. Went from The Sentinels's PlayCard phase to UsePower phase.
  971. The Sentinels uses the power on The Idealist.
  972. The Idealist initiates 2 Psychic damage to The Operative.
  973. The Idealist deals The Operative 2 Psychic damage.
  974. The Operative is now at 25 HP.
  975. The Sentinels uses the power on Mainstay.
  976. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  977. Went from The Sentinels's UsePower phase to DrawCard phase.
  978. The Sentinels draws Good Hero - Bad Hero.
  979. Went from The Sentinels's DrawCard phase to End phase.
  980. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 3.
  981. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 11.
  982. Hippocratic Oath caused The Super Scientific Tachyon to regain 1 HP. HP is now 5.
  983. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  984. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  985. Captain Cosmic uses the incapacitated ability "One player may play a card."
  986. Captain Cosmic plays Dark Delusions.
  987. Writhe initiates 2 Infernal damage to The Chairman.
  988. Writhe deals The Chairman 2 Infernal damage.
  989. The Chairman is now at 27 HP.
  990. The Chairman reacts!
  991. The Chairman initiates 1 Melee damage to Writhe.
  992. Mainstay's Block reduces the damage dealt to Writhe by The Chairman by 1.
  993. Damage amount was 0, so no damage was dealt.
  994. The Sentinels uses the power on Mainstay.
  995. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  996. Writhe initiates 2 Infernal damage to The Operative.
  997. Writhe deals The Operative 2 Infernal damage.
  998. The Operative is now at 23 HP.
  999. The Idealist initiates 3 Psychic damage to The Operative.
  1000. The Idealist deals The Operative 3 Psychic damage.
  1001. The Operative is now at 20 HP.
  1002. GameController moved Dark Delusions to The Sentinels' trash.
  1003. Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
  1004. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  1005. Experimental Mutagen destroys itself!
  1006. GameController moved Experimental Mutagen to the environment trash.
  1007. Experimental Mutagen destroys itself!
  1008. GameController moved Experimental Mutagen to the environment trash.
  1009. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1010. GameController plays Irradiated Cyclohexane Vat.
  1011. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1012. Chemical Explosion destroys itself!
  1013. GameController moved Chemical Explosion to the environment trash.
  1014. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1015. Went from The Chairman's Start phase to PlayCard phase.
  1016. GameController plays Prison Break.
  1017. Prison Break takes all of the underboss cards from the villain trash and puts them into play!
  1018. Prison Break puts The Fence into play.
  1019. Prison Break puts The Deputy into play.
  1020. Prison Break puts The Muscle into play.
  1021. Prison Break puts The Broker into play.
  1022. Prison Break puts The Contract into play.
  1023. GameController moved Prison Break to the villain trash.
  1024. Went from The Chairman's PlayCard phase to End phase.
  1025. Revealed card: Undivided Attention
  1026. Revealed card: Perfect Human Specimens
  1027. Revealed card: Undivided Attention
  1028. Revealed card: Perfect Human Specimens
  1029. Ran out of cards to reveal.
  1030. The Operative moves 4 cards to the top of The Chairman's Deck.
  1031. The Chairman shuffles their the villain deck.
  1032. The Fence puts Thief into play.
  1033. The Deputy puts Crooked Cop into play.
  1034. The Muscle puts Enforcers into play.
  1035. The Broker puts Informant into play.
  1036. The Contract initiates 2 Projectile damage to Mainstay.
  1037. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1038. Irradiated Cyclohexane Vat increases the damage dealt by The Contract by 1.
  1039. The Contract increases the damage dealt by The Contract by 1.
  1040. Mainstay's Block reduces the damage dealt to Mainstay by The Contract by 1.
  1041. Mainstay's Block reduces the damage dealt to Mainstay by The Contract by 1.
  1042. Durasteel Chains reduces the damage dealt to Mainstay by The Contract by 1.
  1043. The Contract deals Mainstay 1 Toxic damage.
  1044. Mainstay is now at 10 HP.
  1045. The Contract puts Hired Gun into play.
  1046. Thief destroys Synaptic Interruption!
  1047. The Fence caused The Chairman to regain 3 HP. HP is now 30.
  1048. The Fence caused The Operative to regain 3 HP. HP is now 23.
  1049. GameController moved Synaptic Interruption to Tachyon's trash.
  1050. The Sentinels discards Dark Delusions.
  1051. Enforcers moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
  1052. Hired Gun initiates 2 Projectile damage to The Super Scientific Tachyon.
  1053. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1054. The Chairman increases the damage dealt by Hired Gun by 1.
  1055. Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
  1056. The Contract increases the damage dealt by Hired Gun by 1.
  1057. Hired Gun deals The Super Scientific Tachyon 5 Toxic damage.
  1058. The Super Scientific Tachyon is now at 0 HP.
  1059. The Super Scientific Tachyon is no longer a target.
  1060. All of Tachyon's cards are removed from the game.
  1061. GameController moves 40 cards to the top of Tachyon's OutOfGame.
  1062. The Super Scientific Tachyon was flipped to its back side.
  1063. Hired Gun initiates 2 Projectile damage to Dr. Medico.
  1064. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1065. The Chairman increases the damage dealt by Hired Gun by 1.
  1066. Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
  1067. The Contract increases the damage dealt by Hired Gun by 1.
  1068. Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
  1069. Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
  1070. Hired Gun deals Dr. Medico 3 Toxic damage.
  1071. Dr. Medico is now at 4 HP.
  1072. Hired Gun initiates 2 Projectile damage to Mainstay.
  1073. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1074. The Chairman increases the damage dealt by Hired Gun by 1.
  1075. Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
  1076. The Contract increases the damage dealt by Hired Gun by 1.
  1077. Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
  1078. Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
  1079. Durasteel Chains reduces the damage dealt to Mainstay by Hired Gun by 1.
  1080. Hired Gun deals Mainstay 2 Toxic damage.
  1081. Mainstay is now at 8 HP.
  1082. Hired Gun initiates 2 Projectile damage to The Idealist.
  1083. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1084. The Chairman increases the damage dealt by Hired Gun by 1.
  1085. Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
  1086. The Contract increases the damage dealt by Hired Gun by 1.
  1087. Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
  1088. Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
  1089. Hired Gun deals The Idealist 3 Toxic damage.
  1090. The Idealist is now at 0 HP.
  1091. The Idealist is no longer a target.
  1092. The Idealist was flipped to its back side.
  1093. Hired Gun initiates 2 Projectile damage to Writhe.
  1094. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1095. The Chairman increases the damage dealt by Hired Gun by 1.
  1096. Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
  1097. The Contract increases the damage dealt by Hired Gun by 1.
  1098. Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
  1099. Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
  1100. Hired Gun deals Writhe 3 Toxic damage.
  1101. Writhe is now at 5 HP.
  1102. Went from The Chairman's End phase to Tachyon's Start phase.
  1103. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1104. Tachyon uses the incapacitated ability "One Player may play a card."
  1105. The Super Scientific Tachyon plays Blackout.
  1106. Informant plays Undivided Attention.
  1107. The Operative initiates 4 Melee damage to Mainstay.
  1108. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1109. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1110. The Contract increases the damage dealt by The Operative by 1.
  1111. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1112. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1113. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1114. The Operative deals Mainstay 3 Toxic damage.
  1115. Mainstay is now at 5 HP.
  1116. The Chairman initiates 3 Melee damage to Mainstay.
  1117. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1118. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  1119. The Contract increases the damage dealt by The Chairman by 1.
  1120. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1121. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1122. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1123. The Chairman deals Mainstay 2 Toxic damage.
  1124. Mainstay is now at 3 HP.
  1125. GameController moved Undivided Attention to the villain trash.
  1126. Writhe initiates 2 Melee damage to The Operative.
  1127. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1128. Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
  1129. Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
  1130. Writhe deals The Operative 2 Toxic damage.
  1131. The Operative is now at 21 HP.
  1132. The Sentinels uses the power on Dr. Medico.
  1133. Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 6.
  1134. The Operative initiates 2 Infernal damage to Hired Gun.
  1135. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1136. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1137. The Operative deals Hired Gun 3 Toxic damage.
  1138. Hired Gun is now at 0 HP.
  1139. The Operative destroys Hired Gun!
  1140. The Operative initiates 1 Melee damage to Mainstay.
  1141. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1142. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1143. The Contract increases the damage dealt by The Operative by 1.
  1144. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1145. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1146. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1147. Damage amount was 0, so no damage was dealt.
  1148. GameController moved Hired Gun to the villain trash.
  1149. The Operative initiates 2 Infernal damage to The Chairman.
  1150. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1151. The Chairman is a nemesis of The Operative. Damage dealt increased by 1.
  1152. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1153. Crooked Cop reduces the damage dealt to The Chairman by The Operative by 1.
  1154. The Operative deals The Chairman 3 Toxic damage.
  1155. The Chairman is now at 27 HP.
  1156. The Chairman reacts!
  1157. The Chairman initiates 1 Melee damage to The Operative.
  1158. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1159. The Operative is a nemesis of The Chairman. Damage dealt increased by 1.
  1160. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  1161. Crooked Cop reduces the damage dealt to The Operative by The Chairman by 1.
  1162. The Chairman deals The Operative 2 Toxic damage.
  1163. The Operative is now at 19 HP.
  1164. The Operative initiates 2 Infernal damage to The Operative.
  1165. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1166. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1167. Crooked Cop reduces the damage dealt to The Operative by The Operative by 1.
  1168. The Operative deals The Operative 2 Toxic damage.
  1169. The Operative is now at 17 HP.
  1170. The Operative initiates 2 Infernal damage to Crooked Cop.
  1171. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1172. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1173. The Operative deals Crooked Cop 3 Toxic damage.
  1174. Crooked Cop is now at 2 HP.
  1175. The Operative initiates 2 Infernal damage to Enforcers.
  1176. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1177. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1178. The Operative deals Enforcers 3 Toxic damage.
  1179. Enforcers is now at 3 HP.
  1180. The Operative initiates 2 Infernal damage to Informant.
  1181. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1182. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1183. The Operative deals Informant 3 Toxic damage.
  1184. Informant is now at -1 HP.
  1185. The Operative destroys Informant!
  1186. The Operative initiates 1 Melee damage to Mainstay.
  1187. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1188. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1189. The Contract increases the damage dealt by The Operative by 1.
  1190. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1191. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1192. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1193. Damage amount was 0, so no damage was dealt.
  1194. GameController moved Informant to the villain trash.
  1195. The Operative initiates 2 Infernal damage to The Broker.
  1196. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1197. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1198. Crooked Cop reduces the damage dealt to The Broker by The Operative by 1.
  1199. The Operative deals The Broker 2 Toxic damage.
  1200. The Broker is now at 3 HP.
  1201. The Operative initiates 2 Infernal damage to The Contract.
  1202. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1203. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1204. Crooked Cop reduces the damage dealt to The Contract by The Operative by 1.
  1205. The Operative deals The Contract 2 Toxic damage.
  1206. The Contract is now at 5 HP.
  1207. The Operative initiates 2 Infernal damage to The Deputy.
  1208. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1209. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1210. Crooked Cop reduces the damage dealt to The Deputy by The Operative by 1.
  1211. The Operative deals The Deputy 2 Toxic damage.
  1212. The Deputy is now at 7 HP.
  1213. The Operative initiates 2 Infernal damage to The Fence.
  1214. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1215. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1216. Crooked Cop reduces the damage dealt to The Fence by The Operative by 1.
  1217. The Operative deals The Fence 2 Toxic damage.
  1218. The Fence is now at 4 HP.
  1219. The Operative initiates 2 Infernal damage to The Muscle.
  1220. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1221. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1222. Crooked Cop reduces the damage dealt to The Muscle by The Operative by 1.
  1223. The Operative deals The Muscle 2 Toxic damage.
  1224. The Muscle is now at 6 HP.
  1225. The Operative initiates 2 Infernal damage to Thief.
  1226. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1227. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1228. The Operative deals Thief 3 Toxic damage.
  1229. Thief is now at -1 HP.
  1230. The Operative destroys Thief!
  1231. The Operative initiates 1 Melee damage to Mainstay.
  1232. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1233. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1234. The Contract increases the damage dealt by The Operative by 1.
  1235. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1236. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1237. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1238. Damage amount was 0, so no damage was dealt.
  1239. GameController moved Thief to the villain trash.
  1240. GameController moved Blackout to The Sentinels' trash.
  1241. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1242. Went from Tachyon's End phase to The Sentinels's Start phase.
  1243. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1244. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1245. The Sentinels discards Horrifying Dichotomy.
  1246. Human Shield moved Horrifying Dichotomy from The Sentinels' hand to The Sentinels' trash.
  1247. The Sentinels discards Sentinel Tactics.
  1248. Human Shield moved Sentinel Tactics from The Sentinels' hand to The Sentinels' trash.
  1249. Went from The Sentinels's Start phase to PlayCard phase.
  1250. GameController plays Blackout.
  1251. Writhe initiates 2 Melee damage to The Operative.
  1252. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1253. Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
  1254. Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
  1255. Writhe deals The Operative 2 Toxic damage.
  1256. The Operative is now at 15 HP.
  1257. The Sentinels uses the power on Mainstay.
  1258. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1259. The Operative initiates 2 Infernal damage to Crooked Cop.
  1260. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1261. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1262. The Operative deals Crooked Cop 3 Toxic damage.
  1263. Crooked Cop is now at -1 HP.
  1264. The Operative destroys Crooked Cop!
  1265. The Operative initiates 1 Melee damage to Mainstay.
  1266. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1267. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1268. The Contract increases the damage dealt by The Operative by 1.
  1269. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1270. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1271. The Operative deals Mainstay 1 Toxic damage.
  1272. Mainstay is now at 5 HP.
  1273. GameController moved Crooked Cop to the villain trash.
  1274. The Operative initiates 2 Infernal damage to The Chairman.
  1275. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1276. The Chairman is a nemesis of The Operative. Damage dealt increased by 1.
  1277. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1278. The Operative deals The Chairman 4 Toxic damage.
  1279. The Chairman is now at 23 HP.
  1280. The Chairman reacts!
  1281. The Chairman initiates 1 Melee damage to The Operative.
  1282. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1283. The Operative is a nemesis of The Chairman. Damage dealt increased by 1.
  1284. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  1285. The Chairman deals The Operative 3 Toxic damage.
  1286. The Operative is now at 12 HP.
  1287. The Operative initiates 2 Infernal damage to The Operative.
  1288. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1289. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1290. The Operative deals The Operative 3 Toxic damage.
  1291. The Operative is now at 9 HP.
  1292. The Operative initiates 2 Infernal damage to Enforcers.
  1293. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1294. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1295. The Operative deals Enforcers 3 Toxic damage.
  1296. Enforcers is now at 0 HP.
  1297. The Operative destroys Enforcers!
  1298. The Operative initiates 1 Melee damage to Writhe.
  1299. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1300. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1301. The Contract increases the damage dealt by The Operative by 1.
  1302. Mainstay's Block reduces the damage dealt to Writhe by The Operative by 1.
  1303. The Operative deals Writhe 2 Toxic damage.
  1304. Writhe is now at 3 HP.
  1305. GameController moved Enforcers to the villain trash.
  1306. The Operative initiates 2 Infernal damage to The Broker.
  1307. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1308. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1309. The Operative deals The Broker 3 Toxic damage.
  1310. The Broker is now at 0 HP.
  1311. The Operative destroys The Broker!
  1312. The Operative initiates 1 Melee damage to Mainstay.
  1313. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1314. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1315. The Contract increases the damage dealt by The Operative by 1.
  1316. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1317. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1318. The Operative deals Mainstay 1 Toxic damage.
  1319. Mainstay is now at 4 HP.
  1320. GameController moved The Broker to the villain trash.
  1321. The Operative initiates 2 Infernal damage to The Contract.
  1322. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1323. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1324. The Operative deals The Contract 3 Toxic damage.
  1325. The Contract is now at 2 HP.
  1326. The Operative initiates 2 Infernal damage to The Deputy.
  1327. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1328. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1329. The Operative deals The Deputy 3 Toxic damage.
  1330. The Deputy is now at 4 HP.
  1331. The Operative initiates 2 Infernal damage to The Fence.
  1332. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1333. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1334. The Operative deals The Fence 3 Toxic damage.
  1335. The Fence is now at 1 HP.
  1336. The Operative initiates 2 Infernal damage to The Muscle.
  1337. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1338. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1339. The Operative deals The Muscle 3 Toxic damage.
  1340. The Muscle is now at 3 HP.
  1341. GameController moved Blackout to The Sentinels' trash.
  1342. Went from The Sentinels's PlayCard phase to UsePower phase.
  1343. The Sentinels uses the power on Dr. Medico.
  1344. Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 7.
  1345. Went from The Sentinels's UsePower phase to DrawCard phase.
  1346. The Sentinels draws Fling Into Darkness.
  1347. Went from The Sentinels's DrawCard phase to End phase.
  1348. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 4.
  1349. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 5.
  1350. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 8.
  1351. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  1352. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  1353. Captain Cosmic uses the incapacitated ability "One player may play a card."
  1354. Captain Cosmic plays Telekinetic Wallop.
  1355. Mainstay initiates 1 Melee damage to The Contract.
  1356. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1357. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1358. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1359. Mainstay deals The Contract 3 Toxic damage.
  1360. The Contract is now at -1 HP.
  1361. Mainstay's Block destroys The Contract!
  1362. The Operative initiates 1 Melee damage to Mainstay.
  1363. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1364. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1365. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1366. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1367. Damage amount was 0, so no damage was dealt.
  1368. GameController moved The Contract to the villain trash.
  1369. The Sentinels uses the power on Dr. Medico.
  1370. Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 11.
  1371. Mainstay initiates 1 Melee damage to The Fence.
  1372. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1373. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1374. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1375. Mainstay deals The Fence 3 Toxic damage.
  1376. The Fence is now at -2 HP.
  1377. Mainstay's Block destroys The Fence!
  1378. The Operative initiates 1 Melee damage to Mainstay.
  1379. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1380. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1381. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1382. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1383. Damage amount was 0, so no damage was dealt.
  1384. GameController moved The Fence to the villain trash.
  1385. Mainstay initiates 1 Melee damage to The Muscle.
  1386. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1387. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1388. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1389. Mainstay deals The Muscle 3 Toxic damage.
  1390. The Muscle is now at 0 HP.
  1391. Mainstay's Block destroys The Muscle!
  1392. The Operative initiates 1 Melee damage to Mainstay.
  1393. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1394. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1395. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1396. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1397. Damage amount was 0, so no damage was dealt.
  1398. GameController moved The Muscle to the villain trash.
  1399. GameController moved Telekinetic Wallop to The Sentinels' trash.
  1400. Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
  1401. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  1402. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1403. GameController plays Biomemetic Plasma Vat.
  1404. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1405. Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 24.
  1406. Biomemetic Plasma Vat caused The Operative to regain 1 HP. HP is now 10.
  1407. Biomemetic Plasma Vat caused The Deputy to regain 1 HP. HP is now 5.
  1408. Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 6.
  1409. Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 12.
  1410. Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 5.
  1411. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1412. Went from The Chairman's Start phase to PlayCard phase.
  1413. GameController plays Perfect Human Specimens.
  1414. Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 28.
  1415. Perfect Human Specimens caused The Operative to regain 4 HP. HP is now 14.
  1416. GameController moved Perfect Human Specimens to the villain trash.
  1417. Went from The Chairman's PlayCard phase to End phase.
  1418. Revealed card: Perfect Human Specimens
  1419. Revealed card: Undivided Attention
  1420. Ran out of cards to reveal.
  1421. The Operative moves 2 cards to the top of The Chairman's Deck.
  1422. The Chairman shuffles their the villain deck.
  1423. The Deputy puts Crooked Cop into play.
  1424. Went from The Chairman's End phase to Tachyon's Start phase.
  1425. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1426. Tachyon uses the incapacitated ability "One Player may play a card."
  1427. The Super Scientific Tachyon plays Restorative Burst.
  1428. The Idealist was flipped to its front side.
  1429. Made The Idealist a target with 11 max HP and 3 current HP.
  1430. Restorative Burst caused Dr. Medico to regain 1 HP. HP is now 7.
  1431. Restorative Burst caused Mainstay to regain 1 HP. HP is now 13.
  1432. Restorative Burst caused The Idealist to regain 1 HP. HP is now 4.
  1433. Restorative Burst caused Writhe to regain 1 HP. HP is now 6.
  1434. GameController moved Restorative Burst to The Sentinels' trash.
  1435. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1436. Went from Tachyon's End phase to The Sentinels's Start phase.
  1437. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1438. The Sentinels draws Positive Energy.
  1439. Human Shield destroys itself!
  1440. GameController moved Human Shield to The Sentinels' trash.
  1441. Went from The Sentinels's Start phase to PlayCard phase.
  1442. GameController plays Coordinated Assault.
  1443. Mainstay initiates 5 Melee damage to The Deputy.
  1444. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1445. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1446. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1447. Biomemetic Plasma Vat reduces the damage dealt to The Deputy by Mainstay by 1.
  1448. Crooked Cop reduces the damage dealt to The Deputy by Mainstay by 1.
  1449. Mainstay deals The Deputy 5 Toxic damage.
  1450. The Deputy is now at 0 HP.
  1451. Mainstay's Block destroys The Deputy!
  1452. The Operative initiates 1 Melee damage to Mainstay.
  1453. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1454. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1455. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1456. Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Operative by 1.
  1457. Damage amount was 0, so no damage was dealt.
  1458. GameController moved The Deputy to the villain trash.
  1459. The Sentinels uses the power on The Idealist.
  1460. The Idealist initiates 2 Psychic damage to Crooked Cop.
  1461. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1462. Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
  1463. Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by The Idealist by 1.
  1464. The Idealist deals Crooked Cop 2 Toxic damage.
  1465. Crooked Cop is now at 3 HP.
  1466. GameController moved Coordinated Assault to The Sentinels' trash.
  1467. Went from The Sentinels's PlayCard phase to UsePower phase.
  1468. The Sentinels uses the power on Mainstay.
  1469. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1470. Went from The Sentinels's UsePower phase to DrawCard phase.
  1471. The Sentinels draws Human Shield.
  1472. Went from The Sentinels's DrawCard phase to End phase.
  1473. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 5.
  1474. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 7.
  1475. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
  1476. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  1477. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  1478. Captain Cosmic uses the incapacitated ability "One player may play a card."
  1479. Captain Cosmic plays Horrifying Dichotomy.
  1480. Dr. Medico initiates 3 Energy damage to Crooked Cop.
  1481. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1482. Irradiated Cyclohexane Vat increases the damage dealt by Dr. Medico by 1.
  1483. Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by Dr. Medico by 1.
  1484. Action of Horrifying Dichotomy was prevented by Hippocratic Oath.
  1485. Hippocratic Oath caused The Idealist to regain 3 HP. HP is now 8.
  1486. Writhe initiates 3 Infernal damage to Crooked Cop.
  1487. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1488. Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
  1489. Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by Writhe by 1.
  1490. Writhe deals Crooked Cop 3 Toxic damage.
  1491. Crooked Cop is now at 0 HP.
  1492. Writhe's Extract destroys Crooked Cop!
  1493. The Operative initiates 1 Melee damage to Mainstay.
  1494. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1495. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  1496. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1497. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1498. Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Operative by 1.
  1499. Damage amount was 0, so no damage was dealt.
  1500. GameController moved Crooked Cop to the villain trash.
  1501. The Sentinels uses the power on The Idealist.
  1502. The Idealist initiates 2 Psychic damage to The Operative.
  1503. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1504. Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
  1505. Biomemetic Plasma Vat reduces the damage dealt to The Operative by The Idealist by 1.
  1506. The Idealist deals The Operative 2 Toxic damage.
  1507. The Operative is now at 12 HP.
  1508. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  1509. Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
  1510. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  1511. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1512. GameController plays Chemical Explosion.
  1513. Chemical Explosion destroys Biomemetic Plasma Vat!
  1514. GameController moved Biomemetic Plasma Vat to the environment trash.
  1515. Chemical Explosion destroys Irradiated Cyclohexane Vat!
  1516. GameController moved Irradiated Cyclohexane Vat to the environment trash.
  1517. Chemical Explosion initiates 5 Toxic damage to The Chairman.
  1518. The Chairman made The Chairman immune to damage.
  1519. Damage amount was 0, so no damage was dealt.
  1520. Chemical Explosion initiates 5 Toxic damage to The Operative.
  1521. Chemical Explosion deals The Operative 5 Toxic damage.
  1522. The Operative is now at 7 HP.
  1523. Chemical Explosion initiates 5 Toxic damage to Dr. Medico.
  1524. Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
  1525. Chemical Explosion deals Dr. Medico 4 Toxic damage.
  1526. Dr. Medico is now at 4 HP.
  1527. Chemical Explosion initiates 5 Toxic damage to Mainstay.
  1528. Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  1529. Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  1530. Chemical Explosion deals Mainstay 3 Toxic damage.
  1531. Mainstay is now at 10 HP.
  1532. Chemical Explosion initiates 5 Toxic damage to The Idealist.
  1533. Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
  1534. Chemical Explosion deals The Idealist 4 Toxic damage.
  1535. The Idealist is now at 4 HP.
  1536. Chemical Explosion initiates 5 Toxic damage to Writhe.
  1537. Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
  1538. Chemical Explosion deals Writhe 4 Toxic damage.
  1539. Writhe is now at 3 HP.
  1540. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1541. Chemical Explosion destroys itself!
  1542. GameController moved Chemical Explosion to the environment trash.
  1543. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1544. Went from The Chairman's Start phase to PlayCard phase.
  1545. GameController plays Undivided Attention.
  1546. The Operative initiates 4 Melee damage to Mainstay.
  1547. Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
  1548. Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
  1549. The Operative deals Mainstay 2 Melee damage.
  1550. Mainstay is now at 8 HP.
  1551. The Chairman initiates 3 Melee damage to Mainstay.
  1552. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1553. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1554. The Chairman deals Mainstay 1 Melee damage.
  1555. Mainstay is now at 7 HP.
  1556. GameController moved Undivided Attention to the villain trash.
  1557. Went from The Chairman's PlayCard phase to End phase.
  1558. Revealed card: Perfect Human Specimens
  1559. Ran out of cards to reveal.
  1560. The Operative moves 1 cards to the top of The Chairman's Deck.
  1561. The Chairman shuffles their the villain deck.
  1562. Went from The Chairman's End phase to Tachyon's Start phase.
  1563. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1564. Tachyon uses the incapacitated ability "One Player may play a card."
  1565. The Super Scientific Tachyon plays Positive Energy.
  1566. Positive Energy caused Dr. Medico to regain 1 HP. HP is now 5.
  1567. Positive Energy caused Mainstay to regain 1 HP. HP is now 8.
  1568. Positive Energy caused The Idealist to regain 1 HP. HP is now 5.
  1569. Positive Energy caused Writhe to regain 1 HP. HP is now 4.
  1570. The Idealist initiates 2 Psychic damage to The Chairman.
  1571. The Idealist deals The Chairman 2 Psychic damage.
  1572. The Chairman is now at 26 HP.
  1573. The Chairman reacts!
  1574. The Chairman initiates 1 Melee damage to The Idealist.
  1575. Mainstay's Block reduces the damage dealt to The Idealist by The Chairman by 1.
  1576. Damage amount was 0, so no damage was dealt.
  1577. The Sentinels uses the power on The Idealist.
  1578. The Idealist initiates 2 Psychic damage to The Operative.
  1579. The Idealist deals The Operative 2 Psychic damage.
  1580. The Operative is now at 5 HP.
  1581. The Idealist initiates 2 Psychic damage to The Operative.
  1582. The Idealist deals The Operative 2 Psychic damage.
  1583. The Operative is now at 3 HP.
  1584. GameController moved Positive Energy to The Sentinels' trash.
  1585. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1586. Went from Tachyon's End phase to The Sentinels's Start phase.
  1587. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1588. The Sentinels draws Telekinetic Wallop.
  1589. Went from The Sentinels's Start phase to PlayCard phase.
  1590. GameController plays Good Hero - Bad Hero.
  1591. Good Hero - Bad Hero caused Writhe to regain 3 HP. HP is now 7.
  1592. Mainstay initiates 3 Melee damage to The Operative.
  1593. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1594. Mainstay deals The Operative 4 Melee damage.
  1595. The Operative is now at -1 HP.
  1596. The Operative was flipped to its back side.
  1597. The Operative is no longer a target.
  1598. The Sentinels uses the power on Mainstay.
  1599. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1600. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  1601. Went from The Sentinels's PlayCard phase to UsePower phase.
  1602. The Sentinels uses the power on The Idealist.
  1603. The Idealist initiates 2 Psychic damage to The Chairman.
  1604. The Idealist deals The Chairman 2 Psychic damage.
  1605. The Chairman is now at 24 HP.
  1606. The Chairman reacts!
  1607. The Chairman initiates 1 Melee damage to The Idealist.
  1608. The Operative increases the damage dealt by The Chairman by 1.
  1609. Mainstay's Block reduces the damage dealt to The Idealist by The Chairman by 1.
  1610. The Chairman deals The Idealist 1 Melee damage.
  1611. The Idealist is now at 4 HP.
  1612. Went from The Sentinels's UsePower phase to DrawCard phase.
  1613. The Sentinels draws Team Communication.
  1614. Went from The Sentinels's DrawCard phase to End phase.
  1615. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 5.
  1616. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 6.
  1617. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 8.
  1618. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  1619. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  1620. Captain Cosmic uses the incapacitated ability "One player may play a card."
  1621. Captain Cosmic plays Team Communication.
  1622. The Sentinels draws Unique Capabilities.
  1623. The Sentinels draws Caliginous Form.
  1624. The Sentinels draws Restorative Burst.
  1625. The Sentinels draws Unique Capabilities.
  1626. Team Communication plays Unique Capabilities.
  1627. The Sentinels shuffles their The Sentinels' deck.
  1628. The Sentinels draws Team Communication.
  1629. Unique Capabilities plays Team Communication.
  1630. The Sentinels draws Dark Delusions.
  1631. The Sentinels draws Unique Capabilities.
  1632. The Sentinels draws Team Communication.
  1633. The Sentinels draws Fling Into Darkness.
  1634. Team Communication plays Team Communication.
  1635. The Sentinels draws Horrifying Dichotomy.
  1636. The Sentinels draws Coordinated Assault.
  1637. The Sentinels draws Positive Energy.
  1638. Team Communication moves 13 cards to the top of The Sentinels's Deck.
  1639. The Sentinels shuffles their The Sentinels' deck.
  1640. The Sentinels draws Human Shield.
  1641. Team Communication plays Unique Capabilities.
  1642. The Sentinels shuffles their The Sentinels' deck.
  1643. The Sentinels draws Coordinated Assault.
  1644. Unique Capabilities plays Unique Capabilities.
  1645. The Sentinels shuffles their The Sentinels' deck.
  1646. The Sentinels draws Positive Energy.
  1647. Unique Capabilities plays Coordinated Assault.
  1648. Mainstay initiates 5 Melee damage to The Chairman.
  1649. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1650. Mainstay deals The Chairman 6 Melee damage.
  1651. The Chairman is now at 18 HP.
  1652. The Chairman reacts!
  1653. The Chairman initiates 1 Melee damage to Mainstay.
  1654. The Operative increases the damage dealt by The Chairman by 1.
  1655. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1656. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1657. Damage amount was 0, so no damage was dealt.
  1658. The Sentinels uses the power on The Idealist.
  1659. The Idealist initiates 2 Psychic damage to The Chairman.
  1660. The Idealist deals The Chairman 2 Psychic damage.
  1661. The Chairman is now at 16 HP.
  1662. GameController moved Coordinated Assault to The Sentinels' trash.
  1663. GameController moved Unique Capabilities to The Sentinels' trash.
  1664. GameController moved Unique Capabilities to The Sentinels' trash.
  1665. GameController moved Team Communication to The Sentinels' trash.
  1666. GameController moved Team Communication to The Sentinels' trash.
  1667. GameController moved Unique Capabilities to The Sentinels' trash.
  1668. GameController moved Team Communication to The Sentinels' trash.
  1669. Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
  1670. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  1671. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1672. GameController plays Biomemetic Plasma Vat.
  1673. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1674. Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 17.
  1675. Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 7.
  1676. Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 9.
  1677. Biomemetic Plasma Vat caused The Idealist to regain 1 HP. HP is now 6.
  1678. Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 9.
  1679. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1680. Went from The Chairman's Start phase to PlayCard phase.
  1681. GameController plays Perfect Human Specimens.
  1682. Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 21.
  1683. GameController moved Perfect Human Specimens to the villain trash.
  1684. Went from The Chairman's PlayCard phase to End phase.
  1685. Went from The Chairman's End phase to Tachyon's Start phase.
  1686. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1687. Tachyon uses the incapacitated ability "One Player may play a card."
  1688. The Super Scientific Tachyon plays Caliginous Form.
  1689. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1690. Went from Tachyon's End phase to The Sentinels's Start phase.
  1691. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1692. The Sentinels draws Horrifying Dichotomy.
  1693. Went from The Sentinels's Start phase to PlayCard phase.
  1694. GameController plays Good Hero - Bad Hero.
  1695. Good Hero - Bad Hero caused The Idealist to regain 3 HP. HP is now 9.
  1696. Mainstay initiates 3 Melee damage to The Chairman.
  1697. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1698. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
  1699. Mainstay deals The Chairman 3 Melee damage.
  1700. The Chairman is now at 18 HP.
  1701. The Chairman reacts!
  1702. The Chairman initiates 1 Melee damage to Mainstay.
  1703. The Operative increases the damage dealt by The Chairman by 1.
  1704. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1705. Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
  1706. Damage amount was 0, so no damage was dealt.
  1707. The Sentinels uses the power on The Idealist.
  1708. The Idealist initiates 2 Psychic damage to The Chairman.
  1709. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
  1710. The Idealist deals The Chairman 1 Psychic damage.
  1711. The Chairman is now at 17 HP.
  1712. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  1713. Went from The Sentinels's PlayCard phase to UsePower phase.
  1714. The Sentinels uses the power on Mainstay.
  1715. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1716. Went from The Sentinels's UsePower phase to DrawCard phase.
  1717. The Sentinels draws Blackout.
  1718. Went from The Sentinels's DrawCard phase to End phase.
  1719. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
  1720. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 10.
  1721. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 10.
  1722. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  1723. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  1724. Captain Cosmic uses the incapacitated ability "One player may play a card."
  1725. Captain Cosmic plays Coordinated Assault.
  1726. Mainstay initiates 5 Melee damage to The Chairman.
  1727. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1728. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
  1729. Mainstay deals The Chairman 5 Melee damage.
  1730. The Chairman is now at 12 HP.
  1731. The Chairman reacts!
  1732. The Chairman initiates 1 Melee damage to Mainstay.
  1733. The Operative increases the damage dealt by The Chairman by 1.
  1734. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1735. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1736. Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
  1737. Damage amount was 0, so no damage was dealt.
  1738. The Sentinels uses the power on The Idealist.
  1739. The Idealist initiates 2 Psychic damage to The Chairman.
  1740. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
  1741. The Idealist deals The Chairman 1 Psychic damage.
  1742. The Chairman is now at 11 HP.
  1743. GameController moved Coordinated Assault to The Sentinels' trash.
  1744. Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
  1745. Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
  1746. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1747. GameController plays Irradiated Cyclohexane Vat.
  1748. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1749. Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 12.
  1750. Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 9.
  1751. Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 11.
  1752. Biomemetic Plasma Vat caused The Idealist to regain 1 HP. HP is now 10.
  1753. Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 11.
  1754. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1755. Went from The Chairman's Start phase to PlayCard phase.
  1756. GameController moves 25 cards to the top of The Chairman's Deck.
  1757. The Chairman shuffles their the villain deck.
  1758. GameController plays Perfect Human Specimens.
  1759. Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 16.
  1760. GameController moved Perfect Human Specimens to the villain trash.
  1761. Went from The Chairman's PlayCard phase to End phase.
  1762. Went from The Chairman's End phase to Tachyon's Start phase.
  1763. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1764. Tachyon uses the incapacitated ability "One Player may play a card."
  1765. The Super Scientific Tachyon plays Coordinated Assault.
  1766. Mainstay initiates 5 Melee damage to The Chairman.
  1767. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1768. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1769. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1770. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
  1771. Mainstay deals The Chairman 6 Toxic damage.
  1772. The Chairman is now at 10 HP.
  1773. The Chairman reacts!
  1774. The Chairman initiates 1 Melee damage to Mainstay.
  1775. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1776. The Operative increases the damage dealt by The Chairman by 1.
  1777. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  1778. Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
  1779. Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
  1780. Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
  1781. Damage amount was 0, so no damage was dealt.
  1782. The Sentinels uses the power on The Idealist.
  1783. The Idealist initiates 2 Psychic damage to The Chairman.
  1784. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1785. Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
  1786. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
  1787. The Idealist deals The Chairman 2 Toxic damage.
  1788. The Chairman is now at 8 HP.
  1789. GameController moved Coordinated Assault to The Sentinels' trash.
  1790. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1791. Went from Tachyon's End phase to The Sentinels's Start phase.
  1792. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1793. The Sentinels draws Good Hero - Bad Hero.
  1794. Went from The Sentinels's Start phase to PlayCard phase.
  1795. GameController plays Telekinetic Wallop.
  1796. The Idealist initiates 1 Melee damage to The Chairman.
  1797. Telekinetic Wallop changes the damage type to Psychic.
  1798. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1799. Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
  1800. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  1801. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
  1802. The Idealist deals The Chairman 3 Toxic damage.
  1803. The Chairman is now at 5 HP.
  1804. The Chairman reacts!
  1805. The Chairman initiates 1 Melee damage to The Idealist.
  1806. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1807. The Operative increases the damage dealt by The Chairman by 1.
  1808. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  1809. Biomemetic Plasma Vat reduces the damage dealt to The Idealist by The Chairman by 1.
  1810. The Chairman deals The Idealist 2 Toxic damage.
  1811. The Idealist is now at 8 HP.
  1812. The Sentinels uses the power on The Idealist.
  1813. The Idealist initiates 2 Psychic damage to The Chairman.
  1814. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1815. Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
  1816. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
  1817. The Idealist deals The Chairman 2 Toxic damage.
  1818. The Chairman is now at 3 HP.
  1819. GameController moved Telekinetic Wallop to The Sentinels' trash.
  1820. Went from The Sentinels's PlayCard phase to UsePower phase.
  1821. The Sentinels uses the power on Mainstay.
  1822. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1823. Went from The Sentinels's UsePower phase to DrawCard phase.
  1824. The Sentinels draws Sentinel Tactics.
  1825. Went from The Sentinels's DrawCard phase to End phase.
  1826. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 10.
  1827. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 9.
  1828. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
  1829. Went from The Sentinels's End phase to Captain Cosmic's Start phase.
  1830. Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
  1831. Captain Cosmic uses the incapacitated ability "One player may play a card."
  1832. Captain Cosmic plays Fling Into Darkness.
  1833. Mainstay initiates 3 Melee damage to The Chairman.
  1834. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1835. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1836. Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
  1837. Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
  1838. Mainstay deals The Chairman 4 Toxic damage.
  1839. The Chairman is now at -1 HP.
  1840. The Super Scientific Tachyon, Dr. Medico, Mainstay, The Idealist, Writhe and Captain Cosmic all defeated The Chairman! Congratulations!
  1841. You just unlocked the promo card: Action Hero Stuntman!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement