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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9644.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Fence.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Deputy
- The Operative puts The Deputy into play.
- The Operative moves 1 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- The Deputy puts Crooked Cop into play.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon draws Blinding Speed.
- Tachyon draws Synaptic Interruption.
- Tachyon discards Blinding Speed.
- Quick Insight moved Blinding Speed from Tachyon's hand to Tachyon's trash.
- Tachyon discards Accelerated Assault.
- Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Unique Capabilities
- Revealed card: Good Hero - Bad Hero
- The Super Scientific Tachyon's Experiment puts Unique Capabilities into play.
- Unique Capabilities puts Aura of Vision into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Human Shield.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Unique Capabilities.
- The Sentinels draws Second Chance.
- The Sentinels draws Fling Into Darkness.
- The Sentinels draws Dark Delusions.
- Team Communication plays Unique Capabilities.
- Unique Capabilities puts Durasteel Chains into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Horrifying Dichotomy.
- Unique Capabilities plays Horrifying Dichotomy.
- Dr. Medico initiates 3 Energy damage to Crooked Cop.
- Dr. Medico deals Crooked Cop 3 Energy damage.
- Crooked Cop is now at 2 HP.
- Writhe initiates 3 Infernal damage to Crooked Cop.
- Writhe deals Crooked Cop 3 Infernal damage.
- Crooked Cop is now at -1 HP.
- Writhe's Extract destroys Crooked Cop!
- The Operative initiates 1 Melee damage to Captain Cosmic.
- The Operative deals Captain Cosmic 1 Melee damage.
- Captain Cosmic is now at 26 HP.
- GameController moved Crooked Cop to the villain trash.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- The Super Scientific Tachyon's Experiment puts Good Hero - Bad Hero into play.
- Good Hero - Bad Hero tried to increase The Idealist's HP, but they are already at their maximum HP.
- Mainstay initiates 3 Melee damage to The Fence.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Fence 4 Melee damage.
- The Fence is now at 2 HP.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Research Grant.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- The Sentinels draws Second Chance.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Dark Delusions.
- Writhe initiates 2 Infernal damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Writhe initiates 2 Infernal damage to The Operative.
- Writhe deals The Operative 2 Infernal damage.
- The Operative is now at 43 HP.
- Writhe initiates 2 Infernal damage to The Deputy.
- Writhe deals The Deputy 2 Infernal damage.
- The Deputy is now at 7 HP.
- Writhe initiates 2 Infernal damage to The Fence.
- Writhe deals The Fence 2 Infernal damage.
- The Fence is now at 0 HP.
- Writhe's Extract destroys The Fence!
- The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
- The Operative deals The Super Scientific Tachyon 1 Melee damage.
- The Super Scientific Tachyon is now at 25 HP.
- GameController moved The Fence to the villain trash.
- Writhe initiates 2 Infernal damage to Thief.
- Writhe deals Thief 2 Infernal damage.
- Thief is now at 0 HP.
- Writhe's Extract destroys Thief!
- The Operative initiates 1 Melee damage to Captain Cosmic.
- The Operative deals Captain Cosmic 1 Melee damage.
- Captain Cosmic is now at 25 HP.
- GameController moved Thief to the villain trash.
- The Idealist initiates 3 Psychic damage to The Deputy.
- The Idealist deals The Deputy 3 Psychic damage.
- The Deputy is now at 4 HP.
- GameController moved Dark Delusions to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Deputy.
- The Idealist deals The Deputy 2 Psychic damage.
- The Deputy is now at 2 HP.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Dynamic Siphon.
- GameController moved Dynamic Siphon from Captain Cosmic's hand next to The Idealist.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Energy Bracer
- Captain Cosmic's Fabrication puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Mainstay.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Unflagging Animation.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Escaped Lab Rat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to The Deputy.
- Escaped Lab Rat deals The Deputy 1 Melee damage.
- The Deputy is now at 1 HP.
- Escaped Lab Rat initiates 1 Melee damage to Dynamic Siphon.
- Escaped Lab Rat deals Dynamic Siphon 1 Melee damage.
- Dynamic Siphon is now at 3 HP.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Deputy.
- The Idealist deals The Deputy 2 Psychic damage.
- The Deputy is now at -1 HP.
- The Idealist's Telekinetic Jab destroys The Deputy!
- The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
- The Operative deals The Super Scientific Tachyon 1 Melee damage.
- The Super Scientific Tachyon is now at 24 HP.
- GameController moved The Deputy to the villain trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Operative initiates 4 Melee damage to Captain Cosmic.
- The Operative deals Captain Cosmic 4 Melee damage.
- Captain Cosmic is now at 21 HP.
- The Chairman initiates 3 Melee damage to The Super Scientific Tachyon.
- The Chairman deals The Super Scientific Tachyon 3 Melee damage.
- The Super Scientific Tachyon is now at 21 HP.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed card: Prison Break
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Muscle
- The Operative puts The Muscle into play.
- The Operative moves 4 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- Enforcers initiates 3 Melee damage to Dynamic Siphon.
- Enforcers deals Dynamic Siphon 3 Melee damage.
- Dynamic Siphon is now at 0 HP.
- Enforcers destroys Dynamic Siphon!
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Operative.
- The Super Scientific Tachyon deals The Operative 1 Sonic damage.
- The Operative is now at 42 HP.
- Applying ongoing effect: The Operative cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Enforcers.
- The Super Scientific Tachyon deals Enforcers 1 Sonic damage.
- Enforcers is now at 5 HP.
- Applying ongoing effect: Enforcers cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Muscle.
- The Super Scientific Tachyon deals The Muscle 1 Sonic damage.
- The Muscle is now at 7 HP.
- Applying ongoing effect: The Muscle cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
- The Super Scientific Tachyon deals Escaped Lab Rat 1 Sonic damage.
- Escaped Lab Rat is now at 2 HP.
- Applying ongoing effect: Escaped Lab Rat cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Positive Energy
- Revealed card: Restorative Burst
- The Super Scientific Tachyon's Experiment puts Positive Energy into play.
- Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 22.
- Positive Energy tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
- Positive Energy tried to increase The Idealist's HP, but they are already at their maximum HP.
- Positive Energy tried to increase Writhe's HP, but they are already at their maximum HP.
- Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 22.
- Positive Energy tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 40 HP.
- The Idealist initiates 2 Psychic damage to Enforcers.
- The Idealist deals Enforcers 2 Psychic damage.
- Enforcers is now at 3 HP.
- The Idealist initiates 2 Psychic damage to The Muscle.
- The Idealist deals The Muscle 2 Psychic damage.
- The Muscle is now at 5 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- The Super Scientific Tachyon's Experiment puts Restorative Burst into play.
- Restorative Burst caused The Super Scientific Tachyon to regain 1 HP. HP is now 23.
- Restorative Burst tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Restorative Burst tried to increase Mainstay's HP, but they are already at their maximum HP.
- Restorative Burst tried to increase The Idealist's HP, but they are already at their maximum HP.
- Restorative Burst tried to increase Writhe's HP, but they are already at their maximum HP.
- Restorative Burst caused Captain Cosmic to regain 1 HP. HP is now 23.
- Restorative Burst tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- GameController moved Restorative Burst to The Sentinels' trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- The Sentinels draws Horrifying Dichotomy.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Sentinel Tactics.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Muscle.
- The Idealist deals The Muscle 2 Psychic damage.
- The Muscle is now at 3 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Cosmic Crest.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Potent Disruption
- Captain Cosmic moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Unflagging Animation.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Experimental Mutagen.
- There are no rat cards in the environment trash cards in the environment trash to put into play.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Supercooled Trisolvent Vat.
- "Rook City is Mine!" plays Experimental Mutagen.
- There are no rat cards in the environment trash cards in the environment trash to put into play.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 1 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- Captain Cosmic discards Potent Disruption.
- Enforcers moved Potent Disruption from Captain Cosmic's hand to Captain Cosmic's trash.
- The Contract initiates 2 Projectile damage to The Super Scientific Tachyon.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals The Super Scientific Tachyon 3 Projectile damage.
- The Super Scientific Tachyon is now at 20 HP.
- The Contract puts Hired Gun into play.
- Captain Cosmic discards Destructive Response.
- Enforcers moved Destructive Response from Captain Cosmic's hand to Captain Cosmic's trash.
- Hired Gun initiates 2 Projectile damage to The Super Scientific Tachyon.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Super Scientific Tachyon 3 Projectile damage.
- The Super Scientific Tachyon is now at 17 HP.
- Hired Gun initiates 2 Projectile damage to Dr. Medico.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
- Hired Gun deals Dr. Medico 2 Projectile damage.
- Dr. Medico is now at 11 HP.
- Hired Gun initiates 2 Projectile damage to Mainstay.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Hired Gun by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Hired Gun by 1.
- Damage amount was 0, so no damage was dealt.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
- Hired Gun deals The Idealist 2 Projectile damage.
- The Idealist is now at 9 HP.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
- Hired Gun deals Writhe 2 Projectile damage.
- Writhe is now at 12 HP.
- Hired Gun initiates 2 Projectile damage to Captain Cosmic.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Captain Cosmic 3 Projectile damage.
- Captain Cosmic is now at 20 HP.
- Hired Gun initiates 2 Projectile damage to Cosmic Crest.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Cosmic Crest 3 Projectile damage.
- Cosmic Crest is now at 1 HP.
- Hired Gun initiates 2 Projectile damage to Energy Bracer.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Energy Bracer 3 Projectile damage.
- Energy Bracer is now at 1 HP.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: The Operative cannot deal damage.
- Notice: an ongoing effect just expired: Enforcers cannot deal damage.
- Notice: an ongoing effect just expired: The Muscle cannot deal damage.
- Notice: an ongoing effect just expired: Escaped Lab Rat cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Sonic Vortex.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals The Super Scientific Tachyon 2 Cold damage.
- The Super Scientific Tachyon is now at 15 HP.
- Tachyon may select up to 3 targets.
- The Super Scientific Tachyon initiates 3 Sonic damage to Enforcers.
- The Super Scientific Tachyon deals Enforcers 3 Sonic damage.
- Enforcers is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys Enforcers!
- The Operative initiates 1 Melee damage to Captain Cosmic.
- The Contract increases the damage dealt by The Operative by 1.
- The Operative deals Captain Cosmic 2 Melee damage.
- Captain Cosmic is now at 18 HP.
- GameController moved Enforcers to the villain trash.
- The Super Scientific Tachyon initiates 3 Sonic damage to The Muscle.
- The Super Scientific Tachyon deals The Muscle 3 Sonic damage.
- The Muscle is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys The Muscle!
- The Operative initiates 1 Melee damage to Captain Cosmic.
- The Contract increases the damage dealt by The Operative by 1.
- The Operative deals Captain Cosmic 2 Melee damage.
- Captain Cosmic is now at 16 HP.
- GameController moved The Muscle to the villain trash.
- The Super Scientific Tachyon initiates 3 Sonic damage to Hired Gun.
- The Super Scientific Tachyon deals Hired Gun 3 Sonic damage.
- Hired Gun is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys Hired Gun!
- The Operative initiates 1 Melee damage to Captain Cosmic.
- The Contract increases the damage dealt by The Operative by 1.
- The Operative deals Captain Cosmic 2 Melee damage.
- Captain Cosmic is now at 14 HP.
- GameController moved Hired Gun to the villain trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Fling Into Darkness
- Revealed card: Caliginous Form
- The Super Scientific Tachyon moved Fling Into Darkness from The Sentinels' revealed cards to The Sentinels' trash.
- The Super Scientific Tachyon moved Caliginous Form from The Sentinels' revealed cards to The Sentinels' trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Restorative Burst.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Fling Into Darkness.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 3 Melee damage to The Contract.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Contract 4 Melee damage.
- The Contract is now at 3 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Fling Into Darkness destroys The Contract!
- The Operative initiates 1 Melee damage to The Super Scientific Tachyon.
- The Operative deals The Super Scientific Tachyon 1 Melee damage.
- The Super Scientific Tachyon is now at 14 HP.
- GameController moved The Contract to the villain trash.
- GameController moved Fling Into Darkness to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to Enforcers.
- The Idealist deals Enforcers 2 Psychic damage.
- Enforcers is now at 4 HP.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Positive Energy.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Destructive Response.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
- Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
- Captain Cosmic is now at 13 HP.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Cosmic Crest.
- Cosmic Crest caused Cosmic Crest to regain 2 HP. HP is now 3.
- Cosmic Crest caused Energy Bracer to regain 2 HP. HP is now 3.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Potent Disruption.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Escaped Lab Rat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to Cosmic Crest.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Cosmic Crest 3 Melee damage.
- Cosmic Crest is now at 0 HP.
- Escaped Lab Rat destroys Cosmic Crest!
- Captain Cosmic initiates 1 Energy damage to Enforcers.
- Captain Cosmic deals Enforcers 1 Energy damage.
- Enforcers is now at 3 HP.
- GameController moved Cosmic Crest to Captain Cosmic's trash.
- Escaped Lab Rat initiates 1 Melee damage to Energy Bracer.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Energy Bracer 3 Melee damage.
- Energy Bracer is now at 0 HP.
- Escaped Lab Rat destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Operative.
- Supercooled Trisolvent Vat deals The Operative 1 Cold damage.
- The Operative is now at 39 HP.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to The Operative.
- Supercooled Trisolvent Vat deals The Operative 1 Toxic damage.
- The Operative is now at 38 HP.
- Supercooled Trisolvent Vat initiates 1 Energy damage to The Operative.
- Supercooled Trisolvent Vat deals The Operative 1 Energy damage.
- The Operative is now at 37 HP.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Enforcers.
- Supercooled Trisolvent Vat deals Enforcers 1 Cold damage.
- Enforcers is now at 2 HP.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Enforcers.
- Supercooled Trisolvent Vat deals Enforcers 1 Toxic damage.
- Enforcers is now at 1 HP.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Enforcers.
- Supercooled Trisolvent Vat deals Enforcers 1 Energy damage.
- Enforcers is now at 0 HP.
- Supercooled Trisolvent Vat destroys Enforcers!
- The Operative initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Enforcers to the villain trash.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
- Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Cold damage.
- The Super Scientific Tachyon is now at 13 HP.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to The Super Scientific Tachyon.
- Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Toxic damage.
- The Super Scientific Tachyon is now at 12 HP.
- Supercooled Trisolvent Vat initiates 1 Energy damage to The Super Scientific Tachyon.
- Supercooled Trisolvent Vat deals The Super Scientific Tachyon 1 Energy damage.
- The Super Scientific Tachyon is now at 11 HP.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
- Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
- Captain Cosmic is now at 12 HP.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Captain Cosmic.
- Supercooled Trisolvent Vat deals Captain Cosmic 1 Toxic damage.
- Captain Cosmic is now at 11 HP.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Captain Cosmic.
- Supercooled Trisolvent Vat deals Captain Cosmic 1 Energy damage.
- Captain Cosmic is now at 10 HP.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Supercooled Trisolvent Vat initiates 1 Energy damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Escaped Lab Rat initiates 1 Melee damage to The Idealist.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
- Escaped Lab Rat deals The Idealist 2 Melee damage.
- The Idealist is now at 7 HP.
- Escaped Lab Rat initiates 1 Melee damage to Captain Cosmic.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Captain Cosmic 3 Melee damage.
- Captain Cosmic is now at 7 HP.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 4 HP. HP is now 41.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Revealed matching card: The Broker
- The Operative puts The Broker into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Broker puts Informant into play.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- Informant plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts them into play!
- Prison Break puts The Contract into play.
- Prison Break puts The Muscle into play.
- Prison Break puts The Deputy into play.
- Prison Break puts The Fence into play.
- GameController moved Prison Break to the villain trash.
- Supercooled Trisolvent Vat initiates 1 Cold damage to The Super Scientific Tachyon.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals The Super Scientific Tachyon 2 Cold damage.
- The Super Scientific Tachyon is now at 9 HP.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Chairman.
- The Super Scientific Tachyon deals The Chairman 1 Sonic damage.
- The Chairman is now at 34 HP.
- Applying ongoing effect: The Chairman cannot deal damage.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Super Scientific Tachyon.
- Action of The Chairman was cancelled by Hypersonic Assault.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Operative.
- The Super Scientific Tachyon deals The Operative 1 Sonic damage.
- The Operative is now at 40 HP.
- Applying ongoing effect: The Operative cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Informant.
- The Super Scientific Tachyon deals Informant 1 Sonic damage.
- Informant is now at 1 HP.
- Applying ongoing effect: Informant cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Broker.
- The Super Scientific Tachyon deals The Broker 1 Sonic damage.
- The Broker is now at 4 HP.
- Applying ongoing effect: The Broker cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Contract.
- The Super Scientific Tachyon deals The Contract 1 Sonic damage.
- The Contract is now at 6 HP.
- Applying ongoing effect: The Contract cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Deputy.
- The Super Scientific Tachyon deals The Deputy 1 Sonic damage.
- The Deputy is now at 8 HP.
- Applying ongoing effect: The Deputy cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Fence.
- The Super Scientific Tachyon deals The Fence 1 Sonic damage.
- The Fence is now at 5 HP.
- Applying ongoing effect: The Fence cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to The Muscle.
- The Super Scientific Tachyon deals The Muscle 1 Sonic damage.
- The Muscle is now at 7 HP.
- Applying ongoing effect: The Muscle cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- The Super Scientific Tachyon initiates 1 Sonic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by The Super Scientific Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Telekinetic Wallop
- Revealed card: Team Communication
- The Super Scientific Tachyon's Experiment puts Telekinetic Wallop into play.
- The Idealist initiates 1 Melee damage to Informant.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- The Idealist deals Informant 3 Psychic damage.
- Informant is now at -2 HP.
- The Idealist's Telekinetic Jab destroys Informant!
- GameController moved Informant to the villain trash.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Contract.
- The Idealist deals The Contract 2 Psychic damage.
- The Contract is now at 4 HP.
- The Idealist initiates 1 Melee damage to The Contract.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- The Idealist deals The Contract 3 Psychic damage.
- The Contract is now at 1 HP.
- The Idealist initiates 1 Melee damage to The Muscle.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- The Idealist deals The Muscle 3 Psychic damage.
- The Muscle is now at 4 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- The Super Scientific Tachyon's Experiment puts Team Communication into play.
- The Sentinels draws Blackout.
- The Sentinels draws Unique Capabilities.
- The Sentinels draws Team Communication.
- The Sentinels draws Dark Delusions.
- Team Communication plays Unique Capabilities.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Unique Capabilities puts Hippocratic Oath into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Restorative Burst.
- Unique Capabilities plays Team Communication.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels draws Positive Energy.
- The Sentinels draws Coordinated Assault.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Coordinated Assault.
- Team Communication plays Positive Energy.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- The Contract increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 10.
- Positive Energy caused Dr. Medico to regain 1 HP. HP is now 12.
- Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
- Positive Energy caused The Idealist to regain 1 HP. HP is now 8.
- Positive Energy caused Writhe to regain 1 HP. HP is now 13.
- Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 8.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Idealist deals The Chairman 2 Psychic damage.
- The Chairman is now at 32 HP.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 38 HP.
- The Idealist initiates 2 Psychic damage to The Broker.
- The Idealist deals The Broker 2 Psychic damage.
- The Broker is now at 2 HP.
- The Idealist initiates 2 Psychic damage to The Contract.
- The Idealist deals The Contract 2 Psychic damage.
- The Contract is now at -1 HP.
- The Idealist's Telekinetic Jab destroys The Contract!
- GameController moved The Contract to the villain trash.
- The Idealist initiates 2 Psychic damage to The Deputy.
- The Idealist deals The Deputy 2 Psychic damage.
- The Deputy is now at 6 HP.
- The Idealist initiates 2 Psychic damage to The Fence.
- The Idealist deals The Fence 2 Psychic damage.
- The Fence is now at 3 HP.
- The Idealist initiates 2 Psychic damage to The Muscle.
- The Idealist deals The Muscle 2 Psychic damage.
- The Muscle is now at 2 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Positive Energy.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Damage amount was 0, so no damage was dealt.
- Positive Energy caused The Super Scientific Tachyon to regain 1 HP. HP is now 11.
- Positive Energy caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
- Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
- Positive Energy caused The Idealist to regain 1 HP. HP is now 9.
- Positive Energy caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
- Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 9.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Idealist deals The Chairman 2 Psychic damage.
- The Chairman is now at 30 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Idealist.
- Action of The Chairman was cancelled by Hypersonic Assault.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Deputy.
- The Idealist deals The Deputy 2 Psychic damage.
- The Deputy is now at 4 HP.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 36 HP.
- The Idealist initiates 2 Psychic damage to The Broker.
- The Idealist deals The Broker 2 Psychic damage.
- The Broker is now at 0 HP.
- The Idealist's Telekinetic Jab destroys The Broker!
- GameController moved The Broker to the villain trash.
- The Idealist initiates 2 Psychic damage to The Deputy.
- The Idealist deals The Deputy 2 Psychic damage.
- The Deputy is now at 2 HP.
- The Idealist initiates 2 Psychic damage to The Fence.
- The Idealist deals The Fence 2 Psychic damage.
- The Fence is now at 1 HP.
- The Idealist initiates 2 Psychic damage to The Muscle.
- The Idealist deals The Muscle 2 Psychic damage.
- The Muscle is now at 0 HP.
- The Idealist's Telekinetic Jab destroys The Muscle!
- GameController moved The Muscle to the villain trash.
- GameController moved Positive Energy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Second Chance.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused The Super Scientific Tachyon to regain 1 HP. HP is now 12.
- Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 10.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 10.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Unflagging Animation.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Captain Cosmic.
- Supercooled Trisolvent Vat deals Captain Cosmic 1 Cold damage.
- Captain Cosmic is now at 9 HP.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Wounding Buffer
- Captain Cosmic's Fabrication puts Wounding Buffer into play.
- GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Mainstay.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Construct Cataclysm.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic initiates 1 Psychic damage to Captain Cosmic.
- Captain Cosmic deals Captain Cosmic 1 Psychic damage.
- Captain Cosmic is now at 8 HP.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Chemical Explosion.
- Chemical Explosion destroys Supercooled Trisolvent Vat!
- GameController moved Supercooled Trisolvent Vat to the environment trash.
- Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
- Escaped Lab Rat is now at 0 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Chemical Explosion initiates 4 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 4 Toxic damage to The Operative.
- Chemical Explosion deals The Operative 4 Toxic damage.
- The Operative is now at 32 HP.
- Chemical Explosion initiates 4 Toxic damage to The Deputy.
- Chemical Explosion deals The Deputy 4 Toxic damage.
- The Deputy is now at -2 HP.
- Chemical Explosion destroys The Deputy!
- GameController moved The Deputy to the villain trash.
- Chemical Explosion initiates 4 Toxic damage to The Fence.
- Chemical Explosion deals The Fence 4 Toxic damage.
- The Fence is now at -3 HP.
- Chemical Explosion destroys The Fence!
- GameController moved The Fence to the villain trash.
- Chemical Explosion initiates 4 Toxic damage to The Super Scientific Tachyon.
- Chemical Explosion deals The Super Scientific Tachyon 4 Toxic damage.
- The Super Scientific Tachyon is now at 8 HP.
- Chemical Explosion initiates 4 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
- Chemical Explosion deals Dr. Medico 3 Toxic damage.
- Dr. Medico is now at 10 HP.
- Chemical Explosion initiates 4 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Chemical Explosion deals Mainstay 2 Toxic damage.
- Mainstay is now at 12 HP.
- Chemical Explosion initiates 4 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
- Chemical Explosion deals The Idealist 3 Toxic damage.
- The Idealist is now at 7 HP.
- Chemical Explosion initiates 4 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
- Chemical Explosion deals Writhe 3 Toxic damage.
- Writhe is now at 11 HP.
- Chemical Explosion initiates 4 Toxic damage to Captain Cosmic.
- Chemical Explosion deals Captain Cosmic 4 Toxic damage.
- Captain Cosmic is now at 4 HP.
- Chemical Explosion initiates 4 Toxic damage to Wounding Buffer.
- Chemical Explosion deals Wounding Buffer 4 Toxic damage.
- Wounding Buffer is now at 0 HP.
- Chemical Explosion destroys Wounding Buffer!
- Captain Cosmic initiates 1 Energy damage to The Operative.
- Captain Cosmic deals The Operative 1 Energy damage.
- The Operative is now at 31 HP.
- Captain Cosmic initiates 1 Energy damage to The Chairman.
- Captain Cosmic deals The Chairman 1 Energy damage.
- The Chairman is now at 29 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Captain Cosmic.
- Action of The Chairman was cancelled by Hypersonic Assault.
- Captain Cosmic initiates 1 Energy damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Captain Cosmic by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Captain Cosmic by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Wounding Buffer to Captain Cosmic's trash.
- Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
- Escaped Lab Rat is now at 1 HP.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to The Idealist.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
- Escaped Lab Rat deals The Idealist 2 Melee damage.
- The Idealist is now at 5 HP.
- Escaped Lab Rat initiates 1 Melee damage to Captain Cosmic.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Experimental Mutagen increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Captain Cosmic 3 Melee damage.
- Captain Cosmic is now at 1 HP.
- Chemical Explosion destroys itself!
- GameController moved Chemical Explosion to the environment trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Supercooled Trisolvent Vat.
- "Rook City is Mine!" plays Chemical Explosion.
- Chemical Explosion destroys Supercooled Trisolvent Vat!
- GameController moved Supercooled Trisolvent Vat to the environment trash.
- Chemical Explosion initiates 4 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 2 Toxic damage.
- Escaped Lab Rat is now at -1 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Chemical Explosion initiates 4 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 4 Toxic damage to The Operative.
- Chemical Explosion deals The Operative 4 Toxic damage.
- The Operative is now at 27 HP.
- Chemical Explosion initiates 4 Toxic damage to The Super Scientific Tachyon.
- Chemical Explosion deals The Super Scientific Tachyon 4 Toxic damage.
- The Super Scientific Tachyon is now at 4 HP.
- Chemical Explosion initiates 4 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
- Chemical Explosion deals Dr. Medico 3 Toxic damage.
- Dr. Medico is now at 7 HP.
- Chemical Explosion initiates 4 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Chemical Explosion deals Mainstay 2 Toxic damage.
- Mainstay is now at 10 HP.
- Chemical Explosion initiates 4 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
- Chemical Explosion deals The Idealist 3 Toxic damage.
- The Idealist is now at 2 HP.
- Chemical Explosion initiates 4 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
- Chemical Explosion deals Writhe 3 Toxic damage.
- Writhe is now at 8 HP.
- Chemical Explosion initiates 4 Toxic damage to Captain Cosmic.
- Chemical Explosion deals Captain Cosmic 4 Toxic damage.
- Captain Cosmic is now at -3 HP.
- Captain Cosmic is no longer a target.
- All of Captain Cosmic's cards are removed from the game.
- GameController moves 40 cards to the top of Captain Cosmic's OutOfGame.
- Captain Cosmic was flipped to its back side.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 5 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: The Chairman cannot deal damage.
- Notice: an ongoing effect just expired: The Operative cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Coordinated Assault
- Revealed card: Human Shield
- The Super Scientific Tachyon moved Coordinated Assault from The Sentinels' revealed cards to The Sentinels' trash.
- The Super Scientific Tachyon moved Human Shield from The Sentinels' revealed cards to The Sentinels' trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Aura of Vision moves 19 cards to the top of The Sentinels's Deck.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Positive Energy.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Human Shield.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 25 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Good Hero - Bad Hero.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 3.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 11.
- Hippocratic Oath caused The Super Scientific Tachyon to regain 1 HP. HP is now 5.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Dark Delusions.
- Writhe initiates 2 Infernal damage to The Chairman.
- Writhe deals The Chairman 2 Infernal damage.
- The Chairman is now at 27 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Writhe initiates 2 Infernal damage to The Operative.
- Writhe deals The Operative 2 Infernal damage.
- The Operative is now at 23 HP.
- The Idealist initiates 3 Psychic damage to The Operative.
- The Idealist deals The Operative 3 Psychic damage.
- The Operative is now at 20 HP.
- GameController moved Dark Delusions to The Sentinels' trash.
- Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Experimental Mutagen destroys itself!
- GameController moved Experimental Mutagen to the environment trash.
- Experimental Mutagen destroys itself!
- GameController moved Experimental Mutagen to the environment trash.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Irradiated Cyclohexane Vat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Chemical Explosion destroys itself!
- GameController moved Chemical Explosion to the environment trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts them into play!
- Prison Break puts The Fence into play.
- Prison Break puts The Deputy into play.
- Prison Break puts The Muscle into play.
- Prison Break puts The Broker into play.
- Prison Break puts The Contract into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Ran out of cards to reveal.
- The Operative moves 4 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- The Deputy puts Crooked Cop into play.
- The Muscle puts Enforcers into play.
- The Broker puts Informant into play.
- The Contract initiates 2 Projectile damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Contract by 1.
- The Contract increases the damage dealt by The Contract by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Contract by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Contract by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Contract by 1.
- The Contract deals Mainstay 1 Toxic damage.
- Mainstay is now at 10 HP.
- The Contract puts Hired Gun into play.
- Thief destroys Synaptic Interruption!
- The Fence caused The Chairman to regain 3 HP. HP is now 30.
- The Fence caused The Operative to regain 3 HP. HP is now 23.
- GameController moved Synaptic Interruption to Tachyon's trash.
- The Sentinels discards Dark Delusions.
- Enforcers moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
- Hired Gun initiates 2 Projectile damage to The Super Scientific Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Hired Gun by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Super Scientific Tachyon 5 Toxic damage.
- The Super Scientific Tachyon is now at 0 HP.
- The Super Scientific Tachyon is no longer a target.
- All of Tachyon's cards are removed from the game.
- GameController moves 40 cards to the top of Tachyon's OutOfGame.
- The Super Scientific Tachyon was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Dr. Medico.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Hired Gun by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Hired Gun by 1.
- Hired Gun deals Dr. Medico 3 Toxic damage.
- Dr. Medico is now at 4 HP.
- Hired Gun initiates 2 Projectile damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Hired Gun by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Hired Gun by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Hired Gun by 1.
- Hired Gun deals Mainstay 2 Toxic damage.
- Mainstay is now at 8 HP.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Hired Gun by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Hired Gun by 1.
- Hired Gun deals The Idealist 3 Toxic damage.
- The Idealist is now at 0 HP.
- The Idealist is no longer a target.
- The Idealist was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Writhe.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Hired Gun by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
- Mainstay's Block reduces the damage dealt to Writhe by Hired Gun by 1.
- Hired Gun deals Writhe 3 Toxic damage.
- Writhe is now at 5 HP.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Blackout.
- Informant plays Undivided Attention.
- The Operative initiates 4 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- The Operative deals Mainstay 3 Toxic damage.
- Mainstay is now at 5 HP.
- The Chairman initiates 3 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- The Contract increases the damage dealt by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- The Chairman deals Mainstay 2 Toxic damage.
- Mainstay is now at 3 HP.
- GameController moved Undivided Attention to the villain trash.
- Writhe initiates 2 Melee damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
- Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
- Writhe deals The Operative 2 Toxic damage.
- The Operative is now at 21 HP.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 6.
- The Operative initiates 2 Infernal damage to Hired Gun.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Hired Gun 3 Toxic damage.
- Hired Gun is now at 0 HP.
- The Operative destroys Hired Gun!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hired Gun to the villain trash.
- The Operative initiates 2 Infernal damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman is a nemesis of The Operative. Damage dealt increased by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Chairman by The Operative by 1.
- The Operative deals The Chairman 3 Toxic damage.
- The Chairman is now at 27 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative is a nemesis of The Chairman. Damage dealt increased by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- Crooked Cop reduces the damage dealt to The Operative by The Chairman by 1.
- The Chairman deals The Operative 2 Toxic damage.
- The Operative is now at 19 HP.
- The Operative initiates 2 Infernal damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Operative by The Operative by 1.
- The Operative deals The Operative 2 Toxic damage.
- The Operative is now at 17 HP.
- The Operative initiates 2 Infernal damage to Crooked Cop.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Crooked Cop 3 Toxic damage.
- Crooked Cop is now at 2 HP.
- The Operative initiates 2 Infernal damage to Enforcers.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Enforcers 3 Toxic damage.
- Enforcers is now at 3 HP.
- The Operative initiates 2 Infernal damage to Informant.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Informant 3 Toxic damage.
- Informant is now at -1 HP.
- The Operative destroys Informant!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Informant to the villain trash.
- The Operative initiates 2 Infernal damage to The Broker.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Broker by The Operative by 1.
- The Operative deals The Broker 2 Toxic damage.
- The Broker is now at 3 HP.
- The Operative initiates 2 Infernal damage to The Contract.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Contract by The Operative by 1.
- The Operative deals The Contract 2 Toxic damage.
- The Contract is now at 5 HP.
- The Operative initiates 2 Infernal damage to The Deputy.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Deputy by The Operative by 1.
- The Operative deals The Deputy 2 Toxic damage.
- The Deputy is now at 7 HP.
- The Operative initiates 2 Infernal damage to The Fence.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Fence by The Operative by 1.
- The Operative deals The Fence 2 Toxic damage.
- The Fence is now at 4 HP.
- The Operative initiates 2 Infernal damage to The Muscle.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Crooked Cop reduces the damage dealt to The Muscle by The Operative by 1.
- The Operative deals The Muscle 2 Toxic damage.
- The Muscle is now at 6 HP.
- The Operative initiates 2 Infernal damage to Thief.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Thief 3 Toxic damage.
- Thief is now at -1 HP.
- The Operative destroys Thief!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Thief to the villain trash.
- GameController moved Blackout to The Sentinels' trash.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels discards Horrifying Dichotomy.
- Human Shield moved Horrifying Dichotomy from The Sentinels' hand to The Sentinels' trash.
- The Sentinels discards Sentinel Tactics.
- Human Shield moved Sentinel Tactics from The Sentinels' hand to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Blackout.
- Writhe initiates 2 Melee damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
- Crooked Cop reduces the damage dealt to The Operative by Writhe by 1.
- Writhe deals The Operative 2 Toxic damage.
- The Operative is now at 15 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- The Operative initiates 2 Infernal damage to Crooked Cop.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Crooked Cop 3 Toxic damage.
- Crooked Cop is now at -1 HP.
- The Operative destroys Crooked Cop!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- The Operative deals Mainstay 1 Toxic damage.
- Mainstay is now at 5 HP.
- GameController moved Crooked Cop to the villain trash.
- The Operative initiates 2 Infernal damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman is a nemesis of The Operative. Damage dealt increased by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Chairman 4 Toxic damage.
- The Chairman is now at 23 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative is a nemesis of The Chairman. Damage dealt increased by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- The Chairman deals The Operative 3 Toxic damage.
- The Operative is now at 12 HP.
- The Operative initiates 2 Infernal damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Operative 3 Toxic damage.
- The Operative is now at 9 HP.
- The Operative initiates 2 Infernal damage to Enforcers.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Enforcers 3 Toxic damage.
- Enforcers is now at 0 HP.
- The Operative destroys Enforcers!
- The Operative initiates 1 Melee damage to Writhe.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Writhe by The Operative by 1.
- The Operative deals Writhe 2 Toxic damage.
- Writhe is now at 3 HP.
- GameController moved Enforcers to the villain trash.
- The Operative initiates 2 Infernal damage to The Broker.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Broker 3 Toxic damage.
- The Broker is now at 0 HP.
- The Operative destroys The Broker!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- The Operative deals Mainstay 1 Toxic damage.
- Mainstay is now at 4 HP.
- GameController moved The Broker to the villain trash.
- The Operative initiates 2 Infernal damage to The Contract.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Contract 3 Toxic damage.
- The Contract is now at 2 HP.
- The Operative initiates 2 Infernal damage to The Deputy.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Deputy 3 Toxic damage.
- The Deputy is now at 4 HP.
- The Operative initiates 2 Infernal damage to The Fence.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Fence 3 Toxic damage.
- The Fence is now at 1 HP.
- The Operative initiates 2 Infernal damage to The Muscle.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals The Muscle 3 Toxic damage.
- The Muscle is now at 3 HP.
- GameController moved Blackout to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 7.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Fling Into Darkness.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 4.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 5.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 8.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Telekinetic Wallop.
- Mainstay initiates 1 Melee damage to The Contract.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Mainstay deals The Contract 3 Toxic damage.
- The Contract is now at -1 HP.
- Mainstay's Block destroys The Contract!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Contract to the villain trash.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 11.
- Mainstay initiates 1 Melee damage to The Fence.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Mainstay deals The Fence 3 Toxic damage.
- The Fence is now at -2 HP.
- Mainstay's Block destroys The Fence!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Fence to the villain trash.
- Mainstay initiates 1 Melee damage to The Muscle.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Mainstay deals The Muscle 3 Toxic damage.
- The Muscle is now at 0 HP.
- Mainstay's Block destroys The Muscle!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Muscle to the villain trash.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Biomemetic Plasma Vat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 24.
- Biomemetic Plasma Vat caused The Operative to regain 1 HP. HP is now 10.
- Biomemetic Plasma Vat caused The Deputy to regain 1 HP. HP is now 5.
- Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 6.
- Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 12.
- Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 5.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 28.
- Perfect Human Specimens caused The Operative to regain 4 HP. HP is now 14.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Deputy puts Crooked Cop into play.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Restorative Burst.
- The Idealist was flipped to its front side.
- Made The Idealist a target with 11 max HP and 3 current HP.
- Restorative Burst caused Dr. Medico to regain 1 HP. HP is now 7.
- Restorative Burst caused Mainstay to regain 1 HP. HP is now 13.
- Restorative Burst caused The Idealist to regain 1 HP. HP is now 4.
- Restorative Burst caused Writhe to regain 1 HP. HP is now 6.
- GameController moved Restorative Burst to The Sentinels' trash.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Positive Energy.
- Human Shield destroys itself!
- GameController moved Human Shield to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Deputy.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Deputy by Mainstay by 1.
- Crooked Cop reduces the damage dealt to The Deputy by Mainstay by 1.
- Mainstay deals The Deputy 5 Toxic damage.
- The Deputy is now at 0 HP.
- Mainstay's Block destroys The Deputy!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Deputy to the villain trash.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to Crooked Cop.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by The Idealist by 1.
- The Idealist deals Crooked Cop 2 Toxic damage.
- Crooked Cop is now at 3 HP.
- GameController moved Coordinated Assault to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Human Shield.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 5.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 7.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Horrifying Dichotomy.
- Dr. Medico initiates 3 Energy damage to Crooked Cop.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Dr. Medico by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by Dr. Medico by 1.
- Action of Horrifying Dichotomy was prevented by Hippocratic Oath.
- Hippocratic Oath caused The Idealist to regain 3 HP. HP is now 8.
- Writhe initiates 3 Infernal damage to Crooked Cop.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Writhe by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Crooked Cop by Writhe by 1.
- Writhe deals Crooked Cop 3 Toxic damage.
- Crooked Cop is now at 0 HP.
- Writhe's Extract destroys Crooked Cop!
- The Operative initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Crooked Cop to the villain trash.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Operative by The Idealist by 1.
- The Idealist deals The Operative 2 Toxic damage.
- The Operative is now at 12 HP.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Chemical Explosion.
- Chemical Explosion destroys Biomemetic Plasma Vat!
- GameController moved Biomemetic Plasma Vat to the environment trash.
- Chemical Explosion destroys Irradiated Cyclohexane Vat!
- GameController moved Irradiated Cyclohexane Vat to the environment trash.
- Chemical Explosion initiates 5 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 5 Toxic damage to The Operative.
- Chemical Explosion deals The Operative 5 Toxic damage.
- The Operative is now at 7 HP.
- Chemical Explosion initiates 5 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
- Chemical Explosion deals Dr. Medico 4 Toxic damage.
- Dr. Medico is now at 4 HP.
- Chemical Explosion initiates 5 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Chemical Explosion deals Mainstay 3 Toxic damage.
- Mainstay is now at 10 HP.
- Chemical Explosion initiates 5 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
- Chemical Explosion deals The Idealist 4 Toxic damage.
- The Idealist is now at 4 HP.
- Chemical Explosion initiates 5 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Chemical Explosion by 1.
- Chemical Explosion deals Writhe 4 Toxic damage.
- Writhe is now at 3 HP.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Chemical Explosion destroys itself!
- GameController moved Chemical Explosion to the environment trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Operative initiates 4 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The Operative by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Operative by 1.
- The Operative deals Mainstay 2 Melee damage.
- Mainstay is now at 8 HP.
- The Chairman initiates 3 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- The Chairman deals Mainstay 1 Melee damage.
- Mainstay is now at 7 HP.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Ran out of cards to reveal.
- The Operative moves 1 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Positive Energy.
- Positive Energy caused Dr. Medico to regain 1 HP. HP is now 5.
- Positive Energy caused Mainstay to regain 1 HP. HP is now 8.
- Positive Energy caused The Idealist to regain 1 HP. HP is now 5.
- Positive Energy caused Writhe to regain 1 HP. HP is now 4.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Idealist deals The Chairman 2 Psychic damage.
- The Chairman is now at 26 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 5 HP.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 3 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Good Hero - Bad Hero.
- Good Hero - Bad Hero caused Writhe to regain 3 HP. HP is now 7.
- Mainstay initiates 3 Melee damage to The Operative.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Operative 4 Melee damage.
- The Operative is now at -1 HP.
- The Operative was flipped to its back side.
- The Operative is no longer a target.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Idealist deals The Chairman 2 Psychic damage.
- The Chairman is now at 24 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Idealist.
- The Operative increases the damage dealt by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by The Chairman by 1.
- The Chairman deals The Idealist 1 Melee damage.
- The Idealist is now at 4 HP.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Team Communication.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 5.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 6.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 8.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Team Communication.
- The Sentinels draws Unique Capabilities.
- The Sentinels draws Caliginous Form.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Unique Capabilities.
- Team Communication plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Team Communication.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Unique Capabilities.
- The Sentinels draws Team Communication.
- The Sentinels draws Fling Into Darkness.
- Team Communication plays Team Communication.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Coordinated Assault.
- The Sentinels draws Positive Energy.
- Team Communication moves 13 cards to the top of The Sentinels's Deck.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Human Shield.
- Team Communication plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Coordinated Assault.
- Unique Capabilities plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Positive Energy.
- Unique Capabilities plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Chairman.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Chairman 6 Melee damage.
- The Chairman is now at 18 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Mainstay.
- The Operative increases the damage dealt by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- The Idealist deals The Chairman 2 Psychic damage.
- The Chairman is now at 16 HP.
- GameController moved Coordinated Assault to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Biomemetic Plasma Vat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 17.
- Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 7.
- Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 9.
- Biomemetic Plasma Vat caused The Idealist to regain 1 HP. HP is now 6.
- Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 9.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 21.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Caliginous Form.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Horrifying Dichotomy.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Good Hero - Bad Hero.
- Good Hero - Bad Hero caused The Idealist to regain 3 HP. HP is now 9.
- Mainstay initiates 3 Melee damage to The Chairman.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
- Mainstay deals The Chairman 3 Melee damage.
- The Chairman is now at 18 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Mainstay.
- The Operative increases the damage dealt by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
- The Idealist deals The Chairman 1 Psychic damage.
- The Chairman is now at 17 HP.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Blackout.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 10.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Chairman.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
- Mainstay deals The Chairman 5 Melee damage.
- The Chairman is now at 12 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Mainstay.
- The Operative increases the damage dealt by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
- The Idealist deals The Chairman 1 Psychic damage.
- The Chairman is now at 11 HP.
- GameController moved Coordinated Assault to The Sentinels' trash.
- Went from Captain Cosmic's UseIncapacitatedAbility phase to End phase.
- Went from Captain Cosmic's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Irradiated Cyclohexane Vat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Biomemetic Plasma Vat caused The Chairman to regain 1 HP. HP is now 12.
- Biomemetic Plasma Vat caused Dr. Medico to regain 1 HP. HP is now 9.
- Biomemetic Plasma Vat caused Mainstay to regain 1 HP. HP is now 11.
- Biomemetic Plasma Vat caused The Idealist to regain 1 HP. HP is now 10.
- Biomemetic Plasma Vat caused Writhe to regain 1 HP. HP is now 11.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController moves 25 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 4 HP. HP is now 16.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
- Mainstay deals The Chairman 6 Toxic damage.
- The Chairman is now at 10 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative increases the damage dealt by The Chairman by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The Chairman by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The Chairman by 1.
- Biomemetic Plasma Vat reduces the damage dealt to Mainstay by The Chairman by 1.
- Damage amount was 0, so no damage was dealt.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
- The Idealist deals The Chairman 2 Toxic damage.
- The Chairman is now at 8 HP.
- GameController moved Coordinated Assault to The Sentinels' trash.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Good Hero - Bad Hero.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- The Idealist initiates 1 Melee damage to The Chairman.
- Telekinetic Wallop changes the damage type to Psychic.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
- The Idealist deals The Chairman 3 Toxic damage.
- The Chairman is now at 5 HP.
- The Chairman reacts!
- The Chairman initiates 1 Melee damage to The Idealist.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative increases the damage dealt by The Chairman by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Idealist by The Chairman by 1.
- The Chairman deals The Idealist 2 Toxic damage.
- The Idealist is now at 8 HP.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Idealist by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by The Idealist by 1.
- The Idealist deals The Chairman 2 Toxic damage.
- The Chairman is now at 3 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 10.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 9.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
- Went from The Sentinels's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UseIncapacitatedAbility phase.
- Captain Cosmic uses the incapacitated ability "One player may play a card."
- Captain Cosmic plays Fling Into Darkness.
- Mainstay initiates 3 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Mainstay by 1.
- Biomemetic Plasma Vat reduces the damage dealt to The Chairman by Mainstay by 1.
- Mainstay deals The Chairman 4 Toxic damage.
- The Chairman is now at -1 HP.
- The Super Scientific Tachyon, Dr. Medico, Mainstay, The Idealist, Writhe and Captain Cosmic all defeated The Chairman! Congratulations!
- You just unlocked the promo card: Action Hero Stuntman!
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