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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
- setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
- setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
- setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
- local area = createCombatArea({
- {1, 1, 1},
- {1, 3, 1},
- {1, 1, 1}
- })
- setCombatArea(combat, area)
- function onUseWeapon(cid, var)
- return doCombat(cid, combat, var)
- end
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