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ezkatka1337 Oct 16th, 2018 67 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -----------------------
  87. --MemeusV2--
  88. -------------------------------------------------------
  89. --A script By makhail07
  90.  
  91. --Discord Creterisk#2958
  92. -------------------------------------------------------
  93.  
  94. local FavIDs = {
  95.     340106355, --Nefl Crystals
  96.     927529620, --Dimension
  97.     876981900, --Fantasy
  98.     398987889, --Ordinary Days
  99.     1117396305, --Oh wait, it's you.
  100.     885996042, --Action Winter Journey
  101.     919231299, --Sprawling Idiot Effigy
  102.     743466274, --Good Day Sunshine
  103.     727411183, --Knife Fight
  104.     1402748531, --The Earth Is Counting On You!
  105.     595230126 --Robot Language
  106.     }
  107.  
  108.  
  109.  
  110. --The reality of my life isn't real but a Universe -makhail07
  111. wait()
  112. local plr = owner
  113. print('Local User is '..plr.Name)
  114. local char = plr.Character
  115. local hum = char.Humanoid
  116. local ra = char["Right Arm"]
  117. local la= char["Left Arm"]
  118. local rl= char["Right Leg"]
  119. local ll = char["Left Leg"]
  120. local hed = char.Head
  121. local root = char.HumanoidRootPart
  122. local rootj = root.RootJoint
  123. local tors = char.Torso
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127.  
  128.  
  129. -------------------------------------------------------
  130. --Start Good Stuff--
  131. -------------------------------------------------------
  132. CF = CFrame.new
  133. angles = CFrame.Angles
  134. attack = false
  135. Euler = CFrame.fromEulerAnglesXYZ
  136. Rad = math.rad
  137. IT = Instance.new
  138. BrickC = BrickColor.new
  139. Cos = math.cos
  140. Acos = math.acos
  141. Sin = math.sin
  142. Asin = math.asin
  143. Abs = math.abs
  144. Mrandom = math.random
  145. Floor = math.floor
  146. -------------------------------------------------------
  147. --End Good Stuff--
  148. -------------------------------------------------------
  149. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  150. RSH, LSH = nil, nil
  151. RW = Instance.new("Weld")
  152. LW = Instance.new("Weld")
  153. RH = tors["Right Hip"]
  154. LH = tors["Left Hip"]
  155. RSH = tors["Right Shoulder"]
  156. LSH = tors["Left Shoulder"]
  157. RSH.Parent = nil
  158. LSH.Parent = nil
  159. RW.Name = "RW"
  160. RW.Part0 = tors
  161. RW.C0 = CF(1.5, 0.5, 0)
  162. RW.C1 = CF(0, 0.5, 0)
  163. RW.Part1 = ra
  164. RW.Parent = tors
  165. LW.Name = "LW"
  166. LW.Part0 = tors
  167. LW.C0 = CF(-1.5, 0.5, 0)
  168. LW.C1 = CF(0, 0.5, 0)
  169. LW.Part1 = la
  170. LW.Parent = tors
  171. Effects = {}
  172.  
  173. -------------------------------------------------------
  174. --Start HeartBeat--
  175. -------------------------------------------------------
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "Heartbeat"
  178. script:WaitForChild("Heartbeat")
  179.  
  180. frame = 1 / 60
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184.  
  185.  
  186. lastframe = tick()
  187. script.Heartbeat:Fire()
  188.  
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191.     tf = tf + s
  192.     if tf >= frame then
  193.         if allowframeloss then
  194.             script.Heartbeat:Fire()
  195.             lastframe = tick()
  196.         else
  197.             for i = 1, math.floor(tf / frame) do
  198.                 script.Heartbeat:Fire()
  199.             end
  200.             lastframe = tick()
  201.         end
  202.         if tossremainder then
  203.             tf = 0
  204.         else
  205.             tf = tf - frame * math.floor(tf / frame)
  206.         end
  207.     end
  208. end)
  209. -------------------------------------------------------
  210. --End HeartBeat--
  211. -------------------------------------------------------
  212.  
  213. -------------------------------------------------------
  214. --Start Kyu's shitty stuff--
  215. -------------------------------------------------------
  216.  
  217. function ragdoll(model)
  218.     local char = model
  219.     torso = char.HumanoidRootPart
  220.     torso2 = char.Torso
  221.     LW.Parent = nil
  222.     RW.Parent = nil
  223.     LH.Parent = nil
  224.     RH.Parent = nil
  225.         if hum ~= nil then
  226.         hum.PlatformStand = true
  227.         end
  228.  
  229.         local Head = char:FindFirstChild("Head")
  230.         if Head then
  231.             local Neck = Instance.new("Weld")
  232.             Neck.Name = "Neck"
  233.             Neck.Part0 = torso
  234.             Neck.Part1 = Head
  235.             Neck.C0 = CFrame.new(0, 1.5, 0)
  236.             Neck.C1 = CFrame.new()
  237.             Neck.Parent = torso
  238.         end
  239.         local Limb = char:FindFirstChild("Right Arm")
  240.         if Limb then
  241.  
  242.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  243.             local Joint = Instance.new("Glue")
  244.             Joint.Name = "RightShoulder"
  245.             Joint.Part0 = torso
  246.             Joint.Part1 = Limb
  247.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  248.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  249.             Joint.Parent = torso
  250.  
  251.             local B = Instance.new("Part")
  252.             B.TopSurface = 0
  253.             B.BottomSurface = 0
  254.             B.formFactor = "Symmetric"
  255.             B.Size = Vector3.new(1, 1, 1)
  256.             B.Transparency = 1
  257.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  258.             B.Parent = char
  259.             local W = Instance.new("Weld")
  260.             W.Part0 = Limb
  261.             W.Part1 = B
  262.             W.C0 = CFrame.new(0, -0.5, 0)
  263.             W.Parent = Limb
  264.  
  265.         end
  266.         local Limb = char:FindFirstChild("Left Arm")
  267.         if Limb then
  268.  
  269.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  270.             local Joint = Instance.new("Glue")
  271.             Joint.Name = "LeftShoulder"
  272.             Joint.Part0 = torso
  273.             Joint.Part1 = Limb
  274.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  275.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  276.             Joint.Parent = torso
  277.  
  278.             local B = Instance.new("Part")
  279.             B.TopSurface = 0
  280.             B.BottomSurface = 0
  281.             B.formFactor = "Symmetric"
  282.             B.Size = Vector3.new(1, 1, 1)
  283.             B.Transparency = 1
  284.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  285.             B.Parent = char
  286.             local W = Instance.new("Weld")
  287.             W.Part0 = Limb
  288.             W.Part1 = B
  289.             W.C0 = CFrame.new(0, -0.5, 0)
  290.             W.Parent = Limb
  291.  
  292.         end
  293.         local Limb = char:FindFirstChild("Right Leg")
  294.         if Limb then
  295.  
  296.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  297.             local Joint = Instance.new("Glue")
  298.             Joint.Name = "RightHip"
  299.             Joint.Part0 = torso
  300.             Joint.Part1 = Limb
  301.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  302.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303.             Joint.Parent = torso
  304.  
  305.             local B = Instance.new("Part")
  306.             B.TopSurface = 0
  307.             B.BottomSurface = 0
  308.             B.formFactor = "Symmetric"
  309.             B.Size = Vector3.new(1, 1, 1)
  310.             B.Transparency = 1
  311.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  312.             B.Parent = char
  313.             local W = Instance.new("Weld")
  314.             W.Part0 = Limb
  315.             W.Part1 = B
  316.             W.C0 = CFrame.new(0, -0.5, 0)
  317.             W.Parent = Limb
  318.  
  319.         end
  320.         local Limb = char:FindFirstChild("Left Leg")
  321.         if Limb then
  322.  
  323.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  324.             local Joint = Instance.new("Glue")
  325.             Joint.Name = "LeftHip"
  326.             Joint.Part0 = torso
  327.             Joint.Part1 = Limb
  328.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  329.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  330.             Joint.Parent = torso
  331.  
  332.             local B = Instance.new("Part")
  333.             B.TopSurface = 0
  334.             B.BottomSurface = 0
  335.             B.formFactor = "Symmetric"
  336.             B.Size = Vector3.new(1, 1, 1)
  337.             B.Transparency = 1
  338.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  339.             B.Parent = char
  340.             local W = Instance.new("Weld")
  341.             W.Part0 = Limb
  342.             W.Part1 = B
  343.             W.C0 = CFrame.new(0, -0.5, 0)
  344.             W.Parent = Limb
  345.  
  346.         end
  347.         --[
  348.         local Bar = Instance.new("Part")
  349.         Bar.TopSurface = 0
  350.         Bar.BottomSurface = 0
  351.         Bar.formFactor = "Symmetric"
  352.         Bar.Size = Vector3.new(1, 1, 1)
  353.         Bar.Transparency = 1
  354.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  355.         Bar.Parent = char
  356.         local Weld = Instance.new("Weld")
  357.         Weld.Part0 = torso
  358.         Weld.Part1 = Bar
  359.         Weld.C0 = CFrame.new(0, 0.5, 0)
  360.         Weld.Parent = torso
  361.         --]]
  362.  
  363. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  364.  
  365. end
  366.  
  367. -------------------------------------------------------
  368. --End Kyu's shitty stuff--
  369. -------------------------------------------------------
  370.  
  371. -------------------------------------------------------
  372. --Start Important Functions--
  373. -------------------------------------------------------
  374. function swait(num)
  375.     if num == 0 or num == nil then
  376.         game:service("RunService").Stepped:wait(0)
  377.     else
  378.         for i = 0, num do
  379.             game:service("RunService").Stepped:wait(0)
  380.         end
  381.     end
  382. end
  383. function thread(f)
  384.     coroutine.resume(coroutine.create(f))
  385. end
  386. function clerp(a, b, t)
  387.     local qa = {
  388.         QuaternionFromCFrame(a)
  389.     }
  390.     local qb = {
  391.         QuaternionFromCFrame(b)
  392.     }
  393.     local ax, ay, az = a.x, a.y, a.z
  394.     local bx, by, bz = b.x, b.y, b.z
  395.     local _t = 1 - t
  396.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  397. end
  398. function QuaternionFromCFrame(cf)
  399.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  400.     local trace = m00 + m11 + m22
  401.     if trace > 0 then
  402.         local s = math.sqrt(1 + trace)
  403.         local recip = 0.5 / s
  404.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  405.     else
  406.         local i = 0
  407.         if m00 < m11 then
  408.             i = 1
  409.         end
  410.         if m22 > (i == 0 and m00 or m11) then
  411.             i = 2
  412.         end
  413.         if i == 0 then
  414.             local s = math.sqrt(m00 - m11 - m22 + 1)
  415.             local recip = 0.5 / s
  416.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  417.         elseif i == 1 then
  418.             local s = math.sqrt(m11 - m22 - m00 + 1)
  419.             local recip = 0.5 / s
  420.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  421.         elseif i == 2 then
  422.             local s = math.sqrt(m22 - m00 - m11 + 1)
  423.             local recip = 0.5 / s
  424.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  425.         end
  426.     end
  427. end
  428. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  429.     local xs, ys, zs = x + x, y + y, z + z
  430.     local wx, wy, wz = w * xs, w * ys, w * zs
  431.     local xx = x * xs
  432.     local xy = x * ys
  433.     local xz = x * zs
  434.     local yy = y * ys
  435.     local yz = y * zs
  436.     local zz = z * zs
  437.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  438. end
  439. function QuaternionSlerp(a, b, t)
  440.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  441.     local startInterp, finishInterp
  442.     if cosTheta >= 1.0E-4 then
  443.         if 1 - cosTheta > 1.0E-4 then
  444.             local theta = math.acos(cosTheta)
  445.             local invSinTheta = 1 / Sin(theta)
  446.             startInterp = Sin((1 - t) * theta) * invSinTheta
  447.             finishInterp = Sin(t * theta) * invSinTheta
  448.         else
  449.             startInterp = 1 - t
  450.             finishInterp = t
  451.         end
  452.     elseif 1 + cosTheta > 1.0E-4 then
  453.         local theta = math.acos(-cosTheta)
  454.         local invSinTheta = 1 / Sin(theta)
  455.         startInterp = Sin((t - 1) * theta) * invSinTheta
  456.         finishInterp = Sin(t * theta) * invSinTheta
  457.     else
  458.         startInterp = t - 1
  459.         finishInterp = t
  460.     end
  461.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  462. end
  463. function rayCast(Position, Direction, Range, Ignore)
  464.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  465. end
  466. local RbxUtility = LoadLibrary("RbxUtility")
  467. local Create = RbxUtility.Create
  468.  
  469. -------------------------------------------------------
  470. --Start Damage Function--
  471. -------------------------------------------------------
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473.     if hit.Parent == nil then
  474.         return
  475.     end
  476.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  477.     for _, v in pairs(hit.Parent:children()) do
  478.         if v:IsA("Humanoid") then
  479.             h = v
  480.         end
  481.     end
  482.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  483.          warn'No R15 allowed'
  484.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  485.          end
  486.  
  487.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  488.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  489.             if hit.Parent.DebounceHit.Value == true then
  490.                 return
  491.             end
  492.         end
  493.          if insta == true then
  494.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  495.          end
  496.         local c = Create("ObjectValue"){
  497.             Name = "creator",
  498.             Value = owner,
  499.             Parent = h,
  500.         }
  501.         game:GetService("Debris"):AddItem(c, .5)
  502.         if HitSound ~= nil and HitPitch ~= nil then
  503.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  504.         end
  505.         local Damage = math.random(minim, maxim)
  506.         local blocked = false
  507.         local block = hit.Parent:findFirstChild("Block")
  508.         if block ~= nil then
  509.             if block.className == "IntValue" then
  510.                 if block.Value > 0 then
  511.                     blocked = true
  512.                     block.Value = block.Value - 1
  513.                     print(block.Value)
  514.                 end
  515.             end
  516.         end
  517.         if blocked == false then
  518.             h.Health = h.Health - Damage
  519.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  520.         else
  521.             h.Health = h.Health - (Damage / 2)
  522.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523.         end
  524.         if Type == "Knockdown" then
  525.             local hum = hit.Parent.Humanoid
  526.             hum.PlatformStand = true
  527.             coroutine.resume(coroutine.create(function(HHumanoid)
  528.                 swait(1)
  529.                 HHumanoid.PlatformStand = false
  530.             end), hum)
  531.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  532.             local bodvol = Create("BodyVelocity"){
  533.                 velocity = angle * knockback,
  534.                 P = 5000,
  535.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  536.                 Parent = hit,
  537.             }
  538.             local rl = Create("BodyAngularVelocity"){
  539.                 P = 3000,
  540.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  541.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  542.                 Parent = hit,
  543.             }
  544.             game:GetService("Debris"):AddItem(bodvol, .5)
  545.             game:GetService("Debris"):AddItem(rl, .5)
  546.         elseif Type == "Normal" then
  547.             local vp = Create("BodyVelocity"){
  548.                 P = 500,
  549.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  550.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  551.             }
  552.             if knockback > 0 then
  553.                 vp.Parent = hit.Parent.Torso
  554.             end
  555.             game:GetService("Debris"):AddItem(vp, .5)
  556.         elseif Type == "Up" then
  557.             local bodyVelocity = Create("BodyVelocity"){
  558.                 velocity = Vector3.new(0, 20, 0),
  559.                 P = 5000,
  560.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  561.                 Parent = hit,
  562.             }
  563.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  564.         elseif Type == "DarkUp" then
  565.             coroutine.resume(coroutine.create(function()
  566.                 for i = 0, 1, 0.1 do
  567.                     swait()
  568.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  569.                 end
  570.             end))
  571.             local bodyVelocity = Create("BodyVelocity"){
  572.                 velocity = Vector3.new(0, 20, 0),
  573.                 P = 5000,
  574.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575.                 Parent = hit,
  576.             }
  577.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  578.         elseif Type == "Snare" then
  579.             local bp = Create("BodyPosition"){
  580.                 P = 2000,
  581.                 D = 100,
  582.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  583.                 position = hit.Parent.Torso.Position,
  584.                 Parent = hit.Parent.Torso,
  585.             }
  586.             game:GetService("Debris"):AddItem(bp, 1)
  587.         elseif Type == "Freeze" then
  588.             local BodPos = Create("BodyPosition"){
  589.                 P = 50000,
  590.                 D = 1000,
  591.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  592.                 position = hit.Parent.Torso.Position,
  593.                 Parent = hit.Parent.Torso,
  594.             }
  595.             local BodGy = Create("BodyGyro") {
  596.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  597.                 P = 20e+003,
  598.                 Parent = hit.Parent.Torso,
  599.                 cframe = hit.Parent.Torso.CFrame,
  600.             }
  601.             hit.Parent.Torso.Anchored = true
  602.             coroutine.resume(coroutine.create(function(Part)
  603.                 swait(1.5)
  604.                 Part.Anchored = false
  605.             end), hit.Parent.Torso)
  606.             game:GetService("Debris"):AddItem(BodPos, 3)
  607.             game:GetService("Debris"):AddItem(BodGy, 3)
  608.         end
  609.         local debounce = Create("BoolValue"){
  610.             Name = "DebounceHit",
  611.             Parent = hit.Parent,
  612.             Value = true,
  613.         }
  614.         game:GetService("Debris"):AddItem(debounce, Delay)
  615.         c = Create("ObjectValue"){
  616.             Name = "creator",
  617.             Value = Player,
  618.             Parent = h,
  619.         }
  620.         game:GetService("Debris"):AddItem(c, .5)
  621.     end
  622. end
  623. -------------------------------------------------------
  624. --End Damage Function--
  625. -------------------------------------------------------
  626.  
  627. -------------------------------------------------------
  628. --Start Damage Function Customization--
  629. -------------------------------------------------------
  630. function ShowDamage(Pos, Text, Time, Color)
  631.     local Rate = (1 / 30)
  632.     local Pos = (Pos or Vector3.new(0, 0, 0))
  633.     local Text = (Text or "")
  634.     local Time = (Time or 2)
  635.     local Color = (Color or Color3.new(1, 0, 1))
  636.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  637.     EffectPart.Anchored = true
  638.     local BillboardGui = Create("BillboardGui"){
  639.         Size = UDim2.new(3, 0, 3, 0),
  640.         Adornee = EffectPart,
  641.         Parent = EffectPart,
  642.     }
  643.     local TextLabel = Create("TextLabel"){
  644.         BackgroundTransparency = 1,
  645.         Size = UDim2.new(1, 0, 1, 0),
  646.         Text = Text,
  647.         Font = "Highway",
  648.         TextColor3 = Color,
  649.         TextScaled = true,
  650.         Parent = BillboardGui,
  651.     }
  652.     game.Debris:AddItem(EffectPart, (Time))
  653.     EffectPart.Parent = game:GetService("Workspace")
  654.     delay(0, function()
  655.         local Frames = (Time / Rate)
  656.         for Frame = 1, Frames do
  657.             wait(Rate)
  658.             local Percent = (Frame / Frames)
  659.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  660.             TextLabel.TextTransparency = Percent
  661.         end
  662.         if EffectPart and EffectPart.Parent then
  663.             EffectPart:Destroy()
  664.         end
  665.     end)
  666. end
  667. -------------------------------------------------------
  668. --End Damage Function Customization--
  669. -------------------------------------------------------
  670.  
  671. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  672.   for _, c in pairs(workspace:children()) do
  673.     local hum = c:findFirstChild("Humanoid")
  674.     if hum ~= nil then
  675.       local head = c:findFirstChild("Head")
  676.       if head ~= nil then
  677.         local targ = head.Position - Part.Position
  678.         local mag = targ.magnitude
  679.         if magni >= mag and c.Name ~= plr.Name then
  680.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  681.         end
  682.       end
  683.     end
  684.   end
  685. end
  686.  
  687.  
  688. CFuncs = {
  689.     Part = {
  690.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  691.             local Part = Create("Part")({
  692.                 Parent = Parent,
  693.                 Reflectance = Reflectance,
  694.                 Transparency = Transparency,
  695.                 CanCollide = false,
  696.                 Locked = true,
  697.                 BrickColor = BrickColor.new(tostring(BColor)),
  698.                 Name = Name,
  699.                 Size = Size,
  700.                 Material = Material
  701.             })
  702.             RemoveOutlines(Part)
  703.             return Part
  704.         end
  705.     },
  706.     Mesh = {
  707.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  708.             local Msh = Create(Mesh)({
  709.                 Parent = Part,
  710.                 Offset = OffSet,
  711.                 Scale = Scale
  712.             })
  713.             if Mesh == "SpecialMesh" then
  714.                 Msh.MeshType = MeshType
  715.                 Msh.MeshId = MeshId
  716.             end
  717.             return Msh
  718.         end
  719.     },
  720.     Mesh = {
  721.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  722.             local Msh = Create(Mesh)({
  723.                 Parent = Part,
  724.                 Offset = OffSet,
  725.                 Scale = Scale
  726.             })
  727.             if Mesh == "SpecialMesh" then
  728.                 Msh.MeshType = MeshType
  729.                 Msh.MeshId = MeshId
  730.             end
  731.             return Msh
  732.         end
  733.     },
  734.     Weld = {
  735.         Create = function(Parent, Part0, Part1, C0, C1)
  736.             local Weld = Create("Weld")({
  737.                 Parent = Parent,
  738.                 Part0 = Part0,
  739.                 Part1 = Part1,
  740.                 C0 = C0,
  741.                 C1 = C1
  742.             })
  743.             return Weld
  744.         end
  745.     },
  746.     Sound = {
  747.         Create = function(id, par, vol, pit)
  748.             coroutine.resume(coroutine.create(function()
  749.                 local S = Create("Sound")({
  750.                     Volume = vol,
  751.                     Pitch = pit or 1,
  752.                     SoundId = id,
  753.                     Parent = par or workspace
  754.                 })
  755.                 wait()
  756.                 S:play()
  757.                 game:GetService("Debris"):AddItem(S, 6)
  758.             end))
  759.         end
  760.     },
  761.     ParticleEmitter = {
  762.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  763.             local fp = Create("ParticleEmitter")({
  764.                 Parent = Parent,
  765.                 Color = ColorSequence.new(Color1, Color2),
  766.                 LightEmission = LightEmission,
  767.                 Size = Size,
  768.                 Texture = Texture,
  769.                 Transparency = Transparency,
  770.                 ZOffset = ZOffset,
  771.                 Acceleration = Accel,
  772.                 Drag = Drag,
  773.                 LockedToPart = LockedToPart,
  774.                 VelocityInheritance = VelocityInheritance,
  775.                 EmissionDirection = EmissionDirection,
  776.                 Enabled = Enabled,
  777.                 Lifetime = LifeTime,
  778.                 Rate = Rate,
  779.                 Rotation = Rotation,
  780.                 RotSpeed = RotSpeed,
  781.                 Speed = Speed,
  782.                 VelocitySpread = VelocitySpread
  783.             })
  784.             return fp
  785.         end
  786.     }
  787. }
  788. function RemoveOutlines(part)
  789.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  792.     local Part = Create("Part")({
  793.         formFactor = FormFactor,
  794.         Parent = Parent,
  795.         Reflectance = Reflectance,
  796.         Transparency = Transparency,
  797.         CanCollide = false,
  798.         Locked = true,
  799.         BrickColor = BrickColor.new(tostring(BColor)),
  800.         Name = Name,
  801.         Size = Size,
  802.         Material = Material
  803.     })
  804.     RemoveOutlines(Part)
  805.     return Part
  806. end
  807. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  808.     local Msh = Create(Mesh)({
  809.         Parent = Part,
  810.         Offset = OffSet,
  811.         Scale = Scale
  812.     })
  813.     if Mesh == "SpecialMesh" then
  814.         Msh.MeshType = MeshType
  815.         Msh.MeshId = MeshId
  816.     end
  817.     return Msh
  818. end
  819. function CreateWeld(Parent, Part0, Part1, C0, C1)
  820.     local Weld = Create("Weld")({
  821.         Parent = Parent,
  822.         Part0 = Part0,
  823.         Part1 = Part1,
  824.         C0 = C0,
  825.         C1 = C1
  826.     })
  827.     return Weld
  828. end
  829.  
  830.  
  831. -------------------------------------------------------
  832. --Start Effect Function--
  833. -------------------------------------------------------
  834. EffectModel = Instance.new("Model", char)
  835. Effects = {
  836.   Block = {
  837.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  838.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  839.       prt.Anchored = true
  840.       prt.CFrame = cframe
  841.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  842.       game:GetService("Debris"):AddItem(prt, 10)
  843.       if Type == 1 or Type == nil then
  844.         table.insert(Effects, {
  845.           prt,
  846.           "Block1",
  847.           delay,
  848.           x3,
  849.           y3,
  850.           z3,
  851.           msh
  852.         })
  853.       elseif Type == 2 then
  854.         table.insert(Effects, {
  855.           prt,
  856.           "Block2",
  857.           delay,
  858.           x3,
  859.           y3,
  860.           z3,
  861.           msh
  862.         })
  863.       else
  864.         table.insert(Effects, {
  865.           prt,
  866.           "Block3",
  867.           delay,
  868.           x3,
  869.           y3,
  870.           z3,
  871.           msh
  872.         })
  873.       end
  874.     end
  875.   },
  876.   Sphere = {
  877.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879.       prt.Anchored = true
  880.       prt.CFrame = cframe
  881.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  882.       game:GetService("Debris"):AddItem(prt, 10)
  883.       table.insert(Effects, {
  884.         prt,
  885.         "Cylinder",
  886.         delay,
  887.         x3,
  888.         y3,
  889.         z3,
  890.         msh
  891.       })
  892.     end
  893.   },
  894.   Cylinder = {
  895.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897.       prt.Anchored = true
  898.       prt.CFrame = cframe
  899.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900.       game:GetService("Debris"):AddItem(prt, 10)
  901.       table.insert(Effects, {
  902.         prt,
  903.         "Cylinder",
  904.         delay,
  905.         x3,
  906.         y3,
  907.         z3,
  908.         msh
  909.       })
  910.     end
  911.   },
  912.   Wave = {
  913.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  915.       prt.Anchored = true
  916.       prt.CFrame = cframe
  917.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  918.       game:GetService("Debris"):AddItem(prt, 10)
  919.       table.insert(Effects, {
  920.         prt,
  921.         "Cylinder",
  922.         delay,
  923.         x3 / 60,
  924.         y3 / 60,
  925.         z3 / 60,
  926.         msh
  927.       })
  928.     end
  929.   },
  930.   Ring = {
  931.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  932.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  933.       prt.Anchored = true
  934.       prt.CFrame = cframe
  935.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936.       game:GetService("Debris"):AddItem(prt, 10)
  937.       table.insert(Effects, {
  938.         prt,
  939.         "Cylinder",
  940.         delay,
  941.         x3,
  942.         y3,
  943.         z3,
  944.         msh
  945.       })
  946.     end
  947.   },
  948.   Break = {
  949.     Create = function(brickcolor, cframe, x1, y1, z1)
  950.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  951.       prt.Anchored = true
  952.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  953.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954.       local num = math.random(10, 50) / 1000
  955.       game:GetService("Debris"):AddItem(prt, 10)
  956.       table.insert(Effects, {
  957.         prt,
  958.         "Shatter",
  959.         num,
  960.         prt.CFrame,
  961.         math.random() - math.random(),
  962.         0,
  963.         math.random(50, 100) / 100
  964.       })
  965.     end
  966.   },
  967. Spiral = {
  968.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  969.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  970.       prt.Anchored = true
  971.       prt.CFrame = cframe
  972.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973.       game:GetService("Debris"):AddItem(prt, 10)
  974.       table.insert(Effects, {
  975.         prt,
  976.         "Cylinder",
  977.         delay,
  978.         x3,
  979.         y3,
  980.         z3,
  981.         msh
  982.       })
  983.     end
  984.   },
  985. Push = {
  986.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  987.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  988.       prt.Anchored = true
  989.       prt.CFrame = cframe
  990.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991.       game:GetService("Debris"):AddItem(prt, 10)
  992.       table.insert(Effects, {
  993.         prt,
  994.         "Cylinder",
  995.         delay,
  996.         x3,
  997.         y3,
  998.         z3,
  999.         msh
  1000.       })
  1001.     end
  1002.   }
  1003. }
  1004. -------------------------------------------------------
  1005. --End Effect Function--
  1006. -------------------------------------------------------
  1007.  
  1008. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1009.     local NSound = nil
  1010.     coroutine.resume(coroutine.create(function()
  1011.         NSound = Instance.new("Sound", PARENT)
  1012.         NSound.Volume = VOLUME
  1013.         NSound.Pitch = PITCH
  1014.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1015.         swait()
  1016.         NSound:play()
  1017.         game:GetService("Debris"):AddItem(NSound, 10)
  1018.     end))
  1019.     return NSound
  1020. end
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026. -------------------------------------------------------
  1027. --End Important Functions--
  1028. -------------------------------------------------------
  1029.  
  1030.  
  1031. -------------------------------------------------------
  1032. --Start Music Option--
  1033. -------------------------------------------------------
  1034. local Music = Instance.new("Sound",tors)
  1035. Music.Volume = 2.5
  1036. Music.SoundId = "rbxassetid://"
  1037. Music.Looped = true
  1038. Music.Pitch = 1 --Pitcher
  1039. Music:Play()
  1040. -------------------------------------------------------
  1041. --End Music Option--
  1042. -------------------------------------------------------
  1043.  
  1044.  
  1045. -------------------------------------------------------
  1046. --Start Attacks N Stuff--
  1047. -------------------------------------------------------
  1048. local sine=0
  1049. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1050.   local Hitboxpart = Instance.new("Part", EffectModel)
  1051.   RemoveOutlines(Hitboxpart)
  1052.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1053.   Hitboxpart.CanCollide = false
  1054.   Hitboxpart.Transparency = 1
  1055.   Hitboxpart.Anchored = true
  1056.   Hitboxpart.CFrame = Pose
  1057.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1058.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1059. end
  1060. function GEtOuT()
  1061.     attack = true
  1062.     hum.WalkSpeed = 2.01
  1063.     CreateSound("749031341", hed, 10, 1)
  1064.     for i = 0,2,0.1 do
  1065.         swait()
  1066.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1067.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1068.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1069.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1070.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1071.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1072.     end
  1073.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1074.     for i = 0,4,0.1 do
  1075.         swait()
  1076.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1077.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1078.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1079.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1080.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1081.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1082.     end
  1083.     local Blobby = Instance.new("Part", char)
  1084. Blobby.Name = "Blob"
  1085. Blobby.CanCollide = false
  1086. Blobby.BrickColor = BrickColor.new("Really black")
  1087. Blobby.Transparency = 0
  1088. Blobby.Material = "Plastic"
  1089. Blobby.Size = Vector3.new(1, 1, 2)
  1090. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1091. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1092.  
  1093. local Weld = Instance.new("Weld", Blobby)
  1094. Weld.Part0 = ra
  1095. Weld.Part1 = Blobby
  1096. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1097. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1098.  
  1099. local M2 = Instance.new("SpecialMesh")
  1100. M2.Parent = Blobby
  1101. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1102. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1103. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1104.     for i = 0,6,0.1 do
  1105.         swait()
  1106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1111.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1112.     end
  1113.     Blobby.Transparency = 1
  1114.     Blobby:Destroy()
  1115.     attack = false
  1116.     hum.WalkSpeed = 16
  1117. end
  1118.  
  1119. function ShutTheHellUp()
  1120.     attack = true
  1121.     hum.WalkSpeed = 2.01
  1122.     CreateSound("336377340", hed, 10, 1)
  1123.     for i = 0,3,0.1 do
  1124.         swait()
  1125.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1126.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1127.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1130.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1131.     end
  1132.     for i = 0,1.2,0.1 do
  1133.         swait()
  1134.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1135.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1136.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1139.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1140.     end
  1141.     for i = 0,1.2,0.1 do
  1142.         swait()
  1143.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1145.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1148.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1149.     end
  1150.     for i = 0,1.2,0.1 do
  1151.         swait()
  1152.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1153.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1154.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1157.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1158.     end
  1159.     for i = 0,1.2,0.1 do
  1160.         swait()
  1161.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1162.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1163.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1166.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1167.     end
  1168.     for i = 0,2,0.1 do
  1169.         swait()
  1170.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1171.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1172.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1175.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1176.     end
  1177.     for i = 0,2,0.1 do
  1178.         swait()
  1179.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1180.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1181.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1182.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1184.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1185.     end
  1186.     hum.WalkSpeed = 16
  1187.     attack = false
  1188. end
  1189.  
  1190. function SpinMeDad()
  1191.     attack = true
  1192.     hum.WalkSpeed = 1.01
  1193.     CreateSound("145799973", hed, 10, 1)
  1194.     for i = 0,58,0.1 do
  1195.         swait()
  1196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1197.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1198.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1201.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1202.     end
  1203.     hum.WalkSpeed = 16
  1204.     attack = false
  1205. end
  1206.  
  1207. function EndMySufferingV2()
  1208.     attack = true
  1209.     hum.WalkSpeed = 1.01
  1210.     CreateSound("577475178", hed, 10, 1)
  1211.     for i = 0,18,0.1 do
  1212.         swait()
  1213.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1214.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1215.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1216.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1217.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1218.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1219.     end
  1220.     attack = false
  1221.     hum.WalkSpeed = 16
  1222. end
  1223.  
  1224. function MYSPAGHETTTTTTT()
  1225.     attack = true
  1226.     hum.WalkSpeed = 1.01
  1227.     CreateSound("1282149571", hed, 10, 1)
  1228.     for i = 0,4,0.1 do
  1229.         swait()
  1230.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1231.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1232.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1235.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1236.     end
  1237.     for i = 0,5,0.1 do
  1238.         swait()
  1239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1245.     end
  1246.     for i = 0,6,0.1 do
  1247.         swait()
  1248.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1249.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1250.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1251.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1253.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1254.     end
  1255.     attack = false
  1256.     hum.WalkSpeed = 16
  1257. end
  1258.  
  1259. function FINLAND()
  1260.     attack = true
  1261.     hum.WalkSpeed = 1.01
  1262.     CreateSound("313099773", hed, 10, 1)
  1263.     for i = 0,6,0.1 do
  1264.         swait()
  1265.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1266.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1267.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1268.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1269.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1270.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1271.     end
  1272.     attack = false
  1273.     hum.WalkSpeed = 16
  1274. end
  1275.  
  1276. function NothingPersonal()
  1277.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1278.         local HITBODY = mouse.Target.Parent
  1279.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1280.         local HEAD = HITBODY:FindFirstChild("Head")
  1281.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1282.         if TORS ~= nil and HUMAN ~= nil then
  1283.     attack = true
  1284.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1285.     TORS.Anchored = true
  1286.     hum.WalkSpeed = 0
  1287.     CreateSound("1255922819", hed, 10, 1)
  1288.         end
  1289.         wait(3.5)
  1290.         for i = 0,9,0.1 do
  1291.             swait()
  1292.             for i = 1,2 do
  1293.             Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1294.             end
  1295.         end
  1296.         wait(.5)
  1297.         TORS.Anchored = false
  1298.         attack = false
  1299.     hum.WalkSpeed = 16
  1300.     end
  1301. end
  1302.  
  1303. function VeryMuchWorrying()
  1304.     attack = true
  1305.     hum.WalkSpeed = 1.01
  1306.     CreateSound("1395854043", hed, 10, 1)
  1307.     for i = 0,14,0.1 do
  1308.         swait()
  1309.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1310.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1311.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1312.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1313.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1314.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1315.     end
  1316.     attack = false
  1317.     hum.WalkSpeed = 16
  1318. end
  1319.  
  1320. function AnotherOne()
  1321.     attack = true
  1322.     hum.WalkSpeed = 1.01
  1323.     local icri = CreateSound("1205111204", hed, 10, 1)
  1324.     swait(130)
  1325.     local FRAME = tors.CFrame
  1326.     repeat
  1327.         swait()
  1328.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1329.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1330.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1332.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1333.         tors.CFrame = FRAME * CF(0,1,0)
  1334.         swait()
  1335.         tors.CFrame = FRAME
  1336.     until icri.Playing == false
  1337.     attack = false
  1338.     hum.WalkSpeed = 16
  1339. end
  1340.  
  1341. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1342. attack = true
  1343. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1344.     for i = 0,6,0.1 do
  1345.         swait()
  1346.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1348.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1351.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1352.     end
  1353.     CreateSound("1093102664", hed, 10, 1)
  1354.     for i = 0,4,0.1 do
  1355.         swait()
  1356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1357.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1361.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1362.     end
  1363. hum.MaxHealth = 0
  1364. ragdoll(char)
  1365. error("Seems like you just died.")
  1366. end
  1367.  
  1368. MoreTaunts = false
  1369. mouse.KeyDown:connect(function(key)
  1370.     if attack == false then
  1371.         if MoreTaunts == false then
  1372.         if key == 'q' then
  1373.             GEtOuT()
  1374.         elseif key == 'e' then
  1375.             ShutTheHellUp()
  1376.         elseif key == 'r' then
  1377.             MYSPAGHETTTTTTT()
  1378.         elseif key == 't' then
  1379.             SpinMeDad()
  1380.         elseif key == 'y' then
  1381.             EndMySufferingV2()
  1382.         elseif key == 'u' then
  1383.             print'ur mom gey'
  1384.         elseif key == 'f' then
  1385.             FINLAND()
  1386.         elseif key == 'z' then
  1387.             NothingPersonal()
  1388.         elseif key == 'v' then
  1389.             VeryMuchWorrying()
  1390.         end
  1391.         end
  1392.         if key == 'g' and MoreTaunts == false then
  1393.             print'more tauntys yey'
  1394.             MoreTaunts = true
  1395.         elseif key == 'g' and MoreTaunts == true then
  1396.             print'rip tauntys ;c'
  1397.             MoreTaunts = false
  1398.         end
  1399.         if MoreTaunts == true then
  1400.         if key == 'q' then
  1401.             AnotherOne()
  1402.         elseif key == 't' then
  1403.             kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1404.         end
  1405.         end
  1406.         end
  1407.     end)
  1408.  
  1409. -------------------------------------------------------
  1410. --End Attacks N Stuff--
  1411. -------------------------------------------------------
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. -------------------------------------------------------
  1423. --Start Animations--
  1424. -------------------------------------------------------
  1425. local equipped = false
  1426. local idle = 0
  1427. local change = 1
  1428. local val = 0
  1429. local toim = 0
  1430. local idleanim = 0.4
  1431. hum.Animator.Parent = nil
  1432. while true do
  1433.     swait()
  1434.     sine = sine + change
  1435.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1436.     local velderp = root.Velocity.y
  1437.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1438.     if equipped == true or equipped == false then
  1439.         if attack == false then
  1440.             idle = idle + 1
  1441.         else
  1442.             idle = 0
  1443.         end
  1444.         if 1 < root.Velocity.y and hitfloor == nil then
  1445.             Anim = "Jump"
  1446.             if attack == false then
  1447.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1448.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1449.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1450.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1451.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1452.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1453.             end
  1454.         elseif -1 > root.Velocity.y and hitfloor == nil then
  1455.             Anim = "Fall"
  1456.             if attack == false then
  1457.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1458.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1459.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1460.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1461.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1462.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1463.             end
  1464.         elseif torvel < 1 and hitfloor ~= nil then
  1465.             Anim = "Idle"
  1466.             change = 1
  1467.             if attack == false then
  1468.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1469.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1470.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1471.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1472.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1473.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1474.             end
  1475.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1476.             Anim = "Walk"
  1477.             change = 1
  1478.             if attack == false then
  1479.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1480.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1481.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1482.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1483.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1484.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  1485.             end
  1486.         end
  1487.     end
  1488.     if 0 < #Effects then
  1489.         for e = 1, #Effects do
  1490.             if Effects[e] ~= nil then
  1491.                 local Thing = Effects[e]
  1492.                 if Thing ~= nil then
  1493.                     local Part = Thing[1]
  1494.                     local Mode = Thing[2]
  1495.                     local Delay = Thing[3]
  1496.                     local IncX = Thing[4]
  1497.                     local IncY = Thing[5]
  1498.                     local IncZ = Thing[6]
  1499.                     if 1 >= Thing[1].Transparency then
  1500.                         if Thing[2] == "Block1" then
  1501.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1502.                             local Mesh = Thing[1].Mesh
  1503.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1504.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1505.                         elseif Thing[2] == "Block2" then
  1506.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1507.                             local Mesh = Thing[7]
  1508.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1509.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1510.                         elseif Thing[2] == "Block3" then
  1511.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1512.                             local Mesh = Thing[7]
  1513.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1514.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515.                         elseif Thing[2] == "Cylinder" then
  1516.                             local Mesh = Thing[1].Mesh
  1517.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1518.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519.                         elseif Thing[2] == "Blood" then
  1520.                             local Mesh = Thing[7]
  1521.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1522.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1523.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1524.                         elseif Thing[2] == "Elec" then
  1525.                             local Mesh = Thing[1].Mesh
  1526.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1527.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1528.                         elseif Thing[2] == "Disappear" then
  1529.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530.                         elseif Thing[2] == "Shatter" then
  1531.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1532.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1533.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1534.                             Thing[6] = Thing[6] + Thing[5]
  1535.                         end
  1536.                     else
  1537.                         Part.Parent = nil
  1538.                         table.remove(Effects, e)
  1539.                     end
  1540.                 end
  1541.             end
  1542.         end
  1543.     end
  1544. end
  1545. -------------------------------------------------------
  1546. --End Animations And Script--
  1547. -------------------------------------------------------
RAW Paste Data
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