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ezkatka1337

sex

Oct 16th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -----------------------
  87. --MemeusV2--
  88. -------------------------------------------------------
  89. --A script By makhail07
  90.  
  91. --Discord Creterisk#2958
  92. -------------------------------------------------------
  93.  
  94. local FavIDs = {
  95. 340106355, --Nefl Crystals
  96. 927529620, --Dimension
  97. 876981900, --Fantasy
  98. 398987889, --Ordinary Days
  99. 1117396305, --Oh wait, it's you.
  100. 885996042, --Action Winter Journey
  101. 919231299, --Sprawling Idiot Effigy
  102. 743466274, --Good Day Sunshine
  103. 727411183, --Knife Fight
  104. 1402748531, --The Earth Is Counting On You!
  105. 595230126 --Robot Language
  106. }
  107.  
  108.  
  109.  
  110. --The reality of my life isn't real but a Universe -makhail07
  111. wait()
  112. local plr = owner
  113. print('Local User is '..plr.Name)
  114. local char = plr.Character
  115. local hum = char.Humanoid
  116. local ra = char["Right Arm"]
  117. local la= char["Left Arm"]
  118. local rl= char["Right Leg"]
  119. local ll = char["Left Leg"]
  120. local hed = char.Head
  121. local root = char.HumanoidRootPart
  122. local rootj = root.RootJoint
  123. local tors = char.Torso
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127.  
  128.  
  129. -------------------------------------------------------
  130. --Start Good Stuff--
  131. -------------------------------------------------------
  132. CF = CFrame.new
  133. angles = CFrame.Angles
  134. attack = false
  135. Euler = CFrame.fromEulerAnglesXYZ
  136. Rad = math.rad
  137. IT = Instance.new
  138. BrickC = BrickColor.new
  139. Cos = math.cos
  140. Acos = math.acos
  141. Sin = math.sin
  142. Asin = math.asin
  143. Abs = math.abs
  144. Mrandom = math.random
  145. Floor = math.floor
  146. -------------------------------------------------------
  147. --End Good Stuff--
  148. -------------------------------------------------------
  149. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  150. RSH, LSH = nil, nil
  151. RW = Instance.new("Weld")
  152. LW = Instance.new("Weld")
  153. RH = tors["Right Hip"]
  154. LH = tors["Left Hip"]
  155. RSH = tors["Right Shoulder"]
  156. LSH = tors["Left Shoulder"]
  157. RSH.Parent = nil
  158. LSH.Parent = nil
  159. RW.Name = "RW"
  160. RW.Part0 = tors
  161. RW.C0 = CF(1.5, 0.5, 0)
  162. RW.C1 = CF(0, 0.5, 0)
  163. RW.Part1 = ra
  164. RW.Parent = tors
  165. LW.Name = "LW"
  166. LW.Part0 = tors
  167. LW.C0 = CF(-1.5, 0.5, 0)
  168. LW.C1 = CF(0, 0.5, 0)
  169. LW.Part1 = la
  170. LW.Parent = tors
  171. Effects = {}
  172.  
  173. -------------------------------------------------------
  174. --Start HeartBeat--
  175. -------------------------------------------------------
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "Heartbeat"
  178. script:WaitForChild("Heartbeat")
  179.  
  180. frame = 1 / 60
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184.  
  185.  
  186. lastframe = tick()
  187. script.Heartbeat:Fire()
  188.  
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.Heartbeat:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.Heartbeat:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209. -------------------------------------------------------
  210. --End HeartBeat--
  211. -------------------------------------------------------
  212.  
  213. -------------------------------------------------------
  214. --Start Kyu's shitty stuff--
  215. -------------------------------------------------------
  216.  
  217. function ragdoll(model)
  218. local char = model
  219. torso = char.HumanoidRootPart
  220. torso2 = char.Torso
  221. LW.Parent = nil
  222. RW.Parent = nil
  223. LH.Parent = nil
  224. RH.Parent = nil
  225. if hum ~= nil then
  226. hum.PlatformStand = true
  227. end
  228.  
  229. local Head = char:FindFirstChild("Head")
  230. if Head then
  231. local Neck = Instance.new("Weld")
  232. Neck.Name = "Neck"
  233. Neck.Part0 = torso
  234. Neck.Part1 = Head
  235. Neck.C0 = CFrame.new(0, 1.5, 0)
  236. Neck.C1 = CFrame.new()
  237. Neck.Parent = torso
  238. end
  239. local Limb = char:FindFirstChild("Right Arm")
  240. if Limb then
  241.  
  242. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  243. local Joint = Instance.new("Glue")
  244. Joint.Name = "RightShoulder"
  245. Joint.Part0 = torso
  246. Joint.Part1 = Limb
  247. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  248. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  249. Joint.Parent = torso
  250.  
  251. local B = Instance.new("Part")
  252. B.TopSurface = 0
  253. B.BottomSurface = 0
  254. B.formFactor = "Symmetric"
  255. B.Size = Vector3.new(1, 1, 1)
  256. B.Transparency = 1
  257. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  258. B.Parent = char
  259. local W = Instance.new("Weld")
  260. W.Part0 = Limb
  261. W.Part1 = B
  262. W.C0 = CFrame.new(0, -0.5, 0)
  263. W.Parent = Limb
  264.  
  265. end
  266. local Limb = char:FindFirstChild("Left Arm")
  267. if Limb then
  268.  
  269. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  270. local Joint = Instance.new("Glue")
  271. Joint.Name = "LeftShoulder"
  272. Joint.Part0 = torso
  273. Joint.Part1 = Limb
  274. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  275. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  276. Joint.Parent = torso
  277.  
  278. local B = Instance.new("Part")
  279. B.TopSurface = 0
  280. B.BottomSurface = 0
  281. B.formFactor = "Symmetric"
  282. B.Size = Vector3.new(1, 1, 1)
  283. B.Transparency = 1
  284. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  285. B.Parent = char
  286. local W = Instance.new("Weld")
  287. W.Part0 = Limb
  288. W.Part1 = B
  289. W.C0 = CFrame.new(0, -0.5, 0)
  290. W.Parent = Limb
  291.  
  292. end
  293. local Limb = char:FindFirstChild("Right Leg")
  294. if Limb then
  295.  
  296. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  297. local Joint = Instance.new("Glue")
  298. Joint.Name = "RightHip"
  299. Joint.Part0 = torso
  300. Joint.Part1 = Limb
  301. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  302. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303. Joint.Parent = torso
  304.  
  305. local B = Instance.new("Part")
  306. B.TopSurface = 0
  307. B.BottomSurface = 0
  308. B.formFactor = "Symmetric"
  309. B.Size = Vector3.new(1, 1, 1)
  310. B.Transparency = 1
  311. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  312. B.Parent = char
  313. local W = Instance.new("Weld")
  314. W.Part0 = Limb
  315. W.Part1 = B
  316. W.C0 = CFrame.new(0, -0.5, 0)
  317. W.Parent = Limb
  318.  
  319. end
  320. local Limb = char:FindFirstChild("Left Leg")
  321. if Limb then
  322.  
  323. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  324. local Joint = Instance.new("Glue")
  325. Joint.Name = "LeftHip"
  326. Joint.Part0 = torso
  327. Joint.Part1 = Limb
  328. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  329. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  330. Joint.Parent = torso
  331.  
  332. local B = Instance.new("Part")
  333. B.TopSurface = 0
  334. B.BottomSurface = 0
  335. B.formFactor = "Symmetric"
  336. B.Size = Vector3.new(1, 1, 1)
  337. B.Transparency = 1
  338. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  339. B.Parent = char
  340. local W = Instance.new("Weld")
  341. W.Part0 = Limb
  342. W.Part1 = B
  343. W.C0 = CFrame.new(0, -0.5, 0)
  344. W.Parent = Limb
  345.  
  346. end
  347. --[
  348. local Bar = Instance.new("Part")
  349. Bar.TopSurface = 0
  350. Bar.BottomSurface = 0
  351. Bar.formFactor = "Symmetric"
  352. Bar.Size = Vector3.new(1, 1, 1)
  353. Bar.Transparency = 1
  354. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  355. Bar.Parent = char
  356. local Weld = Instance.new("Weld")
  357. Weld.Part0 = torso
  358. Weld.Part1 = Bar
  359. Weld.C0 = CFrame.new(0, 0.5, 0)
  360. Weld.Parent = torso
  361. --]]
  362.  
  363. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  364.  
  365. end
  366.  
  367. -------------------------------------------------------
  368. --End Kyu's shitty stuff--
  369. -------------------------------------------------------
  370.  
  371. -------------------------------------------------------
  372. --Start Important Functions--
  373. -------------------------------------------------------
  374. function swait(num)
  375. if num == 0 or num == nil then
  376. game:service("RunService").Stepped:wait(0)
  377. else
  378. for i = 0, num do
  379. game:service("RunService").Stepped:wait(0)
  380. end
  381. end
  382. end
  383. function thread(f)
  384. coroutine.resume(coroutine.create(f))
  385. end
  386. function clerp(a, b, t)
  387. local qa = {
  388. QuaternionFromCFrame(a)
  389. }
  390. local qb = {
  391. QuaternionFromCFrame(b)
  392. }
  393. local ax, ay, az = a.x, a.y, a.z
  394. local bx, by, bz = b.x, b.y, b.z
  395. local _t = 1 - t
  396. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  397. end
  398. function QuaternionFromCFrame(cf)
  399. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  400. local trace = m00 + m11 + m22
  401. if trace > 0 then
  402. local s = math.sqrt(1 + trace)
  403. local recip = 0.5 / s
  404. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  405. else
  406. local i = 0
  407. if m00 < m11 then
  408. i = 1
  409. end
  410. if m22 > (i == 0 and m00 or m11) then
  411. i = 2
  412. end
  413. if i == 0 then
  414. local s = math.sqrt(m00 - m11 - m22 + 1)
  415. local recip = 0.5 / s
  416. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  417. elseif i == 1 then
  418. local s = math.sqrt(m11 - m22 - m00 + 1)
  419. local recip = 0.5 / s
  420. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  421. elseif i == 2 then
  422. local s = math.sqrt(m22 - m00 - m11 + 1)
  423. local recip = 0.5 / s
  424. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  425. end
  426. end
  427. end
  428. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  429. local xs, ys, zs = x + x, y + y, z + z
  430. local wx, wy, wz = w * xs, w * ys, w * zs
  431. local xx = x * xs
  432. local xy = x * ys
  433. local xz = x * zs
  434. local yy = y * ys
  435. local yz = y * zs
  436. local zz = z * zs
  437. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  438. end
  439. function QuaternionSlerp(a, b, t)
  440. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  441. local startInterp, finishInterp
  442. if cosTheta >= 1.0E-4 then
  443. if 1 - cosTheta > 1.0E-4 then
  444. local theta = math.acos(cosTheta)
  445. local invSinTheta = 1 / Sin(theta)
  446. startInterp = Sin((1 - t) * theta) * invSinTheta
  447. finishInterp = Sin(t * theta) * invSinTheta
  448. else
  449. startInterp = 1 - t
  450. finishInterp = t
  451. end
  452. elseif 1 + cosTheta > 1.0E-4 then
  453. local theta = math.acos(-cosTheta)
  454. local invSinTheta = 1 / Sin(theta)
  455. startInterp = Sin((t - 1) * theta) * invSinTheta
  456. finishInterp = Sin(t * theta) * invSinTheta
  457. else
  458. startInterp = t - 1
  459. finishInterp = t
  460. end
  461. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  462. end
  463. function rayCast(Position, Direction, Range, Ignore)
  464. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  465. end
  466. local RbxUtility = LoadLibrary("RbxUtility")
  467. local Create = RbxUtility.Create
  468.  
  469. -------------------------------------------------------
  470. --Start Damage Function--
  471. -------------------------------------------------------
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473. if hit.Parent == nil then
  474. return
  475. end
  476. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  477. for _, v in pairs(hit.Parent:children()) do
  478. if v:IsA("Humanoid") then
  479. h = v
  480. end
  481. end
  482. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  483. warn'No R15 allowed'
  484. hit.Parent:FindFirstChild("Head"):BreakJoints()
  485. end
  486.  
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  488. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  489. if hit.Parent.DebounceHit.Value == true then
  490. return
  491. end
  492. end
  493. if insta == true then
  494. hit.Parent:FindFirstChild("Head"):BreakJoints()
  495. end
  496. local c = Create("ObjectValue"){
  497. Name = "creator",
  498. Value = owner,
  499. Parent = h,
  500. }
  501. game:GetService("Debris"):AddItem(c, .5)
  502. if HitSound ~= nil and HitPitch ~= nil then
  503. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  504. end
  505. local Damage = math.random(minim, maxim)
  506. local blocked = false
  507. local block = hit.Parent:findFirstChild("Block")
  508. if block ~= nil then
  509. if block.className == "IntValue" then
  510. if block.Value > 0 then
  511. blocked = true
  512. block.Value = block.Value - 1
  513. print(block.Value)
  514. end
  515. end
  516. end
  517. if blocked == false then
  518. h.Health = h.Health - Damage
  519. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  520. else
  521. h.Health = h.Health - (Damage / 2)
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. end
  524. if Type == "Knockdown" then
  525. local hum = hit.Parent.Humanoid
  526. hum.PlatformStand = true
  527. coroutine.resume(coroutine.create(function(HHumanoid)
  528. swait(1)
  529. HHumanoid.PlatformStand = false
  530. end), hum)
  531. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  532. local bodvol = Create("BodyVelocity"){
  533. velocity = angle * knockback,
  534. P = 5000,
  535. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  536. Parent = hit,
  537. }
  538. local rl = Create("BodyAngularVelocity"){
  539. P = 3000,
  540. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  541. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  542. Parent = hit,
  543. }
  544. game:GetService("Debris"):AddItem(bodvol, .5)
  545. game:GetService("Debris"):AddItem(rl, .5)
  546. elseif Type == "Normal" then
  547. local vp = Create("BodyVelocity"){
  548. P = 500,
  549. maxForce = Vector3.new(math.huge, 0, math.huge),
  550. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  551. }
  552. if knockback > 0 then
  553. vp.Parent = hit.Parent.Torso
  554. end
  555. game:GetService("Debris"):AddItem(vp, .5)
  556. elseif Type == "Up" then
  557. local bodyVelocity = Create("BodyVelocity"){
  558. velocity = Vector3.new(0, 20, 0),
  559. P = 5000,
  560. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  564. elseif Type == "DarkUp" then
  565. coroutine.resume(coroutine.create(function()
  566. for i = 0, 1, 0.1 do
  567. swait()
  568. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  569. end
  570. end))
  571. local bodyVelocity = Create("BodyVelocity"){
  572. velocity = Vector3.new(0, 20, 0),
  573. P = 5000,
  574. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575. Parent = hit,
  576. }
  577. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  578. elseif Type == "Snare" then
  579. local bp = Create("BodyPosition"){
  580. P = 2000,
  581. D = 100,
  582. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  583. position = hit.Parent.Torso.Position,
  584. Parent = hit.Parent.Torso,
  585. }
  586. game:GetService("Debris"):AddItem(bp, 1)
  587. elseif Type == "Freeze" then
  588. local BodPos = Create("BodyPosition"){
  589. P = 50000,
  590. D = 1000,
  591. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  592. position = hit.Parent.Torso.Position,
  593. Parent = hit.Parent.Torso,
  594. }
  595. local BodGy = Create("BodyGyro") {
  596. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  597. P = 20e+003,
  598. Parent = hit.Parent.Torso,
  599. cframe = hit.Parent.Torso.CFrame,
  600. }
  601. hit.Parent.Torso.Anchored = true
  602. coroutine.resume(coroutine.create(function(Part)
  603. swait(1.5)
  604. Part.Anchored = false
  605. end), hit.Parent.Torso)
  606. game:GetService("Debris"):AddItem(BodPos, 3)
  607. game:GetService("Debris"):AddItem(BodGy, 3)
  608. end
  609. local debounce = Create("BoolValue"){
  610. Name = "DebounceHit",
  611. Parent = hit.Parent,
  612. Value = true,
  613. }
  614. game:GetService("Debris"):AddItem(debounce, Delay)
  615. c = Create("ObjectValue"){
  616. Name = "creator",
  617. Value = Player,
  618. Parent = h,
  619. }
  620. game:GetService("Debris"):AddItem(c, .5)
  621. end
  622. end
  623. -------------------------------------------------------
  624. --End Damage Function--
  625. -------------------------------------------------------
  626.  
  627. -------------------------------------------------------
  628. --Start Damage Function Customization--
  629. -------------------------------------------------------
  630. function ShowDamage(Pos, Text, Time, Color)
  631. local Rate = (1 / 30)
  632. local Pos = (Pos or Vector3.new(0, 0, 0))
  633. local Text = (Text or "")
  634. local Time = (Time or 2)
  635. local Color = (Color or Color3.new(1, 0, 1))
  636. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  637. EffectPart.Anchored = true
  638. local BillboardGui = Create("BillboardGui"){
  639. Size = UDim2.new(3, 0, 3, 0),
  640. Adornee = EffectPart,
  641. Parent = EffectPart,
  642. }
  643. local TextLabel = Create("TextLabel"){
  644. BackgroundTransparency = 1,
  645. Size = UDim2.new(1, 0, 1, 0),
  646. Text = Text,
  647. Font = "Highway",
  648. TextColor3 = Color,
  649. TextScaled = true,
  650. Parent = BillboardGui,
  651. }
  652. game.Debris:AddItem(EffectPart, (Time))
  653. EffectPart.Parent = game:GetService("Workspace")
  654. delay(0, function()
  655. local Frames = (Time / Rate)
  656. for Frame = 1, Frames do
  657. wait(Rate)
  658. local Percent = (Frame / Frames)
  659. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  660. TextLabel.TextTransparency = Percent
  661. end
  662. if EffectPart and EffectPart.Parent then
  663. EffectPart:Destroy()
  664. end
  665. end)
  666. end
  667. -------------------------------------------------------
  668. --End Damage Function Customization--
  669. -------------------------------------------------------
  670.  
  671. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  672. for _, c in pairs(workspace:children()) do
  673. local hum = c:findFirstChild("Humanoid")
  674. if hum ~= nil then
  675. local head = c:findFirstChild("Head")
  676. if head ~= nil then
  677. local targ = head.Position - Part.Position
  678. local mag = targ.magnitude
  679. if magni >= mag and c.Name ~= plr.Name then
  680. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  681. end
  682. end
  683. end
  684. end
  685. end
  686.  
  687.  
  688. CFuncs = {
  689. Part = {
  690. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  691. local Part = Create("Part")({
  692. Parent = Parent,
  693. Reflectance = Reflectance,
  694. Transparency = Transparency,
  695. CanCollide = false,
  696. Locked = true,
  697. BrickColor = BrickColor.new(tostring(BColor)),
  698. Name = Name,
  699. Size = Size,
  700. Material = Material
  701. })
  702. RemoveOutlines(Part)
  703. return Part
  704. end
  705. },
  706. Mesh = {
  707. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  708. local Msh = Create(Mesh)({
  709. Parent = Part,
  710. Offset = OffSet,
  711. Scale = Scale
  712. })
  713. if Mesh == "SpecialMesh" then
  714. Msh.MeshType = MeshType
  715. Msh.MeshId = MeshId
  716. end
  717. return Msh
  718. end
  719. },
  720. Mesh = {
  721. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  722. local Msh = Create(Mesh)({
  723. Parent = Part,
  724. Offset = OffSet,
  725. Scale = Scale
  726. })
  727. if Mesh == "SpecialMesh" then
  728. Msh.MeshType = MeshType
  729. Msh.MeshId = MeshId
  730. end
  731. return Msh
  732. end
  733. },
  734. Weld = {
  735. Create = function(Parent, Part0, Part1, C0, C1)
  736. local Weld = Create("Weld")({
  737. Parent = Parent,
  738. Part0 = Part0,
  739. Part1 = Part1,
  740. C0 = C0,
  741. C1 = C1
  742. })
  743. return Weld
  744. end
  745. },
  746. Sound = {
  747. Create = function(id, par, vol, pit)
  748. coroutine.resume(coroutine.create(function()
  749. local S = Create("Sound")({
  750. Volume = vol,
  751. Pitch = pit or 1,
  752. SoundId = id,
  753. Parent = par or workspace
  754. })
  755. wait()
  756. S:play()
  757. game:GetService("Debris"):AddItem(S, 6)
  758. end))
  759. end
  760. },
  761. ParticleEmitter = {
  762. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  763. local fp = Create("ParticleEmitter")({
  764. Parent = Parent,
  765. Color = ColorSequence.new(Color1, Color2),
  766. LightEmission = LightEmission,
  767. Size = Size,
  768. Texture = Texture,
  769. Transparency = Transparency,
  770. ZOffset = ZOffset,
  771. Acceleration = Accel,
  772. Drag = Drag,
  773. LockedToPart = LockedToPart,
  774. VelocityInheritance = VelocityInheritance,
  775. EmissionDirection = EmissionDirection,
  776. Enabled = Enabled,
  777. Lifetime = LifeTime,
  778. Rate = Rate,
  779. Rotation = Rotation,
  780. RotSpeed = RotSpeed,
  781. Speed = Speed,
  782. VelocitySpread = VelocitySpread
  783. })
  784. return fp
  785. end
  786. }
  787. }
  788. function RemoveOutlines(part)
  789. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  792. local Part = Create("Part")({
  793. formFactor = FormFactor,
  794. Parent = Parent,
  795. Reflectance = Reflectance,
  796. Transparency = Transparency,
  797. CanCollide = false,
  798. Locked = true,
  799. BrickColor = BrickColor.new(tostring(BColor)),
  800. Name = Name,
  801. Size = Size,
  802. Material = Material
  803. })
  804. RemoveOutlines(Part)
  805. return Part
  806. end
  807. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  808. local Msh = Create(Mesh)({
  809. Parent = Part,
  810. Offset = OffSet,
  811. Scale = Scale
  812. })
  813. if Mesh == "SpecialMesh" then
  814. Msh.MeshType = MeshType
  815. Msh.MeshId = MeshId
  816. end
  817. return Msh
  818. end
  819. function CreateWeld(Parent, Part0, Part1, C0, C1)
  820. local Weld = Create("Weld")({
  821. Parent = Parent,
  822. Part0 = Part0,
  823. Part1 = Part1,
  824. C0 = C0,
  825. C1 = C1
  826. })
  827. return Weld
  828. end
  829.  
  830.  
  831. -------------------------------------------------------
  832. --Start Effect Function--
  833. -------------------------------------------------------
  834. EffectModel = Instance.new("Model", char)
  835. Effects = {
  836. Block = {
  837. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  838. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  839. prt.Anchored = true
  840. prt.CFrame = cframe
  841. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  842. game:GetService("Debris"):AddItem(prt, 10)
  843. if Type == 1 or Type == nil then
  844. table.insert(Effects, {
  845. prt,
  846. "Block1",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. elseif Type == 2 then
  854. table.insert(Effects, {
  855. prt,
  856. "Block2",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. else
  864. table.insert(Effects, {
  865. prt,
  866. "Block3",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. end
  874. end
  875. },
  876. Sphere = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. },
  894. Cylinder = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Wave = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3 / 60,
  924. y3 / 60,
  925. z3 / 60,
  926. msh
  927. })
  928. end
  929. },
  930. Ring = {
  931. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  932. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. table.insert(Effects, {
  938. prt,
  939. "Cylinder",
  940. delay,
  941. x3,
  942. y3,
  943. z3,
  944. msh
  945. })
  946. end
  947. },
  948. Break = {
  949. Create = function(brickcolor, cframe, x1, y1, z1)
  950. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  951. prt.Anchored = true
  952. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  953. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954. local num = math.random(10, 50) / 1000
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Shatter",
  959. num,
  960. prt.CFrame,
  961. math.random() - math.random(),
  962. 0,
  963. math.random(50, 100) / 100
  964. })
  965. end
  966. },
  967. Spiral = {
  968. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  969. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  970. prt.Anchored = true
  971. prt.CFrame = cframe
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. game:GetService("Debris"):AddItem(prt, 10)
  974. table.insert(Effects, {
  975. prt,
  976. "Cylinder",
  977. delay,
  978. x3,
  979. y3,
  980. z3,
  981. msh
  982. })
  983. end
  984. },
  985. Push = {
  986. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  987. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  988. prt.Anchored = true
  989. prt.CFrame = cframe
  990. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991. game:GetService("Debris"):AddItem(prt, 10)
  992. table.insert(Effects, {
  993. prt,
  994. "Cylinder",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. end
  1002. }
  1003. }
  1004. -------------------------------------------------------
  1005. --End Effect Function--
  1006. -------------------------------------------------------
  1007.  
  1008. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1009. local NSound = nil
  1010. coroutine.resume(coroutine.create(function()
  1011. NSound = Instance.new("Sound", PARENT)
  1012. NSound.Volume = VOLUME
  1013. NSound.Pitch = PITCH
  1014. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1015. swait()
  1016. NSound:play()
  1017. game:GetService("Debris"):AddItem(NSound, 10)
  1018. end))
  1019. return NSound
  1020. end
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026. -------------------------------------------------------
  1027. --End Important Functions--
  1028. -------------------------------------------------------
  1029.  
  1030.  
  1031. -------------------------------------------------------
  1032. --Start Music Option--
  1033. -------------------------------------------------------
  1034. local Music = Instance.new("Sound",tors)
  1035. Music.Volume = 2.5
  1036. Music.SoundId = "rbxassetid://"
  1037. Music.Looped = true
  1038. Music.Pitch = 1 --Pitcher
  1039. Music:Play()
  1040. -------------------------------------------------------
  1041. --End Music Option--
  1042. -------------------------------------------------------
  1043.  
  1044.  
  1045. -------------------------------------------------------
  1046. --Start Attacks N Stuff--
  1047. -------------------------------------------------------
  1048. local sine=0
  1049. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1050. local Hitboxpart = Instance.new("Part", EffectModel)
  1051. RemoveOutlines(Hitboxpart)
  1052. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1053. Hitboxpart.CanCollide = false
  1054. Hitboxpart.Transparency = 1
  1055. Hitboxpart.Anchored = true
  1056. Hitboxpart.CFrame = Pose
  1057. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1058. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1059. end
  1060. function GEtOuT()
  1061. attack = true
  1062. hum.WalkSpeed = 2.01
  1063. CreateSound("749031341", hed, 10, 1)
  1064. for i = 0,2,0.1 do
  1065. swait()
  1066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1072. end
  1073. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1074. for i = 0,4,0.1 do
  1075. swait()
  1076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1082. end
  1083. local Blobby = Instance.new("Part", char)
  1084. Blobby.Name = "Blob"
  1085. Blobby.CanCollide = false
  1086. Blobby.BrickColor = BrickColor.new("Really black")
  1087. Blobby.Transparency = 0
  1088. Blobby.Material = "Plastic"
  1089. Blobby.Size = Vector3.new(1, 1, 2)
  1090. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1091. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1092.  
  1093. local Weld = Instance.new("Weld", Blobby)
  1094. Weld.Part0 = ra
  1095. Weld.Part1 = Blobby
  1096. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1097. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1098.  
  1099. local M2 = Instance.new("SpecialMesh")
  1100. M2.Parent = Blobby
  1101. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1102. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1103. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1104. for i = 0,6,0.1 do
  1105. swait()
  1106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1112. end
  1113. Blobby.Transparency = 1
  1114. Blobby:Destroy()
  1115. attack = false
  1116. hum.WalkSpeed = 16
  1117. end
  1118.  
  1119. function ShutTheHellUp()
  1120. attack = true
  1121. hum.WalkSpeed = 2.01
  1122. CreateSound("336377340", hed, 10, 1)
  1123. for i = 0,3,0.1 do
  1124. swait()
  1125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1131. end
  1132. for i = 0,1.2,0.1 do
  1133. swait()
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1140. end
  1141. for i = 0,1.2,0.1 do
  1142. swait()
  1143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1149. end
  1150. for i = 0,1.2,0.1 do
  1151. swait()
  1152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1158. end
  1159. for i = 0,1.2,0.1 do
  1160. swait()
  1161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1167. end
  1168. for i = 0,2,0.1 do
  1169. swait()
  1170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1176. end
  1177. for i = 0,2,0.1 do
  1178. swait()
  1179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1185. end
  1186. hum.WalkSpeed = 16
  1187. attack = false
  1188. end
  1189.  
  1190. function SpinMeDad()
  1191. attack = true
  1192. hum.WalkSpeed = 1.01
  1193. CreateSound("145799973", hed, 10, 1)
  1194. for i = 0,58,0.1 do
  1195. swait()
  1196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1202. end
  1203. hum.WalkSpeed = 16
  1204. attack = false
  1205. end
  1206.  
  1207. function EndMySufferingV2()
  1208. attack = true
  1209. hum.WalkSpeed = 1.01
  1210. CreateSound("577475178", hed, 10, 1)
  1211. for i = 0,18,0.1 do
  1212. swait()
  1213. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1214. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1215. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1216. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1217. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1219. end
  1220. attack = false
  1221. hum.WalkSpeed = 16
  1222. end
  1223.  
  1224. function MYSPAGHETTTTTTT()
  1225. attack = true
  1226. hum.WalkSpeed = 1.01
  1227. CreateSound("1282149571", hed, 10, 1)
  1228. for i = 0,4,0.1 do
  1229. swait()
  1230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1236. end
  1237. for i = 0,5,0.1 do
  1238. swait()
  1239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1245. end
  1246. for i = 0,6,0.1 do
  1247. swait()
  1248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1254. end
  1255. attack = false
  1256. hum.WalkSpeed = 16
  1257. end
  1258.  
  1259. function FINLAND()
  1260. attack = true
  1261. hum.WalkSpeed = 1.01
  1262. CreateSound("313099773", hed, 10, 1)
  1263. for i = 0,6,0.1 do
  1264. swait()
  1265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1271. end
  1272. attack = false
  1273. hum.WalkSpeed = 16
  1274. end
  1275.  
  1276. function NothingPersonal()
  1277. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1278. local HITBODY = mouse.Target.Parent
  1279. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1280. local HEAD = HITBODY:FindFirstChild("Head")
  1281. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1282. if TORS ~= nil and HUMAN ~= nil then
  1283. attack = true
  1284. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1285. TORS.Anchored = true
  1286. hum.WalkSpeed = 0
  1287. CreateSound("1255922819", hed, 10, 1)
  1288. end
  1289. wait(3.5)
  1290. for i = 0,9,0.1 do
  1291. swait()
  1292. for i = 1,2 do
  1293. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1294. end
  1295. end
  1296. wait(.5)
  1297. TORS.Anchored = false
  1298. attack = false
  1299. hum.WalkSpeed = 16
  1300. end
  1301. end
  1302.  
  1303. function VeryMuchWorrying()
  1304. attack = true
  1305. hum.WalkSpeed = 1.01
  1306. CreateSound("1395854043", hed, 10, 1)
  1307. for i = 0,14,0.1 do
  1308. swait()
  1309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1313. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1315. end
  1316. attack = false
  1317. hum.WalkSpeed = 16
  1318. end
  1319.  
  1320. function AnotherOne()
  1321. attack = true
  1322. hum.WalkSpeed = 1.01
  1323. local icri = CreateSound("1205111204", hed, 10, 1)
  1324. swait(130)
  1325. local FRAME = tors.CFrame
  1326. repeat
  1327. swait()
  1328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1333. tors.CFrame = FRAME * CF(0,1,0)
  1334. swait()
  1335. tors.CFrame = FRAME
  1336. until icri.Playing == false
  1337. attack = false
  1338. hum.WalkSpeed = 16
  1339. end
  1340.  
  1341. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1342. attack = true
  1343. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1344. for i = 0,6,0.1 do
  1345. swait()
  1346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1351. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1352. end
  1353. CreateSound("1093102664", hed, 10, 1)
  1354. for i = 0,4,0.1 do
  1355. swait()
  1356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1361. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1362. end
  1363. hum.MaxHealth = 0
  1364. ragdoll(char)
  1365. error("Seems like you just died.")
  1366. end
  1367.  
  1368. MoreTaunts = false
  1369. mouse.KeyDown:connect(function(key)
  1370. if attack == false then
  1371. if MoreTaunts == false then
  1372. if key == 'q' then
  1373. GEtOuT()
  1374. elseif key == 'e' then
  1375. ShutTheHellUp()
  1376. elseif key == 'r' then
  1377. MYSPAGHETTTTTTT()
  1378. elseif key == 't' then
  1379. SpinMeDad()
  1380. elseif key == 'y' then
  1381. EndMySufferingV2()
  1382. elseif key == 'u' then
  1383. print'ur mom gey'
  1384. elseif key == 'f' then
  1385. FINLAND()
  1386. elseif key == 'z' then
  1387. NothingPersonal()
  1388. elseif key == 'v' then
  1389. VeryMuchWorrying()
  1390. end
  1391. end
  1392. if key == 'g' and MoreTaunts == false then
  1393. print'more tauntys yey'
  1394. MoreTaunts = true
  1395. elseif key == 'g' and MoreTaunts == true then
  1396. print'rip tauntys ;c'
  1397. MoreTaunts = false
  1398. end
  1399. if MoreTaunts == true then
  1400. if key == 'q' then
  1401. AnotherOne()
  1402. elseif key == 't' then
  1403. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1404. end
  1405. end
  1406. end
  1407. end)
  1408.  
  1409. -------------------------------------------------------
  1410. --End Attacks N Stuff--
  1411. -------------------------------------------------------
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. -------------------------------------------------------
  1423. --Start Animations--
  1424. -------------------------------------------------------
  1425. local equipped = false
  1426. local idle = 0
  1427. local change = 1
  1428. local val = 0
  1429. local toim = 0
  1430. local idleanim = 0.4
  1431. hum.Animator.Parent = nil
  1432. while true do
  1433. swait()
  1434. sine = sine + change
  1435. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1436. local velderp = root.Velocity.y
  1437. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1438. if equipped == true or equipped == false then
  1439. if attack == false then
  1440. idle = idle + 1
  1441. else
  1442. idle = 0
  1443. end
  1444. if 1 < root.Velocity.y and hitfloor == nil then
  1445. Anim = "Jump"
  1446. if attack == false then
  1447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1452. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1453. end
  1454. elseif -1 > root.Velocity.y and hitfloor == nil then
  1455. Anim = "Fall"
  1456. if attack == false then
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1461. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1462. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1463. end
  1464. elseif torvel < 1 and hitfloor ~= nil then
  1465. Anim = "Idle"
  1466. change = 1
  1467. if attack == false then
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1474. end
  1475. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1476. Anim = "Walk"
  1477. change = 1
  1478. if attack == false then
  1479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1481. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1482. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1485. end
  1486. end
  1487. end
  1488. if 0 < #Effects then
  1489. for e = 1, #Effects do
  1490. if Effects[e] ~= nil then
  1491. local Thing = Effects[e]
  1492. if Thing ~= nil then
  1493. local Part = Thing[1]
  1494. local Mode = Thing[2]
  1495. local Delay = Thing[3]
  1496. local IncX = Thing[4]
  1497. local IncY = Thing[5]
  1498. local IncZ = Thing[6]
  1499. if 1 >= Thing[1].Transparency then
  1500. if Thing[2] == "Block1" then
  1501. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1502. local Mesh = Thing[1].Mesh
  1503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1505. elseif Thing[2] == "Block2" then
  1506. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1507. local Mesh = Thing[7]
  1508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1510. elseif Thing[2] == "Block3" then
  1511. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1512. local Mesh = Thing[7]
  1513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515. elseif Thing[2] == "Cylinder" then
  1516. local Mesh = Thing[1].Mesh
  1517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519. elseif Thing[2] == "Blood" then
  1520. local Mesh = Thing[7]
  1521. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1522. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1524. elseif Thing[2] == "Elec" then
  1525. local Mesh = Thing[1].Mesh
  1526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1528. elseif Thing[2] == "Disappear" then
  1529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530. elseif Thing[2] == "Shatter" then
  1531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1532. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1533. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1534. Thing[6] = Thing[6] + Thing[5]
  1535. end
  1536. else
  1537. Part.Parent = nil
  1538. table.remove(Effects, e)
  1539. end
  1540. end
  1541. end
  1542. end
  1543. end
  1544. end
  1545. -------------------------------------------------------
  1546. --End Animations And Script--
  1547. -------------------------------------------------------
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