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  1. //-------------------------- 7/14/2016 -- 22:06:19 -----
  2. Processor Init:
  3. Intel Core 2, ~2.39 Ghz
  4. FPU detected
  5. MMX detected
  6. SSE detected
  7. SSE2 detected
  8. MP detected [2 cores, 2 logical, 1 physical]
  9.  
  10. Math Init:
  11. Installing Standard C extensions
  12. Installing Assembly extensions
  13. Installing FPU extensions
  14. Installing MMX extensions
  15. Installing SSE extensions
  16.  
  17. Initializing platform...
  18. Input Init:
  19. keyboard0 input device created.
  20. mouse0 input device created.
  21. joystick0 input device created.
  22. DirectInput enabled.
  23.  
  24. Done
  25. DebugDrawer Enabled!
  26. GFX Init:
  27. Null device found
  28. Direct 3D (version 9.x) device found
  29. OpenGL device found
  30.  
  31. GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30
  32. --------- Loading DIRS ---------
  33.  
  34. --------- Parsing Arguments ---------
  35. Binding server port to default IP
  36. UDP initialized on port 0
  37. Attempting to create GFX device: GeForce GTS 250/PCIe/SSE2 OpenGL []
  38. Device created, setting adapter and enumerating modes
  39. Initializing GFXCardProfiler (GL3.3)
  40. o Chipset : 'NVIDIA Corporation'
  41. o Card : 'GeForce GTS 250/PCIe/SSE2'
  42. o Version : '3.3.0'
  43. o VRAM : 512 MB
  44. - Scanning card capabilities...
  45. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
  46. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
  47. GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
  48. GFXCardProfiler (GL3.3) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
  49. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_buffer_storage' to 0.
  50. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_gpu_shader5' to 0.
  51. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_texture_storage' to 1.
  52. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_sampler_objects' to 1.
  53. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_copy_image' to 1.
  54. GFXCardProfiler (GL3.3) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
  55. - Loading card profiles...
  56. - No card profile core/profile/GL33.cs exists
  57. - No card profile core/profile/GL33.NVIDIACorporation.cs exists
  58. - No card profile core/profile/GL33.NVIDIACorporation.GeForceGTS250PCIeSSE2.cs exists
  59. - No card profile core/profile/GL33.NVIDIACorporation.GeForceGTS250PCIeSSE2.330.cs exists
  60. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  61. % - PostFX Manager - Applying from preset
  62. % - PostFX Manager - PostFX enabled
  63. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
  64. % - Initialized Core
  65.  
  66. --------- Initializing Directory: scripts ---------
  67. sfxStartup...
  68. SFXSystem::createDevice - created OpenAL device 'Generic Software'
  69. Provider: OpenAL
  70. Device: Generic Software
  71. Hardware: No
  72. Buffers: 16
  73.  
  74. --------- Initializing openGL: Server Scripts ---------
  75.  
  76. --------- Initializing openGL: Client Scripts ---------
  77.  
  78. --------- Initializing Lighting Systems ---------
  79. Using Advanced Lighting
  80. Program shaders/common/gl/particlesV.glsl:
  81. Program shaders/common/gl/particlesP.glsl:
  82. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  83. Program shaders/common/gl/particleCompositeV.glsl:
  84. Program shaders/common/gl/particleCompositeP.glsl:
  85. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  86.  
  87.  
  88. --------------
  89. Attempting to set resolution to "1280 720 false 32 60 4"
  90. Accepted Mode:
  91. --Resolution : 1280 720
  92. --Full Screen : No
  93. --Bits Per Pixel : 32
  94. --Refresh Rate : 60
  95. --FSAA Level : 4
  96. --------------
  97. Binding server port to default IP
  98. UDP initialized on port 0
  99. Activating DirectInput...
  100. % - Initializing Tools
  101. tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.
  102. % - Initializing Tools Base
  103. % - Initializing Base Editor
  104. % - Initializing World Editor
  105. % - Initializing Sketch Tool
  106. - Initializing Datablock Editor
  107. % - Initializing Debugger
  108. % - Initializing Decal Editor
  109. % - Initializing Forest Editor
  110. % - Initializing Gui Editor
  111. % - Initializing Material Editor
  112. % - Initializing Mesh Road Editor
  113. % - Initializing Mission Area Editor
  114. % - Initializing Navigation Editor
  115. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
  116. % - Initializing Particle Editor
  117. % - Initializing Physics Tools
  118. No physics plugin exists.
  119. % - Initializing River Editor
  120. - Initializing Road and Path Editor
  121. % - Initializing Shape Editor
  122. Engine initialized...
  123. --------------------------------------------------------------------------------
  124. Module Manager: Started scanning 'C:/Torque/Torque3D-3.9/Torque3D-3.9/My Projects/OpenGL/game/'...
  125. Module Manager: Finished scanning 'C:/Torque/Torque3D-3.9/Torque3D-3.9/My Projects/OpenGL/game/'.
  126. --------------------------------------------------------------------------------
  127. Module Manager: Loading group 'Game':
  128. Module Manager: No modules found for module group 'Game'.
  129. Win32Window::WindowProc - resetting device due to window size change.
  130. Window focus status changed: focus: 1
  131. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  132. Program shaders/common/fixedFunction/gl/colorV.glsl:
  133. Program shaders/common/fixedFunction/gl/colorP.glsl:
  134. Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl:
  135. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl:
  136. Program shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  137. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  138. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl:
  139. Program shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  140. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  141. Program shaders/common/fixedFunction/gl/textureV.glsl:
  142. Program shaders/common/fixedFunction/gl/textureP.glsl:
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