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- GUI:
- Back Button:
- Previous Page:
- Item:
- Name: "&a&lPrevious Page"
- Lore:
- - ""
- - "&fGo to the previous page."
- Material:
- Name: PAPER
- Amount: 1
- Data: 0
- Panel:
- Items:
- Edit Explosive:
- Item:
- Name: "&c&lExplosive"
- Lore:
- - "&fCustomize the explosive inside"
- - "&fthis bomb."
- Material:
- Name: TNT
- Amount: 1
- Data: 0
- Edit Fuse:
- Item:
- Name: "&6&lFuse"
- Lore:
- - "&fCustomize the fuse inside"
- - "&fthis bomb."
- Material:
- Name: STRING
- Amount: 1
- Data: 0
- Edit Appearance:
- Item:
- Name: "&e&lAppearance"
- Lore:
- - "&fCustomize the bombs design."
- Material:
- Name: BEACON
- Amount: 1
- Data: 0
- Edit Cooldown:
- Item:
- Name: "&a&lCooldown"
- Lore:
- - "&fChange how long a player must"
- - "&fwait between using this bomb."
- Material:
- Name: WATCH
- Amount: 1
- Data: 0
- Explosive Editor:
- Items:
- Types:
- Frag:
- Item:
- Name: "&a&lFrag Explosive"
- Lore:
- - "&fA explosion that will break blocks"
- - "&fin the given radius."
- Material:
- Name: TNT
- Amount: 1
- Data: 0
- Blackhole:
- Item:
- Name: "&a&lBlackhole Explosive"
- Lore:
- - "&fA explosive that will suck blocks"
- - "&fin the given radius in and then"
- - "&fdestory them."
- Material:
- Name: EYE_OF_ENDER
- Amount: 1
- Data: 0
- Airstrike:
- Item:
- Name: "&a&lAirstike Explosive"
- Lore:
- - "&fAn explosive that will launch aerial"
- - "&fstrikes at the location"
- Material:
- Name: FEATHER
- Amount: 1
- Data: 0
- Gliding:
- Item:
- Name: "&a&lGliding Explosive"
- Lore:
- - "&fAn explosive that will keep glide,"
- - "&fbreaking blocks in its path."
- Material:
- Name: SLIME_BLOCK
- Amount: 1
- Data: 0
- Bulldozer:
- Item:
- Name: "&a&lBulldozer Explosive"
- Lore:
- - "&fAn explosive that will mine straight"
- - "&fdown."
- Material:
- Name: DIAMOND_SPADE
- Amount: 1
- Data: 0
- Haste:
- Item:
- Name: "&a&lHaste"
- Lore:
- - "&fGives all users haste in the nearby"
- - "&farea."
- Material:
- Name: DIAMOND_PICKAXE
- Amount: 1
- Data: 0
- Mine Rocket:
- Item:
- Name: "&a&lMine Rocket"
- Lore:
- - "&fA explosive that will shoot"
- - "&fdown, and break blocks in"
- - "&fthe given radius and"
- - "&fdestroy them."
- Material:
- Name: FIREWORK
- Amount: 1
- Data: 0
- Radius:
- Item:
- Name: "&f&lRadius"
- Lore:
- - "&fRadius: &a%RADIUS%"
- - ""
- - "&fThe radius of the effectiveness"
- - "&fof the bomb."
- - ""
- - "&fLeft Click: +1 Radius"
- - "&fRight Click: -1 Radius"
- Material:
- Name: NETHER_STAR
- Amount: 1
- Data: 0
- Duration:
- Item:
- Name: "&f&lDuration"
- Lore:
- - "&fDuration: &a%DURATION%"
- - ""
- - "&fThe duration, in ticks, that the"
- - "&fbomb wil last before"
- - "&fending itself."
- - ""
- - "&fLeft Click: +5 ticks"
- - "&fRight Click: -5 ticks"
- Material:
- Name: DISPENSER
- Amount: 1
- Data: 0
- Play Sounds:
- Item:
- Name: "&f&lPlay Sounds"
- Lore:
- - "&fPlay Sounds: &a%SOUNDS%"
- - ""
- - "&fWhether the bomb will make"
- - "&fsounds or not."
- - ""
- - "&fClick to toggle."
- Material:
- Name: NOTE_BLOCK
- Amount: 1
- Data: 0
- Show Particles:
- Item:
- Name: "&f&lShow Particles"
- Lore:
- - "&fShow Particles: &a%PARTICLES%"
- - ""
- - "&fWhether the bomb will release"
- - "&fparticles or not"
- - ""
- - "&fClick to toggle."
- Material:
- Name: BEACON
- Amount: 1
- Data: 0
- Fuse Editor:
- Items:
- Contact:
- Item:
- Name: "&a&lContact Fuse"
- Lore:
- - "&fA fuse that will ignite the explosive"
- - "&fwhen the bomb hits a block."
- - ""
- - "&fClick to change fuse type."
- Material:
- Name: FIREWORK_CHARGE
- Amount: 1
- Data: 0
- Timed:
- Item:
- Name: "&a&lTimed Fuse"
- Lore:
- - "&fA fuse that will ignite the explosive"
- - "&fafter a specificied time."
- - ""
- - "&fClick to change fuse type."
- Material:
- Name: WATCH
- Amount: 1
- Data: 0
- Timed Delay Editer:
- Item:
- Name: "&a&lDelay"
- Lore:
- - "&fDelay: &a%DELAY%"
- - "&f"
- - "&fThe amount of seconds the fuse"
- - "&fwill take to ignite the explosive."
- - ""
- - "&fLeft Click: +1 second"
- - "&fRight Click: -1 second"
- Material:
- Name: WATCH
- Amount: 1
- Data: 0
- Appearance Editor:
- Items:
- Custom Item:
- Item:
- Lore:
- - ""
- - "&fLeft Click: Change"
- - "&fRight Click: Set to default"
- Trail:
- Item:
- Name: "&f&lTrail"
- Lore:
- - "&fTrail: &a%TRAIL%"
- - ""
- - "&fThe trail of the bomb"
- - "&fin the air"
- - ""
- - "&fLeft Click: Next"
- - "&fRight Click: Previous"
- Material:
- Name: BLAZE_POWDER
- Amount: 1
- Data: 0
- Cooldown Editor:
- Items:
- Current Cooldown:
- Enabled:
- Item:
- Name: "&f&lCurrent cooldown"
- Lore:
- - "&fCooldown: &a%COOLDOWN%"
- - ""
- - "&fThe time a user will have to"
- - "&fwait after throwing this bomb,"
- - "&fbefore they can throw another."
- Material:
- Name: EMERALD
- Amount: 1
- Data: 0
- Disabled:
- Item:
- Name: "&f&lCurrent cooldown"
- Lore:
- - "&cCooldown is disabled"
- Material:
- Name: EMERALD
- Amount: 1
- Data: 0
- Positive Time:
- Item:
- Name: "&a&lAdd %TIME%"
- Material:
- Name: WOOL
- Amount: 1
- Data: 5
- Negative Time:
- Item:
- Name: "&4&lSubtract %TIME%"
- Material:
- Name: WOOL
- Amount: 1
- Data: 14
- Reset Time:
- Item:
- Name: "&cReset Cooldown"
- Material:
- Name: BARRIER
- Amount: 1
- Data: 0
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