spigotdev

Untitled

Feb 10th, 2019
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  1. GUI:
  2. Back Button:
  3. Previous Page:
  4. Item:
  5. Name: "&a&lPrevious Page"
  6. Lore:
  7. - ""
  8. - "&fGo to the previous page."
  9. Material:
  10. Name: PAPER
  11. Amount: 1
  12. Data: 0
  13. Panel:
  14. Items:
  15. Edit Explosive:
  16. Item:
  17. Name: "&c&lExplosive"
  18. Lore:
  19. - "&fCustomize the explosive inside"
  20. - "&fthis bomb."
  21. Material:
  22. Name: TNT
  23. Amount: 1
  24. Data: 0
  25. Edit Fuse:
  26. Item:
  27. Name: "&6&lFuse"
  28. Lore:
  29. - "&fCustomize the fuse inside"
  30. - "&fthis bomb."
  31. Material:
  32. Name: STRING
  33. Amount: 1
  34. Data: 0
  35. Edit Appearance:
  36. Item:
  37. Name: "&e&lAppearance"
  38. Lore:
  39. - "&fCustomize the bombs design."
  40. Material:
  41. Name: BEACON
  42. Amount: 1
  43. Data: 0
  44. Edit Cooldown:
  45. Item:
  46. Name: "&a&lCooldown"
  47. Lore:
  48. - "&fChange how long a player must"
  49. - "&fwait between using this bomb."
  50. Material:
  51. Name: WATCH
  52. Amount: 1
  53. Data: 0
  54. Explosive Editor:
  55. Items:
  56. Types:
  57. Frag:
  58. Item:
  59. Name: "&a&lFrag Explosive"
  60. Lore:
  61. - "&fA explosion that will break blocks"
  62. - "&fin the given radius."
  63. Material:
  64. Name: TNT
  65. Amount: 1
  66. Data: 0
  67. Blackhole:
  68. Item:
  69. Name: "&a&lBlackhole Explosive"
  70. Lore:
  71. - "&fA explosive that will suck blocks"
  72. - "&fin the given radius in and then"
  73. - "&fdestory them."
  74. Material:
  75. Name: EYE_OF_ENDER
  76. Amount: 1
  77. Data: 0
  78. Airstrike:
  79. Item:
  80. Name: "&a&lAirstike Explosive"
  81. Lore:
  82. - "&fAn explosive that will launch aerial"
  83. - "&fstrikes at the location"
  84. Material:
  85. Name: FEATHER
  86. Amount: 1
  87. Data: 0
  88. Gliding:
  89. Item:
  90. Name: "&a&lGliding Explosive"
  91. Lore:
  92. - "&fAn explosive that will keep glide,"
  93. - "&fbreaking blocks in its path."
  94. Material:
  95. Name: SLIME_BLOCK
  96. Amount: 1
  97. Data: 0
  98. Bulldozer:
  99. Item:
  100. Name: "&a&lBulldozer Explosive"
  101. Lore:
  102. - "&fAn explosive that will mine straight"
  103. - "&fdown."
  104. Material:
  105. Name: DIAMOND_SPADE
  106. Amount: 1
  107. Data: 0
  108. Haste:
  109. Item:
  110. Name: "&a&lHaste"
  111. Lore:
  112. - "&fGives all users haste in the nearby"
  113. - "&farea."
  114. Material:
  115. Name: DIAMOND_PICKAXE
  116. Amount: 1
  117. Data: 0
  118. Mine Rocket:
  119. Item:
  120. Name: "&a&lMine Rocket"
  121. Lore:
  122. - "&fA explosive that will shoot"
  123. - "&fdown, and break blocks in"
  124. - "&fthe given radius and"
  125. - "&fdestroy them."
  126. Material:
  127. Name: FIREWORK
  128. Amount: 1
  129. Data: 0
  130. Radius:
  131. Item:
  132. Name: "&f&lRadius"
  133. Lore:
  134. - "&fRadius: &a%RADIUS%"
  135. - ""
  136. - "&fThe radius of the effectiveness"
  137. - "&fof the bomb."
  138. - ""
  139. - "&fLeft Click: +1 Radius"
  140. - "&fRight Click: -1 Radius"
  141. Material:
  142. Name: NETHER_STAR
  143. Amount: 1
  144. Data: 0
  145. Duration:
  146. Item:
  147. Name: "&f&lDuration"
  148. Lore:
  149. - "&fDuration: &a%DURATION%"
  150. - ""
  151. - "&fThe duration, in ticks, that the"
  152. - "&fbomb wil last before"
  153. - "&fending itself."
  154. - ""
  155. - "&fLeft Click: +5 ticks"
  156. - "&fRight Click: -5 ticks"
  157. Material:
  158. Name: DISPENSER
  159. Amount: 1
  160. Data: 0
  161. Play Sounds:
  162. Item:
  163. Name: "&f&lPlay Sounds"
  164. Lore:
  165. - "&fPlay Sounds: &a%SOUNDS%"
  166. - ""
  167. - "&fWhether the bomb will make"
  168. - "&fsounds or not."
  169. - ""
  170. - "&fClick to toggle."
  171. Material:
  172. Name: NOTE_BLOCK
  173. Amount: 1
  174. Data: 0
  175. Show Particles:
  176. Item:
  177. Name: "&f&lShow Particles"
  178. Lore:
  179. - "&fShow Particles: &a%PARTICLES%"
  180. - ""
  181. - "&fWhether the bomb will release"
  182. - "&fparticles or not"
  183. - ""
  184. - "&fClick to toggle."
  185. Material:
  186. Name: BEACON
  187. Amount: 1
  188. Data: 0
  189. Fuse Editor:
  190. Items:
  191. Contact:
  192. Item:
  193. Name: "&a&lContact Fuse"
  194. Lore:
  195. - "&fA fuse that will ignite the explosive"
  196. - "&fwhen the bomb hits a block."
  197. - ""
  198. - "&fClick to change fuse type."
  199. Material:
  200. Name: FIREWORK_CHARGE
  201. Amount: 1
  202. Data: 0
  203. Timed:
  204. Item:
  205. Name: "&a&lTimed Fuse"
  206. Lore:
  207. - "&fA fuse that will ignite the explosive"
  208. - "&fafter a specificied time."
  209. - ""
  210. - "&fClick to change fuse type."
  211. Material:
  212. Name: WATCH
  213. Amount: 1
  214. Data: 0
  215. Timed Delay Editer:
  216. Item:
  217. Name: "&a&lDelay"
  218. Lore:
  219. - "&fDelay: &a%DELAY%"
  220. - "&f"
  221. - "&fThe amount of seconds the fuse"
  222. - "&fwill take to ignite the explosive."
  223. - ""
  224. - "&fLeft Click: +1 second"
  225. - "&fRight Click: -1 second"
  226. Material:
  227. Name: WATCH
  228. Amount: 1
  229. Data: 0
  230. Appearance Editor:
  231. Items:
  232. Custom Item:
  233. Item:
  234. Lore:
  235. - ""
  236. - "&fLeft Click: Change"
  237. - "&fRight Click: Set to default"
  238. Trail:
  239. Item:
  240. Name: "&f&lTrail"
  241. Lore:
  242. - "&fTrail: &a%TRAIL%"
  243. - ""
  244. - "&fThe trail of the bomb"
  245. - "&fin the air"
  246. - ""
  247. - "&fLeft Click: Next"
  248. - "&fRight Click: Previous"
  249. Material:
  250. Name: BLAZE_POWDER
  251. Amount: 1
  252. Data: 0
  253. Cooldown Editor:
  254. Items:
  255. Current Cooldown:
  256. Enabled:
  257. Item:
  258. Name: "&f&lCurrent cooldown"
  259. Lore:
  260. - "&fCooldown: &a%COOLDOWN%"
  261. - ""
  262. - "&fThe time a user will have to"
  263. - "&fwait after throwing this bomb,"
  264. - "&fbefore they can throw another."
  265. Material:
  266. Name: EMERALD
  267. Amount: 1
  268. Data: 0
  269. Disabled:
  270. Item:
  271. Name: "&f&lCurrent cooldown"
  272. Lore:
  273. - "&cCooldown is disabled"
  274. Material:
  275. Name: EMERALD
  276. Amount: 1
  277. Data: 0
  278. Positive Time:
  279. Item:
  280. Name: "&a&lAdd %TIME%"
  281. Material:
  282. Name: WOOL
  283. Amount: 1
  284. Data: 5
  285. Negative Time:
  286. Item:
  287. Name: "&4&lSubtract %TIME%"
  288. Material:
  289. Name: WOOL
  290. Amount: 1
  291. Data: 14
  292. Reset Time:
  293. Item:
  294. Name: "&cReset Cooldown"
  295. Material:
  296. Name: BARRIER
  297. Amount: 1
  298. Data: 0
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