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- on chat:
- cancel event
- set {_chat} to the chat message
- if player has iron horse armor:
- set {tuusin::%player%} to true
- else:
- set {tuusin::%player%} to false
- if player is holding a hopper:
- broadcast "&c[拡声] &r<???> %{_chat}%"
- stop
- if player is holding a iron horse armor:
- loop all players:
- if {tuusin::%loop-player%} is true:
- send "&b[通信] &r<???> %{_chat}%" to loop-player
- stop
- loop all players in radius 4 around player:
- send "<???> %{_chat}%" to loop-player
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