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Aug 21st, 2021
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  1. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  2. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  3. game:GetService("RunService").Heartbeat:connect(function()
  4. v.Velocity = Vector3.new(45,0,0)
  5. end)
  6. end
  7. end
  8. wait()
  9.  
  10. Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPlayer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;FakeChar.Name="Dummy"workspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)function died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function Align(aA,Part0,i,k8)local k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMass=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=false;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxTorque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsiveness=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=kb;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.Anchored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and v.Name~="Head"then if v.Name=="Torso"then Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer.Character=FakeChar
  11. loadstring(game:HttpGet("https://pastebin.com/raw/caua96Sm", true))()
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