DivineDragoonKain

Bunkies, so so late

Sep 14th, 2017
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  1. Bunkies
  2.  
  3. Ruby: Pick two of Fire/Rock/Fairy
  4. Obsidian: Pick two of Dark/Rock/Fairy
  5. Amethyst: Pick two of Poison/Ghost/Fairy
  6.  
  7. The spare Ruby bunk can be turned into a Obsidian or Amethyst bunk permanently by sacrificing a Violet Shard!
  8.  
  9. They're Small creatures, and WC2. They eat plants and gemstones.
  10.  
  11. Their capablilities are all +1 of Carbink's, and their skills +1d6 of the same skills.
  12.  
  13. Base Stats: Switch around the 5's and 15's of Carbink's base stats as you please. Natures are also yours to decide.
  14.  
  15. Abilities:
  16. Same as normal Carbinks - which let's face it, Clear Body, Simple, Solid Rock, Sturdy and Filter are all pretty solid to pick from. If you'd like to discuss alternate abilities, hit me up though. The bunks also get bonus abilities, too:
  17.  
  18. Rubybunk: Radiant Shield - Static. Connection: Reflect. When this bunk uses Reflect or Light Screen, add this effect to them: Attacks that trigger these blessings gain recoil 1/4.
  19.  
  20. Obsidian: Sole Survivor - Static. When this pokemon KO's another pokemon, it regains two ticks of HP OR it restores a Scene move.
  21.  
  22. Amethyst: Bane - Static. When this pokemon inflicts a status effect to another Pokemon, you may spread that status effect to up to two targets adjacent to the original target.
  23.  
  24. Movesets:
  25.  
  26. Hopefully you guys don't think of this as me being lazy, and instead look on this as an opportunity for SHENANIGANS.
  27.  
  28. The Carbuncles have highly variable movesets, all based on Carbink. If the Rock type is not chosen, Rock moves become Variable. If the Fairy type is not chosen, Fairy and Psychic moves become Variable. If the "other" elemental typing (like Fire or Dark) isn't chosen, you don't honestly have much to worry about :V (though in that case, hit me up and we'll discuss something)
  29.  
  30. Move types noted as Variable can be replaced with another move of the Carbuncle's type when leveling up, with a move of about equal strength. If you took a Fire/Fairy carbuncle and you're about to learn Rock Throw, you might replace it with Ember or Fairy Wind. Or you might not replace it at all.
  31.  
  32. All you really have to do is pick a candidate move you want to learn instead and check with me to see if it's okay. That's it, really!
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