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- aim_active | enables/disables normal aimbot
- -aim_key [KEY] | press mouse 1 and mouse 2 to start binding aimbot key
- -aim_smac [0 - 1] | turns on extra protection for on SMAC secured servers (like faceit serverside)
- -aim_backtrack [0 - 1] | turns on legit backtracking
- -aim_delay [0.0 - 1.0] | delay in seconds for finding a new target
- -aim_lock [0 - 1] | aimbot sticks to target
- -aim_scan [0 - 1] | scan for other hitbox if selected is not visible
- -aim_flash [0 - 1] | aim while flashed
- -aim_smoke [0 - 1] | aim through smoke
- -all_fov [FOV] | general weapon field of view
- -all_smooth [0 - 99] | general weapon aim smoothing
- -all_bone [BONE] | main bone to aim for
- -sniper_fov [FOV] | sniper field of view
- -sniper_smooth [0 - 99] | sniper aim smoothing
- -sniper_bone [BONE] | main bone to aim for
- trigger_active | enables/disables triggerbot
- -trigger_key [KEY] | press mouse 1 and mouse 2 to start binding triggerbot key
- -trigger_spot [SPOT] | select spot which triggerbot will shoot
- -trigger_delay [0 - 400] | randomized triggerbot delay
- -trigger_weps [WEPS] | which weapons will use triggerbot
- rcs_active | enables/disables standalone recoil control system
- -rcs_strength_x [0.0 - 1.0] | x axis recoil compensation
- -rcs_strength_y [0.0 - 1.0] | y axis recoil compensation
- -rcs_no_punch [0 - 1] | when disabled, view doesnt get extra punch, like CS 1.6 (invisible to spectators)
- esp_menu | opens/closes the ESP menu
- -esp_radar [0 - 1] | enables radar
- -esp_skeleton [0 - 1] | enables skeleton
- -esp_weapon [0 -1] | draw enemy weapon
- -esp_hitmarker [0 - 1] | draw hitmarkers
- -esp_box [0 - 1] | draw ESP boxes
- -esp_name [0 - 1] | draw names
- -esp_world [0 - 1] | draw various world entities (e.g. grenades)
- -esp_sounds [0 - 1] | draw footsteps
- -esp_health [0 - 1] | draw health
- -esp_glow [MODE] | modes to draw glow on entities
- -esp_impacts [0 - 2] | bullet impacts 1 = only self 2 = self + enemies
- -esp_bullettracer [0 - 2] | bullet tracers 1 = only self 2 = self + enemies
- -esp_bloodpatch [0 - 1] | lots of BLOOD
- -esp_enemyonly [0 - 1] | only draw ESP on enemies
- -esp_spectators [0 - 1] | draw spectators that are currently watching you
- -esp_direction [0 - 1] | draw directional arrows towards entities
- materials_menu | opens materials menu
- -mat_mode [MODE] | drawing mode of chams
- -mat_nodraw [0 - 1] | do not draw player models
- -mat_ignorez [0 - 1] | draw chams through walls (as far as ESP)
- -mat_friendlies [0 - 1] | draw chams on friendlies
- -mat_nohands [0 - 1] | HELP I DONT HAVE HANDS
- -mat_weapons [0 - 1] | see through green weapons in own view
- -mat_bt_ghost [0 - 1] | draws a ghost at last possible backtrack position (RAGEMODE)
- misc_menu | opens miscellaneous menu
- -recoil_xhair [0 - 1] | moves CSGO crosshair with recoil
- -spread_xhair [0 - 1] | draws dots where bullets can potentially land
- -misc_bhop [0 - 1] | jump like a bunny
- -misc_noflash [0 - 1] | disables flash effect on self
- -misc_nosmoke [0 - 1] | see through smokes
- -auto_accept [0 - 1] | automatically accept a competitive/wingman match
- -rank_reveal [0 - 1] | show all ranks in scoreboard
- sounds_menu | opens sound menu
- -s_killsounds [0 - 1] | enables kill sounds
- -s_headshot [0 - 1] | enables headshot sounds
- -s_hitsound [MODE] | set various hitsounds
- -s_volume [0.0 - 1.0] | volume of custom sounds
- hvh_menu | opens hvh menu
- -max_misses [0 - 6] | max misses before aimbot will only backtrack/go for body shots
- -alt_interp [0 - 1] | alternative interp mode (1 is recommended)
- -alt_bt [0 - 1] | alternative backtracking mode (1 is recommended)
- -bt_head_only [0 - 1] | only backtrack head hitbox (not body)
- -fakelag_ticks [0 - 15] | choked ticks amount
- -multi_point [0 - 2] | 1 = real multipoint, 2 = dynamic pointscale
- -auto_scope [0 - 1] | automatically scope when target is found
- -auto_stop [0 - 1] | automatically stop and counter strafe when target is found
- -auto_crouch [0 - 1] | automatically crouch when target is found
- -thirdperson [0 - 1] | enable thirdperson mode ( 'C' key to toggle )
- -server_model [0 - 1] | draws a model representing your own hitboxes on server
- -wide_view [0 - 50] | increases FOV
- -save_fps [0 - 1] | increases performance at cost of aimbot results (RECOMMENDED OFF UNLESS YOU STRUGGLE TO HIT A STABLE FRAMERATE)
- -aa_fake_rand [0 - 1] | fake anti aim will be completely random
- -aa_arrows [0 - 2] | FAKE REAL LBY | 1 = 2D screen arrows | 2 = 3D world arrows
- -aa_freestand [0 - 2] | 1 = aggressive freestand, 2 = normal freestand, 3 = normal freestand with extras
- -aa_fs_break [0 - 1] | will break LBY while freestanding
- -lby_delta [100-180] | angle delta between real and LBY
- -shake_delta [0 - 45] | amount real angle with shake/jitter
- -moving_lby [0 - 1] | attempts to break lby while moving
- -fake_walk [0 - 1] | enables fakewalk (hold SHIFT key to fakewalk)
- -speed [0 - 5] | fakewalk speed, set as high as possible
- buy_bot | opens buy bot menu
- -buy_weapon [GROUP] | select what main weapons should be bought
- -buy_pistol [GROUP] | select what pistol should be bought
- -buy_nades [0 - 1] | select if nades should be bought
- weapon_config | open configuration for general weapons
- pistol_config | open configuration for pistols
- auto_config | open configuration for auto snipers
- sniper_config | open configuration for AWP/scout
- -baim [0 - 1] | force baim if target cannot be backtracked/resolved
- -min_dmg [0 - 100] | minimum damage to shoot (if target health is lower, it will dynamically lower this as well)
- -hitchance [0 - 100] | how high hit percentage must be before aimbot shoots
- radio_active | enables web radio
- s_volume [0.0 - 1.0] | sets volume of web radio
- channel [CHANNEL] | set radio channel
- « Last Edit: 52 minutes ago by llama »
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