Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ReeveMel: http://i.imgur.com/V75e1Om.png
- Smol Mel: http://i.imgur.com/tvPbULC.png
- "Malia" Arondight
- Level 100
- Gender: None
- Type: Steel/Glitch
- Nature: Serious (Neutral)
- Abilities: Stance Change, Serene Grace, Greater Weaponize, Sorcery, Twisted Power
- Held Item: None
- Capabilities: Overland 1, Swim 2, Levitate 6, Jump 1/2, Power 5, Phasing, Invisibility, Dead Silent, Living Weapon
- Skills: Athl 2d6, Acro 4d6+2, Combat 6d6+2, Stealth 3d6+2, Percep 4d6, Focus 4d6
- Tutor Points: 12/21
- Notes: Ability Mastery: Sorcery (3 TP); Mixed Power: Twisted Power (2 TP); Dance Shit: Call of Insanity (2 TP); Attack Conflict: Special (2 TP)
- HP: 215/215
- Hit Points: 10 25 35
- Attack: 5 5 10
- Defense: 15 30 45
- Sp. Attack: 20 5 25
- Sp. Defense: 15 30 45
- Speed 10 15 25
- King's Shield (Scene)
- Iron Head (DB10: 3d8+10/24) Flinch 12+ (Brutal, Serene Grace)
- Seg Fault (Special, Glitch, DB6: 2d6+8/15, Priority)
- Shadow Claw (EOT, AC2, Physical, DB7: 2d6+10/17) Crits 17+ (Brutal)
- Glitch Strike (EOT, AC2, DB10: 3d8+10+5/29) Suppress 15+ (Brutal, Serene Grace)
- Call of Insanity (EOT)
- Glitch Pulse (EOT, AC2, DB10: 3d8+10+5/29) Disable 16+ (Brutal, Serene Grace)
- As a Weapon
- Base (Large Arcane Melee Weapon:+2 DB, +1 AC to Weapon Attacks, Secret Force, Over End); Fixed (Wielder gains all access to "Malia" Arondight's Moves with separate frequencies.); Ability: Rattled; Ability: Iron Barbs; Feat: Counter Stance; Move: Wide Guard, Crafty Shield; Passive: As a commanded pokemon, "Malia" Arondight may shift into Shield Stance while wielded if the wielder readies the shield or uses a Shield move); Passive: Critical hits and effect range procs also inflict a stack of Dazzled on the target
- Replacement EX Features
- Bite the Tip (Lethargy Replacement)
- Daily - Free Action, Reaction
- Trigger: Take Massive Damage or lose a Health Bar
- Effect: The Reeve-Construct consumes itself, causing a burst of anomolous energy to shower the triggering attacker and increases their Glitch level to 3. It then merges with Melanie, causing the following effects: Size returns to Medium, gain Teleporter 10, and initiative is doubled. Tonguelash, Lick, Phantom Force, Blue Screen, and Sky Attack are replaced with Bone Lord, Tele-Crash, Bone Club, Bonemerang, and Bone Rush. These Moves are Glitch type and may benefit from all Arcanist features as though they were Special Arcane Weapon Moves.
- Havoc
- Apotheosis - Standard Action
- Effect: The frequencies of all of the user's Status-class moves are refreshed. The user may then immediately use 3 Status-class moves; Moves target all enemies or allies when used this way. These Moves automatically succeed and cannot be prevented. Sleep and Freeze effects applied in this manner instead apply Drowsy and Chilled respectively.
- Ouroboros
- Level: 120
- Type: Ghost/Glitch
- Abilities: Tonguelash, Moody, Weird Power, Curseproof, Cursed Body, Own Tempo, Synchronize, Run Away, Effect Spore, Bodyguard, Sacred Bell, Soulstealer, Targeting System, Rattled, Iron Barbs, Serene Grace*, Sorcery*,
- Capabilities: Mel's normal capabilities, but Power becomes 13, WC is 10, size is Huge, and gain Reach, Dead Silent, and Phasing
- Skills: Mel's normal skills but Combat becomes 4d6+2
- Nature: Naughty (+2 Atk, -2 Sp. Def)
- TP: 15/21; Ability Mastery (3 TP); Attack Conflict (2 TP); Advanced Connection (1 TP)
- Notes
- Curseproof: Resist Ghost attacks one step and immune to Curse. (Based off Heatproof)
- Loving Embrace: EOT, AC4, DB8 (STAB), Glitch, Special, Melee, 1 Target, Social, Spirit Surge: Loving Embrace may deal Ghost damage if the user wishes. Loving Embrace heals the user for half of all damage dealt. Any enemies both adjacent to and infatuated with the user lose 1 Tick of Hit Points and their Glitch level increases by 1. The user heals one Tick of Hit Points for each Tick lost in that way. Once per scene, Loving Embrace may be used as a Burst 1 that applies the Hit Point drain and Glitch increase effects to all targets regardless of Infatuation.
- Can train normal poke edges, but this time no awkward using Orders, training feats, or other pokemon altering feats on self.
- Stats
- Hit Points: 265 (x however many health bars)
- HP 11 34 45
- ATK 12 0 12 (55 Les)
- DEF 8 7 15 (40 Luna)
- SATK 12 38 50 (50 Mel)
- SDEF 9 21 30 (40 Luna)
- SPD 10 30 40 (40 Mel)
- Procs/Extra
- -Crits and effect procs inflict one stack of Dazzled (-1 acc, -1 eva; shift clear 1, shift+swift/standard clear 3, full clear all)
- -Reach grants 3m melee as Huge, 2m melee as Medium
- -Default Acc +1 (Goggles)
- -5 Universal DR, 15 Ghost DR, 15 Glitch DR
- -Adjacent allies get +5 DR v. Ghost/Dark
- Free Actions
- -Tonguelash (Scene x2, when Lick hits, paralyze and flinch) / Bone Lord (Each of following 1/scene on hit: Bone Club reduces target Def and Sp. Atk -1 CS; Bonemerang line 6 instead of doublestrike; Bone Rush hits 4 times, does not guarantee AC success)
- -Moody (Must happen at end of round; +2 one CS, -1 another; 2d6, 1 is A, 2 is D, 3 is SA, 4 is SD, 5 is SP, 6 is Acc)
- -Cursed Body (Scene)
- -Synchronize (Scene, Copy Para, Frozen, Burn, Poison, Sleep on attacker)
- -Effect Spore (Scene, Melee trigger, 1d6, 1-2 Poison, 3-4 Para, 5-6 Sleep)
- -Bodyguard (Scene x2, Swap place with adjacent ally, intercepts with one step resisted)
- -Soulstealer (Faint: -1 inj, +25% HP; Kill: -all inj, +50% HP)
- -Rattled (AW, Hit by Bug, Dark, Ghost, get +1 Speed and immediately Disengage as free)
- -Iron Barbs (Melee trigger, attacker loses 1 Tick)
- -Attack of Opportunity (Use when dodge adjacent attack, adjacent uses combat maneuver/dirty trick not targeting you, adjacent stands, adjacent ranged on target not adjacent, adjacent uses standard to pick up/retrieve item, adjacent shifts away without Run Away/Disengage)
- -Bite the Tip
- Shift Actions
- -Intercept
- -Dive
- -Movement
- Swift Actions
- -After You
- -Kip Up
- -Commander's Voice/Orders
- -Power Pirouette
- -Diffuse Pain
- -Grand Hex
- -Arcanist Power Manipulation
- -Glitch Burst
- -Targeting System: Lock-On
- Standard Actions
- -Use Move/Struggle
- -Cycling Circle
- -Commander's Voice/Orders
- -Apotheosis: Havoc
- Attacks
- -Struggle (AW, AC4, Ghost/Glitch, DB10: 3d8+10+5/29)
- -Lick (AW, AC2, DB5: 1d8+8+5/18,) Paralyze 15+ (13+ Serene Grace) / Bone Club (AW, Glitch, AC5, DB12: 3d12+10+5/35, Physical) Flinch 18+ (16+ Serene Grace)
- -Torment (Scene x2, AC2, Range 10, Social) Suppressed
- -Loving Embrace (EOT, AC4, Glitch/Ghost, DB8: 2d8+10+5/24, Special, Melee, Social) Heals for half damage; adjacent infatuated drained of 1 Tick and +1 Glitch, Scene: Burst 1 automatically triggers infat clause
- -Blue Screen (Scene, AC6, DB14: 4d10+15+5/45, Range 8, Blast 2) Disable / Tele-Crash (Scene x2, AC2, DB15: 4d10+20+5/50) Tele 1d6+3
- -Phantom Force (Scene x2, AC2, DB11: 3d10+10+5/32) / Bonemerang (EOT, Glitch, AC3, Single: DB10: 3d8+10+5/29, Double: DB15: 4d10+20+5/50, 6, Double Strike)
- -Sky Attack (Scene x2, AC4, DB14: 4d10+15/40, Melee, Pass, Full) Flinch 17+ (15+ Serene Grace) / Bone Rush (EOT, Glitch, AC4, DB8,11,14,17,20, +5 damage, Five Strike)
- -Heavy Slam (EOT, AC2, DB4+2*(10-their WC))
- -Confuse Ray (Scene x2, AC2, Range 6)
- -Hypnosis (Scene x2, AC6, Range 4)
- -Spite (Scene)
- -Will-O-Wisp (EOT, AC5, Range 6)
- -Curse (Scene, Range 8)
- -Hex (EOT, AC2, Range 6, DB9: 2d10+10+5/26, Boosted DB15: 4d10+20+5/50)
- -Sweet Scent (Scene, AC2, Burst 2, Friendly) -2 eva
- -Telekinesis (Scene x2, Range 4)
- -Tail Glow (Scene)
- -Trance (EOT) +1 D, +1 SD
- -Bloodlust (EOT) +2 A
- -Call of Insanity (EOT) +2 SA
- -Stalk (EOT) +1 A, +1 SP
- -Fixate (EOT) +1 SA, +1 SP
- -Paranoia (EOT) +2 SP
- -Fear (EOT, AC3, Range 4) -2 A
- -Mindflay (EOT, AC3, Range 4) -2 SA
- -Disable (Scene)
- -Snatch (Scene x2, Range 6)
- -Metronome (Scene x2)
- -Topsy-Turvy (EOT, AC4, Range 6)
- -Data Drain (EOT, AC2, Range 6, DB12: 3d12+10+5/35) Suppress 19+ (17+ Serene Grace)
- -Disrupting Wave (EOT, AC4, Cone 2, Friendly) -2 Random
- -After You (Scene x2, Range 6)
- -Night Shade (Scene x2, AC2, Range 8) Lose 120 HP
- -Engulf (AW, AC2, DB5: 1d8+8+5/18) Clear Stuck/Trapped, ignore hazards during Pass, at end of Pass, destroy Hazards/Leech Seeds within 3m
- -Lock-On (AW, Range 10) Next Attack can't miss; causes Exposed: Lose all non-stat eva, and lose -2 eva after that; Roll 1d20 at end of turn, 16+ cures (Volatile)
- -King's Shield (Scene)
- -Iron Head (EOT) DB8: 2d8+10/19 Flinch 15+ (13+ Serene Grace)
- -Seg Fault (AW, AC2, Special, DB6: 2d6+8+5/20, Priority)
- -Shadow Claw (EOT, AC2, Physical, DB9: 2d10+10+5/26, Pass) Crits 18+
- -Glitch Strike (EOT, AC2, DB10: 3d8+10+5/29) Suppress 18+ (16+ Serene Grace)
- -Glitch Pulse (EOT, AC2, DB10: 3d8+10+5/29) Disable 19+ (17+ Serene Grace)
- -Wide Guard (Scene, Burst 1)
- -Crafty Shield (Scene, Burst 2)
- -Secret Force (EOT, AC5, Ghost/Glitch, DB9: 2d10+10+5/26) Subtract Def instead
- -Over End (Scene, AC5, Ghost/Glitch DB13: 4d10+10+5/40, Line 5) Flinch 15+ (13+ Serene Grace)
- -Energy Blast (EOT, AC4, Ghost/Glitch, DB9: 2d10+10+5/26, Blast2) +1 SA 19+ (17+ Serene Grace)
- -Cone of Force (Scene x2, AC3, Ghost/Glitch, DB11: 3d10+10+5/32, Cone 2) Push 2m, -2 Eva 1 round
- Auras
- Lust: Whenever an opponent rolls to hit the Possessor of Lust Aura with a Move, Struggle Attack or Feature, they roll twice and take the lower result. They may instead choose to take the higher result, but doing so causes them to become Infatuated with the possessor of Lust Aura after their attack regardless of gender or how repulsive they may find traitor Mel. Whenever one of the Possessor's combat stages would be lowered or be inflicted with a Status Effect as the result of a Move, Struggle Attack or Feature that hit it, roll 1d20; on a result of 11 or higher, the effect is nullified (any damage is still dealt) and the attacker becomes Infatuated with the Possessor.
- Glitch: Whenever the Possessor is attacked, roll 1d20; on a result of 11 or higher, the attacker's Glitch count is increased by 1. At Glitch 1, the last Move used is replaced by Metronome for the rest of the encounter (with its normal frequency); if Glitch 1 is caused without a Move yet being used in the encounter (e.g. Struggle triggers it on Turn 1), the next Move used will be replaced. At Glitch 2, you are Suppressed for one round (excluding Metronome) and Metronome rolls for 2 Moves with the Possessor picking 1. At Glitch 3, all hostile actions towards the Possessor will inflict Burn, Paralysis, or Frozen (1d3) on the attacker and Metronome rolls for 3 Moves with the Possessor picking 1. Using Metronome at any level of Glitch will remove all effects of Glitch Aura from the attacker.
- Aspect of the Goddess: This Aura extends to all Aspects of the True Goddess. They are always aware of each other's locations, health, and mood. They may communicate telepathically. They may also access each other's Skills, and their non-HP base stats are set to the highest values within the trio. When taking damage with fewer health bars than other Aspects, they resist damage one additional step per other Aspect with more health bars. If this Aura is broken, but other Aspects in the area still have it, it regenerates at the end of the round. Initial stats: ATK 55, DEF 40, SATK 50, SDEF 40, SPD 40.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement