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Jan 15th, 2018
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SQF 0.31 KB | None | 0 0
  1. _pos = position player;
  2.     _fireplaces = nearestObjects [_pos, ["Land_Fire_barrel_burning","Land_Fire_burning","Land_Campfire_burning","MetalBarrel_burning_F","Campfire_burning_F","FirePlace_burning_F"], 8];
  3.     if(({inflamed _x} count _fireplaces) > 0 && !_isinvehicle ) then
  4.     {
  5.         _regenTemp = true;
  6.     };
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