Advertisement
Guest User

Untitled

a guest
Feb 24th, 2020
74
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.27 KB | None | 0 0
  1.  
  2. //Default game classes assignation
  3. DefaultPawnClass = ACameraPawn::StaticClass();
  4. PlayerControllerClass = ACamerPawnController::StaticClass();
  5.  
  6. PlayerControllerRef = Cast<ACamerPawnController>(PlayerControllerClass);
  7. SpawnGameObjects();
  8. CreateInputController();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement