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  1. ;nugget-doom.cfg format:
  2. ;[min-max(default)] description of variable
  3. ;* at end indicates variable is settable in wads
  4. ;variable value
  5.  
  6. [0-1(1)] Show help strings about each variable in the config file
  7. config_help 1
  8.  
  9. [("")] Path where savegames are stored
  10. savegame_dir ""
  11.  
  12. [("")] Path where screenshots are stored
  13. screenshot_dir ""
  14.  
  15. [200-?(600)] Vertical resolution
  16. current_video_height 950
  17.  
  18. [0-1(1)] Dynamic resolution
  19. dynamic_resolution 0
  20.  
  21. [("")] SDL render driver, possible values are direct3d, direct3d11, direct3d12, opengl, opengles2, opengles, software
  22. sdl_renderdriver ""
  23.  
  24. [0-1(1)] Aspect ratio correction
  25. correct_aspect_ratio 1
  26.  
  27. [0-1(0)] Stretch viewport to fit window
  28. stretch_to_fit 0
  29.  
  30. [0-1(1)] Fullscreen
  31. fullscreen 1
  32.  
  33. [0-1(0)] Exclusive fullscreen
  34. exclusive_fullscreen 0
  35.  
  36. [0-1(1)] Vertical sync to prevent display tearing
  37. use_vsync 1
  38.  
  39. [0-1(1)] Uncapped rendering frame rate
  40. uncapped 1
  41.  
  42. [0-500(0)] Framerate limit in frames per second (< 35 = Disable)
  43. fpslimit 70
  44.  
  45. [0-5(1)] Widescreen (0 = Off; 1 = Auto; 2 = 16:10; 3 = 16:9; 4 = 21:9; 5 = 32:9)
  46. widescreen 1
  47.  
  48. [20-140(90)] Field of view in degrees
  49. fov 90
  50.  
  51. [0-17(9)] Custom gamma level (0 = -4; 9 = 0; 17 = 4)
  52. gamma2 9
  53.  
  54. [0-1(1)] Smooth pixel scaling
  55. smooth_scaling 1
  56.  
  57. [0-1(0)] Emulate VGA "porch" behaviour
  58. vga_porch_flash 0
  59.  
  60. [0-1(0)] Flashing icon during disk I/O
  61. disk_icon 0
  62.  
  63. [0-?(0)] Current video display index
  64. video_display 0
  65.  
  66. [320-?(0)] Maximum horizontal resolution (0 = Native)
  67. max_video_width 0
  68.  
  69. [200-?(0)] Maximum vertical resolution (0 = Native)
  70. max_video_height 0
  71.  
  72. [0-1(0)] Change display resolution with exclusive fullscreen (only useful for CRTs)
  73. change_display_resolution 0
  74.  
  75. [?-?(0)] Window position X (0 = Center)
  76. window_position_x 0
  77.  
  78. [?-?(0)] Window position Y (0 = Center)
  79. window_position_y 0
  80.  
  81. [0-?(1065)] Window width
  82. window_width 1065
  83.  
  84. [0-?(600)] Window height
  85. window_height 600
  86.  
  87. [0-1(1)] Grab mouse during play
  88. grabmouse 1
  89.  
  90. [0-100(100)] Intensity percent of the screen's red component
  91. red_intensity 100
  92.  
  93. [0-100(100)] Intensity percent of the screen's green component
  94. green_intensity 100
  95.  
  96. [0-100(100)] Intensity percent of the screen's blue component
  97. blue_intensity 100
  98.  
  99. [0-100(100)] Saturation percent of the screen's colors
  100. color_saturation 100
  101.  
  102. [10-200(100)] Contrast percent of the screen's colors
  103. color_contrast 100
  104.  
  105. [-8-8(0)] Level brightness
  106. extra_level_brightness 0
  107.  
  108. [0-1(0)] Stretch short skies for mouselook
  109. stretchsky 0
  110.  
  111. [0-1(1)] Stretch skies based on FOV
  112. fov_stretchsky 1
  113.  
  114. [0-1(0)] Linear horizontal scrolling for skies
  115. linearsky 0
  116.  
  117. [0-1(0)] Swirling animated flats
  118. r_swirl 1
  119.  
  120. [0-1(0)] Smooth diminishing lighting
  121. smoothlight 1
  122.  
  123. [0-2(1)] Fake contrast for walls (0 = Off; 1 = Smooth; 2 = Vanilla) *
  124. fake_contrast 1
  125.  
  126. [0-1(1)] Diminishing lighting (light emitted by player) *
  127. diminishing_lighting 1
  128.  
  129. [0-2(0)] Thing lighting mode (0 = Origin (vanilla); 1 = Hitbox; 2 = Per-column) *
  130. thing_lighting_mode 2
  131.  
  132. [0-1(1)] Allow voxel models
  133. voxels_rendering 1
  134.  
  135. [0-1(0)] Brightmaps for textures and sprites
  136. brightmaps 0
  137.  
  138. [0-2(1)] Invulnerability effect (0 = Vanilla; 1 = MBF; 2 = Gray)
  139. invul_mode 1
  140.  
  141. [0-1(0)] Flip levels horizontally (visual filter)
  142. flip_levels 0
  143.  
  144. [1-8(1)] Width multiplier for pixels at 100% resolution *
  145. lowres_pixel_width 1
  146.  
  147. [1-8(1)] Height multiplier for pixels at 100% resolution *
  148. lowres_pixel_height 1
  149.  
  150. [0-1(0)] Disable Berserk tint *
  151. no_berserk_tint 0
  152.  
  153. [0-1(0)] Disable Radiation Suit tint *
  154. no_radsuit_tint 0
  155.  
  156. [0-1(0)] Night-vision effect for the light amplification visor *
  157. nightvision_visor 0
  158.  
  159. [0-100(100)] Player damage-tint cap *
  160. damagecount_cap 100
  161.  
  162. [-1-100(-1)] Player bonus-tint cap (-1 = Uncapped) *
  163. bonuscount_cap -1
  164.  
  165. [0-1(1)] Enable flashing of the HOM indicator
  166. flashing_hom 1
  167.  
  168. [0-1(0)] Disable the Killough-face easter egg *
  169. no_killough_face 0
  170.  
  171. [3-?(10)] Size of game-world screen
  172. screenblocks 12
  173.  
  174. [0-1(1)] Translucency for some things *
  175. translucency 1
  176.  
  177. [0-100(66)] Percent of foreground/background translucency mix *
  178. tran_filter_pct 66
  179.  
  180. [0-1(0)] Randomly mirrored death animations
  181. flipcorpses 1
  182.  
  183. [0-2(0)] Partial Invisibility (0 = Vanilla; 1 = Refraction; 2 = Shadow)
  184. fuzzmode 2
  185.  
  186. [0-1(1)] Draw sprites overlapping into visible sectors
  187. draw_nearby_sprites 1
  188.  
  189. [32-56(41)] Height of player's POV *
  190. viewheight_value 41
  191.  
  192. [0-3(0)] Flinch player view (0 = Off; 1 = Upon landing; 2 = Upon taking damage; 3 = Upon either) *
  193. flinching 3
  194.  
  195. [0-1(0)] Camera automatically locks onto targets vertically
  196. vertical_lockon 0
  197.  
  198. [0-1(0)] Explosions shake the view *
  199. explosion_shake 0
  200.  
  201. [10-100(100)] Explosion-shake intensity percent *
  202. explosion_shake_intensity_pct 100
  203.  
  204. [0-1(0)] Imitate player's breathing (subtle idle bobbing) *
  205. breathing 1
  206.  
  207. [0-1(0)] Zoom effect when teleporting *
  208. teleporter_zoom 0
  209.  
  210. [0-1(0)] Force third-person perspective upon death *
  211. death_camera 0
  212.  
  213. [0-2(0)] Chasecam mode (0 = Off; 1 = Back; 2 = Front) *
  214. chasecam_mode 0
  215.  
  216. [1-128(80)] Chasecam distance *
  217. chasecam_distance 80
  218.  
  219. [1-64(48)] Chasecam height *
  220. chasecam_height 48
  221.  
  222. [0-1(0)] Allow crosshair when using Chasecam *
  223. chasecam_crosshair 0
  224.  
  225. [0-1(1)] Allow weapon light flashes
  226. a11y_weapon_flash 1
  227.  
  228. [0-1(1)] Allow rendering of weapon muzzleflash
  229. a11y_weapon_pspr 1
  230.  
  231. [0-1(1)] Allow Invulnerability colormap
  232. a11y_invul_colormap 1
  233.  
  234. [0-15(8)] Sound effects volume
  235. sfx_volume 8
  236.  
  237. [0-15(8)] Music volume
  238. music_volume 8
  239.  
  240. [0-1(0)] Variable pitch for sound effects
  241. pitched_sounds 0
  242.  
  243. [100-300(120)] Variable pitch bend range (100 = None)
  244. pitch_bend_range 120
  245.  
  246. [0-1(0)] Play sounds in full length (prevents cutoffs)
  247. full_sounds 0
  248.  
  249. [0-1(0)] Double sound-clipping distance *
  250. s_clipping_dist_x2 0
  251.  
  252. [1-32(32)] Maximum number of simultaneous sound effects
  253. snd_channels 32
  254.  
  255. [0-2(0)] Sound module (0 = Standard; 1 = OpenAL 3D; 2 = PC Speaker Sound)
  256. snd_module 1
  257.  
  258. [0-1(0)] Force reversal of stereo audio channels
  259. force_flip_pan 0
  260.  
  261. [0-1(0)] [OpenAL 3D] Headphones mode (0 = No; 1 = Yes)
  262. snd_hrtf 0
  263.  
  264. [0-?(1)] Sound resampler (0 = Nearest; 1 = Linear; ...)
  265. snd_resampler 1
  266.  
  267. [0-10(5)] [OpenAL 3D] Air absorption effect (0 = Off; 10 = Max)
  268. snd_absorption 6
  269.  
  270. [0-10(5)] [OpenAL 3D] Doppler effect (0 = Off; 10 = Max)
  271. snd_doppler 6
  272.  
  273. [0-1(0)] Use sound output limiter
  274. snd_limiter 0
  275.  
  276. [0-?(0)] MIDI Player menu index
  277. midi_player_menu 2
  278.  
  279. [("")] MIDI Player string
  280. midi_player_string "VirtualMIDISynth #1"
  281.  
  282. [0-2(1)] [Native MIDI] Compatibility level (0 = Vanilla; 1 = Standard; 2 = Full)
  283. midi_complevel 1
  284.  
  285. [0-3(1)] [Native MIDI] Reset type (0 = No SysEx; 1 = GM; 2 = GS; 3 = XG)
  286. midi_reset_type 1
  287.  
  288. [-1-2000(-1)] [Native MIDI] Delay after reset (-1 = Auto; 0 = None; 1-2000 = Milliseconds)
  289. midi_reset_delay -1
  290.  
  291. [0-1(1)] [Native MIDI] Fix invalid instruments by emulating SC-55 capital tone fallback
  292. midi_ctf 1
  293.  
  294. [-20-0(0)] [Native MIDI] Gain [dB]
  295. midi_gain 0
  296.  
  297. [0-1(1)] Auto Gain
  298. auto_gain 1
  299.  
  300. [-20-20(0)] [FluidSynth] Gain [dB]
  301. fl_gain 0
  302.  
  303. [-20-20(0)] [OPL3 Emulation] Gain [dB]
  304. opl_gain 0
  305.  
  306. [("soundfonts")] [FluidSynth] Soundfont directories
  307. soundfont_dir "soundfonts"
  308.  
  309. [1-65535(256)] [FluidSynth] Number of voices that can be played in parallel
  310. fl_polyphony 256
  311.  
  312. [0-1(0)] [FluidSynth] Interpolation method (0 = Default; 1 = Highest Quality)
  313. fl_interpolation 0
  314.  
  315. [0-1(0)] [FluidSynth] Enable reverb effects
  316. fl_reverb 0
  317.  
  318. [0-1(0)] [FluidSynth] Enable chorus effects
  319. fl_chorus 0
  320.  
  321. [0-100(30)] [FluidSynth] Reverb damping
  322. fl_reverb_damp 30
  323.  
  324. [0-100(70)] [FluidSynth] Reverb output level
  325. fl_reverb_level 70
  326.  
  327. [0-100(50)] [FluidSynth] Reverb room size
  328. fl_reverb_roomsize 50
  329.  
  330. [0-10000(80)] [FluidSynth] Reverb width (stereo spread)
  331. fl_reverb_width 80
  332.  
  333. [0-25600(360)] [FluidSynth] Chorus modulation depth
  334. fl_chorus_depth 360
  335.  
  336. [0-1000(55)] [FluidSynth] Chorus output level
  337. fl_chorus_level 55
  338.  
  339. [0-99(4)] [FluidSynth] Chorus voice count
  340. fl_chorus_nr 4
  341.  
  342. [10-500(36)] [FluidSynth] Chorus modulation speed
  343. fl_chorus_speed 36
  344.  
  345. [1-6(1)] [OPL3 Emulation] Number of chips to emulate (1-6)
  346. num_opl_chips 1
  347.  
  348. [0-1(0)] [OPL3 Emulation] Use MIDI-correct stereo channel polarity
  349. opl_stereo_correct 0
  350.  
  351. [0-2(0)] Extra soundtrack (0 = Off; 1 = Remix; 2 = Original
  352. extra_music 0
  353.  
  354. [0-4(0)] Equalizer preset (0 = Off; 1 = Classical; 2 = Rock; 3 = Vocal; 4 = Custom)
  355. snd_equalizer 0
  356.  
  357. [-24-0(0)] Equalizer preamp gain [dB]
  358. snd_eq_preamp 0
  359.  
  360. [-12-12(0)] Equalizer low frequency range gain [dB]
  361. snd_eq_low_gain 0
  362.  
  363. [50-800(200)] Equalizer low cut-off frequency [Hz]
  364. snd_eq_low_cutoff 200
  365.  
  366. [-12-12(0)] Equalizer mid1 frequency range gain [dB]
  367. snd_eq_mid1_gain 0
  368.  
  369. [200-3000(500)] Equalizer mid1 center frequency [Hz]
  370. snd_eq_mid1_center 500
  371.  
  372. [1-100(100)] Equalizer mid1 bandwidth [octave] (1 = 0.01; 100 = 1.0)
  373. snd_eq_mid1_width 100
  374.  
  375. [-12-12(0)] Equalizer mid2 frequency range gain [dB]
  376. snd_eq_mid2_gain 0
  377.  
  378. [1000-8000(3000)] Equalizer mid2 center frequency [Hz]
  379. snd_eq_mid2_center 3000
  380.  
  381. [1-100(100)] Equalizer mid2 bandwidth [octave] (1 = 0.01; 100 = 1.0)
  382. snd_eq_mid2_width 100
  383.  
  384. [-12-12(0)] Equalizer high frequency range gain [dB]
  385. snd_eq_high_gain 0
  386.  
  387. [4000-16000(6000)] Equalizer high cut-off frequency [Hz]
  388. snd_eq_high_cutoff 6000
  389.  
  390. [0-?(0)] Position of resolution scale slider (do not modify)
  391. resolution_scale 12
  392.  
  393. [0-2(1)] Menu backdrop (0 = Off; 1 = Dark; 2 = Texture)
  394. menu_backdrop 1
  395.  
  396. [0-31(20)] Darkening level for dark menu backdrop
  397. menu_backdrop_darkening 20
  398.  
  399. [0-1(0)] Backdrop for all menus *
  400. menu_background_all 0
  401.  
  402. [0-1(0)] Disable palette tint in menus *
  403. no_menu_tint 0
  404.  
  405. [0-1(0)] Shadows for HUD/menu graphics *
  406. hud_menu_shadows 0
  407.  
  408. [0-100(66)] HUD/menu-shadows translucency percent *
  409. hud_menu_shadows_filter_pct 66
  410.  
  411. [0-1(0)] Skip "Quit Game" prompt
  412. quick_quitgame 0
  413.  
  414. [0-3(1)] Menu help (0 = Off; 1 = Auto; 2 = Always Keyboard; 3 = Always Gamepad)
  415. menu_help 1
  416.  
  417. [0-3(0)] Exit sequence (0 = Off; 1 = Sound Only; 2 = ENDOOM Only; 3 = Full)
  418. exit_sequence 3
  419.  
  420. [0-1(0)] Show only ENDOOM from PWAD
  421. endoom_pwad_only 0
  422.  
  423. [0-1(0)] Show demo progress bar
  424. demobar 0
  425.  
  426. [0-4(1)] Screen wipe effect (0 = None; 1 = Melt; 2 = Crossfade; 3 = Fizzlefade; 4 = Black Fade)
  427. screen_melt 1
  428.  
  429. [50-200(100)] Screen-wipe speed percent
  430. wipe_speed_percentage 100
  431.  
  432. [0-1(0)] Alternative intermission background (spinning camera view) *
  433. alt_interpic 0
  434.  
  435. [0-2(0)] Play internal demos (0 = Always; 1 = Not in menus; 2 = Never)
  436. no_page_ticking 0
  437.  
  438. [0-1(1)] Palette changes when taking damage or picking up items
  439. palette_changes 1
  440.  
  441. [-1-1(-1)] Organize save files
  442. organize_savefiles 1
  443.  
  444. [("Player")] Network setup player name
  445. net_player_name "Player"
  446.  
  447. [0-1(0)] Allow colored blood
  448. colored_blood 1
  449.  
  450. [0-1(1)] Raw gamepad/mouse input for turning/looking (0 = Interpolate; 1 = Raw)
  451. raw_input 1
  452.  
  453. [0-1(1)] Fake high-resolution turning when using low-resolution turning
  454. fake_longtics 1
  455.  
  456. [0-1(0)] Always use low-resolution turning
  457. shorttics 0
  458.  
  459. [0-35(0)] Quickstart cache tics
  460. quickstart_cache_tics 0
  461.  
  462. [1-6(3)] Default skill level (1 = ITYTD; 2 = HNTR; 3 = HMP; 4 = UV; 5 = NM; 6 = Custom)
  463. default_skill 4
  464.  
  465. [0-2(2)] Custom Skill: thing spawns (0 = Easy; 1 = Normal; 2 = Hard) *
  466. custom_skill_things 2
  467.  
  468. [0-1(0)] Custom Skill: spawn multiplayer things *
  469. custom_skill_coopspawns 0
  470.  
  471. [0-1(0)] Custom Skill: don't spawn monsters *
  472. custom_skill_nomonsters 0
  473.  
  474. [0-1(0)] Custom Skill: receive double ammo from pickups *
  475. custom_skill_doubleammo 0
  476.  
  477. [0-1(0)] Custom Skill: player takes half the damage *
  478. custom_skill_halfdamage 0
  479.  
  480. [0-1(0)] Custom Skill: Icon of Sin shoots cubes half the time *
  481. custom_skill_slowbrain 0
  482.  
  483. [0-1(0)] Custom Skill: fast monsters *
  484. custom_skill_fast 0
  485.  
  486. [0-1(0)] Custom Skill: respawning monsters *
  487. custom_skill_respawn 0
  488.  
  489. [0-1(0)] Custom Skill: aggressive monsters (instant reaction time; continuous attacks) *
  490. custom_skill_aggressive 0
  491.  
  492. [0-1(0)] Custom Skill: duplicate monster spawns *
  493. custom_skill_x2monsters 0
  494.  
  495. [10-1000(100)] Game speed percent
  496. realtic_clock_rate 100
  497.  
  498. [?-?(32)] Maximum number of player corpses (< 0 = No limit)
  499. max_player_corpse 32
  500.  
  501. [0-2(0)] Use-button action upon death (0 = Default; 1 = Last Save; 2 = Nothing)
  502. death_use_action 0
  503.  
  504. [0-1(1)] Auto save at the beginning of a map, after completing the previous one
  505. autosave 1
  506.  
  507. [0-600(0)] Interval between periodic auto saves, in seconds (0 = Off)
  508. autosave_interval 0
  509.  
  510. [0-1(0)] One-key quick-saving/loading
  511. one_key_saveload 0
  512.  
  513. [1-600(1)] Interval between rewind key-frames, in seconds
  514. rewind_interval 1
  515.  
  516. [0-3000(60)] Number of rewind key-frames to be stored (0 = No rewinding)
  517. rewind_depth 60
  518.  
  519. [0-25(10)] Max. time to store a key frame, in milliseconds; if exceeded, storing will stop (0 = No limit)
  520. rewind_timeout 10
  521.  
  522. [0-1(1)] Always run
  523. autorun 0
  524.  
  525. [0-1(0)] Mouselook
  526. mouselook 0
  527.  
  528. [0-1(1)] Double-click acts as use-button
  529. dclick_use 1
  530.  
  531. [0-1(1)] Disable vertical mouse movement
  532. novert 1
  533.  
  534. [0-1(0)] Padlook
  535. padlook 0
  536.  
  537. [0-?(15)] Horizontal mouse sensitivity for turning
  538. mouse_sensitivity 7
  539.  
  540. [0-?(15)] Vertical mouse sensitivity for moving
  541. mouse_sensitivity_y 15
  542.  
  543. [0-?(15)] Horizontal mouse sensitivity for strafing
  544. mouse_sensitivity_strafe 15
  545.  
  546. [0-?(15)] Vertical mouse sensitivity for looking
  547. mouse_sensitivity_y_look 7
  548.  
  549. [0-40(0)] Mouse acceleration (0 = 1.0; 40 = 5.0)
  550. mouse_acceleration 3
  551.  
  552. [0-32(10)] Mouse acceleration threshold
  553. mouse_acceleration_threshold 10
  554.  
  555. [0-1(0)] Invert vertical mouse axis
  556. mouse_y_invert 0
  557.  
  558. [0-1(0)] Vanilla keyboard mapping
  559. vanilla_keyboard_mapping 0
  560.  
  561. [0-1(1)] Enable gamepad
  562. joy_enable 1
  563.  
  564. [0-6(0)] Gamepad platform (0 = Auto; 1 = Xbox 360; 2 = Xbox One/Series; 3 = Playstation 3; 4 = Playstation 4; 5 = Playstation 5; 6 = Switch)
  565. joy_platform 0
  566.  
  567. [0-6(1)] Analog stick layout (0 = Off; 1 = Default; 2 = Southpaw; 3 = Legacy; 4 = Legacy Southpaw; 5 = Flick Stick; 6 = Flick Stick Southpaw)
  568. joy_stick_layout 1
  569.  
  570. [0-40(10)] Forward sensitivity (0 = 0.0x; 40 = 4.0x)
  571. joy_forward_sensitivity 10
  572.  
  573. [0-40(10)] Strafe sensitivity (0 = 0.0x; 40 = 4.0x)
  574. joy_strafe_sensitivity 10
  575.  
  576. [0-720(240)] Turn speed [degrees/second]
  577. joy_turn_speed 240
  578.  
  579. [0-720(135)] Look speed [degrees/second]
  580. joy_look_speed 135
  581.  
  582. [0-720(0)] Extra turn speed at outer deadzone [degrees/second]
  583. joy_outer_turn_speed 0
  584.  
  585. [0-720(0)] Extra look speed at outer deadzone [degrees/second]
  586. joy_outer_look_speed 0
  587.  
  588. [0-100(20)] Ramp time for extra speed (0 = Instant; 100 = 1000 ms)
  589. joy_outer_ramp_time 20
  590.  
  591. [0-1(1)] Movement type (0 = Normalized; 1 = Faster Diagonals)
  592. joy_movement_type 1
  593.  
  594. [10-30(10)] Movement response curve (10 = Linear; 20 = Squared; 30 = Cubed)
  595. joy_movement_curve 10
  596.  
  597. [10-30(20)] Camera response curve (10 = Linear; 20 = Squared; 30 = Cubed)
  598. joy_camera_curve 20
  599.  
  600. [0-1(1)] Movement deadzone type (0 = Axial; 1 = Radial)
  601. joy_movement_deadzone_type 1
  602.  
  603. [0-1(1)] Camera deadzone type (0 = Axial; 1 = Radial)
  604. joy_camera_deadzone_type 1
  605.  
  606. [0-50(15)] Movement inner deadzone [percent]
  607. joy_movement_inner_deadzone 15
  608.  
  609. [0-50(15)] Camera inner deadzone [percent]
  610. joy_camera_inner_deadzone 15
  611.  
  612. [0-30(2)] Movement outer deadzone [percent]
  613. joy_movement_outer_deadzone 2
  614.  
  615. [0-30(2)] Camera outer deadzone [percent]
  616. joy_camera_outer_deadzone 2
  617.  
  618. [0-50(15)] Trigger deadzone [percent]
  619. joy_trigger_deadzone 15
  620.  
  621. [0-1(0)] Invert forward axis
  622. joy_invert_forward 0
  623.  
  624. [0-1(0)] Invert strafe axis
  625. joy_invert_strafe 0
  626.  
  627. [0-1(0)] Invert turn axis
  628. joy_invert_turn 0
  629.  
  630. [0-1(0)] Invert look axis
  631. joy_invert_look 0
  632.  
  633. [0-10(5)] Rumble intensity (0 = Off; 10 = 100%)
  634. joy_rumble 0
  635.  
  636. [0-2(0)] Flick mode (0 = Default; 1 = Flick Only; 2 = Rotate Only)
  637. joy_flick_mode 0
  638.  
  639. [10-50(10)] Flick time (10 = 100 ms; 50 = 500 ms)
  640. joy_flick_time 10
  641.  
  642. [0-50(8)] Flick rotation smoothing threshold (0 = Off; 50 = 5.0 rotations/second)
  643. joy_flick_rotation_smooth 8
  644.  
  645. [0-50(10)] Flick rotation speed (0 = 0.0x; 50 = 5.0x)
  646. joy_flick_rotation_speed 10
  647.  
  648. [0-100(90)] Flick deadzone relative to camera deadzone [percent]
  649. joy_flick_deadzone 90
  650.  
  651. [0-45(7)] Forward angle range where flicks are disabled [degrees]
  652. joy_flick_forward_deadzone 7
  653.  
  654. [0-2(0)] Snap to cardinal directions (0 = Off; 1 = 4-way; 2 = 8-way)
  655. joy_flick_snap 0
  656.  
  657. [0-1(0)] Enable gamepad gyro aiming
  658. gyro_enable 0
  659.  
  660. [0-1(1)] Gyro space (0 = Local; 1 = Player)
  661. gyro_space 1
  662.  
  663. [0-2(1)] Local gyro space uses roll (0 = Off; 1 = On; 2 = Invert)
  664. gyro_local_roll 1
  665.  
  666. [0-3(2)] Gyro button action (0 = None; 1 = Disable Gyro; 2 = Enable Gyro; 3 = Invert)
  667. gyro_button_action 2
  668.  
  669. [0-2(0)] Camera stick action (0 = None; 1 = Disable Gyro; 2 = Enable Gyro)
  670. gyro_stick_action 0
  671.  
  672. [0-200(25)] Gyro turn sensitivity (0 = 0.0x; 200 = 20.0x)
  673. gyro_turn_sensitivity 25
  674.  
  675. [0-200(25)] Gyro look sensitivity (0 = 0.0x; 200 = 20.0x)
  676. gyro_look_sensitivity 25
  677.  
  678. [10-200(10)] Gyro acceleration multiplier (10 = 1.0x; 200 = 20.0x)
  679. gyro_acceleration 10
  680.  
  681. [0-300(0)] Lower threshold for applying gyro acceleration [degrees/second]
  682. gyro_accel_min_threshold 0
  683.  
  684. [0-300(75)] Upper threshold for applying gyro acceleration [degrees/second]
  685. gyro_accel_max_threshold 75
  686.  
  687. [0-500(30)] Gyro steadying: smoothing threshold (0 = Off; 500 = 50.0 degrees/second)
  688. gyro_smooth_threshold 30
  689.  
  690. [0-500(125)] Gyro steadying: smoothing time [milliseconds]
  691. gyro_smooth_time 125
  692.  
  693. [0-500(30)] Gyro steadying: tightening threshold (0 = Off; 500 = 50.0 degrees/second)
  694. gyro_tightening 30
  695.  
  696. [?-?(0)] Accelerometer calibration
  697. gyro_calibration_a 0
  698.  
  699. [?-?(0)] Gyro calibration (x-axis)
  700. gyro_calibration_x 0
  701.  
  702. [?-?(0)] Gyro calibration (y-axis)
  703. gyro_calibration_y 0
  704.  
  705. [?-?(0)] Gyro calibration (z-axis)
  706. gyro_calibration_z 0
  707.  
  708. [?-?(0)] Move forward
  709. input_forward w, uparrow
  710.  
  711. [?-?(0)] Move backward
  712. input_backward s, downarrow
  713.  
  714. [?-?(0)] Turn right
  715. input_turnright rightarrow
  716.  
  717. [?-?(0)] Turn left
  718. input_turnleft leftarrow
  719.  
  720. [?-?(0)] Strafe left (sideways left)
  721. input_strafeleft a
  722.  
  723. [?-?(0)] Strafe right (sideways right)
  724. input_straferight d
  725.  
  726. [?-?(0)] Run (move fast)
  727. input_speed shift
  728.  
  729. [?-?(0)] Strafe modifier (hold to strafe instead of turning)
  730. input_strafe alt
  731.  
  732. [?-?(0)] Toggle always-run mode
  733. input_autorun ls, capslock
  734.  
  735. [?-?(0)] Jump
  736. input_jump alt
  737.  
  738. [?-?(0)] Crouch/duck
  739. input_crouch NONE
  740.  
  741. [?-?(0)] Spin 180 degrees instantly
  742. input_reverse /
  743.  
  744. [?-?(0)] Gyro button
  745. input_gyro tptouch, lt
  746.  
  747. [?-?(0)] Open a door, use a switch
  748. input_use tab, wheelup, wheeldown
  749.  
  750. [?-?(0)] Fire current weapon
  751. input_fire mouse1, rt
  752.  
  753. [?-?(0)] Cycle to the previous weapon
  754. input_prevweapon lb
  755.  
  756. [?-?(0)] Cycle to the next weapon
  757. input_nextweapon rb
  758.  
  759. [?-?(0)] Toggle vertical mouse movement
  760. input_novert NONE
  761.  
  762. [?-?(0)] Toggle free look
  763. input_freelook NONE
  764.  
  765. [?-?(0)] Toggle crosshair
  766. input_crosshair NONE
  767.  
  768. [?-?(0)] Toggle slow motion
  769. input_slowmo NONE
  770.  
  771. [?-?(0)] Toggle zoom
  772. input_zoom 8
  773.  
  774. [20-140(20)] Field of View when zoom is enabled
  775. zoom_fov 20
  776.  
  777. [?-?(0)] Cycle through chasecam modes
  778. input_chasecam NONE
  779.  
  780. [?-?(0)] Toggle freecam
  781. input_freecam NONE
  782.  
  783. [?-?(0)] Switch to weapon 1 (Fist/Chainsaw)
  784. input_weapon1 1, mouse3
  785.  
  786. [?-?(0)] Switch to weapon 2 (Pistol)
  787. input_weapon2 2, mouse5
  788.  
  789. [?-?(0)] Switch to weapon 3 (Super Shotgun/Shotgun)
  790. input_weapon3 3, mouse2
  791.  
  792. [?-?(0)] Switch to weapon 4 (Chaingun)
  793. input_weapon4 4, mouse4
  794.  
  795. [?-?(0)] Switch to weapon 5 (Rocket Launcher)
  796. input_weapon5 5, spacebar
  797.  
  798. [?-?(0)] Switch to weapon 6 (Plasma Rifle)
  799. input_weapon6 6, c
  800.  
  801. [?-?(0)] Switch to weapon 7 (BFG9000)
  802. input_weapon7 7, z
  803.  
  804. [?-?(0)] Switch to weapon 8 (Chainsaw)
  805. input_weapon8 NONE
  806.  
  807. [?-?(0)] Switch to weapon 9 (Super Shotgun)
  808. input_weapon9 9
  809.  
  810. [?-?(0)] Switch between the two most-preferred weapons with ammo
  811. input_weapontoggle 0, ctrl
  812.  
  813. [?-?(0)] Switch to last used weapon
  814. input_lastweapon NONE
  815.  
  816. [?-?(0)] Restart current level/demo
  817. input_menu_reloadlevel num5
  818.  
  819. [?-?(0)] Go to next level
  820. input_menu_nextlevel num6
  821.  
  822. [?-?(0)] Toggle display of level stats and time
  823. input_hud_timestats NONE
  824.  
  825. [?-?(0)] Save current game
  826. input_savegame f2
  827.  
  828. [?-?(0)] Load saved games
  829. input_loadgame f3
  830.  
  831. [?-?(0)] Rewind
  832. input_rewind NONE
  833.  
  834. [?-?(0)] Bring up sound control panel
  835. input_soundvolume f4
  836.  
  837. [?-?(0)] Cycle through HUD layouts
  838. input_hud f5
  839.  
  840. [?-?(0)] Save to last used save slot
  841. input_quicksave f6
  842.  
  843. [?-?(0)] End the game
  844. input_endgame f7
  845.  
  846. [?-?(0)] Toggle messages
  847. input_messages f8
  848.  
  849. [?-?(0)] Load from quick-saved game
  850. input_quickload f9
  851.  
  852. [?-?(0)] Quit game
  853. input_quit NONE
  854.  
  855. [?-?(0)] Adjust screen brightness (gamma correction)
  856. input_gamma NONE
  857.  
  858. [?-?(0)] View from another player's vantage
  859. input_spy NONE
  860.  
  861. [?-?(0)] Enlarge display
  862. input_zoomin +
  863.  
  864. [?-?(0)] Reduce display
  865. input_zoomout -
  866.  
  867. [?-?(0)] Take a screenshot
  868. input_screenshot NONE
  869.  
  870. [?-?(0)] Take a clean screenshot
  871. input_clean_screenshot NONE
  872.  
  873. [0-3(1)] Keep palette changes in screenshots (0 = None; 1 = Normal; 2 = Clean; 3 = Both)
  874. screenshot_palette 1
  875.  
  876. [?-?(0)] Pause the game
  877. input_pause pause
  878.  
  879. [?-?(0)] Finish recording demo
  880. input_demo_quit NONE
  881.  
  882. [?-?(0)] Continue recording current demo
  883. input_demo_join j
  884.  
  885. [?-?(0)] Fast-forward demo
  886. input_demo_fforward NONE
  887.  
  888. [?-?(0)] Increase game speed
  889. input_speed_up f12
  890.  
  891. [?-?(0)] Decrease game speed
  892. input_speed_down f11
  893.  
  894. [?-?(0)] Reset game speed
  895. input_speed_default f10
  896.  
  897. [?-?(0)] Toggle automap display
  898. input_map pady, r
  899.  
  900. [?-?(0)] Shift automap up
  901. input_map_up uparrow
  902.  
  903. [?-?(0)] Shift automap down
  904. input_map_down downarrow
  905.  
  906. [?-?(0)] Shift automap left
  907. input_map_left leftarrow
  908.  
  909. [?-?(0)] Shift automap right
  910. input_map_right rightarrow
  911.  
  912. [?-?(0)] Toggle scrolling/moving with automap
  913. input_map_follow f
  914.  
  915. [?-?(0)] Enlarge automap
  916. input_map_zoomin +, wheelup
  917.  
  918. [?-?(0)] Reduce automap
  919. input_map_zoomout -, wheeldown
  920.  
  921. [?-?(0)] Drop a marker on automap
  922. input_map_mark m, 9
  923.  
  924. [?-?(0)] Clear last marker on automap
  925. input_map_clear c
  926.  
  927. [?-?(0)] Toggle max zoom on automap
  928. input_map_gobig 0
  929.  
  930. [?-?(0)] Activate minimap mode
  931. input_map_mini NONE
  932.  
  933. [?-?(0)] Toggle grid display over automap
  934. input_map_grid g
  935.  
  936. [?-?(0)] Toggle automap overlay mode
  937. input_map_overlay o
  938.  
  939. [?-?(0)] Toggle automap rotation
  940. input_map_rotate NONE
  941.  
  942. [?-?(0)] Highlight points of interest (keyed lines, marks) on the automap
  943. input_map_blink b
  944.  
  945. [?-?(0)] Find associated sectors and lines
  946. input_map_tagfinder NONE
  947.  
  948. [?-?(0)] Teleport to automap pointer
  949. input_map_teleport NONE
  950.  
  951. [0-1(1)] Use effects when teleporting to pointer (fog, sound and zoom)
  952. fancy_teleport 1
  953.  
  954. [?-?(0)] Enter a chat message
  955. input_chat t
  956.  
  957. [0-1(0)] Allow multiplayer chat in singleplayer
  958. sp_chat 0
  959.  
  960. [?-?(0)] Chat with player 1
  961. input_chat_dest0 g
  962.  
  963. [?-?(0)] Chat with player 2
  964. input_chat_dest1 i
  965.  
  966. [?-?(0)] Chat with player 3
  967. input_chat_dest2 b
  968.  
  969. [?-?(0)] Chat with player 4
  970. input_chat_dest3 r
  971.  
  972. [?-?(0)] Toggle god mode
  973. input_iddqd NONE
  974.  
  975. [?-?(0)] Give ammo and keys
  976. input_idkfa NONE
  977.  
  978. [?-?(0)] Give ammo
  979. input_idfa NONE
  980.  
  981. [?-?(0)] Toggle no-clipping mode
  982. input_idclip NONE
  983.  
  984. [?-?(0)] Give health
  985. input_idbeholdh NONE
  986.  
  987. [?-?(0)] Give megaarmor
  988. input_idbeholdm NONE
  989.  
  990. [?-?(0)] Give invulnerability
  991. input_idbeholdv NONE
  992.  
  993. [?-?(0)] Give berserk
  994. input_idbeholds NONE
  995.  
  996. [?-?(0)] Give partial invisibility
  997. input_idbeholdi NONE
  998.  
  999. [?-?(0)] Give radiation suit
  1000. input_idbeholdr NONE
  1001.  
  1002. [?-?(0)] Give light amplification visor
  1003. input_idbeholdl NONE
  1004.  
  1005. [?-?(0)] Give computer area map
  1006. input_idbeholda NONE
  1007.  
  1008. [?-?(0)] Reveal map (IDDT)
  1009. input_iddt NONE
  1010.  
  1011. [?-?(0)] No-target mode
  1012. input_notarget NONE
  1013.  
  1014. [?-?(0)] Freeze mode
  1015. input_freeze NONE
  1016.  
  1017. [?-?(0)] Fake Archvile Jump
  1018. input_avj NONE
  1019.  
  1020. [?-?(0)] Infinite ammo
  1021. input_infammo num1
  1022.  
  1023. [?-?(0)] Fast weapons
  1024. input_fastweaps num2
  1025.  
  1026. [?-?(0)] Resurrect
  1027. input_resurrect num3
  1028.  
  1029. [?-?(0)] Fly mode
  1030. input_fly NONE
  1031.  
  1032. [?-?(0)] Summon last summoned mobj
  1033. input_summonr NONE
  1034.  
  1035. [?-?(0)] Linetarget-query mode
  1036. input_linetarget NONE
  1037.  
  1038. [?-?(0)] MDK attack
  1039. input_mdk NONE
  1040.  
  1041. [?-?(0)] MDK Fist
  1042. input_saitama NONE
  1043.  
  1044. [?-?(0)] Explosive hitscan attacks
  1045. input_boomcan NONE
  1046.  
  1047. [0-3(0)] Number of helper dogs to spawn at map start *
  1048. player_helpers 0
  1049.  
  1050. [0-1(1)] Make ghost monsters (resurrected pools of gore) translucent
  1051. ghost_monsters 1
  1052.  
  1053. [0-1(1)] Monsters return to their previous target after losing their current one *
  1054. monsters_remember 1
  1055.  
  1056. [0-1(1)] Monsters fight each other when provoked *
  1057. monster_infighting 1
  1058.  
  1059. [0-1(0)] Ranged monsters back away from melee targets *
  1060. monster_backing 0
  1061.  
  1062. [0-1(1)] Monsters avoid hazards such as crushing ceilings *
  1063. monster_avoid_hazards 1
  1064.  
  1065. [0-1(0)] Monsters move up/down steep stairs *
  1066. monkeys 0
  1067.  
  1068. [0-1(1)] Monsters are affected by friction modifiers *
  1069. monster_friction 1
  1070.  
  1071. [0-1(0)] Monsters prefer targets of injured allies *
  1072. help_friends 0
  1073.  
  1074. [0-999(128)] Minimum distance that friends keep between each other *
  1075. friend_distance 128
  1076.  
  1077. [0-1(1)] Dogs are able to jump down from high ledges *
  1078. dog_jumping 1
  1079.  
  1080. [0-1(0)] Enable extra gibbing in general (affected by CVARs below) *
  1081. extra_gibbing 1
  1082.  
  1083. [0-1(1)] Extra gibbing for Berserk Fist *
  1084. extra_gibbing_fist 1
  1085.  
  1086. [0-1(1)] Extra gibbing for Chainsaw *
  1087. extra_gibbing_csaw 1
  1088.  
  1089. [0-1(1)] Extra gibbing for SSG *
  1090. extra_gibbing_ssg 1
  1091.  
  1092. [0-1(1)] Extra gibbing for BFG tracers *
  1093. extra_gibbing_bfg 1
  1094.  
  1095. [0-1(1)] Extra gibbing for projectiles dealing 20+ base damage *
  1096. extra_gibbing_proj 1
  1097.  
  1098. [0-1(0)] Bloodier gibbing *
  1099. bloodier_gibbing 1
  1100.  
  1101. [0-1(0)] Enemies toss their items dropped upon death *
  1102. tossdrop 0
  1103.  
  1104. [0-3(3)] Default compatibility level (0 = Vanilla; 1 = Boom; 2 = MBF; 3 = MBF21)
  1105. default_complevel 3
  1106.  
  1107. [0-1(0)] Automatic strafe50 (SR50)
  1108. autostrafe50 0
  1109.  
  1110. [0-1(0)] Strict mode
  1111. strictmode 0
  1112.  
  1113. [0-1(0)] Enable walking under solid hanging bodies
  1114. hangsolid 1
  1115.  
  1116. [0-2(0)] Allow movement over/under things (0 = Off; 1 = Player only; 2 = All things) *
  1117. over_under 2
  1118.  
  1119. [0-1(0)] Jumping/crouching *
  1120. jump_crouch 0
  1121.  
  1122. [0-1(0)] Fix blockmap bug (improves hit detection)
  1123. blockmapfix 1
  1124.  
  1125. [0-1(0)] Fast blockmap-based line-of-sight calculation
  1126. checksight12 1
  1127.  
  1128. [0-2(0)] Vertical aiming (0 = Auto; 1 = Direct; 2 = Direct + Auto)
  1129. vertical_aiming 2
  1130.  
  1131. [0-1(0)] Pistol start
  1132. pistolstart 0
  1133.  
  1134. [0-1(1)] Dead players can trigger linedef actions *
  1135. comp_zombie 1
  1136.  
  1137. [0-1(0)] Powerup cheats don't last forever *
  1138. comp_infcheat 0
  1139.  
  1140. [0-1(0)] Build stairs exactly the same way that Doom does *
  1141. comp_stairs 0
  1142.  
  1143. [0-1(0)] Monsters can only telefrag on MAP30 *
  1144. comp_telefrag 0
  1145.  
  1146. [0-1(0)] Some objects never move over tall ledges *
  1147. comp_dropoff 0
  1148.  
  1149. [0-1(0)] Objects don't fall off ledges under their own weight *
  1150. comp_falloff 0
  1151.  
  1152. [0-1(0)] Monsters randomly walk off of moving lifts *
  1153. comp_staylift 0
  1154.  
  1155. [0-1(0)] Monsters get stuck in door tracks *
  1156. comp_doorstuck 0
  1157.  
  1158. [0-1(1)] Monsters can infight immediately when alerted *
  1159. comp_pursuit 1
  1160.  
  1161. [0-1(0)] Arch-viles can create ghost monsters *
  1162. comp_vile 0
  1163.  
  1164. [0-1(0)] Pain elementals are limited to 20 lost souls *
  1165. comp_pain 0
  1166.  
  1167. [0-1(0)] Lost souls can spawn past impassable lines *
  1168. comp_skull 0
  1169.  
  1170. [0-1(0)] Incorrect sound behavior for blazing doors *
  1171. comp_blazing 0
  1172.  
  1173. [0-1(0)] Door lighting changes are immediate *
  1174. comp_doorlight 0
  1175.  
  1176. [0-1(0)] God mode isn't absolute *
  1177. comp_god 0
  1178.  
  1179. [0-1(0)] Don't apply invulnerability palette to skies *
  1180. comp_skymap 0
  1181.  
  1182. [0-1(0)] Use exactly Doom's floor motion behavior *
  1183. comp_floors 0
  1184.  
  1185. [0-1(0)] Use exactly Doom's linedef trigger model *
  1186. comp_model 0
  1187.  
  1188. [0-1(0)] Linedef actions work on sectors with tag 0 *
  1189. comp_zerotags 0
  1190.  
  1191. [0-1(0)] Lost souls bounce on floors and ceilings *
  1192. comp_soul 0
  1193.  
  1194. [0-1(0)] Monsters not spawned at level start respawn at map origin *
  1195. comp_respawn 0
  1196.  
  1197. [0-1(1)] Ledges block monsters *
  1198. comp_ledgeblock 1
  1199.  
  1200. [0-1(1)] Things spawned by A_Spawn inherit friendliness of spawner *
  1201. comp_friendlyspawn 1
  1202.  
  1203. [0-1(0)] Voodoo dolls on slow scrollers move too slowly *
  1204. comp_voodooscroller 0
  1205.  
  1206. [0-1(1)] ML_RESERVED clears extended flags *
  1207. comp_reservedlineflag 1
  1208.  
  1209. [0-1(1)] Emulate SPECHITS overflow
  1210. emu_spechits 1
  1211.  
  1212. [0-1(1)] Emulate REJECT overflow
  1213. emu_reject 1
  1214.  
  1215. [0-1(1)] Emulate INTERCEPTS overflow
  1216. emu_intercepts 1
  1217.  
  1218. [0-1(0)] Emulate overflow caused by two-sided lines with missing backsides
  1219. emu_missedbackside 0
  1220.  
  1221. [0-1(1)] Emulate donut overflow
  1222. emu_donut 1
  1223.  
  1224. [0-1(1)] Bruiser attack doesn't face target *
  1225. comp_bruistarget 1
  1226.  
  1227. [0-1(0)] Disable snapping to target when using melee *
  1228. comp_nomeleesnap 0
  1229.  
  1230. [0-1(0)] Double autoaim range *
  1231. comp_longautoaim 0
  1232.  
  1233. [0-1(0)] Fix Lost Souls colliding with items *
  1234. comp_lscollision 0
  1235.  
  1236. [0-1(1)] Lost Souls forget target upon impact *
  1237. comp_lsamnesia 1
  1238.  
  1239. [0-1(0)] Fuzzy things bleed fuzzy blood *
  1240. comp_fuzzyblood 0
  1241.  
  1242. [0-1(0)] Attackers face fuzzy targets straight *
  1243. comp_faceshadow 0
  1244.  
  1245. [0-1(0)] Non-bleeders don't bleed when crushed *
  1246. comp_nonbleeders 0
  1247.  
  1248. [0-1(0)] Fix lopsided Icon of Sin explosions *
  1249. comp_iosdeath 0
  1250.  
  1251. [0-1(0)] Permanent IDCHOPPERS invulnerability *
  1252. comp_choppers 0
  1253.  
  1254. [0-1(1)] Manually toggled moving doors are silent *
  1255. comp_manualdoor 1
  1256.  
  1257. [0-1(0)] Corrected switch sound source *
  1258. comp_switchsource 0
  1259.  
  1260. [0-1(1)] Chaingun makes two sounds with one bullet *
  1261. comp_cgundblsnd 1
  1262.  
  1263. [0-1(0)] Chaingunner uses pistol/chaingun sound *
  1264. comp_cgunnersfx 0
  1265.  
  1266. [0-1(0)] Arch-Vile fire plays flame-start sound *
  1267. comp_flamst 0
  1268.  
  1269. [0-1(0)] Play DSNOWAY instead of DSOOF when failing to use key-locked triggers *
  1270. comp_keynoway 0
  1271.  
  1272. [0-1(0)] Higher god-mode face priority *
  1273. comp_godface 0
  1274.  
  1275. [0-1(1)] Dead players can still play oof sound *
  1276. comp_deadoof 1
  1277.  
  1278. [0-1(0)] Use improved powerup run-out effect *
  1279. comp_powerrunout 0
  1280.  
  1281. [0-1(0)] Use unused pain/bonus palettes *
  1282. comp_unusedpals 0
  1283.  
  1284. [0-1(1)] Key pickup resets palette *
  1285. comp_keypal 1
  1286.  
  1287. [0-100(100)] Player view bobbing amplitude percent
  1288. view_bobbing_pct 75
  1289.  
  1290. [0-100(100)] Player weapon bobbing amplitude percent
  1291. weapon_bobbing_pct 75
  1292.  
  1293. [0-1(0)] Disable rendering of weapon sprites
  1294. hide_weapon 0
  1295.  
  1296. [0-3(0)] Weapon alignment while attacking (1 = Centered; 2 = Bobbing; 3 = Horizontal)
  1297. center_weapon 0
  1298.  
  1299. [0-1(0)] Recoil pitch from weapon fire
  1300. weapon_recoilpitch 0
  1301.  
  1302. [0-1(0)] Physical recoil from weapon fire (affects compatibility) *
  1303. weapon_recoil 0
  1304.  
  1305. [0-1(1)] Allow toggling between SG/SSG and Fist/Chainsaw
  1306. doom_weapon_toggles 1
  1307.  
  1308. [0-1(0)] Next weapon skips lower priority weapon slots (SG/SSG and Fist/Chainsaw)
  1309. doom_weapon_cycle 0
  1310.  
  1311. [0-1(1)] Physical player bobbing (affects compatibility)
  1312. player_bobbing 1
  1313.  
  1314. [0-1(0)] Smart projectile autoaim (checks if projectile will hit a living entity) *
  1315. smart_autoaim 0
  1316.  
  1317. [0-1(0)] Disable horizontal projectile autoaim *
  1318. no_hor_autoaim 0
  1319.  
  1320. [0-1(1)] Switch weapons when acquiring new ones or ammo for them
  1321. switch_on_pickup 1
  1322.  
  1323. [0-1(0)] Improved Fist/Chainsaw and Shotgun/SSG toggles
  1324. improved_weapon_toggles 0
  1325.  
  1326. [0-1(0)] Allow interruption of weapon switches *
  1327. weapswitch_interruption 0
  1328.  
  1329. [0-1(0)] Previous/next-weapon buttons skip weapons with insufficient ammo
  1330. skip_ammoless_weapons 0
  1331.  
  1332. [0-1(1)] Bob weapon every tic (fixes choppy Chainsaw bobbing) *
  1333. always_bob 1
  1334.  
  1335. [0-6(0)] Weapon bobbing style *
  1336. bobbing_style 4
  1337.  
  1338. [50-300(100)] Player weapon bobbing speed percent *
  1339. weapon_bobbing_speed_pct 100
  1340.  
  1341. [0-1(0)] Bob weapon while switching it *
  1342. switch_bob 0
  1343.  
  1344. [0-1(0)] Weapon inertia *
  1345. weapon_inertia 1
  1346.  
  1347. [-200-200(100)] Weapon-inertia scale percent *
  1348. weapon_inertia_scale_pct 100
  1349.  
  1350. [0-1(1)] Apply weapon inertia while firing *
  1351. weapon_inertia_fire 1
  1352.  
  1353. [0-1(0)] Squat weapon down upon landing/jumping *
  1354. weaponsquat 1
  1355.  
  1356. [0-100(100)] Weapon-flash translucency percent *
  1357. pspr_translucency_pct 75
  1358.  
  1359. [0-1(0)] Correct centering of first-person sprites *
  1360. sx_fix 0
  1361.  
  1362. [1-16(8)] Distance between particles of hitscan trails, in units *
  1363. hitscan_trail_interval 8
  1364.  
  1365. [1-9(6)] First choice for weapon (best) *
  1366. weapon_choice_1 6
  1367.  
  1368. [1-9(9)] Second choice for weapon *
  1369. weapon_choice_2 9
  1370.  
  1371. [1-9(4)] Third choice for weapon *
  1372. weapon_choice_3 4
  1373.  
  1374. [1-9(3)] Fourth choice for weapon *
  1375. weapon_choice_4 3
  1376.  
  1377. [1-9(2)] Fifth choice for weapon *
  1378. weapon_choice_5 2
  1379.  
  1380. [1-9(8)] Sixth choice for weapon *
  1381. weapon_choice_6 8
  1382.  
  1383. [1-9(5)] Seventh choice for weapon *
  1384. weapon_choice_7 5
  1385.  
  1386. [1-9(7)] Eighth choice for weapon *
  1387. weapon_choice_8 7
  1388.  
  1389. [1-9(1)] Ninth choice for weapon (worst) *
  1390. weapon_choice_9 1
  1391.  
  1392. [0-1(0)] Use pre-beta BFG2704 *
  1393. classic_bfg 0
  1394.  
  1395. [0-2(0)] Weapon slots activation (0 = Off; 1 = Hold "Last"; 2 = Always On)
  1396. weapon_slots_activation 0
  1397.  
  1398. [0-2(0)] Weapon slots selection (0 = D-Pad; 1 = Face Buttons; 2 = 1-4 Keys)
  1399. weapon_slots_selection 0
  1400.  
  1401. [0-9(9)] Slot 1, weapon 1
  1402. weapon_slots_1_1 9
  1403.  
  1404. [0-9(3)] Slot 1, weapon 2
  1405. weapon_slots_1_2 3
  1406.  
  1407. [0-9(0)] Slot 1, weapon 3
  1408. weapon_slots_1_3 0
  1409.  
  1410. [0-9(5)] Slot 2, weapon 1
  1411. weapon_slots_2_1 5
  1412.  
  1413. [0-9(8)] Slot 2, weapon 2
  1414. weapon_slots_2_2 8
  1415.  
  1416. [0-9(1)] Slot 2, weapon 3
  1417. weapon_slots_2_3 1
  1418.  
  1419. [0-9(6)] Slot 3, weapon 1
  1420. weapon_slots_3_1 6
  1421.  
  1422. [0-9(7)] Slot 3, weapon 2
  1423. weapon_slots_3_2 7
  1424.  
  1425. [0-9(0)] Slot 3, weapon 3
  1426. weapon_slots_3_3 0
  1427.  
  1428. [0-9(4)] Slot 4, weapon 1
  1429. weapon_slots_4_1 4
  1430.  
  1431. [0-9(2)] Slot 4, weapon 2
  1432. weapon_slots_4_2 2
  1433.  
  1434. [0-9(0)] Slot 4, weapon 3
  1435. weapon_slots_4_3 0
  1436.  
  1437. [0-3(0)] Show level stats (kills, items, and secrets) widget (1 = On automap; 2 = On HUD; 3 = Always)
  1438. hud_level_stats 0
  1439.  
  1440. [1-5(1)] Format of level stats (1 = Ratio; 2 = Boolean; 3 = Percent; 4 = Remaining; 5 = Count)
  1441. hud_stats_format 1
  1442.  
  1443. [0-5(0)] Format of level stats in automap (0 = Match HUD)
  1444. hud_stats_format_map 0
  1445.  
  1446. [0-1(1)] Show kill count in the level-stats widget
  1447. hud_stats_kills 1
  1448.  
  1449. [0-1(1)] Show item count in the level-stats widget
  1450. hud_stats_items 1
  1451.  
  1452. [0-1(1)] Show secrets count in the level-stats widget
  1453. hud_stats_secrets 1
  1454.  
  1455. [0-1(1)] Show kill count in the automap's level-stats widget
  1456. hud_stats_kills_map 1
  1457.  
  1458. [0-1(1)] Show item count in the automap's level-stats widget
  1459. hud_stats_items_map 1
  1460.  
  1461. [0-1(1)] Show secrets count in the automap's level-stats widget
  1462. hud_stats_secrets_map 1
  1463.  
  1464. [0-3(0)] Show level time widget (1 = On automap; 2 = On HUD; 3 = Always)
  1465. hud_level_time 0
  1466.  
  1467. [0-4(1)] Show player coordinates widget (1 = On automap; 2 = On HUD; 3 = Always; 4 = Advanced)
  1468. hud_player_coords 1
  1469.  
  1470. [0-1(0)] Show command history widget
  1471. hud_command_history 0
  1472.  
  1473. [1-20(10)] Number of commands to display for command history widget
  1474. hud_command_history_size 10
  1475.  
  1476. [0-1(1)] Hide empty commands from command history widget
  1477. hud_hide_empty_commands 1
  1478.  
  1479. [0-1(0)] Show split time when pressing the use-button
  1480. hud_time_use 0
  1481.  
  1482. [0-3(1)] Use standard Doom font for widgets (1 = On automap; 2 = On HUD; 3 = Always)
  1483. hud_widget_font 1
  1484.  
  1485. [0-1(0)] Show split time when going through a teleporter
  1486. hud_time_teleport 0
  1487.  
  1488. [0-1(0)] Show split time when picking up a key
  1489. hud_time_keypickup 0
  1490.  
  1491. [0-3(0)] Show powerup-timers widget (1 = On automap; 2 = On HUD; 3 = Always)
  1492. hud_power_timers 0
  1493.  
  1494. [0-1(1)] Allow usage of icons for some labels in HUD widgets *
  1495. hud_allow_icons 1
  1496.  
  1497. [0-14(5)] Color range used for automap level title *
  1498. hudcolor_titl 5
  1499.  
  1500. [0-14(3)] Color range used for automap coordinates *
  1501. hudcolor_xyco 3
  1502.  
  1503. [0-14(7)] Color used for time scale (game-speed percent) in Time display *
  1504. hudcolor_time_scale 7
  1505.  
  1506. [0-14(3)] Color used for total level time in Time display *
  1507. hudcolor_total_time 3
  1508.  
  1509. [0-14(2)] Color used for level time in Time display *
  1510. hudcolor_time 2
  1511.  
  1512. [0-14(5)] Color used for event timer in Time display *
  1513. hudcolor_event_timer 5
  1514.  
  1515. [0-14(6)] Color used for Kills label in Stats display *
  1516. hudcolor_kills 6
  1517.  
  1518. [0-14(6)] Color used for Items label in Stats display *
  1519. hudcolor_items 6
  1520.  
  1521. [0-14(6)] Color used for Secrets label in Stats display *
  1522. hudcolor_secrets 6
  1523.  
  1524. [0-14(2)] Color used for incomplete milestones in Stats display *
  1525. hudcolor_ms_incomp 2
  1526.  
  1527. [0-14(7)] Color used for complete milestones in Stats display *
  1528. hudcolor_ms_comp 7
  1529.  
  1530. [0-1(1)] Show messages
  1531. show_messages 1
  1532.  
  1533. [0-2(1)] Announce revealed secrets (0 = Off; 1 = On; 2 = Count)
  1534. hud_secret_message 1
  1535.  
  1536. [0-1(0)] Announce map titles
  1537. hud_map_announce 1
  1538.  
  1539. [0-1(0)] Announce completion of milestones *
  1540. announce_milestones 0
  1541.  
  1542. [0-1(1)] Show toggle messages
  1543. show_toggle_messages 1
  1544.  
  1545. [0-1(1)] Show pickup messages
  1546. show_pickup_messages 1
  1547.  
  1548. [0-1(1)] Show obituaries
  1549. show_obituary_messages 1
  1550.  
  1551. [0-1(1)] Show save messages
  1552. show_save_messages 1
  1553.  
  1554. [0-14(2)] Color range used for obituaries
  1555. hudcolor_obituary 2
  1556.  
  1557. [0-1(0)] Center messages horizontally
  1558. message_centered 0
  1559.  
  1560. [0-1(0)] Colorize player messages
  1561. message_colorized 0
  1562.  
  1563. [0-1(0)] Messages fade out *
  1564. message_fadeout 0
  1565.  
  1566. [0-1(0)] Messages flash when they first appear *
  1567. message_flash 0
  1568.  
  1569. [0-?(0)] Force duration of messages, in tics (0 = Don't force)
  1570. hud_msg_duration 0
  1571.  
  1572. [0-?(0)] Force duration of chat messages, in tics (0 = Don't force)
  1573. hud_chat_duration 0
  1574.  
  1575. [1-8(1)] Number of lines in message list
  1576. hud_msg_lines 1
  1577.  
  1578. [0-1(0)] Group repeated messages together
  1579. hud_msg_group 0
  1580.  
  1581. [0-1(1)] Message list scrolls upwards
  1582. hud_msg_scrollup 1
  1583.  
  1584. [("No")] Chat string associated with 0 key *
  1585. chatmacro0 "No"
  1586.  
  1587. [("I'm ready to kick butt!")] Chat string associated with 1 key *
  1588. chatmacro1 "I'm ready to kick butt!"
  1589.  
  1590. [("I'm OK.")] Chat string associated with 2 key *
  1591. chatmacro2 "I'm OK."
  1592.  
  1593. [("I'm not looking too good!")] Chat string associated with 3 key *
  1594. chatmacro3 "I'm not looking too good!"
  1595.  
  1596. [("Help!")] Chat string associated with 4 key *
  1597. chatmacro4 "Help!"
  1598.  
  1599. [("You suck!")] Chat string associated with 5 key *
  1600. chatmacro5 "You suck!"
  1601.  
  1602. [("Next time, scumbag...")] Chat string associated with 6 key *
  1603. chatmacro6 "Next time, scumbag..."
  1604.  
  1605. [("Come here!")] Chat string associated with 7 key *
  1606. chatmacro7 "Come here!"
  1607.  
  1608. [("I'll take care of it.")] Chat string associated with 8 key *
  1609. chatmacro8 "I'll take care of it."
  1610.  
  1611. [("Yes")] Chat string associated with 9 key *
  1612. chatmacro9 "Yes"
  1613.  
  1614. [0-1(1)] Replace second-to-last HUD with NUGHUD *
  1615. use_nughud 1
  1616.  
  1617. [0-1(1)] HUD layout
  1618. st_layout 1
  1619.  
  1620. [0-1(0)] Colored numbers on the status bar *
  1621. sts_colored_numbers 0
  1622.  
  1623. [0-1(0)] Percent signs on the status bar are always gray *
  1624. sts_pct_always_gray 0
  1625.  
  1626. [0-1(0)] Use solid-color borders for the status bar in widescreen mode
  1627. st_solidbackground 0
  1628.  
  1629. [0-1(0)] Animated health/armor counts
  1630. hud_animated_counts 1
  1631.  
  1632. [0-1(1)] Armor count is colored based on armor type
  1633. hud_armor_type 1
  1634.  
  1635. [0-1(1)] Show Berserk on the status bar when using the Fist, if available *
  1636. sts_show_berserk 1
  1637.  
  1638. [0-1(0)] Make missing keys blink when trying to trigger linedef actions *
  1639. hud_blink_keys 0
  1640.  
  1641. [0-200(25)] Amount of health for red-to-yellow transition *
  1642. health_red 25
  1643.  
  1644. [0-200(50)] Amount of health for yellow-to-green transition *
  1645. health_yellow 50
  1646.  
  1647. [0-200(100)] Amount of health for green-to-blue transition *
  1648. health_green 100
  1649.  
  1650. [0-200(25)] Amount of armor for red-to-yellow transition *
  1651. armor_red 25
  1652.  
  1653. [0-200(50)] Amount of armor for yellow-to-green transition *
  1654. armor_yellow 50
  1655.  
  1656. [0-200(100)] Amount of armor for green-to-blue transition *
  1657. armor_green 100
  1658.  
  1659. [0-100(25)] Percent of ammo for red-to-yellow transition *
  1660. ammo_red 25
  1661.  
  1662. [0-100(50)] Percent of ammo for yellow-to-green transition *
  1663. ammo_yellow 50
  1664.  
  1665. [0-1(0)] Crosshair
  1666. hud_crosshair_on 0
  1667.  
  1668. [1-9(1)] Crosshair type
  1669. hud_crosshair 1
  1670.  
  1671. [0-100(100)] Crosshair translucency percent
  1672. hud_crosshair_tran_pct 100
  1673.  
  1674. [0-1(0)] Change crosshair color based on player health
  1675. hud_crosshair_health 0
  1676.  
  1677. [0-2(0)] Change crosshair color when locking on target (1 = Highlight; 2 = Health)
  1678. hud_crosshair_target 0
  1679.  
  1680. [0-2(0)] Lock crosshair on target (1 = Vertically only; 2 = Fully)
  1681. hud_crosshair_lockon 0
  1682.  
  1683. [0-1(0)] Horizontal-autoaim indicators for crosshair
  1684. hud_crosshair_indicators 0
  1685.  
  1686. [0-1(0)] Account for fuzzy targets when coloring and/or locking-on
  1687. hud_crosshair_fuzzy 0
  1688.  
  1689. [0-14(2)] Default crosshair color
  1690. hud_crosshair_color 2
  1691.  
  1692. [0-14(9)] Crosshair color when aiming at target
  1693. hud_crosshair_target_color 9
  1694.  
  1695. [0-1(1)] Show weapon carousel
  1696. weapon_carousel 1
  1697.  
  1698. [0-2(1)] Force display of weapon carousel (0 = Off; 1 = Off player; 2 = Always)
  1699. force_carousel 1
  1700.  
  1701. [0-1(1)] Automap follows the player
  1702. followplayer 1
  1703.  
  1704. [0-2(0)] Automap overlay mode (0 = Off; 1 = On; 2 = Dark)
  1705. automapoverlay 0
  1706.  
  1707. [0-31(20)] Darkening level of dark automap overlay
  1708. automap_overlay_darkening 20
  1709.  
  1710. [0-1(0)] Automap rotation
  1711. automaprotate 0
  1712.  
  1713. [0-1(1)] Show automap pointer coordinates in non-follow mode
  1714. map_point_coord 1
  1715.  
  1716. [0-1(0)] Don't highlight secret sectors on the automap before they're revealed
  1717. map_secret_after 0
  1718.  
  1719. [0-2(1)] Color key-locked doors on the automap (1 = Static; 2 = Flashing)
  1720. map_keyed_door 1
  1721.  
  1722. [0-1(1)] Smooth automap lines
  1723. map_smooth_lines 1
  1724.  
  1725. [0-1(0)] Show thing hitboxes in automap
  1726. map_hitboxes 0
  1727.  
  1728. [0-3(2)] Automap color preset (0 = Vanilla Doom; 1 = Crispy Doom; 2 = Boom; 3 = ZDoom)
  1729. mapcolor_preset 2
  1730.  
  1731. [0-1(1)] Use square aspect ratio in automap
  1732. automapsquareaspect 1
  1733.  
  1734. [0-255(247)] Color used for the automap background *
  1735. mapcolor_back 247
  1736.  
  1737. [0-255(104)] Color used for grid lines *
  1738. mapcolor_grid 104
  1739.  
  1740. [0-255(23)] Color used for one-sided walls *
  1741. mapcolor_wall 23
  1742.  
  1743. [0-255(55)] Color used for lines with floor height changes *
  1744. mapcolor_fchg 55
  1745.  
  1746. [0-255(215)] Color used for lines with ceiling height changes *
  1747. mapcolor_cchg 215
  1748.  
  1749. [0-255(208)] Color used for lines denoting closed doors, objects *
  1750. mapcolor_clsd 208
  1751.  
  1752. [0-255(175)] Color used for red-key sprites *
  1753. mapcolor_rkey 175
  1754.  
  1755. [0-255(204)] Color used for blue-key sprites *
  1756. mapcolor_bkey 204
  1757.  
  1758. [0-255(231)] Color used for yellow-key sprites *
  1759. mapcolor_ykey 231
  1760.  
  1761. [0-255(175)] Color used for closed red doors *
  1762. mapcolor_rdor 175
  1763.  
  1764. [0-255(204)] Color used for closed blue doors *
  1765. mapcolor_bdor 204
  1766.  
  1767. [0-255(231)] Color used for closed yellow doors *
  1768. mapcolor_ydor 231
  1769.  
  1770. [0-255(119)] Color used for teleporter lines *
  1771. mapcolor_tele 119
  1772.  
  1773. [0-255(252)] Color used for lines around secret sectors *
  1774. mapcolor_secr 252
  1775.  
  1776. [0-255(112)] Color used for lines around revealed secret sectors *
  1777. mapcolor_revsecr 112
  1778.  
  1779. [0-255(0)] Color used for trigger lines (lines with actions) *
  1780. mapcolor_trig 0
  1781.  
  1782. [0-255(0)] Color used for exit lines *
  1783. mapcolor_exit 0
  1784.  
  1785. [0-255(104)] Color used for lines not seen without computer map *
  1786. mapcolor_unsn 104
  1787.  
  1788. [0-255(88)] Color used for lines with no height changes *
  1789. mapcolor_flat 88
  1790.  
  1791. [0-255(112)] Color used for things *
  1792. mapcolor_sprt 112
  1793.  
  1794. [0-255(208)] Color used for the automap pointer/crosshair *
  1795. mapcolor_hair 208
  1796.  
  1797. [0-255(208)] Color used for the player's arrow (single-player only) *
  1798. mapcolor_sngl 208
  1799.  
  1800. [0-255(112)] Color used for the green player's arrow *
  1801. mapcolor_ply1 112
  1802.  
  1803. [0-255(88)] Color used for the gray player's arrow *
  1804. mapcolor_ply2 88
  1805.  
  1806. [0-255(64)] Color used for the brown player's arrow *
  1807. mapcolor_ply3 64
  1808.  
  1809. [0-255(176)] Color used for the red player's arrow *
  1810. mapcolor_ply4 176
  1811.  
  1812. [0-255(252)] Color used for friends *
  1813. mapcolor_frnd 252
  1814.  
  1815. [0-255(177)] Color used for enemies *
  1816. mapcolor_enemy 177
  1817.  
  1818. [0-255(231)] Color used for countable items *
  1819. mapcolor_item 231
  1820.  
  1821. [0-255(96)] Color used for thing hitboxes *
  1822. mapcolor_hitbox 96
  1823.  
  1824. [0-1(0)] Use only when instructed
  1825. fail_safe 0
  1826.  
  1827.  
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