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- Wall Runner S, NI
- Static
- Effect: Add half of your DEX modifier to your Movement Speeds as a trainer. You may treat Rough Terrain as Normal Terrain. You may run on vertical surfaces for up to your DEX modifier in meters before jumping off.
- Poison Powder TA, I
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the move Poison Powder. You may choose to use it as a Melee move without the Blast keyword.
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- Aerial Assault TA, I
- Prerequisites: Ninja
- Daily - Every 4 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the Move Aerial Ace. Use your DEX modifier as your ATK stat.
- Ally Switch TA, I
- Prerequisites: Ninja, 22 DEX
- Daily – Every 15 levels gained, you may perform this Feature another time per day.
- Target: An Ally whom you have line of sight to.
- Effect: Use the Move Ally Switch.
- Antidotes Master TA, I
- Prerequisites: Ninja
- At-Will
- Target: Any Poisoned target.
- Effect: Roll 1d20 and add your DEX modifier. If the total is 13 or higher, the target is cured of their Poisoning. This effect succeeds automatically if you inflicted the poison.
- Blur S, I
- Prerequisites: Ninja, 19 DEX
- Static
- Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.
- Caltrops TA, I
- Prerequisites: Ninja
- Daily - Every 5 levels gained, you may perform this Feature another time per day
- Target: Any spot on the battlefield
- Effect: Use the Move Spikes or Poison Spikes.
- Deadly Poisons FA, I
- Prerequisites: Ninja, 5 Ninja Features
- Daily - Every 15 levels gained, you may perform this Feature another time per day.
- Trigger: You Poison a target.
- Effect: The target is Badly Poisoned instead.
- Double Team TA, I
- Prerequisites: Ninja, Blur
- Daily
- Target: Self.
- Effect: Use the Move Double Team.
- Poison Jab TA, I
- Prerequisites: Ninja, a Poison-type Pokemon
- Daily - Every 8 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the Move Poison Jab. Use your DEX modifier as your ATK stat.
- Sleep Powder TA, I
- Prerequisites: Ninja
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the move Sleep Powder. You may choose to use it as a Melee move without the Blast keyword.
- Smoke Bomb TA, I
- Prerequisites: Ninja
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Effect: Use the move Smokescreen, then immediately use the move Teleport. Your Accuracy is never modified by a Smokescreen.
- Spike Drop FA, I
- Prerequisites: Ninja, Caltrops
- At-Will
- Trigger: You Shift.
- Effect: You may expend a use of the Feature Caltrops to place one square meter of Spikes or Toxic Spikes in the path you took per square meter of movement. If you choose to place more than 10 Square Meters of Hazard in this way, subtract another use of the relevant Feature.
- Vanish
- Prerequisites: Ninja, 22 DEX
- Static
- Effect: You may blend with your surrounding objects. You are invisible to others as long as you stay still, If you move, it takes 5 seconds to regain the camouflage with surroundings. In order to remain still you must make a stealth check every 10 seconds, or round during an encounter, to remain still. The check is 16 on 1d20 added to your DEX modifier.
- Venoshock TA, I
- Prerequisites: Ninja, 22 DEX, Vile Coating
- Daily
- Effect: Use the Move Venoshock. Use your DEX modifier as your SP. ATK Stat.
- Vile Coating S, I
- Prerequisites: Ninja
- Static
- Target: Self.
- Effect: You are treated as if you have the ability Poison Touch.
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