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- # Imports
- import logging
- import site
- import ctypes
- import sys
- import os
- import vapoursynth as vs
- # using Vapoursynth R79
- # getting Vapoursynth core
- core = vs.core
- # Limit frame cache to 48449MB
- core.max_cache_size = 48449
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- # Loading Support Files
- Dllref = ctypes.windll.LoadLibrary("F:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
- os.environ["CUDA_MODULE_LOADING"] = "LAZY"
- # Force logging to std:err
- logging.StreamHandler(sys.stderr)
- # loading plugins
- # Adding dml dependencies to PATH
- path = site.getsitepackages()[0]+'/../vs-mlrt/vsort'
- ctypes.windll.kernel32.SetDllDirectoryW(path)
- path = path.replace('\\', '/')
- os.environ["PATH"] = path + os.pathsep + os.environ["PATH"]
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vs-mlrt/vsort.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/edgemasks.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/deblock.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/mvutensils/mvutensils.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/zsmooth/zsmooth.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/vszip/vszip.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/Vapoursynth/Lib/site-packages/vapoursynth/plugins2/akarin/libakarin.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/DGDecNV/DGDecodeNV_AVX2.dll")
- # Import scripts
- from importlib.machinery import SourceFileLoader
- vsmlrt = SourceFileLoader('vsmlrt', 'F:/Hybrid/64bit/vs-mlrt/vsmlrt.py').load_module()
- import chromaBleeding
- import masked
- import denoise
- import sharpen
- import color
- import validate
- # Source: 'C:\Users\Selur\Desktop\chroma_bleed_1.mp4'
- # clip current meta; color space: YUV420P8, bit depth: 8, resolution: 640x480, fps: 29.97, color matrix: 470bg, color primaries: Unspecific, color transfer: BT.709, yuv luminance scale: limited, scanorder: progressive, full height: true (Source)
- # Loading 'C:\Users\Selur\Desktop\chroma_bleed_1.mp4' using DGSource
- clip = core.dgdecodenv.DGSource("J:/tmp/mp4_694aeb0d68d6402366961166c5b5216a_853323747.dgi") # 29.97 fps, scanorder: progressive
- frame = clip.get_frame(0)
- # setting color matrix to 470bg.
- clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT470_BG)
- # setting color transfer (vs.TRANSFER_BT709), if it is not set.
- if validate.transferIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT709)
- # setting color primaries info (to vs.PRIMARIES_BT470_BG), if it is not set.
- if validate.primariesIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT470_BG)
- # setting color range to TV (limited) range.
- prop_name = '_Range' if core.core_version.release_major >= 74 else '_ColorRange'
- clip = core.std.SetFrameProps(clip=clip, **{prop_name: vs.RANGE_LIMITED})
- # making sure frame rate is set to 29.97fps
- clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
- # making sure the detected scan type is set (detected: progressive)
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # scan type: progressive
- # adjusting dynamic luma range usingAutoGain
- clip = color.AutoGain(clip)
- # sharpening using DetailSharpen
- clip = sharpen.DetailSharpen(clip)
- # denoising using MCTemporalDenoise
- clip = denoise.MCTemporalDenoise(clip, settings="very high", ncpu=10)
- ## Starting applying 'limit' masked filtering for vsBasicVSRPPFilter
- # Creating mask for clip
- clipMask = clip
- clipMask = core.resize.Bicubic(clip=clipMask, format=vs.GRAYH, range_in_s="limited")
- clipMask = core.std.BinarizeMask(clipMask, 0.117647)
- clipMask = core.std.InvertMask(clipMask)
- clipFiltered = clip
- # adjusting color space from YUV420P8 to RGBH for vsBasicVSRPPFilter
- clipFiltered = core.resize.Bicubic(clip=clipFiltered, format=vs.RGBH, matrix_in_s="470bg", range_in_s="limited", range_s="full")
- # Quality enhancement using BasicVSR++
- from vsbasicvsrpp import basicvsrpp as BasicVSRPP
- clipFiltered = BasicVSRPP(clipFiltered, model=6)
- # adjusting clip color before mask merge
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_in_s="limited", range_s="full")
- # Resolution: clip: 640x480 and clipFiltered: 640x480 and clipMask: 640x480
- # Color: clip: RGBH and clipFiltered: RGBH and clipMask: GRAYH
- # Merging: clip and clipFiltered based on clipMask
- clip = core.std.MaskedMerge(clip, clipFiltered, clipMask) # LimitMask
- ## Finished applying 'LimitMask' masked filtering for vsBasicVSRPPFilter
- # adjusting color space from RGBH to YUV444P16 for vsFixChromaBleeding
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_in_s="full", range_s="limited")
- # Fixing chroma bleeding using FixChromaBleedingMod
- clip = chromaBleeding.FixChromaBleedingMod(clip)
- # changing range from limited to full range for vsVSMLRTFilter
- clip = core.resize.Bicubic(clip, format=vs.YUV444P16, range_in_s="limited", range_s="full")
- # setting color range to PC (full) range.
- prop_name = '_Range' if core.core_version.release_major >= 74 else '_ColorRange'
- clip = core.std.SetFrameProps(clip=clip, **{prop_name: vs.RANGE_FULL})
- # adjusting color space from YUV444P16 to RGBH for vsVSMLRTFilter
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_in_s="full", range_s="full")
- # filtering using VSMLRT
- from vsmlrt import Backend
- clip = vsmlrt.inference([clip], network_path="F:/Hybrid/64bit/onnx_models/1x_BleedOut_Compact_300k_net_g.onnx", backend=Backend.ORT_DML(fp16=True,device_id=0,output_format=1))
- # making sure 0-1 limits are respected
- clip = core.vszip.Limiter(clip=clip, min=[0,0,0], max=[1,1,1])
- # adjusting output color from RGBH to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, matrix_s="470bg", range_in_s="full", range_s="full", dither_type="error_diffusion")
- # changing range from full to limited range for matching filter target luma scale
- clip = core.resize.Bicubic(clip, format=vs.YUV420P10,range_in_s="full", range_s="limited")
- # setting color range to TV (limited) range.
- prop_name = '_Range' if core.core_version.release_major >= 74 else '_ColorRange'
- clip = core.std.SetFrameProps(clip=clip, **{prop_name: vs.RANGE_LIMITED})
- # set output frame rate to 29.97fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
- # output
- clip.set_output()
- # clip current meta; color space: YUV420P10, bit depth: 10, resolution: 640x480, fps: 29.97, color matrix: 470bg, color primaries: Unspecific, color transfer: BT.709, yuv luminance scale: limited, scanorder: progressive, full height: true (Meta)
- # script was created by Hybrid 2026.08.20.1
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