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  1.  
  2. # Created by https://www.gitignore.io/api/unrealengine
  3. # Edit at https://www.gitignore.io/?templates=unrealengine
  4.  
  5. ### UnrealEngine ###
  6. # Visual Studio 2015 user specific files
  7. .vs/
  8.  
  9. # Compiled Object files
  10. *.slo
  11. *.lo
  12. *.o
  13. *.obj
  14.  
  15. # Precompiled Headers
  16. *.gch
  17. *.pch
  18.  
  19. # Compiled Dynamic libraries
  20. *.so
  21. *.dylib
  22. *.dll
  23.  
  24. # Fortran module files
  25. *.mod
  26.  
  27. # Compiled Static libraries
  28. *.lai
  29. *.la
  30. *.a
  31. *.lib
  32.  
  33. # Executables
  34. *.exe
  35. *.out
  36. *.app
  37. *.ipa
  38.  
  39. # These project files can be generated by the engine
  40. *.xcodeproj
  41. *.xcworkspace
  42. *.sln
  43. *.suo
  44. *.opensdf
  45. *.sdf
  46. *.VC.db
  47. *.VC.opendb
  48.  
  49. # Precompiled Assets
  50. SourceArt/**/*.png
  51. SourceArt/**/*.tga
  52.  
  53. # Binary Files
  54. Binaries/*
  55. Plugins/*/Binaries/*
  56.  
  57. # Builds
  58. Build/*
  59.  
  60. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  61. !Build/*/
  62. Build/*/**
  63. !Build/*/PakBlacklist*.txt
  64.  
  65. # Don't ignore icon files in Build
  66. !Build/**/*.ico
  67.  
  68. # Built data for maps
  69. *_BuiltData.uasset
  70.  
  71. # Configuration files generated by the Editor
  72. Saved/*
  73. Saved/
  74. Intermediate/
  75. Binaries/
  76. # Compiled source files for the engine to use
  77. Intermediate/*
  78. Plugins/*/Intermediate/*
  79.  
  80. # Cache files for the editor to use
  81. DerivedDataCache/*
  82.  
  83. # End of https://www.gitignore.io/api/unrealengine
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