niggerfaggggggot

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May 13th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. function clerp(c1,c2,al)
  25. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  26. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  27. for i,v in pairs(com1) do
  28. com1[i] = v+(com2[i]-v)*al
  29. end
  30. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  31. end
  32.  
  33. plr = game:service'Players'.LocalPlayer
  34. plrgui = plr:findFirstChild'PlayerGui'
  35. plrmouse = plr:GetMouse()
  36. char = plr.Character
  37. humanoid = char:findFirstChild("Humanoid")
  38. torso = char:findFirstChild("Torso")
  39. head = char.Head
  40. ra = char:findFirstChild("Right Arm")
  41. la = char:findFirstChild("Left Arm")
  42. rl = char:findFirstChild("Right Leg")
  43. ll = char:findFirstChild("Left Leg")
  44. rs = torso:findFirstChild("Right Shoulder")
  45. ls = torso:findFirstChild("Left Shoulder")
  46. rh = torso:findFirstChild("Right Hip")
  47. lh = torso:findFirstChild("Left Hip")
  48. neck = torso:findFirstChild("Neck")
  49. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  50. rootpart = char:findFirstChild("HumanoidRootPart")
  51. camera = workspace.CurrentCamera
  52. anim = char:findFirstChild("Animate")
  53.  
  54. local rm = Instance.new("Weld")
  55. rm.C0 = CFrame.new(1.5, 0.5, 0)
  56. rm.C1 = CFrame.new(0, 0.5, 0)
  57. rm.Part0 = torso
  58. rm.Part1 = ra
  59. rm.Name = 'Right Shoulder'
  60.  
  61. local lm = Instance.new("Weld")
  62. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  63. lm.C1 = CFrame.new(0, 0.5, 0)
  64. lm.Part0 = torso
  65. lm.Part1 = la
  66. lm.Name = 'Left Shoulder'
  67.  
  68. local tool = Instance.new('HopperBin', plr.Backpack)
  69. tool.Name = 'Dual M1911'
  70.  
  71. function scan(parent)
  72. local parts,last = {}
  73. for _,v in pairs(parent:GetChildren()) do
  74. if (v:IsA("BasePart")) then
  75. v.Anchored = true
  76. if (last) then
  77. local w = Instance.new("Weld")
  78. w.Name = ("%s_Weld"):format(v.Name)
  79. w.Part0,w.Part1 = last,v
  80. w.C0 = last.CFrame:inverse()
  81. w.C1 = v.CFrame:inverse()
  82. w.Parent = last
  83. end
  84. last = v
  85. table.insert(parts,v)
  86. end
  87. scan(v)
  88. end
  89. for _,v in pairs(parts) do
  90. v.Anchored = false
  91. v.Locked = true
  92. v.CanCollide = false
  93. end
  94. end
  95.  
  96. --1-Torso
  97. holsters=Instance.new("Model")
  98. holsters.Name="Torso"
  99. holsters.Parent=char
  100. --2-HolsterWeldTo2
  101. obj2=Instance.new("Part")
  102. obj2.CFrame=CFrame.new(Vector3.new(14.8519955,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  103. obj2.FormFactor=Enum.FormFactor.Custom
  104. obj2.LeftSurface=10
  105. obj2.Transparency=1
  106. obj2.TopSurface=10
  107. obj2.RightSurface=10
  108. obj2.Material="SmoothPlastic"
  109. obj2.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  110. obj2.FrontSurface=10
  111. obj2.BottomSurface=10
  112. obj2.BackSurface=10
  113. obj2.BrickColor=BrickColor.new("Dark stone grey")
  114. obj2.Name="HolsterWeldTo2"
  115. obj2.Parent=holsters
  116. --3-Mesh
  117. obj3=Instance.new("BlockMesh")
  118. obj3.Scale=Vector3.new(0.999499977,1,1)
  119. obj3.Parent=obj2
  120. --4-Belt
  121. obj4=Instance.new("Part")
  122. obj4.CFrame=CFrame.new(Vector3.new(13.6000061,1.49000156,35.8999977)) * CFrame.Angles(-1.4901162970204e-008,0,-0)
  123. obj4.FormFactor=Enum.FormFactor.Custom
  124. obj4.LeftSurface=10
  125. obj4.TopSurface=10
  126. obj4.RightSurface=10
  127. obj4.Material="SmoothPlastic"
  128. obj4.Size=Vector3.new(2,0.200000003,1)
  129. obj4.FrontSurface=10
  130. obj4.BottomSurface=10
  131. obj4.BackSurface=10
  132. obj4.BrickColor=BrickColor.new("Dark stone grey")
  133. obj4.Name="Belt"
  134. obj4.Parent=holsters
  135. --5-Mesh
  136. obj5=Instance.new("BlockMesh")
  137. obj5.Scale=Vector3.new(1.10000002,1,1.10000002)
  138. obj5.Parent=obj4
  139. --6-Hold2
  140. obj6=Instance.new("Part")
  141. obj6.CFrame=CFrame.new(Vector3.new(14.8000011,1.0950017,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
  142. obj6.FormFactor=Enum.FormFactor.Custom
  143. obj6.LeftSurface=10
  144. obj6.TopSurface=10
  145. obj6.RightSurface=10
  146. obj6.Material="SmoothPlastic"
  147. obj6.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
  148. obj6.FrontSurface=10
  149. obj6.BottomSurface=10
  150. obj6.BackSurface=10
  151. obj6.BrickColor=BrickColor.new("Dark stone grey")
  152. obj6.Name="Hold2"
  153. obj6.Parent=holsters
  154. --7-TorsoWeld
  155. obj7=Instance.new("Part")
  156. obj7.CFrame=CFrame.new(Vector3.new(13.6000061,1.99000168,35.8999939)) * CFrame.Angles(-0,0,-0)
  157. obj7.FormFactor=Enum.FormFactor.Custom
  158. obj7.LeftSurface=10
  159. obj7.Transparency=1
  160. obj7.TopSurface=10
  161. obj7.RightSurface=10
  162. obj7.Size=Vector3.new(2,2,1)
  163. obj7.FrontSurface=10
  164. obj7.BottomSurface=10
  165. obj7.BackSurface=10
  166. obj7.BrickColor=BrickColor.new("Bright blue")
  167. obj7.Name="TorsoWeld"
  168. obj7.Parent=holsters
  169. --8-HolsterWeldTo
  170. obj8=Instance.new("Part")
  171. obj8.CFrame=CFrame.new(Vector3.new(12.342,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  172. obj8.FormFactor=Enum.FormFactor.Custom
  173. obj8.LeftSurface=10
  174. obj8.Transparency=1
  175. obj8.TopSurface=10
  176. obj8.RightSurface=10
  177. obj8.Material="SmoothPlastic"
  178. obj8.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  179. obj8.FrontSurface=10
  180. obj8.BottomSurface=10
  181. obj8.BackSurface=10
  182. obj8.BrickColor=BrickColor.new("Dark stone grey")
  183. obj8.Name="HolsterWeldTo"
  184. obj8.Parent=holsters
  185. --9-Mesh
  186. obj9=Instance.new("BlockMesh")
  187. obj9.Scale=Vector3.new(0.999499977,1,1)
  188. obj9.Parent=obj8
  189. --10-Hold
  190. obj10=Instance.new("Part")
  191. obj10.CFrame=CFrame.new(Vector3.new(12.4000053,1.09500158,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
  192. obj10.FormFactor=Enum.FormFactor.Custom
  193. obj10.LeftSurface=10
  194. obj10.TopSurface=10
  195. obj10.RightSurface=10
  196. obj10.Material="SmoothPlastic"
  197. obj10.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
  198. obj10.FrontSurface=10
  199. obj10.BottomSurface=10
  200. obj10.BackSurface=10
  201. obj10.BrickColor=BrickColor.new("Dark stone grey")
  202. obj10.Name="Hold"
  203. obj10.Parent=holsters
  204. holsters:MakeJoints()
  205. scan(holsters)
  206.  
  207. --1-M1911
  208. gun=Instance.new("Model")
  209. gun.Name="M1911"
  210. gun.Parent=char
  211. --2-Handle
  212. obj2=Instance.new("Part")
  213. obj2.CFrame=CFrame.new(Vector3.new(12.3420238,1.86332655,36.3927727)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
  214. obj2.FormFactor=Enum.FormFactor.Custom
  215. obj2.LeftSurface=10
  216. obj2.TopSurface=10
  217. obj2.RightSurface=10
  218. obj2.Material=Enum.Material.Wood
  219. obj2.Size=Vector3.new(0.200000003,0.99999994,0.400000036)
  220. obj2.FrontSurface=10
  221. obj2.BottomSurface=10
  222. obj2.BackSurface=10
  223. obj2.BrickColor=BrickColor.new("Brown")
  224. obj2.Name="Handle"
  225. obj2.Parent=gun
  226. --3-Decor
  227. obj3=Instance.new("Part")
  228. obj3.CFrame=CFrame.new(Vector3.new(12.3420143,2.28510284,35.9773712)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
  229. obj3.FormFactor=Enum.FormFactor.Custom
  230. obj3.LeftSurface=10
  231. obj3.TopSurface=10
  232. obj3.RightSurface=10
  233. obj3.Material="SmoothPlastic"
  234. obj3.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  235. obj3.FrontSurface=10
  236. obj3.BottomSurface=10
  237. obj3.BackSurface=10
  238. obj3.BrickColor=BrickColor.new("Dark stone grey")
  239. obj3.Name="Decor"
  240. obj3.Parent=gun
  241. --4-Mesh
  242. obj4=Instance.new("BlockMesh")
  243. obj4.Offset=Vector3.new(0,0.00999999978,0.0399999991)
  244. obj4.Scale=Vector3.new(0.699999988,0.200000003,0.800000012)
  245. obj4.Parent=obj3
  246. --5-Decor
  247. obj5=Instance.new("Part")
  248. obj5.CFrame=CFrame.new(Vector3.new(12.3420143,1.46716928,35.8617401)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  249. obj5.FormFactor=Enum.FormFactor.Custom
  250. obj5.LeftSurface=10
  251. obj5.TopSurface=10
  252. obj5.RightSurface=10
  253. obj5.Material="SmoothPlastic"
  254. obj5.Size=Vector3.new(0.200000003,0.400000006,0.200000003)
  255. obj5.FrontSurface=10
  256. obj5.BottomSurface=10
  257. obj5.BackSurface=10
  258. obj5.BrickColor=BrickColor.new("Dark stone grey")
  259. obj5.Name="Decor"
  260. obj5.Parent=gun
  261. --6-Mesh
  262. obj6=Instance.new("BlockMesh")
  263. obj6.Scale=Vector3.new(0.600000024,1,0.200000003)
  264. obj6.Parent=obj5
  265. --7-Decor
  266. obj7=Instance.new("Part")
  267. obj7.CFrame=CFrame.new(Vector3.new(12.3420124,1.55429673,36.0928192)) * CFrame.Angles(0.45686540007591,-1.1175870895386e-008,3.141592502594)
  268. obj7.FormFactor=Enum.FormFactor.Custom
  269. obj7.LeftSurface=10
  270. obj7.TopSurface=10
  271. obj7.RightSurface=10
  272. obj7.Material="SmoothPlastic"
  273. obj7.Size=Vector3.new(0.200000003,0.310000002,0.200000003)
  274. obj7.FrontSurface=10
  275. obj7.BottomSurface=10
  276. obj7.BackSurface=10
  277. obj7.BrickColor=BrickColor.new("Dark stone grey")
  278. obj7.Name="Decor"
  279. obj7.Parent=gun
  280. --8-Mesh
  281. obj8=Instance.new("BlockMesh")
  282. obj8.Scale=Vector3.new(0.600000024,1,0.200000003)
  283. obj8.Parent=obj7
  284. --9-Decor
  285. obj9=Instance.new("Part")
  286. obj9.CFrame=CFrame.new(Vector3.new(12.3420258,2.21372294,35.8965569)) * CFrame.Angles(0.76370096206665,-1.4901161193848e-008,-3.1415927410126)
  287. obj9.FormFactor=Enum.FormFactor.Custom
  288. obj9.LeftSurface=10
  289. obj9.TopSurface=10
  290. obj9.RightSurface=10
  291. obj9.Material="SmoothPlastic"
  292. obj9.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  293. obj9.FrontSurface=10
  294. obj9.BottomSurface=10
  295. obj9.BackSurface=10
  296. obj9.BrickColor=BrickColor.new("Dark stone grey")
  297. obj9.Name="Decor"
  298. obj9.Parent=gun
  299. --10-Mesh
  300. obj10=Instance.new("BlockMesh")
  301. obj10.Scale=Vector3.new(0.400000006,0.200000003,1)
  302. obj10.Parent=obj9
  303. --11-Decor
  304. obj11=Instance.new("Part")
  305. obj11.CFrame=CFrame.new(Vector3.new(12.3420229,1.8633275,36.2927704)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
  306. obj11.FormFactor=Enum.FormFactor.Custom
  307. obj11.LeftSurface=10
  308. obj11.TopSurface=10
  309. obj11.RightSurface=10
  310. obj11.Material="SmoothPlastic"
  311. obj11.Size=Vector3.new(0.200000003,1.20000005,0.400000036)
  312. obj11.FrontSurface=10
  313. obj11.BottomSurface=10
  314. obj11.BackSurface=10
  315. obj11.BrickColor=BrickColor.new("Dark stone grey")
  316. obj11.Name="Decor"
  317. obj11.Parent=gun
  318. --12-Mesh
  319. obj12=Instance.new("BlockMesh")
  320. obj12.Offset=Vector3.new(0,-0.0700000003,0)
  321. obj12.Scale=Vector3.new(0.995000005,0.949999988,1.20000005)
  322. obj12.Parent=obj11
  323. --13-Decor
  324. obj13=Instance.new("Part")
  325. obj13.CFrame=CFrame.new(Vector3.new(12.3420258,2.30202365,35.8373909)) * CFrame.Angles(1.756756901741,-1.0430812835693e-007,3.1415927410126)
  326. obj13.FormFactor=Enum.FormFactor.Custom
  327. obj13.LeftSurface=10
  328. obj13.TopSurface=10
  329. obj13.RightSurface=10
  330. obj13.Material="SmoothPlastic"
  331. obj13.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  332. obj13.FrontSurface=10
  333. obj13.BottomSurface=10
  334. obj13.BackSurface=10
  335. obj13.BrickColor=BrickColor.new("Dark stone grey")
  336. obj13.Name="Decor"
  337. obj13.Parent=gun
  338. --14-Mesh
  339. obj14=Instance.new("BlockMesh")
  340. obj14.Scale=Vector3.new(0.400000006,0.200000003,0.400000006)
  341. obj14.Parent=obj13
  342. --15-BulletCase
  343. obj15=Instance.new("Part")
  344. obj15.CFrame=CFrame.new(Vector3.new(12.3420229,1.44165683,35.6482697)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
  345. obj15.FormFactor=Enum.FormFactor.Custom
  346. obj15.LeftSurface=10
  347. obj15.TopSurface=10
  348. obj15.RightSurface=10
  349. obj15.Material="SmoothPlastic"
  350. obj15.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
  351. obj15.FrontSurface=10
  352. obj15.BottomSurface=10
  353. obj15.BackSurface=10
  354. obj15.BrickColor=BrickColor.new("Dark stone grey")
  355. obj15.Name="BulletCase"
  356. obj15.Parent=gun
  357. --16-Mesh
  358. obj16=Instance.new("BlockMesh")
  359. obj16.Scale=Vector3.new(0.999499977,1,1)
  360. obj16.Parent=obj15
  361. --17-Flashlight
  362. obj17=Instance.new("Part")
  363. obj17.CFrame=CFrame.new(Vector3.new(12.3420115,0.729269207,35.601902)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  364. obj17.FormFactor=Enum.FormFactor.Custom
  365. obj17.LeftSurface=10
  366. obj17.TopSurface=10
  367. obj17.RightSurface=10
  368. obj17.Material="SmoothPlastic"
  369. obj17.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  370. obj17.FrontSurface=10
  371. obj17.BottomSurface=10
  372. obj17.BackSurface=10
  373. obj17.BrickColor=BrickColor.new("Pastel yellow")
  374. obj17.Name="Flashlight"
  375. obj17.Parent=gun
  376. --18-Mesh
  377. obj18=Instance.new("CylinderMesh")
  378. obj18.Offset=Vector3.new(0,0,0.0500000007)
  379. obj18.Scale=Vector3.new(0.5,1.01999998,0.5)
  380. obj18.Parent=obj17
  381. --19-Decor
  382. obj19=Instance.new("Part")
  383. obj19.CFrame=CFrame.new(Vector3.new(12.3420143,2.1178081,35.8290215)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
  384. obj19.FormFactor=Enum.FormFactor.Custom
  385. obj19.LeftSurface=10
  386. obj19.TopSurface=10
  387. obj19.RightSurface=10
  388. obj19.Material="SmoothPlastic"
  389. obj19.Size=Vector3.new(0.200000003,0.400000036,0.200000003)
  390. obj19.FrontSurface=10
  391. obj19.BottomSurface=10
  392. obj19.BackSurface=10
  393. obj19.BrickColor=BrickColor.new("Black")
  394. obj19.Name="Decor"
  395. obj19.Parent=gun
  396. --20-Mesh
  397. obj20=Instance.new("BlockMesh")
  398. obj20.Scale=Vector3.new(0.5,0.5,1.10000002)
  399. obj20.Parent=obj19
  400. --21-Decor
  401. obj21=Instance.new("Part")
  402. obj21.CFrame=CFrame.new(Vector3.new(12.2895117,2.05304575,35.6843338)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
  403. obj21.FormFactor=Enum.FormFactor.Custom
  404. obj21.LeftSurface=10
  405. obj21.TopSurface=10
  406. obj21.RightSurface=10
  407. obj21.Material="SmoothPlastic"
  408. obj21.Size=Vector3.new(0.399999976,0.200000003,0.200000003)
  409. obj21.FrontSurface=10
  410. obj21.BottomSurface=10
  411. obj21.BackSurface=10
  412. obj21.BrickColor=BrickColor.new("Dark stone grey")
  413. obj21.Name="Decor"
  414. obj21.Parent=gun
  415. --22-Mesh
  416. obj22=Instance.new("SpecialMesh")
  417. obj22.MeshType=Enum.MeshType.Wedge
  418. obj22.Scale=Vector3.new(1,0.25,0.50999999)
  419. obj22.Parent=obj21
  420. --23-Decor
  421. obj23=Instance.new("Part")
  422. obj23.CFrame=CFrame.new(Vector3.new(12.3420172,1.41577363,35.744442)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  423. obj23.FormFactor=Enum.FormFactor.Custom
  424. obj23.LeftSurface=10
  425. obj23.TopSurface=10
  426. obj23.RightSurface=10
  427. obj23.Material="SmoothPlastic"
  428. obj23.Size=Vector3.new(0.200000003,1.60000002,0.200000003)
  429. obj23.FrontSurface=10
  430. obj23.BottomSurface=10
  431. obj23.BackSurface=10
  432. obj23.BrickColor=BrickColor.new("Dark stone grey")
  433. obj23.Name="Decor"
  434. obj23.Parent=gun
  435. --24-Mesh
  436. obj24=Instance.new("CylinderMesh")
  437. obj24.Parent=obj23
  438. --25-ShellCaseSpawner
  439. obj25=Instance.new("Part")
  440. obj25.CFrame=CFrame.new(Vector3.new(12.3420172,1.75731552,35.6289024)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  441. obj25.FormFactor=Enum.FormFactor.Custom
  442. obj25.LeftSurface=10
  443. obj25.TopSurface=10
  444. obj25.RightSurface=10
  445. obj25.Material="SmoothPlastic"
  446. obj25.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  447. obj25.FrontSurface=10
  448. obj25.BottomSurface=10
  449. obj25.BackSurface=10
  450. obj25.Name="ShellCaseSpawner"
  451. obj25.Parent=gun
  452. --26-Mesh
  453. obj26=Instance.new("CylinderMesh")
  454. obj26.Offset=Vector3.new(0.0149999997,0,-0.0350000001)
  455. obj26.Scale=Vector3.new(0.75,1,0.75)
  456. obj26.Parent=obj25
  457. --27-Decor
  458. obj27=Instance.new("Part")
  459. obj27.CFrame=CFrame.new(Vector3.new(12.3420115,0.765501678,35.4666672)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
  460. obj27.FormFactor=Enum.FormFactor.Custom
  461. obj27.LeftSurface=10
  462. obj27.TopSurface=10
  463. obj27.RightSurface=10
  464. obj27.Material="SmoothPlastic"
  465. obj27.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
  466. obj27.FrontSurface=10
  467. obj27.BottomSurface=10
  468. obj27.BackSurface=10
  469. obj27.BrickColor=BrickColor.new("Black")
  470. obj27.Name="Decor"
  471. obj27.Parent=gun
  472. --28-Mesh
  473. obj28=Instance.new("CylinderMesh")
  474. obj28.Offset=Vector3.new(0,0,0.0500000007)
  475. obj28.Scale=Vector3.new(0.5,1.01999998,0.5)
  476. obj28.Parent=obj27
  477. --29-Decor
  478. obj29=Instance.new("Part")
  479. obj29.CFrame=CFrame.new(Vector3.new(12.3920164,1.4734931,35.5290413)) * CFrame.Angles(-1.3089969158173,-1.5701057910919,-0)
  480. obj29.FormFactor=Enum.FormFactor.Custom
  481. obj29.LeftSurface=10
  482. obj29.TopSurface=10
  483. obj29.RightSurface=10
  484. obj29.Material="SmoothPlastic"
  485. obj29.Size=Vector3.new(1.60000002,0.200000003,0.200000003)
  486. obj29.FrontSurface=10
  487. obj29.BottomSurface=10
  488. obj29.BackSurface=10
  489. obj29.BrickColor=BrickColor.new("Dark stone grey")
  490. obj29.Name="Decor"
  491. obj29.Parent=gun
  492. --30-Mesh
  493. obj30=Instance.new("SpecialMesh")
  494. obj30.MeshType=Enum.MeshType.Wedge
  495. obj30.Scale=Vector3.new(1,0.25,0.5)
  496. obj30.Parent=obj29
  497. --31-Decor
  498. obj31=Instance.new("Part")
  499. obj31.CFrame=CFrame.new(Vector3.new(12.2895117,1.18371284,35.4513969)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
  500. obj31.FormFactor=Enum.FormFactor.Custom
  501. obj31.LeftSurface=10
  502. obj31.TopSurface=10
  503. obj31.RightSurface=10
  504. obj31.Material="SmoothPlastic"
  505. obj31.Size=Vector3.new(1,0.200000003,0.200000003)
  506. obj31.FrontSurface=10
  507. obj31.BottomSurface=10
  508. obj31.BackSurface=10
  509. obj31.BrickColor=BrickColor.new("Dark stone grey")
  510. obj31.Name="Decor"
  511. obj31.Parent=gun
  512. --32-Mesh
  513. obj32=Instance.new("SpecialMesh")
  514. obj32.MeshType=Enum.MeshType.Wedge
  515. obj32.Scale=Vector3.new(1,0.25,0.50999999)
  516. obj32.Parent=obj31
  517. gun:MakeJoints()
  518. scan(gun)
  519.  
  520. local gun2 = gun:clone()
  521. gun2.Parent = char
  522.  
  523. local torsoweld = Instance.new('Weld', char)
  524. torsoweld.Part0 = torso
  525. torsoweld.Part1 = holsters.TorsoWeld
  526. torsoweld.C1 = CFrame.Angles(0,math.pi,0)
  527.  
  528. local gunweld = Instance.new('Weld', char)
  529. gunweld.Part0 = gun.BulletCase
  530. gunweld.Part1 = holsters.HolsterWeldTo
  531.  
  532. local gunweld2 = Instance.new('Weld', char)
  533. gunweld2.Part0 = gun2.BulletCase
  534. gunweld2.Part1 = holsters.HolsterWeldTo2
  535.  
  536. local bodygyro = Instance.new('BodyGyro')
  537. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  538. bodygyro.P = 15000
  539.  
  540. local rsc0 = rm.C0
  541. local lsc0 = lm.C0
  542. local angle = 0
  543. local anglespeed = .5
  544. local speed = .3
  545. local side = 0
  546. local Equipped = false
  547. local origneckc0 = neck.C0
  548. local origneckc1 = neck.C1
  549. local neckc0 = CFrame.new(0, 1, 0)
  550. local firing = false
  551. local pistol = 1
  552. local light = false
  553.  
  554. local gunlight = Instance.new('SpotLight', gun.Flashlight)
  555. gunlight.Range = 40
  556. gunlight.Angle = 60
  557. gunlight.Face = 'Bottom'
  558. gunlight.Shadows = true
  559. gunlight.Enabled = false
  560.  
  561. local gunlight2 = gunlight:clone()
  562. gunlight2.Parent = gun2.Flashlight
  563.  
  564. local fire = Instance.new('Sound', head)
  565. fire.SoundId = "rbxassetid://132373536"
  566. fire.Volume = 1
  567.  
  568. local reload = Instance.new('Sound', head)
  569. reload.SoundId = "rbxassetid://138109513"
  570. reload.Volume = 1
  571.  
  572. local ammo = 14
  573. local scrgui = Instance.new('ScreenGui', plrgui)
  574. scrgui.Name = 'DualGunsGui'
  575.  
  576. local ammonution = Instance.new('TextLabel', scrgui)
  577. ammonution.Size = UDim2.new(0,150,0,50)
  578. ammonution.Position = UDim2.new(1, -250, 1, -70)
  579. ammonution.BackgroundTransparency = 1
  580. ammonution.TextColor3 = Color3.new(1,1,1)
  581. ammonution.TextStrokeTransparency = .1
  582. ammonution.Text = ('| '):rep(ammo)
  583. ammonution.TextXAlignment = 'Right'
  584. ammonution.ZIndex = 2
  585. ammonution.FontSize = 'Size18'
  586.  
  587. local ammonution2 = Instance.new('TextLabel', scrgui)
  588. ammonution2.Size = UDim2.new(0,150,0,50)
  589. ammonution2.Position = UDim2.new(1, -250, 1, -70)
  590. ammonution2.BackgroundTransparency = 1
  591. ammonution2.TextColor3 = Color3.new(.5,.5,.5)
  592. ammonution2.TextStrokeTransparency = .1
  593. ammonution2.TextXAlignment = 'Right'
  594. ammonution2.Text = ('| '):rep(ammo)
  595. ammonution2.FontSize = 'Size18'
  596.  
  597. local rel = Instance.new('TextButton', scrgui)
  598. rel.Size = UDim2.new(0,500,0,250)
  599. rel.Position = UDim2.new(.5, -250, .8, -250)
  600. rel.BackgroundTransparency = 1
  601. rel.TextColor3 = Color3.new(.7,0,0)
  602. rel.Visible = false
  603. rel.Text = 'Reload (r)'
  604. rel.FontSize = 'Size24'
  605.  
  606. rel.MouseButton1Down:connect(function()
  607. if ammo >= 14 or firing then return end
  608. dontclerpneck = true
  609. firing = true
  610. local dropammo = gun.Handle:clone()
  611. dropammo:ClearAllChildren()
  612. dropammo.CanCollide = true
  613. dropammo.BrickColor = BrickColor.Black()
  614. dropammo.Parent = workspace
  615. dropammo.CFrame = gun.Handle.CFrame
  616. local dropammo2 = dropammo:clone()
  617. dropammo2.Parent = workspace
  618. dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
  619. game:service'Debris':AddItem(dropammo,15)
  620. game:service'Debris':AddItem(dropammo2,15)
  621. wait(.5)
  622. reload:play()
  623. for i = 1, 65 do
  624. firing = true
  625. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  626. lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
  627. lm.C0 = clerp(lm.C0,lscf,speed)
  628. rm.C0 = clerp(rm.C0,rscf,speed)
  629. game:service'RunService'.RenderStepped:wait()
  630. end
  631. reload:play()
  632. for i = 1, 65 do
  633. firing = true
  634. rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
  635. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
  636. lm.C0 = clerp(lm.C0,lscf,speed)
  637. rm.C0 = clerp(rm.C0,rscf,speed)
  638. game:service'RunService'.RenderStepped:wait()
  639. end
  640. dontclerpneck = false
  641. firing = false
  642. ammo = 14
  643. ammonution.Text = ('| '):rep(ammo)
  644. end)
  645. tool.Selected:connect(function(mouse)
  646. Equipped = true
  647. bodygyro.Parent = torso
  648. bodygyro.cframe = torso.CFrame
  649. rs.Parent = nil
  650. ls.Parent = nil
  651. rm.Parent = torso
  652. lm.Parent = torso
  653. neck.C0 = CFrame.new(0, 1, 0)
  654. neck.C1 = CFrame.new(0, -0.5, 0)
  655. gunweld.Part0 = gun.Handle
  656. gunweld2.Part0 = gun2.Handle
  657. gunweld.Part1 = ra
  658. gunweld2.Part1 = la
  659. gunweld.C1 = CFrame.new(0, -.8, 0)
  660. gunweld.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
  661. gunweld2.C1 = CFrame.new(0, -.8, 0)
  662. gunweld2.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
  663. mouse.KeyDown:connect(function(k)
  664. if k == "r" then
  665. if ammo >= 14 or firing then return end
  666. dontclerpneck = true
  667. firing = true
  668. local dropammo = gun.Handle:clone()
  669. dropammo:ClearAllChildren()
  670. dropammo.CanCollide = true
  671. dropammo.BrickColor = BrickColor.Black()
  672. dropammo.Parent = workspace
  673. dropammo.CFrame = gun.Handle.CFrame
  674. local dropammo2 = dropammo:clone()
  675. dropammo2.Parent = workspace
  676. dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
  677. game:service'Debris':AddItem(dropammo,15)
  678. game:service'Debris':AddItem(dropammo2,15)
  679. wait(.5)
  680. reload:play()
  681. for i = 1, 65 do
  682. firing = true
  683. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  684. lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
  685. lm.C0 = clerp(lm.C0,lscf,speed)
  686. rm.C0 = clerp(rm.C0,rscf,speed)
  687. game:service'RunService'.RenderStepped:wait()
  688. end
  689. reload:play()
  690. for i = 1, 65 do
  691. firing = true
  692. rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
  693. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
  694. lm.C0 = clerp(lm.C0,lscf,speed)
  695. rm.C0 = clerp(rm.C0,rscf,speed)
  696. game:service'RunService'.RenderStepped:wait()
  697. end
  698. dontclerpneck = false
  699. firing = false
  700. ammo = 14
  701. ammonution.Text = ('| '):rep(ammo)
  702. end
  703. if k == "f" then
  704. light = not light
  705. local sound = Instance.new('Sound', head)
  706. sound.SoundId = "rbxassetid://115959318"
  707. sound.Volume = 1
  708. sound:play()
  709. game:service'Debris':AddItem(sound,1)
  710. end
  711. end)
  712. mouse.Button1Down:connect(function()
  713. if ammo <= 0 then
  714. local sound = Instance.new('Sound', head)
  715. sound.SoundId = "rbxassetid://132464034"
  716. sound.Volume = 1
  717. sound:play()
  718. game:service'Debris':AddItem(sound,1)
  719. end
  720. if firing or ammo <= 0 then return end
  721. ammo = ammo - 1
  722. ammonution.Text = ('| '):rep(ammo)
  723. firing = true
  724. local pa = Instance.new('Part')
  725. pa.CanCollide = false
  726. pa.Anchored = true
  727. pa.Locked = true
  728. pa.FormFactor = 'Custom'
  729. pa.BrickColor = BrickColor.new('New Yeller')
  730. pa.Size = Vector3.new(.2,3,.2)
  731. Instance.new('BlockMesh', pa).Scale = Vector3.new(.2,3,.2)
  732. local thegun
  733. if pistol == 1 then
  734. thegun = gun.BulletCase
  735. elseif pistol == 2 then
  736. thegun = gun2.BulletCase
  737. end
  738. local muzzle = Instance.new('PointLight', thegun)
  739. muzzle.Range = 12
  740. muzzle.Color = Color3.new(1,.6,.1)
  741. game:service'Debris':AddItem(muzzle, .05)
  742. local shell = pa:clone()
  743. shell:ClearAllChildren()
  744. shell.Anchored = false
  745. shell.CFrame = thegun.Parent.ShellCaseSpawner.CFrame
  746. shell.Size = Vector3.new(.2,.5,.2)
  747. shell.Parent = workspace
  748. shell.BrickColor = BrickColor.new('Bright yellow')
  749. shell.CanCollide = true
  750. game:service'Debris':AddItem(shell, 5)
  751. local bulletpos = thegun.Position
  752. local bulletvelocity = (mouse.Hit.p - bulletpos).unit*15
  753. local lastbulletpos = thegun.Position
  754. fire:play()
  755. coroutine.wrap(function()
  756. while game:service'RunService'.Stepped:wait() do
  757. lastbulletpos = bulletpos
  758. bulletpos = bulletpos + bulletvelocity
  759. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  760. local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
  761. if (torso.Position - pa.Position).magnitude > 800 then
  762. pa:Destroy()
  763. break
  764. end
  765. pa.Anchored = true
  766. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  767. if hit then
  768. local damage
  769. local sound = Instance.new('Sound', pa)
  770. sound.SoundId = "rbxassetid://166423137"
  771. sound.Pitch = 1.2+math.random()/3
  772. sound.Volume = 1
  773. sound:play()
  774. pa:Destroy()
  775. game:service'Debris':AddItem(sound,4)
  776. local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  777. local hitz, enz = workspace:FindPartOnRay(ray, char)
  778. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  779. if hum then
  780. damage = math.random(5,10)
  781. hum:TakeDamage(damage)
  782. end
  783. local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  784. if hum then
  785. damage = math.random(5,10)
  786. hum:TakeDamage(damage)
  787. end
  788. break
  789. end
  790. pa.Anchored = true
  791. pa.Parent = char
  792. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  793. end
  794. end)()
  795.  
  796. if pistol == 1 then
  797. pistol = 2
  798. for i = 1, 4 do
  799. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  800. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  801. lm.C0 = clerp(lm.C0,lscf,speed)
  802. rm.C0 = clerp(rm.C0,rscf,speed)
  803. game:service'RunService'.RenderStepped:wait()
  804. end
  805. elseif pistol == 2 then
  806. for i = 1, 4 do
  807. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  808. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  809. lm.C0 = clerp(lm.C0,lscf,speed)
  810. rm.C0 = clerp(rm.C0,rscf,speed)
  811. game:service'RunService'.RenderStepped:wait()
  812. end
  813. pistol = 1
  814. end
  815. firing = false
  816. end)
  817. end)
  818. tool.Deselected:connect(function()
  819. Equipped = false
  820. rm.Parent = nil
  821. lm.Parent = nil
  822. rs.Parent = torso
  823. ls.Parent = torso
  824. neck.C0 = origneckc0
  825. neck.C1 = origneckc1
  826. lm.C0 = lsc0
  827. rm.C0 = rsc0
  828. gunweld.Part0 = gun.BulletCase
  829. gunweld.Part1 = holsters.HolsterWeldTo
  830. gunweld.C0 = CFrame.new()
  831. gunweld.C1 = CFrame.new()
  832. gunweld2.Part0 = gun2.BulletCase
  833. gunweld2.Part1 = holsters.HolsterWeldTo2
  834. gunweld2.C0 = CFrame.new()
  835. gunweld2.C1 = CFrame.new()
  836. bodygyro.Parent = nil
  837. end)
  838.  
  839. game:service'RunService'.RenderStepped:connect(function()
  840. if Equipped then
  841. if ammo <= 0 then
  842. rel.Visible = true
  843. else
  844. rel.Visible = false
  845. end
  846. if light then
  847. gunlight.Enabled = true
  848. gunlight2.Enabled = true
  849. else
  850. gunlight.Enabled = false
  851. gunlight2.Enabled = false
  852. end
  853. angle = angle + (0.05+math.random()/20)
  854. local rscf = rsc0
  855. local lscf = lsc0
  856. local ncf = neckc0
  857. local rmx,rmy,rmz = rm.C0:toEulerAnglesXYZ()
  858. if rmz >= 1 then
  859. bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
  860. elseif rmz <= -1 then
  861. bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
  862. end
  863. rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
  864. lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
  865. ncf = neckc0 * CFrame.new(Vector3.new(), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p))
  866. if not firing then
  867. lm.C0 = clerp(lm.C0,lscf,speed)
  868. rm.C0 = clerp(rm.C0,rscf,speed)
  869. end
  870. if not dontclerpneck then
  871. neck.C0 = clerp(neck.C0,ncf,speed)
  872. end
  873. end
  874. if light and not Equipped then
  875. gunlight.Enabled = false
  876. gunlight2.Enabled = false
  877. end
  878. end)
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