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Hythlodaeus Newest

Jul 25th, 2022 (edited)
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  1. <<Hythlodaeus>>
  2. The Veiled Master who Manipulates All
  3. (also known as Brainy)
  4.  
  5. Member of the Court of the Deep Sea
  6.  
  7. Attributes: Resistances: Stats:
  8. STR: 8 [12] Heat: 25% Caster Level: 115 [125]
  9. DEX: 5 [15] Cold: 75% Martial Level: 0
  10. CON: 12 [16] Acid: 0% Vitality: 82
  11. INT: 40 Electricity: 0% Stamina: 12
  12. WIS: 18 [20] Sonic: -25% Mana Pool: 155 [165]
  13. CHA: 32 [40] Light: -50% [0%] Melee Proficiency: 0 [10]
  14. Dark: 100% Physical Action Commands: 0
  15. Physical Resistance: 30 [60]
  16. Arcane Casting Proficiency: 130
  17. Caster Spell List: 400
  18. Supernatural Resistance: 75
  19.  
  20. Class Breakdown
  21. ===============================================================================================
  22. Lv ML CL Vit Requirements
  23. Brain Eater 15 0 20 15
  24. Mind Flayer 10 0 10 8 Brain Eater
  25. Deep One 5 0 5 3 Enlightened One or Mindflayer
  26. Wizard (Illusion) 15 0 15 12 INT 11+, Knowledge (Arcane) 15+
  27. Illusionist 10 0 10 8 Illusion Specialization
  28. Somamancer 10 0 10 10 Enchantment Specialization
  29. High Caster 10 0 10 6 Any Specialization
  30. Clerk 5 0 0 8 Clerk Skill 15+
  31. Administrator 10 0 15 6 Clerk, Clerk Skill 75+
  32. Alghollthu 5 0 10 3 Deep One, Illusion and Enchantment Spec
  33. King in Yellow 5 0 10 3 Alghollthu, Knowledge (Arcana) 80+, special quest
  34. Total: 100 0 115 82
  35.  
  36. <<Class Abilities>>
  37. > Brain Eater
  38. • Can Identify a target's Supernatural Action
  39. • Have Arcane Spellcasting (INT or WIS) [INT]
  40. • Are Immune to Mental Status Effects
  41. • Can See in Complete Darkness
  42. > Mind Flayer
  43. • Can Perform an Action to inflict a Target with a Mental Status Effect
  44. • Can Issue Simple Commands to weak NPCs
  45. • Specialized in Enchantment spell school, you cast spells from that school at halved Mana cost
  46. > Deep One
  47. • Gain +50% Resistance (Immunity) to Dark Elemental damage, but gain -25% weakness to Light
  48. • Can Breath Underwater Indefinatly
  49. > Wizard
  50. • Have Arcane Spellcasting (INT)
  51. • Can Specialize in a spell school, casting Spells from that school at halved Mana Cost [Illusion]
  52. • Gain Special Ability: [Subtlety]
  53. • Gain 1/day Special Spell: [Fragment of Rl'yeh]
  54. > Illusionist
  55. • Can freely imbue equipment with Illusionary Effects
  56. • Enemies Target created Illusions as if they were actual Targets
  57. • Can Perform an Action to either create an Illusory duplicate of yourself or turn Invisible, once every 8 hours
  58. > Somamancer
  59. • Can Perform an Action to put a Target to Sleep, once every 2 hours
  60. • Can absorb Mana from Sleeping Targets and are Immune to Sleep
  61. • Can briefly edit the combat setting of Sleeping NPCs
  62. > High Caster
  63. • Gain an additional Magic Spell for every Character Level (+100 at Level 100)
  64. • Cast spells from specialization(s) at a reduced casting time
  65. • Mana Regenerates 25% faster, and are Immune to Silence
  66. > Clerk
  67. • Can Give and Receive items from Entities from a very large Distance. This distance Scales with your Level.
  68. • (In order to receive the item, you/the creature who is receiving must confirm the transference.)
  69. • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level.
  70. • (This Ability is treated as a Divination Spell for the purposes of resistances and interference.)
  71. > Administrator
  72. • You may select a number of Willing creatures equal to your level to Administrate. You always know the rough Position of these Creatures, with more Precision the closer they are to you, and can Telepathically Communicate with these Creatures.
  73. • You are able to cast Spells and use Abilities on Administrated Creatures regardless of Range.
  74. • Anti-Divination Spells and Abilities don't work against your Learn Information Ability
  75. > Alghollthu
  76. • Gain Special Skill: [Change Shape]
  77. • Gain Special Skill: [Enslavement]
  78. > King in Yellow
  79. • Gain Special Skill: [Take Off Your Mask]
  80. • Gain Special Skill: [Yellow Sign]
  81.  
  82. <<Special Skills and Spells>>
  83. > [Subtlety]
  84. • Performing an Action and Spellcasting is now [Subtle] out of combat.
  85. • [Subtle] means that there is little to no visible or audiable effects involed in the action. Onlookers must use Perception or Identify Supernatural Action to see that an ability is being used.
  86. > [Fragment of Rl'yeh]
  87. • Illusion (Figment) spell
  88. • This spell imprints an illusion of the Dead City of Rl'yeh on the area around the caster. This area is 15 ft in radius at Tier 1, scaling to 500 ft in radius as a Super Tier Spell. This causes enemies in the area to be unable to move properly, as per the spell [Impossible Angles], but also has the effect of Dark damage over time. This damage is nonleathal, and if a creature is brought to 0 health by it, they are simply unconscious, unable to function mentally for 10 minutes after the spell ends. In addition, any creature who takes damage from this spell has a chance to be [Confused] until the next damage tick. This damage is a (Pattern) effect, and as such does not affect those who are Immune to Mental Status Effects.
  89. > [Change Shape]
  90. • You can assume the form of any non-unique NPC.
  91. • Your stats do not change, but you gain any natural abilities of this form, such as Natural Weapons or Fly. While in this form, your stats are hidden from Divination Magic or Perception; you appear to be an NPC to any observers. This protection can be defeated by high-CL Diviners and Oracles.
  92. > [Enslavement]
  93. • You can Perform an Action to briefly edit an NPC's settings or open a helpless NPC's settings menu.
  94. • This allows for a large variety of alterations, reading the information of the NPC, as well as permanent change of ownership subject to heavy restrictions. Most important restriction to change of ownership: Cannot own more than 180 levels of NPCs. This action becomes Lengthy if the target is Immune to Mental Status Effects, but is not prevented unless the immunity is inherent (i.e., from racial levels, not gear or spells).
  95. > [Take Off Your Mask]
  96. • You can Perform an Action to Reveal your True Eldritch Splendor and impose your realm of Carcosa on your surroundings.
  97. • This functions as per the spell [Fragment of Rl'yeh] with the following changes (beyond cosmetic changes): Instead of a mana cost, the ability drains mana while active. Upon use, the area of effect is 15ft (as per Tier 1) but slowly grows to a maximum of 500ft. In addition, you change shape to the monstrous King In Yellow, and apply the same Dark damage as the area upon anyone who looks directly at you. This stacks with the damage imposed by the area.
  98. > [Yellow Sign]
  99. • You can spread your influence through the Yellow Sign, your mark of power. Exposure to the Yellow Sign causes creatures to become [Charmed] by the King in Yellow, though stronger creatures need more exposure and very strong creatures are immune, and the effects fade quickly upon removing the exposure. Any creature fully [Charmed] by the Yellow Sign is a valid target for [Enslavement].
  100.  
  101. Skill Breakdown
  102. ===================================================================================================
  103. Base Softcap Added Total
  104. [Ki Control] [5] [5]
  105. [Athletics] [12] [12]
  106. [Balance] [4] [4]
  107. [Climb] [7] [7]
  108. [Jump] [8] [8]
  109. [Tumble] [11] [11]
  110. [Flight] [4] [50] [20] [24]
  111. [Ride] [4] [50] [4]
  112. [Swim] [8] [18] [20]
  113. [Grapple] [7] [50] [7]
  114. [Thievery] [4] [50] [4]
  115. [Stealth] [8] [50] [8]
  116.  
  117. [Mana Control] [70] [30] [100]
  118. [Spellcraft] [100] [100]
  119. [Investigation] [100] [100]
  120. [Insight] [56] [44] [100]
  121. [Perception] [36] [39] [75]
  122. [Medicine] [28] [2] [30]
  123. [Survival] [28] [2] [30]
  124. [Deception] [62] [38] [100]
  125. [Intimidation] [52] [28] [80]
  126. [Leadership] [76] [24] [100]
  127. [Persuasion] [84] [16] [100]
  128.  
  129. [Craft (Alchemy)] [72] [72]
  130. [Craft (Painting)] [72] [72]
  131. [Craft (Calligraphy)] [72] [72]
  132. [Craft (Other)] [72] [22] [22]
  133. [Knowledge (Arcana)] [78] [22] [100]
  134. [Knowledge (Dungeoneering)] [78] [2] [80]
  135. [Knowledge (Engineering)] [78] [50] [50]
  136. [Knowledge (Geography)] [78] [2] [80]
  137. [Knowledge (History)] [78] [2] [80]
  138. [Knowledge (Local)] [78] [2] [80]
  139. [Knowledge (Monster Lore)] [78] [2] [80]
  140. [Knowledge (Nature)] [78] [2] [80]
  141. [Knowledge (Nobility)] [78] [2] [80]
  142. [Knowledge (Religion)] [78] [22] [100]
  143. [Profession (Clerk)] [48] [27] [75]
  144. [Profession (Barrister)] [48] [48]
  145. [Profession (Herbalist)] [48] [48]
  146. [Profession (Merchant)] [48] [48]
  147. [Profession (Other)] [48] [28] [28]
  148. [Performance (Act)] [84] [16] [100]
  149. [Performance (Dance)] [84] [84]
  150. [Performance (Wind)] [84] [84]
  151. [Performance (Oratory)] [84] [16] [100]
  152. [Performance (Sing)] [84] [16] [100]
  153. [Performance (Other)] [60] [42] [30]
  154.  
  155. Current Loadout
  156. ===================================================================================================
  157.  
  158. [Weapon]
  159. >Grimoire Aidhed-Togail
  160. [Off Hand]
  161. >Last Resort of the Magus
  162. [Armor]
  163. >Aboleth's Vestments
  164. [Accessories]
  165. >Halo of the Immaculate
  166. >The Exile's Eye
  167. >Silver Sealer's Ring
  168. >Guardian Ring
  169. >Aboleth's Lens
  170. Item Breakdown
  171. ===================================================================================================
  172.  
  173. <<Halo of the Immaculate>> (World Class Accessory)
  174. Can assume an [Archangel] alternate form (Modified from Shapeshifter)
  175. Gain any Natural abilities of the form, such as Natural Weapons or Fly (From Shapeshifter)
  176. Grants special ability: [Aura of the Immaculate]
  177. - While in Archangel form, Enemies who detect you are afflicted with [Fascination] and [Despair].
  178. - As a World Effect, this is very hard to resist.
  179. [Unicorn Heart]
  180. [Nixie's Lure]
  181. [Invisibility]
  182. - A halo that floats invisibly above the wearer's head until activated. (One of those ornate halos that look like a spiky golden wreath, not a generic ring of light). While deactivated, it still endows its user with the might of an archangelic warrior. Upon activation, the user takes the form of an Archangel. In addition, the users angelic mien is so glorious that those without strong wills prostrate themselves before him.
  183.  
  184. <<Grimoire Aidhed-Togail>> (Mythical-Class Casting Focus)
  185. [Forceful Dark]
  186. [Bane Focus]
  187. - A Dusty Old Tome with Yellowed Pages, Bound in the Black Hide of Some Ancient Unknown Creature. Written in a Dark and Terrible Language, the Tome Describes Magics of Death and Destruction. Spells that Deal Dark Damage Now Deal Additional Physical Damage Equal to Half of Elemental Damage Dealt. Spells that Inflict Negative Status Effects Can Be Cast at Half Mana Cost.
  188.  
  189. <<Last Resort of the Magus>> (Divine-Class Weapon)
  190. [Bestow Weapon Proficiency]
  191. [Greater Magic Weapon]
  192. [Weapon Shift]
  193. [Greater Mighty Wallop]
  194. - A plain-looking staff of very high-class hardwood, the Last Resort of the Magus is designed as a melee weapon for a caster to wield in a pinch, and as such grants the wielder proficiency and enhances minor combat prowess.
  195.  
  196. <<Aboleth's Vestments>> (Mythical-Class Garment)
  197. [Spell Enhancer]
  198. [Nondetection]
  199. [Disguise Self]
  200. [Subdue Aura]
  201. [Greater Mage Armor]
  202. - These vestments are a set of loose sashes made to wrap around an Aboleth, but upon the wearer transforming, can take the appearance of any nonmagical set of clothes. They provide comfort to the wearer, have protections woven in, and disguise the wearer from any divinations or attempts to discern their magical power.
  203.  
  204. <<Guardian Ring>> (Mythical-Class Accessory)
  205. [Freedom]
  206. [Sheltered Vitality]
  207. [Ray Deflection]
  208. - Emblazoned with a shield, this ring provides a bevy of high-end protections to the wearer.
  209.  
  210. <<Aboleth's Lens>> (Mythical-Class Accessory)
  211. [Sustenance]
  212. [Sky Swim]
  213. [Ironskin]
  214. [Ant Haul]
  215. [Globe of Invulnerability]
  216. - Built specifically for Hythlodaeus, this is a monocle that fits an Aboleth as well as it does a human. It gives a series of unconnected buffs he wanted, including increased carry weight, the ability to swim though the air, armor-like defense, protection from lesser spells, and relief from the Brain Eater's satiety meter.
  217.  
  218. <<Silver Sealer's Ring>> (Divine-Class Accessory)
  219. [Magic Negation]
  220. [50% Light Resist]
  221. - When a spell is cast nearby, you can pay some Mana, and the ring will negate the spell. Can be performed almost instantly
  222.  
  223. <<Sun Scorned Eye>> (Divine-Class Accessory)
  224. [Magic Resistance]
  225. [Magic Absorption]
  226. [True Sight]
  227. - The Eye hums when used, and can be placed in an appropriate slot on Magic Gear
  228.  
  229. <<The Exile's Eye>> (Mythic-Class Accessory)
  230. [Truesight]
  231. [Voidsight]
  232. [Enchantment Foil]
  233. [Starsight]
  234. - Hung on a silver chain, this amulet has a white eye that looks almost like a gemstone or a Sun Scorned Eye, set in a silver ring that allows one to look through the Eye if they hold it up. Allows the wearer to see through illusions and invisibility, see in complete darkness, and resist enchantment effects. If held up and looked through while outside, one can clearly see the stars and other celestial bodies in the sky, regardless of time of day or weather conditions
  235.  
  236. <<Dreamer's Ruby>> (Secret Class Accessory)
  237. [Dreamworld Key]
  238. [Summon Dreamshade]
  239. [Lucid Soul]
  240. - This large, spherical red gemstone possesses an inner darkness, and a fiery red effect radiates from it. The Ruby possesses a pocket dimension inside it that can be accessed by the wearer. This dreamworld is about as large as a mansion, and can be customized at will. Allows the wielder to summon a Dream Elemental (Equal to Player Level, but can only be summoned in the Dreamworld). Grants the wielder the ability to communicate with the Lady of the Forsaken Dream ("communicating" with "entities" not properly integrated into the Game may cause instability, or loss of Game Files).
  241.  
  242. <<Moon Guardian Plate>> (Mythic Class Heavy Armor)
  243. [Numerology]
  244. [Dimension Shift]
  245. [+30% Dark Resistance]
  246. - Black plate armor with star like effects visible in the void of the black surfaces, with silver accents, and a pair of black horns. It completely conceals one's appearance. Any attack that strikes the armor has a random chance to deal less damage, scaling with the number of times the armor has been struck with a similar attack, while also causing any attack that targets the wearer to be deflected slightly, rendering the wearer highly resistant to criticals.
  247.  
  248. Wishes
  249. ===================================================================================================
  250. I wish to be [Perfect]
  251. I wish to be [Gifted]
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