Advertisement
SirMeme

OVERRIDES

Jan 4th, 2021
739
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 1.57 KB | None | 0 0
  1. local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
  2.  
  3. local Modules
  4. for i,v in pairs(getgc()) do
  5.     if type(v) == "function" and islclosure(v) and not is_synapse_function(v) then
  6.         local up = getupvalues(v)
  7.         for i,v in pairs(up) do
  8.             if type(v) == "table" and rawget(v, "Kitty") then
  9.                 local f = getrawmetatable(v).__index
  10.                 Modules = getupvalue(f, 1)
  11.                 break
  12.             end
  13.         end
  14.     end
  15. end
  16.  
  17. ESP.Overrides.GetTeam = function(p)
  18.     return game.Teams:FindFirstChild(Modules.Teams:GetPlayerTeam(p))
  19. end
  20.  
  21. ESP.Overrides.GetPlrFromChar = function(char)
  22.     return Modules.Characters:GetPlayerFromCharacter(char)
  23. end
  24.  
  25. ESP.Overrides.GetColor = function(char)
  26.     local p = ESP:GetPlrFromChar(char)
  27.     if p then
  28.         local team = ESP:GetTeam(p)
  29.         if team then
  30.             return team.Color.Value
  31.         end
  32.     end
  33.     return nil
  34. end
  35.  
  36. local function CharAdded(char)
  37.     local p = game.Players:FindFirstChild(char.Name) or ESP:GetPlrFromChar(char)
  38.     if not p or p == game.Players.LocalPlayer then
  39.         return
  40.     end
  41.  
  42.     ESP:Add(char, {
  43.         Name = p.Name,
  44.         Player = p,
  45.         PrimaryPart = char.PrimaryPart or char:WaitForChild("Root")
  46.     })
  47. end
  48. workspace.Characters.ChildAdded:Connect(CharAdded)
  49. for i,v in pairs(workspace.Characters:GetChildren()) do
  50.     coroutine.wrap(CharAdded)(v)
  51. end
  52.  
  53. --you should put the code below into individual toggles when making an actual script--
  54. ESP:Toggle(true)
  55. ESP.TeamColor = true
  56. ESP.Tracers = true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement