fusionfriends

FE Pokeball

Jun 30th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --[[SCRIPT NAME]]--
  84. --[[
  85.  
  86. Move List
  87.  
  88.  
  89. --]]
  90. local plr = owner
  91. local char = plr.Character
  92. local torso = char.Torso
  93. local rs = torso["Right Shoulder"]
  94. local ls = torso["Left Shoulder"]
  95. local rh = torso["Right Hip"]
  96. local lh = torso["Left Hip"]
  97. local rj = char.HumanoidRootPart.RootJoint
  98. local neck = torso.Neck
  99. local animpose = "Idle"
  100. local attacking = false
  101. local cananim = true
  102. local rage = false
  103. local shield = nil
  104. local deb = false
  105. local sprint = false
  106. local canrage = true
  107. local legs = false
  108. local powers = false
  109. local bc = char:WaitForChild("Body Colors")
  110. local multiplier = 1
  111. local lac = char["Body Colors"].LeftArmColor
  112. local rac = char["Body Colors"].RightArmColor
  113. local rlc = char["Body Colors"].RightArmColor
  114. local llc = char["Body Colors"].LeftLegColor
  115. local hc = char["Body Colors"].HeadColor
  116. local tc = char["Body Colors"].TorsoColor
  117. local humanoid = char:FindFirstChildOfClass("Humanoid")
  118. local huge = Vector3.new(math.huge,math.huge,math.huge)
  119. local mobs = Instance.new("Sound", char)
  120. mobs.SoundId = "rbxassetid://soundid"
  121. mobs.Looped = true
  122. mobs.Volume = 3
  123. mobs:Play()
  124. function legsonly()
  125. spawn(function()
  126. for i = 0, 10 do
  127. wait(0.001)
  128. if attacking then break end
  129. end
  130. if not attacking then
  131. legs = false
  132. end
  133. end)
  134. end
  135. function swait(t)
  136. if t == nil or t == 0 then
  137. game:service('RunService').Stepped:wait(0)
  138. return true
  139. else
  140. for i = 0, t do
  141. game:service('RunService').Stepped:wait(0)
  142. end
  143. return true
  144. end
  145. end
  146. function hurt(hit, dmg)
  147. if hit.Parent then
  148. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  149. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  150. if hum then
  151. if hum.Parent.Name ~= plr.Name then
  152. if dmg == "Kill" or hum.Health > 100000 then
  153. hit.Parent:BreakJoints()
  154. return true
  155. else
  156. if math.random(0, 100) == 50 then
  157. hum.Health = hum.Health - dmg*multiplier*2.5
  158. else
  159. hum.Health = hum.Health -dmg*multiplier
  160. end
  161. return true
  162. end
  163. end
  164. end
  165. end
  166. end
  167. function soundeffect(id, volume, speed, parent)
  168. spawn(function()
  169. local s = Instance.new("Sound")
  170. s.SoundId = id
  171. s.Volume = volume
  172. s.PlaybackSpeed = speed
  173. s.Parent = parent
  174. s:Play()
  175. repeat wait() until not s.Playing
  176. s:Destroy()
  177. end)
  178. end
  179. function gethum(obj)
  180. if obj.Parent then
  181. if obj.Parent:FindFirstChild("Humanoid") then
  182. if obj.Parent.Name ~= plr.Name then
  183. return obj.Parent:FindFirstChildOfClass("Humanoid")
  184. end
  185. end
  186. end
  187. end
  188. function smooth(obj)
  189. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  190. for i,v in pairs(sides) do
  191. obj[v.."Surface"] = "SmoothNoOutlines"
  192. end
  193. end
  194. function fade(obj, dest, grow)
  195. spawn(function()
  196. local oldcf = obj.CFrame
  197. for i = 0, 10 do
  198. if grow then
  199. obj.Size = obj.Size +Vector3.new(1,1,1)
  200. obj.CFrame = oldcf
  201. end
  202. obj.Transparency = obj.Transparency +0.1
  203. swait()
  204. end
  205. if dest then
  206. obj:Destroy()
  207. end
  208. end)
  209. end
  210. function replacejoint(name)
  211. local j = torso:FindFirstChild(name)
  212. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  213. if j then
  214. if true then
  215. local new = Instance.new("Weld")
  216. new.Part0 = j.Part0
  217. j.Part0 = nil
  218. new.Name = j.Name.." Replacement"
  219. new.Parent = j.Parent
  220. new.Part1 = j.Part1
  221. new.C0 = j.C0
  222. new.C1 = j.C1
  223. return new
  224. end
  225. end
  226. end
  227. function removejoint(name)
  228. local j = torso:FindFirstChild(name.." Replacement")
  229. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  230. if j then
  231. local p0 = j.Part0
  232. local c0 = j.C0
  233. local c1 = j.C1
  234. j:Destroy()
  235. local new = p0:FindFirstChild(name)
  236. local ac0 = new.C0
  237. local ac1 = new.C1
  238. new.Part0 = p0
  239. new.C0 = c0
  240. new.C1 = c1
  241. spawn(function()
  242. for i = 0, 1, 0.1 do
  243. new.C0 = new.C0:Lerp(ac0, 0.7)
  244. new.C1 = new.C1:lerp(ac1, 0.7)
  245. wait()
  246. end
  247. end)
  248. end
  249. end
  250. function fixalljoints()
  251. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  252. removejoint(v)
  253. end
  254. end
  255. function getnewjoints()
  256. local rs = replacejoint("Right Shoulder")
  257. local ls = replacejoint("Left Shoulder")
  258. local rh = replacejoint("Right Hip")
  259. local lh = replacejoint("Left Hip")
  260. local neck = replacejoint("Neck")
  261. local rj = replacejoint("RootJoint")
  262. return rs,ls,rh,lh,neck,rj
  263. end
  264. local keyamount = 0
  265. mouse.KeyDown:connect(function(key)
  266. if key == "w" or key == "a" or key == "s" or key == "d" then
  267. keyamount = keyamount + 1
  268. if animpose ~= "Falling" then
  269. animpose = "Walking"
  270. if keyamount > 3 then keyamount = 0 end
  271. end
  272. end
  273. end)
  274. mouse.KeyUp:connect(function(key)
  275. if key == "w" or key == "a" or key == "s" or key == "d" then
  276. keyamount = keyamount - 1
  277. if keyamount < 0 then keyamount = 0 end
  278. if keyamount == 0 then
  279. animpose = "Idle"
  280. end
  281. end
  282. end)
  283. item1 = Instance.new('Model')
  284. item1.Name = [[Great_ball]]
  285. item1.Parent = workspace
  286. item2 = Instance.new('Part')
  287. item2.Name = [[Part]]
  288. item2.BrickColor = BrickColor.new('Black')
  289. item2.Material = Enum.Material.Plastic
  290. item2.Reflectance = 0
  291. item2.Transparency = 0
  292. item2.Size = Vector3.new(187, 1, 57)
  293. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  294. item2.RotVelocity = Vector3.new(0, 0, 0)
  295. item2.Velocity = Vector3.new(0, 0, 0)
  296. item2.Anchored = true
  297. item2.CanCollide = true
  298. item2.Locked = true
  299. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  300. item2.Parent = workspace.Great_ball
  301. item3 = Instance.new('Part')
  302. item3.Name = [[Part]]
  303. item3.BrickColor = BrickColor.new('Black')
  304. item3.Material = Enum.Material.Plastic
  305. item3.Reflectance = 0
  306. item3.Transparency = 0
  307. item3.Size = Vector3.new(187, 47, 1)
  308. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  309. item3.RotVelocity = Vector3.new(0, 0, 0)
  310. item3.Velocity = Vector3.new(0, 0, 0)
  311. item3.Anchored = true
  312. item3.CanCollide = true
  313. item3.Locked = true
  314. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  315. item3.Parent = workspace.Great_ball
  316. item4 = Instance.new('Part')
  317. item4.Name = [[Part]]
  318. item4.BrickColor = BrickColor.new('Black')
  319. item4.Material = Enum.Material.Plastic
  320. item4.Reflectance = 0
  321. item4.Transparency = 0
  322. item4.Size = Vector3.new(55, 47, 1)
  323. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  324. item4.RotVelocity = Vector3.new(0, 0, 0)
  325. item4.Velocity = Vector3.new(0, 0, 0)
  326. item4.Anchored = true
  327. item4.CanCollide = true
  328. item4.Locked = true
  329. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  330. item4.Parent = workspace.Great_ball
  331. item5 = Instance.new('Part')
  332. item5.Name = [[Part]]
  333. item5.BrickColor = BrickColor.new('Black')
  334. item5.Material = Enum.Material.Plastic
  335. item5.Reflectance = 0
  336. item5.Transparency = 0
  337. item5.Size = Vector3.new(55, 47, 1)
  338. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  339. item5.RotVelocity = Vector3.new(0, 0, 0)
  340. item5.Velocity = Vector3.new(0, 0, 0)
  341. item5.Anchored = true
  342. item5.CanCollide = true
  343. item5.Locked = true
  344. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  345. item5.Parent = workspace.Great_ball
  346. item6 = Instance.new('Part')
  347. item6.Name = [[Part]]
  348. item6.BrickColor = BrickColor.new('Black')
  349. item6.Material = Enum.Material.Plastic
  350. item6.Reflectance = 0
  351. item6.Transparency = 0
  352. item6.Size = Vector3.new(187, 47, 1)
  353. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  354. item6.RotVelocity = Vector3.new(0, 0, 0)
  355. item6.Velocity = Vector3.new(0, 0, 0)
  356. item6.Anchored = true
  357. item6.CanCollide = true
  358. item6.Locked = true
  359. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  360. item6.Parent = workspace.Great_ball
  361. item7 = Instance.new('Part')
  362. item7.Name = [[Part]]
  363. item7.BrickColor = BrickColor.new('Black')
  364. item7.Material = Enum.Material.Plastic
  365. item7.Reflectance = 0
  366. item7.Transparency = 0
  367. item7.Size = Vector3.new(187, 1, 57)
  368. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. item7.RotVelocity = Vector3.new(0, 0, 0)
  370. item7.Velocity = Vector3.new(0, 0, 0)
  371. item7.Anchored = true
  372. item7.CanCollide = true
  373. item7.Locked = true
  374. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  375. item7.Parent = workspace.Great_ball
  376. item8 = Instance.new('Part')
  377. item8.Name = [[Part]]
  378. item8.BrickColor = BrickColor.new('Maroon')
  379. item8.Material = Enum.Material.Plastic
  380. item8.Reflectance = 0
  381. item8.Transparency = 0
  382. item8.Size = Vector3.new(1, 1, 57)
  383. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  384. item8.RotVelocity = Vector3.new(0, 0, 0)
  385. item8.Velocity = Vector3.new(0, 0, 0)
  386. item8.Anchored = true
  387. item8.CanCollide = true
  388. item8.Locked = true
  389. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  390. item8.Parent = workspace.Great_ball
  391. item9 = Instance.new('Part')
  392. item9.Name = [[Part]]
  393. item9.BrickColor = BrickColor.new('Maroon')
  394. item9.Material = Enum.Material.Plastic
  395. item9.Reflectance = 0
  396. item9.Transparency = 0
  397. item9.Size = Vector3.new(1, 1, 57)
  398. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. item9.RotVelocity = Vector3.new(0, 0, 0)
  400. item9.Velocity = Vector3.new(0, 0, 0)
  401. item9.Anchored = true
  402. item9.CanCollide = true
  403. item9.Locked = true
  404. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  405. item9.Parent = workspace.Great_ball
  406. item10 = Instance.new('Part')
  407. item10.Name = [[Part]]
  408. item10.BrickColor = BrickColor.new('Maroon')
  409. item10.Material = Enum.Material.Plastic
  410. item10.Reflectance = 0
  411. item10.Transparency = 0
  412. item10.Size = Vector3.new(1, 1, 57)
  413. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  414. item10.RotVelocity = Vector3.new(0, 0, 0)
  415. item10.Velocity = Vector3.new(0, 0, 0)
  416. item10.Anchored = true
  417. item10.CanCollide = true
  418. item10.Locked = true
  419. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  420. item10.Parent = workspace.Great_ball
  421. item11 = Instance.new('Part')
  422. item11.Name = [[Part]]
  423. item11.BrickColor = BrickColor.new('Maroon')
  424. item11.Material = Enum.Material.Plastic
  425. item11.Reflectance = 0
  426. item11.Transparency = 0
  427. item11.Size = Vector3.new(1, 1, 57)
  428. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  429. item11.RotVelocity = Vector3.new(0, 0, 0)
  430. item11.Velocity = Vector3.new(0, 0, 0)
  431. item11.Anchored = true
  432. item11.CanCollide = true
  433. item11.Locked = true
  434. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  435. item11.Parent = workspace.Great_ball
  436. item12 = Instance.new('Part')
  437. item12.Name = [[Part]]
  438. item12.BrickColor = BrickColor.new('Maroon')
  439. item12.Material = Enum.Material.Plastic
  440. item12.Reflectance = 0
  441. item12.Transparency = 0
  442. item12.Size = Vector3.new(1, 1, 57)
  443. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  444. item12.RotVelocity = Vector3.new(0, 0, 0)
  445. item12.Velocity = Vector3.new(0, 0, 0)
  446. item12.Anchored = true
  447. item12.CanCollide = true
  448. item12.Locked = true
  449. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  450. item12.Parent = workspace.Great_ball
  451. item13 = Instance.new('Part')
  452. item13.Name = [[Part]]
  453. item13.BrickColor = BrickColor.new('Maroon')
  454. item13.Material = Enum.Material.Plastic
  455. item13.Reflectance = 0
  456. item13.Transparency = 0
  457. item13.Size = Vector3.new(1, 1, 57)
  458. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. item13.RotVelocity = Vector3.new(0, 0, 0)
  460. item13.Velocity = Vector3.new(0, 0, 0)
  461. item13.Anchored = true
  462. item13.CanCollide = true
  463. item13.Locked = true
  464. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  465. item13.Parent = workspace.Great_ball
  466. item14 = Instance.new('Part')
  467. item14.Name = [[Part]]
  468. item14.BrickColor = BrickColor.new('Maroon')
  469. item14.Material = Enum.Material.Plastic
  470. item14.Reflectance = 0
  471. item14.Transparency = 0
  472. item14.Size = Vector3.new(1, 1, 57)
  473. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  474. item14.RotVelocity = Vector3.new(0, 0, 0)
  475. item14.Velocity = Vector3.new(0, 0, 0)
  476. item14.Anchored = true
  477. item14.CanCollide = true
  478. item14.Locked = true
  479. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  480. item14.Parent = workspace.Great_ball
  481. item15 = Instance.new('Part')
  482. item15.Name = [[Part]]
  483. item15.BrickColor = BrickColor.new('Maroon')
  484. item15.Material = Enum.Material.Plastic
  485. item15.Reflectance = 0
  486. item15.Transparency = 0
  487. item15.Size = Vector3.new(1, 1, 57)
  488. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  489. item15.RotVelocity = Vector3.new(0, 0, 0)
  490. item15.Velocity = Vector3.new(0, 0, 0)
  491. item15.Anchored = true
  492. item15.CanCollide = true
  493. item15.Locked = true
  494. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  495. item15.Parent = workspace.Great_ball
  496. item16 = Instance.new('Part')
  497. item16.Name = [[Part]]
  498. item16.BrickColor = BrickColor.new('Maroon')
  499. item16.Material = Enum.Material.Plastic
  500. item16.Reflectance = 0
  501. item16.Transparency = 0
  502. item16.Size = Vector3.new(1, 1, 57)
  503. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  504. item16.RotVelocity = Vector3.new(0, 0, 0)
  505. item16.Velocity = Vector3.new(0, 0, 0)
  506. item16.Anchored = true
  507. item16.CanCollide = true
  508. item16.Locked = true
  509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  510. item16.Parent = workspace.Great_ball
  511. item17 = Instance.new('Part')
  512. item17.Name = [[Part]]
  513. item17.BrickColor = BrickColor.new('Maroon')
  514. item17.Material = Enum.Material.Plastic
  515. item17.Reflectance = 0
  516. item17.Transparency = 0
  517. item17.Size = Vector3.new(1, 1, 57)
  518. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  519. item17.RotVelocity = Vector3.new(0, 0, 0)
  520. item17.Velocity = Vector3.new(0, 0, 0)
  521. item17.Anchored = true
  522. item17.CanCollide = true
  523. item17.Locked = true
  524. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  525. item17.Parent = workspace.Great_ball
  526. item18 = Instance.new('Part')
  527. item18.Name = [[Part]]
  528. item18.BrickColor = BrickColor.new('Maroon')
  529. item18.Material = Enum.Material.Plastic
  530. item18.Reflectance = 0
  531. item18.Transparency = 0
  532. item18.Size = Vector3.new(1, 1, 57)
  533. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  534. item18.RotVelocity = Vector3.new(0, 0, 0)
  535. item18.Velocity = Vector3.new(0, 0, 0)
  536. item18.Anchored = true
  537. item18.CanCollide = true
  538. item18.Locked = true
  539. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  540. item18.Parent = workspace.Great_ball
  541. item19 = Instance.new('Part')
  542. item19.Name = [[Part]]
  543. item19.BrickColor = BrickColor.new('Maroon')
  544. item19.Material = Enum.Material.Plastic
  545. item19.Reflectance = 0
  546. item19.Transparency = 0
  547. item19.Size = Vector3.new(1, 1, 57)
  548. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  549. item19.RotVelocity = Vector3.new(0, 0, 0)
  550. item19.Velocity = Vector3.new(0, 0, 0)
  551. item19.Anchored = true
  552. item19.CanCollide = true
  553. item19.Locked = true
  554. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  555. item19.Parent = workspace.Great_ball
  556. item20 = Instance.new('Part')
  557. item20.Name = [[Part]]
  558. item20.BrickColor = BrickColor.new('Maroon')
  559. item20.Material = Enum.Material.Plastic
  560. item20.Reflectance = 0
  561. item20.Transparency = 0
  562. item20.Size = Vector3.new(1, 1, 57)
  563. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564. item20.RotVelocity = Vector3.new(0, 0, 0)
  565. item20.Velocity = Vector3.new(0, 0, 0)
  566. item20.Anchored = true
  567. item20.CanCollide = true
  568. item20.Locked = true
  569. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  570. item20.Parent = workspace.Great_ball
  571. item21 = Instance.new('Part')
  572. item21.Name = [[Part]]
  573. item21.BrickColor = BrickColor.new('Maroon')
  574. item21.Material = Enum.Material.Plastic
  575. item21.Reflectance = 0
  576. item21.Transparency = 0
  577. item21.Size = Vector3.new(1, 1, 57)
  578. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  579. item21.RotVelocity = Vector3.new(0, 0, 0)
  580. item21.Velocity = Vector3.new(0, 0, 0)
  581. item21.Anchored = true
  582. item21.CanCollide = true
  583. item21.Locked = true
  584. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  585. item21.Parent = workspace.Great_ball
  586. item22 = Instance.new('Part')
  587. item22.Name = [[Part]]
  588. item22.BrickColor = BrickColor.new('Maroon')
  589. item22.Material = Enum.Material.Plastic
  590. item22.Reflectance = 0
  591. item22.Transparency = 0
  592. item22.Size = Vector3.new(1, 1, 57)
  593. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. item22.RotVelocity = Vector3.new(0, 0, 0)
  595. item22.Velocity = Vector3.new(0, 0, 0)
  596. item22.Anchored = true
  597. item22.CanCollide = true
  598. item22.Locked = true
  599. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  600. item22.Parent = workspace.Great_ball
  601. item23 = Instance.new('Part')
  602. item23.Name = [[Part]]
  603. item23.BrickColor = BrickColor.new('Maroon')
  604. item23.Material = Enum.Material.Plastic
  605. item23.Reflectance = 0
  606. item23.Transparency = 0
  607. item23.Size = Vector3.new(1, 1, 57)
  608. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. item23.RotVelocity = Vector3.new(0, 0, 0)
  610. item23.Velocity = Vector3.new(0, 0, 0)
  611. item23.Anchored = true
  612. item23.CanCollide = true
  613. item23.Locked = true
  614. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  615. item23.Parent = workspace.Great_ball
  616. item24 = Instance.new('Part')
  617. item24.Name = [[Part]]
  618. item24.BrickColor = BrickColor.new('Maroon')
  619. item24.Material = Enum.Material.Plastic
  620. item24.Reflectance = 0
  621. item24.Transparency = 0
  622. item24.Size = Vector3.new(1, 1, 57)
  623. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  624. item24.RotVelocity = Vector3.new(0, 0, 0)
  625. item24.Velocity = Vector3.new(0, 0, 0)
  626. item24.Anchored = true
  627. item24.CanCollide = true
  628. item24.Locked = true
  629. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  630. item24.Parent = workspace.Great_ball
  631. item25 = Instance.new('Part')
  632. item25.Name = [[Part]]
  633. item25.BrickColor = BrickColor.new('Maroon')
  634. item25.Material = Enum.Material.Plastic
  635. item25.Reflectance = 0
  636. item25.Transparency = 0
  637. item25.Size = Vector3.new(1, 1, 57)
  638. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  639. item25.RotVelocity = Vector3.new(0, 0, 0)
  640. item25.Velocity = Vector3.new(0, 0, 0)
  641. item25.Anchored = true
  642. item25.CanCollide = true
  643. item25.Locked = true
  644. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  645. item25.Parent = workspace.Great_ball
  646. item26 = Instance.new('Part')
  647. item26.Name = [[Part]]
  648. item26.BrickColor = BrickColor.new('Deep orange')
  649. item26.Material = Enum.Material.Plastic
  650. item26.Reflectance = 0
  651. item26.Transparency = 0
  652. item26.Size = Vector3.new(29, 1, 57)
  653. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  654. item26.RotVelocity = Vector3.new(0, 0, 0)
  655. item26.Velocity = Vector3.new(0, 0, 0)
  656. item26.Anchored = true
  657. item26.CanCollide = true
  658. item26.Locked = true
  659. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  660. item26.Parent = workspace.Great_ball
  661. item27 = Instance.new('Part')
  662. item27.Name = [[Spawn]]
  663. item27.BrickColor = BrickColor.new('Black')
  664. item27.Material = Enum.Material.Slate
  665. item27.Reflectance = 0
  666. item27.Transparency = 0.5
  667. item27.Size = Vector3.new(1, 1, 1)
  668. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. item27.RotVelocity = Vector3.new(0, 0, 0)
  670. item27.Velocity = Vector3.new(0, 0, 0)
  671. item27.Anchored = true
  672. item27.CanCollide = false
  673. item27.Locked = true
  674. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  675. item27.Parent = workspace.Great_ball
  676. item28 = Instance.new('Model')
  677. item28.Name = [[Love_ball]]
  678. item28.Parent = workspace
  679. item29 = Instance.new('Part')
  680. item29.Name = [[Part]]
  681. item29.BrickColor = BrickColor.new('Pastel orange')
  682. item29.Material = Enum.Material.Plastic
  683. item29.Reflectance = 0
  684. item29.Transparency = 0
  685. item29.Size = Vector3.new(187, 1, 57)
  686. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. item29.RotVelocity = Vector3.new(0, 0, 0)
  688. item29.Velocity = Vector3.new(0, 0, 0)
  689. item29.Anchored = true
  690. item29.CanCollide = true
  691. item29.Locked = true
  692. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  693. item29.Parent = workspace.Love_ball
  694. item30 = Instance.new('Part')
  695. item30.Name = [[Part]]
  696. item30.BrickColor = BrickColor.new('Pastel orange')
  697. item30.Material = Enum.Material.Plastic
  698. item30.Reflectance = 0
  699. item30.Transparency = 0
  700. item30.Size = Vector3.new(55, 47, 1)
  701. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  702. item30.RotVelocity = Vector3.new(0, 0, 0)
  703. item30.Velocity = Vector3.new(0, 0, 0)
  704. item30.Anchored = true
  705. item30.CanCollide = true
  706. item30.Locked = true
  707. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  708. item30.Parent = workspace.Love_ball
  709. item31 = Instance.new('Part')
  710. item31.Name = [[Part]]
  711. item31.BrickColor = BrickColor.new('Pastel orange')
  712. item31.Material = Enum.Material.Plastic
  713. item31.Reflectance = 0
  714. item31.Transparency = 0
  715. item31.Size = Vector3.new(55, 47, 1)
  716. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  717. item31.RotVelocity = Vector3.new(0, 0, 0)
  718. item31.Velocity = Vector3.new(0, 0, 0)
  719. item31.Anchored = true
  720. item31.CanCollide = true
  721. item31.Locked = true
  722. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  723. item31.Parent = workspace.Love_ball
  724. item32 = Instance.new('Part')
  725. item32.Name = [[Part]]
  726. item32.BrickColor = BrickColor.new('Pastel orange')
  727. item32.Material = Enum.Material.Plastic
  728. item32.Reflectance = 0
  729. item32.Transparency = 0
  730. item32.Size = Vector3.new(187, 1, 57)
  731. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. item32.RotVelocity = Vector3.new(0, 0, 0)
  733. item32.Velocity = Vector3.new(0, 0, 0)
  734. item32.Anchored = true
  735. item32.CanCollide = true
  736. item32.Locked = true
  737. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  738. item32.Parent = workspace.Love_ball
  739. item33 = Instance.new('Part')
  740. item33.Name = [[Part]]
  741. item33.BrickColor = BrickColor.new('Pastel orange')
  742. item33.Material = Enum.Material.Plastic
  743. item33.Reflectance = 0
  744. item33.Transparency = 0
  745. item33.Size = Vector3.new(187, 47, 1)
  746. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  747. item33.RotVelocity = Vector3.new(0, 0, 0)
  748. item33.Velocity = Vector3.new(0, 0, 0)
  749. item33.Anchored = true
  750. item33.CanCollide = true
  751. item33.Locked = true
  752. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  753. item33.Parent = workspace.Love_ball
  754. item34 = Instance.new('Part')
  755. item34.Name = [[Part]]
  756. item34.BrickColor = BrickColor.new('Pastel orange')
  757. item34.Material = Enum.Material.Plastic
  758. item34.Reflectance = 0
  759. item34.Transparency = 0
  760. item34.Size = Vector3.new(187, 47, 1)
  761. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. item34.RotVelocity = Vector3.new(0, 0, 0)
  763. item34.Velocity = Vector3.new(0, 0, 0)
  764. item34.Anchored = true
  765. item34.CanCollide = true
  766. item34.Locked = true
  767. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  768. item34.Parent = workspace.Love_ball
  769. item35 = Instance.new('Part')
  770. item35.Name = [[Part]]
  771. item35.BrickColor = BrickColor.new('Maroon')
  772. item35.Material = Enum.Material.Plastic
  773. item35.Reflectance = 0
  774. item35.Transparency = 0
  775. item35.Size = Vector3.new(1, 1, 57)
  776. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  777. item35.RotVelocity = Vector3.new(0, 0, 0)
  778. item35.Velocity = Vector3.new(0, 0, 0)
  779. item35.Anchored = true
  780. item35.CanCollide = true
  781. item35.Locked = true
  782. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  783. item35.Parent = workspace.Love_ball
  784. item36 = Instance.new('Part')
  785. item36.Name = [[Part]]
  786. item36.BrickColor = BrickColor.new('Maroon')
  787. item36.Material = Enum.Material.Plastic
  788. item36.Reflectance = 0
  789. item36.Transparency = 0
  790. item36.Size = Vector3.new(1, 1, 57)
  791. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. item36.RotVelocity = Vector3.new(0, 0, 0)
  793. item36.Velocity = Vector3.new(0, 0, 0)
  794. item36.Anchored = true
  795. item36.CanCollide = true
  796. item36.Locked = true
  797. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  798. item36.Parent = workspace.Love_ball
  799. item37 = Instance.new('Part')
  800. item37.Name = [[Part]]
  801. item37.BrickColor = BrickColor.new('Maroon')
  802. item37.Material = Enum.Material.Plastic
  803. item37.Reflectance = 0
  804. item37.Transparency = 0
  805. item37.Size = Vector3.new(1, 1, 57)
  806. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  807. item37.RotVelocity = Vector3.new(0, 0, 0)
  808. item37.Velocity = Vector3.new(0, 0, 0)
  809. item37.Anchored = true
  810. item37.CanCollide = true
  811. item37.Locked = true
  812. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  813. item37.Parent = workspace.Love_ball
  814. item38 = Instance.new('Part')
  815. item38.Name = [[Part]]
  816. item38.BrickColor = BrickColor.new('Maroon')
  817. item38.Material = Enum.Material.Plastic
  818. item38.Reflectance = 0
  819. item38.Transparency = 0
  820. item38.Size = Vector3.new(1, 1, 57)
  821. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  822. item38.RotVelocity = Vector3.new(0, 0, 0)
  823. item38.Velocity = Vector3.new(0, 0, 0)
  824. item38.Anchored = true
  825. item38.CanCollide = true
  826. item38.Locked = true
  827. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  828. item38.Parent = workspace.Love_ball
  829. item39 = Instance.new('Part')
  830. item39.Name = [[Part]]
  831. item39.BrickColor = BrickColor.new('Maroon')
  832. item39.Material = Enum.Material.Plastic
  833. item39.Reflectance = 0
  834. item39.Transparency = 0
  835. item39.Size = Vector3.new(1, 1, 57)
  836. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  837. item39.RotVelocity = Vector3.new(0, 0, 0)
  838. item39.Velocity = Vector3.new(0, 0, 0)
  839. item39.Anchored = true
  840. item39.CanCollide = true
  841. item39.Locked = true
  842. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  843. item39.Parent = workspace.Love_ball
  844. item40 = Instance.new('Part')
  845. item40.Name = [[Part]]
  846. item40.BrickColor = BrickColor.new('Maroon')
  847. item40.Material = Enum.Material.Plastic
  848. item40.Reflectance = 0
  849. item40.Transparency = 0
  850. item40.Size = Vector3.new(1, 1, 57)
  851. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  852. item40.RotVelocity = Vector3.new(0, 0, 0)
  853. item40.Velocity = Vector3.new(0, 0, 0)
  854. item40.Anchored = true
  855. item40.CanCollide = true
  856. item40.Locked = true
  857. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  858. item40.Parent = workspace.Love_ball
  859. item41 = Instance.new('Part')
  860. item41.Name = [[Part]]
  861. item41.BrickColor = BrickColor.new('Maroon')
  862. item41.Material = Enum.Material.Plastic
  863. item41.Reflectance = 0
  864. item41.Transparency = 0
  865. item41.Size = Vector3.new(1, 1, 57)
  866. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  867. item41.RotVelocity = Vector3.new(0, 0, 0)
  868. item41.Velocity = Vector3.new(0, 0, 0)
  869. item41.Anchored = true
  870. item41.CanCollide = true
  871. item41.Locked = true
  872. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  873. item41.Parent = workspace.Love_ball
  874. item42 = Instance.new('Part')
  875. item42.Name = [[Part]]
  876. item42.BrickColor = BrickColor.new('Maroon')
  877. item42.Material = Enum.Material.Plastic
  878. item42.Reflectance = 0
  879. item42.Transparency = 0
  880. item42.Size = Vector3.new(1, 1, 57)
  881. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  882. item42.RotVelocity = Vector3.new(0, 0, 0)
  883. item42.Velocity = Vector3.new(0, 0, 0)
  884. item42.Anchored = true
  885. item42.CanCollide = true
  886. item42.Locked = true
  887. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  888. item42.Parent = workspace.Love_ball
  889. item43 = Instance.new('Part')
  890. item43.Name = [[Part]]
  891. item43.BrickColor = BrickColor.new('Maroon')
  892. item43.Material = Enum.Material.Plastic
  893. item43.Reflectance = 0
  894. item43.Transparency = 0
  895. item43.Size = Vector3.new(1, 1, 57)
  896. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  897. item43.RotVelocity = Vector3.new(0, 0, 0)
  898. item43.Velocity = Vector3.new(0, 0, 0)
  899. item43.Anchored = true
  900. item43.CanCollide = true
  901. item43.Locked = true
  902. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  903. item43.Parent = workspace.Love_ball
  904. item44 = Instance.new('Part')
  905. item44.Name = [[Part]]
  906. item44.BrickColor = BrickColor.new('Maroon')
  907. item44.Material = Enum.Material.Plastic
  908. item44.Reflectance = 0
  909. item44.Transparency = 0
  910. item44.Size = Vector3.new(1, 1, 57)
  911. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  912. item44.RotVelocity = Vector3.new(0, 0, 0)
  913. item44.Velocity = Vector3.new(0, 0, 0)
  914. item44.Anchored = true
  915. item44.CanCollide = true
  916. item44.Locked = true
  917. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  918. item44.Parent = workspace.Love_ball
  919. item45 = Instance.new('Part')
  920. item45.Name = [[Part]]
  921. item45.BrickColor = BrickColor.new('Maroon')
  922. item45.Material = Enum.Material.Plastic
  923. item45.Reflectance = 0
  924. item45.Transparency = 0
  925. item45.Size = Vector3.new(1, 1, 57)
  926. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  927. item45.RotVelocity = Vector3.new(0, 0, 0)
  928. item45.Velocity = Vector3.new(0, 0, 0)
  929. item45.Anchored = true
  930. item45.CanCollide = true
  931. item45.Locked = true
  932. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  933. item45.Parent = workspace.Love_ball
  934. item46 = Instance.new('Part')
  935. item46.Name = [[Part]]
  936. item46.BrickColor = BrickColor.new('Maroon')
  937. item46.Material = Enum.Material.Plastic
  938. item46.Reflectance = 0
  939. item46.Transparency = 0
  940. item46.Size = Vector3.new(1, 1, 57)
  941. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  942. item46.RotVelocity = Vector3.new(0, 0, 0)
  943. item46.Velocity = Vector3.new(0, 0, 0)
  944. item46.Anchored = true
  945. item46.CanCollide = true
  946. item46.Locked = true
  947. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  948. item46.Parent = workspace.Love_ball
  949. item47 = Instance.new('Part')
  950. item47.Name = [[Part]]
  951. item47.BrickColor = BrickColor.new('Maroon')
  952. item47.Material = Enum.Material.Plastic
  953. item47.Reflectance = 0
  954. item47.Transparency = 0
  955. item47.Size = Vector3.new(1, 1, 57)
  956. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  957. item47.RotVelocity = Vector3.new(0, 0, 0)
  958. item47.Velocity = Vector3.new(0, 0, 0)
  959. item47.Anchored = true
  960. item47.CanCollide = true
  961. item47.Locked = true
  962. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  963. item47.Parent = workspace.Love_ball
  964. item48 = Instance.new('Part')
  965. item48.Name = [[Part]]
  966. item48.BrickColor = BrickColor.new('Maroon')
  967. item48.Material = Enum.Material.Plastic
  968. item48.Reflectance = 0
  969. item48.Transparency = 0
  970. item48.Size = Vector3.new(1, 1, 57)
  971. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  972. item48.RotVelocity = Vector3.new(0, 0, 0)
  973. item48.Velocity = Vector3.new(0, 0, 0)
  974. item48.Anchored = true
  975. item48.CanCollide = true
  976. item48.Locked = true
  977. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  978. item48.Parent = workspace.Love_ball
  979. item49 = Instance.new('Part')
  980. item49.Name = [[Part]]
  981. item49.BrickColor = BrickColor.new('Maroon')
  982. item49.Material = Enum.Material.Plastic
  983. item49.Reflectance = 0
  984. item49.Transparency = 0
  985. item49.Size = Vector3.new(1, 1, 57)
  986. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  987. item49.RotVelocity = Vector3.new(0, 0, 0)
  988. item49.Velocity = Vector3.new(0, 0, 0)
  989. item49.Anchored = true
  990. item49.CanCollide = true
  991. item49.Locked = true
  992. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  993. item49.Parent = workspace.Love_ball
  994. item50 = Instance.new('Part')
  995. item50.Name = [[Part]]
  996. item50.BrickColor = BrickColor.new('Maroon')
  997. item50.Material = Enum.Material.Plastic
  998. item50.Reflectance = 0
  999. item50.Transparency = 0
  1000. item50.Size = Vector3.new(1, 1, 57)
  1001. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1002. item50.RotVelocity = Vector3.new(0, 0, 0)
  1003. item50.Velocity = Vector3.new(0, 0, 0)
  1004. item50.Anchored = true
  1005. item50.CanCollide = true
  1006. item50.Locked = true
  1007. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1008. item50.Parent = workspace.Love_ball
  1009. item51 = Instance.new('Part')
  1010. item51.Name = [[Part]]
  1011. item51.BrickColor = BrickColor.new('Maroon')
  1012. item51.Material = Enum.Material.Plastic
  1013. item51.Reflectance = 0
  1014. item51.Transparency = 0
  1015. item51.Size = Vector3.new(1, 1, 57)
  1016. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1017. item51.RotVelocity = Vector3.new(0, 0, 0)
  1018. item51.Velocity = Vector3.new(0, 0, 0)
  1019. item51.Anchored = true
  1020. item51.CanCollide = true
  1021. item51.Locked = true
  1022. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1023. item51.Parent = workspace.Love_ball
  1024. item52 = Instance.new('Part')
  1025. item52.Name = [[Part]]
  1026. item52.BrickColor = BrickColor.new('Maroon')
  1027. item52.Material = Enum.Material.Plastic
  1028. item52.Reflectance = 0
  1029. item52.Transparency = 0
  1030. item52.Size = Vector3.new(1, 1, 57)
  1031. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1032. item52.RotVelocity = Vector3.new(0, 0, 0)
  1033. item52.Velocity = Vector3.new(0, 0, 0)
  1034. item52.Anchored = true
  1035. item52.CanCollide = true
  1036. item52.Locked = true
  1037. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1038. item52.Parent = workspace.Love_ball
  1039. item53 = Instance.new('Part')
  1040. item53.Name = [[Part]]
  1041. item53.BrickColor = BrickColor.new('Deep orange')
  1042. item53.Material = Enum.Material.Plastic
  1043. item53.Reflectance = 0
  1044. item53.Transparency = 0
  1045. item53.Size = Vector3.new(29, 1, 57)
  1046. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1047. item53.RotVelocity = Vector3.new(0, 0, 0)
  1048. item53.Velocity = Vector3.new(0, 0, 0)
  1049. item53.Anchored = true
  1050. item53.CanCollide = true
  1051. item53.Locked = true
  1052. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1053. item53.Parent = workspace.Love_ball
  1054. item54 = Instance.new('Part')
  1055. item54.Name = [[Spawn]]
  1056. item54.BrickColor = BrickColor.new('Black')
  1057. item54.Material = Enum.Material.Slate
  1058. item54.Reflectance = 0
  1059. item54.Transparency = 0.5
  1060. item54.Size = Vector3.new(1, 1, 1)
  1061. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1062. item54.RotVelocity = Vector3.new(0, 0, 0)
  1063. item54.Velocity = Vector3.new(0, 0, 0)
  1064. item54.Anchored = true
  1065. item54.CanCollide = false
  1066. item54.Locked = true
  1067. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1068. item54.Parent = workspace.Love_ball
  1069. item55 = Instance.new('Model')
  1070. item55.Name = [[Master_ball]]
  1071. item55.Parent = workspace
  1072. item56 = Instance.new('Part')
  1073. item56.Name = [[Part]]
  1074. item56.BrickColor = BrickColor.new('Magenta')
  1075. item56.Material = Enum.Material.Slate
  1076. item56.Reflectance = 0
  1077. item56.Transparency = 0
  1078. item56.Size = Vector3.new(55, 47, 1)
  1079. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1080. item56.RotVelocity = Vector3.new(0, 0, 0)
  1081. item56.Velocity = Vector3.new(0, 0, 0)
  1082. item56.Anchored = true
  1083. item56.CanCollide = true
  1084. item56.Locked = true
  1085. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1086. item56.Parent = workspace.Master_ball
  1087. item57 = Instance.new('Part')
  1088. item57.Name = [[Part]]
  1089. item57.BrickColor = BrickColor.new('Magenta')
  1090. item57.Material = Enum.Material.Slate
  1091. item57.Reflectance = 0
  1092. item57.Transparency = 0
  1093. item57.Size = Vector3.new(60, 1, 57)
  1094. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1095. item57.RotVelocity = Vector3.new(0, 0, 0)
  1096. item57.Velocity = Vector3.new(0, 0, 0)
  1097. item57.Anchored = true
  1098. item57.CanCollide = true
  1099. item57.Locked = true
  1100. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1101. item57.Parent = workspace.Master_ball
  1102. item58 = Instance.new('Part')
  1103. item58.Name = [[Part]]
  1104. item58.BrickColor = BrickColor.new('Magenta')
  1105. item58.Material = Enum.Material.Slate
  1106. item58.Reflectance = 0
  1107. item58.Transparency = 0
  1108. item58.Size = Vector3.new(60, 47, 1)
  1109. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1110. item58.RotVelocity = Vector3.new(0, 0, 0)
  1111. item58.Velocity = Vector3.new(0, 0, 0)
  1112. item58.Anchored = true
  1113. item58.CanCollide = true
  1114. item58.Locked = true
  1115. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1116. item58.Parent = workspace.Master_ball
  1117. item59 = Instance.new('Part')
  1118. item59.Name = [[Part]]
  1119. item59.BrickColor = BrickColor.new('Magenta')
  1120. item59.Material = Enum.Material.Slate
  1121. item59.Reflectance = 0
  1122. item59.Transparency = 0
  1123. item59.Size = Vector3.new(55, 47, 1)
  1124. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1125. item59.RotVelocity = Vector3.new(0, 0, 0)
  1126. item59.Velocity = Vector3.new(0, 0, 0)
  1127. item59.Anchored = true
  1128. item59.CanCollide = true
  1129. item59.Locked = true
  1130. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1131. item59.Parent = workspace.Master_ball
  1132. item60 = Instance.new('Part')
  1133. item60.Name = [[Part]]
  1134. item60.BrickColor = BrickColor.new('Magenta')
  1135. item60.Material = Enum.Material.Slate
  1136. item60.Reflectance = 0
  1137. item60.Transparency = 0
  1138. item60.Size = Vector3.new(60, 47, 1)
  1139. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1140. item60.RotVelocity = Vector3.new(0, 0, 0)
  1141. item60.Velocity = Vector3.new(0, 0, 0)
  1142. item60.Anchored = true
  1143. item60.CanCollide = true
  1144. item60.Locked = true
  1145. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1146. item60.Parent = workspace.Master_ball
  1147. item61 = Instance.new('Part')
  1148. item61.Name = [[Part]]
  1149. item61.BrickColor = BrickColor.new('Magenta')
  1150. item61.Material = Enum.Material.Slate
  1151. item61.Reflectance = 0
  1152. item61.Transparency = 0
  1153. item61.Size = Vector3.new(60, 1, 57)
  1154. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1155. item61.RotVelocity = Vector3.new(0, 0, 0)
  1156. item61.Velocity = Vector3.new(0, 0, 0)
  1157. item61.Anchored = true
  1158. item61.CanCollide = true
  1159. item61.Locked = true
  1160. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1161. item61.Parent = workspace.Master_ball
  1162. item62 = Instance.new('Part')
  1163. item62.Name = [[Spawn]]
  1164. item62.BrickColor = BrickColor.new('Black')
  1165. item62.Material = Enum.Material.Slate
  1166. item62.Reflectance = 0
  1167. item62.Transparency = 0.5
  1168. item62.Size = Vector3.new(1, 1, 1)
  1169. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1170. item62.RotVelocity = Vector3.new(0, 0, 0)
  1171. item62.Velocity = Vector3.new(0, 0, 0)
  1172. item62.Anchored = true
  1173. item62.CanCollide = false
  1174. item62.Locked = true
  1175. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1176. item62.Parent = workspace.Master_ball
  1177. item63 = Instance.new('Model')
  1178. item63.Name = [[Timer_ball]]
  1179. item63.Parent = workspace
  1180. item64 = Instance.new('Part')
  1181. item64.Name = [[Part]]
  1182. item64.BrickColor = BrickColor.new('Ghost grey')
  1183. item64.Material = Enum.Material.Plastic
  1184. item64.Reflectance = 0
  1185. item64.Transparency = 0
  1186. item64.Size = Vector3.new(187, 47, 1)
  1187. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1188. item64.RotVelocity = Vector3.new(0, 0, 0)
  1189. item64.Velocity = Vector3.new(0, 0, 0)
  1190. item64.Anchored = true
  1191. item64.CanCollide = true
  1192. item64.Locked = true
  1193. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1194. item64.Parent = workspace.Timer_ball
  1195. item65 = Instance.new('Part')
  1196. item65.Name = [[Part]]
  1197. item65.BrickColor = BrickColor.new('Ghost grey')
  1198. item65.Material = Enum.Material.Plastic
  1199. item65.Reflectance = 0
  1200. item65.Transparency = 0
  1201. item65.Size = Vector3.new(187, 1, 57)
  1202. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1203. item65.RotVelocity = Vector3.new(0, 0, 0)
  1204. item65.Velocity = Vector3.new(0, 0, 0)
  1205. item65.Anchored = true
  1206. item65.CanCollide = true
  1207. item65.Locked = true
  1208. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1209. item65.Parent = workspace.Timer_ball
  1210. item66 = Instance.new('Part')
  1211. item66.Name = [[Part]]
  1212. item66.BrickColor = BrickColor.new('Ghost grey')
  1213. item66.Material = Enum.Material.Plastic
  1214. item66.Reflectance = 0
  1215. item66.Transparency = 0
  1216. item66.Size = Vector3.new(187, 1, 57)
  1217. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1218. item66.RotVelocity = Vector3.new(0, 0, 0)
  1219. item66.Velocity = Vector3.new(0, 0, 0)
  1220. item66.Anchored = true
  1221. item66.CanCollide = true
  1222. item66.Locked = true
  1223. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1224. item66.Parent = workspace.Timer_ball
  1225. item67 = Instance.new('Part')
  1226. item67.Name = [[Part]]
  1227. item67.BrickColor = BrickColor.new('Ghost grey')
  1228. item67.Material = Enum.Material.Plastic
  1229. item67.Reflectance = 0
  1230. item67.Transparency = 0
  1231. item67.Size = Vector3.new(187, 47, 1)
  1232. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1233. item67.RotVelocity = Vector3.new(0, 0, 0)
  1234. item67.Velocity = Vector3.new(0, 0, 0)
  1235. item67.Anchored = true
  1236. item67.CanCollide = true
  1237. item67.Locked = true
  1238. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1239. item67.Parent = workspace.Timer_ball
  1240. item68 = Instance.new('Part')
  1241. item68.Name = [[Part]]
  1242. item68.BrickColor = BrickColor.new('Ghost grey')
  1243. item68.Material = Enum.Material.Plastic
  1244. item68.Reflectance = 0
  1245. item68.Transparency = 0
  1246. item68.Size = Vector3.new(55, 47, 1)
  1247. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1248. item68.RotVelocity = Vector3.new(0, 0, 0)
  1249. item68.Velocity = Vector3.new(0, 0, 0)
  1250. item68.Anchored = true
  1251. item68.CanCollide = true
  1252. item68.Locked = true
  1253. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1254. item68.Parent = workspace.Timer_ball
  1255. item69 = Instance.new('Part')
  1256. item69.Name = [[Part]]
  1257. item69.BrickColor = BrickColor.new('Ghost grey')
  1258. item69.Material = Enum.Material.Plastic
  1259. item69.Reflectance = 0
  1260. item69.Transparency = 0
  1261. item69.Size = Vector3.new(55, 47, 1)
  1262. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1263. item69.RotVelocity = Vector3.new(0, 0, 0)
  1264. item69.Velocity = Vector3.new(0, 0, 0)
  1265. item69.Anchored = true
  1266. item69.CanCollide = true
  1267. item69.Locked = true
  1268. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1269. item69.Parent = workspace.Timer_ball
  1270. item70 = Instance.new('Part')
  1271. item70.Name = [[Part]]
  1272. item70.BrickColor = BrickColor.new('Maroon')
  1273. item70.Material = Enum.Material.Plastic
  1274. item70.Reflectance = 0
  1275. item70.Transparency = 0
  1276. item70.Size = Vector3.new(1, 1, 57)
  1277. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1278. item70.RotVelocity = Vector3.new(0, 0, 0)
  1279. item70.Velocity = Vector3.new(0, 0, 0)
  1280. item70.Anchored = true
  1281. item70.CanCollide = true
  1282. item70.Locked = true
  1283. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1284. item70.Parent = workspace.Timer_ball
  1285. item71 = Instance.new('Part')
  1286. item71.Name = [[Part]]
  1287. item71.BrickColor = BrickColor.new('Maroon')
  1288. item71.Material = Enum.Material.Plastic
  1289. item71.Reflectance = 0
  1290. item71.Transparency = 0
  1291. item71.Size = Vector3.new(1, 1, 57)
  1292. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1293. item71.RotVelocity = Vector3.new(0, 0, 0)
  1294. item71.Velocity = Vector3.new(0, 0, 0)
  1295. item71.Anchored = true
  1296. item71.CanCollide = true
  1297. item71.Locked = true
  1298. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1299. item71.Parent = workspace.Timer_ball
  1300. item72 = Instance.new('Part')
  1301. item72.Name = [[Part]]
  1302. item72.BrickColor = BrickColor.new('Maroon')
  1303. item72.Material = Enum.Material.Plastic
  1304. item72.Reflectance = 0
  1305. item72.Transparency = 0
  1306. item72.Size = Vector3.new(1, 1, 57)
  1307. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1308. item72.RotVelocity = Vector3.new(0, 0, 0)
  1309. item72.Velocity = Vector3.new(0, 0, 0)
  1310. item72.Anchored = true
  1311. item72.CanCollide = true
  1312. item72.Locked = true
  1313. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1314. item72.Parent = workspace.Timer_ball
  1315. item73 = Instance.new('Part')
  1316. item73.Name = [[Part]]
  1317. item73.BrickColor = BrickColor.new('Maroon')
  1318. item73.Material = Enum.Material.Plastic
  1319. item73.Reflectance = 0
  1320. item73.Transparency = 0
  1321. item73.Size = Vector3.new(1, 1, 57)
  1322. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1323. item73.RotVelocity = Vector3.new(0, 0, 0)
  1324. item73.Velocity = Vector3.new(0, 0, 0)
  1325. item73.Anchored = true
  1326. item73.CanCollide = true
  1327. item73.Locked = true
  1328. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1329. item73.Parent = workspace.Timer_ball
  1330. item74 = Instance.new('Part')
  1331. item74.Name = [[Part]]
  1332. item74.BrickColor = BrickColor.new('Maroon')
  1333. item74.Material = Enum.Material.Plastic
  1334. item74.Reflectance = 0
  1335. item74.Transparency = 0
  1336. item74.Size = Vector3.new(1, 1, 57)
  1337. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1338. item74.RotVelocity = Vector3.new(0, 0, 0)
  1339. item74.Velocity = Vector3.new(0, 0, 0)
  1340. item74.Anchored = true
  1341. item74.CanCollide = true
  1342. item74.Locked = true
  1343. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1344. item74.Parent = workspace.Timer_ball
  1345. item75 = Instance.new('Part')
  1346. item75.Name = [[Part]]
  1347. item75.BrickColor = BrickColor.new('Maroon')
  1348. item75.Material = Enum.Material.Plastic
  1349. item75.Reflectance = 0
  1350. item75.Transparency = 0
  1351. item75.Size = Vector3.new(1, 1, 57)
  1352. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1353. item75.RotVelocity = Vector3.new(0, 0, 0)
  1354. item75.Velocity = Vector3.new(0, 0, 0)
  1355. item75.Anchored = true
  1356. item75.CanCollide = true
  1357. item75.Locked = true
  1358. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1359. item75.Parent = workspace.Timer_ball
  1360. item76 = Instance.new('Part')
  1361. item76.Name = [[Part]]
  1362. item76.BrickColor = BrickColor.new('Maroon')
  1363. item76.Material = Enum.Material.Plastic
  1364. item76.Reflectance = 0
  1365. item76.Transparency = 0
  1366. item76.Size = Vector3.new(1, 1, 57)
  1367. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1368. item76.RotVelocity = Vector3.new(0, 0, 0)
  1369. item76.Velocity = Vector3.new(0, 0, 0)
  1370. item76.Anchored = true
  1371. item76.CanCollide = true
  1372. item76.Locked = true
  1373. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1374. item76.Parent = workspace.Timer_ball
  1375. item77 = Instance.new('Part')
  1376. item77.Name = [[Part]]
  1377. item77.BrickColor = BrickColor.new('Deep orange')
  1378. item77.Material = Enum.Material.Plastic
  1379. item77.Reflectance = 0
  1380. item77.Transparency = 0
  1381. item77.Size = Vector3.new(29, 1, 57)
  1382. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1383. item77.RotVelocity = Vector3.new(0, 0, 0)
  1384. item77.Velocity = Vector3.new(0, 0, 0)
  1385. item77.Anchored = true
  1386. item77.CanCollide = true
  1387. item77.Locked = true
  1388. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1389. item77.Parent = workspace.Timer_ball
  1390. item78 = Instance.new('Part')
  1391. item78.Name = [[Part]]
  1392. item78.BrickColor = BrickColor.new('Maroon')
  1393. item78.Material = Enum.Material.Plastic
  1394. item78.Reflectance = 0
  1395. item78.Transparency = 0
  1396. item78.Size = Vector3.new(1, 1, 57)
  1397. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1398. item78.RotVelocity = Vector3.new(0, 0, 0)
  1399. item78.Velocity = Vector3.new(0, 0, 0)
  1400. item78.Anchored = true
  1401. item78.CanCollide = true
  1402. item78.Locked = true
  1403. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1404. item78.Parent = workspace.Timer_ball
  1405. item79 = Instance.new('Part')
  1406. item79.Name = [[Part]]
  1407. item79.BrickColor = BrickColor.new('Maroon')
  1408. item79.Material = Enum.Material.Plastic
  1409. item79.Reflectance = 0
  1410. item79.Transparency = 0
  1411. item79.Size = Vector3.new(1, 1, 57)
  1412. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1413. item79.RotVelocity = Vector3.new(0, 0, 0)
  1414. item79.Velocity = Vector3.new(0, 0, 0)
  1415. item79.Anchored = true
  1416. item79.CanCollide = true
  1417. item79.Locked = true
  1418. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1419. item79.Parent = workspace.Timer_ball
  1420. item80 = Instance.new('Part')
  1421. item80.Name = [[Part]]
  1422. item80.BrickColor = BrickColor.new('Maroon')
  1423. item80.Material = Enum.Material.Plastic
  1424. item80.Reflectance = 0
  1425. item80.Transparency = 0
  1426. item80.Size = Vector3.new(1, 1, 57)
  1427. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1428. item80.RotVelocity = Vector3.new(0, 0, 0)
  1429. item80.Velocity = Vector3.new(0, 0, 0)
  1430. item80.Anchored = true
  1431. item80.CanCollide = true
  1432. item80.Locked = true
  1433. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1434. item80.Parent = workspace.Timer_ball
  1435. item81 = Instance.new('Part')
  1436. item81.Name = [[Part]]
  1437. item81.BrickColor = BrickColor.new('Maroon')
  1438. item81.Material = Enum.Material.Plastic
  1439. item81.Reflectance = 0
  1440. item81.Transparency = 0
  1441. item81.Size = Vector3.new(1, 1, 57)
  1442. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1443. item81.RotVelocity = Vector3.new(0, 0, 0)
  1444. item81.Velocity = Vector3.new(0, 0, 0)
  1445. item81.Anchored = true
  1446. item81.CanCollide = true
  1447. item81.Locked = true
  1448. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1449. item81.Parent = workspace.Timer_ball
  1450. item82 = Instance.new('Part')
  1451. item82.Name = [[Part]]
  1452. item82.BrickColor = BrickColor.new('Maroon')
  1453. item82.Material = Enum.Material.Plastic
  1454. item82.Reflectance = 0
  1455. item82.Transparency = 0
  1456. item82.Size = Vector3.new(1, 1, 57)
  1457. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1458. item82.RotVelocity = Vector3.new(0, 0, 0)
  1459. item82.Velocity = Vector3.new(0, 0, 0)
  1460. item82.Anchored = true
  1461. item82.CanCollide = true
  1462. item82.Locked = true
  1463. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1464. item82.Parent = workspace.Timer_ball
  1465. item83 = Instance.new('Part')
  1466. item83.Name = [[Part]]
  1467. item83.BrickColor = BrickColor.new('Maroon')
  1468. item83.Material = Enum.Material.Plastic
  1469. item83.Reflectance = 0
  1470. item83.Transparency = 0
  1471. item83.Size = Vector3.new(1, 1, 57)
  1472. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1473. item83.RotVelocity = Vector3.new(0, 0, 0)
  1474. item83.Velocity = Vector3.new(0, 0, 0)
  1475. item83.Anchored = true
  1476. item83.CanCollide = true
  1477. item83.Locked = true
  1478. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1479. item83.Parent = workspace.Timer_ball
  1480. item84 = Instance.new('Part')
  1481. item84.Name = [[Part]]
  1482. item84.BrickColor = BrickColor.new('Maroon')
  1483. item84.Material = Enum.Material.Plastic
  1484. item84.Reflectance = 0
  1485. item84.Transparency = 0
  1486. item84.Size = Vector3.new(1, 1, 57)
  1487. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1488. item84.RotVelocity = Vector3.new(0, 0, 0)
  1489. item84.Velocity = Vector3.new(0, 0, 0)
  1490. item84.Anchored = true
  1491. item84.CanCollide = true
  1492. item84.Locked = true
  1493. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1494. item84.Parent = workspace.Timer_ball
  1495. item85 = Instance.new('Part')
  1496. item85.Name = [[Part]]
  1497. item85.BrickColor = BrickColor.new('Maroon')
  1498. item85.Material = Enum.Material.Plastic
  1499. item85.Reflectance = 0
  1500. item85.Transparency = 0
  1501. item85.Size = Vector3.new(1, 1, 57)
  1502. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1503. item85.RotVelocity = Vector3.new(0, 0, 0)
  1504. item85.Velocity = Vector3.new(0, 0, 0)
  1505. item85.Anchored = true
  1506. item85.CanCollide = true
  1507. item85.Locked = true
  1508. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1509. item85.Parent = workspace.Timer_ball
  1510. item86 = Instance.new('Part')
  1511. item86.Name = [[Part]]
  1512. item86.BrickColor = BrickColor.new('Maroon')
  1513. item86.Material = Enum.Material.Plastic
  1514. item86.Reflectance = 0
  1515. item86.Transparency = 0
  1516. item86.Size = Vector3.new(1, 1, 57)
  1517. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1518. item86.RotVelocity = Vector3.new(0, 0, 0)
  1519. item86.Velocity = Vector3.new(0, 0, 0)
  1520. item86.Anchored = true
  1521. item86.CanCollide = true
  1522. item86.Locked = true
  1523. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1524. item86.Parent = workspace.Timer_ball
  1525. item87 = Instance.new('Part')
  1526. item87.Name = [[Part]]
  1527. item87.BrickColor = BrickColor.new('Maroon')
  1528. item87.Material = Enum.Material.Plastic
  1529. item87.Reflectance = 0
  1530. item87.Transparency = 0
  1531. item87.Size = Vector3.new(1, 1, 57)
  1532. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1533. item87.RotVelocity = Vector3.new(0, 0, 0)
  1534. item87.Velocity = Vector3.new(0, 0, 0)
  1535. item87.Anchored = true
  1536. item87.CanCollide = true
  1537. item87.Locked = true
  1538. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1539. item87.Parent = workspace.Timer_ball
  1540. item88 = Instance.new('Part')
  1541. item88.Name = [[Part]]
  1542. item88.BrickColor = BrickColor.new('Maroon')
  1543. item88.Material = Enum.Material.Plastic
  1544. item88.Reflectance = 0
  1545. item88.Transparency = 0
  1546. item88.Size = Vector3.new(1, 1, 57)
  1547. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1548. item88.RotVelocity = Vector3.new(0, 0, 0)
  1549. item88.Velocity = Vector3.new(0, 0, 0)
  1550. item88.Anchored = true
  1551. item88.CanCollide = true
  1552. item88.Locked = true
  1553. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1554. item88.Parent = workspace.Timer_ball
  1555. item89 = Instance.new('Part')
  1556. item89.Name = [[Spawn]]
  1557. item89.BrickColor = BrickColor.new('Black')
  1558. item89.Material = Enum.Material.Slate
  1559. item89.Reflectance = 0
  1560. item89.Transparency = 0.5
  1561. item89.Size = Vector3.new(1, 1, 1)
  1562. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1563. item89.RotVelocity = Vector3.new(0, 0, 0)
  1564. item89.Velocity = Vector3.new(0, 0, 0)
  1565. item89.Anchored = true
  1566. item89.CanCollide = false
  1567. item89.Locked = true
  1568. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1569. item89.Parent = workspace.Timer_ball
  1570. item90 = Instance.new('Model')
  1571. item90.Name = [[Ultra_ball]]
  1572. item90.Parent = workspace
  1573. item91 = Instance.new('Part')
  1574. item91.Name = [[Part]]
  1575. item91.BrickColor = BrickColor.new('Black')
  1576. item91.Material = Enum.Material.Plastic
  1577. item91.Reflectance = 0
  1578. item91.Transparency = 0
  1579. item91.Size = Vector3.new(187, 47, 1)
  1580. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1581. item91.RotVelocity = Vector3.new(0, 0, 0)
  1582. item91.Velocity = Vector3.new(0, 0, 0)
  1583. item91.Anchored = true
  1584. item91.CanCollide = true
  1585. item91.Locked = true
  1586. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1587. item91.Parent = workspace.Ultra_ball
  1588. item92 = Instance.new('Part')
  1589. item92.Name = [[Part]]
  1590. item92.BrickColor = BrickColor.new('Black')
  1591. item92.Material = Enum.Material.Plastic
  1592. item92.Reflectance = 0
  1593. item92.Transparency = 0
  1594. item92.Size = Vector3.new(187, 1, 57)
  1595. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1596. item92.RotVelocity = Vector3.new(0, 0, 0)
  1597. item92.Velocity = Vector3.new(0, 0, 0)
  1598. item92.Anchored = true
  1599. item92.CanCollide = true
  1600. item92.Locked = true
  1601. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1602. item92.Parent = workspace.Ultra_ball
  1603. item93 = Instance.new('Part')
  1604. item93.Name = [[Part]]
  1605. item93.BrickColor = BrickColor.new('Maroon')
  1606. item93.Material = Enum.Material.Plastic
  1607. item93.Reflectance = 0
  1608. item93.Transparency = 0
  1609. item93.Size = Vector3.new(1, 1, 57)
  1610. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1611. item93.RotVelocity = Vector3.new(0, 0, 0)
  1612. item93.Velocity = Vector3.new(0, 0, 0)
  1613. item93.Anchored = true
  1614. item93.CanCollide = true
  1615. item93.Locked = true
  1616. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1617. item93.Parent = workspace.Ultra_ball
  1618. item94 = Instance.new('Part')
  1619. item94.Name = [[Part]]
  1620. item94.BrickColor = BrickColor.new('Maroon')
  1621. item94.Material = Enum.Material.Plastic
  1622. item94.Reflectance = 0
  1623. item94.Transparency = 0
  1624. item94.Size = Vector3.new(1, 1, 57)
  1625. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1626. item94.RotVelocity = Vector3.new(0, 0, 0)
  1627. item94.Velocity = Vector3.new(0, 0, 0)
  1628. item94.Anchored = true
  1629. item94.CanCollide = true
  1630. item94.Locked = true
  1631. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1632. item94.Parent = workspace.Ultra_ball
  1633. item95 = Instance.new('Part')
  1634. item95.Name = [[Part]]
  1635. item95.BrickColor = BrickColor.new('Maroon')
  1636. item95.Material = Enum.Material.Plastic
  1637. item95.Reflectance = 0
  1638. item95.Transparency = 0
  1639. item95.Size = Vector3.new(1, 1, 57)
  1640. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1641. item95.RotVelocity = Vector3.new(0, 0, 0)
  1642. item95.Velocity = Vector3.new(0, 0, 0)
  1643. item95.Anchored = true
  1644. item95.CanCollide = true
  1645. item95.Locked = true
  1646. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1647. item95.Parent = workspace.Ultra_ball
  1648. item96 = Instance.new('Part')
  1649. item96.Name = [[Part]]
  1650. item96.BrickColor = BrickColor.new('Maroon')
  1651. item96.Material = Enum.Material.Plastic
  1652. item96.Reflectance = 0
  1653. item96.Transparency = 0
  1654. item96.Size = Vector3.new(1, 1, 57)
  1655. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1656. item96.RotVelocity = Vector3.new(0, 0, 0)
  1657. item96.Velocity = Vector3.new(0, 0, 0)
  1658. item96.Anchored = true
  1659. item96.CanCollide = true
  1660. item96.Locked = true
  1661. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1662. item96.Parent = workspace.Ultra_ball
  1663. item97 = Instance.new('Part')
  1664. item97.Name = [[Part]]
  1665. item97.BrickColor = BrickColor.new('Maroon')
  1666. item97.Material = Enum.Material.Plastic
  1667. item97.Reflectance = 0
  1668. item97.Transparency = 0
  1669. item97.Size = Vector3.new(1, 1, 57)
  1670. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1671. item97.RotVelocity = Vector3.new(0, 0, 0)
  1672. item97.Velocity = Vector3.new(0, 0, 0)
  1673. item97.Anchored = true
  1674. item97.CanCollide = true
  1675. item97.Locked = true
  1676. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1677. item97.Parent = workspace.Ultra_ball
  1678. item98 = Instance.new('Part')
  1679. item98.Name = [[Part]]
  1680. item98.BrickColor = BrickColor.new('Maroon')
  1681. item98.Material = Enum.Material.Plastic
  1682. item98.Reflectance = 0
  1683. item98.Transparency = 0
  1684. item98.Size = Vector3.new(1, 1, 57)
  1685. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1686. item98.RotVelocity = Vector3.new(0, 0, 0)
  1687. item98.Velocity = Vector3.new(0, 0, 0)
  1688. item98.Anchored = true
  1689. item98.CanCollide = true
  1690. item98.Locked = true
  1691. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1692. item98.Parent = workspace.Ultra_ball
  1693. item99 = Instance.new('Part')
  1694. item99.Name = [[Part]]
  1695. item99.BrickColor = BrickColor.new('Maroon')
  1696. item99.Material = Enum.Material.Plastic
  1697. item99.Reflectance = 0
  1698. item99.Transparency = 0
  1699. item99.Size = Vector3.new(1, 1, 57)
  1700. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1701. item99.RotVelocity = Vector3.new(0, 0, 0)
  1702. item99.Velocity = Vector3.new(0, 0, 0)
  1703. item99.Anchored = true
  1704. item99.CanCollide = true
  1705. item99.Locked = true
  1706. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1707. item99.Parent = workspace.Ultra_ball
  1708. item100 = Instance.new('Part')
  1709. item100.Name = [[Part]]
  1710. item100.BrickColor = BrickColor.new('Deep orange')
  1711. item100.Material = Enum.Material.Plastic
  1712. item100.Reflectance = 0
  1713. item100.Transparency = 0
  1714. item100.Size = Vector3.new(29, 1, 57)
  1715. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1716. item100.RotVelocity = Vector3.new(0, 0, 0)
  1717. item100.Velocity = Vector3.new(0, 0, 0)
  1718. item100.Anchored = true
  1719. item100.CanCollide = true
  1720. item100.Locked = true
  1721. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1722. item100.Parent = workspace.Ultra_ball
  1723. item101 = Instance.new('Part')
  1724. item101.Name = [[Part]]
  1725. item101.BrickColor = BrickColor.new('Maroon')
  1726. item101.Material = Enum.Material.Plastic
  1727. item101.Reflectance = 0
  1728. item101.Transparency = 0
  1729. item101.Size = Vector3.new(1, 1, 57)
  1730. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1731. item101.RotVelocity = Vector3.new(0, 0, 0)
  1732. item101.Velocity = Vector3.new(0, 0, 0)
  1733. item101.Anchored = true
  1734. item101.CanCollide = true
  1735. item101.Locked = true
  1736. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1737. item101.Parent = workspace.Ultra_ball
  1738. item102 = Instance.new('Part')
  1739. item102.Name = [[Part]]
  1740. item102.BrickColor = BrickColor.new('Maroon')
  1741. item102.Material = Enum.Material.Plastic
  1742. item102.Reflectance = 0
  1743. item102.Transparency = 0
  1744. item102.Size = Vector3.new(1, 1, 57)
  1745. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1746. item102.RotVelocity = Vector3.new(0, 0, 0)
  1747. item102.Velocity = Vector3.new(0, 0, 0)
  1748. item102.Anchored = true
  1749. item102.CanCollide = true
  1750. item102.Locked = true
  1751. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1752. item102.Parent = workspace.Ultra_ball
  1753. item103 = Instance.new('Part')
  1754. item103.Name = [[Part]]
  1755. item103.BrickColor = BrickColor.new('Black')
  1756. item103.Material = Enum.Material.Plastic
  1757. item103.Reflectance = 0
  1758. item103.Transparency = 0
  1759. item103.Size = Vector3.new(187, 47, 1)
  1760. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1761. item103.RotVelocity = Vector3.new(0, 0, 0)
  1762. item103.Velocity = Vector3.new(0, 0, 0)
  1763. item103.Anchored = true
  1764. item103.CanCollide = true
  1765. item103.Locked = true
  1766. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1767. item103.Parent = workspace.Ultra_ball
  1768. item104 = Instance.new('Part')
  1769. item104.Name = [[Part]]
  1770. item104.BrickColor = BrickColor.new('Maroon')
  1771. item104.Material = Enum.Material.Plastic
  1772. item104.Reflectance = 0
  1773. item104.Transparency = 0
  1774. item104.Size = Vector3.new(1, 1, 57)
  1775. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1776. item104.RotVelocity = Vector3.new(0, 0, 0)
  1777. item104.Velocity = Vector3.new(0, 0, 0)
  1778. item104.Anchored = true
  1779. item104.CanCollide = true
  1780. item104.Locked = true
  1781. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1782. item104.Parent = workspace.Ultra_ball
  1783. item105 = Instance.new('Part')
  1784. item105.Name = [[Part]]
  1785. item105.BrickColor = BrickColor.new('Maroon')
  1786. item105.Material = Enum.Material.Plastic
  1787. item105.Reflectance = 0
  1788. item105.Transparency = 0
  1789. item105.Size = Vector3.new(1, 1, 57)
  1790. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1791. item105.RotVelocity = Vector3.new(0, 0, 0)
  1792. item105.Velocity = Vector3.new(0, 0, 0)
  1793. item105.Anchored = true
  1794. item105.CanCollide = true
  1795. item105.Locked = true
  1796. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1797. item105.Parent = workspace.Ultra_ball
  1798. item106 = Instance.new('Part')
  1799. item106.Name = [[Part]]
  1800. item106.BrickColor = BrickColor.new('Black')
  1801. item106.Material = Enum.Material.Plastic
  1802. item106.Reflectance = 0
  1803. item106.Transparency = 0
  1804. item106.Size = Vector3.new(55, 47, 1)
  1805. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1806. item106.RotVelocity = Vector3.new(0, 0, 0)
  1807. item106.Velocity = Vector3.new(0, 0, 0)
  1808. item106.Anchored = true
  1809. item106.CanCollide = true
  1810. item106.Locked = true
  1811. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1812. item106.Parent = workspace.Ultra_ball
  1813. item107 = Instance.new('Part')
  1814. item107.Name = [[Part]]
  1815. item107.BrickColor = BrickColor.new('Black')
  1816. item107.Material = Enum.Material.Plastic
  1817. item107.Reflectance = 0
  1818. item107.Transparency = 0
  1819. item107.Size = Vector3.new(55, 47, 1)
  1820. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1821. item107.RotVelocity = Vector3.new(0, 0, 0)
  1822. item107.Velocity = Vector3.new(0, 0, 0)
  1823. item107.Anchored = true
  1824. item107.CanCollide = true
  1825. item107.Locked = true
  1826. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1827. item107.Parent = workspace.Ultra_ball
  1828. item108 = Instance.new('Part')
  1829. item108.Name = [[Part]]
  1830. item108.BrickColor = BrickColor.new('Maroon')
  1831. item108.Material = Enum.Material.Plastic
  1832. item108.Reflectance = 0
  1833. item108.Transparency = 0
  1834. item108.Size = Vector3.new(1, 1, 57)
  1835. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1836. item108.RotVelocity = Vector3.new(0, 0, 0)
  1837. item108.Velocity = Vector3.new(0, 0, 0)
  1838. item108.Anchored = true
  1839. item108.CanCollide = true
  1840. item108.Locked = true
  1841. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1842. item108.Parent = workspace.Ultra_ball
  1843. item109 = Instance.new('Part')
  1844. item109.Name = [[Part]]
  1845. item109.BrickColor = BrickColor.new('Black')
  1846. item109.Material = Enum.Material.Plastic
  1847. item109.Reflectance = 0
  1848. item109.Transparency = 0
  1849. item109.Size = Vector3.new(187, 1, 57)
  1850. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1851. item109.RotVelocity = Vector3.new(0, 0, 0)
  1852. item109.Velocity = Vector3.new(0, 0, 0)
  1853. item109.Anchored = true
  1854. item109.CanCollide = true
  1855. item109.Locked = true
  1856. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1857. item109.Parent = workspace.Ultra_ball
  1858. item110 = Instance.new('Part')
  1859. item110.Name = [[Part]]
  1860. item110.BrickColor = BrickColor.new('Maroon')
  1861. item110.Material = Enum.Material.Plastic
  1862. item110.Reflectance = 0
  1863. item110.Transparency = 0
  1864. item110.Size = Vector3.new(1, 1, 57)
  1865. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1866. item110.RotVelocity = Vector3.new(0, 0, 0)
  1867. item110.Velocity = Vector3.new(0, 0, 0)
  1868. item110.Anchored = true
  1869. item110.CanCollide = true
  1870. item110.Locked = true
  1871. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1872. item110.Parent = workspace.Ultra_ball
  1873. item111 = Instance.new('Part')
  1874. item111.Name = [[Part]]
  1875. item111.BrickColor = BrickColor.new('Maroon')
  1876. item111.Material = Enum.Material.Plastic
  1877. item111.Reflectance = 0
  1878. item111.Transparency = 0
  1879. item111.Size = Vector3.new(1, 1, 57)
  1880. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1881. item111.RotVelocity = Vector3.new(0, 0, 0)
  1882. item111.Velocity = Vector3.new(0, 0, 0)
  1883. item111.Anchored = true
  1884. item111.CanCollide = true
  1885. item111.Locked = true
  1886. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1887. item111.Parent = workspace.Ultra_ball
  1888. item112 = Instance.new('Part')
  1889. item112.Name = [[Part]]
  1890. item112.BrickColor = BrickColor.new('Maroon')
  1891. item112.Material = Enum.Material.Plastic
  1892. item112.Reflectance = 0
  1893. item112.Transparency = 0
  1894. item112.Size = Vector3.new(1, 1, 57)
  1895. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1896. item112.RotVelocity = Vector3.new(0, 0, 0)
  1897. item112.Velocity = Vector3.new(0, 0, 0)
  1898. item112.Anchored = true
  1899. item112.CanCollide = true
  1900. item112.Locked = true
  1901. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1902. item112.Parent = workspace.Ultra_ball
  1903. item113 = Instance.new('Part')
  1904. item113.Name = [[Part]]
  1905. item113.BrickColor = BrickColor.new('Maroon')
  1906. item113.Material = Enum.Material.Plastic
  1907. item113.Reflectance = 0
  1908. item113.Transparency = 0
  1909. item113.Size = Vector3.new(1, 1, 57)
  1910. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1911. item113.RotVelocity = Vector3.new(0, 0, 0)
  1912. item113.Velocity = Vector3.new(0, 0, 0)
  1913. item113.Anchored = true
  1914. item113.CanCollide = true
  1915. item113.Locked = true
  1916. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1917. item113.Parent = workspace.Ultra_ball
  1918. item114 = Instance.new('Part')
  1919. item114.Name = [[Part]]
  1920. item114.BrickColor = BrickColor.new('Maroon')
  1921. item114.Material = Enum.Material.Plastic
  1922. item114.Reflectance = 0
  1923. item114.Transparency = 0
  1924. item114.Size = Vector3.new(1, 1, 57)
  1925. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1926. item114.RotVelocity = Vector3.new(0, 0, 0)
  1927. item114.Velocity = Vector3.new(0, 0, 0)
  1928. item114.Anchored = true
  1929. item114.CanCollide = true
  1930. item114.Locked = true
  1931. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1932. item114.Parent = workspace.Ultra_ball
  1933. item115 = Instance.new('Part')
  1934. item115.Name = [[Part]]
  1935. item115.BrickColor = BrickColor.new('Maroon')
  1936. item115.Material = Enum.Material.Plastic
  1937. item115.Reflectance = 0
  1938. item115.Transparency = 0
  1939. item115.Size = Vector3.new(1, 1, 57)
  1940. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1941. item115.RotVelocity = Vector3.new(0, 0, 0)
  1942. item115.Velocity = Vector3.new(0, 0, 0)
  1943. item115.Anchored = true
  1944. item115.CanCollide = true
  1945. item115.Locked = true
  1946. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1947. item115.Parent = workspace.Ultra_ball
  1948. item116 = Instance.new('Part')
  1949. item116.Name = [[Part]]
  1950. item116.BrickColor = BrickColor.new('Maroon')
  1951. item116.Material = Enum.Material.Plastic
  1952. item116.Reflectance = 0
  1953. item116.Transparency = 0
  1954. item116.Size = Vector3.new(1, 1, 57)
  1955. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1956. item116.RotVelocity = Vector3.new(0, 0, 0)
  1957. item116.Velocity = Vector3.new(0, 0, 0)
  1958. item116.Anchored = true
  1959. item116.CanCollide = true
  1960. item116.Locked = true
  1961. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1962. item116.Parent = workspace.Ultra_ball
  1963. item117 = Instance.new('Part')
  1964. item117.Name = [[Part]]
  1965. item117.BrickColor = BrickColor.new('Maroon')
  1966. item117.Material = Enum.Material.Plastic
  1967. item117.Reflectance = 0
  1968. item117.Transparency = 0
  1969. item117.Size = Vector3.new(1, 1, 57)
  1970. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1971. item117.RotVelocity = Vector3.new(0, 0, 0)
  1972. item117.Velocity = Vector3.new(0, 0, 0)
  1973. item117.Anchored = true
  1974. item117.CanCollide = true
  1975. item117.Locked = true
  1976. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1977. item117.Parent = workspace.Ultra_ball
  1978. item118 = Instance.new('Part')
  1979. item118.Name = [[Part]]
  1980. item118.BrickColor = BrickColor.new('Maroon')
  1981. item118.Material = Enum.Material.Plastic
  1982. item118.Reflectance = 0
  1983. item118.Transparency = 0
  1984. item118.Size = Vector3.new(1, 1, 57)
  1985. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1986. item118.RotVelocity = Vector3.new(0, 0, 0)
  1987. item118.Velocity = Vector3.new(0, 0, 0)
  1988. item118.Anchored = true
  1989. item118.CanCollide = true
  1990. item118.Locked = true
  1991. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1992. item118.Parent = workspace.Ultra_ball
  1993. item119 = Instance.new('Part')
  1994. item119.Name = [[Part]]
  1995. item119.BrickColor = BrickColor.new('Maroon')
  1996. item119.Material = Enum.Material.Plastic
  1997. item119.Reflectance = 0
  1998. item119.Transparency = 0
  1999. item119.Size = Vector3.new(1, 1, 57)
  2000. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2001. item119.RotVelocity = Vector3.new(0, 0, 0)
  2002. item119.Velocity = Vector3.new(0, 0, 0)
  2003. item119.Anchored = true
  2004. item119.CanCollide = true
  2005. item119.Locked = true
  2006. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2007. item119.Parent = workspace.Ultra_ball
  2008. item120 = Instance.new('Part')
  2009. item120.Name = [[Part]]
  2010. item120.BrickColor = BrickColor.new('Maroon')
  2011. item120.Material = Enum.Material.Plastic
  2012. item120.Reflectance = 0
  2013. item120.Transparency = 0
  2014. item120.Size = Vector3.new(1, 1, 57)
  2015. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2016. item120.RotVelocity = Vector3.new(0, 0, 0)
  2017. item120.Velocity = Vector3.new(0, 0, 0)
  2018. item120.Anchored = true
  2019. item120.CanCollide = true
  2020. item120.Locked = true
  2021. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2022. item120.Parent = workspace.Ultra_ball
  2023. item121 = Instance.new('Part')
  2024. item121.Name = [[Part]]
  2025. item121.BrickColor = BrickColor.new('Maroon')
  2026. item121.Material = Enum.Material.Plastic
  2027. item121.Reflectance = 0
  2028. item121.Transparency = 0
  2029. item121.Size = Vector3.new(1, 1, 57)
  2030. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2031. item121.RotVelocity = Vector3.new(0, 0, 0)
  2032. item121.Velocity = Vector3.new(0, 0, 0)
  2033. item121.Anchored = true
  2034. item121.CanCollide = true
  2035. item121.Locked = true
  2036. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2037. item121.Parent = workspace.Ultra_ball
  2038. item122 = Instance.new('Part')
  2039. item122.Name = [[Part]]
  2040. item122.BrickColor = BrickColor.new('Maroon')
  2041. item122.Material = Enum.Material.Plastic
  2042. item122.Reflectance = 0
  2043. item122.Transparency = 0
  2044. item122.Size = Vector3.new(1, 1, 57)
  2045. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2046. item122.RotVelocity = Vector3.new(0, 0, 0)
  2047. item122.Velocity = Vector3.new(0, 0, 0)
  2048. item122.Anchored = true
  2049. item122.CanCollide = true
  2050. item122.Locked = true
  2051. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2052. item122.Parent = workspace.Ultra_ball
  2053. item123 = Instance.new('Part')
  2054. item123.Name = [[Part]]
  2055. item123.BrickColor = BrickColor.new('Maroon')
  2056. item123.Material = Enum.Material.Plastic
  2057. item123.Reflectance = 0
  2058. item123.Transparency = 0
  2059. item123.Size = Vector3.new(1, 1, 57)
  2060. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2061. item123.RotVelocity = Vector3.new(0, 0, 0)
  2062. item123.Velocity = Vector3.new(0, 0, 0)
  2063. item123.Anchored = true
  2064. item123.CanCollide = true
  2065. item123.Locked = true
  2066. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2067. item123.Parent = workspace.Ultra_ball
  2068. item124 = Instance.new('Part')
  2069. item124.Name = [[Part]]
  2070. item124.BrickColor = BrickColor.new('Maroon')
  2071. item124.Material = Enum.Material.Plastic
  2072. item124.Reflectance = 0
  2073. item124.Transparency = 0
  2074. item124.Size = Vector3.new(1, 1, 57)
  2075. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2076. item124.RotVelocity = Vector3.new(0, 0, 0)
  2077. item124.Velocity = Vector3.new(0, 0, 0)
  2078. item124.Anchored = true
  2079. item124.CanCollide = true
  2080. item124.Locked = true
  2081. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2082. item124.Parent = workspace.Ultra_ball
  2083. item125 = Instance.new('Part')
  2084. item125.Name = [[Part]]
  2085. item125.BrickColor = BrickColor.new('Maroon')
  2086. item125.Material = Enum.Material.Plastic
  2087. item125.Reflectance = 0
  2088. item125.Transparency = 0
  2089. item125.Size = Vector3.new(1, 1, 57)
  2090. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2091. item125.RotVelocity = Vector3.new(0, 0, 0)
  2092. item125.Velocity = Vector3.new(0, 0, 0)
  2093. item125.Anchored = true
  2094. item125.CanCollide = true
  2095. item125.Locked = true
  2096. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2097. item125.Parent = workspace.Ultra_ball
  2098. item126 = Instance.new('Part')
  2099. item126.Name = [[Part]]
  2100. item126.BrickColor = BrickColor.new('Maroon')
  2101. item126.Material = Enum.Material.Plastic
  2102. item126.Reflectance = 0
  2103. item126.Transparency = 0
  2104. item126.Size = Vector3.new(1, 1, 57)
  2105. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2106. item126.RotVelocity = Vector3.new(0, 0, 0)
  2107. item126.Velocity = Vector3.new(0, 0, 0)
  2108. item126.Anchored = true
  2109. item126.CanCollide = true
  2110. item126.Locked = true
  2111. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2112. item126.Parent = workspace.Ultra_ball
  2113. item127 = Instance.new('Part')
  2114. item127.Name = [[Part]]
  2115. item127.BrickColor = BrickColor.new('Maroon')
  2116. item127.Material = Enum.Material.Plastic
  2117. item127.Reflectance = 0
  2118. item127.Transparency = 0
  2119. item127.Size = Vector3.new(1, 1, 57)
  2120. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2121. item127.RotVelocity = Vector3.new(0, 0, 0)
  2122. item127.Velocity = Vector3.new(0, 0, 0)
  2123. item127.Anchored = true
  2124. item127.CanCollide = true
  2125. item127.Locked = true
  2126. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2127. item127.Parent = workspace.Ultra_ball
  2128. item128 = Instance.new('Part')
  2129. item128.Name = [[Part]]
  2130. item128.BrickColor = BrickColor.new('Maroon')
  2131. item128.Material = Enum.Material.Plastic
  2132. item128.Reflectance = 0
  2133. item128.Transparency = 0
  2134. item128.Size = Vector3.new(1, 1, 57)
  2135. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2136. item128.RotVelocity = Vector3.new(0, 0, 0)
  2137. item128.Velocity = Vector3.new(0, 0, 0)
  2138. item128.Anchored = true
  2139. item128.CanCollide = true
  2140. item128.Locked = true
  2141. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2142. item128.Parent = workspace.Ultra_ball
  2143. item129 = Instance.new('Part')
  2144. item129.Name = [[Part]]
  2145. item129.BrickColor = BrickColor.new('Maroon')
  2146. item129.Material = Enum.Material.Plastic
  2147. item129.Reflectance = 0
  2148. item129.Transparency = 0
  2149. item129.Size = Vector3.new(1, 1, 57)
  2150. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2151. item129.RotVelocity = Vector3.new(0, 0, 0)
  2152. item129.Velocity = Vector3.new(0, 0, 0)
  2153. item129.Anchored = true
  2154. item129.CanCollide = true
  2155. item129.Locked = true
  2156. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2157. item129.Parent = workspace.Ultra_ball
  2158. item130 = Instance.new('Part')
  2159. item130.Name = [[Part]]
  2160. item130.BrickColor = BrickColor.new('Maroon')
  2161. item130.Material = Enum.Material.Plastic
  2162. item130.Reflectance = 0
  2163. item130.Transparency = 0
  2164. item130.Size = Vector3.new(1, 1, 57)
  2165. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2166. item130.RotVelocity = Vector3.new(0, 0, 0)
  2167. item130.Velocity = Vector3.new(0, 0, 0)
  2168. item130.Anchored = true
  2169. item130.CanCollide = true
  2170. item130.Locked = true
  2171. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2172. item130.Parent = workspace.Ultra_ball
  2173. item131 = Instance.new('Part')
  2174. item131.Name = [[Part]]
  2175. item131.BrickColor = BrickColor.new('Maroon')
  2176. item131.Material = Enum.Material.Plastic
  2177. item131.Reflectance = 0
  2178. item131.Transparency = 0
  2179. item131.Size = Vector3.new(1, 1, 57)
  2180. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2181. item131.RotVelocity = Vector3.new(0, 0, 0)
  2182. item131.Velocity = Vector3.new(0, 0, 0)
  2183. item131.Anchored = true
  2184. item131.CanCollide = true
  2185. item131.Locked = true
  2186. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2187. item131.Parent = workspace.Ultra_ball
  2188. item132 = Instance.new('Part')
  2189. item132.Name = [[Part]]
  2190. item132.BrickColor = BrickColor.new('Maroon')
  2191. item132.Material = Enum.Material.Plastic
  2192. item132.Reflectance = 0
  2193. item132.Transparency = 0
  2194. item132.Size = Vector3.new(1, 1, 57)
  2195. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2196. item132.RotVelocity = Vector3.new(0, 0, 0)
  2197. item132.Velocity = Vector3.new(0, 0, 0)
  2198. item132.Anchored = true
  2199. item132.CanCollide = true
  2200. item132.Locked = true
  2201. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2202. item132.Parent = workspace.Ultra_ball
  2203. item133 = Instance.new('Part')
  2204. item133.Name = [[Part]]
  2205. item133.BrickColor = BrickColor.new('Maroon')
  2206. item133.Material = Enum.Material.Plastic
  2207. item133.Reflectance = 0
  2208. item133.Transparency = 0
  2209. item133.Size = Vector3.new(1, 1, 57)
  2210. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2211. item133.RotVelocity = Vector3.new(0, 0, 0)
  2212. item133.Velocity = Vector3.new(0, 0, 0)
  2213. item133.Anchored = true
  2214. item133.CanCollide = true
  2215. item133.Locked = true
  2216. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2217. item133.Parent = workspace.Ultra_ball
  2218. item134 = Instance.new('Part')
  2219. item134.Name = [[Spawn]]
  2220. item134.BrickColor = BrickColor.new('Black')
  2221. item134.Material = Enum.Material.Slate
  2222. item134.Reflectance = 0
  2223. item134.Transparency = 0.5
  2224. item134.Size = Vector3.new(1, 1, 1)
  2225. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2226. item134.RotVelocity = Vector3.new(0, 0, 0)
  2227. item134.Velocity = Vector3.new(0, 0, 0)
  2228. item134.Anchored = true
  2229. item134.CanCollide = false
  2230. item134.Locked = true
  2231. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2232. item134.Parent = workspace.Ultra_ball
  2233. item135 = Instance.new('Model')
  2234. item135.Name = [[Pokeball]]
  2235. item135.Parent = workspace
  2236. item136 = Instance.new('Part')
  2237. item136.Name = [[Part]]
  2238. item136.BrickColor = BrickColor.new('Black')
  2239. item136.Material = Enum.Material.Plastic
  2240. item136.Reflectance = 0
  2241. item136.Transparency = 0
  2242. item136.Size = Vector3.new(187, 1, 57)
  2243. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2244. item136.RotVelocity = Vector3.new(0, 0, 0)
  2245. item136.Velocity = Vector3.new(0, 0, 0)
  2246. item136.Anchored = true
  2247. item136.CanCollide = true
  2248. item136.Locked = true
  2249. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2250. item136.Parent = workspace.Pokeball
  2251. item137 = Instance.new('Part')
  2252. item137.Name = [[Part]]
  2253. item137.BrickColor = BrickColor.new('Black')
  2254. item137.Material = Enum.Material.Plastic
  2255. item137.Reflectance = 0
  2256. item137.Transparency = 0
  2257. item137.Size = Vector3.new(187, 47, 1)
  2258. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2259. item137.RotVelocity = Vector3.new(0, 0, 0)
  2260. item137.Velocity = Vector3.new(0, 0, 0)
  2261. item137.Anchored = true
  2262. item137.CanCollide = true
  2263. item137.Locked = true
  2264. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2265. item137.Parent = workspace.Pokeball
  2266. item138 = Instance.new('Part')
  2267. item138.Name = [[Part]]
  2268. item138.BrickColor = BrickColor.new('Black')
  2269. item138.Material = Enum.Material.Plastic
  2270. item138.Reflectance = 0
  2271. item138.Transparency = 0
  2272. item138.Size = Vector3.new(187, 47, 1)
  2273. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2274. item138.RotVelocity = Vector3.new(0, 0, 0)
  2275. item138.Velocity = Vector3.new(0, 0, 0)
  2276. item138.Anchored = true
  2277. item138.CanCollide = true
  2278. item138.Locked = true
  2279. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2280. item138.Parent = workspace.Pokeball
  2281. item139 = Instance.new('Part')
  2282. item139.Name = [[Part]]
  2283. item139.BrickColor = BrickColor.new('Black')
  2284. item139.Material = Enum.Material.Plastic
  2285. item139.Reflectance = 0
  2286. item139.Transparency = 0
  2287. item139.Size = Vector3.new(187, 1, 57)
  2288. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2289. item139.RotVelocity = Vector3.new(0, 0, 0)
  2290. item139.Velocity = Vector3.new(0, 0, 0)
  2291. item139.Anchored = true
  2292. item139.CanCollide = true
  2293. item139.Locked = true
  2294. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2295. item139.Parent = workspace.Pokeball
  2296. item140 = Instance.new('Part')
  2297. item140.Name = [[Part]]
  2298. item140.BrickColor = BrickColor.new('Black')
  2299. item140.Material = Enum.Material.Plastic
  2300. item140.Reflectance = 0
  2301. item140.Transparency = 0
  2302. item140.Size = Vector3.new(55, 47, 1)
  2303. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2304. item140.RotVelocity = Vector3.new(0, 0, 0)
  2305. item140.Velocity = Vector3.new(0, 0, 0)
  2306. item140.Anchored = true
  2307. item140.CanCollide = true
  2308. item140.Locked = true
  2309. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2310. item140.Parent = workspace.Pokeball
  2311. item141 = Instance.new('Part')
  2312. item141.Name = [[Part]]
  2313. item141.BrickColor = BrickColor.new('Black')
  2314. item141.Material = Enum.Material.Plastic
  2315. item141.Reflectance = 0
  2316. item141.Transparency = 0
  2317. item141.Size = Vector3.new(55, 47, 1)
  2318. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2319. item141.RotVelocity = Vector3.new(0, 0, 0)
  2320. item141.Velocity = Vector3.new(0, 0, 0)
  2321. item141.Anchored = true
  2322. item141.CanCollide = true
  2323. item141.Locked = true
  2324. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2325. item141.Parent = workspace.Pokeball
  2326. item142 = Instance.new('Part')
  2327. item142.Name = [[Part]]
  2328. item142.BrickColor = BrickColor.new('Maroon')
  2329. item142.Material = Enum.Material.Plastic
  2330. item142.Reflectance = 0
  2331. item142.Transparency = 0
  2332. item142.Size = Vector3.new(1, 1, 57)
  2333. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2334. item142.RotVelocity = Vector3.new(0, 0, 0)
  2335. item142.Velocity = Vector3.new(0, 0, 0)
  2336. item142.Anchored = true
  2337. item142.CanCollide = true
  2338. item142.Locked = true
  2339. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2340. item142.Parent = workspace.Pokeball
  2341. item143 = Instance.new('Part')
  2342. item143.Name = [[Part]]
  2343. item143.BrickColor = BrickColor.new('Maroon')
  2344. item143.Material = Enum.Material.Plastic
  2345. item143.Reflectance = 0
  2346. item143.Transparency = 0
  2347. item143.Size = Vector3.new(1, 1, 57)
  2348. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2349. item143.RotVelocity = Vector3.new(0, 0, 0)
  2350. item143.Velocity = Vector3.new(0, 0, 0)
  2351. item143.Anchored = true
  2352. item143.CanCollide = true
  2353. item143.Locked = true
  2354. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2355. item143.Parent = workspace.Pokeball
  2356. item144 = Instance.new('Part')
  2357. item144.Name = [[Part]]
  2358. item144.BrickColor = BrickColor.new('Maroon')
  2359. item144.Material = Enum.Material.Plastic
  2360. item144.Reflectance = 0
  2361. item144.Transparency = 0
  2362. item144.Size = Vector3.new(1, 1, 57)
  2363. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2364. item144.RotVelocity = Vector3.new(0, 0, 0)
  2365. item144.Velocity = Vector3.new(0, 0, 0)
  2366. item144.Anchored = true
  2367. item144.CanCollide = true
  2368. item144.Locked = true
  2369. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2370. item144.Parent = workspace.Pokeball
  2371. item145 = Instance.new('Part')
  2372. item145.Name = [[Part]]
  2373. item145.BrickColor = BrickColor.new('Maroon')
  2374. item145.Material = Enum.Material.Plastic
  2375. item145.Reflectance = 0
  2376. item145.Transparency = 0
  2377. item145.Size = Vector3.new(1, 1, 57)
  2378. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2379. item145.RotVelocity = Vector3.new(0, 0, 0)
  2380. item145.Velocity = Vector3.new(0, 0, 0)
  2381. item145.Anchored = true
  2382. item145.CanCollide = true
  2383. item145.Locked = true
  2384. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2385. item145.Parent = workspace.Pokeball
  2386. item146 = Instance.new('Part')
  2387. item146.Name = [[Part]]
  2388. item146.BrickColor = BrickColor.new('Maroon')
  2389. item146.Material = Enum.Material.Plastic
  2390. item146.Reflectance = 0
  2391. item146.Transparency = 0
  2392. item146.Size = Vector3.new(1, 1, 57)
  2393. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2394. item146.RotVelocity = Vector3.new(0, 0, 0)
  2395. item146.Velocity = Vector3.new(0, 0, 0)
  2396. item146.Anchored = true
  2397. item146.CanCollide = true
  2398. item146.Locked = true
  2399. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2400. item146.Parent = workspace.Pokeball
  2401. item147 = Instance.new('Part')
  2402. item147.Name = [[Part]]
  2403. item147.BrickColor = BrickColor.new('Maroon')
  2404. item147.Material = Enum.Material.Plastic
  2405. item147.Reflectance = 0
  2406. item147.Transparency = 0
  2407. item147.Size = Vector3.new(1, 1, 57)
  2408. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2409. item147.RotVelocity = Vector3.new(0, 0, 0)
  2410. item147.Velocity = Vector3.new(0, 0, 0)
  2411. item147.Anchored = true
  2412. item147.CanCollide = true
  2413. item147.Locked = true
  2414. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2415. item147.Parent = workspace.Pokeball
  2416. item148 = Instance.new('Part')
  2417. item148.Name = [[Part]]
  2418. item148.BrickColor = BrickColor.new('Deep orange')
  2419. item148.Material = Enum.Material.Plastic
  2420. item148.Reflectance = 0
  2421. item148.Transparency = 0
  2422. item148.Size = Vector3.new(17, 1, 57)
  2423. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2424. item148.RotVelocity = Vector3.new(0, 0, 0)
  2425. item148.Velocity = Vector3.new(0, 0, 0)
  2426. item148.Anchored = true
  2427. item148.CanCollide = true
  2428. item148.Locked = true
  2429. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2430. item148.Parent = workspace.Pokeball
  2431. item149 = Instance.new('Part')
  2432. item149.Name = [[Spawn]]
  2433. item149.BrickColor = BrickColor.new('Black')
  2434. item149.Material = Enum.Material.Slate
  2435. item149.Reflectance = 0
  2436. item149.Transparency = 0.5
  2437. item149.Size = Vector3.new(1, 1, 1)
  2438. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2439. item149.RotVelocity = Vector3.new(0, 0, 0)
  2440. item149.Velocity = Vector3.new(0, 0, 0)
  2441. item149.Anchored = true
  2442. item149.CanCollide = false
  2443. item149.Locked = true
  2444. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2445. item149.Parent = workspace.Pokeball
  2446.  
  2447. mouse.KeyDown:connect(function(key)
  2448. if key == "z" then
  2449. mobs.SoundId = "rbxassetid://143994596"
  2450. mobs:Play()
  2451. end
  2452. if key == "x" then
  2453. mobs.SoundId = "rbxassetid://197819141"
  2454. mobs:Play()
  2455. end
  2456. if key == "c" then
  2457. mobs.SoundId = "rbxassetid://315131669"
  2458. mobs:Play()
  2459. end
  2460. if key == "v" then
  2461. mobs.SoundId = "rbxassetid://161643878"
  2462. mobs:Play()
  2463. end
  2464. if key == "b" then
  2465. mobs.SoundId = "rbxassetid://304111314"
  2466. mobs:Play()
  2467. end
  2468. if key == "l" then
  2469. mobs:Stop()
  2470. end
  2471. if key == "q" and not attacking then
  2472. attacking = true
  2473. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2474. local p = Instance.new("Part")
  2475. p.Anchored = false
  2476. p.CanCollide = false
  2477. p.Name = "Pokeballsack"
  2478. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2479. local m = Instance.new("SpecialMesh")
  2480. m.MeshId = "rbxassetid://430070470"
  2481. m.TextureId = "rbxassetid://430070478"
  2482. m.Scale = Vector3.new(1,1,1)/6
  2483. m.Parent = p
  2484. p.Parent = workspace
  2485. local w = Instance.new("Weld")
  2486. w.Part0 = p
  2487. w.Part1 = char["Right Arm"]
  2488. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2489. w.Parent = p
  2490. local pe = Instance.new("ParticleEmitter")
  2491. pe.Enabled = false
  2492. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2493. pe.Size = NumberSequence.new(0.5)
  2494. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2495. pe.Lifetime = NumberRange.new(1)
  2496. pe.Rate = 500
  2497. pe.Rotation = NumberRange.new(5)
  2498. pe.RotSpeed = NumberRange.new(100)
  2499. pe.Speed = NumberRange.new(5)
  2500. pe.SpreadAngle = Vector2.new(360,360)
  2501. pe.Parent = p
  2502. for i = 0, 2, 0.1 do
  2503. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2504. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2505. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2506. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2507. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2508. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2509. swait()
  2510. end
  2511. swait(15)
  2512. for i = 0, 2, 0.1 do
  2513. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2514. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2515. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2516. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2517. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2518. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2519. if i == 0.5 then
  2520. w:Destroy()
  2521. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2522. local bv = Instance.new("BodyVelocity")
  2523. bv.MaxForce = huge
  2524. bv.Velocity = p.CFrame.lookVector*150
  2525. bv.Parent = p
  2526. p.CanCollide = true
  2527. game.Debris:AddItem(bv, 0.1)
  2528. game.Debris:AddItem(p, 60)
  2529. local con
  2530. con = p.Touched:connect(function(hit)
  2531. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2532. con:disconnect()
  2533. swait(5)
  2534. p.Anchored = true
  2535. local e = Instance.new("Part")
  2536. e.Name = "Effect"
  2537. e.BrickColor = BrickColor.new("Really red")
  2538. e.Material = "Neon"
  2539. smooth(e)
  2540. e.Anchored = true
  2541. e.CanCollide = false
  2542. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2543. hit.Parent.Head.Anchored = true
  2544. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2545. e.Size = Vector3.new(0.2,0.2,mag)
  2546. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2547. e.Parent = workspace
  2548. for i,v in pairs(hit.Parent:children()) do
  2549. if v:IsA("BasePart") then
  2550. local p = Instance.new("Part")
  2551. p.Anchored = true
  2552. p.CanCollide = false
  2553. p.Material = "Neon"
  2554. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2555. p.CFrame = v.CFrame
  2556. p.Name = "notbody"
  2557. p.BrickColor = BrickColor.new("Really red")
  2558. p.Transparency = 0.6
  2559. p.Parent = hit.Parent
  2560. end
  2561. end
  2562. swait(90)
  2563. local poke = workspace.Pokeball
  2564. hit.Parent:MoveTo(poke.Spawn.Position)
  2565. --char:MoveTo(poke.Spawn.Position)
  2566. hit.Parent.Head.Anchored = false
  2567. for i,v in pairs(hit.Parent:children()) do
  2568. if v.Name == "notbody" then
  2569. v:Destroy()
  2570. end
  2571. end
  2572. local done = false
  2573. e:Destroy()
  2574. local hurtz = {}
  2575. local cons = {}
  2576. local finish
  2577. for i,v in pairs(poke:children()) do
  2578. if tostring(v.BrickColor) == "Deep orange" then
  2579. print("found end")
  2580. finish = v
  2581. end
  2582. if tostring(v.BrickColor) == "Maroon" then
  2583. table.insert(hurtz, v)
  2584. end
  2585. end
  2586. for i,v in pairs(hurtz) do
  2587. local con = v.Touched:connect(function(hit)
  2588. if gethum(hit) then
  2589. finish = true
  2590. end
  2591. end)
  2592. table.insert(cons, con)
  2593. end
  2594. for i,v in pairs(hurtz) do
  2595. local con = finish.Touched:connect(function(hit)
  2596. if gethum(hit) then
  2597. gethum(hit).WalkSpeed = 0
  2598. hit.Parent.Head.Anchored = true
  2599. end
  2600. end)
  2601. table.insert(cons, con)
  2602. end
  2603. if finish then
  2604. local con = finish.Touched:connect(function(hit)
  2605. local ok = false
  2606. pcall(function()
  2607. if hit.Parent.Name == plr.Name then
  2608. ok = true
  2609. end
  2610. end)
  2611. if gethum(hit) or ok then
  2612. done = true
  2613. end
  2614. end)
  2615. table.insert(cons, con)
  2616. end
  2617. for i = 1, 3 do
  2618. local before = p.CFrame
  2619. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2620. print("shake "..i)
  2621. for i = 0, 1.5, 0.1 do
  2622. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2623. end
  2624. if done then break end
  2625. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2626. end
  2627. if done then
  2628. print("they escaped!")
  2629. else
  2630. print("they were caught!")
  2631. local sv = Instance.new("StringValue")
  2632. sv.Name = "Caught"
  2633. sv.Parent = hit.Parent
  2634. end
  2635. local ope = pe:Clone()
  2636. pe.Enabled = true
  2637. swait(5)
  2638. pe.Enabled = false
  2639. local t = Instance.new("Tool")
  2640. t.Name = hit.Parent.Name
  2641. t.Parent = plr.Backpack
  2642. local hand = Instance.new("Part")
  2643. hand.Transparency = 0
  2644. hand.CanCollide = false
  2645. hand.Size = Vector3.new(1,1,1)
  2646. hand.Name = "Handle"
  2647. local m = p.Mesh:Clone()
  2648. m.Parent = hand
  2649. hand.Parent = t
  2650. local out = true
  2651. local new = p:Clone()
  2652. t.Activated:connect(function()
  2653. if not deb and not attacking then
  2654. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2655. deb = true
  2656. hand.Transparency = 1
  2657. local p = new:Clone()
  2658. p.Anchored = false
  2659. p.CanCollide = false
  2660. p.Parent = workspace
  2661. local w = Instance.new("Weld")
  2662. w.Part0 = p
  2663. w.Part1 = char["Right Arm"]
  2664. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2665. w.Parent = p
  2666. local pe = ope:Clone()
  2667. pe.Enabled = false
  2668. pe.Parent = p
  2669. --[[local pe = Instance.new("ParticleEmitter")
  2670. pe.Enabled = false
  2671. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2672. pe.Size = NumberSequence.new(0.5)
  2673. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2674. pe.Lifetime = NumberRange.new(1)
  2675. pe.Rate = 500
  2676. pe.Rotation = NumberRange.new(5)
  2677. pe.RotSpeed = NumberRange.new(100)
  2678. pe.Speed = NumberRange.new(5)
  2679. pe.SpreadAngle = Vector2.new(360,360)
  2680. pe.Parent = p]]
  2681. if not out then
  2682. out = true
  2683. for i = 0, 2, 0.1 do
  2684. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2685. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2686. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2687. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2688. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2689. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2690. swait()
  2691. end
  2692. swait(7)
  2693. for i = 0,2, 0.1 do
  2694. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2695. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2696. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2697. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2698. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2699. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2700. if i == 0.5 then
  2701. w:Destroy()
  2702. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2703. local bv = Instance.new("BodyVelocity")
  2704. bv.MaxForce = huge
  2705. bv.Velocity = p.CFrame.lookVector*150
  2706. bv.Parent = p
  2707. p.CanCollide = true
  2708. game.Debris:AddItem(bv, 0.1)
  2709. swait(15)
  2710. p.Anchored = true
  2711. a = function(b, t)
  2712. for i,v in pairs(b:children()) do
  2713. if v:IsA("Decal") then
  2714. v.Transparency = t
  2715. end
  2716. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2717. v.Transparency = t
  2718. end
  2719. a(v, t)
  2720. end
  2721. end
  2722. a(hit.Parent, 0)
  2723. for i,v in pairs(hit.Parent:children()) do
  2724. if v:IsA("BasePart") then
  2725. v.Anchored = false
  2726. if v.Name ~= "HumanoidRootPart" then
  2727. v.Transparency = 0
  2728. end
  2729. end
  2730. end
  2731. hit.Parent:MoveTo(p.Position)
  2732. pe.Enabled = true
  2733. swait(5)
  2734. pe.Enabled = false
  2735. game.Debris:AddItem(p, 1)
  2736. end
  2737. swait()
  2738. end
  2739. else
  2740. out = false
  2741. humanoid.WalkSpeed = 0
  2742. for i,v in pairs(hit.Parent:children()) do
  2743. if v:IsA("BasePart") then
  2744. v.Anchored = true
  2745. v.Transparency = 1
  2746. end
  2747. end
  2748. for i = 0, 2, 0.1 do
  2749. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2750. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2751. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2752. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2753. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2754. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2755. swait()
  2756. end
  2757. local e = Instance.new("Part")
  2758. e.Name = "Effect"
  2759. e.BrickColor = BrickColor.new("Really red")
  2760. e.Material = "Neon"
  2761. smooth(e)
  2762. e.Anchored = true
  2763. e.CanCollide = false
  2764. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2765. hit.Parent.Head.Anchored = true
  2766. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2767. e.Size = Vector3.new(0.2,0.2,mag)
  2768. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2769. e.Parent = workspace
  2770. a = function(b, t)
  2771. for i,v in pairs(b:children()) do
  2772. if v:IsA("Decal") then
  2773. v.Transparency = t
  2774. end
  2775. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2776. v.Transparency = t
  2777. end
  2778. a(v, t)
  2779. end
  2780. end
  2781. a(hit.Parent, 1)
  2782. for i,v in pairs(hit.Parent:children()) do
  2783. if v:IsA("BasePart") then
  2784. local p = Instance.new("Part")
  2785. p.Anchored = true
  2786. p.CanCollide = false
  2787. p.Material = "Neon"
  2788. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2789. p.CFrame = v.CFrame
  2790. p.Name = "notbody"
  2791. p.BrickColor = BrickColor.new("Really red")
  2792. p.Transparency = 0.6
  2793. p.Parent = hit.Parent
  2794. end
  2795. end
  2796. humanoid.WalkSpeed = 16
  2797. swait(20)
  2798. for i,v in pairs(hit.Parent:children()) do
  2799. if v.Name == "notbody" then
  2800. v:Destroy()
  2801. end
  2802. end
  2803. e:Destroy()
  2804. end
  2805. p:Destroy()
  2806. hand.Transparency = 0
  2807. fixalljoints()
  2808. deb = false
  2809. end
  2810. end)
  2811. game.Debris:AddItem(p, 1)
  2812. hit.Parent:MoveTo(p.Position)
  2813. for i,v in pairs(cons) do
  2814. v:disconnect()
  2815. end
  2816. hit.Parent.Head.Anchored = false
  2817. end
  2818. end)
  2819. end
  2820. swait()
  2821. end
  2822. attacking = false
  2823. fixalljoints()
  2824.  
  2825. end
  2826. if key == "e" and not attacking then
  2827. attacking = true
  2828. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2829. local p = Instance.new("Part")
  2830. p.Anchored = false
  2831. p.CanCollide = false
  2832. p.Name = "Pokeballsack"
  2833. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2834. local m = Instance.new("SpecialMesh")
  2835. m.MeshId = "rbxassetid://433356448"
  2836. m.TextureId = "rbxassetid://433356453"
  2837. m.Scale = Vector3.new(1,1,1)/6
  2838. m.Parent = p
  2839. p.Parent = workspace
  2840. local w = Instance.new("Weld")
  2841. w.Part0 = p
  2842. w.Part1 = char["Right Arm"]
  2843. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2844. w.Parent = p
  2845. local pe = Instance.new("ParticleEmitter")
  2846. pe.Enabled = false
  2847. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2848. pe.Size = NumberSequence.new(0.5)
  2849. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2850. pe.Lifetime = NumberRange.new(1)
  2851. pe.Rate = 500
  2852. pe.Rotation = NumberRange.new(5)
  2853. pe.RotSpeed = NumberRange.new(100)
  2854. pe.Speed = NumberRange.new(5)
  2855. pe.SpreadAngle = Vector2.new(360,360)
  2856. pe.Parent = p
  2857. for i = 0, 2, 0.1 do
  2858. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2859. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2860. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2861. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2862. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2863. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2864. swait()
  2865. end
  2866. swait(15)
  2867. for i = 0, 2, 0.1 do
  2868. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2869. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2870. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2871. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2872. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2873. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2874. if i == 0.5 then
  2875. w:Destroy()
  2876. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2877. local bv = Instance.new("BodyVelocity")
  2878. bv.MaxForce = huge
  2879. bv.Velocity = p.CFrame.lookVector*150
  2880. bv.Parent = p
  2881. p.CanCollide = true
  2882. game.Debris:AddItem(bv, 0.1)
  2883. game.Debris:AddItem(p, 60)
  2884. local con
  2885. con = p.Touched:connect(function(hit)
  2886. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2887. con:disconnect()
  2888. swait(5)
  2889. p.Anchored = true
  2890. local e = Instance.new("Part")
  2891. e.Name = "Effect"
  2892. e.BrickColor = BrickColor.new("Really red")
  2893. e.Material = "Neon"
  2894. smooth(e)
  2895. e.Anchored = true
  2896. e.CanCollide = false
  2897. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2898. hit.Parent.Head.Anchored = true
  2899. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2900. e.Size = Vector3.new(0.2,0.2,mag)
  2901. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2902. e.Parent = workspace
  2903. for i,v in pairs(hit.Parent:children()) do
  2904. if v:IsA("BasePart") then
  2905. local p = Instance.new("Part")
  2906. p.Anchored = true
  2907. p.CanCollide = false
  2908. p.Material = "Neon"
  2909. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2910. p.CFrame = v.CFrame
  2911. p.Name = "notbody"
  2912. p.BrickColor = BrickColor.new("Really red")
  2913. p.Transparency = 0.6
  2914. p.Parent = hit.Parent
  2915. end
  2916. end
  2917. swait(90)
  2918. local poke = workspace.Great_ball
  2919. hit.Parent:MoveTo(poke.Spawn.Position)
  2920. --char:MoveTo(poke.Spawn.Position)
  2921. hit.Parent.Head.Anchored = false
  2922. for i,v in pairs(hit.Parent:children()) do
  2923. if v.Name == "notbody" then
  2924. v:Destroy()
  2925. end
  2926. end
  2927. local done = false
  2928. e:Destroy()
  2929. local hurtz = {}
  2930. local cons = {}
  2931. local finish
  2932. for i,v in pairs(poke:children()) do
  2933. if tostring(v.BrickColor) == "Deep orange" then
  2934. print("found end")
  2935. finish = v
  2936. end
  2937. if tostring(v.BrickColor) == "Maroon" then
  2938. table.insert(hurtz, v)
  2939. end
  2940. end
  2941. for i,v in pairs(hurtz) do
  2942. local con = v.Touched:connect(function(hit)
  2943. if gethum(hit) then
  2944. finish = true
  2945. end
  2946. end)
  2947. table.insert(cons, con)
  2948. end
  2949. for i,v in pairs(hurtz) do
  2950. local con = finish.Touched:connect(function(hit)
  2951. if gethum(hit) then
  2952. gethum(hit).WalkSpeed = 0
  2953. hit.Parent.Head.Anchored = true
  2954. end
  2955. end)
  2956. table.insert(cons, con)
  2957. end
  2958. if finish then
  2959. local con = finish.Touched:connect(function(hit)
  2960. local ok = false
  2961. pcall(function()
  2962. if hit.Parent.Name == plr.Name then
  2963. ok = true
  2964. end
  2965. end)
  2966. if gethum(hit) or ok then
  2967. done = true
  2968. end
  2969. end)
  2970. table.insert(cons, con)
  2971. end
  2972. for i = 1, 3 do
  2973. local before = p.CFrame
  2974. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2975. print("shake "..i)
  2976. for i = 0, 1.5, 0.1 do
  2977. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2978. end
  2979. if done then break end
  2980. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2981. end
  2982. if done then
  2983. print("they escaped!")
  2984. else
  2985. print("they were caught!")
  2986. local sv = Instance.new("StringValue")
  2987. sv.Name = "Caught"
  2988. sv.Parent = hit.Parent
  2989. end
  2990. local ope = pe:Clone()
  2991. pe.Enabled = true
  2992. swait(5)
  2993. pe.Enabled = false
  2994. local t = Instance.new("Tool")
  2995. t.Name = hit.Parent.Name
  2996. t.Parent = plr.Backpack
  2997. local hand = Instance.new("Part")
  2998. hand.Transparency = 0
  2999. hand.CanCollide = false
  3000. hand.Size = Vector3.new(1,1,1)
  3001. hand.Name = "Handle"
  3002. local m = p.Mesh:Clone()
  3003. m.Parent = hand
  3004. hand.Parent = t
  3005. local out = true
  3006. local new = p:Clone()
  3007. t.Activated:connect(function()
  3008. if not deb and not attacking then
  3009. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3010. deb = true
  3011. hand.Transparency = 1
  3012. local p = new:Clone()
  3013. p.Anchored = false
  3014. p.CanCollide = false
  3015. p.Parent = workspace
  3016. local w = Instance.new("Weld")
  3017. w.Part0 = p
  3018. w.Part1 = char["Right Arm"]
  3019. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3020. w.Parent = p
  3021. local pe = ope:Clone()
  3022. pe.Enabled = false
  3023. pe.Parent = p
  3024. --[[local pe = Instance.new("ParticleEmitter")
  3025. pe.Enabled = false
  3026. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3027. pe.Size = NumberSequence.new(0.5)
  3028. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3029. pe.Lifetime = NumberRange.new(1)
  3030. pe.Rate = 500
  3031. pe.Rotation = NumberRange.new(5)
  3032. pe.RotSpeed = NumberRange.new(100)
  3033. pe.Speed = NumberRange.new(5)
  3034. pe.SpreadAngle = Vector2.new(360,360)
  3035. pe.Parent = p]]
  3036. if not out then
  3037. out = true
  3038. for i = 0, 2, 0.1 do
  3039. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3040. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3041. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3042. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3043. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3044. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3045. swait()
  3046. end
  3047. swait(7)
  3048. for i = 0,2, 0.1 do
  3049. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3050. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3051. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3052. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3053. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3054. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3055. if i == 0.5 then
  3056. w:Destroy()
  3057. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3058. local bv = Instance.new("BodyVelocity")
  3059. bv.MaxForce = huge
  3060. bv.Velocity = p.CFrame.lookVector*150
  3061. bv.Parent = p
  3062. p.CanCollide = true
  3063. game.Debris:AddItem(bv, 0.1)
  3064. swait(15)
  3065. p.Anchored = true
  3066. a = function(b, t)
  3067. for i,v in pairs(b:children()) do
  3068. if v:IsA("Decal") then
  3069. v.Transparency = t
  3070. end
  3071. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3072. v.Transparency = t
  3073. end
  3074. a(v, t)
  3075. end
  3076. end
  3077. a(hit.Parent, 0)
  3078. for i,v in pairs(hit.Parent:children()) do
  3079. if v:IsA("BasePart") then
  3080. v.Anchored = false
  3081. if v.Name ~= "HumanoidRootPart" then
  3082. v.Transparency = 0
  3083. end
  3084. end
  3085. end
  3086. hit.Parent:MoveTo(p.Position)
  3087. pe.Enabled = true
  3088. swait(5)
  3089. pe.Enabled = false
  3090. game.Debris:AddItem(p, 1)
  3091. end
  3092. swait()
  3093. end
  3094. else
  3095. out = false
  3096. humanoid.WalkSpeed = 0
  3097. for i,v in pairs(hit.Parent:children()) do
  3098. if v:IsA("BasePart") then
  3099. v.Anchored = true
  3100. v.Transparency = 1
  3101. end
  3102. end
  3103. for i = 0, 2, 0.1 do
  3104. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3105. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3106. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3107. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3108. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3109. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3110. swait()
  3111. end
  3112. local e = Instance.new("Part")
  3113. e.Name = "Effect"
  3114. e.BrickColor = BrickColor.new("Really red")
  3115. e.Material = "Neon"
  3116. smooth(e)
  3117. e.Anchored = true
  3118. e.CanCollide = false
  3119. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3120. hit.Parent.Head.Anchored = true
  3121. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3122. e.Size = Vector3.new(0.2,0.2,mag)
  3123. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3124. e.Parent = workspace
  3125. a = function(b, t)
  3126. for i,v in pairs(b:children()) do
  3127. if v:IsA("Decal") then
  3128. v.Transparency = t
  3129. end
  3130. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3131. v.Transparency = t
  3132. end
  3133. a(v, t)
  3134. end
  3135. end
  3136. a(hit.Parent, 1)
  3137. for i,v in pairs(hit.Parent:children()) do
  3138. if v:IsA("BasePart") then
  3139. local p = Instance.new("Part")
  3140. p.Anchored = true
  3141. p.CanCollide = false
  3142. p.Material = "Neon"
  3143. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3144. p.CFrame = v.CFrame
  3145. p.Name = "notbody"
  3146. p.BrickColor = BrickColor.new("Really red")
  3147. p.Transparency = 0.6
  3148. p.Parent = hit.Parent
  3149. end
  3150. end
  3151. humanoid.WalkSpeed = 16
  3152. swait(20)
  3153. for i,v in pairs(hit.Parent:children()) do
  3154. if v.Name == "notbody" then
  3155. v:Destroy()
  3156. end
  3157. end
  3158. e:Destroy()
  3159. end
  3160. p:Destroy()
  3161. hand.Transparency = 0
  3162. fixalljoints()
  3163. deb = false
  3164. end
  3165. end)
  3166. game.Debris:AddItem(p, 1)
  3167. hit.Parent:MoveTo(p.Position)
  3168. for i,v in pairs(cons) do
  3169. v:disconnect()
  3170. end
  3171. hit.Parent.Head.Anchored = false
  3172. end
  3173. end)
  3174. end
  3175. swait()
  3176. end
  3177. attacking = false
  3178. fixalljoints()
  3179.  
  3180. end
  3181. if key == "r" and not attacking then
  3182. attacking = true
  3183. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3184. local p = Instance.new("Part")
  3185. p.Anchored = false
  3186. p.CanCollide = false
  3187. p.Name = "Pokeballsack"
  3188. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3189. local m = Instance.new("SpecialMesh")
  3190. m.MeshId = "rbxassetid://430075463"
  3191. m.TextureId = "rbxassetid://430075468"
  3192. m.Scale = Vector3.new(1,1,1)/6
  3193. m.Parent = p
  3194. p.Parent = workspace
  3195. local w = Instance.new("Weld")
  3196. w.Part0 = p
  3197. w.Part1 = char["Right Arm"]
  3198. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3199. w.Parent = p
  3200. local pe = Instance.new("ParticleEmitter")
  3201. pe.Enabled = false
  3202. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3203. pe.Size = NumberSequence.new(0.5)
  3204. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3205. pe.Lifetime = NumberRange.new(1)
  3206. pe.Rate = 500
  3207. pe.Rotation = NumberRange.new(5)
  3208. pe.RotSpeed = NumberRange.new(100)
  3209. pe.Speed = NumberRange.new(5)
  3210. pe.SpreadAngle = Vector2.new(360,360)
  3211. pe.Parent = p
  3212. for i = 0, 2, 0.1 do
  3213. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3214. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3215. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3216. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3217. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3218. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3219. swait()
  3220. end
  3221. swait(15)
  3222. for i = 0, 2, 0.1 do
  3223. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3224. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3225. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3226. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3227. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3228. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3229. if i == 0.5 then
  3230. w:Destroy()
  3231. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3232. local bv = Instance.new("BodyVelocity")
  3233. bv.MaxForce = huge
  3234. bv.Velocity = p.CFrame.lookVector*150
  3235. bv.Parent = p
  3236. p.CanCollide = true
  3237. game.Debris:AddItem(p, 60)
  3238. game.Debris:AddItem(bv, 0.1)
  3239. local con
  3240. con = p.Touched:connect(function(hit)
  3241. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3242. con:disconnect()
  3243. swait(5)
  3244. p.Anchored = true
  3245. local e = Instance.new("Part")
  3246. e.Name = "Effect"
  3247. e.BrickColor = BrickColor.new("Really red")
  3248. e.Material = "Neon"
  3249. smooth(e)
  3250. e.Anchored = true
  3251. e.CanCollide = false
  3252. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3253. hit.Parent.Head.Anchored = true
  3254. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3255. e.Size = Vector3.new(0.2,0.2,mag)
  3256. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3257. e.Parent = workspace
  3258. for i,v in pairs(hit.Parent:children()) do
  3259. if v:IsA("BasePart") then
  3260. local p = Instance.new("Part")
  3261. p.Anchored = true
  3262. p.CanCollide = false
  3263. p.Material = "Neon"
  3264. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3265. p.CFrame = v.CFrame
  3266. p.Name = "notbody"
  3267. p.BrickColor = BrickColor.new("Really red")
  3268. p.Transparency = 0.6
  3269. p.Parent = hit.Parent
  3270. end
  3271. end
  3272. swait(90)
  3273. local poke = workspace.Ultra_ball
  3274. hit.Parent:MoveTo(poke.Spawn.Position)
  3275. --char:MoveTo(poke.Spawn.Position)
  3276. hit.Parent.Head.Anchored = false
  3277. for i,v in pairs(hit.Parent:children()) do
  3278. if v.Name == "notbody" then
  3279. v:Destroy()
  3280. end
  3281. end
  3282. local done = false
  3283. e:Destroy()
  3284. local hurtz = {}
  3285. local cons = {}
  3286. local finish
  3287. for i,v in pairs(poke:children()) do
  3288. if tostring(v.BrickColor) == "Deep orange" then
  3289. print("found end")
  3290. finish = v
  3291. end
  3292. if tostring(v.BrickColor) == "Maroon" then
  3293. table.insert(hurtz, v)
  3294. end
  3295. end
  3296. for i,v in pairs(hurtz) do
  3297. local con = v.Touched:connect(function(hit)
  3298. if gethum(hit) then
  3299. finish = true
  3300. end
  3301. end)
  3302. table.insert(cons, con)
  3303. end
  3304. for i,v in pairs(hurtz) do
  3305. local con = finish.Touched:connect(function(hit)
  3306. if gethum(hit) then
  3307. gethum(hit).WalkSpeed = 0
  3308. hit.Parent.Head.Anchored = true
  3309. end
  3310. end)
  3311. table.insert(cons, con)
  3312. end
  3313. if finish then
  3314. local con = finish.Touched:connect(function(hit)
  3315. local ok = false
  3316. pcall(function()
  3317. if hit.Parent.Name == plr.Name then
  3318. ok = true
  3319. end
  3320. end)
  3321. if gethum(hit) or ok then
  3322. done = true
  3323. end
  3324. end)
  3325. table.insert(cons, con)
  3326. end
  3327. for i = 1, 3 do
  3328. local before = p.CFrame
  3329. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3330. print("shake "..i)
  3331. for i = 0, 1.5, 0.1 do
  3332. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3333. end
  3334. if done then break end
  3335. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3336. end
  3337. if done then
  3338. print("they escaped!")
  3339. else
  3340. print("they were caught!")
  3341. local sv = Instance.new("StringValue")
  3342. sv.Name = "Caught"
  3343. sv.Parent = hit.Parent
  3344. end
  3345. local ope = pe:Clone()
  3346. pe.Enabled = true
  3347. swait(5)
  3348. pe.Enabled = false
  3349. local t = Instance.new("Tool")
  3350. t.Name = hit.Parent.Name
  3351. t.Parent = plr.Backpack
  3352. local hand = Instance.new("Part")
  3353. hand.Transparency = 0
  3354. hand.CanCollide = false
  3355. hand.Size = Vector3.new(1,1,1)
  3356. hand.Name = "Handle"
  3357. local m = p.Mesh:Clone()
  3358. m.Parent = hand
  3359. hand.Parent = t
  3360. local out = true
  3361. local new = p:Clone()
  3362. t.Activated:connect(function()
  3363. if not deb and not attacking then
  3364. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3365. deb = true
  3366. hand.Transparency = 1
  3367. local p = new:Clone()
  3368. p.Anchored = false
  3369. p.CanCollide = false
  3370. p.Parent = workspace
  3371. local w = Instance.new("Weld")
  3372. w.Part0 = p
  3373. w.Part1 = char["Right Arm"]
  3374. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3375. w.Parent = p
  3376. local pe = ope:Clone()
  3377. pe.Enabled = false
  3378. pe.Parent = p
  3379. --[[local pe = Instance.new("ParticleEmitter")
  3380. pe.Enabled = false
  3381. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3382. pe.Size = NumberSequence.new(0.5)
  3383. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3384. pe.Lifetime = NumberRange.new(1)
  3385. pe.Rate = 500
  3386. pe.Rotation = NumberRange.new(5)
  3387. pe.RotSpeed = NumberRange.new(100)
  3388. pe.Speed = NumberRange.new(5)
  3389. pe.SpreadAngle = Vector2.new(360,360)
  3390. pe.Parent = p]]
  3391. if not out then
  3392. out = true
  3393. for i = 0, 2, 0.1 do
  3394. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3395. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3396. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3397. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3398. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3399. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3400. swait()
  3401. end
  3402. swait(7)
  3403. for i = 0,2, 0.1 do
  3404. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3405. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3406. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3407. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3408. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3409. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3410. if i == 0.5 then
  3411. w:Destroy()
  3412. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3413. local bv = Instance.new("BodyVelocity")
  3414. bv.MaxForce = huge
  3415. bv.Velocity = p.CFrame.lookVector*150
  3416. bv.Parent = p
  3417. p.CanCollide = true
  3418. game.Debris:AddItem(bv, 0.1)
  3419. swait(15)
  3420. p.Anchored = true
  3421. a = function(b, t)
  3422. for i,v in pairs(b:children()) do
  3423. if v:IsA("Decal") then
  3424. v.Transparency = t
  3425. end
  3426. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3427. v.Transparency = t
  3428. end
  3429. a(v, t)
  3430. end
  3431. end
  3432. a(hit.Parent, 0)
  3433. for i,v in pairs(hit.Parent:children()) do
  3434. if v:IsA("BasePart") then
  3435. v.Anchored = false
  3436. if v.Name ~= "HumanoidRootPart" then
  3437. v.Transparency = 0
  3438. end
  3439. end
  3440. end
  3441. hit.Parent:MoveTo(p.Position)
  3442. pe.Enabled = true
  3443. swait(5)
  3444. pe.Enabled = false
  3445. game.Debris:AddItem(p, 1)
  3446. end
  3447. swait()
  3448. end
  3449. else
  3450. out = false
  3451. humanoid.WalkSpeed = 0
  3452. for i,v in pairs(hit.Parent:children()) do
  3453. if v:IsA("BasePart") then
  3454. v.Anchored = true
  3455. v.Transparency = 1
  3456. end
  3457. end
  3458. for i = 0, 2, 0.1 do
  3459. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3460. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3461. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3462. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3463. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3464. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3465. swait()
  3466. end
  3467. local e = Instance.new("Part")
  3468. e.Name = "Effect"
  3469. e.BrickColor = BrickColor.new("Really red")
  3470. e.Material = "Neon"
  3471. smooth(e)
  3472. e.Anchored = true
  3473. e.CanCollide = false
  3474. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3475. hit.Parent.Head.Anchored = true
  3476. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3477. e.Size = Vector3.new(0.2,0.2,mag)
  3478. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3479. e.Parent = workspace
  3480. a = function(b, t)
  3481. for i,v in pairs(b:children()) do
  3482. if v:IsA("Decal") then
  3483. v.Transparency = t
  3484. end
  3485. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3486. v.Transparency = t
  3487. end
  3488. a(v, t)
  3489. end
  3490. end
  3491. a(hit.Parent, 1)
  3492. for i,v in pairs(hit.Parent:children()) do
  3493. if v:IsA("BasePart") then
  3494. local p = Instance.new("Part")
  3495. p.Anchored = true
  3496. p.CanCollide = false
  3497. p.Material = "Neon"
  3498. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3499. p.CFrame = v.CFrame
  3500. p.Name = "notbody"
  3501. p.BrickColor = BrickColor.new("Really red")
  3502. p.Transparency = 0.6
  3503. p.Parent = hit.Parent
  3504. end
  3505. end
  3506. humanoid.WalkSpeed = 16
  3507. swait(20)
  3508. for i,v in pairs(hit.Parent:children()) do
  3509. if v.Name == "notbody" then
  3510. v:Destroy()
  3511. end
  3512. end
  3513. e:Destroy()
  3514. end
  3515. p:Destroy()
  3516. hand.Transparency = 0
  3517. fixalljoints()
  3518. deb = false
  3519. end
  3520. end)
  3521. game.Debris:AddItem(p, 1)
  3522. hit.Parent:MoveTo(p.Position)
  3523. for i,v in pairs(cons) do
  3524. v:disconnect()
  3525. end
  3526. hit.Parent.Head.Anchored = false
  3527. end
  3528. end)
  3529. end
  3530. swait()
  3531. end
  3532. attacking = false
  3533. fixalljoints()
  3534.  
  3535. end
  3536. if key == "t" and not attacking then
  3537. attacking = true
  3538. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3539. local p = Instance.new("Part")
  3540. p.Anchored = false
  3541. p.CanCollide = false
  3542. p.Name = "Pokeballsack"
  3543. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3544. local m = Instance.new("SpecialMesh")
  3545. m.MeshId = "rbxassetid://442019812"
  3546. m.TextureId = "rbxassetid://442019839"
  3547. m.Scale = Vector3.new(1,1,1)/6
  3548. m.Parent = p
  3549. p.Parent = workspace
  3550. local w = Instance.new("Weld")
  3551. w.Part0 = p
  3552. w.Part1 = char["Right Arm"]
  3553. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3554. w.Parent = p
  3555. local pe = Instance.new("ParticleEmitter")
  3556. pe.Enabled = false
  3557. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3558. pe.Size = NumberSequence.new(0.5)
  3559. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3560. pe.Lifetime = NumberRange.new(1)
  3561. pe.Rate = 500
  3562. pe.Rotation = NumberRange.new(5)
  3563. pe.RotSpeed = NumberRange.new(100)
  3564. pe.Speed = NumberRange.new(5)
  3565. pe.SpreadAngle = Vector2.new(360,360)
  3566. pe.Parent = p
  3567. for i = 0, 2, 0.1 do
  3568. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3569. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3570. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3571. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3572. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3573. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3574. swait()
  3575. end
  3576. swait(15)
  3577. for i = 0, 2, 0.1 do
  3578. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3579. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3580. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3581. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3582. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3583. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3584. if i == 0.5 then
  3585. w:Destroy()
  3586. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3587. local bv = Instance.new("BodyVelocity")
  3588. bv.MaxForce = huge
  3589. bv.Velocity = p.CFrame.lookVector*150
  3590. bv.Parent = p
  3591. p.CanCollide = true
  3592. game.Debris:AddItem(bv, 0.1)
  3593. game.Debris:AddItem(p, 60)
  3594. local con
  3595. con = p.Touched:connect(function(hit)
  3596. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3597. con:disconnect()
  3598. swait(5)
  3599. p.Anchored = true
  3600. local e = Instance.new("Part")
  3601. e.Name = "Effect"
  3602. e.BrickColor = BrickColor.new("Really red")
  3603. e.Material = "Neon"
  3604. smooth(e)
  3605. e.Anchored = true
  3606. e.CanCollide = false
  3607. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3608. hit.Parent.Head.Anchored = true
  3609. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3610. e.Size = Vector3.new(0.2,0.2,mag)
  3611. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3612. e.Parent = workspace
  3613. for i,v in pairs(hit.Parent:children()) do
  3614. if v:IsA("BasePart") then
  3615. local p = Instance.new("Part")
  3616. p.Anchored = true
  3617. p.CanCollide = false
  3618. p.Material = "Neon"
  3619. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3620. p.CFrame = v.CFrame
  3621. p.Name = "notbody"
  3622. p.BrickColor = BrickColor.new("Really red")
  3623. p.Transparency = 0.6
  3624. p.Parent = hit.Parent
  3625. end
  3626. end
  3627. swait(90)
  3628. local poke = workspace.Master_ball
  3629. hit.Parent:MoveTo(poke.Spawn.Position)
  3630. --char:MoveTo(poke.Spawn.Position)
  3631. hit.Parent.Head.Anchored = false
  3632. for i,v in pairs(hit.Parent:children()) do
  3633. if v.Name == "notbody" then
  3634. v:Destroy()
  3635. end
  3636. end
  3637. local done = false
  3638. e:Destroy()
  3639. local hurtz = {}
  3640. local cons = {}
  3641. local finish
  3642. for i,v in pairs(poke:children()) do
  3643. if tostring(v.BrickColor) == "Deep orange" then
  3644. print("found end")
  3645. finish = v
  3646. end
  3647. if tostring(v.BrickColor) == "Maroon" then
  3648. table.insert(hurtz, v)
  3649. end
  3650. end
  3651. for i,v in pairs(hurtz) do
  3652. local con = v.Touched:connect(function(hit)
  3653. if gethum(hit) then
  3654. finish = true
  3655. end
  3656. end)
  3657. table.insert(cons, con)
  3658. end
  3659. for i,v in pairs(hurtz) do
  3660. local con = finish.Touched:connect(function(hit)
  3661. if gethum(hit) then
  3662. gethum(hit).WalkSpeed = 0
  3663. hit.Parent.Head.Anchored = true
  3664. end
  3665. end)
  3666. table.insert(cons, con)
  3667. end
  3668. if finish then
  3669. local con = finish.Touched:connect(function(hit)
  3670. local ok = false
  3671. pcall(function()
  3672. if hit.Parent.Name == plr.Name then
  3673. ok = true
  3674. end
  3675. end)
  3676. if gethum(hit) or ok then
  3677. done = true
  3678. end
  3679. end)
  3680. table.insert(cons, con)
  3681. end
  3682. for i = 1, 3 do
  3683. local before = p.CFrame
  3684. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3685. print("shake "..i)
  3686. for i = 0, 1.5, 0.1 do
  3687. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3688. end
  3689. if done then break end
  3690. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3691. end
  3692. if done then
  3693. print("they escaped!")
  3694. else
  3695. print("they were caught!")
  3696. local sv = Instance.new("StringValue")
  3697. sv.Name = "Caught"
  3698. sv.Parent = hit.Parent
  3699. end
  3700. local ope = pe:Clone()
  3701. pe.Enabled = true
  3702. swait(5)
  3703. pe.Enabled = false
  3704. local t = Instance.new("Tool")
  3705. t.Name = hit.Parent.Name
  3706. t.Parent = plr.Backpack
  3707. local hand = Instance.new("Part")
  3708. hand.Transparency = 0
  3709. hand.CanCollide = false
  3710. hand.Size = Vector3.new(1,1,1)
  3711. hand.Name = "Handle"
  3712. local m = p.Mesh:Clone()
  3713. m.Parent = hand
  3714. hand.Parent = t
  3715. local out = true
  3716. local new = p:Clone()
  3717. t.Activated:connect(function()
  3718. if not deb and not attacking then
  3719. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3720. deb = true
  3721. hand.Transparency = 1
  3722. local p = new:Clone()
  3723. p.Anchored = false
  3724. p.CanCollide = false
  3725. p.Parent = workspace
  3726. local w = Instance.new("Weld")
  3727. w.Part0 = p
  3728. w.Part1 = char["Right Arm"]
  3729. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3730. w.Parent = p
  3731. local pe = ope:Clone()
  3732. pe.Enabled = false
  3733. pe.Parent = p
  3734. --[[local pe = Instance.new("ParticleEmitter")
  3735. pe.Enabled = false
  3736. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3737. pe.Size = NumberSequence.new(0.5)
  3738. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3739. pe.Lifetime = NumberRange.new(1)
  3740. pe.Rate = 500
  3741. pe.Rotation = NumberRange.new(5)
  3742. pe.RotSpeed = NumberRange.new(100)
  3743. pe.Speed = NumberRange.new(5)
  3744. pe.SpreadAngle = Vector2.new(360,360)
  3745. pe.Parent = p]]
  3746. if not out then
  3747. out = true
  3748. for i = 0, 2, 0.1 do
  3749. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3750. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3751. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3752. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3753. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3754. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3755. swait()
  3756. end
  3757. swait(7)
  3758. for i = 0,2, 0.1 do
  3759. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3760. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3761. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3762. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3763. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3764. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3765. if i == 0.5 then
  3766. w:Destroy()
  3767. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3768. local bv = Instance.new("BodyVelocity")
  3769. bv.MaxForce = huge
  3770. bv.Velocity = p.CFrame.lookVector*150
  3771. bv.Parent = p
  3772. p.CanCollide = true
  3773. game.Debris:AddItem(bv, 0.1)
  3774. swait(15)
  3775. p.Anchored = true
  3776. a = function(b, t)
  3777. for i,v in pairs(b:children()) do
  3778. if v:IsA("Decal") then
  3779. v.Transparency = t
  3780. end
  3781. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3782. v.Transparency = t
  3783. end
  3784. a(v, t)
  3785. end
  3786. end
  3787. a(hit.Parent, 0)
  3788. for i,v in pairs(hit.Parent:children()) do
  3789. if v:IsA("BasePart") then
  3790. v.Anchored = false
  3791. if v.Name ~= "HumanoidRootPart" then
  3792. v.Transparency = 0
  3793. end
  3794. end
  3795. end
  3796. hit.Parent:MoveTo(p.Position)
  3797. pe.Enabled = true
  3798. swait(5)
  3799. pe.Enabled = false
  3800. game.Debris:AddItem(p, 1)
  3801. end
  3802. swait()
  3803. end
  3804. else
  3805. out = false
  3806. humanoid.WalkSpeed = 0
  3807. for i,v in pairs(hit.Parent:children()) do
  3808. if v:IsA("BasePart") then
  3809. v.Anchored = true
  3810. v.Transparency = 1
  3811. end
  3812. end
  3813. for i = 0, 2, 0.1 do
  3814. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3815. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3816. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3817. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3818. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3819. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3820. swait()
  3821. end
  3822. local e = Instance.new("Part")
  3823. e.Name = "Effect"
  3824. e.BrickColor = BrickColor.new("Really red")
  3825. e.Material = "Neon"
  3826. smooth(e)
  3827. e.Anchored = true
  3828. e.CanCollide = false
  3829. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3830. hit.Parent.Head.Anchored = true
  3831. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3832. e.Size = Vector3.new(0.2,0.2,mag)
  3833. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3834. e.Parent = workspace
  3835. a = function(b, t)
  3836. for i,v in pairs(b:children()) do
  3837. if v:IsA("Decal") then
  3838. v.Transparency = t
  3839. end
  3840. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3841. v.Transparency = t
  3842. end
  3843. a(v, t)
  3844. end
  3845. end
  3846. a(hit.Parent, 1)
  3847. for i,v in pairs(hit.Parent:children()) do
  3848. if v:IsA("BasePart") then
  3849. local p = Instance.new("Part")
  3850. p.Anchored = true
  3851. p.CanCollide = false
  3852. p.Material = "Neon"
  3853. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3854. p.CFrame = v.CFrame
  3855. p.Name = "notbody"
  3856. p.BrickColor = BrickColor.new("Really red")
  3857. p.Transparency = 0.6
  3858. p.Parent = hit.Parent
  3859. end
  3860. end
  3861. humanoid.WalkSpeed = 16
  3862. swait(20)
  3863. for i,v in pairs(hit.Parent:children()) do
  3864. if v.Name == "notbody" then
  3865. v:Destroy()
  3866. end
  3867. end
  3868. e:Destroy()
  3869. end
  3870. p:Destroy()
  3871. hand.Transparency = 0
  3872. fixalljoints()
  3873. deb = false
  3874. end
  3875. end)
  3876. game.Debris:AddItem(p, 1)
  3877. hit.Parent:MoveTo(p.Position)
  3878. for i,v in pairs(cons) do
  3879. v:disconnect()
  3880. end
  3881. hit.Parent.Head.Anchored = false
  3882. end
  3883. end)
  3884. end
  3885. swait()
  3886. end
  3887. attacking = false
  3888. fixalljoints()
  3889.  
  3890. end
  3891. if key == "y" and not attacking then
  3892. attacking = true
  3893. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3894. local p = Instance.new("Part")
  3895. p.Anchored = false
  3896. p.CanCollide = false
  3897. p.Name = "Pokeballsack"
  3898. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3899. local m = Instance.new("SpecialMesh")
  3900. m.MeshId = "rbxassetid://430977397"
  3901. m.TextureId = "rbxassetid://430977402"
  3902. m.Scale = Vector3.new(1,1,1)/6
  3903. m.Parent = p
  3904. p.Parent = workspace
  3905. local w = Instance.new("Weld")
  3906. w.Part0 = p
  3907. w.Part1 = char["Right Arm"]
  3908. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3909. w.Parent = p
  3910. local pe = Instance.new("ParticleEmitter")
  3911. pe.Enabled = false
  3912. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3913. pe.Size = NumberSequence.new(0.5)
  3914. pe.Texture = "rbxassetid://152671819"
  3915. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3916. pe.Lifetime = NumberRange.new(1)
  3917. pe.Rate = 500
  3918. pe.Rotation = NumberRange.new(5)
  3919. pe.RotSpeed = NumberRange.new(100)
  3920. pe.Speed = NumberRange.new(5)
  3921. pe.SpreadAngle = Vector2.new(360,360)
  3922. pe.Parent = p
  3923. for i = 0, 2, 0.1 do
  3924. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3925. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3926. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3927. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3928. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3929. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3930. swait()
  3931. end
  3932. swait(15)
  3933. for i = 0, 2, 0.1 do
  3934. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3935. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3936. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3937. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3938. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3939. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3940. if i == 0.5 then
  3941. w:Destroy()
  3942. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3943. local bv = Instance.new("BodyVelocity")
  3944. bv.MaxForce = huge
  3945. bv.Velocity = p.CFrame.lookVector*150
  3946. bv.Parent = p
  3947. p.CanCollide = true
  3948. game.Debris:AddItem(p, 60)
  3949. game.Debris:AddItem(bv, 0.1)
  3950. local con
  3951. con = p.Touched:connect(function(hit)
  3952. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3953. con:disconnect()
  3954. swait(5)
  3955. p.Anchored = true
  3956. local e = Instance.new("Part")
  3957. e.Name = "Effect"
  3958. e.BrickColor = BrickColor.new("Really red")
  3959. e.Material = "Neon"
  3960. smooth(e)
  3961. e.Anchored = true
  3962. e.CanCollide = false
  3963. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3964. hit.Parent.Head.Anchored = true
  3965. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3966. e.Size = Vector3.new(0.2,0.2,mag)
  3967. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3968. e.Parent = workspace
  3969. for i,v in pairs(hit.Parent:children()) do
  3970. if v:IsA("BasePart") then
  3971. local p = Instance.new("Part")
  3972. p.Anchored = true
  3973. p.CanCollide = false
  3974. p.Material = "Neon"
  3975. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3976. p.CFrame = v.CFrame
  3977. p.Name = "notbody"
  3978. p.BrickColor = BrickColor.new("Really red")
  3979. p.Transparency = 0.6
  3980. p.Parent = hit.Parent
  3981. end
  3982. end
  3983. swait(90)
  3984. local poke = workspace.Timer_ball
  3985. hit.Parent:MoveTo(poke.Spawn.Position)
  3986. --char:MoveTo(poke.Spawn.Position)
  3987. hit.Parent.Head.Anchored = false
  3988. for i,v in pairs(hit.Parent:children()) do
  3989. if v.Name == "notbody" then
  3990. v:Destroy()
  3991. end
  3992. end
  3993. local done = false
  3994. e:Destroy()
  3995. local hurtz = {}
  3996. local cons = {}
  3997. local finish
  3998. for i,v in pairs(poke:children()) do
  3999. if tostring(v.BrickColor) == "Deep orange" then
  4000. print("found end")
  4001. finish = v
  4002. end
  4003. if tostring(v.BrickColor) == "Maroon" then
  4004. table.insert(hurtz, v)
  4005. end
  4006. end
  4007. for i,v in pairs(hurtz) do
  4008. local con = v.Touched:connect(function(hit)
  4009. if gethum(hit) then
  4010. finish = true
  4011. end
  4012. end)
  4013. table.insert(cons, con)
  4014. end
  4015. for i,v in pairs(hurtz) do
  4016. local con = finish.Touched:connect(function(hit)
  4017. if gethum(hit) then
  4018. gethum(hit).WalkSpeed = 0
  4019. hit.Parent.Head.Anchored = true
  4020. end
  4021. end)
  4022. table.insert(cons, con)
  4023. end
  4024. if finish then
  4025. local con = finish.Touched:connect(function(hit)
  4026. local ok = false
  4027. pcall(function()
  4028. if hit.Parent.Name == plr.Name then
  4029. ok = true
  4030. end
  4031. end)
  4032. if gethum(hit) or ok then
  4033. done = true
  4034. end
  4035. end)
  4036. table.insert(cons, con)
  4037. end
  4038. for i = 1, 3 do
  4039. local before = p.CFrame
  4040. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4041. print("shake "..i)
  4042. for i = 0, 1.5, 0.1 do
  4043. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4044. end
  4045. if done then break end
  4046. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4047. end
  4048. if done then
  4049. print("they escaped!")
  4050. else
  4051. print("they were caught!")
  4052. local sv = Instance.new("StringValue")
  4053. sv.Name = "Caught"
  4054. sv.Parent = hit.Parent
  4055. end
  4056. local ope = pe:Clone()
  4057. pe.Enabled = true
  4058. swait(5)
  4059. pe.Enabled = false
  4060. local t = Instance.new("Tool")
  4061. t.Name = hit.Parent.Name
  4062. t.Parent = plr.Backpack
  4063. local hand = Instance.new("Part")
  4064. hand.Transparency = 0
  4065. hand.CanCollide = false
  4066. hand.Size = Vector3.new(1,1,1)
  4067. hand.Name = "Handle"
  4068. local m = p.Mesh:Clone()
  4069. m.Parent = hand
  4070. hand.Parent = t
  4071. local out = true
  4072. local new = p:Clone()
  4073. t.Activated:connect(function()
  4074. if not deb and not attacking then
  4075. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4076. deb = true
  4077. hand.Transparency = 1
  4078. local p = new:Clone()
  4079. p.Anchored = false
  4080. p.CanCollide = false
  4081. p.Parent = workspace
  4082. local w = Instance.new("Weld")
  4083. w.Part0 = p
  4084. w.Part1 = char["Right Arm"]
  4085. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4086. w.Parent = p
  4087. local pe = ope:Clone()
  4088. pe.Enabled = false
  4089. pe.Parent = p
  4090. --[[local pe = Instance.new("ParticleEmitter")
  4091. pe.Enabled = false
  4092. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4093. pe.Size = NumberSequence.new(0.5)
  4094. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4095. pe.Lifetime = NumberRange.new(1)
  4096. pe.Rate = 500
  4097. pe.Rotation = NumberRange.new(5)
  4098. pe.RotSpeed = NumberRange.new(100)
  4099. pe.Speed = NumberRange.new(5)
  4100. pe.SpreadAngle = Vector2.new(360,360)
  4101. pe.Parent = p]]
  4102. if not out then
  4103. out = true
  4104. for i = 0, 2, 0.1 do
  4105. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4106. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4107. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4108. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4109. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4110. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4111. swait()
  4112. end
  4113. swait(7)
  4114. for i = 0,2, 0.1 do
  4115. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4116. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4117. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4118. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4119. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4120. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4121. if i == 0.5 then
  4122. w:Destroy()
  4123. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4124. local bv = Instance.new("BodyVelocity")
  4125. bv.MaxForce = huge
  4126. bv.Velocity = p.CFrame.lookVector*150
  4127. bv.Parent = p
  4128. p.CanCollide = true
  4129. game.Debris:AddItem(bv, 0.1)
  4130. swait(15)
  4131. p.Anchored = true
  4132. a = function(b, t)
  4133. for i,v in pairs(b:children()) do
  4134. if v:IsA("Decal") then
  4135. v.Transparency = t
  4136. end
  4137. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4138. v.Transparency = t
  4139. end
  4140. a(v, t)
  4141. end
  4142. end
  4143. a(hit.Parent, 0)
  4144. for i,v in pairs(hit.Parent:children()) do
  4145. if v:IsA("BasePart") then
  4146. v.Anchored = false
  4147. if v.Name ~= "HumanoidRootPart" then
  4148. v.Transparency = 0
  4149. end
  4150. end
  4151. end
  4152. hit.Parent:MoveTo(p.Position)
  4153. pe.Enabled = true
  4154. swait(5)
  4155. pe.Enabled = false
  4156. game.Debris:AddItem(p, 1)
  4157. end
  4158. swait()
  4159. end
  4160. else
  4161. out = false
  4162. humanoid.WalkSpeed = 0
  4163. for i,v in pairs(hit.Parent:children()) do
  4164. if v:IsA("BasePart") then
  4165. v.Anchored = true
  4166. v.Transparency = 1
  4167. end
  4168. end
  4169. for i = 0, 2, 0.1 do
  4170. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4171. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4172. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4173. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4174. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4175. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4176. swait()
  4177. end
  4178. local e = Instance.new("Part")
  4179. e.Name = "Effect"
  4180. e.BrickColor = BrickColor.new("Really red")
  4181. e.Material = "Neon"
  4182. smooth(e)
  4183. e.Anchored = true
  4184. e.CanCollide = false
  4185. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4186. hit.Parent.Head.Anchored = true
  4187. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4188. e.Size = Vector3.new(0.2,0.2,mag)
  4189. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4190. e.Parent = workspace
  4191. a = function(b, t)
  4192. for i,v in pairs(b:children()) do
  4193. if v:IsA("Decal") then
  4194. v.Transparency = t
  4195. end
  4196. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4197. v.Transparency = t
  4198. end
  4199. a(v, t)
  4200. end
  4201. end
  4202. a(hit.Parent, 1)
  4203. for i,v in pairs(hit.Parent:children()) do
  4204. if v:IsA("BasePart") then
  4205. local p = Instance.new("Part")
  4206. p.Anchored = true
  4207. p.CanCollide = false
  4208. p.Material = "Neon"
  4209. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4210. p.CFrame = v.CFrame
  4211. p.Name = "notbody"
  4212. p.BrickColor = BrickColor.new("Really red")
  4213. p.Transparency = 0.6
  4214. p.Parent = hit.Parent
  4215. end
  4216. end
  4217. humanoid.WalkSpeed = 16
  4218. swait(20)
  4219. for i,v in pairs(hit.Parent:children()) do
  4220. if v.Name == "notbody" then
  4221. v:Destroy()
  4222. end
  4223. end
  4224. e:Destroy()
  4225. end
  4226. p:Destroy()
  4227. hand.Transparency = 0
  4228. fixalljoints()
  4229. deb = false
  4230. end
  4231. end)
  4232. game.Debris:AddItem(p, 1)
  4233. hit.Parent:MoveTo(p.Position)
  4234. for i,v in pairs(cons) do
  4235. v:disconnect()
  4236. end
  4237. hit.Parent.Head.Anchored = false
  4238. end
  4239. end)
  4240. end
  4241. swait()
  4242. end
  4243. attacking = false
  4244. fixalljoints()
  4245.  
  4246. end
  4247. if key == "u" and not attacking then
  4248. attacking = true
  4249. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4250. local p = Instance.new("Part")
  4251. p.Anchored = false
  4252. p.CanCollide = false
  4253. p.Name = "Pokeballsack"
  4254. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4255. local m = Instance.new("SpecialMesh")
  4256. m.MeshId = "rbxassetid://433356792"
  4257. m.TextureId = "rbxassetid://433356797"
  4258. m.Scale = Vector3.new(1,1,1)/6
  4259. m.Parent = p
  4260. p.Parent = workspace
  4261. local w = Instance.new("Weld")
  4262. w.Part0 = p
  4263. w.Part1 = char["Right Arm"]
  4264. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4265. w.Parent = p
  4266. local pe = Instance.new("ParticleEmitter")
  4267. pe.Enabled = false
  4268. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4269. pe.Size = NumberSequence.new(0.5)
  4270. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4271. pe.Lifetime = NumberRange.new(1)
  4272. pe.Rate = 500
  4273. pe.Texture = "rbxassetid://264486777"
  4274. pe.Rotation = NumberRange.new(5)
  4275. pe.RotSpeed = NumberRange.new(100)
  4276. pe.Speed = NumberRange.new(5)
  4277. pe.SpreadAngle = Vector2.new(360,360)
  4278. pe.Parent = p
  4279. for i = 0, 2, 0.1 do
  4280. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4281. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4282. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4283. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4284. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4285. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4286. swait()
  4287. end
  4288. swait(15)
  4289. for i = 0, 2, 0.1 do
  4290. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4291. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4292. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4293. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4294. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4295. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4296. if i == 0.5 then
  4297. w:Destroy()
  4298. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4299. local bv = Instance.new("BodyVelocity")
  4300. bv.MaxForce = huge
  4301. bv.Velocity = p.CFrame.lookVector*150
  4302. bv.Parent = p
  4303. p.CanCollide = true
  4304. game.Debris:AddItem(bv, 0.1)
  4305. game.Debris:AddItem(p, 60)
  4306. local con
  4307. con = p.Touched:connect(function(hit)
  4308. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4309. con:disconnect()
  4310. swait(5)
  4311. p.Anchored = true
  4312. local e = Instance.new("Part")
  4313. e.Name = "Effect"
  4314. e.BrickColor = BrickColor.new("Really red")
  4315. e.Material = "Neon"
  4316. smooth(e)
  4317. e.Anchored = true
  4318. e.CanCollide = false
  4319. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4320. hit.Parent.Head.Anchored = true
  4321. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4322. e.Size = Vector3.new(0.2,0.2,mag)
  4323. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4324. e.Parent = workspace
  4325. for i,v in pairs(hit.Parent:children()) do
  4326. if v:IsA("BasePart") then
  4327. local p = Instance.new("Part")
  4328. p.Anchored = true
  4329. p.CanCollide = false
  4330. p.Material = "Neon"
  4331. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4332. p.CFrame = v.CFrame
  4333. p.Name = "notbody"
  4334. p.BrickColor = BrickColor.new("Really red")
  4335. p.Transparency = 0.6
  4336. p.Parent = hit.Parent
  4337. end
  4338. end
  4339. swait(90)
  4340. local poke = workspace.Love_ball
  4341. hit.Parent:MoveTo(poke.Spawn.Position)
  4342. --char:MoveTo(poke.Spawn.Position)
  4343. hit.Parent.Head.Anchored = false
  4344. for i,v in pairs(hit.Parent:children()) do
  4345. if v.Name == "notbody" then
  4346. v:Destroy()
  4347. end
  4348. end
  4349. local done = false
  4350. e:Destroy()
  4351. local hurtz = {}
  4352. local cons = {}
  4353. local finish
  4354. for i,v in pairs(poke:children()) do
  4355. if tostring(v.BrickColor) == "Deep orange" then
  4356. print("found end")
  4357. finish = v
  4358. end
  4359. if tostring(v.BrickColor) == "Maroon" then
  4360. table.insert(hurtz, v)
  4361. end
  4362. end
  4363. for i,v in pairs(hurtz) do
  4364. local con = v.Touched:connect(function(hit)
  4365. if gethum(hit) then
  4366. finish = true
  4367. end
  4368. end)
  4369. table.insert(cons, con)
  4370. end
  4371. for i,v in pairs(hurtz) do
  4372. local con = finish.Touched:connect(function(hit)
  4373. if gethum(hit) then
  4374. gethum(hit).WalkSpeed = 0
  4375. hit.Parent.Head.Anchored = true
  4376. end
  4377. end)
  4378. table.insert(cons, con)
  4379. end
  4380. if finish then
  4381. local con = finish.Touched:connect(function(hit)
  4382. local ok = false
  4383. pcall(function()
  4384. if hit.Parent.Name == plr.Name then
  4385. ok = true
  4386. end
  4387. end)
  4388. if gethum(hit) or ok then
  4389. done = true
  4390. end
  4391. end)
  4392. table.insert(cons, con)
  4393. end
  4394. for i = 1, 3 do
  4395. local before = p.CFrame
  4396. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4397. print("shake "..i)
  4398. for i = 0, 1.5, 0.1 do
  4399. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4400. end
  4401. if done then break end
  4402. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4403. end
  4404. if done then
  4405. print("they escaped!")
  4406. else
  4407. print("they were caught!")
  4408. local sv = Instance.new("StringValue")
  4409. sv.Name = "Caught"
  4410. sv.Parent = hit.Parent
  4411. end
  4412. local ope = pe:Clone()
  4413. pe.Enabled = true
  4414. swait(5)
  4415. pe.Enabled = false
  4416. local t = Instance.new("Tool")
  4417. t.Name = hit.Parent.Name
  4418. t.Parent = plr.Backpack
  4419. local hand = Instance.new("Part")
  4420. hand.Transparency = 0
  4421. hand.CanCollide = false
  4422. hand.Size = Vector3.new(1,1,1)
  4423. hand.Name = "Handle"
  4424. local m = p.Mesh:Clone()
  4425. m.Parent = hand
  4426. hand.Parent = t
  4427. local out = true
  4428. local new = p:Clone()
  4429. t.Activated:connect(function()
  4430. if not deb and not attacking then
  4431. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4432. deb = true
  4433. hand.Transparency = 1
  4434. local p = new:Clone()
  4435. p.Anchored = false
  4436. p.CanCollide = false
  4437. p.Parent = workspace
  4438. local w = Instance.new("Weld")
  4439. w.Part0 = p
  4440. w.Part1 = char["Right Arm"]
  4441. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4442. w.Parent = p
  4443. local pe = ope:Clone()
  4444. pe.Enabled = false
  4445. pe.Parent = p
  4446. --[[local pe = Instance.new("ParticleEmitter")
  4447. pe.Enabled = false
  4448. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4449. pe.Size = NumberSequence.new(0.5)
  4450. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4451. pe.Lifetime = NumberRange.new(1)
  4452. pe.Rate = 500
  4453. pe.Rotation = NumberRange.new(5)
  4454. pe.RotSpeed = NumberRange.new(100)
  4455. pe.Speed = NumberRange.new(5)
  4456. pe.SpreadAngle = Vector2.new(360,360)
  4457. pe.Parent = p]]
  4458. if not out then
  4459. out = true
  4460. for i = 0, 2, 0.1 do
  4461. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4462. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4463. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4464. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4465. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4466. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4467. swait()
  4468. end
  4469. swait(7)
  4470. for i = 0,2, 0.1 do
  4471. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4472. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4473. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4474. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4475. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4476. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4477. if i == 0.5 then
  4478. w:Destroy()
  4479. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4480. local bv = Instance.new("BodyVelocity")
  4481. bv.MaxForce = huge
  4482. bv.Velocity = p.CFrame.lookVector*150
  4483. bv.Parent = p
  4484. p.CanCollide = true
  4485. game.Debris:AddItem(bv, 0.1)
  4486. swait(15)
  4487. p.Anchored = true
  4488. a = function(b, t)
  4489. for i,v in pairs(b:children()) do
  4490. if v:IsA("Decal") then
  4491. v.Transparency = t
  4492. end
  4493. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4494. v.Transparency = t
  4495. end
  4496. a(v, t)
  4497. end
  4498. end
  4499. a(hit.Parent, 0)
  4500. for i,v in pairs(hit.Parent:children()) do
  4501. if v:IsA("BasePart") then
  4502. v.Anchored = false
  4503. if v.Name ~= "HumanoidRootPart" then
  4504. v.Transparency = 0
  4505. end
  4506. end
  4507. end
  4508. hit.Parent:MoveTo(p.Position)
  4509. pe.Enabled = true
  4510. swait(5)
  4511. pe.Enabled = false
  4512. game.Debris:AddItem(p, 1)
  4513. end
  4514. swait()
  4515. end
  4516. else
  4517. out = false
  4518. humanoid.WalkSpeed = 0
  4519. for i,v in pairs(hit.Parent:children()) do
  4520. if v:IsA("BasePart") then
  4521. v.Anchored = true
  4522. v.Transparency = 1
  4523. end
  4524. end
  4525. for i = 0, 2, 0.1 do
  4526. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4527. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4528. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4529. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4530. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4531. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4532. swait()
  4533. end
  4534. local e = Instance.new("Part")
  4535. e.Name = "Effect"
  4536. e.BrickColor = BrickColor.new("Really red")
  4537. e.Material = "Neon"
  4538. smooth(e)
  4539. e.Anchored = true
  4540. e.CanCollide = false
  4541. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4542. hit.Parent.Head.Anchored = true
  4543. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4544. e.Size = Vector3.new(0.2,0.2,mag)
  4545. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4546. e.Parent = workspace
  4547. a = function(b, t)
  4548. for i,v in pairs(b:children()) do
  4549. if v:IsA("Decal") then
  4550. v.Transparency = t
  4551. end
  4552. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4553. v.Transparency = t
  4554. end
  4555. a(v, t)
  4556. end
  4557. end
  4558. a(hit.Parent, 1)
  4559. for i,v in pairs(hit.Parent:children()) do
  4560. if v:IsA("BasePart") then
  4561. local p = Instance.new("Part")
  4562. p.Anchored = true
  4563. p.CanCollide = false
  4564. p.Material = "Neon"
  4565. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4566. p.CFrame = v.CFrame
  4567. p.Name = "notbody"
  4568. p.BrickColor = BrickColor.new("Really red")
  4569. p.Transparency = 0.6
  4570. p.Parent = hit.Parent
  4571. end
  4572. end
  4573. humanoid.WalkSpeed = 16
  4574. swait(20)
  4575. for i,v in pairs(hit.Parent:children()) do
  4576. if v.Name == "notbody" then
  4577. v:Destroy()
  4578. end
  4579. end
  4580. e:Destroy()
  4581. end
  4582. p:Destroy()
  4583. hand.Transparency = 0
  4584. fixalljoints()
  4585. deb = false
  4586. end
  4587. end)
  4588. game.Debris:AddItem(p, 1)
  4589. hit.Parent:MoveTo(p.Position)
  4590. for i,v in pairs(cons) do
  4591. v:disconnect()
  4592. end
  4593. hit.Parent.Head.Anchored = false
  4594. end
  4595. end)
  4596. end
  4597. swait()
  4598. end
  4599. attacking = false
  4600. fixalljoints()
  4601.  
  4602. end
  4603. end)
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