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Luigi rework document.

Feb 16th, 2020
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  1. Luigi in Smash Brothers has always felt off to me. Instead of the cowardly brave and lovable dork we see him as in modern Mario and Luigi’s Mansion, Smash Luigi has always felt...off putting? It feels like Sakurai and the team portray Luigi as a “Owo quirky and freaky Mario nya~” rather than the lovable loser from modern Mario. Here I will present my ideas as to better represent Luigi as the character we all know and love rather than...whatever he is now.
  2.  
  3. Luigi would be a mixture of his mainline Mario appearances and his Luigi’s Mansion appearances. Having the high speed, low traction, and high jumps of his mainline Mario appearances, while his moveset being largely off the Luigi’s Mansion series. Luigi would always have the poltergust on his back, and his idle animations would be him looking over his shoulder anxiously and him taking some quick breaths to calm him down.
  4.  
  5. Entrance animation:
  6. Instead of the pipe, Luigi gets pixelated onto the stage like how he’s pixelated into a level in Luigi’s Mansion Dark Moon.
  7.  
  8. Jab:
  9.  
  10.  
  11. Dash Attack:
  12.  
  13.  
  14. Forward Tilt:
  15.  
  16.  
  17. Down Tilt:
  18.  
  19.  
  20. Up Tilt:
  21.  
  22.  
  23. Up Air:
  24.  
  25.  
  26. Neutral Air:
  27.  
  28.  
  29. Forward Air:
  30.  
  31.  
  32. Back Air:
  33.  
  34.  
  35. Down Air:
  36.  
  37.  
  38. Forward Smash: Strobe Bulb.
  39. Instead of the...karate poke? Luigi would flash his strobe bulb from Luigi’s Mansion Dark Moon in front of him similar to Isabelle’s forward smash. This new forward smash would have an incredibly unique property that sets it apart from all others. Much like how it does in its home series, the strobe bulb would actually stun opponents much like Pac-Mans bell. While it wouldn’t be able to KO opponents outright, it could set up into combos much like how the strobe bulb set up into the poltergust in Luigi’s Mansion Dark Moon and Luigi’s Mansion 3.
  40.  
  41. Down Smash: Poltergust Smash.
  42. Luigi swings the tip of the poltergust from side to side much like Ikes or Byleths down smash. It’s a far more traditional KO option than Luigi’s new forward smash.
  43.  
  44. Up Smash:
  45.  
  46.  
  47. Neutral Special:
  48.  
  49.  
  50. Down Special:
  51.  
  52.  
  53. Side Special:
  54.  
  55.  
  56. Up Special:
  57.  
  58.  
  59. Grab:
  60. Same as it is now.
  61.  
  62. Pummel:
  63. Same as it is now.
  64.  
  65. Forward Throw:
  66. Same as it is now.
  67.  
  68. Back Throw:
  69. Same as it is now.
  70.  
  71. Up Throw:
  72. Same as it is now.
  73.  
  74. Down Throw:
  75. Same as it is now.
  76.  
  77. Final Smash:
  78. Same as it is now. Though now Luigi would look away in fear when shooting out sucked up opponents.
  79.  
  80. Taunt 1:
  81.  
  82.  
  83. Taunt 2:
  84.  
  85.  
  86. Taunt 3:
  87.  
  88.  
  89. Victory Theme:
  90. Instead of the Mario 1 victory theme, Luigi’s new victory theme would be a snippet of the beginning of the Luigi’s Mansion 1 credits theme: https://youtu.be/j9JWZ0mlX94
  91.  
  92. Victory Animation 1:
  93.  
  94.  
  95. Victory Animation 2:
  96.  
  97.  
  98. Victory Animation 3:
  99.  
  100.  
  101. Alternate Costumes: Luigi has had tons and I mean tons of different outfits and designs over his long history, so this will be reflected in his alternates, having him take on different outfits instead of simple recolors.
  102. 1-Default
  103.  
  104. 2-Fire Luigi: The only alternate of his existing options that stays. A simple reference to the modern design of Fire Luigi.
  105.  
  106. 3-Ice Luigi: A complete alternate. Turning Luigi into Ice Luigi, specifically Ice Luigi’s design from Super Mario Galaxy. This would be a purely aesthetic change.
  107.  
  108. 4-Builder Luigi: To match Mario’s builder suit, Luigi would get his builder suit from Super Mario Maker 2.
  109.  
  110. 5-
  111. 6-
  112. 7-
  113. 8-
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